New Player Compares WoW Classic vs Retail
51sA fresh perspective without nostalgia sparks debate among WoW fans about which version is better.
▶ Play Clip[00:00] New player reviews WoW classic versus
[00:03] WoW retail with no nostalgia.
[00:06] This is the type of perspective that
[00:08] we're looking for here. Okay. Has anyone
[00:10] seen this video? Can we vouch for this?
[00:12] This looks like a very solid
[00:14] perspective. It is a longer video, so I
[00:15] put it off. It's a two week old video
[00:17] now. I put it off for a minute. Um,
[00:20] never seen it. Interesting. I watched it
[00:22] the other day. It's great. Okay, we have
[00:23] multiple vouchers in the chat. Cool. I
[00:26] love watching new players come into WoW
[00:29] and compare them with nostalgia because
[00:32] from my perspective, classic WoW has so
[00:35] much going for it, but part of me thinks
[00:38] I'm just blind to my own nostalgia in a
[00:40] sense. Um, when I hear other people who
[00:44] have never played both give a
[00:46] comparison, it's like it's like candy to
[00:49] my ears. Does that even make any sense?
[00:51] It's like, "Oh, okay. Yes, this is it
[00:54] like reconfirms what I know." Or some
[00:56] people um might like retail better, and
[00:59] I like to hear the perspective of what
[01:02] they like specifically. Anyway, haven't
[01:04] seen it yet. I'm not sure if she likes
[01:06] retail or classic better, but anyway,
[01:08] let's take a look.
[01:09] >> I have completely avoided World of
[01:11] Warcraft. I have no specific nostalgia
[01:14] for it either. I haven't played any of
[01:16] the Warcraft games before and I can only
[01:19] just vaguely remember my sibling playing
[01:21] Warcraft 3 when we were growing up. It
[01:24] was never about a lack of interest
[01:26] actually much to the contrary. It was
[01:28] just one of those things that just never
[01:31] happened for no reason in particular
[01:33] really. And then as the years just kept
[01:36] passing by and I still hadn't played it,
[01:38] I kind of started to make this weird
[01:42] plan where I would just actively choose
[01:45] to avoid everything about it. I didn't
[01:47] watch trailers. I wouldn't listen to the
[01:49] music. I wouldn't even look at
[01:50] promotional artwork at that point so
[01:52] that I could eventually when the time
[01:55] was right finally have my satisfying
[01:58] experience of playing it the right way
[02:00] with fresh eyes.
[02:03] around two decades in the
[02:04] >> that's kind of how I was with
[02:07] every other game besides World of
[02:09] Warcraft. And it wasn't a deliberate
[02:11] choice. It was because I was so addicted
[02:14] to World of Warcraft that I didn't play
[02:16] any other game for two decades.
[02:19] And then I popped my head out like last
[02:21] year, the year before, a couple years
[02:23] ago, and I was like, "Oh, wow. There's
[02:24] actually other games out there that are
[02:26] pretty good." But like I've been playing
[02:28] WoW the whole time, and I haven't even
[02:29] looked at any other game for a second.
[02:31] You know what I'm saying?
[02:32] >> Making today is that day. So, in the
[02:35] little experience that I do have, I
[02:38] vaguely remember hearing the terms
[02:40] classic and retail being thrown around
[02:43] in conversation. And I always assumed
[02:46] that classic was referring to the
[02:48] beginning of the game prior to all the
[02:50] DLCs and updates and all that fun stuff.
[02:53] And then retail was in reference to the
[02:55] more modern expansions and graphical
[02:57] updates and whatnot. While I was not
[02:59] entirely wrong, what I failed to realize
[03:02] was that during all this time that had
[03:04] passed, like more than 20 years at this
[03:07] point, retail and classic had virtually
[03:09] become two different games. And I would
[03:12] have
[03:12] >> Dude, I just got to go back to that.
[03:14] >> Retail and Classic had
[03:16] >> Dude, like
[03:18] Blizzard, if you're in there, man, look,
[03:21] I like retail in certain ways. I do. But
[03:25] can we all agree this needs to be just
[03:28] completely redone to look more like
[03:31] this? And then you can give it you can
[03:32] boost the graphics for sure, but like
[03:35] what
[03:41] virtually become two different games and
[03:44] I would have to experience them
[03:46] separately. And this effectively
[03:47] crumbled my entire image of my perfect
[03:51] WoW gaming experience that I had been
[03:53] idealizing for so long. So I reframed my
[03:56] entire objective because I don't have
[03:59] any experience or preconceived ideas
[04:02] about it. I realized that this would be
[04:04] a great opportunity to take a look at
[04:07] what people fell in love with at this
[04:09] game's birth and then what it evolved
[04:12] into that kept them playing to try and
[04:14] get a somewhat comprehensive
[04:17] understanding on what made and continues
[04:20] to make World of Warcraft the MMO of all
[04:24] time. So, I have a theory, and I might
[04:27] be completely wrong, that a lot of the
[04:29] people that are playing retail today,
[04:32] not everyone, but a large majority of
[04:34] them fell in love with the game when it
[04:39] was a classic, right? Like when it when
[04:41] it like during Wrath, maybe during MOP,
[04:44] during TBC, during classic WoW itself.
[04:46] Um, they fell in love then and now they
[04:49] play it because they have a guild, a
[04:51] community, friends. It's just what they
[04:53] do. it's familiar and you know maybe
[04:55] they're like they're like I don't want
[04:56] to just replay Classic. I've done that.
[04:58] So they kind of like fell in love with
[05:00] the game and now they just kind of play.
[05:03] I have a theory that that's the large
[05:04] majority of people. I could be wrong. Um
[05:08] obviously there's people like new
[05:09] players too, but you don't hear about it
[05:11] as often like, "Oh yeah, I'm a brand new
[05:12] player." You know, of course it happens,
[05:14] but it's like, "Oh, a brand new player
[05:16] and I've been hooked for like the last
[05:17] few years or whatever." It's usually, it
[05:19] seems like it's the these everyone's
[05:21] been playing for seven years or 10 years
[05:22] and it's just these same people kind of
[05:24] continuing to play. Feels like that for
[05:26] for the most part. That's my theory.
[05:28] >> This video is a bit of a spiritual
[05:30] successor to a previous video of mine,
[05:33] what the kids who didn't have WoW played
[05:35] instead, where I talked about my
[05:37] childhood MMO, Shia, and the lasting
[05:40] impact it left on me. I've seen
[05:41] firsthand just
[05:42] >> Wait, what MMO was that? Shia,
[05:44] >> how fondly Warcraft is remembered by its
[05:46] fans. And while I haven't experienced
[05:49] this myself, what I do know is just how
[05:52] emotionally significant an amazing
[05:54] childhood game can be on someone. So
[05:57] today I plan to spend about two and a
[06:00] half hours with both classic and retail,
[06:02] which I think seems like an ample amount
[06:05] of time together.
[06:05] >> Wait, wait, how many hours? with both
[06:07] classic and retail, which I think spend
[06:10] about two and a half hours with.
[06:14] >> We're gonna spend two hours playing two
[06:17] hours. All right. You're in classic, you
[06:21] get to like level eight. On retail,
[06:23] you're going to like you'll probably
[06:24] like hit max level. Yeah. On retail, you
[06:28] probably hit max level in some dungeons.
