The 5-Hour Line at BlizzCon
45sA shocking description of a chaotic 5-hour line hooks viewers with the promise of a behind-the-scenes disaster story.
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[00:00] okay so I've made the terrible decision
[00:02] of getting into the dark moon Fair line
[00:04] uh purely because it no longer extends
[00:07] all the way into the middle of Hall sea
[00:11] let me tell you a story about the Dark
[00:12] Moon Fiasco Anaheim California BlizzCon
[00:16] 2023 day two the Dark Moon Fair the main
[00:20] hall has been opened for less than an
[00:22] hour and one corner of the hall is
[00:23] already packed shoulder-to-shoulder with
[00:25] a thousand attendees a chaotic impromptu
[00:28] line stretches from the fair itself
[00:30] several hundred feet away into the
[00:31] adjoining Hall eyeball estimates suggest
[00:34] that this line is already 4 to 5 hours
[00:39] long what happened here okay so this
[00:42] story is actually pretty low stakes
[00:44] nothing tragic happened and to the best
[00:46] of my knowledge no one was hurt but it's
[00:49] an interesting story about multiple
[00:51] seemingly unrelated decisions that could
[00:53] have easily resulted in disaster had
[00:56] something gone wrong first things first
[00:58] the lay of the land the Dark Moon fair
[01:00] is situated at the far end of Hall D
[01:02] which is dedicated to the warcraft IP
[01:04] and its four current games themed After
[01:07] the ingame Dark Moon Fair the area has
[01:09] five attractions of note a merch booth
[01:12] for collectible pins and badges a
[01:14] pineapple soft sered food vendor the
[01:16] WonderWorks toy shop the capsule toy
[01:18] Depot and the Ethereal trading Emporium
[01:21] additionally many collectors set up
[01:23] their trade offerings on the picnic
[01:24] benches set up around the fair of these
[01:27] the main attraction is the capsule toy
[01:29] Depot which itself has three components
[01:32] first a line for buying tokens second a
[01:35] line for the slot machines where you
[01:37] redeem tokens for random prizes most of
[01:40] the capsules contain small velcro badges
[01:42] though the potential prizes include
[01:44] larger plush dolls action figures and
[01:46] redemption codes for various in-game
[01:48] items which leads to the third component
[01:51] a line for a window for claiming any
[01:53] prize that doesn't fit inside a capsule
[01:56] this isn't the first time BlizzCon has
[01:58] had this attraction and it is all always
[02:00] very popular the Ambiance is fantastic
[02:03] people love collecting and people love
[02:05] gambling but there's something more
[02:07] going on or rather there's a lot of
[02:10] stuff not going on for BlizzCon 2023
[02:13] blizzard opted for a more streamlined
[02:15] presentation structure ordinarily
[02:17] BlizzCon features a main stage where all
[02:20] the big presentations happen and three
[02:22] to five other side stages for smaller
[02:24] panels like the fan favorite voice
[02:26] actors panel cinematics breakdown sound
[02:29] design Etc generally more Niche interest
[02:32] stuff the philosophy this year was to
[02:34] design the Halls less around panel
[02:36] stages which take up a lot of floor
[02:38] space and more around experiences
[02:42] gameplay demos photo ops and themed
[02:44] viewing areas for watching a rebroadcast
[02:46] of the main stage now there's a lot to
[02:49] criticize about this decision for many
[02:51] attendees panels are the experience that
[02:54] they're there for they don't just want
[02:56] to hear Executives and celebrity devs
[02:58] make big announcements on the main stage
[03:00] they want to hear the people who
[03:02] actually make the thing talk about their
[03:05] craft but inarguably the new approach
[03:08] created a streamlined convention maybe
[03:11] even too streamlined see here's the big
[03:15] thing conventions are all about traffic
[03:18] management you have a certain number of
[03:20] people who can safely fit into the
[03:22] larger space as a whole but become a
[03:25] hazard to themselves if they get too
[03:27] concentrated so you try and spread out
[03:29] the cool stuff so it's not all in one
[03:31] corner you place Necessities like
[03:33] washrooms and food a little ways away
[03:36] and distributed throughout the space and
[03:38] you use things like cues to absorb
[03:41] bodies with the new approach you could
[03:43] queue up for a demo or a photo op and
[03:46] for the most part still have a view of a
[03:48] screen rebroadcasting the main stage
[03:51] unless you wanted to attend that
[03:53] specific event in person you basically
[03:55] never needed to make a choice between
[03:58] getting in a line or missing an event
