AI Summary
This video analyzes the overhauled carjacking mechanics in Grand Theft Auto 6, based on exclusive previews and gameplay footage. It breaks down the new systems for stealing parked and moving vehicles, including the use of tools like the Slim Jim, vehicle trackers, and the Wank app, and discusses how these changes add a deeper simulation and role-playing layer to the game.
Chapters
The staple mechanic of carjacking is being significantly changed, moving beyond simple animations to a more complex system affecting parked cars, moving cars, police interactions, and trackers.
Players can either jack a stationary car or one that is being driven. The process now involves more detailed steps and options, such as using a Slim Jim to jimmy the lock on parked cars.
The Slim Jim tool won't work on every car. Older cars can be easily opened with it, while newer models may require different methods, adding a layer of strategy based on the vehicle's year or model.
Many newer or fancier cars come with trackers, allowing the police to track your location after a theft. To get away cleanly, you'll need a specific item to disable the tracker, which isn't available at the start of the game.
Tools like the Slim Jim and tracker disabler are likely earned by progressing through the story and completing jobs for fences, unlocking more efficient ways to hijack vehicles over time.
If you drive fast enough, the cops won't be able to track you, adding tension as you must maintain high speed to escape, while slowing down makes you vulnerable to being located.
Vehicles at stoplights may be unlocked, allowing you to open the door and wrestle the driver out, but passengers will also fight back, requiring you to react to who's in the car.
An in-game app called Wank (W-A-I-N-K) lets you scan vehicles to see their security systems and the cost to register them as your own, helping you plan your thefts.
If you ditch your own registered car while wanted, the police will set up a perimeter around it. If you wait too long, they'll impound it, leading to potential gameplay like sneaking into the impound lot or paying a fee to get it back.
The game is embracing a simulation role-playing aspect, similar to Red Dead Redemption 2, where you must work for nicer cars, giving the economy more weight and requiring forethought in robberies.
GTA 6's carjacking overhaul adds depth and realism, requiring players to plan heists and manage vehicle security, which enhances the game's simulation and role-playing elements.
Mentioned in this Video
Study Flashcards (7)
What are the two main ways to jack a car in GTA 6?
easy
Click to reveal answer
What are the two main ways to jack a car in GTA 6?
You can jack a stationary car or one that is being driven.
01:20
What tool is used to jimmy the lock on parked cars?
easy
Click to reveal answer
What tool is used to jimmy the lock on parked cars?
A Slim Jim.
01:34
Why might newer cars be harder to steal?
medium
Click to reveal answer
Why might newer cars be harder to steal?
They may not be susceptible to a Slim Jim and often have trackers that allow police to track your location.
01:58
How can you disable a tracker on a stolen car?
medium
Click to reveal answer
How can you disable a tracker on a stolen car?
You need a specific item that is not available at the start of the game, likely earned through progression with fences.
02:43
What is the name of the app that lets you scan vehicles for security systems?
easy
Click to reveal answer
What is the name of the app that lets you scan vehicles for security systems?
Wank (spelled W-A-I-N-K).
04:06
What happens if you ditch your own registered car while wanted?
medium
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What happens if you ditch your own registered car while wanted?
The police will set up a perimeter around it, and if you wait too long, they will impound it.
04:25
How does driving fast help you evade police tracking?
easy
Click to reveal answer
How does driving fast help you evade police tracking?
If you drive fast enough, the cops won't be able to track you.
03:16
💡 Key Takeaways
Slim Jim and vehicle age
Introduces a realistic mechanic where older cars are easier to steal, adding strategic depth.
01:34Trackers on newer cars
Changes the risk-reward of car theft, making it a more deliberate act with consequences.
02:14Police perimeter and impound system
Adds a new layer of consequence for using your own vehicle in crimes, encouraging planning.
04:25GTA 6 leans into role-playing and economy
Highlights the game's shift towards a more simulation-focused experience, similar to Red Dead Redemption 2.
05:46Full Transcript
[00:00] We need to talk about Grand Theft Auto and Grand Theft Auto 6. I am, of course, speaking about carjacking, a staple of the series.
[00:12] I would say, up until now, it's largely been the same. Sure, we've gotten more animations, more details, but for the most part, you could walk up to a car, press Y or triangle, throw that driver out, get inside, and drive away.
[00:27] fairly straightforward. If the car was parked, you'd smash the window if you needed to and open it up, drive away. Easy. Now, the only exception, which I'm going to call out as many times as I can, because I think it's a great game and not many people played it, is Grand Theft Auto Chinatown
[00:41] Wars. There were some mini games there. But with Grand Theft Auto 6, carjacking is getting an overhaul. It is going through a massive change from every aspect, from parked cars to moving cars,
[00:54] to how they interact with the police, to trackers. There's so much to talk about, and a lot of this stuff comes from exclusive previews other folks have posted, but I still think it's worth digging into because I have some thoughts.
[01:06] All right. All my words. Okay, so first, let's just break down how it works in case you missed it. So, broadly speaking, there are two ways you can jack a car. You can jack a stationary car that no one's in, or you can jack one that someone is already driving around in.
[01:20] but there's a lot of little details in here that give GTA 6 a more simulation style gameplay. Let's start with Park's car. So as you saw in the gameplay, when Jason approached the car, he had multiple options in how he wanted to break into it.