[06:29] with both classic and retail, which I
[06:32] think seems like an ample amount of time
[06:34] to get through the beginning portion of
[06:36] a game and take a look at them with zero
[06:39] nostalgia or experience.
[06:41] >> You know, it actually is kind of good in
[06:42] a way too, though, because so if you put
[06:44] a constraint on something, what can I
[06:47] experience as a blind new player in two
[06:49] and a half hours on the classic version
[06:52] and on the retail? It actually is kind
[06:54] of cool as an experiment. What can I
[06:56] experience in a finite block of time?
[06:59] I'm interested. I'm interested
[07:01] >> and share my thoughts and comparisons I
[07:03] made between the two at the end of it
[07:04] all. Okay,
[07:05] >> so we're going to be starting off this
[07:06] journey first with retail. At the time
[07:09] of making this, the Midnight expansion
[07:12] had just dropped and I was really
[07:14] feeling the collective hype and I really
[07:16] hope that there would be some kind of
[07:18] active player base online that we could
[07:19] engage with in response to this. The
[07:22] first step in any game before you get
[07:23] started is of course character creation.
[07:26] And if you're familiar with my channel,
[07:28] you'll know I take my character
[07:30] customization pretty seriously. Okay, so
[07:33] we have the alliance over here. And the
[07:34] >> if she likes character customization,
[07:36] then retail I mean has way more of that.
[07:39] So I guess that that's going to be a pro
[07:41] there.
[07:41] >> Horde over here. The noble race of the
[07:43] alliance are bound together by proud
[07:45] traditions of nobility, honor, faith,
[07:47] justice, and sacrifice. The many
[07:49] different alliance peoples all
[07:50] contribute their technical, arcane, and
[07:52] spiritual wisdom towards the goal of a
[07:53] peaceful and just world. I am not going
[07:55] to be able to choose a race. This is
[07:57] going to be really hard. Okay. The proud
[07:59] nations of the horde are loosely joined
[08:00] in an alliance. Big choice here
[08:03] convenience against a hostile world that
[08:05] would see them destroyed. So, I guess
[08:06] it's like a situation
[08:08] against my enemy. We have human, the
[08:11] noble humans of Stormwind, the dwarves,
[08:14] night elves,
[08:16] the gnomes,
[08:18] the dry
[08:20] >> I say.
[08:23] >> Oh, that's pretty cool. The the Dra fled
[08:26] from demonic corruption now lend their
[08:28] might to defend Azeroth. H Morgan and
[08:32] the Pandarin.
[08:33] Interesting. That's a cool background.
[08:35] The orcs,
[08:38] the undead,
[08:40] pretty cool. The torin
[08:42] troll. I like her protruding bottom
[08:46] fangs. That's awesome. Basically half my
[08:49] time here, which no joke already took me
[08:51] over 20 minutes was spent just
[08:53] >> Yeah. 20. If you're going to play for 2
[08:55] hours, 20 minutes on the character
[08:56] creation. I mean, it is a big choice.
[08:58] Alliance, horde, class. I very big
[09:01] choices here. deciding which race and
[09:03] job to choose. I feel like this is an
[09:06] important decision. You know, after you
[09:08] pick these things, you're kind of stuck
[09:09] with them forever, unless there's like
[09:12] an overpriced option to pay for the
[09:14] privilege to change your mind. Okay, so
[09:16] I think I'm between Night Elra.
[09:20] Draani Draani Drai. That's what I say.
[09:25] Drai
[09:26] >> I'm so bad with names. I don't know
[09:27] anything.
[09:32] Why are these Why these like are like
[09:34] bugged? Look, they don't have like a
[09:35] frame around them. Am I trolling? I'm
[09:38] not trolling, right? There's there
[09:39] should be like a They're like bugged.
[09:42] >> Well, I want to see what they look like
[09:43] customized. I think for now, I'm just
[09:45] going to go with the the Drai. Let's
[09:48] take a look at the classes now. Man, I
[09:50] don't know what decision to make. Um
[09:52] MMOs are not a good game for people with
[09:55] decision paralysis. Jeez. All right.
[09:57] >> I spent like two hours on character
[09:58] creation. Oh my god, the the Drai after
[10:02] all. And I think we're going to go with
[10:03] Hunter because I'm kind of intrigued by
[10:05] the idea of having your a pet that deals
[10:09] damage.
[10:10] >> And I like that they have a gun as
[10:12] compared to everybody else that has a
[10:14] bow and arrow. So I think we're going to
[10:16] go with the the dry after all. Okay, the
[10:19] tedious part. You thought that me
[10:21] selecting my race took a long time. The
[10:24] actual character customization is going
[10:26] to go crazy. Okay, unbeknownst to me,
[10:28] the UI here was like completely bugged
[10:31] out and not displaying properly, which
[10:34] in hindsight was probably due to the
[10:36] recent expansion without it being
[10:38] patched yet. And unfortunately, this
[10:41] would not be the last of the minorly
[10:44] infuriating and inconveniencing bugs
[10:46] that I would experience in my time with
[10:48] retail today. After tediously combing
[10:51] through all the available customization
[10:53] options on my favorite races, I decided
[10:55] to go ahead with a Draani hunter and we
[10:58] finally embarked on our journey.
[11:00] >> Here we go. You are soldier of the Noble
[11:03] Alliance, a coalition of kingdoms
[11:06] upholding the ideals of valor and
[11:09] justice across Azeroth.
[11:12] Your commanders have learned that an
[11:14] expedition I haven't made a new wild
[11:16] character and experiences shipwrecked on
[11:18] a deserted I know how long man
[11:20] >> as a bold
[11:20] >> I've never done it actually.
[11:22] >> You have joined a rescue mission led by
[11:25] the dragons Rathon and Calagos and to
[11:28] Okay, I'm an A and D to turn my
[11:30] character kind of person. A and D move
[11:32] your character. That's so strange. I'm
[11:35] I'm Oh,
[11:38] I am the guys. Just type modern or
[11:41] legacy. I'm legacy all the way, baby. A
[11:44] and D to turn. That's how it's always
[11:46] been in WoW. That's how I'm always going
[11:48] to play. All right. The modern A and D
[11:50] to move. Like what do we play in
[11:51] Counterstrike? Like, brother. Legacy.
[11:55] Legacy.
[11:57] Legacy. I've never I've never I don't
[12:00] have any experience with that. Why is
[12:01] that the default? That's interesting.
[12:03] Oh, I see. I see. I see. Okay, I'm going
[12:06] to Yeah. Okay. I'll stay with that,
[12:08] actually. Good thing Good thing I tried
[12:10] it out. I thought it would just
[12:10] disappear when I selected it.
[12:12] >> I was just saying I was giving her props
[12:14] for not going modern. Never mind. Okay.
[12:18] Ya. Proud. Jamie. Jana. Ya. I I could I
[12:24] don't know if this is like an English
[12:25] speaker problem or if I'm just stupid,
[12:27] but I can think of like four ways to say
[12:30] one name if I've never heard it spoken
[12:33] before. I don't know if that's just a me
[12:34] thing. I I don't know. We're going to go
[12:36] with J. Jana. That's probably the the
[12:39] the most likely
[12:42] solution answer to that to that problem.
[12:44] >> Okay.
