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I Made $184 in 10 Days from an AI Roblox Game

0h 15m video Published Mar 19, 2025 Transcribed Jul 12, 2026 D DEValen
Beginner 8 min read For: Roblox developers and content creators interested in game monetization and platform algorithms.
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AI Summary

A Roblox developer shares how an AI-made game generated 57,210 Robux ($184 after Roblox's cut) in 10 days, detailing player statistics, game updates, and monetization strategies.

[00:01]
Daily Routine as a Roblox Developer

The developer checks Robux earnings from the game made with AI, noting the game has made them a trillionaire in Robux.

[00:55]
Initial Player Graph

The game peaked at 176 concurrent players initially, then declined to an average of 35 per day over the first 12 days.

[01:33]
Roblox Algorithm Boost

After 13 days, Roblox started recommending the game, leading to a peak of 200 concurrent players and later 567 at its highest.

[02:56]
Key Statistics

Average session time is 10 minutes (above 95% of Roblox games). Only 0.55% of players spend Robux, averaging 32 Robux per spender.

[04:57]
Total Earnings

The game generated 57,210 Robux, equivalent to $184 after Roblox's 70% cut, earned over 10 days.

[06:47]
Game Updates

The developer added a VIP area, new items (Gravity Coil, Magic Carpet, Speed Pass), and a cooperative platform mechanic.

[11:07]
Gift System

Players can gift items to others; the developer gifted a pass to a helpful player, causing excitement.

[12:15]
Revenue Breakdown

Level skip (9 Robux) had 2,721 sales, generating 19,047 Robux. Gravity Coil (249 Robux) had 160 sales, generating 11,523 Robux.

[14:24]
Future Plans

The developer plans to create another game and use current Robux to sponsor it via Roblox ads.

The developer earned $184 from an AI-made Roblox game in 10 days, highlighting the platform's potential and the importance of understanding its algorithm and monetization.

Clickbait Check

85% Legit

"Title promises earnings from an AI game, and the video delivers real numbers and strategies."

Mentioned in this Video

Study Flashcards (10)

How many concurrent players did the game peak at after the Roblox algorithm boost?

easy Click to reveal answer

567 players at once.

02:13

What percentage of players spend Robux in the game?

easy Click to reveal answer

0.55%

03:51

What is the average session time for players in this game?

easy Click to reveal answer

10 minutes.

03:10

How much Robux did the game generate in total?

easy Click to reveal answer

57,210 Robux.

04:57

How much money does the developer receive after Roblox's cut?

medium Click to reveal answer

$184.

06:21

What is the most popular item by sales?

medium Click to reveal answer

Level skip (9 Robux) with 2,721 sales.

13:56

What is the most profitable item by Robux generated?

medium Click to reveal answer

Level skip, generating 19,047 Robux.

13:56

How long does Roblox typically take to decide if a game is worthwhile?

medium Click to reveal answer

10 to 20 days.

01:20

What percentage of Robux does Roblox take when converting to real money?

hard Click to reveal answer

70%

06:08

What is the average amount of Robux spent per paying player?

hard Click to reveal answer

32 Robux.

04:03

💡 Key Takeaways

💡

Algorithm Boost Timing

Reveals Roblox's 10-20 day evaluation period before recommending games.

01:33
📊

Average Session Time

10-minute average session is above 95% of Roblox games, showing low attention spans.

03:10
📊

Earnings Breakdown

57,210 Robux equals $184 after Roblox's 70% cut, demonstrating real revenue.

04:57
🔧

Game Updates Without AI

Developer manually added features like VIP area and cooperative mechanics.

06:47
💡

Level Skip Dominance

Cheapest item (9 Robux) generated the most revenue due to high volume.

13:56

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

No viral clips found for this video, or they are still being generated.