[01:34] One of those options is a Slim Jim, which is like a thing you stick in the window of a car and it lets you sort of jimmy the lock. However, based on what we've heard so far, it won't work for every car. Now this is where things start to get a little more interesting depending on the year or model of the car it can affect how you have to feel it So for example an older car you can get away with just using a Slim Jim
[01:58] popping the lock, getting in, driving away. Chances are, you're not going to run into a lot of friction. Newer cars, you may not be able to do that. And then on top of that, there are also trackers. Now, it sounds like a lot of the newer cars or fancier cars have trackers,
[02:14] meaning that the police can track your location when you steal a car. This kind of changes the whole carjacking aspect of Grand Theft Auto, right? Normally, sure, if you steal a car, you might catch some heat.
[02:27] Maybe there's a police officer nearby. He sees you. He follows you. You get, like, two-star wanted level. But it's pretty easy to get away cleanly. This time, that isn't the case. If you do want to get away cleanly, you need to have an item in order to disable that tracking device.
[02:43] And it sounds like that item, along with the Slim Jim, is not something you start with, meaning that you'll need to progress through the story, complete side objectives. We're not entirely sure how it works, but it sounds like it's going to be tied to the fences in the game.
[02:57] So my best guess is that by doing jobs for fences, you'll get access to new tools and equipment, and as you progress, some of those tools and equipment will allow you to more efficiently hijack vehicles. One interesting thing about some tractors, though, is that apparently if you drive fast enough, the cops won't be able to track you.
[03:16] That's pretty cool. That adds an extra element of tension, in my opinion, because if you want to get away from the cops, you have to drive as fast as possible. If you slow down, try to play it safe, they're going to know exactly where you are, and you're going to need to start moving again right away.
[03:32] Okay, but what about vehicles that are at a stoplight that people are driving? Well, in some cases, those vehicles aren't locked, so you can just walk up, swing the door open. It sounds like there a little quick mini sort of thing you need to do in order to wrestle the driver out and throw him out And then you can drive away But if there is a passenger in there they will also try to wrestle you
[03:52] So you need to react accordingly depending on who's in the car. However, just because you steal a car that's already in traffic, that was already moving, doesn't mean the cops can't track you. The tracker is still there and you will need something in order to disable that tracker.
[04:06] Okay, but how do you know what kind of security a given car on the street has? Well, there's an app called Wank, spelled W-A-I-N-K, you know, some of that rock star humor, that lets you scan vehicles, and it will tell you the security systems on board, as well as how much it would cost if you want to register it as your own vehicle.
[04:25] Now, one other interesting detail about registered vehicles, that was in one of TGG's videos, if you ditch one of your own cars while you are wanted, the police will set up a perimeter around your car, so if you return to it, in theory, they'll be waiting for you.
[04:39] And if you wait too long, they will then impound it. Now, we don't know what happens at that point, but there are some cool gameplay implications here, right? Perhaps you have to sneak into the impound lot and steal it, or maybe if you have the money, you can just show up, pay off the fee, and then drive away with it.
[04:55] Either way, I like that GTA 6 is taking those systems we've taken for granted for years and years and years and trying to go a little, sometimes way deeper with them. In this carjacking mechanic, as well as its impound stuff, it sounds like that's the case.
[05:10] So why do I think this is worth talking about? Well, the more you kind of poke at these ideas and systems, it sounds like there's something much deeper going on here, and it's really feeding into that simulation role-playing aspect that GTA 6 seems to be going for.
[05:25] Supposedly, when you start the game, you aren't going to have access to a lot of these tools, right? You not going to be able to take one of the nicest cars in the game right away call it your own and then drive around on lightning speeds You need to progress to that point And that progression is pretty interesting and it seems like they are going to slowly introduce these better vehicles as you play
[05:46] Personally, I really enjoy the Grand Theft Auto games, but I love Red Dead Redemption and Red Dead Redemption 2. 2 in particular really leaned into that role-playing aspect, and it really sounds like GTA 6 is doing the same,
[05:59] and I think it's for the better, and I think part of that is giving the economy more weight, which kind of goes back to what I was saying, right? If you want those nicer cars, you really need to work for them, whether you steal them and register as your own, or perhaps you just go and buy one.
[06:12] I think there's also some more interesting repercussions when it comes to robberies, right? Now, obviously, if you're stealing from a place, you will need a fast getaway car stowed nearby. Normally in GTA V, you'd do a robbery from a convenience store or whatever.
[06:26] You'd just hop in your car, drive away. If you didn't have a car, you could just steal one on the road. Easy as that. In this, it seems like you're going to need a little more forethought. You can't necessarily just rob a place, run out, and steal the first car you see. If it's parked, maybe you don't have the equipment to break into it, at least stealthily,
[06:41] and even if you do break into it, maybe you don't have the equipment to properly steal it and remove the tracker. That'll just bring more heat on you. What this means is that you'll need to pre-plan these robberies, right? Now, perhaps you can have Lucia or Jason on watch for the vehicle,
[06:55] so when you're done, you can run out, hop in the vehicle, and drive away, but also maybe you steal a vehicle early on that you intend to use for the robbery, you park nearby, you carry out the robbery, you get in the car, drive away,
[07:08] destroy the vehicle so you can't be tracked and walk away. All that to me is super interesting. Anyway, GTA 6 is shaping up to be a really impressive game, and I just had some loose thoughts about carjacking that I wanted to get out there,
[07:21] so I hope you enjoyed this video. We're going to be doing these videos at least once a week, so make sure to subscribe and check back again. See you next time.