[12:45] >> Good. Wow. Next. That was so much fun.
[12:47] >> Wait, it's raining. The skies were
[12:50] supposed to be clear.
[12:52] >> Uh-oh. Her outfit is really cool.
[12:56] >> Oh, I really appreciate
[12:56] >> outfit maxing. There we go. Shane, look
[12:58] at that.
[12:58] >> Look at that.
[13:01] >> That's awesome. She's got like a layered
[13:03] corset with a belt on top.
[13:05] >> I mean, Shane is pretty sick. Sh.
[13:08] >> That looks awesome. I really like that.
[13:09] Good. Looks like you've kept up with
[13:11] your hunter training during our voyage.
[13:12] I'm concerned about the sun turned
[13:13] weather. Spar with private coal while I
[13:15] investigate this. Yes, little weakling
[13:17] underling. Go do go busy yourself while
[13:19] I deal with important matters.
[13:21] >> I think we'll save the expedition in no
[13:23] time.
[13:25] >> So true goal.
[13:28] >> Oh yeah. Okay. Okay. Yeah. Nice. Nice.
[13:32] >> There we go.
[13:33] >> Level two.
[13:34] >> That sucks now. I think something big is
[13:36] headed our way.
[13:38] >> Captain,
[13:39] >> race for impact.
[13:40] >> Storm belong.
[13:41] >> Everyone below decks now.
[13:43] >> Oh, hell no. Out of here. What a
[13:47] >> will endure.
[13:48] >> It's a moth.
[13:49] >> Hello. That's so cute. Okay. Nice little
[13:53] rag tag of uh
[13:56] >> We cannot let
[13:58] >> I'm so curious if she's going to like
[14:00] retail more classic.
[14:05] >> That does not bode well.
[14:14] What are those little guys? Oh my gosh,
[14:17] they're so cute.
[14:18] >> Are they murlocs?
[14:19] >> After our ship was wrecked in the storm,
[14:21] we got our feet or I guess Dre and I
[14:24] have hooves. So, I guess we we got our
[14:25] metaphorical feet on some land and I got
[14:28] some time to practice the basics and get
[14:30] familiar with how my class works.
[14:32] >> Okay,
[14:33] >> can we fight the crab?
[14:36] >> Oh, nice. Oh, just one shot the crab.
[14:39] I'm sorry.
[14:41] Oh, I love how I love how the mountain
[14:44] of coins is just a pre-rendered like
[14:46] blob and the coins just get cut off.
[14:48] That's
[14:49] >> Yeah. Wait for classic WoW a little
[14:51] different.
[14:51] >> These are the kind of things that I love
[14:52] in games, man. Is he dancing? Oh,
[14:56] >> classic's a whole different level of
[14:58] charm and stuff like that.
[14:59] >> Hell yeah, brother. Okay, I'm going to
[15:00] leave him to dance. We're going to head
[15:01] over here. It was genuinely really
[15:03] awesome to see some other players in the
[15:05] beginning areas. I don't know, that just
[15:07] felt really special to me. I'm not
[15:09] really used to playing active MMOs
[15:11] besides like Wizard 101, which is
[15:14] >> the worst possible thing in any MMO is
[15:16] you log in and there's no one else
[15:17] there. And that's kind of what happens
[15:19] with retail an hour out from the other
[15:23] videos I've seen when people make
[15:25] characters like you kind of you see
[15:26] people right when you make the
[15:28] character, but then you kind of go and
[15:29] then you just you kind of lose people. I
[15:31] love seeing other people like in classic
[15:33] WoW when you go to Duskwood in Westfall,
[15:36] Elwin, Duratar, Baron, like there's
[15:38] always people, right? Well, unless
[15:41] you're on like a completely dead realm,
[15:42] but for the most part, if you're on the
[15:43] right realm, it's like pretty pretty
[15:44] nice. It's funnally like the most active
[15:46] MMO I've played. It was just cool to see
[15:49] people also starting their journey at
[15:51] the same time. So, it's at this point
[15:53] where we start to encounter our next set
[15:55] of mildly infuriating bugs. My mini map
[15:59] had no markers or character locations
[16:02] whatsoever. So everything was all just
[16:05] like a shot in the dark here. In some
[16:07] ways, I guess we can say my first
[16:09] playthrough of Retail was a little bit
[16:12] more similar to classic than most
[16:13] people's. Oh my god, it's a goat.
[16:17] Hungry. All right. Yeah, but I'm looking
[16:19] at a goat. Hold on. For our next
[16:22] lifesaving mission, Captain Garrick
[16:24] sends us off to hunt some of the local
[16:26] wildlife on the island and fix up some
[16:28] emergency snacks. I love how in all
[16:31] MMOs, there's always these NPCs that are
[16:33] requesting you, the apparently very
[16:36] special hero, to perform incredibly
[16:39] menial tasks that they could very easily
[16:42] perform themselves. But I guess I kind
[16:44] of understand where Captain Garrick is
[16:46] coming from here because if you actually
[16:48] think about it, going out and getting
[16:50] your food, preparing it, and then having
[16:52] to cook it over a live fire would be
[16:55] painstakingly slow and annoying, which
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[17:06] >> Okay. Wow, that was that was actually
[17:08] pretty good because I didn't even see
[17:09] that coming at all. I was like, "Wow,
[17:12] I'm impressed." What I was gonna say
[17:14] though is
[17:16] um it actually is good. Like we were
[17:18] talking about this yesterday in the GB
[17:20] video. If you go in too quick to just
[17:22] like save the world, it feels weird.
[17:24] You're like, "Bro, I'm level one." So
[17:26] like doing the menial tasks is good for
[17:28] immersion. And in fact, like I think a
[17:30] lot of people make the argument that
[17:31] retail pushes you into things too soon.
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[18:10] >> I I I got some uh like the steak and
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[19:14] works out for you. After serving her
[19:17] meats, we push deeper onto the island
[19:19] with Captain Garrick now in tow.
[19:21] >> What is that?
[19:24] >> What What is that? A jugler? A
[19:28] >> is it some ogre? It looks like
[19:30] >> grogger. I don't know. I'm not. Let's go
[19:33] find out. Actually, I'm incredibly
[19:35] curious.
[19:36] >> I don't think it
[19:37] >> I still can't see. I'm blind. I'm sorry.
[19:40] >> Yeah, okay. Draw a car.
[19:43] >> That's really awesome. Oh, I can talk to
[19:45] him. I'm not messing with that. I don't
[19:47] really know what's going on. I'm not
[19:48] messing around with that just yet. The
[19:50] level 30 elite. Okay, good thing we
[19:52] didn't go over there.
[19:52] >> Over here, the Quill Boy are conducting
[19:56] some sort of ritual.
[20:00] guy's taming a goat.
[20:04] She likes that.
[20:08] Yeah, you can get you can get one, too.
[20:10] >> What did he just do to that goat? Oh my
[20:12] god, she like smooched that goat. What
[20:14] just happened? I've got some good news
[20:16] and some very very bad news.
[20:18] >> As a hunter, you need a trustworthy beef
[20:20] at your side or else Quillborg will
[20:21] slaughter you when you do. I get to kiss
[20:22] my own goat.
[20:24] >> Yeah, you do.
[20:24] >> Hell yes. Oh my god. I think that we get
[20:28] our own goat. That's so awesome.