[00:01] Since becoming a Roblox game developer, all I pet my cat properly and go straight to the computer to check how many Gacons I've generated from robots while I was sleeping. Once I've finished

[00:14] celebrating my nightly earnings, I start counting how many zeros are in my Roblox account. For now, I can do it, but when I get past 15, I'll have to hire someone because I can't count beyond 15. And that's the end of my

[00:28] work session. I can finally go back to bed and rest. Hello, how are you all? As you've seen, I'm literally a trillionaire thanks to Blo Blots. Do you remember the game I made using only AI? Well, just

[00:43] paying off and stealing money from kids. This is what it looked like when I finished making it with AI. It had the basics and included three passes that you could buy with robots and the option to skip the level if you paid

[00:55] nine robots. This is the graph of simultaneous players in the game. During the first few... Twelve days have passed since I published the video. I published the video on February 22nd, so we can see that there was a

[01:07] fairly high initial peak where the game had 176 players at once. But quickly, as the hours passed, the number of players began to decline, and as the days went by, the number of players began to normalize, reaching an average of 35

[01:20] simultaneous players at the highest peak each day. And this is where I put my theory into practice. As I understand it, Roblox waits between 10 and 20 days to decide if your game is worthwhile or not and show it to a larger

[01:33] number of players. So the game continued to receive a very low number of players during the first 12 days until day number 13 arrived—get this! And from day 13 onwards, boom! Suddenly,

[01:47] a maximum of 200 players at once in one hour on that day. But what does that make if I had published the video 13 days earlier? Well, what was happening is... Roblox decided the game was profitable, so they started

[02:00] recommending Elo to a bunch of kids from all over the world who have absolutely no idea who I am and who obviously hadn't seen my video. receiving organic traffic, and not a small amount at that. This is the graph of

[02:13] concurrent users per hour during the last 30 days of the game. As absolutely insane, considering what was first 12 days, the game reached its maximum of 567 players at once. On

[02:30] Saturday, March 15th at 8 PM, something very funny happens with Roblox games. If we look at the average graphics of all the games, it turns out that on weekends, all the games have improved

[02:42] graphics, literally because the kids' parents don't let them play until the ridiculous, but it's true. These are the most important statistics as of today. As you can see, I only have one of them in green. To help you understand,

[02:56] statistics are, the more Roblox will recommend the game. The only green statistic is the average session time for each player. The average time a player spends playing my game is 10 minutes, and it's ridiculously sad that with an

[03:10] average playtime of 10 minutes, I'm already above 95% in Roblox experiences. I mean, concentration span. For them to spend 10 minutes straight playing your game is literally an achievement. What the hell? The

[03:25] second statistic is the percentage of players who return to play the game on the same day they played it. That is, they log in, log out, and log back in. It can be exactly the same moment or it can be the same day but 3 hours later;

[03:38] come back. The third statistic is the percentage of players who return to the game after 7 days. The next two statistics are most likely the ones that matter most to Roblox. We have, on the one hand, the percentage

[03:51] of players who spend at least one bot within my game, and on the other hand, the average amount of money each player spends who spends at least one player spends who spends at least one bot. In the game, 0.55% of the

[04:03] spend something, but sadly, since there's one item available that only costs 9 robots, the average number of robots that kids spend in my game is just 32. You'll understand better why this happens later. And finally, the statistic that

[04:18] confirms our theory that Roblox started recommending the game to many kids from the 13th onwards: This is the percentage of players who enter the game when they see it in their recommendations. And if we go into this section, we can see

[04:30] that this statistic did indeed start rising from the 13th onwards, and I didn't make any changes to the game's presentation in the recommendations section, as you can see. This is the only time I added the image, and I haven't changed it since

[04:43] the game was published. Therefore, we have no choice but to period, Roblox wasn't recommending the game, but rather that the people who entered the game came from my video. And now, the most important thing of

[04:57] all: How many Gaillon of robots have I earned, ladies and gentlemen, up to today? Today the game has generated a total of 57,210 robux. And what the hell does 57,000 robux mean? You have no idea because you don't know the robux to Euro exchange rate,

[05:13] right? I'll show you now, don't worry. If we go to Roblox and try to buy robux, we can see that 24,000 robux would cost us we can see that 24,000 robux would cost us

