Why WoW Veterans Hate Classic WoW
40sRelatable insight into how overplaying any game breeds negativity resonates with gamers who've felt burned out.
▶ Play Clip[00:00] Everybody has been asking about the GB
[00:03] vid.
[00:03] >> This video is sponsored.
[00:05] >> We haven't seen it yet. This video title
[00:10] looks
[00:12] so darn good. Classic WoW finally
[00:15] disappointed me. I'm like, "Oh no." And
[00:17] then it says, "Somehow that made it
[00:19] better."
[00:21] I'm trying to think about what this t
[00:23] this is such a good title on a video cuz
[00:24] it's like now as a viewer I'm like,
[00:26] "Well, what is it? What made it suck but
[00:28] then made it better?" Like why why are
[00:30] you disappointed?
[00:32] Is it that you couldn't find groups for
[00:34] something but then like you made friends
[00:35] along the way? I don't I don't know. I
[00:37] don't know. Anyway guys, the amount of
[00:39] people asking if I've seen this. No. The
[00:41] answer is no. But in a second here, the
[00:43] answer will be yes. Guys, without
[00:44] further ado, episode three of GB's
[00:47] classic series. Is this episode 4?
[00:50] It might be episode 4.
[00:53] Here we go.
[00:55] Here we go.
[00:57] Here we go. ed by War Thunder.
[00:59] >> War Thunder.
[01:00] >> You know, a funny thing about my
[01:02] experience playing classic WoW for the
[01:04] first time is I've started to learn I
[01:07] might be more positive about this game
[01:09] than most WoW players are. As someone
[01:11] who's still very early on in his first
[01:13] ever 1 to 60 leveling journey,
[01:15] >> that's why it's refreshing to watch GB
[01:17] cuz everyone else is like, "This game
[01:19] sucks." [laughter]
[01:20] I've been entranced by World of Warcraft
[01:22] and everything I've run into up until
[01:25] this point. From running my first
[01:26] dungeon to grouping with kind strangers
[01:29] to stumbling across some truly
[01:31] incredible quest lines, all in just the
[01:33] first two episodes, it has genuinely
[01:36] shocked me how good this game from 2004
[01:38] still is, as I keep saying. But I do
[01:41] want to recognize for others who've been
[01:43] playing since 2004, they have bigger
[01:46] fish to fry. If you spend any amount of
[01:48] time online, it's almost impossible to
[01:50] not notice that most longtime WoW fans
[01:53] have serious issues, be it with Blizzard
[01:56] or Classic or
[01:58] >> I thought he was saying we have serious
[01:59] issues. And I'm just like, what do you
[02:01] mean serious issues, man? Not all of us.
[02:03] I mean, maybe I do, but like I can't
[02:05] just say for every WoW player that we
[02:07] all have issues. That'd be crazy.
[02:10] Um, but yeah. No. Anyway, GB's point is
[02:12] right. Like I've thought about this
[02:13] before. If you
[02:16] spend a copious amount of time online,
[02:19] like say you play WoW for 18 hours a
[02:22] day, you're going to find something
[02:23] wrong with it. You just will. If you
[02:26] play WoW for like 2 hours a day or 1
[02:28] hour a day, you're probably going to
[02:30] love it and be craving to play more.
[02:32] It's kind of the same with anything. If
[02:34] you do League of Legends for like 12
[02:36] hours a day, you're going to think the
[02:37] game sucks and you're going to think,
[02:39] "This is the worst thing ever, but I'm
[02:41] addicted." But if you play League for
[02:42] like an hour a day or two hours a day or
[02:44] something and like it's like somewhat of
[02:45] a healthy amount, you might be like,
[02:47] "Holy crap, I want to play more." Right?
[02:50] I've noticed this. So it's like, yeah,
[02:52] if you're chronically online for 15
[02:54] years like like myself, you might think
[02:56] of what you might look at WoW
[02:57] differently, like holy crap, there's so
[03:00] many things that could be better or
[03:02] improved. But if you're kind of getting
[03:03] into it for the first time and playing
[03:04] here and there, it's like, woo, this is
[03:06] like the healthy amount that like feels
[03:07] incredible to play.
[03:09] >> Tail. And you know what? A lot of those
[03:11] criticisms seem totally legitimate.
[03:13] That's why I told myself starting here
[03:15] in episode 3, I don't want to act like
[03:17] Classic WoW is perfect. I want to make
[03:19] sure that I'm not just highlighting the
[03:22] good, but that I'm being honest about
[03:24] any disappointments that I run into. And
[03:26] that's good timing because at this point
[03:28] in my playthrough, I started running
[03:30] into all kinds of disappointments. As I
[03:33] continued leveling, I kept encountering
[03:35] scenarios where the game introduced a
[03:37] new exciting thing to me, building it up
[03:39] like something amazing was coming, only
[03:41] to yank the rug out from under me over
[03:43] and over. If there was ever a point
[03:45] where I would start to sour on classic
[03:48] WoW, it would be right here and now. But
[03:50] >> totally,
[03:51] >> I'm sorry. Somehow the disappointments
[03:54] made this game even better. I don't know
[03:55] what to tell you. I think I'm broken. I
[03:58] can't stop being positive. These issues
[03:59] just made me like the game more.
[04:02] I mean, so someone in the chat said it,
[04:04] "Does that theory include Minecraft time
[04:06] played?" Totally. I'm sure there's
[04:08] things if you play enough Minecraft that
[04:11] become annoying, but for me as a first
[04:13] time Mcrafter, I'm like, "This world is
[04:15] amazing. Holy crap, what a great game."
[04:17] But I'm sure if you've played Minecraft
[04:18] for 15 years, there's things that about
[04:20] it that might annoy you, right? It's
[04:22] just how it goes. You notice those
[04:24] idiosyncrasy idioseies the longer you
[04:27] play something. I feel like I said that
[04:28] wrong twice. I'm not going to try again.
[04:31] Let's play the video.
[04:32] >> We're going to get into all of that very
[04:34] shortly. But before we jump into today's
[04:36] adventure, this video is sponsored by
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[05:59] returning PC and console players who've
[06:01] taken at least I think I should move my
[06:03] camera, not here, cuz I think GB like
[06:06] I'll be covering GB's head half the
[06:08] time. So, I [clears throat] guess we'll
[06:09] go we'll go here for this video. Sorry,
[06:11] Chay, you can continue. Sorry to
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[06:34] now, back to the video. Okay, so quick
[06:36] recap of where we last left the series
[06:38] off. After getting hooked on trying to
[06:39] solve the mystery of the Defas
[06:41] Brotherhood and the corruption plaguing
[06:43] the city of Stormwind, I had to level a
[06:46] lot further if I wanted to continue that
[06:48] main narrative, which is how I found
[06:50] myself running through a flurry of great
[06:52] moments in our last episode. We went
[06:54] through everything from solving the
[06:56] legend of Stalvin's creepy mystery to
[06:58] setting foot in the beautiful wetlands
[07:00] for the first time to hearing about the
[07:02] saddest story in all of gaming through
[07:04] Sven's revenge. There was actually so
[07:06] much that happened during my last play
[07:08] session, I couldn't even fit it all into
[07:10] the video. Some of the simpler quests,
[07:12] like the one where I got a library book
[07:13] as a drop in Duskwood that I was
[07:15] supposed to take back to Stormwind, that
[07:17] didn't feel nearly as pressing compared
[07:19] to all the other grand narratives I got
[07:21] to see. Bro, you you guys can call me
[07:23] crazy, but watching these Duskwood
[07:26] quests play out is making me crave to
[07:28] like make another character [laughter]
[07:30] soon. Like like I just love I just adore
[07:34] Elwin, Westfall, Duskwood, Red Ridge,
[07:37] Strangle, Thorn, Alliance, like 1 to 30
[07:40] something. Oh man, I I miss it. Like I
[07:44] remember when I was watching GB's video
[07:45] from a few weeks ago or like I guess it
[07:47] was like two months ago or something. I
[07:49] was leveling my luck and I was doing
[07:50] these quests and I was like, "Oh, I just
[07:51] did that yesterday." And now it's been
[07:53] like a month or two. It's like, man,
[07:55] it's been a while.
[07:57] But of course, the most important thing
[07:58] that happened recently was I became rich
[08:01] when we got a super rare drop that sold
[08:03] for almost 70 gold at the auction house.
[08:06] And thank God you guys told me before
[08:08] that I should be selling drops like this
[08:10] at the auction house or I probably would
[08:12] have vendored it. Speaking of your guys
[08:14] comments, I'm still trying to play
[08:15] through this series as unguided as
[08:17] possible, but I have appreciated a few
[08:20] of the tips you've provided and not just
[08:22] because some of them made me rich.
[08:24] Recent comments have been teaching me
[08:26] even more helpful things. Like I don't
[08:28] need to be using an add-on to track
[08:30] threat. After all, I can just turn on
[08:32] this setting that shows the target of my
[08:34] target instead. Keeping our whole
[08:36] playthrough totally add-on free. Not to
[08:38] mention, I mean, you still might want a
[08:41] threat meter, but the target of targets
[08:42] also good, but like the I mean, you
[08:45] don't need one, but if you like threat's
[08:48] good to know, too.
[08:51] >> That's right. name plates are now on.
[08:54] From here on out, I'm going to actually
[08:55] be able to see all the enemy health bars
[08:58] outside of the selected mob that I'm
[09:00] currently fighting. Thank you so much
[09:02] for telling me to turn that on. I
[09:04] actually have a memory from very early
[09:05] on in my playthrough where I think I
[09:07] accidentally hit V on my keyboard
[09:09] turning name plates on, but I was still
[09:11] so new to the game back then that I kind
[09:13] of thought, "Oh, that looks so
[09:14] cluttered. I don't like that." And then
[09:16] I just started mashing my keyboard until
[09:18] I hit something that turned them back
[09:19] off. But now I totally see the value in
[09:22] actually knowing how much health every
[09:24] enemy has. Thank you very much for
[09:26] telling me to turn them back on.
[09:28] >> Bro, my next character is going to be a
[09:30] warrior. I I know I've done so many, but
[09:32] oh my gosh, it looks so fun to play
[09:34] warrior.
[09:34] >> It's things like this that make me want
[09:36] to make sure my playthrough isn't
[09:37] completely blind. Without your help, I
[09:39] would have missed out on so much of this
[09:41] game, including holy hell, World of
[09:44] Warcraft has fishing. When you guys told
[09:46] me that fishing was another secondary
[09:48] skill I could pick up, I had no choice.
[09:50] I'm a skiller through and through. So, I
[09:52] naturally dropped everything I was
[09:54] working on just to try and max out my
[09:56] fishing ASAP. I spent an hour or so in
[09:59] Elwin Forest leveling from 1 to 75
[10:02] before then heading over to Red Ridge,
[10:04] grinding out some more. Gosh, there is
[10:06] something about this kind of grind in a
[10:08] game that just gets me going. I don't
[10:10] know what it is I love so much, but
[10:11] getting to slowly progress toward
[10:14] improving a skill that takes hours to
[10:16] grind out, but feeling accomplished as
[10:18] you put in the kind of time that other
[10:21] players might not have the patience for
[10:22] and being rewarded with more unlocks for
[10:25] all the effort you put in. That's what
[10:27] MMOs are all about. At least
[10:28] >> that's why this guy loves Runescape.
[10:30] That's what Runescape's all about. I
[10:32] just learned about fishing. It's it's
[10:34] it's all right
[10:37] >> in my book. And it makes me so happy
[10:39] every time I discover a new system in
[10:41] WoW that lets me do something like that
[10:43] outside of the basic combat and total
[10:45] level. I also love when you get to do
[10:47] grinds like this alongside other players
[10:49] chatting as each one of you works toward
[10:51] your own separate goals. This night elf
[10:53] was super cool, too. We just chilled
[10:55] outside this dock fishing for about an
[10:57] hour or so before they eventually had to
[10:59] leave. But before they left, they DM'd
[11:02] me saying that they had seen my videos
[11:03] and liked my series, which was really
[11:05] sweet. I got to mention that actually.