[20:29] >> I mean, you can get any pet. You don't
[20:31] need a goat.
[20:31] >> I'm out of range.
[20:32] >> No, no, no, no, no.
[20:37] >> Yes. Okay.
[20:38] >> Nice. Nice.
[20:39] >> Not kill it. We want to be friends. All
[20:42] right. From what I are performing a
[20:45] shadow ritual on one of the expedition
[20:47] members. Slay Greco and save the captive
[20:49] member from the expedition. He may know
[20:50] where the others were taken.
[20:52] >> The expedition is counting on us.
[20:54] >> Whoops. Whoops. Wait, wait, wait. Hold
[20:56] on, guy. Hold. L. Okay. No, not L. What
[20:59] was it? I.
[21:01] It was L. Okay. I thought that was map.
[21:03] Sorry. That brings up the same thing.
[21:05] Okay. Um, Slay 7 cold war within the
[21:08] quill brier patch. Okay. Blah blah blah
[21:11] blah. Cool. Can we name Can we name our
[21:14] pet?
[21:16] >> Rename.
[21:16] >> Rename.
[21:17] >> Nice.
[21:18] >> Oh. Oh. What? What? What's going to be
[21:21] our pet's name? I tried to give our new
[21:23] goat my name of choice, but for some
[21:25] reason the name Vegeta was classified as
[21:28] reserved. Whatever that means, I don't
[21:31] know. So, we had to settle for second
[21:33] best.
[21:34] >> What?
[21:35] >> How come we could do Goku, but we can't
[21:36] do Vegeta?
[21:37] >> Vegeta's better than Goku in her world.
[21:39] Crazy perspective. She probably also
[21:41] likes retail better. I don't know.
[21:42] >> Great. Overall, everything has been
[21:44] smooth and easy to understand for
[21:45] players of all different skill levels.
[21:47] And instead of just like being thrown in
[21:49] and expected to figure it out, there's a
[21:51] decent bit of structure and there's
[21:53] still intrigue there with the little
[21:55] engaging story unfolding in the
[21:57] background.
[21:58] >> I like how on on this uh like as this
[22:00] video progresses, you just see Father
[22:02] Crumb. I don't know if you guys have
[22:04] noticed this little gnome has been
[22:05] around since the starting zone and
[22:07] they're just playing together. Little
[22:09] Father Crumb, I have my eyes on you.
[22:12] >> Even early on, I'm appreciating the
[22:14] character design a lot and the
[22:16] atmospheric design. It's all really
[22:18] whimsical and lighthearted, which
[22:20] surprised me a bit since my impression
[22:22] of the Warcraft games are much more dark
[22:25] and a little bit I think you guys are
[22:27] going to know what I'm talking about
[22:28] here, but a little bit cold. I suppose
[22:32] it's really difficult to describe that
[22:34] early American fantasy RPG style. I'm
[22:37] not really sure what words to use, but I
[22:39] just had a different impression of the
[22:42] series. We next
[22:43] >> Blizzard, did you hear that? Dude, I've
[22:47] been screaming this for years.
[22:50] This is like one of the biggest
[22:51] problems. It feels whimsical.
[22:54] It whimsical is a really good word to
[22:57] describe the art in WoW and retail. Like
[23:00] it's Warcraft.
[23:03] Like it it can't I dude to this day,
[23:06] it's still just like goodness gracious,
[23:09] we need to redo this, man. It's still
[23:11] like it's not too gone, right? Like they
[23:13] could do a model update again and make
[23:16] them look like the original ones but
[23:18] like upres so they actually look like
[23:19] way nicer but like the same style,
[23:22] right? Is it too late? Okay, maybe it's
[23:25] too far gone. Maybe not though. I can
[23:27] hope.
[23:28] >> With the recovered expedition leaders
[23:30] and deploy some interesting tools to
[23:33] scope out the commotion ahead of us.
[23:35] From that, we find out that one of our
[23:37] dragon escorts, Rathon, has been
[23:40] captured by ogres. And we begin crafting
[23:42] a kind of silly rescue mission. Oh, they
[23:46] have a baby. Oh my gosh, that's so cute.
[23:51] Oh, I love that. The ambiance here is so
[23:54] amazing. I really love it. It just feels
[23:57] really alive. I found the interactive
[23:59] elements like the resizomatic really
[24:00] engaging and just plain fun and it
[24:04] helped keep everything interesting as
[24:05] compared to the usual get quest do thing
[24:09] turn-in quest repeat cycle of most MMOs.
[24:12] After following through with our plan to
[24:14] recover Rathon through some odd methods,
[24:17] we cleared out the area, secured the
[24:20] target, and our objective now changes
[24:22] over to rescuing Caligos, the second
[24:25] dragon still held captive by the ogres.
[24:27] Ogres are trying to start a ritual to
[24:30] gain control of him and his magic.
[24:34] And there it is. Caligos and his power
[24:37] will be theirs at these rituals
[24:39] finished. I will do what I can to slow
[24:42] down their magic while our forces
[24:44] disrupt these foul rituals.
[24:47] We will not let Caligos fall to such
[24:49] beasts. For the Alliance.
[24:53] I was so excited at this part because
[24:55] another player actually approached me
[24:57] asking for my help with a boss and it
[25:00] was just so awesome that other people
[25:02] were actually online. I kid you not,
[25:04] this was like my first time being
[25:06] approached on an MMO and it made my
[25:08] whole impression of the game even more
[25:10] positive. After finishing up with our
[25:12] friend, which I later realized was for
[25:14] an optional quest I did not accept and
[25:17] then could not finish on my own without
[25:19] help later on, I progressed forward to
[25:22] explore the rest of the island and save
[25:24] the last two remaining expedition
[25:25] members. That actually brings a smile to
[25:28] my face to know that in retail in 2026,
[25:33] a new player whispered another new
[25:36] player and they grouped and did a quest
[25:38] together. Like, that's actually
[25:39] heartwarming. I didn't know this still
[25:41] happened. Like obvious maybe I'm too
[25:43] cynical about it, but like that that is
[25:44] great. That like yes, that's that's
[25:46] fantastic. That's a W.
[25:48] >> I find it a little strange that I you
[25:50] don't see yourself on the mini map.
[25:51] That's
[25:53] >> Yeah, it's completely pulled out.
[25:55] >> Fresh meat.
[26:03] >> That's a That's a cool design. I like
[26:05] the the purpley colors. That's fun. I
[26:08] like when things are colorful.
[26:11] Yeah.
[26:13] Burn that thing. Burn. Burn that. What
[26:16] was it? What was it called? The totem.
[26:19] Burn that totem.
[26:21] Oh, they are really cool. I love
[26:24] humanoid monster enemies.
[26:26] >> She's playing like either first person
[26:28] or like just off of first person always.
[26:30] The the immersion this way for the
[26:32] record is way better. But you can't
[26:35] really see anything either. But I'm all
[26:36] for it. Like for the immersion, it's
[26:38] great. She's a little bit different.
[26:42] >> Look at that.
[26:42] >> The the goth harp. It's
[26:44] >> like we're playing New World.
[26:47] >> At least
[26:48] I won't starve.
[26:53] >> Oh, that's a little sad, actually. I
[26:56] don't know. This place is magical. We'll
[26:59] get you in a second. But just look at
[27:01] this. Wow. I love the way that looks.