[04:00] that sounds good on paper in fact it
[04:03] sounds like the ideal attendee
[04:06] experience and that's the Trap panels
[04:10] don't just absorb bodies though they
[04:12] don't just move groups of people away
[04:14] from popular attractions into less
[04:16] densely populated areas of the
[04:18] convention they impose a timet onto a
[04:22] semi-random distribution of attendees
[04:25] they give you somewhere to be at a
[04:28] specific time in the future future which
[04:30] imposes limitations on the decisions you
[04:33] make in the present the Dark Moon Fair
[04:35] 2023 didn't account for many things
[04:38] first of all it didn't account for Wales
[04:41] there was on day one no cap on how many
[04:44] tokens you could buy at one time no one
[04:47] who designed the gacha capsule game
[04:49] accounted for the idea that someone
[04:51] might walk up and buy $600 worth of
[04:54] tokens and what that would mean
[04:56] physically for the experience at the
[04:59] actual ual slot machines every token
[05:01] someone purchased also represented a
[05:04] future unit of time that the person
[05:07] would need to spend putting that token
[05:08] into a machine turning the handle and
[05:11] fetching their capsule it also further
[05:14] represented time that some portion of
[05:16] them would need to spend redeeming that
[05:18] capsule for the actual prize so you end
[05:21] up with the Diehard whales the dudes who
[05:24] are willing to get in line at 6:00 a.m.
[05:26] for a 10: a.m. door so they can be first
[05:28] in line to buy 300 tokens and then spend
[05:31] 10 20 30 minutes each monopolizing a
[05:35] machine as they crank through these
[05:36] tokens and just completely murder the
[05:38] throughput of the whole operation but
[05:40] the two halves of this booth aren't
[05:43] evenly weighted it takes more or less
[05:46] the same amount of time to buy five
[05:48] tokens as it does to buy 500 but one of
[05:51] them takes 100 times longer to redeem so
[05:55] already we can sell tokens faster than
[05:58] we can redeem tokens and there is no
[06:00] mechanism to prevent someone from
[06:02] creating a truly heinous bottleneck so
[06:04] the fair has its own internal vicious
[06:06] cycle the bottleneck creates lines that
[06:08] are so long that people feel compelled
[06:11] to get in them purely out of a fear of
[06:13] missing out on whatever is at the end of
[06:15] that line which makes the lines longer
[06:19] it creates crowds so dense that people
[06:21] can't get physically close enough to the
[06:24] booths to even see what the line is for
[06:27] or if they're in the correct one but
[06:29] then we add the Special Sauce because
[06:32] almost no one has a timetable imposed on
[06:34] them because they don't have a voice
[06:36] actor panel on the opposite side of the
[06:38] convention in an hour and a half because
[06:41] they can see all the panels on the
[06:43] screen right next to the line they make
[06:46] the decision to get in a 3-hour line
[06:50] just to buy
[06:52] tokens it's probably a bad sign that the
[06:54] line that I've been in leads up to a
[06:57] blizzard employee holding a sign that it
[06:59] says line closed that's how you sell so
[07:02] many tokens on day one that thousands of
[07:04] people decide that their first order of
[07:07] business on day two is to rush to the
[07:09] Dark Moon fair and commit to the line
[07:11] hell or high water and that's how you
[07:14] get a 5H hour line now they did
[07:17] eventually almost sort this out on day
[07:19] two at the fire Marshall's insistence
[07:22] they capped the line the entire fair was
[07:24] turned into a gated exhibit token
[07:26] purchases were capped at 50 and they
[07:28] stopped selling tokens entirely halfway
[07:30] through the day if you could get into
[07:32] the fair at this point it was more or
[07:34] less running as it was supposed to the
[07:36] lines for toys and pins were reasonable
[07:38] so there was no pressure to commit to a
[07:41] line which keeps the lines reasonable
[07:43] but I can't say they fixed it the damage
[07:46] was more or less done the line for
[07:48] General entrance basically never stopped
[07:50] being capped for the remainder of the
[07:52] show and the line for redemptions only
[07:55] dried up because the fair physically ran
[07:57] out of prizes I don't know how many
[08:00] people bought tokens they never had a
[08:01] realistic opportunity to redeem but it's
[08:04] definitely not none anyway thanks for
[08:07] watching I never managed to get tokens
[08:09] or use the capsule machines personally
[08:11] so I had to take my entertainment from
[08:14] watching this small disaster build over
[08:16] the course of two days
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