[11:07] So many of you guys have seen me log
[11:09] into game and sent me nice DMs and I
[11:12] don't know how to turn DMs off. So, I've
[11:14] just been reading through every single
[11:15] comment, but they're all so nice. I've
[11:18] even gotten in-game mail from you, too,
[11:20] which not only has included more nice
[11:22] comments encouraging me to keep the
[11:24] series going, but you guys also haven't
[11:26] even tried to spoil my playthrough by
[11:29] sending me gold or useful. I was
[11:31] literally just about to pause the video
[11:32] and ask like a minute ago, what is he
[11:35] doing about people trying to like send
[11:38] over 500 gold and then it's just like
[11:41] that that really makes it not feel
[11:43] authentic, right? He's not playing
[11:46] self-found cuz it's not hardcore, which
[11:48] by the way, Blizzard, please add a
[11:50] self-found option to era. Be sick.
[11:53] Um, but yeah, I I would I would assume
[11:56] and hope that like you would just return
[11:58] it, but then it gets awkward. It's like
[12:00] this is a gift. It's like, but I'm
[12:01] trying to not do gifts. It's like,
[12:04] you know, it gets to this weird like,
[12:06] okay. U anyway, hopefully we just don't
[12:09] do that items or something like that.
[12:11] You've just been sending me cool things
[12:12] like a spy glass I can use to see stuff
[12:15] super far away or a little parrot. I
[12:17] didn't even realize there's pets in this
[12:19] game. Wow. Just keeps impressing me
[12:21] every time I log in. It is insane how
[12:23] good this game is at distracting you
[12:25] from whatever you're working toward. I
[12:27] mean, I was fully prepared to put the
[12:28] entire series on hold until I got 300
[12:30] fishing, but by the time I hit 150, the
[12:33] fishing trainer in Red Ridge said that I
[12:35] had to go to some place called
[12:36] Daroshshire to continue leveling. I
[12:38] don't know where that is, but that gives
[12:40] us another good goal to add to our
[12:42] series.
[12:42] >> Man, that's such a good thing about
[12:43] Classic WoW. You can't like it'll it'll
[12:46] be like okay now you're max and you have
[12:47] to go there but like when you're
[12:48] traveling there you're going to hit like
[12:50] another 150 things on your way of like
[12:52] well I'll do this quick quest and then
[12:53] this and then this and then this and
[12:54] then this and by the time you get there
[12:56] you're like doing something completely
[12:57] different and you forget why you were
[12:58] there in the first place.
[13:00] Was well make sure we find wherever the
[13:03] hell Daros is so I can maximize fishing
[13:05] and get the skill cape. But of course,
[13:07] our biggest goal of the series, as set
[13:09] out in last episode, is to find a new
[13:11] story to care about each episode the way
[13:14] we care about the Defas Brotherhood
[13:16] narrative that hooked me so hard all the
[13:17] way back at the start. And today's an
[13:19] exciting moment because we can finally
[13:21] continue that narrative. Cool. We've
[13:24] already learned quite a bit of history
[13:25] in how the leaders of the Alliance hired
[13:27] the Stonemasons to rebuild Stormwind
[13:30] many years ago. But when the corrupt
[13:32] House of Nobles refused to let the city
[13:34] pay any of the workers, they were all
[13:36] but forced to leave broke and seeking
[13:38] vengeance. This is what spawned the
[13:40] Defas Brotherhood gang, who were
[13:42] plotting to destroy the capital in
[13:44] retribution before we plunged into the
[13:46] dead mines, slaying their leader, Edwin
[13:48] Van Clee. After meeting up with Edwin's
[13:50] childhood friend to learn more about
[13:52] what was going on, we were told to look
[13:54] for Basil Thread Van Clee's lieutenant,
[13:57] who was currently being held in the
[13:59] Stormwind stockades. I then learned the
[14:01] stockades are the second dungeon I'm
[14:03] going to encounter in game. And
[14:05] honestly, I am so hyped to run through
[14:07] it. Not only does this dungeon mark the
[14:09] next step in the grand defas narrative
[14:12] that we're following, and not only is
[14:14] this coming off the heels of dead mines,
[14:17] which already set my expectations sky
[14:19] high for how good the dungeons in this
[14:21] game will be, but as I began running
[14:23] around the various human zones, grinding
[14:25] out levels to get prepared for
[14:27] stockades, I kept bumping into a
[14:30] >> It's tough because it's like dead mines
[14:32] is just so good and then stocks is is
[14:39] additional NPCs that were giving me more
[14:42] quests for this dungeon that made it all
[14:44] the more exciting. One guard in Red
[14:46] Ridge told me an orc named Targor the
[14:48] Dread is being held there as he was
[14:50] apparently sentenced to be executed
[14:52] until a mysterious noble stepped in,
[14:55] putting a hold on his sentencing,
[14:57] leaving us to go in and finish the job
[14:59] ourselves. Then there was a council
[15:01] person in Duskwood who told me they too
[15:03] had sentenced a person to death, Dextrin
[15:06] Ward, who was caught selling bodies from
[15:08] the cemetery to Morbent Fell until the
[15:11] House of Nobles again put a hold on his
[15:13] execution. Last night I ran into a poor
[15:16] lady in Stormwind who was bererieved as
[15:18] her grandson was a guard in the
[15:19] stockades that
[15:20] >> I just adore like I I that the text
[15:24] slowly coming up like the instant quest
[15:26] text option is turned off so it has to
[15:29] like slowly go down. I could just see GB
[15:31] sitting there like clicking on someone
[15:33] and just like reading it like I I love
[15:36] that man. been reprimanding some Defias
[15:38] prisoners who then murdered him in
[15:40] response, begging me to go in and slay
[15:42] some more Defias for revenge. The fact I
[15:45] was already so hyped to dive into the
[15:47] dungeon, and then the game kept giving
[15:49] me more mysterious narratives that were
[15:52] apparently all going to converge when I
[15:54] dove in, it just did such a good job of
[15:56] getting me excited, I even turned down a
[15:58] free shortcut. At one point while I was
[16:00] selling some stuff at the auction house,
[16:02] a random person DM'd me asking if I
[16:04] wanted a free boost through the
[16:06] stockades since apparently he was
[16:08] practicing learning how to boost people.
[16:10] That kind of sounds a little bit like
[16:13] cheating to me. I don't know what WoW
[16:14] players think about this each other is
[16:17] allowed. Maybe it's fine, but
[16:18] >> I mean it's fine, but you kind of grief
[16:21] your whole like blind playthrough idea.
[16:24] If you're going to AFK and get boosted,
[16:25] it's completely fine if it's your 10th
[16:27] character and whatever, but if you're
[16:28] trying to like play the game for playing
[16:30] the game itself, the fun in itself of
[16:32] just playing the game, it creeps that,
[16:34] right? Regardless, I turned him down. If
[16:36] stockades was just a random room where I
[16:38] had to kill a few elite mobs, then I
[16:40] might accept some help from a higher
[16:41] level player. But the game had done such
[16:44] a good job of building tension,
[16:46] signaling to me that this was going to
[16:47] be an exciting turning point in the
[16:49] story, so I wanted to experience it
[16:51] naturally. Also, side note, I have seen
[16:54] all the comments you guys have been
[16:55] leaving in recent videos telling me,
[16:56] "Wo's community isn't as nice as I think
[16:59] it is, but I just want to take this
[17:00] opportunity."
[17:01] >> WoW community is arguably more toxic
[17:03] than League was. People are being nice
[17:06] cuz you're new. A bit of a warning.
[17:08] There is a toxic element to the
[17:09] community. WoW community is at least
[17:12] just as toxic as League.
[17:19] Is this true?
[17:21] Hell take lies. I feel like
[17:26] I'm Okay, maybe I'm just the wrong
[17:28] person to ask because I'm a WoW
[17:30] streamer. I feel like the WoW community
[17:32] is pretty chill. I mean, obviously
[17:35] people can be toxic, duh. But when you
[17:38] compare it to like when you compare like
[17:41] classic WoW to like like League or like
[17:44] some of these other games like
[17:46] competitive games, it's just a different
[17:48] level of toxic because in classic WoW
[17:51] there's no huge level of competition. Of
[17:54] course you have parsing and of course
[17:55] you have speedruns but that's just so
[17:57] minimal compared to like an actual
[17:59] rating system attached which is why I
[18:00] don't want rating and classic plus by
[18:02] the way. Um, like when when you have
[18:05] that like on the line every game, it's
[18:07] just it's a different level. You know
[18:09] what I mean? Different level. Yeah.
[18:11] Maybe retail might be a bit more toxic
[18:13] because retail does have those things
[18:15] like mythic plus score, like um like IO
[18:18] and like uh rated Battleground, Solar
[18:20] Shuffle. These things create toxic
[18:22] environments because you're you're
[18:24] passionate, you care, you want to win,
[18:26] you want to, you know, improve and like
[18:28] when someone griefs your game, you get
[18:29] mad, right? Um, but with classic WoW,
[18:33] it's different.
[18:35] Once again, the toxicity is there, but I
[18:36] do think, and I'm, and I'm biased here,
[18:39] but I would go out on a limb and say
[18:41] that the classic WoW community is a
[18:43] little less toxic than a lot of other
[18:45] ones, cuz people are just playing the
[18:48] game to experience the world, and
[18:50] there's no rating attachments, and
[18:52] there's no like winning and losing. You
[18:53] just got to like log in and play
[18:58] to tell you you're all wrong. Even the
[19:00] cheaters in this game are nicer than the
[19:02] normal players I've seen in every other
[19:04] game I've played. This is an amazing
[19:06] community. Anyway, all that being said,
[19:09] we have finally hit a high enough level
[19:11] to dive into the stockades and see
[19:13] everything for ourselves. I'm pretty
[19:15] sure I picked up all of the additional
[19:16] quests I can do. And seeing as I'm in
[19:19] the upper echelon of recommended levels,
[19:21] I should have no problem running it,
[19:23] even if I have to tank again as a
[19:25] warrior. So, I head over to the
[19:26] stockades where I learn from the warden
[19:28] that apparently a riot has broken out
[19:30] under Basil Thread's command, making it
[19:32] a bit difficult for us to speak with
[19:34] him. That's where the dungeon part of
[19:35] this comes in. It is my job, as ushered
[19:38] by the warden, to go into the prison and
[19:40] quell the riots, slaying Basil and
[19:42] returning with his head. So, I start
[19:44] looking for a group, which doesn't take
[19:45] too long to fill out. And as I wait, I'm
[19:47] just getting all the more excited
[19:49] sitting here watching these guards
[19:51] prepare for the threat lurking beneath,
[19:53] seeing that there's a body of another
[19:55] player lying around. Gosh, can the riot
[19:57] actually break out of the dungeon? This
[19:59] is looking so hype. We finally fill the
[20:02] group. I'm the tank and I run in. Guns
[20:04] are blazing.
[20:07] Disappointment. There's no way he's not
[20:09] disappointed. All right, it's stalks.
[20:13] >> Not enough rage. Need more rage.
[20:17] [groaning]
[20:20] Need more rage.
[20:22] [groaning]
[20:23] >> Oh, this is this is tough one.
[20:28] >> Rage. Need more rage. [groaning]
[20:32] >> Okay, to be honest, this dungeon was
[20:35] disappointing. I'm sorry if this is a
[20:37] bad take or something.
[20:39] >> Good take. Yeah, Starks is fine to
[20:41] dislike this. You know, it's it's a
[20:43] filler episode. It's a filler thing.
[20:45] It's like uh it's like it's like Gohan
[20:47] when he's in high school. What what is
[20:49] it? Sea Man or whatever. It's like it's
[20:51] a it's you know it's it's just they're
[20:53] kind of there. Like maybe I'm about to
[20:55] bismerch a beloved classic dungeon that
[20:57] WoW players adore. But stocks felt
[21:00] nowhere near as good as I thought it
[21:02] would be. For all the hype the game
[21:04] built telling me that I was about to put
[21:06] an end to all these mysterious problems
[21:08] the House of Nobles was causing where I
[21:11] was supposed to fight. [laughter]
[21:12] I've upsetted a few Seyaman fans in the
[21:15] chat. Um, guys, look, I'm not trying to
[21:18] disrespect Seyaman, but uh,
[21:22] those were filler episodes and execute
[21:24] all of these notorious enemies of the
[21:26] Alliance who presumably were powerful
[21:29] forces to be reckoned with. There was
[21:31] none of that to be found here. Like the
[21:33] Dead Mines by comparison had this whole
[21:35] narrative arc to it where I was sent
[21:37] delving deeper and deeper underground.