[27:06] The flat rendered skulls. That's
[27:08] awesome,
[27:09] >> dude. She might like retail better. I'm
[27:10] not going to lie. She might like retail
[27:12] better than classic. I don't know how
[27:13] classic's going to compete with this if
[27:15] if if it's like the
[27:19] Yeah, I I don't know. Let's see.
[27:24] Got him. All right, cool. Before we were
[27:27] allowed to continue on our rescue
[27:28] mission, I had to complete a couple job
[27:31] related quests that helped teach me how
[27:32] to actually use the skills that I've
[27:35] been learning, which I actually really
[27:37] like that there was some structure here.
[27:39] And it made me feel like I had some
[27:40] concept of what I was supposed to do
[27:42] instead of just guessing around because
[27:44] honestly, I probably would not have
[27:46] understood these things as much without
[27:48] the help of Huxsworth. I have prior
[27:50] experience with games and MMOs, so I can
[27:54] see how this is a little bit of like
[27:56] drawn out handholdiness, but on the flip
[27:58] side, I do see the value in making it
[28:00] accessible for newbies who might not
[28:02] have this same experience. This is just
[28:05] going to be a pet simulator now. That's
[28:07] that's great. This is my new main focus.
[28:09] I wonder what else we can make pets. I
[28:11] think we probably couldn't make uh Oh,
[28:14] let's get a deer. Wait, come on. Oh,
[28:18] can't Oh, I have to make them stop
[28:19] moving.
[28:20] >> Ah, those hard.
[28:22] >> Oh,
[28:23] >> I can do it.
[28:24] >> Oh.
[28:25] >> Oh, they don't.
[28:25] >> Oh, you're getting owned. Oh, all the
[28:27] other does are not happy with that. You
[28:28] y one.
[28:29] >> Oh, they Oh,
[28:30] >> dial in. Dial in. Fame death. Something.
[28:32] >> Oh, they hate me.
[28:33] >> Wait, wait, wait. Stop. Yep. Yep. Yep.
[28:37] >> Yo, well played. Although, your stack's
[28:39] going to die.
[28:41] >> Let's move.
[28:41] >> Bounce, bounce, bounce.
[28:43] >> Your your your Dad's going to die.
[28:45] >> Are they still on me? No. Go away. No,
[28:48] no, no. I'm I'm in a safe area. Go away.
[28:50] Okay, I think we got
[28:50] >> There we go.
[28:51] >> I think we got it.
[28:52] >> There we go.
[28:52] >> Okay, you're injured. Recuperate to
[28:54] restore. Okay.
[28:57] Watch as your health recovers. Amazing.
[29:01] Oh, they're just hanging out now. Oh,
[29:04] >> nice.
[29:07] >> Hello.
[29:09] It's a little family.
[29:12] Oh, he's so cool.
[29:16] I hope they're not coming back to beat
[29:17] me up. I'm just going to avoid them.
[29:20] Okay, so you might notice a bit of an
[29:22] outfit change here. I was a little
[29:24] pressed for time and had to return and
[29:27] finish the next day. So if you
[29:29] >> I feel like this is getting close to the
[29:31] two I mean you're she's only seven, but
[29:34] like this has got to be close to like 2
[29:36] hours, right? Between character
[29:37] creation, logging in, running around cuz
[29:39] she's really taking her time. It's
[29:41] probably almost 2 hours already. That's
[29:43] why I'm also going to take this as my
[29:45] chance to mention if you're interested
[29:47] in watching a mostly unclipped version
[29:50] of my gameplay experience here that is
[29:53] available on my Patreon along with a
[29:55] whole bunch of other exclusive content.
[30:00] >> Nice area looting. Looting a corset also
[30:03] loot all nearby enemies.
[30:05] >> Oh, I didn't know that wasn't level one.
[30:07] A
[30:07] >> new piece of gear.
[30:16] What
[30:17] >> is it bugged?
[30:18] >> Why does it keep doing this?
[30:22] >> What? You right click it. Is it bugged?
[30:24] >> This seems to be a problem. You finally
[30:26] got rid of that. I don't know what was
[30:28] going on.
[30:29] >> Run the exiled.
[30:31] >> I don't know.
[30:31] >> Okay.
[30:32] >> You will be more like
[30:34] >> dead the exiled. Got him. How? Oh, he's
[30:39] draining my spirit. Can I break that?
[30:42] Okay.
[30:44] I don't like that.
[30:46] >> Is he going to blow up? Come on.
[30:51] >> I knew it.
[30:52] >> We need to return the favor. Hop on.
[30:54] >> She has pieces. Totally broken. I don't
[30:56] know.
[30:58] >> She's a druid. That's awesome.
[31:00] >> I guess we just sit around for the ride.
[31:03] >> Man, this kind of makes me regret not
[31:04] being a druid. This seems awesome.
[31:06] >> These poor creatures. We cannot stop to
[31:08] help them.
[31:10] >> She's totally going to like retail more.
[31:13] >> People are dealing with those
[31:14] perspective were victims, too.
[31:16] >> They just lost their home.
[31:19] >> Yeah. Well, I guess you could see it
[31:21] that way.
[31:27] >> You should have known better than to say
[31:28] that to a druid.
[31:33] >> You were just telling me how much you
[31:35] hate spiders.
[31:38] The light shines on all creatures.
[31:40] >> We're chilling.
[31:41] >> That does not like them.
[31:44] >> Yeah, she's very together. We'll see our
[31:47] way through this.
[31:48] >> Prepared with our new understanding of
[31:50] our class skills. We were now ready for
[31:52] the final push. Hello.
[31:54] >> Your sacrifices.
[31:56] >> Go to cooking pit. Wave at Gorgoth.
[32:00] >> Got it. Ooh,
[32:02] >> that guy
[32:03] >> we have here
[32:07] >> wave. Nice.
[32:08] >> Take them to the back.
[32:11] >> Stand in the cooking area. Optional.
[32:14] >> Then all will bow before us. This one.
[32:17] >> So, I don't know if it's just me, but
[32:19] like those first few minutes of the
[32:21] playthrough, you saw a bunch of players
[32:23] around her. Now, I feel like you're not
[32:25] seeing as many. I don't know what it is
[32:27] with retail if they phase you really
[32:30] quick. It must be that they must phase
[32:32] you really quick to where like everyone
[32:34] starts together and then you just start
[32:35] getting phased. I I mean she hasn't
[32:39] mentioned that and I'm biased so don't
[32:41] take it from me but I feel like that's
[32:42] got to be some type of like issue,
[32:44] right? Cuz you're playing the game as an
[32:46] MMO. You want to talk to other players
[32:48] in group and experience that. Being
[32:51] phased this fast is like crazy to me,
[32:53] right? I mean, I get facing is cool from
[32:56] a technical perspective on what you can
[32:58] accomplish um and and have the server
[33:00] stability and all all this kind of
[33:02] stuff. Like that's great, but from a
[33:04] player standpoint, not seeing players as
[33:06] as much. Maybe you still sees them
[33:08] sometimes, but like to get phased so
[33:10] quickly feels just like wrong.
[33:12] >> Oh, yeah.
[33:14] >> You dance good.
[33:17] >> Thank you.
[33:17] >> She's liking the dancing. There we go.
