30 Days to Save Your Family: Time is Everything
45sThe unique time-limit mechanic creates urgency and curiosity, making viewers want to learn how to manage it.
▶ Play Clip"Delivers solid tips but the '8 things' promise is padded with common RPG advice."
The Blood of Dawnwalker is a fantasy RPG with a unique time-management mechanic that shapes every decision. This guide covers eight essential tips, from managing the 30-day time limit to mastering directional combat and understanding the court system.
After the prologue, you have 30 days to rescue Cohen's family from vampire Lord Brentus. Almost every action, including exploring, questing, and leveling up, consumes time segments.
An hourglass icon next to an objective signals that the action will cost time, with the number indicating how much. Each day-night cycle has 16 units, totaling 480 time portions for the entire game.
Journal entries show time cost for a single step, but most quests have multiple decisions, each with its own time requirement. Don't assume time is spent only once per quest.
A ticking clock sound and grayed-out timeline segments indicate an approaching open-world event that will consume time. Be cautious before charging ahead if time is short.
Combat is deliberate; reading opponents is key. You can use Omniblock/Omni-Attack or block in four cardinal directions. Successful directional blocks cost no stamina, while attacks always do.
Shrines allow skill point spending, fast travel, item storage, and passing time. Some require repair or clearing guards. Passing time is risky as skills also require time segments.
Certain sword masteries and witchcrafts need a manual in addition to skill points. Manuals can be looted, rewarded, or purchased, and must be read from inventory to unlock perks.
Vampire powers are gated behind corruption, which increases by one each time you fill the blood meter. Drinking blood is the only way to heal at night; animals and vials also work.
Climbing towers reveals points of interest. Requires Shadow Step and Plane Shift abilities. Stamina limits how long you can climb. Skull icons indicate higher-level enemies; darker red means more deadly.
The court system page shows a web of Brentus' vassals. Completing specific quests or activities fills red meters under their portraits, triggering confrontations when full.
Mastering time management and combat is crucial in The Blood of Dawnwalker. Use the court system strategically to progress, and don't rush into high-level areas unprepared.
How many days do you have to rescue Cohen's family?
30 days
00:29
How many time units are in a day-night cycle?
16 units
00:57
What does the hourglass icon indicate?
The action will cost time, with the number showing how much.
00:42
What is the total time portions available in the game?
480
00:57
How does corruption increase?
Each time you fill the blood meter by drinking blood, corruption rises by one.
04:03
What is the only way to heal at night?
Drinking blood, either from enemies, animals, or vials.
04:17
What do skull icons on the map indicate?
Enemies higher level than you; darker red means more deadly.
05:37
What abilities are required to climb towers?
Shadow Step and Plane Shift.
05:24
30-Day Time Limit
Central mechanic that forces prioritization and replayability.
00:29Directional Combat
Rewards skill over button mashing, a fresh take on action RPG combat.
01:54Corruption System
Links healing and power progression to a risk-reward mechanic.
04:03Court System
Provides a structured way to tackle main antagonists, adding strategic depth.
06:17[00:00] The Blood of Dawnwalker might look like other fantasy RPGs at first glance, but there are tons of creative ideas here. Some of the systems can really throw you for a loop if you're not prepared.
[00:14] Before you start leveling up Toen, level up your own knowledge with these 8 important things to know before starting. The single most crucial mechanic in The Blood of Dawnwalker is time.
[00:29] After the prologue, you have just 30 days to rescue Cohen's family from the vampire Lord Brentus. Almost everything you do eats up segments on the timeline, from exploring to completing quests to even leveling up.
[00:42] The good news is that you're usually given a clear indication that you're about to spend time with your next action. Anytime you see an hourglass icon next to an objective, that action will cost you time, and the number next to the hourglass specifies how much.
[00:57] Each day-night cycle has 16 units of time. Multiply that by the 30-day limit, and that means you have 480 total portions of time to finish. That also means you will not be able to see everything the game has to offer on your first playthrough.
[01:12] Many quests in your journal will show you how much time a step will take, but remember that's only for that one step. Since most quests require you to make multiple decisions, each of which have their own time requirements, don't be fooled into thinking that spending time only happens once per quest.
[01:28] One more quick note about time management. If you're in the open world and you hear a ticking clock sound and see grayed out segments appear on your timeline, that means you're approaching an open world event that will take a certain amount of time to complete.