[21:40] First through the mining tunnels before
[21:42] entering some huge goblin smelting room
[21:44] before then getting the grand reveal of
[21:47] this huge underground cavern and Van
[21:49] Cle's weapon of mass destruction he was
[21:52] about to use to destroy Stormwind. The
[21:54] stockades didn't have any of that. It
[21:56] was JUST ROOMS WITH GUYS INSIDE. None of
[21:58] the NPCs were particularly tough to take
[22:01] down. I didn't even notice if any of
[22:03] them had special mechanics I was
[22:05] supposed to be playing around. And there
[22:06] certainly wasn't any kind of grand
[22:08] narrative I noticed. I mean, it was just
[22:09] a bunch of open cells with bad guys to
[22:12] kill. Not only that, but the ceiling in
[22:15] the actual dungeon itself was super low,
[22:18] so I even had trouble moving the camera
[22:20] around to see everything I was supposed
[22:22] to kill with all the tight corridors I
[22:24] had to go down to make sure we
[22:26] eliminated every NPC inside. At least it
[22:29] didn't seem that difficult. I mean, we
[22:30] made it through without any issues and
[22:33] killed Basil alongside all the other bad
[22:35] guys I was told to take down. Except one
[22:37] of the quests the warden gave me to kill
[22:39] a bunch of Defias Brotherhood involved
[22:42] slaying eight Defias convicts, but only
[22:45] four of them spawned in the entire
[22:47] dungeon.
[22:48] >> Yeah, they do RNG spawn, so sometimes
[22:50] you have to do it again to get the rest.
[22:53] Yeah. Yeah. I mean, this is fair. Fair
[22:56] criticisms. Fair. I have to run it again
[22:58] if I want to complete this quest. Oh
[23:00] god, this was my first real
[23:02] disappointment in Classic World of
[23:04] Warcraft. I'm sorry to say. The game
[23:06] built so much hype for this dungeon,
[23:08] tying it to a big narrative, throwing
[23:11] all these additional mystery quests into
[23:13] it as well. It made me so hyped and
[23:15] built all this excitement that grew and
[23:17] grew until I was on the edge, BUT THEN
[23:19] IT JUST STOPPED. THERE WAS NO SATISFYING
[23:21] PAYOFF. I KIND OF hated it. And
[23:23] hilariously enough, this was not the
[23:25] only disappointment I was about to
[23:27] experience in this episode. As I said in
[23:29] the intro, in hindsight, it's kind of
[23:31] insane that Classic was about to hand me
[23:34] one disappointment after another in
[23:35] pretty quick succession. But don't
[23:37] worry, by the end of the episode, even
[23:39] these disappointments are going to turn
[23:40] into an element of Classic that I
[23:42] weirdly kind of appreciate. Although,
[23:44] we're still a very long way off from
[23:46] that. For now, I was just frustrated. I
[23:48] felt a little bitter, like there was a
[23:50] bad taste in my mouth, and I wanted to
[23:52] go experience [music]
[23:53] some quest or narrative that wouldn't
[23:55] leave me wanting at the end. But
[23:57] thankfully, I had just the idea. If
[23:59] there was any quest line I knew that
[24:00] couldn't possibly end on a dumb
[24:02] cliffhanger, it was finishing the defas
[24:04] narrative and finally figuring out what
[24:07] was going on with all the corruption in
[24:09] Stormwind. After defeating Basil and
[24:11] reporting back to the warden, he thanked
[24:12] me for quelling the uprising before
[24:14] letting a bit of information slip.
[24:16] Apparently, a few months ago, a
[24:18] mysterious figure started visiting Basil
[24:21] about once or twice a week. This man who
[24:23] went by the name Malik may be the next
[24:26] clue in uncovering whatever plot is
[24:28] going on. I take the name and a brief
[24:30] description of the figure back to Baros
[24:32] Alexon, who doesn't recognize him, but
[24:35] he sends me to Matias Shaw of SI7, who
[24:38] does. It turns out Malik is actually a
[24:40] fellow assassin named Marzone who's
[24:43] currently employed by Lord Gregor
[24:44] Leavar, a notoriously corrupt member of
[24:47] Stormwinds House of Nobles. Corrupt even
[24:50] by House of Noble standards. Matias is
[24:53] curious about what Marzone and Leavar
[24:55] are doing and sends me off to another
[24:57] rogue, Elling Trius, who currently is
[25:00] undercover at a nearby food shop as a
[25:02] master of cheese. So, I relay the story
[25:05] to him and he tells me that we can divvy
[25:07] out some less than legal justice to both
[25:09] Leavar and Marzone. I just need to meet
[25:12] up with his agent, a gnome named Tyrion
[25:14] in Stormwind Keep. So far, this story
[25:17] has basically just been a long day of
[25:18] telephone where I'm playing errand boy
[25:20] running messages from one NPC to
[25:22] another, which would be kind of annoying
[25:24] or tedious normally, but I actually kind
[25:26] of like it here. This doesn't feel like
[25:28] a typical boring message delivery quest
[25:31] nearly as much as it feels like I'm
[25:33] slowly uncovering this grand conspiracy
[25:35] that's larger than any one person
[25:37] [music] and requires a massive network
[25:39] of people to even attempt to take down.
[25:41] Anyway, I head up north to the big
[25:43] cathedral in the city center by Baros
[25:45] Alexon's house because I thought that
[25:47] big church in the middle of the city was
[25:49] Stormwind Keep where all the rulers and
[25:52] important people were. But on rereading
[25:54] the
[25:54] >> dude, it's like when it when Chay
[25:57] started the series, he inspired me to do
[25:59] my No Questy run, which I did on the
[26:01] lock and I did it and it was great. We
[26:02] did we won 60 and even after 60 with no
[26:05] Questy and read the quests and you can
[26:07] do all of them without Questy turns out
[26:09] and it's really fun. So, thank you to GB
[26:12] for inspiring me to do that. And now
[26:14] watching this like two months later,
[26:17] it's making me want to do it again. Like
[26:19] I'm just like holy crap. [laughter] It's
[26:20] like makes me want to level another
[26:22] character. Watching him read all these
[26:23] and like run around and turn them. It's
[26:25] like, oh my gosh.
[26:26] >> Quest dialogue as well as the street
[26:28] signs, I realize that is not the case.
[26:30] Stormwind Keep is actually this massive
[26:33] castle overlooking Old Town that I
[26:36] somehow never noticed. Talk about
[26:38] missing something right in front of my
[26:39] face. As I head to the keep, I
[26:41] immediately get flashbacks to my retail
[26:43] experience where I was sent here when I
[26:45] got to meet up with Jana Proudmore and
[26:47] Anduin [music] Ren kicking off my big
[26:49] fun adventure through Colulterus. So,
[26:51] I'm actually getting pretty hyped again.
[26:53] This building is clearly where a bunch
[26:55] of big important stuff is always going
[26:56] down. I then notice on my mini map
[26:58] there's a quest marker guiding me over
[27:00] to a little garden inside the keep where
[27:03] my contact Tyrion is hiding behind a
[27:05] brush. After relaying the story for the
[27:07] upteenth time, Tyrion lays out a plan
[27:10] that he and Elling had been working on
[27:12] involving a little spybot. I just need
[27:14] to get a few more items for a disguise.
[27:17] So, I head off to get some silk and
[27:19] apples, which again might seem like an
[27:20] unimaginative fetch quest, but because
[27:23] it's tied to this grand story, it's just
[27:26] building more hype for me. Any
[27:27] disappointment that I felt coming off
[27:29] stades has completely left my body as I
[27:32] can't wait to put an end to Stormwind's
[27:34] corruption once and for all. After some
[27:36] searching, I find the required items
[27:38] before returning to my contact.
[27:39] >> That's pretty impressive if you found
[27:41] those apples without the lookup. I mean,
[27:42] I wonder how long it took him. Probably
[27:44] at least 10 minutes, right? 15, 20.
[27:46] >> Act two lets another part of the story
[27:48] slip. Apparently, Tyrion and Elling had
[27:51] already been investigating Leavar for an
[27:54] unrelated connection to something called
[27:56] the Twilight's hammer they believed he
[27:58] had, not even knowing he also had ties
[28:00] to the Defas Brotherhood. Either way,
[28:02] now is the time for him to face justice.
[28:05] Tyrion will use the items I brought to
[28:07] disguise his spybot, who will then go
[28:09] and lure Luscoar out into this garden.
[28:12] The lord should then dismiss the guards
[28:14] shortly after so he can meet with
[28:16] Marzone, at which point I'll have the
[28:18] opportunity to attack, slaying both of
[28:20] them. I just need to stay hidden until
[28:22] the time is right, at which point the
[28:24] gnome will give me the signal. I'm a
[28:26] little nervous about this plan because
[28:27] as a warrior I always have trouble
[28:29] fighting more than one enemy at a time
[28:31] and I don't know what level each one of
[28:33] them will be. But it's too late to back
[28:35] out now. The spybot is level 28 warrior
[28:40] with world buff. He has dragon sling
[28:44] against I think it's a 32 and a 31 if
[28:46] I'm remembering correctly.
[28:50] He's going to die, right? He's he's he's
[28:52] he's probably going to die. He's he's
[28:54] Yeah, he's going to die. transformed
[28:56] into some noble lady who goes into the
[28:58] library to meet with Lecovar while I
[29:00] hide out in the garden. It seems to take
[29:02] a while and I wonder what's going on in
[29:04] there when I notice there is a quest
[29:07] marker on my mini map. I thought I was
[29:09] supposed to stay hidden, but maybe I
[29:10] misunderstood. Maybe I need to go in and
[29:13] watch a cutscene or interact with
[29:15] something to continue the narrative. So,
[29:17] I decide to run in. Oh, wait. No, that's
[29:20] the quest to deliver the library book
[29:22] from earlier. Shoot. Shoot. My bad. I
[29:24] run back out and hide in the bushes
[29:25] again, very happy to see I apparently
[29:27] did not ruin our plan. As the lord comes
[29:30] out shortly after, dismissing the guards
[29:32] so he can meet with the assassin.
[29:34] Marzone shows up shortly after to inform
[29:36] Luscoar that Van Clee sends word about
[29:39] their plans being underway. Although
[29:41] someone's been snooping about and before
[29:43] I have time to realize he's talking
[29:45] about me, I'm ordered by Tyrion to put
[29:47] an end to all of this. And oh gosh,
[29:49] they're level 30 and 31. There's no way
[29:51] I can actually do this, right? Do I ruin
[29:53] the whole plan if I die here? I quickly
[29:55] run in and begin trying to take them
[29:57] down. And thankfully, I have one of my
[29:59] >> bro gamer. He has he has demo
[30:01] >> retal instantly. World buff.
[30:03] >> He has a yo yo yo. We can
[30:05] >> more important abilities up.
[30:07] Retaliation. This is a pretty wild
[30:09] warrior skill that puts a shield of
[30:11] swords around me that instantly
[30:13] counterattack all enemies that hit me in
[30:15] melee range for 15 seconds or for a
[30:18] maximum of 30 counterattacks. What makes
[30:20] this ability so wild though is that it
[30:22] has a 30inut cool down. I thought flash
[30:25] in League of Legends having a 3minute
[30:27] cool down was absurd. How does WoW have
[30:29] abilities that are so important and
[30:31] powerful they can only be used once
[30:34] every half hour? That's
[30:35] >> lay on hands, bro. Lay on hands.
[30:38] >> Kind of amazing. The fight is really
[30:40] close. I managed to take one of them
[30:42] down and nearly died doing so, but
[30:44] managed to scrape by alive thanks to
[30:46] retaliation. And luckily, I have a
[30:49] health potion on me that allows me to
[30:51] heal up just enough that I can also slay
[30:53] the other foe, too. I actually have no
[30:55] idea how I did this. I was only level
[30:58] 28, but I'm so glad I managed to take
[31:00] them.
[31:00] >> I'm sorry for doubting you. Holy crap.
[31:04] I'm sorry. Most new players at 28 are
[31:07] dying there. I mean, he did have world
[31:10] buff and that's how and you know, he
[31:12] sent the potion and retal, but I'm just
[31:14] saying most new players are dying there.