[33:18] >> I think you're taking the ogre act a
[33:20] little too far.
[33:22] Nah, definitely not. See you later,
[33:24] brothers. W
[33:29] >> I really did like these guys. I hate to
[33:30] have to kill them. Unfortunate. They
[33:33] were cool.
[33:35] >> I need to target something first.
[33:38] >> Goodness.
[33:39] >> Sorry, W. So far during the time I've
[33:42] spent playing, I've been pretty
[33:44] impressed by the atmospheric design. I
[33:46] noticed a lot of intentional
[33:48] environmental storytelling. Like the way
[33:50] the different areas are designed was
[33:52] more than just your average place assets
[33:55] randomly here kind of setup. And I can
[33:57] tell it was thoughtfully and lovingly
[33:59] done. The ogres had a fun little base
[34:02] and it felt very lived in like the
[34:04] enemies were really using and living in
[34:07] this space. I wanted to mention this
[34:09] because terrain and environmental design
[34:14] I feel like is kind of an aspect of
[34:15] games that often gets overlooked since
[34:18] it's enhancing the experience on a more
[34:21] subconscious level for most players, but
[34:23] it's definitely a major part of the
[34:25] overall enjoyment of everything. And
[34:27] retail really delivered here on this
[34:29] front. I mean, I agree like the world,
[34:32] not not the experience from player to
[34:34] player because that that can be tough
[34:36] with phasing like we just mentioned, but
[34:37] the world itself like when you're going
[34:39] around some of these new zones in
[34:40] Midnight or War within or you know any
[34:42] of the modern expansions and you're
[34:43] looking around like the world itself,
[34:46] the trees, the the sunlight, the you
[34:49] know the the shadows like is pretty darn
[34:52] beautiful, right? That like that is one
[34:54] of the big pros I would say for sure.
[34:58] After dealing with all the ogres, we got
[35:00] to experience a little taste of what
[35:03] dungeons are like.
[35:07] >> We've almost cleared the room. Keep
[35:08] pushing.
[35:09] >> Twoman dungeon.
[35:12] >> What' I get?
[35:13] >> I guess.
[35:14] >> All right. I can't be bothered with this
[35:15] right now. Please leave me alone.
[35:17] Tutorial. Oh my god.
[35:21] What's this new this new gear that I've
[35:23] got? Okay, maybe it'll just go away if
[35:26] we equipped it. Jeez, please. Okay, go
[35:30] away. Hello
[35:32] top.
[35:34] >> A little rat or spider. Hello, spider.
[35:37] Decaying corpse. Oh,
[35:41] >> it's our dragon friend. No.
[35:43] >> Is that an evil dragon? Oh, no. It's our
[35:45] friend. I think we had two dragon.
[35:48] >> All right, I'm a little confused.
[35:52] >> So, this isn't a dungeon. It's like a
[35:54] It's like an uh just like a campaign
[35:57] quest or like an objective or something.
[35:59] And this looks like another player. So,
[36:00] she's like twomaning this. I wonder how
[36:03] she found the group cuz that's pretty
[36:05] cool. Like grouping with other players
[36:06] and you know having that experience. I
[36:08] wonder how she found that group.
[36:09] >> It's like a scenario. Yeah.
[36:10] >> The bosses are immune to status effects.
[36:14] >> Oh, it's Is it an NPC? It's not a real
[36:16] player. It looks like a real player cuz
[36:17] there's like a dash txt dash.
[36:21] >> No, he's completing the ritual. Nothing
[36:23] happened.
[36:23] >> That's totally a real player, right?
[36:24] >> We stopped it.
[36:26] >> Yeah,
[36:26] >> I think so, too.
[36:28] >> I feel like I should mention here while
[36:31] fight Caligos that I actually had no
[36:34] idea who Caligos and Ratheon were while
[36:38] playing. Like, I was hearing what the
[36:40] NPCs were saying, but I didn't put it
[36:42] together somehow that they were the same
[36:45] dragons that were with us in the
[36:47] beginning of everything.
[36:50] Please. Oh, they're the dragons.
[36:55] Okay, that makes a lot more sense now.
[36:58] Okay, okay, this is him the whole time.
[37:00] Okay, cool. He also has an awesome
[37:02] outfit. His feet look like they're
[37:04] clipping into the floor, though. Okay,
[37:06] let's not worry about that.
[37:07] >> How can I help?
[37:08] >> Of course, you can consider aspects to
[37:10] be the leaders of their respective
[37:11] dragon flights. There are blue, red,
[37:13] green, bronze, and black, red, green,
[37:15] blondes.
[37:16] >> Let me try one more time. There are
[37:17] black, green, bronze, and blue. My
[37:20] dragon flight is focused on the
[37:22] preservation of arcane magic. I'm ready
[37:24] to get out of here. Okay, now we can
[37:25] probably see his feet.
[37:27] >> So, I think that was like kind of in
[37:28] line with GB's criticism from yesterday
[37:30] where he was saying that like on classic
[37:34] WoW you're not just like thrown into
[37:37] this story of like you're going to do
[37:39] something epic in the first two hours.
[37:41] Like in retail, they kind of do do that,
[37:44] right? Um like right away we're saving
[37:48] this, we're stopping this massive
[37:49] ritual. like this is it's it's it's
[37:51] definitely very different, which you
[37:53] could see as a pro really or a con. I
[37:56] think for long-term storytelling,
[37:59] it is a con. It breaks the world. But
[38:01] for like short-term engagement, you
[38:03] could argue it's a W. It like it's like,
[38:06] oh, cool. Like, I'm, you know, I'm
[38:08] hooked. I'm gripped. I'm I'm important
[38:10] and meaningful. So, but then it kind of
[38:12] breaks the world in the long term of
[38:14] like stretching out to play the game for
[38:16] a few years. It might be fun for a few
[38:17] hours, but then it's like, okay, well,
[38:19] what what's the point of all this?
[38:20] Breaks the immersion, right?
[38:21] >> Pointy shoes. I like that. Cool outfit.
[38:24] I also like his hair. Really good
[38:26] designs here. I'm really satisfied. They
[38:27] all feel very like whimsical. And I'm
[38:30] really digging the whimsical. The
[38:32] whimsy. I guess our only like look, if
[38:35] you like whimsical, the retail art
[38:38] style, I guess, could be for you. And
[38:40] I'm not hating on that, but for World of
[38:45] Warcraft, I don't think it should be
[38:48] whimsical. I just don't. Right. Once
[38:52] again, no shade, no hate towards the
[38:54] retail art team. They actually crush it
[38:56] with the environment in the landscape,
[38:58] but the
[39:01] doesn't feel like Warcraft. It feels
[39:03] like it should be a whole different
[39:04] game. They They're crushing it, but it
[39:06] feels like it should be a whole
[39:07] different game.
[39:08] Okay. Option now is to head out.
[39:25] I did not expect to see you again so
[39:27] soon, my friend. After you'd answered
[39:31] the call of the Isisles,
[39:34] >> something has happened, Katgar.
[39:37] something terrible.
[39:40] >> Galagos,
[39:42] tell me.
[39:44] >> It all happened so quickly, and Ratheon,
[39:48] young as he is, bravely or perhaps
[39:51] foolishly, tried to stop it.
[39:58] But he was too late.
