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What Happened to Patch 12.0.5? Saturday WoW News

0h 13m video Transcribed May 25, 2026 Watch on YouTube ↗
Beginner 3 min read For: World of Warcraft players interested in patch news and commentary.

AI Summary

Patch 12.0.5 launched with numerous bugs, including duplicate loot from bonus rolls, an unprogressable raid boss, housing disabled for a day, and performance issues. The creator discusses the patch's problems, new features like Decor Duel and Abyssal Anglers, and expresses frustration with Blizzard's QA and patch cycle.

[00:02]
Patch 12.0.5 Launched

The patch launched this week and is described as the buggiest in memory, breaking many things across the game.

[00:39]
Duplicate Loot Bug

Bonus rolls incorrectly granted duplicate loot early in the week. Blizzard fixed it and refunded spent rolls.

[01:06]
Raid Boss Bug

The final boss of the March and Kwaldir North raid was unprogressable due to a phase three safe zone issue.

[01:33]
Housing Disabled

Housing was turned off for about a day due to a bug.

[01:47]
Performance Issues

Frame rate and latency issues affected players, along with a delve bug preventing strafing.

[02:38]
Speculation on Bugs

The creator speculates bugs persist because Blizzard saves money on QA and retention outweighs player loss.

[03:32]
Blizzard's Apology

Blizzard acknowledged the patch's broken state and promised to do better, but the creator views it as a PR move.

[04:29]
Decor Duel Fun

The creator enjoys Decor Duel but notes the non-participation flag is overly sensitive, penalizing active players.

[07:54]
Abyssal Anglers

A new fishing event with upgrades bought from a vendor, tied to achievements.

[08:06]
Ritual Sites

Described as delves on a beach with increasing challenge, but not long-lasting content.

[08:20]
Void Assaults

The creator found Void Assaults forgettable and uninteresting.

[08:46]
Dark Particles Currency

Dark Particles go to bags instead of currency tab and only exchange for Field Accolades, adding unnecessary complexity.

[10:46]
Patch Cycle Concerns

The creator suggests slowing down patch cycles to reduce bugs and overwhelm, but doubts Blizzard will change.

Despite the bugs and frustrations, the creator is having fun with the patch's new content, but criticizes Blizzard's QA and patch cycle, suggesting they prioritize profit over quality.

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🔥 Best Moments

😲

Duplicate Loot Bug

A major bug affecting the core feature of the patch, quickly fixed with refunds.

00:39
💡

Blizzard's Apology

Blizzard publicly acknowledged the broken patch, a rare move, but creator dismisses it as PR.

03:32
😂

Non-Participation Flag Frustration

The creator humorously complains about being penalized despite actively playing Decor Duel.

05:37

Full Transcript

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[00:02] which makes it time to sit down and catch up on what's going on in wow this catch up on what's going on in wow this week. Happy patch week. Patch 12.0.5 week. Happy patch week. Patch 12.0.5 launched this week and it has been the

[00:14] launched this week and it has been the buggiest patch in my memory. This was a fascinating patch from a bug perspective just because of how many different things across the scope of the game they managed to break in one

[00:27] impressive fell swoop. Some having to do with the new content and some things that were very far away from it. But it must have must have been linked in unforeseen ways. Some of the major issues that we saw this week included

[00:39] early bonus rolls incorrectly granting duplicate loot. Using your void core not give you the same piece of loot twice, but early in the week it was doing so. Blizzard has hopped on this one pretty fast. They have fixed it so

[00:52] it is now safe to use your rolls. They will no longer give incorrectly duplicate loot. And they also posted that any bonus rolls spent while that issue was live will be refunded. You would get that bonus roll back.