[31:16] He He did the insta retell, insta demo
[31:18] shout and used the potion. He did what
[31:21] he's supposed to do. It worked out for
[31:22] him. W Chibbe both down. If all that
[31:25] buildup left me unable to complete the
[31:27] quest and I just died or something, I
[31:29] would have been so sad. But it looks
[31:31] like we are finally getting a payoff.
[31:32] The noble and assassin are now dead and
[31:35] I'm sent back off to Elling to deliver
[31:37] the good news. He then bounces me back
[31:39] to Mias where I report the two enemies
[31:41] demise where the rogue assures me I just
[31:44] did the people of Stormwind a great
[31:46] favor even though I'm actually feeling a
[31:49] little bit hollow inside. I mean that
[31:51] one noble wasn't the main source of all
[31:53] the corruption in Stormwind, right? Have
[31:55] I actually solved anything by killing
[31:57] him? Matias warns me not to tell anyone
[31:59] I was the person who killed the noble as
[32:01] if to confirm my suspicions before
[32:03] sending me back to Alexston. But any
[32:06] worries in the back of my mind fly right
[32:07] out the window as Baros Alexon tells me
[32:10] he's giving me a report to take to the
[32:13] king, telling me to deliver it to
[32:15] Stormwind Keep, informing him of
[32:18] everything that's occurred with the
[32:19] Defias and House of Nobles. Personally,
[32:22] this is so cool. I don't think I've seen
[32:25] a king in the Warcraft universe since
[32:27] Arthus succeeded his father all the way
[32:29] back in Reign of Chaos. for all the
[32:31] adventuring I've done so far. I didn't
[32:33] even realize there was a king in
[32:35] Stormwind Keep. When I went to do my
[32:37] mission, the quest shot me over to the
[32:38] garden and library, leading me
[32:40] blissfully unaware I had just missed out
[32:42] on seeing the throne room right ahead.
[32:44] The report seems like a good summary of
[32:46] everything that's occurred so far. Maybe
[32:48] this is where the story can finally
[32:50] resolve, where the stonemasons can be
[32:52] paid reparations and everything can get
[32:55] wrapped up in a nice tidy bow. So, I'm
[32:57] giddy as I take the report and run
[32:59] straight for the keep. This time,
[33:01] heading straight down the hall, ready to
[33:03] meet whoever the ruler of all the land
[33:05] is. But then,
[33:11] where's the king? I thought he was
[33:13] supposed to be here. It's not this kid,
[33:15] right? Okay, so in the center of the
[33:16] throne room, there's some general guy,
[33:19] some noble lady, and a boy who is the
[33:21] king for now. I guess I actually
[33:23] recognize the kid, Andin Ren. That's the
[33:26] guy who eventually becomes the king of
[33:27] Stormwind. I saw him when I tried retail
[33:30] and being kicked off with that big
[33:32] cinematic of him crying in the war
[33:34] within. But he can't be the king now,
[33:36] right? There's no way he's who I'm
[33:38] supposed to deliver this report to. My
[33:40] quester tells me to speak to Lady Katana
[33:42] Prestor, an important looking person
[33:44] who's kind of a jerk just glaring at me
[33:47] for no reason. I hand her the report and
[33:49] she says I should be commended for my
[33:51] work. If Van Clee had been successful,
[33:53] he would have done considerable harm to
[33:55] the kingdom. Something that should be
[33:57] obviously avoided. Okay, what the hell
[33:59] is with this terrible writing? The
[34:00] writing in WoW has been so good up until
[34:02] now. But suddenly this lady is speaking
[34:04] in the dumbest, most stilted way
[34:06] possible. And wait, that's actually kind
[34:08] of cool. I never noticed that. The fact
[34:10] that he noticed without knowing that's
[34:12] Anie is like kind of sick,
[34:15] right? That's kind of sick that he
[34:17] noticed.
[34:19] Not only that, she also tells me the
[34:22] king is apparently away on a diplomat.
[34:24] >> Yeah, that's actually that's actually
[34:25] goated. Yeah, that's actually sick that
[34:27] he noticed
[34:27] >> mission and isn't returning for some
[34:30] time. So, she has to be the one to give
[34:32] me this ring as a token of appreciation
[34:34] for all my hard work. I mean, the ring
[34:36] is awesome. It's a really great upgrade
[34:38] compared to anything else I had. But
[34:41] that's it. Is that really the end of the
[34:43] story? There's no follow-up quest. That
[34:45] can't actually be the grand finale, CAN
[34:47] IT? WHAT ABOUT THE STONEMASONS? WHAT
[34:49] ABOUT THE REST OF THE CORRUPTION in the
[34:50] city? [laughter] THE GAME JUST GOT ME SO
[34:52] HYPED TO SEE THE KING, BUT HE'S NOT EVEN
[34:53] HERE. THAT'S A WHOLE NEW MYSTERY I don't
[34:55] even know how to solve. Once again,
[34:57] World of Warcraft built up this exciting
[34:59] hype narrative just to yank a satisfying
[35:02] Oh, I have to say though, this is
[35:03] actually sick. Like knowing more than
[35:05] knows. The fact that you walk up and
[35:07] there's no king and it's just a boy and
[35:09] the fact that uh Katrina Pster is like
[35:13] kind of being vague and weird. To the
[35:15] greater story, it's actually a W. But to
[35:18] the small story, it kind of sucks, you
[35:20] know.
[35:20] >> Inclusion out from under me a second
[35:22] time. I WAS LEFT ON edge again. The game
[35:25] keeps edging me. Now I'm left with more
[35:27] questions than answers. I guess when it
[35:29] comes to our goal of finding a story to
[35:31] care about each episode, I technically
[35:34] did that here. I definitely cared about
[35:36] this story and I care about finding a
[35:37] way to finish it because I refuse to
[35:39] believe that's the end. But I can't stop
[35:41] playing now. That can't be how the video
[35:43] ends. I just got hit with two awful
[35:45] disappointments back to back. I need
[35:47] something satisfying to cleanse my
[35:49] pallet. That's why at this point I made
[35:51] a resolution that I would not stop
[35:53] playing World of Warcraft or wrap this
[35:55] video up until I found something that
[35:58] gave me a satisfying narrative payoff.
[36:00] Either that or until I find Daroshshire
[36:03] so I can get back to fishing. But
[36:04] unfortunately, things are going to
[36:06] somehow get even worse from here on out.
[36:08] Okay, so the first thing I did was just
[36:10] open up my quest log, trying to find as
[36:13] many tasks as possible to knock out one
[36:15] after another, hoping that one of them
[36:17] would end up with a satisfying climax.
[36:20] Seeing as I was still here in Stormwind
[36:22] for the time being, I figured maybe the
[36:24] first task should be knock out that last
[36:27] stockades quest I never got to finish.
[36:29] Yeah, I don't know why I thought that a
[36:31] second run of stockades would lead to
[36:33] anything other than more disappointment.
[36:35] This one was even worse. I had to sit
[36:36] around for like half an hour just trying
[36:38] to find a group that wanted to run the
[36:40] dungeon legit since apparently everyone
[36:42] gets boosted through this one.
[36:44] Eventually, I did find a group and we
[36:46] ran the dungeon no problem. But
[36:48] obviously, there wasn't really anything
[36:50] special of note here. Just killing the
[36:52] same bad guys in the same boring
[36:54] dungeon. And this quest didn't even have
[36:56] any kind of follow-up. It was just a
[36:58] nice chunk of XP as a reward. The one
[37:00] exciting thing that did happen this time
[37:02] around was I managed to get my first
[37:04] neck slot item, the bassalt necklace of
[37:06] the bear, which seems pretty good for my
[37:08] level. With how disappointing everything
[37:10] else had been, this drop felt like
[37:12] Christmas morning when I got it. After
[37:14] finally being freed from the
[37:15] >> in classic one, when you get your first
[37:16] head, neck, or cloak,
[37:20] >> sick, great feeling.
[37:22] >> Of my quest in the stockades, I tried to
[37:24] think about where else I could go to a
[37:26] story line that had more great narrative
[37:29] potential. And I did have one idea.
[37:31] Earlier on in my playthrough, when I
[37:33] first set foot in the wetlands, I ran
[37:35] into a dwarven mining party up on the
[37:37] side of a cliff.
[37:38] >> Guys, getting your first cloak when it's
[37:40] like, okay, maybe this wasn't me. Hold
[37:42] on. Let me let me share my experience. I
[37:44] remember when I was a kid and I had all
[37:47] these dinky little cloaks on, you know,
[37:49] the little tiny ones like an orange
[37:51] triangle and then you get a cloak drop
[37:53] like the bright cloak or you know that
[37:57] nice long cloak. It's green. It has some
[38:00] stats on it. It's a big deal. First long
[38:03] cloak that's like flowing down your back
[38:05] and it's like, "Oh my gosh, that's a
[38:08] cloak." That's what I meant by cloak.
[38:10] But yeah, shoulders even better. for
[38:12] excavating something when they got
[38:13] trapped by dinosaurs. As cool as the
[38:15] dinosaurs were, I cut this quest line
[38:17] from last episode since it seemed like a
[38:19] relatively simple issue of just slaying
[38:22] some mobs and getting some XP as a
[38:24] reward. But then I remembered one of the
[38:26] notes I had to carry calling for help
[38:28] from Menithil Harbor mentioned that the
[38:30] mining team had excavated some Titan
[38:33] artifacts, which is what caused the
[38:35] raptors to begin swarming them. Which,
[38:37] if I remember my lore correctly, aren't
[38:39] the titans basically the gods of WoW?
[38:41] Like Sargeras was a Titan who created
[38:43] the Burning Legion, right? That's
[38:45] definitely something I could sink my
[38:46] teeth into. I'm a huge lore nerd when it
[38:49] comes to in universe mythologies like
[38:51] this. When I was a kid, I probably
[38:53] worshiped Gothics so much back in
[38:55] Runescape that I broke the first
[38:57] commandment. If you ever wondered why I
[38:59] quit Runescape around the time of RS3,
[39:01] now you know. So, I ran up to the
[39:03] wetlands, seeing if there was any kind
[39:04] of follow-up quest I missed because a
[39:07] big epic adventure uncovering god
[39:09] artifacts is the exact kind of quest
[39:11] line that would make for a satisfying
[39:13] finale to the video. Except I couldn't
[39:16] find anything. Maybe I'm not a high
[39:18] enough level for whatever quest comes
[39:19] next. Or maybe this was just a one-off
[39:22] thing with nothing more to do. But
[39:24] either way, this was a brick wall. At
[39:26] this point, I just tried to go process
[39:27] of elimination and began knocking out as
[39:30] many quests as I could do in an attempt
[39:32] to find something worthwhile. And I did
[39:34] eventually run into one interesting
[39:36] bright spot. Later on, I went back to
[39:38] Red Ridge to do what I thought was my
[39:40] last quest in the zone. One [music]
[39:42] telling me to slay 15 black rock
[39:44] champions in a camp north of Lakeshshire
[39:46] when I ran into a lost human
[39:50] Corporal Kishin. I recognized this name
[39:52] when I first set foot in Red Ridge. I
[39:54] saw there were two signs outside of the
[39:56] inn. One that gave me a quest to kill
[39:59] Lieutenant Fangor, while the other
[40:01] seemed to just be a note saying that a
[40:03] local corporal had gone missing.
[40:06] This is so impressive to me
[40:09] when like I I do not possess this at
[40:13] all.
[40:15] Like when you go into a town and you
[40:16] read a note and then later you're like,
[40:18] "Oh, that's the same note that I read
[40:19] earlier." Like piecing that together. I
[40:21] would have just forgot. is like type one
[40:23] in the chat if you're like me if there's
[40:25] no way you ever remember this guy's name
[40:26] or type two if you're like Gbe and you
[40:29] would totally piece that together and be
[40:30] like oh cool
[40:32] okay so there are a lot of ones too I'm
[40:34] not like crazy here but like there's D
[40:36] I'm so impressed by the twos out there
[40:37] that the two people my wife is a two
[40:40] well my wife is a 10 but my wife is a
[40:43] two person like she remembers names like
[40:45] this
[40:47] any she's beautiful but good okay
[40:51] >> this sign for the corporal didn't have
[40:52] any quest attached to it. So, I thought
[40:54] it was just flavor, something Blizzard
[40:56] added to the world to emphasize the dire
[40:59] state that Redidge found itself in. But
[41:01] no, there actually was a Corporal Kishan
[41:03] up here in this cave, and he gave me a
[41:05] quest to escort him back to Red Ridge
[41:07] safely. Now, this certainly wasn't a
[41:09] disappointment. It was genuinely cool
[41:11] the way that this quest was given to me,
[41:13] and I had another great community
[41:15] interaction with a guildmate and a
[41:16] stranger who helped me complete it. But
[41:18] even this was kind of a disappointment
[41:21] narratively speaking because it wasn't
[41:23] some grand adventure I was tasked to go
[41:25] on. It was just a simple escort mission.