[40:02] The Tempest had already been unleashed.
[40:18] That's like the big evil dragon
[40:21] movie
[40:22] >> with a message. They are coming to
[40:25] cleanse the world of the Titan's stain.
[40:32] Alexrazza,
[40:34] who is she?
[40:36] What is she?
[40:38] >> She is Razagth,
[40:42] youngest of the primal incarnates.
[40:46] >> Incarnate
[40:48] four dangerous adherence of the
[40:50] elemental forces.
[40:52] >> But the one of the aspects that sounds
[40:54] familiar embraced the Titan's gifts.
[40:59] >> They did not.
[41:02] >> The war that followed was
[41:04] >> They're cool, these imaginable and it
[41:07] took all of our strength combined to
[41:10] banish them.
[41:12] >> If they were so dangerous, why were they
[41:14] not destroyed?
[41:17] >> I hadn't the heart to do it.
[41:21] We were once as clutch mates.
[41:26] >> Time, it seems, has not quelled their
[41:28] fury. And look at us. Should she free
[41:32] her kin now, we haven't the strength to
[41:35] stop them. And if IrIrum's hunger is
[41:39] unleashed,
[41:41] >> then we have no choice. If we are to be
[41:45] protectors once more, the aspects of our
[41:48] dragon flights must be made a new.
[41:56] Our queen is determined, Khadgar, but
[41:59] we've only just begun to find who we are
[42:01] again. And I fear that without help, we
[42:06] may never get the chance to see our
[42:08] future secured.
[42:13] H.
[42:23] Then it seems the mortal races too must
[42:27] answer the call
[42:30] and face the storms ahead.
[42:34] >> That's us.
[42:37] >> Oh, that's cool artwork. Oh my gosh,
[42:40] they look so awesome in this art.
[42:43] Heck yeah.
[42:45] >> So, I'm conflicted on whether or not
[42:49] like this many pretty like epic or like
[42:52] somewhat solid cutscenes are a good or
[42:54] bad thing for gripping the player. Like
[42:56] in Classic WoW, you're not going to have
[42:58] a cutscene for like a while. Obviously,
[43:01] you have the intro cutscene, but besides
[43:02] that, it's just going to be like
[43:03] questing. I'm trying to think of like
[43:05] the first classic cutscene.
[43:09] Is there any besides the intro? There's
[43:12] got to be one. There's got to be
[43:13] something. Um, but anyway, I'm trying to
[43:16] think if it like detracts from the game
[43:18] play and getting you hooked or if it
[43:20] adds that hook. I can't really like
[43:22] decide. I guess it might depend on the
[43:24] kind of player and what they're looking
[43:25] for. So, the first one is like the the
[43:28] wrath gate. Wrath opening gate. It was
[43:31] the first cut scene. Yeah. Yeah. Yeah.
[43:34] Yeah. Yeah, I'm a little conflicted cuz
[43:35] I can see how for a brand new player it
[43:38] gives you direction and purpose like why
[43:40] should I care but at the same time to
[43:43] like GB's point it feels a little like
[43:48] like it breaks the immersion. It's a
[43:49] little redundant like okay every player
[43:51] needs to heed the call like you know
[43:53] it's like hm what's actually going on
[43:55] here?
[43:58] I mean what it really is is you have
[43:59] just that modern MMO and the classic
[44:01] one. It just is so different. It's so
[44:03] hard to compare. And I guess it depends
[44:05] what players are looking for, too. If
[44:06] you're looking for like that almost like
[44:08] a like an RPG, just like almost like a
[44:11] solo RPG playthrough game, like these
[44:13] cut scenes are nice to add direction
[44:16] and purpose and and storytelling, but I
[44:19] don't know in an MMO right away it just
[44:21] feels like
[44:23] where's like playing with like talking
[44:25] to other people and seeing other people
[44:27] like it's like classic WoW is all about
[44:29] like the world and other players that
[44:30] are inhabiting it. And I feel like we're
[44:32] not seeing that here. But anyway, we're
[44:35] getting we're going to get to the
[44:36] classic um part soon.
[44:38] >> With the island secured and Caliggo
[44:40] safe, he brings us to the Dragon Isles,
[44:43] concluding the little intro area and
[44:45] bringing us to presumably the rest of
[44:47] the game and the end of my initial play
[44:49] session.
[44:50] >> Okay,
[44:51] >> that's an awesome eagle, Wild Feather.
[44:54] Oh, sweet. Maybe we can make him a pet.
[44:57] What's this one?
[44:59] >> It's a bunny. Don't think you can tame a
[45:01] bunny.
[45:01] >> I was like, the one thing that's going
[45:02] to make this game better is if there
[45:04] were bunnies. Wait a minute.
[45:05] >> Just definitely. There's like everything
[45:06] in this game. No. No. Don't think you
[45:08] can.
[45:08] >> Can I?
[45:09] >> No.
[45:12] >> No.
[45:12] >> No. You don't want a bunny fighting for
[45:13] you.
[45:15] >> No.
[45:15] >> I can't I can't make him my pet. That is
[45:18] tragic. If
[45:18] >> that was me, I'd probably right click on
[45:19] it.
[45:20] >> Is there any way that I could have him
[45:21] as a pet in the future? That
[45:23] >> is devastating.
[45:25] >> Oh, I have a lot of thoughts. I
[45:28] especially like the structure. It all
[45:30] felt like a purposeful chain of events
[45:31] with a final goal rather than just the
[45:34] average random asks from random NPCs.
[45:37] But I want to save my reflections for
[45:40] the end of the video and hop right into
[45:43] classic now.
[45:44] >> Okay, it's time for the part of the
[45:46] video where we try out classic.
[45:49] >> I think she's going to like retail for
[45:50] sure. We'll see. So 2 and 1/2 hours,
[45:54] level 10. She felt like there was
[45:55] purpose probably from the cutscenes and
[45:58] the quests. Uh she liked the art. Like
[46:00] it's classic time. Like
[46:03] we'll see.
[46:04] >> Now let's just go ahead and start making
[46:07] our character because you know that's
[46:09] going to take a while. Okay. So there
[46:11] are significantly less race options here
[46:14] than in retail, which I suppose makes
[46:17] sense. This will definitely um make the
[46:20] process here a little bit uh shorter I
[46:23] hope. So on the alliance we have humans,
[46:27] the dwarves, night elves, and the
[46:31] gnomes. And then on the horde side we
[46:33] have the orcs, undead, torin, and the
[46:36] troll. So I guess that's like our main
[46:38] original eight races. I want to
[46:41] preemptively say that I think I'm just
[46:43] going to go ahead with the alliance
[46:44] again. It's interesting to see the
[46:46] differences between like how the these
[46:49] races have evolved in the retail version
[46:51] with all like the graphical updates and
[46:53] everything. Especially the trolls have
[46:55] really uh had a bit of a a glow up in
[46:58] retail. This one's pretty cool though,
[47:00] actually. I quite like that. If I was
[47:02] going to go for Horde, I would probably
[47:04] pick a So, yeah. Someone someone in the
[47:07] chat says, "Retail is objectively the
[47:09] better game, but classic is objectively
[47:11] the better experience in my opinion."