[01:06] This was a pretty high profile bug given that it was to do with the main functioning of arguably the biggest feature of the new patch. Other things that went wrong include the final boss of the March and Kwaldir North raid just

[01:19] being like unprogressable um due to an issue in phase three where providing safe zones. That is hopefully fixed by now, but it was bugged to the point of non-function for a while. They had to turn housing off completely for

[01:33] like a whole day. There was a delve bug that you could cause your character to be just unable to strafe anymore. There have been performance issues impacting frame rate and causing latency for people. There

[01:47] was an issue with the new decor duel feature causing hunter tracking to work for enemy players in decor duel letting you just kind of find them as a hunter. That one I believe has now been fixed as well. Just lots of various different

[02:00] things going wrong in intricate and fascinating ways. There were lots of people wondering why this patch came out what felt like so this patch came out what felt like so soon after 12.0 if it was clearly not

[02:13] ready yet. We can speculate all day about why the patch was broken. You know, are they just vibe coding it these days? Is it because they laid off all their QA staff? Is it just that they're not being

[02:25] given enough time to cook the patch before it goes live? As usual, there's lots of instances of bugs that were reported during public testing that still made it to live, so it's not not a lack of reports.

[02:38] I don't know if we're ever going to find out what went wrong. It seems to me that they do patches like this quickly and kind of sloppily because it must save them more money than it costs, right? Like they must

[02:52] save more money on QA and also on retention from people sticking around and that must outweigh the amount of people that leave because the game is broken. It seems like as much as we are frustrated and unhappy with such an

[03:05] obviously broken thing shipping, we're still going to like play, right? over this. I'm sure there are some people, but I think that Blizzard does this cuz they can get away with it. Why would they spend money to make the

[03:18] thing good when they can ship the thing bad, fix it later, and make more money, It's disappointing to see, but I can't say that I'm surprised. Blizzard did come out with like a weird apology. They made a post acknowledging how

[03:32] monumentally broken the patch was and promising to do better. And I'm curious if that made anybody feel any better. I know that it probably came in response to a bunch of really long impassioned posts about how people

[03:45] And I think maybe what people want is to see results of things going better see results of things going better through like faster bug fixes, less bugs shipping, you know, better game performance, that kind of thing.

[04:00] I'm cynical. I don't think Like I said, I don't think they have any reason to actually do better. I think it's just it's just a it's just a PR move. week it seems like most of the big critical bugs that were like

[04:15] hopefully they continue to chip away at the rest of it so that things can get the rest of it so that things can get back in order.

[04:29] lots of parts of this patch are actually pretty fun. I have really been enjoying decor duels, but it is definitely different than what I expected. I had never played a prop hunt mode in a different game. I had read the

[04:42] hide-and-seek marketing and seen the announcement and been like, turn to hide. I'm going to go hide." And then like, "What are these bees doing here? What do you mean I have to keep moving?

[04:56] Why is this whistle outing me?" It seems that when you are hiding, you must move super often to avoid being outed by the pests. They really don't want you to staying still. Which seems kind of funny in a game

[05:08] furniture. The staying still penalty seems to begin to stack up before the weird behavior where you want to just kind of like run laps even when you know want to go there too soon, you start getting the bees.

[05:22] hiding. They find me right away every time. I think I'm very bad at it. I grievance with decor duel and something bug, which I think is actually written in the feature if you ask me,

[05:37] in the feature if you ask me, the non-participation flag is overly sensitive. You may have encountered this doing decor duel, playing an entire match, doing your best, and then getting told you get nothing, do more.

[05:51] that in there because you do want to this. If If the best way to get the rewards is just to do it while you're away washing your dishes, then it's not going to be a fun game cuz nobody will

[06:04] have protections against AFK'ing. You want people to participate. But, however they're deciding people are participating, it is flagging people that are trying. And by people I mean me. You can hide

[06:19] the whole time, you can be moving, you can be the last person found. You can spam your find ability and run around the entire match and still get told that you didn't participate, particularly if you did not manage to tag someone. And

[06:34] in this mode, somebody else might tag people very quickly, or maybe the people that you're trying to find are just better hiders than me. not tag somebody during a match, and it seems to me that if I don't tag anybody,

[06:47] there are very high odds the game's going to decide that I didn't try. Which trying to farm the coins, and it's a little insulting because I did try, I'm just bad. It's an addicting mode though, even with all of this. Every time I

[07:01] one and try again because I feel like I was so close to just like having a super good run. I think it's super fun, and it's nice that there seems to be a daily grind things, but you don't want to like sit there and actually like farm out,

[07:16] everything, especially if you want copies of the decor, you could just do two rounds a day for your daily quest rewards and get it done that way. I would check this out sooner rather than later. I wouldn't leave this for

[07:29] something you're interested in, just because you need, it seems like 14 people to run a game, 7 v 7, and I can see a future where down the line this may become a warfront situation where

[07:41] it's hard to get enough people to run it. So, if you want this stuff, maybe just just have at it, you know? Have yourself a Decordul weekend. Other new features, Abyssal Anglers is pretty fun. I think it's nice to have an

[07:54] some cosmetics to play with. It's interesting that all of the upgrades are things that you just buy off a vendor instead of a normal tech tree, but it is achievements to see what you need to do to like unlock your next upgrade and

[08:06] then go look for that fish. I also find the ritual sites to be pretty fun, a anticipated. It's still basically delves on a beach, challenge to it once you get up in the ranks, so that's nice.