[41:27] Although if I thought that was bad, it
[41:29] was about to get even worse. My brain
[41:31] must have
[41:32] >> I wonder if the difference between the
[41:33] the one and the two is literally just
[41:34] like type A, type B, you know,
[41:37] personalities. The the go go go go go
[41:41] versus the [sighs]
[41:45] probably is probably very similar. Yeah.
[41:48] broken at this point from one
[41:49] disappointment after the next because
[41:51] for some reason I thought maybe it would
[41:53] be exciting if I returned that lost
[41:55] library book I had in my inventory. As I
[41:58] made my way back to Stormwind, I also
[41:59] found a guy in the Cathedral Town Center
[42:01] who apparently needed a book checked out
[42:04] from the library, too, as he's about to
[42:06] give some speech on metallurgy or
[42:08] something and could use it to assist
[42:09] him. Perfect. Those are two great, very
[42:12] exciting grand adventures. So, I go to
[42:14] Stormwind Keep, turning in the lost
[42:16] library book, and finding out the book
[42:18] that the speech guy needs is currently
[42:20] on loan to Northshshire Abbey. Of
[42:22] course, that means I have to run all the
[42:24] way from Stormwind to Northshshire since
[42:26] there is no flight point to Elwin
[42:28] Forest, only to learn that the monk at
[42:30] the AB. I just love quests like these,
[42:32] though. So, you're level 29, you're a
[42:35] human warrior, you've come a long way,
[42:38] you know, you've played for a few weeks
[42:39] or whatever, and it has you run to the
[42:42] starting zone. It's just brilliant in my
[42:45] opinion. You go to the starting zone,
[42:47] you see a bunch of new players making
[42:48] their characters for the first time, and
[42:49] you're like, "Oh, I was just a level
[42:51] one, and now look how strong I got. All
[42:52] these wolves like you can then
[42:54] one-shot." The world doesn't scale with
[42:55] you. See, you're you feel strong and
[42:58] powerful, and at the same time, those
[43:00] level ones see you. and maybe they're a
[43:03] new player, they've never played before
[43:04] and you have shoulders on and a helmet
[43:06] and a long cloak and it's like what is
[43:07] there a level 29 doing here? Like gives
[43:09] them something to to aspire towards.
[43:11] It's such good game design, right? Game
[43:14] loses this at some point where all the
[43:16] high levels just sit in the high level
[43:17] area and all the low levels are like out
[43:19] leveling in some sharded area where you
[43:21] don't see anyone else at all or maybe
[43:23] only other low levels but like it just
[43:25] separates all the players. I I love
[43:27] this. Right. TBC. Yeah, TBC it kind of
[43:30] happens, right? All the high levels are
[43:32] in Outlands beside coming in briefly for
[43:34] Cara, but you don't really see them too
[43:35] much. And then all the low levels are
[43:38] like in the in the old world. That's why
[43:39] TBC hardcore doesn't hit the same
[43:42] because when you're playing, you don't
[43:43] actually see the high levels playing.
[43:45] You just see a bunch of other low levels
[43:47] playing and all the high levels are are
[43:48] are segmented. They're completely off.
[43:50] They're out in Outlands. It's like in
[43:53] TVC automatically that that feeling is
[43:55] lost. Yeah. So that's why Classic Plus
[43:56] someone's like, "Oh, should you do
[43:58] Outlands and Classic Plus?" Like, "No
[44:00] way, dude. keep everyone in Azeroth,
[44:02] right?
[44:02] >> He can't give me the book until he uses
[44:04] it to make some new ink. And he's all
[44:06] out of Wbban ore he needs. So, I have to
[44:09] run all the way to Red Ridge to pick
[44:11] some up. When I reach Redidge, the guy
[44:13] whose job it is to have Wreathb ore
[44:15] doesn't have any Wrathban ore, meaning I
[44:17] have to go deep into a cavern to acquire
[44:19] some before then running all the way
[44:22] back to Elwin to trade the ore for the
[44:24] book and then running all the way back
[44:25] to Stormwind to finally complete the
[44:27] quest chain. This was for the grand
[44:30] reward of receiving some caster boots
[44:33] that might have been as useless as
[44:36] anything I could have gotten at this
[44:37] point. Okay, as annoyed as I was, there
[44:39] actually was one really cool thing about
[44:41] this quest. I loved the fact that I
[44:43] could have gotten the ban ore I needed
[44:45] from this cavern by either mining the
[44:47] mining nodes or by getting it from drops
[44:50] through killing mobs. That was actually
[44:52] really awesome. That meant there were
[44:53] multiple solutions to this puzzle. one
[44:56] involving basic combat, but one that
[44:58] allowed me to completely bypass combat
[45:00] if I wanted to through having a certain
[45:02] profession. That was really cool to see.
[45:04] This quest kind of felt like it was an
[45:05] immersive sim or something. Am I playing
[45:07] World of Warcraft or DSX here? But that
[45:09] aside, talk about a disappointing
[45:11] anticlimactic quest line. I had to run
[45:13] on foot through all these regions just
[45:15] to do busy work that seemed so mundane
[45:18] and trivial. Actually, looking back on
[45:20] it now, all of these disappointments
[45:21] I've had in Classic WoW have basically
[45:24] been because of that. I thought I was a
[45:26] big important adventurer braving epic
[45:28] quests, but so many of the quests I run
[45:30] into keep me feeling small. The
[45:33] stockades wasn't a grand narrative where
[45:35] I got to solve mysteries. It was just a
[45:37] typical prison riot that I had to put
[45:39] down without much fanfare. The
[45:41] >> Okay, I put it together. When he played
[45:43] retail a few months ago, his problem was
[45:46] that like he was like the savior of the
[45:48] world and he was just the greatest thing
[45:50] ever. But he's enjoying in classic that
[45:53] he's not the main guy. At least right
[45:55] now he's kind of just like a side story
[45:57] and he's he kind of appreciates that in
[45:59] a game. I think that's what he's going
[46:00] to say at least. That's what that's what
[46:01] I'm guessing that he appreciates it's
[46:04] not just like oh you do one quest here
[46:06] give you a legendary sword another quest
[46:08] here let's give you like you know full
[46:09] epics. It's like no I'm going to give
[46:11] you some useless boots. That was
[46:13] helpful. Thanks for getting the ore for
[46:14] me. Here's some cloth boots that you can
[46:16] vendor for 10 silver. That's I think
[46:19] what he's going to say is he appreciates
[46:20] that. It's not just like shoving it down
[46:23] your throat of like here's a full bis
[46:24] loot. You're the best thing ever. You're
[46:26] saving the world. Oh my gosh. Like all
[46:28] these other MMOs, you know, Fire's
[46:30] conclusion didn't make me feel like a
[46:32] hero. As big as that story was, I was
[46:34] kept small, given very simple tasks to
[46:36] do with the one heroic thing being
[46:39] something I'm not even allowed to talk
[46:40] about, all for an ending that seemingly
[46:42] went over my head. Everything else, too.
[46:45] The wetlands discovery felt like a grand
[46:47] narrative, but one I'm apparently not
[46:49] allowed to take part in yet. Corporal
[46:51] Creed was a simple escort mission that
[46:54] >> guys, no, everyone's saying pre-watch. I
[46:56] haven't pre-watched anything. I've read
[46:57] the title and I've read his other vid
[46:59] watch his other videos why he didn't
[47:00] like retail as much. And that was one of
[47:02] his criticisms and now he's already
[47:03] saying it. I haven't pre-watched it, but
[47:05] I can piece it together. Oh, more like
[47:07] his story than mine. And running around
[47:09] for ages to find a library book. That's
[47:11] perhaps the least heroic thing I've DONE
[47:13] IN MY ENTIRE PLAYTHROUGH. But you know
[47:14] what? This is the moment that either my
[47:18] brain completely broke from all the
[47:19] disappointing buildups or I realized
[47:23] this is kind of genius. See, the one
[47:25] theme that tied all of these
[47:27] disappointments together was that they
[47:29] made me feel small or like I wasn't the
[47:32] protagonist. I'm getting to peek at
[47:34] grand narratives, but not ones where I
[47:37] get to be a leading man. Most of the
[47:39] time, I'm treated like a helpful but
[47:41] replaceable person who's given tasks
[47:43] that anyone might be able to accomplish.
[47:46] And as much as that kept me feeling
[47:47] small and unimportant, it kind of made
[47:50] the world feel all the more big. This
[47:53] actually gets at the heart of a problem
[47:55] MMOs have always had, which is that MMOs
[47:57] by their nature want to have these grand
[48:00] epic worlds with wild storylines they
[48:03] send players on. But how can you make
[48:05] the player a hero who comes along and
[48:07] saves the world when there are literally
[48:10] millions of other heroes just like them
[48:12] all around? Runescape is a master class
[48:15] in how to still tell great epic stories
[48:17] in an MMO. I'm sorry to bring up
[48:19] Runescape again. I keep talking about
[48:20] Runescape in my WoW videos.
[48:22] Specifically, if you've ever played old
[48:24] school Runescape, you probably know the
[48:25] game has a running joke where all the
[48:28] NPCs openly acknowledge there are a
[48:30] bunch of annoying adventurers running
[48:32] around asking for quests. It's something
[48:35] so common place, it's clearly gotten on
[48:37] the nerves of most citizens in the
[48:39] world, and as a result, most NPCs refuse
[48:42] to give out quests or will only give
[48:45] players stupid little busy work that
[48:47] they can't be bothered to do. However,
[48:49] >> I think the some of the Runescape
[48:51] dialogue was really good for that
[48:53] reason. Like the writers of the dialogue
[48:55] play these little jokes on you like just
[48:58] like Gbe saying and if you read it's
[49:00] just like holy crap that actually is
[49:01] funny. It's like a joke within a joke.
[49:02] It's like man this guy's annoying or
[49:04] something. It's like fantastic. I'm
[49:06] trying to think of more examples. Um but
[49:08] it's like all it's literally all over
[49:10] the place in the quest. It's like it's
[49:11] just great man. The game has still found
[49:13] a way to thread some huge world-defining
[49:16] narratives that include the player into
[49:18] major quest lines with a kind of funny
[49:20] trick. Namely, most of the bigger quest
[49:22] lines in the game start off when the
[49:25] player accidentally helps out a villain.
[49:27] For example, early on in the elf quest
[49:29] line, players think that they're helping
[49:31] out the noble king of East Ardoine, who
[49:34] eventually sends you off to slay his
[49:36] brother as he tells you his brother is
[49:38] some evil foe causing havoc in the elven
[49:41] lands of Tyranninan, only to learn after
[49:44] you kill his brother that the king
[49:46] you're helping is trying to summon the
[49:48] dark lord and his brother was one of the
[49:50] last people standing in his way. It
[49:52] makes sense then that after you messed
[49:54] everything up, the actual good guys show
[49:56] up. all but demanding you assist them in
[49:59] correcting your mistake. And then you
[50:01] can be sent down an epic world-defining
[50:03] quest line with huge adventures and
[50:05] major rewards. And this setup lets you
[50:08] have the best of both worlds. The logic
[50:10] of this being an MMO still works since
[50:12] [music] there can be thousands of other
[50:14] adventurers all running around alongside
[50:16] you. It's just that you were the only
[50:17] one dumb enough to help the bad guy
[50:19] almost cause the end of the world. But
[50:21] with this setup, it still lets the
[50:23] player go on epic quests where they get
[50:25] to be a protagonist and forever change
[50:27] the physical land in a significant way.
[50:30] Obviously, I haven't really seen WoW use
[50:32] this setup of accidentally helping out a
[50:33] bad guy in my playthrough, but the trick
[50:36] that it's using might be just as genius.