[05:26] because we've forgotten the rule of three, we'll see that the game has generated 572 euros. More than one of you will be freaking out right now, especially considering that this was generated in a

[05:39] period of 10 days. Because if we go back to the generated robux graph, we can see that from day 8 onwards is when it really started generating money. 572 in 10 days, what do you think? Does that seem good? If we multiply that by three, it would be

[05:53] 1500 in a month. That would definitely be [ __ ] amazing. However, not all of this is As pretty as it looks, guys, what you see here is what the game has generated in bots, but debts aren't paid with bots, they're paid with euros. And it

[06:08] Robux you've earned to real money, Roblox takes 70% of what's generated on this page. We can calculate how much money I'd receive in my bank account if I wanted to withdraw those Robux:

[06:21] bank account if I wanted to withdraw those Robux: 57,210 Robux are equivalent to 184, which is an absolute pittance compared to the 572 they promised us. However, we can also interpret it as

[06:34] we can also interpret it as 184 being a complete rip-off because it's a game I literally made with AI. But not everything is as it seems. The since the video I uploaded, and for convenience, I didn't do those updates

[06:47] with AI. But what updates are there? Well, I'm going to show them to you because the game is now literally 10 times more fun. Currently, there are 317 players, and the game is about to reach 400,000 visits. Damn,

[07:01] my game has more visits! Roblox, my [ __ ] videos. Okay, we hit play, and it going to stand here so you can see the whole interface. Here's this, and much nicer than how I left it.

[07:15] stage 1. This is what you'd see as soon as the game starts. All this here to unlock the double jump, that you have to reach this other one to unlock the dive, which is this here, and there's this area here where we're starting

[07:30] strong. There's a VIP area. The first thing you see is a super classy VIP area, and it even has VIP barriers and everything. Obviously, I can enter because I'm the boss of the game. And what does area B do? Well, it's as simple as this: you can stand

[07:42] here and you don't even have to play the game. I mean, you just act all and go through the stages. I'm going to have the luxury of strolling past the

[07:54] poor souls who are stuck here. What I like to do is come here and jump directly into this area and I want the players to see me jump and try to jump themselves. I stand in front of them, jump onto the conveyor belt, and then look

[08:07] back. More than one of them is going to try to jump onto the damn conveyor conveyor belt and can't. Basically, when someone who hasn't paid for the

[08:20] VIP section reaches the conveyor belt, they're teleported back to their last platform and get the VIP area purchase notification. You might say, "Wait a minute, this guy actually got there, he paid!" Well, no, this isn't

[08:32] even a real person. It's literally a bot I put there so the kids think there's someone in the VIP area. It's malicious, it's bad, it's awful, it's awful, oh my God! But beyond the VIP area, the rest that's

[08:45] available is what was there from the beginning: the magic carpet, spring that makes you go extremely fast. That's it. These three things cost fast. That's it. These three things cost between 99 and 249 Robux each. However,

[08:58] this level skip button only costs 9 Robux, and that's exactly what makes the The average Robux spent in my game is so low, and the reason I said it's so much more fun now is because

[09:11] pocket. Oh no, I'm falling! You can pull this platform out of your pocket and help other people jump to the next platform. This is the final section of the game, which has a bonus part where everything gets much

[09:25] of four or five people if they want to reach the next platform. He's someone else needs to put the platform on top. Tower of three. Okay, I'm helping these people climb up. Let's see if they can do it. Okay, tower

[09:39] of four. Okay, jump. He reaches it. He doesn't reach it. Damn loser. Come on, damn it, it's possible! I saw it, I saw it with my own eyes. It's possible. Okay, tower of four again. Oh my God, too many people here. I think I'm going to fall. They're

[09:52] pushing me. Okay, okay, you reach it. You don't reach it, dude. But you can pull it out. You're not pushing me. You're pushing me. God, you useless kids. You know what? I can come here. Fring Gaos, the superiority complex.