[01:40] If you short on time keep that in mind before blindly charging ahead Given all the demands of your time you might feel rushed to complete quests but combat in this game is very deliberate It's not slow, but reading your opponents is more important
[01:54] than trying to tank their attacks and rush through the battle. Dawnwalker allows you to do an Omniblock or Omni-Attack, which means simply pressing those respective buttons, but you can also specifically block or defend in the four cardinal directions.
[02:09] Attacking will spend stamina no matter what, but a successful directional block costs none. This is explained in the tutorial, but knowing when to do which is important. I find it best to block in specific directions as the default,
[02:22] but use the OmniBlock for any attacks from off-screen or from a target I wasn't focused on. That said, you can rely on the large red flashes on the side of the frame to tell you which direction you should block. Even if you can't see the enemy on your screen yet, a left or right hand flash means that's where the attack is coming from.
[02:42] As you explore, you'll run into tons of shrines. These posts let you take several important actions, provided you're able to access them. Most are simply sitting beside the road, but the handful of destroyed shrines require a repair job before you can use them.
[02:57] Others might be active, but guarded by soldiers who need to be taken out first. In any case, shrine for where you spend your skill points on perks, fast travel between any shrines you've discovered, store your items for the future, or pass time.
[03:10] Those are mostly self-explanatory, but remember that passing time is always a gamble in this game, as even some skills require time segments to acquire. Skipping time is like throwing away those skill points.
[03:22] That said certain quests and activities are only available in the day or night so there may be an instance where skipping ahead is justified but I wouldn normally recommend it Shrines serve as a place to level up but sometimes you need more than just a skill
[03:36] point or time segment to get the perk you're looking for. Certain sword masteries and witchcrafts also require a manual in addition to the skill point. You can loot these from chests, obtain them as quest rewards, or simply purchase them
[03:49] from certain merchants. There's no one way to get it done, but note that you have to actually read the manual from within your inventory to make the associated perks available. As for your vampire powers, some of those are gated behind corruption.
[04:03] The fang icon next to the skill tree tells you the required level. Corruption only increases when you drink blood, so make sure you use that voracious bite skill as often as possible. Each time you top off the meter next to your nighttime health bar,
[04:17] your corruption level will rise by one. As the most basic vampire lore tells us, drinking blood is also how Cohen heals at night. In fact, it's the only way to heal during this time. The good news is that you don't have to seek out enemy soldiers or innocent victims.
[04:32] You can also latch on to any animals you see bopping around. The bigger the target, the more blood you'll suck, and the more health you'll restore, with humanoids giving you the most. And some more good news, drinking blood doesn't mean using your bite attack all the time.
[04:47] Cohen can also carry vials of blood that serve as nighttime healing potions. Horatious Bites should be a regular combat maneuver for you, but it's not the only option.
[05:00] While it's still nighttime, let's talk towers. There are several of them scattered across the world, and climbing them enables you to scan the area and add a bunch of points of interest to your map. You might think that this is a daytime activity but it actually the opposite Towing Vampire Eyes feeds to that Climbing the towers also requires your Shadow Step and Plane Shift abilities Reaching the top means finding the right spot to work around
[05:24] then scaling the walls like you're giving a middle finger to physics. Just remember that you can only defy gravity for as long as you have stamina. Dawnwalker gives you 30 days to save your family, and you have free reign to explore the whole map during that time.
[05:37] You are more than welcome to explore any area you wish, but it's not really recommended. Anytime you see a skull on the map or beside an enemy's health bar, it means they're a higher level than you. The darker the red, the more deadly they are.
[05:51] This even happens with one of the first main story quests, Echoes of Silence Bells, in an effort to encourage you to start exploring. You may wish to dip your toes into high-level zones for the XP, but recognize that it's a risk.
[06:04] I mean, you can even go all the way to Brencis' castle and start the point of no return if you want, but take it from me, that's for no-hit challenges and speedruns only. Instead, you'll need to understand how the court system works.
[06:17] This has a dedicated page on the menu, showing a red web of Brenthas' vassals and specific quests and activities that are linked to each of them. For example, destroying Ambrose's leech collections or defeating his patrols is a great way to piss him off,
[06:30] aka fill the red meter under his portrait. Once it's full, you'll trigger a quest to face him head-on. This goes for Zantz, Saphir, and Brentus himself, too. But this conversation is over.
[06:44] We have a dedicated guide to explaining the court system if you want more details. It's a bit of a tangled web. You can also visit our wiki for help completing quests or maximizing your limited time. For all things Blood of Dawnwalker, you're already in the right place.
[06:58] IGN.
⚡ Saved you 0h 07m reading this? Transcribe any YouTube video for free — no signup needed.