[50:38] Namely, World of Warcraft is refusing to
[50:41] treat me like I'm the main character of
[50:44] every story. I need to grind out some of
[50:47] the more boring kill a few dozen of this
[50:49] kind of mob type quests before I'm
[50:51] trusted to play a larger part in a more
[50:55] important quest line. And even then, I'm
[50:57] more of a supporting actor in most of
[50:59] these narratives. For example, starting
[51:01] off in Elwin Forest, I had a ton of
[51:03] quests I had to do that were just guards
[51:06] telling me to help them kill cobalts or
[51:08] defas bandits before I was ever trusted
[51:11] to do anything.
[51:12] >> I love this. Yes, this is so true. It's
[51:14] not just like hey you level one soldier
[51:17] we need you on the front lines to save
[51:19] the world like that's like it's like
[51:21] what I love this in WoW it's like all
[51:24] right yeah we have a small problem at
[51:25] the mines to the north can you help us
[51:27] kill these cobalts like they start you
[51:29] off really small cuz you are it's like
[51:31] it's great I love that you know things
[51:34] slightly more important this works for
[51:36] the logic of the game since these guards
[51:38] are telling all the adventurers like me
[51:40] to go and help push back these hostile
[51:43] mobs But since through the logic of the
[51:45] game, I'm special in that I've actually
[51:47] helped a significant amount, it makes
[51:49] sense that they would start trusting me
[51:51] with more responsibility, eventually so
[51:53] much so that I can help the people's
[51:55] militia of Westfall try and take down
[51:57] the Defias in Moonbrook. This still
[52:00] allows WoW to have these grand
[52:01] narratives with epic adventures and
[52:04] conspiracies and events going on all
[52:06] across the world while not breaking the
[52:08] illusion that there are thousands of
[52:10] other players experiencing them at the
[52:12] same time like me. And in that context,
[52:15] you know, these disappointments kind of
[52:17] make the game even better because they
[52:19] make the world feel all the more big.
[52:22] The wetlands quests and rescuing Kishin
[52:24] and even finding that dumb library book
[52:27] all reinforced that I'm just a small
[52:29] person in a big world where other
[52:31] factions and NPCs are experiencing their
[52:34] own narratives that I can typically only
[52:36] assist in as a small helper. Stockades
[52:39] being nothing more than a simple prison
[52:40] riot also reinforced that I'm still a
[52:43] random adventurer with no special
[52:45] status. When I showed up at the
[52:46] stockades, the warden thought I was just
[52:48] as likely to be an accomplice to the
[52:50] riot as much as I was some hero meant to
[52:53] solve everyone's problem. And as
[52:55] disappointing as it was to not meet the
[52:57] king at the end of the Defias quest
[52:59] line, that certainly made me feel like
[53:02] there was so much more going on in the
[53:04] world that I haven't even discovered. I
[53:06] wonder if this is another defining
[53:08] attribute of classic MMOs versus modern
[53:12] MMOs. The way I like to think about
[53:13] this, and I' I've talked about this a
[53:15] lot in the past, is they're almost two
[53:16] different genres at this point, you have
[53:18] MMOs, but then you have modern and
[53:20] classic designs. I feel like like as old
[53:23] school Runescape does this well and
[53:24] classic does this as well. I feel like
[53:26] some of the other like OG MMOs might as
[53:28] well, but a lot of the modern ones, no,
[53:30] like you're the hero, you're shoved
[53:32] right into the front lines and it's like
[53:34] you get like this full epic loot within
[53:36] like an hour of playing the game, and
[53:37] it's just like you're the best, you
[53:39] know? I I prefer the classic way for
[53:42] sure,
[53:43] >> expanding Azeroth in my mind and making
[53:46] me all the more excited to see what else
[53:48] is out there. I don't know, maybe this
[53:49] is all just coping from how
[53:51] disappointing the stockades was, but I
[53:53] genuinely think that any fantasy open
[53:56] world needs to keep the protagonist
[53:58] feeling small so the world can stay big.
[54:01] I mean, I've always assumed that's why
[54:02] J.R.R. Tolken made the protagonists in
[54:05] the Lord of the Rings hobbits, people
[54:07] who are literally smaller compared to
[54:09] almost everything else out in Middle
[54:11] Earth. WoW has done a really good job of
[54:13] keeping me humble in that same sort of
[54:16] way. Even though I'm nearly halfway to
[54:18] max level now, I've never been
[54:23] [clears throat] sorry told that I'm some
[54:25] hero here to save the alliance. I'm
[54:27] mostly a side character in other
[54:29] people's stories with the
[54:31] disappointments I feel coming from the
[54:33] fact that I just don't get the kind of
[54:35] resolution I might expect. But
[54:37] thankfully, the kind of exciting story
[54:39] with a satisfying resolution I'm after
[54:41] does still exist in the world, and I'm
[54:44] about to run into one right around the
[54:45] corner. Woo! Stitchy.
[54:49] Hello, Stitchy. [music]
[54:51] The next area where I was sent searching
[54:53] for a big quest was Duskwood. And
[54:55] frankly, I should have just started my
[54:57] search here. This zone is so good. One
[54:59] of the narratives you guys mentioned I
[55:01] should follow up on is the quest line
[55:03] that continues with the hermit
[55:04] Abberrombie. Back in episode 2, I'd been
[55:07] sent by Madamea to check on an old
[55:09] hermit living nearby the Raven Hill
[55:11] Cemetery. And upon meeting him, he
[55:13] seemed like a nice enough guy who asked
[55:15] me to run an errand or two since an old
[55:17] man such as himself wouldn't be able to
[55:19] brave all the threats roaming around.
[55:21] The first of those errands was finding
[55:22] the ghost hair thread, which we got with
[55:25] the help of Madame Ava from the nearby
[55:27] ghost Blind Mary. But it turns out that
[55:30] is not the only thing he needs done. On
[55:32] returning with the hair, the hermit then
[55:34] asked me to go and find some ghoul ribs,
[55:36] which is where we last left off. And
[55:38] although this may just look like another
[55:41] fetch quest that is no different than
[55:43] all the others I'd picked up, I was
[55:45] about to see that there was more to this
[55:47] quest line than one might expect. I made
[55:49] my way back out to the Raven Hill
[55:50] Cemetery in the pouring rain.
[55:52] >> I don't want to set him up for
[55:53] disappointment here, but Duskwood has a
[55:56] lot of the game's best quest lines. I
[55:58] think not all of them, but Duskwood is
[56:01] like I mean it's my favorite zone in the
[56:02] game. I think like I don't necessarily
[56:06] know if it's just going to get like
[56:07] better from here or like the same or
[56:08] worse or like sometime may maybe
[56:10] sometimes slightly better but like
[56:12] Duskwood is just so good you know
[56:15] >> and going around and slaying some ghouls
[56:17] to
[56:17] >> which by the way is why I prefer
[56:19] Alliance and Classic WoW cuz it has
[56:21] Duskwood and Westfall and Redidge and
[56:24] Elellwin anyway
[56:26] >> to collect their ribs and thankfully
[56:28] they are not dropped at the most
[56:29] annoying drop rate I've seen. Although,
[56:31] one thing that is annoying is that some
[56:33] of these ghouls when they die, they
[56:34] spawn these two tiny flesh eater things
[56:37] I have to kill, and I don't know how to
[56:39] select an enemy other than clicking on
[56:40] them, which can be tough to do because
[56:42] they're so small and sometimes they hide
[56:45] underneath other mobs. Thankfully, that
[56:47] annoyance only killed me once before I
[56:49] finished collecting the rest of the
[56:51] ribs, returning to the who then told me
[56:53] that all of this is for some effigy he's
[56:56] building. That sounds a little
[56:57] suspicious, but he's just a nice old
[56:59] guy. How much harm can he do?
[57:01] Abbercrombie then tells me a few weeks
[57:02] ago he was picking some herbs when a
[57:04] band of ogres attacked, forcing him to
[57:06] drop an important crate of tools he had
[57:08] on his person before fleeing. He asks me
[57:11] to go find the crate, and I'm happy to
[57:13] do so, as it should be found in one of
[57:15] the last few areas I haven't explored in
[57:17] Duskwood yet, this ogre encampment to
[57:20] the south. Although, I also don't know
[57:22] what this big mysterious center of the
[57:24] map is either. I should actually mention
[57:26] that whoever designed this region did a
[57:28] great job of laying out all the content.
[57:30] Each new quest line has unveiled some
[57:33] new part of the map for me, which has
[57:35] gradually painted a picture as to what's
[57:37] going on in this zone. But there's still
[57:39] this big mysterious void that I haven't
[57:42] had a reason to go explore yet. It's
[57:44] really fitting that the most spooky and
[57:47] cursed region of the game so far has
[57:49] this weird spooky centerpiece on the
[57:52] map. Anyway, I head south to the ogres
[57:54] and I'm kind of curious why ogres are
[57:56] here in Duskwood spending a bit of time
[57:58] exploring their encampment. Happy as it
[58:00] leads to finding some more mining notes
[58:03] I can grab. I need to be catching up on
[58:04] my mining a little bit. I do manage to
[58:06] find one crate that at first I think is
[58:08] what I'm looking for. But then I realize
[58:10] it's just a food crate that has some
[58:13] healing items inside. It's a little
[58:14] annoying that I'm not getting the quest
[58:16] item I thought I was after, but again, I
[58:18] love seeing these little secret drops
[58:20] hidden around the world that reward
[58:22] exploration. I keep exploring, picking
[58:24] up some more mining nodes until I see
[58:27] this entrance, which I assume is the
[58:28] place that Abberrombie's crate is in.
[58:30] After fighting my way through a couple
[58:32] ogres, I have to pause, slightly shocked
[58:34] at how good the atmosphere is here. The
[58:37] dark red of the flames, the bones
[58:39] hanging from the ceiling. Blizzard sure
[58:41] as hell know how to build incredible
[58:44] atmosphere, even when they're so limited
[58:46] to what a computer can do graphically.
[58:49] This was all back in 2004. How did this
[58:51] game COME OUT IN 2004? THAT JUST blows
[58:54] me away every single episode. As I'm
[58:56] searching for the crate inside the cave,
[58:57] I grab some more mining nodes in the
[58:59] meantime when a random player trades me
[59:02] some resources because again, the WoW
[59:04] community is the nicest in all of
[59:05] gaming. But after some more searching, I
[59:07] can't seem to find the crate. So, I
[59:09] assume that I missed it outside and head
[59:11] back out to look for it a second time.
[59:13] My second pass around the ogre in Canada
[59:15] Fields.
[59:16] >> It's like right on It's like right It's
[59:17] like right there, right?
[59:18] >> Absolutely nothing, though. So, I then
[59:20] head back inside the cave again, only to
[59:22] still not find the crate. I feel like a
[59:24] bit of an idiot here. I mean, there
[59:26] >> No, this is a hard one to find without
[59:27] Questy. This one's tough.
[59:29] >> That many crateike objects laying
[59:31] around, and I can't seem to figure out
[59:33] where it is. Part of me though does
[59:34] appreciate the fact it's not in some
[59:37] obvious location because I actually have
[59:39] to search through all the rubbish on the
[59:41] ground that makes me notice and even
[59:44] appreciate the detail that some
[59:46] environmental artist at Blizzard put
[59:48] into crafting this part of the map all
[59:50] those years ago. Finally, I eventually
[59:52] stumble on the crate that was just
[59:53] outside the entrance to the cave I kept
[59:56] running in and out of. It was so
[59:58] heartbreaking to see when I was watching
[59:59] this footage back and seeing myself pass
[1:00:01] by it over and over. After getting
[1:00:03] Abberroby's tools, I returned to the
[1:00:05] hermit delivering them, which seems to
[1:00:07] be the last big T.
[1:00:08] >> This was like what was kind of nice,
[1:00:09] too, though. Like, how many times do you
[1:00:11] remember people saying like, "Where's
[1:00:13] Man Craig's wife?" or like, "Where's the
[1:00:15] crate?" Like, people would talk in
[1:00:16] general chat and like maybe help each
[1:00:18] other out and or like on Thoughtbot or
[1:00:21] whatever, but it wasn't just like this
[1:00:23] obvious glowing massive thing to click
[1:00:26] on with an arrow that took you right to
[1:00:28] it. This and that. It's like you Yeah,
[1:00:30] you'd have to kill mobs for a while and
[1:00:32] talk to people. Imagine, you know,
[1:00:34] >> ask the hermit then seems very happy for
[1:00:37] some reason before giving me a note to
[1:00:39] go and take to the mayor of Darkshshire.