[10:04] I'm traumatized in front of kids and I have to compensate. I help them with this if I get like this. They can jump, yes or what? What are they doing? Why are doing? Why are n't they jumping? Hey, it's not happening. What are you doing? What are you doing,

[10:18] stupid? You fell. Okay, okay, okay, okay, okay. You're not there, but what are you doing? Again? Again, you [ __ ] loser. but what are you doing? Again? Again, you [ __ ] loser. First one there gets it and I'm leaving. First one there gets it. I don't care.

[10:36] doing? What are they doing? What are you doing? Why? Why are you all falling, you [ __ ] retards? Mother of God. You're so mean. What are they doing? I'm literally floating, bro. Okay. Okay, you got it, jump. What is she doing? What does she

[10:50] have in the back? She has lingerie in the back and a suit in the front. Come on, come on, everyone's here. Okay, okay, okay, okay. No, what are you doing? Come on, I'll move, I'll move, I'll move, okay, I'll move, I'll move, I'll get there. You're getting there, come on.

[11:07] But dude, you're drooling, dude. What's wrong with you? I mean, this And lastly, what I wanted to show you about the game is this button here, which is a gift button. Basically, it's for giving things to other players. If

[11:21] you want, you can come here and buy a gift for any player in 'm the developer, I can obviously give gifts with Coins for free. For because he finished the game yesterday while I was in the game, and I

[11:35] see that today he already has 1252 assists. I mean, he's helped 1252 times! But since I see that he's helped a lot of people and he's enjoying the game, I'm going

[11:47] here, and boom! Valen has given the kid says. Oh my god, he's freaking out! Now look at him, this is so much fun! This is ridiculously fun! He feels like he's cheating. He

[12:01] a little bit of cheating, yeah, it is, no, but in the end, look at him, look at him, look at him!" Of course, felt the need to make a child happy because, since they're making me a trillionaire, well, at least they should get that much. One of them

[12:15] has to be happy, at least. And finally, let's see specifically where in my game the kids are spending their money. First, let's look at the available, and it seems the most popular is the Gravity Coil with a total

[12:28] of 160,37 sales and 11,523 Robux profit. However, even literally less than half the sales, it profit because the price is literally triple. On the other hand,

[12:43] surprised me a lot because I literally added it on the 14th, and today is the 18th, and it has already generated 8,000 Robux, as you can see in the graph. This is the day I the next four days, it generated all the money it did.

[12:58] And in last place, with 100 sales, is the Speed ​​Pass, which... Despite having 100 sales, since it's only worth 99 Robux, it has generated 6,900 Robux in profit. You might say, "Wait a minute, 100 times 99 isn't 6,900." I know, 100 times 99 is 9,900.

[13:15] However, Roblox also takes a percentage of each sale you make. It's not withdraw the money, but also a percentage when someone buys something from you. This is a real drain on resources. However, the amount of money

[13:27] generated is so high that most developers, including myself, couldn't care less about how much Roblox takes. What difference does it make to me if Roblox keeps 70,000 if I 've earned 30,000? Sure, it stings, but without the Roblox opportunity, I would

[13:42] n't have earned the 30,000 in the first place. And last but not least, regarding bought more than once, the first one doesn't count because it's unavailable; the next four... These represent when one player gifts another a pass,

[13:56] and the last one, which is the most important of all, is skipping the level. The a total of 2721 sales at a price of 9 robots, which has directly translated into 19047 robots generated, making it the

[14:12] product that has generated the most in the entire game. On the other hand, we see that the magic carpet has been given away twice and VIP access twice. But this doesn't count as much because I literally added these two things yesterday, and the

[14:24] added today. So they haven't had the opportunity to appear in the statistics. But anyway, for now I haven't withdrawn any money from Roblox do next is create another, even more addictive game and use the robots I

[14:37] 've earned with this game to sponsor the next one. So, in addition to the help you give me by playing the games I show on Roblox ads, and I think that's the perfect formula to become a millionaire thanks

[14:50] to Roblox. For now, my goal is to reach 100,000 robots on my Roblox account. The next step will be reaching one million, and I'll officially become a Bloblo Millionaire. But you'll see that in the next videos. Thank you so much for

[15:02] watching! Please consider subscribing, and I'll see you in the next video.

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