[08:20] I don't see it occupying me for very long, but it's something to do. And then the Void Assaults, I forgot about immediately the moment I finished have lived without them. I don't know what they add to the game

[08:33] content, but maybe they're just not for me. I will say while I'm complaining about stuff, um the new currencies, Field Accolades, fine by me. I'm happy that you don't get duplicate cosmetic pieces

[08:46] sets. The currency that I'm taking issue with this patch are the dark particles because they go to your bags and not the currency tab. And you look at them and you go, "Oh wow, another new currency

[08:58] with the event. I hope this is for something important." And the only thing that you can do with dark particles is exchange them for more Field Accolades, use to buy the new gear or the new cosmetics.

[09:14] You could have just skipped dark particles, saved me like 10 brain cells, and then dropped an extra Field Accolade here and there if you wanted to. Why didn't we do that? Why are we making thing complicated for no reason? It

[09:27] feels like extra steps for nothing. It feels like they're a version of development that they were too too to go back and clean up, and they're like, "Well, it's not hurting anybody, so let's just ship it in." But,

[09:40] people are already overwhelmed and confused by things like extra currencies and extra layers of complexity in the end game. So, why do we have things that are for nothing? For like a fraction of a field acolyte.

[09:53] Just drop an extra one. It's just It's just messy. Thank you for coming to my rant hour. I think for all the complaints that I have, I have been having a ton of fun this week. Um I got lucky with my bonus

[10:05] this week. Um I got lucky with my bonus roll. I won one on Heroic Aleria, and I got the trinket that I wanted. So, you know, fortune favors the brave if they're also lucky. There's so many different things going

[10:17] on to do that my biggest struggle is basically just keeping organized and figuring out what I want to do next at any given moment because you log on, and I'm like, "Well, I I I need I need lots of things." So, I might want to do

[10:30] professions or world quests or weeklies or pray or delves or ritual sites or assaults or dungeons or abyss anglers or decor duels, let alone actually going in your house and decorating it. There may actually be

[10:46] things are temporary, um or things that you'll finish and then be done with. But, when we're getting them so fast, there is some merit to the argument that maybe Blizzard should think about

[10:58] slowing down patch cycles because things are coming out so quickly that it's becoming overwhelming, and clearly they're shipping before they're ready. I think that they should consider it. I don't think they're going to do it

[11:12] because, like I said earlier, people will continue to play even with these bugs, and I'm sure they have the data, and they've run the numbers to determine So, what are our pesky gamer feelings in the

[11:27] face of data and shareholder profit? I am getting so cynical. I don't know if the world's getting worse or if I'm growing up or both. Anyways, in my life this week it has been cat filled. I did post a separate

[11:40] video with detailed cat updates. The short version um just in case you just saw last week's is that of the two kittens I showed last week, the smaller very sad. We do have the other one home with us um

[11:56] fostering for the moment as well as another new kitty. I am happy to announce their names are Tuna for this one and Tiki for this one. We're getting everybody cleaned up and then officially adopted over the next month or so, but

[12:10] settling in and they're making excellent friends with Moose. I am happy They are lively. lively. Tuna in particular is up to trouble

[12:25] or plotting trouble or sleeping to recharge for his next trouble at any given moment. It's It's fantastic. His legs are like this long, but he can like really pick up speed. I swear I saw him drift around a corner.

[12:40] much for watching. If you have any questions or you'd like to say hi, feel free to pop by my live stream on Twitch. We're live 5 days a week in the morning Pacific time 9:00 to noon. I appreciate you guys. Good luck with your bonus

[12:52] rolls and I hope you have a wonderful wonderful day. Bye.

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