[1:00:41] I head back. Someone says it's a it's
[1:00:43] different with Man Creek's wife that
[1:00:45] wasn't about the quest.
[1:00:52] Wait people
[1:00:55] were trolling this whole time? I thought
[1:00:56] people were looking for Man Creek's wife
[1:00:58] for the quest. Wait, this was some meta
[1:01:00] joke that went over my head for this
[1:01:02] whole time. No, no, people were
[1:01:04] definitely asking about the quest. They
[1:01:06] weren't like it was always a meme,
[1:01:10] dude. I mean, it makes sense. I just
[1:01:12] never thought about it that way.
[1:01:15] There's no way, bro. To town to deliver
[1:01:18] the note. And as I've mentioned before,
[1:01:20] it's so cool that WoW lets you read
[1:01:23] messages that NPCs tell you to deliver
[1:01:25] to one another, learning more about the
[1:01:27] story and lore of what's going on. So,
[1:01:29] I'm pretty eager to open this one.
[1:01:31] >> That's that makes sense. Where's Man
[1:01:33] Creek's wife? Like, haha, kind of funny.
[1:01:35] Oh my god, I just never thought about it
[1:01:37] like that. Not once.
[1:01:38] >> Then I see the letters on the note
[1:01:41] flicker and dance across its surface,
[1:01:43] making it impossible to glean any
[1:01:45] information. I did not expect that. Talk
[1:01:48] about subverting expectations. Now I'm
[1:01:50] suddenly a little bit worried that maybe
[1:01:52] whatever Abbercrombie is up to isn't
[1:01:54] anything good. On showing the note to
[1:01:56] the mayor, he seems pretty confused as
[1:01:58] he's never heard of this person and
[1:02:00] certainly can't read whatever the notes
[1:02:02] about. So he tells me to take the note
[1:02:03] to the Darkshshire historian who
[1:02:05] translates it and tells me apparently
[1:02:08] Abbercrombie has done something
[1:02:10] unspeakable. Greetings, mayor of
[1:02:12] Darkshshire. I have grave news for your
[1:02:15] town. I fooled the bearer of this note
[1:02:17] into aiding me in my latest most dire
[1:02:21] creation, a fiend of flesh and bone and
[1:02:24] stone metal. As you read this, it's
[1:02:26] likely outside my humble dwelling,
[1:02:29] nashing its teeth and waiting for my
[1:02:31] word to go forth and slaughter. But
[1:02:33] you'll know soon enough the imbalmer.
[1:02:36] Okay. Oops. I take the letter back to
[1:02:39] the mayor and he promptly tells me that
[1:02:41] although I may have been motivated by
[1:02:43] kindness, I kind of just doomed the
[1:02:46] town. He then informs me the imbalmer is
[1:02:48] the name of a person told in local folk
[1:02:51] tales, apparently he was a kind
[1:02:53] alchemist until he was driven mad by the
[1:02:56] death of his wife Eliza. After
[1:02:58] attempting to restore her to life using
[1:03:00] dark magic, he placed his own heart
[1:03:03] inside his dead spouse, succeeding in
[1:03:05] bringing her back, but cursing her to be
[1:03:08] a zombie with a hunger for human flesh,
[1:03:11] forcing the imbalmer to keep her buried
[1:03:13] deep in the earth. Okay, another
[1:03:16] >> Wait, I've done this quest a million
[1:03:17] times. He puts his own heart in Whoa.
[1:03:21] Did you guys know that?
[1:03:24] I don't know if I actually knew that
[1:03:25] part. his own heart and his wow
[1:03:28] >> pretty metal story here in Duskwood. I'm
[1:03:30] then told that the imbalmer's heart is
[1:03:32] the source of his power and if I can
[1:03:34] retrieve it from his dead wife while
[1:03:36] bringing it to the mayor, we might be
[1:03:38] able to save the town. But as all that's
[1:03:40] going on, some scout enters the room
[1:03:42] telling us that a terrifying thing is
[1:03:45] headed this way with the mayor telling
[1:03:47] the man to go and prepare the night
[1:03:49] watch. I quickly start sprinting down
[1:03:51] the road towards the imbalmer's place to
[1:03:53] find his heart. And as I run, the scout
[1:03:55] sprints ahead of me, yelling, "Beware! A
[1:03:58] threat lurks in the wild." As I come to
[1:04:00] the fork in the road near the cemetery,
[1:04:02] that's where I see a scene starting to
[1:04:05] unfold. The usual quest givers here are
[1:04:07] banding together in the center of the
[1:04:09] highway, preparing for whatever threat
[1:04:12] comes lumbering down in the distance.
[1:04:14] And that's when I see the abomination
[1:04:16] from Warcraft 3 stitches. Oh god, I just
[1:04:20] saw his corpse at the end of last
[1:04:22] episode, not knowing where he came from
[1:04:25] or what he was doing. I certainly didn't
[1:04:27] know I was the one that caused the town
[1:04:29] his wrath. I pause and prepare to fight
[1:04:31] alongside the night watch. He's a level
[1:04:33] 35 elite, but with five of us here, we
[1:04:36] should be able to take him down, right?
[1:04:38] Nope. He goes off and just starts
[1:04:40] threehitting each one of these poor
[1:04:41] guards, killing them one after another,
[1:04:44] which scares me from running in to tank
[1:04:46] him until a few are already dead. By the
[1:04:48] time I jump in, I realize I can't take
[1:04:50] him down myself, not even with the help
[1:04:52] of everyone still alive. And in fact,
[1:04:55] I'm about to die. That's when I try to
[1:04:57] run away. And my Runescape player brain
[1:04:59] kicks in, trying to find a safe spot
[1:05:00] behind this fence just to stall as long
[1:05:03] as possible. But that's when
[1:05:07] >> a much higher level player comes to my
[1:05:10] rescue, seeing the pathetic scene from
[1:05:13] down the road. And thank goodness that
[1:05:14] they are a very talented hunter who can
[1:05:17] actually help subdue the abomination.
[1:05:19] This highle hunter Llin and her pet cat
[1:05:22] help me finish off stitches once again
[1:05:24] returning him to a lifeless corpse
[1:05:26] saving the town. Like we we have this
[1:05:29] discussion a lot where like modern MMOs
[1:05:31] do this thing and and retail WoW's like
[1:05:34] this and some other ones are too where
[1:05:36] like everyone levels with the world so
[1:05:39] everyone's scaled kind of like the
[1:05:42] sameish and you can group across
[1:05:44] different levels and do the same
[1:05:46] instances together and like the idea is
[1:05:48] okay the player is in charge of where
[1:05:51] they can go and the player can group
[1:05:53] with people despite the levels and it
[1:05:55] scales everyone so you can play with
[1:05:56] your friends easier.
[1:05:58] That's the concept. And that's true, I
[1:06:00] guess. But what sucks is you don't have
[1:06:02] moments like this where someone who's a
[1:06:04] higher level than you that's stronger
[1:06:05] than you and it can come in and save you
[1:06:09] or not or just run by you and you just
[1:06:11] seeing like that power of like, holy
[1:06:14] crap, I want to get there. And when
[1:06:16] everyone just scales and everything, you
[1:06:18] don't have this moment where like, wait,
[1:06:20] I'm the strong guy. I can then go help
[1:06:23] and kill things that were hard for me a
[1:06:25] few weeks ago. Like that's so critical
[1:06:27] to an MMO. Like there's some decisions.
[1:06:30] It's like OH
[1:06:33] I it's like I I don't like the scaling
[1:06:35] in any MMO, man. So bad. It's so bad.
[1:06:38] Yeah, it comes with the pros, but it's
[1:06:40] so bad. Thank you so much, Lerlin, for
[1:06:42] saving my sorry ass. This was such a
[1:06:44] cool moment. Most of the times when I
[1:06:46] play MMOs in the past, any kind of boss
[1:06:48] in a quest like this is always fought in
[1:06:50] an instance rather than out in the open
[1:06:53] world. Having the big villain of this
[1:06:55] quest line be something that's actually
[1:06:57] roaming around the world among everyone
[1:07:00] else not only makes it all the more
[1:07:02] terrifying when I see him slaughter
[1:07:05] regular questgiving NPCs, but it also
[1:07:07] makes him feel all the more real since
[1:07:09] he's something every player in the world
[1:07:12] can see and has to deal with. It
[1:07:14] genuinely feels like I really did mess
[1:07:16] everything up and almost caused the end
[1:07:17] of Darkshshire. Also, I have to love the
[1:07:20] throwback that Stitches is just an
[1:07:21] abomination from Warcraft 3. I beam with
[1:07:24] joy every time I see any kind of
[1:07:26] reference to that game. But with
[1:07:27] Stitches dead, I head back out to the
[1:07:29] hermit's shack, finding the grave of his
[1:07:31] wife lying behind it. I read the
[1:07:33] gravestone before doing anything else,
[1:07:35] which gives me a nice reminder of the
[1:07:37] motivations that kicked off all this
[1:07:39] chaos. I've always found stories to be
[1:07:41] boring if a villain is just some random
[1:07:44] guy that wants to destroy the world
[1:07:46] because he's evil or whatever. It's
[1:07:48] always so much cooler when there is a
[1:07:50] real relatable motivation behind an
[1:07:52] antagonist. And losing a loved one is
[1:07:54] something I can certainly empathize
[1:07:56] with. I dig up the hermit's wife who
[1:07:58] tries to eat me and apparently succeeds
[1:08:01] as I died not realizing I need some help
[1:08:04] to do this quest. She is a pretty tough
[1:08:06] elite herself. But after reviving and
[1:08:08] getting a couple strangers in region
[1:08:09] chat to come around, I manage to slay
[1:08:12] Eliza and grab Abberrombiey's heart from
[1:08:15] her chest cavity. I take his heart back
[1:08:17] to the mayor.
[1:08:18] >> That's also a cool thing of classic is
[1:08:20] just like
[1:08:22] assuming you're not like minmaxing world
[1:08:24] buffs like using cheesy strategies like
[1:08:27] standing on the roof and what like this
[1:08:29] and that. Assuming you're just like
[1:08:30] playing normally and you're like a
[1:08:31] you're underleveled or like the
[1:08:33] appropriate level, no world buffs and
[1:08:34] you're just kind of whatever. Like you
[1:08:36] have to talk to other people and be
[1:08:38] like, "Hey, is anyone else on this quest
[1:08:39] or can anyone help me?" And like you
[1:08:41] have to group and like it's such a good
[1:08:43] feeling, right? who thanks me for saving
[1:08:44] the town, assuring my name will be
[1:08:47] written in their history books and
[1:08:49] rewarding me with a pretty awesome
[1:08:51] shield, the crest of Darkshshire. And
[1:08:53] you know what? This story, it was great.
[1:08:56] No disappointment whatsoever. It was
[1:08:58] amazing from start to finish. You know,
[1:09:00] I was just talking earlier about how
[1:09:02] cool it is that Runescape keeps the
[1:09:04] logic of an MMO by starting off quests
[1:09:06] with hless adventurers accidentally
[1:09:08] helping out villains. I had no idea I
[1:09:11] WAS ABOUT TO RUN INTO the exact same
[1:09:12] thing. And it works just as well here.
[1:09:15] After all, it wouldn't make sense if I
[1:09:17] just came into this game and had some
[1:09:19] random NPC giving me a quest saying,
[1:09:21] "Help. You're the only one that can save
[1:09:22] us from the imbalmer attacking our
[1:09:24] town." But it does make so much sense in
[1:09:26] a world filled with random adventurers
[1:09:29] running around. that one idiot would be
[1:09:31] gullible enough to accidentally do a
[1:09:33] quest, helping out the imbalmer that
[1:09:36] almost levels all of Darkshshire with
[1:09:38] the added awesome flavor that it takes
[1:09:41] actual groups of other. Unironically, in
[1:09:44] hardcore, someone could accidentally do
[1:09:47] the quest that helps the Impalmer summon
[1:09:49] stitches and then stitches then kills
[1:09:52] someone else. So, you're effectively
[1:09:54] like killing other players hardcore
[1:09:56] characters by doing this quest without
[1:09:58] even knowing it.
