AI Summary
The video analyzes the current state of crypto retroactive airdrops, arguing that the space has become a high-risk, low-reward casino for retail participants. The speaker advises focusing on quality over quantity, learning automation, and avoiding hype-driven projects to succeed.
Chapters
Out of 100 projects, only 2-3 give sensible drops. Teams have become smarter, using inflated valuations, liquidity redistribution, and managed drains to profit from retail.
The segment is dangerous for beginners and low-bankers. Newbies are drawn to free activity, but the landscape has shifted, making it a trap for retail.
Exchanges like Binance Alpha often allocate more tokens than the project's early community, diluting rewards. This is driven by incentives for exchanges and projects.
Only 10,000-20,000 really active people remain in Tier 1-2 activities. The segment won't die, but adaptation is necessary to profit.
Projects like Hyperlane and TWS rewarded quality work on 1-5 well-warmed accounts rather than massive farms. The retro segment needs numbers, but quality matters.
Projects with large investments are independent and don't care about community drops. Look for projects with good ideas, implementation, team, and past experience.
Learning programming (e.g., Zenk or Basis) is easier and cheaper now, especially with neural networks. Automation saves time and allows handling more accounts.
The speaker's community (Formil) has automated project search and filtering, with team leaders monitoring branches. They have coders to automate tasks and hire workers.
The retro airdrop space is evolving, requiring adaptation through quality work, automation, and community learning. Those who fail to adapt will be left behind.
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85% Legit"Title promises a reality check on retro airdrops, and the video delivers a detailed, critical analysis."
Mentioned in this Video
Study Flashcards (5)
Out of 100 retro projects, how many give a sensible drop?
easy
Click to reveal answer
Out of 100 retro projects, how many give a sensible drop?
2-3 projects.
00:40
What is the approximate number of really active people in Tier 1-2 retro activities?
medium
Click to reveal answer
What is the approximate number of really active people in Tier 1-2 retro activities?
10,000-20,000.
03:40
What two tools are mentioned for learning automation?
easy
Click to reveal answer
What two tools are mentioned for learning automation?
Zenk and Basis.
06:51
Why do exchanges allocate more tokens than the early community?
medium
Click to reveal answer
Why do exchanges allocate more tokens than the early community?
Exchanges need turnover and new users; projects need hype and listings on Tier 1 exchanges.
02:33
What is the recommended approach to retro projects according to the speaker?
medium
Click to reveal answer
What is the recommended approach to retro projects according to the speaker?
Focus on quality work on 1-5 well-warmed accounts rather than massive farms.
04:50
💡 Key Takeaways
Retro Airdrops Are a Casino
Quantifies the low success rate (2-3 out of 100) and exposes team tactics against retail.
00:40Natural Selection in Crypto
Highlights the shrinking active user base and the need to adapt or leave.
03:40Avoid Hype Projects
Warns against chasing projects with large funding, as they are independent and ignore community drops.
05:23Learn Automation
Emphasizes programming skills as a key differentiator for success in retro activity.
06:09Full Transcript
[00:02] raised on retroactive returns over the last six months? Write in the comments, even statistics on project development over the past couple of months, but most importantly, after watching this video, we'll figure out whether the game is worth the candle, whether it's
[00:16] worth further spending time on project development, and how to approach it now to increase your chances or at least achieve results and profit. So watch the video to the end, that's where the most interesting part will be.
[00:40] Gemchik with you. So, the retroactive sphere has slowly but surely turned into a fierce casino, where out of 100 projects, at least some sensible drop is given out, and two or three random projects are skipped. At the same time, funds and
[00:55] teams are becoming smarter and more brazen, developing schemes to make money in retail— that is, on us—that are still working . Inflated DOT valuations, liquidity redistribution schemes, managed drains, adherence to unlock
[01:10] schedules, and more. This topic deserves a separate video, and if I see interest in the comments, I'll definitely do a detailed analysis. Therefore, frankly speaking, the crypto segment of activity, oddly enough , is becoming unprofitable. and
[01:23] dangerous for beginners and low-bankers. Moreover, this has all turned into a kind of trap for retail. Look, where do newbies in crypto go first? That's right, most often in activity and retro. Conditionally free activity.
[01:36] It's easier than trading, arbitrage, and so on. And often they don’t even require investment. The crypto media landscape is so well -developed that virtually all inflators This is the base. And once upon a time it actually worked.
[01:51] For one swap you could get 30-40,000 dollars. You can watch our video about the history of retrodrops using the hint. Yes, there was a time, but it passed. If before it was possible to catch that very life change in one
[02:06] action, now it is more like the following. You choose an inflatable project at your own discretion or on the recommendation of some other inflatable project. You start spending time and money on processing, running farms, and so on. The project is dragging its feet,
[02:19] postponing the release, delaying the distribution of drops and TGE. As a result, when the TG and distribution finally happens, a particular pain when exchange activity like BnAance Alpha allocates
[02:33] more tokens than the project's early community . This is not malicious intent, these are incentives. Exchanges need turnover and new users, and projects need hype and listings on Tier 1 exchanges.
[02:46] Then Normis either levels up and moves into another niche, trading, ambassadors, burdens, degency, and so on, becoming stronger, or gives up everything and returns to the factory. Moreover, this does not only apply to normies.