[1:09:59] players to set everything right. One of
[1:10:01] the more fascinating things about this
[1:10:03] quest line, though, is that I might have
[1:10:05] actually appreciated everything all the
[1:10:07] more, specifically because I was coming
[1:10:10] to this quest after I experienced all
[1:10:12] those disappointments leading up to it.
[1:10:14] I mean, I was just going through so many
[1:10:16] simple quest lines to kill a certain
[1:10:18] number of mobs or collect certain items
[1:10:21] or deliver this message. So, it didn't
[1:10:23] feel like anything was a miss as I was
[1:10:25] going and doing the exact same tasks
[1:10:27] just for another NPC. I actually didn't
[1:10:30] pick up that anything suspicious was
[1:10:31] going on until I was already a few steps
[1:10:33] in. I assumed I was just helping a weird
[1:10:36] old guy that Madameva was worried about.
[1:10:38] Actually, why did she send me to
[1:10:39] Abbercrombie anyway? She was the one
[1:10:41] that wanted me to check up on him in the
[1:10:43] first place. This is all her fault. One
[1:10:44] of the things this quest reminded me of
[1:10:46] more than any other, though, is how nice
[1:10:48] it feels when you have delayed
[1:10:50] gratification in a game. I don't know if
[1:10:52] it's just developers not trusting
[1:10:54] players patience nowadays or what, but
[1:10:56] it feels like so many online games today
[1:11:00] just throw you immediately into high
[1:11:02] stakes action. Well, I I think it's
[1:11:04] because like
[1:11:07] like the the gaming audience these days,
[1:11:09] like the kids these days, like the
[1:11:11] masses these days kind of do want to get
[1:11:13] thrown into the action. I think it's us
[1:11:15] like I don't know how old Chay is,
[1:11:16] probably in his 30s, you know, he has
[1:11:18] kids and stuff. like all of us in our
[1:11:20] 30s that like grew up playing this
[1:11:21] stuff. It's like yeah, no, we kind of
[1:11:22] want that like slow delayed
[1:11:24] gratification, but I can see why
[1:11:26] developers don't do it cuz you're like
[1:11:27] catering to like bunch of boomers and
[1:11:30] never let off the gas pedal. Everything
[1:11:32] has to hit the ground running.
[1:11:33] Everything has to be instantaneous. At
[1:11:36] least in the world of online games,
[1:11:38] people seem to come in with this
[1:11:40] expectation that they are experiencing
[1:11:42] the best and most intense possible
[1:11:44] gameplay right from the get- go, no
[1:11:46] questions asked. But, I don't know. I
[1:11:48] don't think that's as fun, at least not
[1:11:50] after a while. A story can't be non-stop
[1:11:53] action. You need to have slower moments
[1:11:55] to appreciate stillness, sit with
[1:11:57] events, and let a narrative breathe.
[1:11:59] Even in multiplayer games that have no
[1:12:01] story, you really should have moments of
[1:12:03] downtime before the exciting
[1:12:05] gamedefining action occurs. It's because
[1:12:08] of those smaller moments of buildup that
[1:12:10] the big exciting plays feel all the more
[1:12:13] big and exciting. And that's certainly
[1:12:14] true in MMOs. The excitement that comes
[1:12:17] from getting a rare drop or
[1:12:18] accomplishing a tough achievement or
[1:12:20] even doing something as simple as
[1:12:21] leveling up that only feels good because
[1:12:24] of all the hard work you had to put into
[1:12:26] it. If a game is nothing but an endless
[1:12:28] stream of shiny rewards given to you one
[1:12:30] after another, then no reward means
[1:12:32] anything. You got to let me breathe
[1:12:34] BEFORE YOU THROW ANOTHER POP-UP my way.
[1:12:36] But yeah, Abberro's quest line, it was
[1:12:38] absolutely incredible. Somehow Duskwood
[1:12:40] now has three of my favorite quests in
[1:12:43] this game.
[1:12:44] so good at making spooky regions.
[1:12:46] Trustar was also my favorite zone in
[1:12:48] retail, too. They have a real knack for
[1:12:50] this. But, you know, honestly, of all
[1:12:52] the things I've talked about in this
[1:12:53] video so far, one thing that's really
[1:12:56] surprised me the most about classic WoW
[1:12:58] in my playthrough is how the game feels
[1:13:00] like it's getting denser the longer I
[1:13:03] play. Normally, MMOs don't do that.
[1:13:05] Normally, MMOs either have content
[1:13:07] that's frontloaded at the beginning or
[1:13:09] backloaded at the end, or maybe both.
[1:13:11] Developers obviously want to have a very
[1:13:13] curated introductory experience, putting
[1:13:16] their best foot forward for new players
[1:13:18] in the early levels to actually sell the
[1:13:20] prospect of players playing their game
[1:13:22] for a few thousand hours. So, it makes
[1:13:24] sense there would be tons of well-made
[1:13:26] content placed right at the start, but
[1:13:28] you also have to make sure you're
[1:13:29] constantly adding all kinds of content
[1:13:32] to the end game for the sweaty players
[1:13:34] that max out their characters too fast
[1:13:36] and then constantly demand new
[1:13:38] challenges and items to grind for. So
[1:13:40] that's why it makes sense there would
[1:13:42] also be tons of well-made content in the
[1:13:44] end. But that means for most MMOs, if
[1:13:46] there's ever a weak point, it's the mid
[1:13:48] game where players are stuck between
[1:13:50] those two. And that's why it's so
[1:13:51] surprising to me that WoW is getting
[1:13:53] denser the more I'm entering the mid
[1:13:55] game. I am [snorts] okay. I'm actually
[1:13:58] this this will be interesting to see
[1:13:59] where it goes. So Dusk, he doesn't know
[1:14:01] this, but Duskwood's early game, but
[1:14:04] it's kind of where early game starts to
[1:14:05] end. And in my opinion, the Elwin,
[1:14:09] Westfall, Red Ridge, Duskwood, even the
[1:14:12] like Stranglethorn is like the best, but
[1:14:15] the midway is like really like we know
[1:14:17] like 44, 45.
[1:14:19] It does get slow there. It does like,
[1:14:22] you know, it just it just does. I'm
[1:14:24] curious how if GB makes it that far, how
[1:14:27] he's going to feel at like level 45 cuz
[1:14:29] it does get slow. It's like hours and
[1:14:31] hours and hours and you level up and you
[1:14:33] get kind of like nothing.
[1:14:36] And it's like there wasn't any like
[1:14:37] crazy epic quest either. So I I I'm
[1:14:40] curious how he's going to feel those
[1:14:41] like mid-40s, you know, once you get
[1:14:43] closer to 60, it's exciting, too, I
[1:14:45] think. And like the early game is
[1:14:46] amazing, but the mid game in the 40 like
[1:14:48] Yeah, I'm curious how he's going to
[1:14:49] feel. You know, seeing more noteworthy
[1:14:51] stories than ever. As I continue
[1:14:53] playing, I'm getting more areas to
[1:14:55] explore with more secrets hanging around
[1:14:57] in each one of them. I've got a quest
[1:14:59] log that's never empty. I have tons of
[1:15:01] new regions I'm about to step into. I
[1:15:03] also just found PvP and tried to queue
[1:15:05] up for my first ever battlegrounds, even
[1:15:07] though the queue never popped. That's
[1:15:09] another thing I can't wait to try. And
[1:15:11] on top of all of that, by now, the
[1:15:13] game's given me so many abilities and
[1:15:15] gear options. I bet I could spend over
[1:15:17] an hour just trying to fiddle with how
[1:15:19] to best set up my ability bar. It's
[1:15:21] incredible how much stuff there is in
[1:15:23] this game, and how I'm never running out
[1:15:25] of things to do, even as I finally start
[1:15:27] to wrap up the starting zones that I
[1:15:29] first came across. And I'm still
[1:15:31] unlocking more. While I was wrapping up
[1:15:32] the Abbercrombie quest line, a guild
[1:15:34] mate messaged me saying they noticed I
[1:15:36] hit level 30 and hinting that I should
[1:15:38] really do the whirlwind axe quest,
[1:15:40] whatever that is, I realized that's a
[1:15:42] class quest. I haven't done one of those
[1:15:43] in a while. And now I'm pumped as hell
[1:15:45] to see where that will take me. Maybe
[1:15:47] it'll take me to Daroshshire so I can
[1:15:49] actually get back to doing what I want
[1:15:51] to be doing more than anything else
[1:15:52] right now. But I'll save all that for
[1:15:54] next.
[1:15:54] >> I wonder if this guildy is like an
[1:15:57] actual guildy or just like a backseat.
[1:16:01] Cuz like if it's just a backseater, it's
[1:16:03] kind of annoying. Like you reach 30, we
[1:16:06] need like now now go do this. Like I
[1:16:09] almost just want to see where he goes
[1:16:10] himself. Or if it was just actually a
[1:16:12] guilty just being like like that, then
[1:16:15] it's kind of wholesome. But if it's a
[1:16:17] backseater like knowing that it's GB
[1:16:19] telling him what to do next, it's like
[1:16:20] no, we want to like just just let him
[1:16:22] like do his thing, you know? Uh it was
[1:16:25] definitely a backseater. Yeah, probably
[1:16:26] a backseater. But yeah, guys, like, let
[1:16:28] guys, it's so fun watching Gbeay play.
[1:16:31] Let's just let him play. You know what I
[1:16:33] mean? Just let him play.
[1:16:35] >> Wind axe pump doing what I want to get
[1:16:37] to the end of this one. If you enjoyed
[1:16:39] watching, please go ahead and subscribe
[1:16:41] so you can stay in the loop for when the
[1:16:42] next video series comes out. A big shout
[1:16:44] out once again to War Thunder for
[1:16:46] sponsoring today's episode. Don't forget
[1:16:48] to play for free on PC, PlayStation,
[1:16:50] Xbox, or mobile using my links in the
[1:16:53] pinned comment or video
[1:16:54] >> because because yeah, like it's it's a
[1:16:56] fundamentally different experience. Like
[1:16:58] say say someone carries him through the
[1:17:00] whirlwind quest and then gives him a
[1:17:03] fiery enchant. Now your your your
[1:17:05] experience as a first time playthrough
[1:17:08] is completely changed. It's completely
[1:17:10] different. Now you have an item that can
[1:17:12] oneshot anything. Like the the whole
[1:17:14] like my character feels weak and the
[1:17:16] world is just completely ruined. Like
[1:17:18] you know as a 10th character, cool. Like
[1:17:20] have fun like do that. But as a first
[1:17:21] time playthrough, it's like
[1:17:24] it's just it'll just you know
[1:17:26] description down below and claim that
[1:17:28] massive bonus pack for multiple premium
[1:17:31] vehicles, in-game currency, and more
[1:17:33] before it's all gone. And shout out once
[1:17:35] again to all channel members for
[1:17:37] supporting me on this series. Not only
[1:17:38] had I not expected WoW to be so good,
[1:17:41] but I did not expect its community would
[1:17:43] be so kind and supportive. I have got
[1:17:45] some channel member specific things
[1:17:47] coming for you guys right around the
[1:17:48] corner. So stay tuned for that. And with
[1:17:50] all that being said, I will see you all
[1:17:52] in the next episode. But until then,
[1:17:54] thank you very much for watching. Good
[1:17:56] luck in solo Q and have a wonderful day,
[1:17:59] guys. There's going to be another
[1:18:00] episode. WGB. There we go, guys. I This
[1:18:05] video came out Friday. I knew like I was
[1:18:07] so excited to watch it, but I was like,
[1:18:08] "Guys, like we're going to have to wait
[1:18:09] for Monday cuz it's going to be like a
[1:18:10] it's like an hour long video like with
[1:18:12] how much I yap. It's going to be like a
[1:18:13] 2-hour long react, but like holy crap.
[1:18:16] I'm I'm loving this, man. I'm loving the
[1:18:17] series." Um, if you guys haven't checked
[1:18:20] out GB99, he's he's doing like a WOW
[1:18:22] series and his I don't know if it's like
[1:18:24] a playlist. He'll probably make it into
[1:18:27] a playlist at some point, right? But his
[1:18:29] his just his last like couple uploads,
[1:18:32] Classic Wow, I tried Classic Wow with no
[1:18:33] Nostalgia was the first one, I think.
[1:18:35] And then he tried retail, too. Um, but
[1:18:37] man, it's just so good. So darn good.
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