[02:59] Quite a few Kryptonians have been stuck in the process of working off retroactive effects since and are not developing at all. Even in our farming community there were some like that, and they eventually got fired. Some took a break, some went in a different direction, not
[03:14] related to the script, and some, on the contrary, leveled up, learned to easily read and fly into what pours with 90% probability . Got workers, with auto. There are people who will take anything they don't work on, and it's all a plus. This is a
[03:28] comes with experience. We have some like that in our Formilka team. This is Artyom. There's Privatkiy, Tucha, Sunnkript and a couple more guys. There are few such unique individuals, but they exist.
[03:40] today are a natural selection. You either pass it or you don't. And I won't say that it's bad. On the contrary, less helicopter money, less competition. There are no more than 10-20,000 really active people in Tier 12 activities, and
[03:55] no more than 10-20,000 really active people in Tier 12 activities, and at the peak of Hyper Rpo there are 200-30,000. In underdar topics it is much lower, around 10,000 active users. The retro segment of activity will not die, and projects will continue to distribute money. But to learn how to
[04:09] loot in this segment, you need to adapt. What can I advise? adapt. What can I advise? Change or die.
[04:22] team want at the current market stage. A simple example is Hyperlane or the recently released TWNs, which, by the way, has been quite a boon, especially for the early community. Farmer discovered this project while it was still in private beta and started working on it in a Telegram channel
[04:37] over a year ago. And even if you got pregnant after watching my video on TWS, you could still earn money. Write in the comments how much you at all. So, the opinion has long been formed that you need to
[04:50] focus on the quality of work, driving from one to five well- warmed accounts. And Hyperlane and TWS were distributed in such a way that it was more profitable to drive the farm to Base Reward. Moreover, they distributed them into zero and connected cats. What does this
[05:04] mean? The retro segment is currently experiencing a significant audience outflow. There is no activity in the projects, they need numbers. Look at the number of transactions in Skroll, Starknet or Megatha. These dumps need numbers.
[05:23] the project has 150 million, so it's great." That's a mistake. Projects with large investments are independent. They don't care about the community, giveaways, drops, and so on. Everything is already under control there. The team earned money before TG. The project gets free
[05:39] marketing anyway, because if it's a Tier 1 project, everyone will talk about it without any discrimination and without paid advertising. This is content for inffls, not a way to make money. Okay. What should you look for when reselling? The idea, the implementation, the team, and its past experience.
[05:54] General reselling can make you look like a non-project with the help of masterprompt. And believe me, no reseller will do it better than you. And most importantly, don't follow the crowd, don't fall for the hype. For example, HyperLKviID gave away a lot of money, and
[06:09] parasites immediately appeared who are trying to profit from their success. understand where they can really go To get money, you need to learn to spot which
[06:23] projects are interested in distribution and in an active community. people who have developed this skill more than you. Communicate,
[06:38] learn from their experience, and gain insights. increase your win rate and profit. There are two options: either learn
[06:51] programming or find workers and direct tasks. But the first option seems easier and cheaper these days, especially with neural networks; learning automation on Zenk or Basis is quite quick and easy. This skill
[07:04] will save you a lot of time and allow you to capture more projects for processing, drive more accounts, and so on. Perhaps this is the most important thing to and so on. Perhaps this is the most important thing to highlight right now.
[07:20] here. This is our private community. We recently adapted and changed our approach to processing activity, since abandoning this direction completely would be foolish. Project search and research are almost completely
[07:33] automated. The final filtering is done by the same people with With the expertise and skill to identify those very projects. Moreover, each their own branch and a personal
[07:45] activity log. Each branch is monitored by team leaders who collect statistics. If the statistics are negative, the branch is deleted within a month or two. This increases the performance of Formil participants. By the way, if you want
[07:57] to try to get into Formil, leave a request in this bot and maybe it will be accepted after a while. I also recommend checking out the full overview at the tip above. Our community and team have many coders. With their help, we can
[08:10] automate almost any task for any project or activity. In addition, there is the opportunity to hire workers. All this allows us to stay in this niche and even earn something. Among the latest cases, there is a
[08:24] town for 7-8 X, for which we gave out a drop. And you can check our result here. literally just jumped the other day. Here are the results. Eclipse. It's not exactly the results. Eclipse. It's not exactly dense, of course, but 3-4 X farmed. Brought a bull. We
[08:38] used simple farming software, so anyone who multiplied was well-documented. Xai event with quests. You can check the screenshots to see what's what and what the profits are. Magic New Town farmed 67 coins per kopeck, but if you farm a lot of
[08:52] accounts, it wasn't that bad, considering they even added coins to the wallets they initially knocked down. Sahaara's aim drop was even more disappointing, but it still happened. You could get up to three X's from the Sahaara sale. There
[09:06] was also a pretty profitable campaign from the Yota project. The guys there really made a huge profit. You can also add these projects here. And all this has happened over the last couple of months. As you can see, there's plenty of activity. The channel will continue to
[09:20] publish videos on retro and activity, but we're planning to experiment with formats. I think the next video will be in a new format, so subscribe to the channel and like it. Ring the bell so you don't
[09:33] channel and like it. Ring the bell so you don't miss it. Farm everyone and see you later.