[47:13] Well, if it's your opinion, then it's
[47:15] not objective. But anyway, um the I I
[47:19] don't know if that makes much sense
[47:20] because if Classic is delivering a
[47:22] better experience,
[47:24] but the game is worse and retail has a
[47:27] better game but delivers a worse
[47:28] experience, wouldn't that just mean
[47:30] retail's a worse game?
[47:35] Right. Anyway, I just I was just like
[47:37] just like trying to chew on that for a
[47:39] second. It's like I don't think so.
[47:41] troll to be honest. Okay, I think I'm
[47:45] deciding between night elf and human.
[47:49] Um, I'm assuming they start off they
[47:51] just deliver two different things
[47:53] places.
[47:54] >> You know what? I don't want to overthink
[47:56] it this time. I think we're just going
[47:57] to go right with human. I think that's
[47:59] kind of human starting the iconic
[48:02] starting place for WoW if I remember
[48:05] correctly. Honestly, I don't really
[48:07] know, but I think I'm just going to go
[48:08] like pretty basic this time. The first
[48:10] thing I noticed, of course, was that
[48:11] there were a lot less race options here
[48:14] compared to retail. And in general,
[48:16] there were just a lot less options for
[48:19] everything, which is not necessarily a
[48:21] problem. I just personally love
[48:22] character customization. So, more is
[48:25] always better to me, but I wasn't
[48:26] necessarily dissatisfied with any of the
[48:28] options here. What did stick out to me
[48:31] here was the style compared to WoW in
[48:34] its shiny polished state. There were a
[48:37] lot less polygons here and it was just
[48:39] really cozy and homely. Okay, for
[48:42] today's journey we're going to be
[48:43] accompanied by Clovery, our human
[48:46] warrior. I decided to just go basic with
[48:48] it and not overthink it. I just want to
[48:50] get that like very basic classic WoW
[48:54] experience. I feel like warrior human is
[48:56] like the iconic way to start. So
[48:59] >> yeah, do it.
[49:00] >> Let's just do it.
[49:01] >> Yeah, cool. Human warrior. Perfect.
[49:04] Starting zone. Good. Nice
[49:12] warrior. Warrior warrior's fine.
[49:13] Warrior's fine.
[49:14] >> The noble humans of Stormwind are a
[49:17] proud people in the city right there.
[49:19] >> Though the recent invasion of the
[49:21] demonic burning legion,
[49:22] >> man, I'm such a classic Andy. Oh my
[49:25] gosh. My god.
[49:26] >> The defenders of Stormwind stand
[49:28] vigilant against any who would threaten
[49:30] the sanctity of
[49:31] >> This is the only cut scene though. This
[49:33] is the only cut scene that in classic
[49:35] WoW for the whole game I think city one
[49:38] of the last
[49:40] power in the world ruled by the child
[49:43] king Anduin Ren
[49:44] >> I'm not 40 I'm 32 wind remain steadfast
[49:48] in their commitment to the grand
[49:50] alliance
[49:51] backed by their stalwart allies the
[49:53] armies of Stormwind have been called
[49:55] away to fight the savage horde on
[49:58] distant battlefields with the armies
[50:00] gone the defense of Stormwind now falls
[50:04] to its proud citizens.
[50:06] You must defend the kingdom against the
[50:09] foul mongrels that encroach upon it and
[50:12] hunt down the subversive traitors who
[50:15] seek to destroy it from within.
[50:17] Now is the time for heroes. Now
[50:21] humanity's greatest chapter can be told.
[50:25] >> Ah, so good. Oh my gosh. Oh, so good. I
[50:29] love how it just like panned into a
[50:30] different player that wasn't me. Okay,
[50:33] welcome to World of Warcraft. When you
[50:35] encounter something new, a help button
[50:36] will appear in the bottom center of your
[50:38] screen. Click the button for a brief
[50:39] explanation of how to interact with that
[50:41] part of the world. These hints will
[50:42] start with the basics and then progress
[50:44] to more advanced topics as you gain an
[50:45] experience. Thank you for playing and
[50:47] good luck in your adventure. I guess
[50:49] we'll just the tips. I feel like I could
[50:50] I could probably use that. Okay, so I am
[50:54] already
[50:56] seeing a huge difference between this
[50:58] and retail just like right off the bat.
[51:01] We start this one with an actual setup
[51:04] of a story, which I really appreciate.
[51:06] While I really like the atmosphere of
[51:07] retail, I do feel like we were just kind
[51:09] of thrown in without any kind of
[51:12] explanation on why we should care about
[51:14] anything that's going on. This place is
[51:16] so cool.
[51:18] >> I love this area. Wow.
[51:22] The style is so great and nostalgic. It
[51:25] makes me nostalgic for something that I
[51:27] didn't even
[51:30] >> I I I think I'm just old, guys. Like
[51:33] when I see this, I'm just like like when
[51:37] I when I see Norshshire Valley, I'm just
[51:40] in love. Like I'm just like, "Oh, this
[51:42] is so great." Like I just the low poly
[51:46] like just the the world has it. Oh, it's
[51:48] just so good. Man, I think I'm just old,
[51:51] man. I I might just be old. Like, it it
[51:53] really moves me, man. I spent so much of
[51:55] my life in my childhood here. It's like
[51:58] ah, it's just great, you know,
[52:00] >> experience. Hello.
[52:02] >> You need something?
[52:04] >> I hope you strapped your belt on tight,
[52:05] young warrior, because there is work to
[52:06] do here in Northshshire. And I don't
[52:08] mean farming. The Strowman guards are
[52:10] hardressed to keep the peace here with
[52:12] so many of us in distant lands and so so
[52:14] many threats pressing close. I want to
[52:15] level another warrior aid of anyone
[52:17] willing to defend their home and their
[52:19] alliance.
[52:23] >> Oh, she found where to turn it in. Nice.
[52:25] >> Marshall McBride. Hello. Hey, citizen.
[52:28] You look like a step one. We guards are
[52:29] spread a little thin out here and could
[52:31] use your help.
[52:33] >> I quite like how the quest boxes kind of
[52:36] unveil themselves as they go. It's
[52:37] pretty uh engaging. I I I think it's
[52:40] kind of unique and nice. Your first task
[52:42] is one of the clan coals have invested
[52:44] the woods to the north. Go there and
[52:46] fight the cobalt vermin you find. Reduce
[52:48] their numbers that we may one day drive
[52:49] them from Northshshire.
[52:51] >> Okay,
[52:53] our first little bout of action. Let's
[52:55] see how it goes. Before heading off to
[52:58] take care of Marshall McBride's cobalt
[53:00] issues, I picked up a couple side quests
[53:01] to complete along the way to familiarize
[53:04] myself with the combat system.
[53:05] Everything has been very figure it out
[53:07] yourself aside from the little tip boxes
[53:10] that pop up here and there. But I don't
[53:12] necessarily view this as a bad thing.
[53:14] Sometimes figuring it out and using just
[53:15] a little bit of your brain can be some
[53:18] of the fun. A bit of a learning curve
[53:20] when it came to the auto attack. But I
[53:23] think that was genuinely also me just
[53:24] being stupid and having basic
[53:26] comprehension issues. Also not explained
[53:29] was the rage system, which allowed me to
[53:31] use stronger warrior skills when I
[53:33] accumulated enough rage from auto
[53:35] attacking. Warrior abilities require
[53:37] rage. Rage is gained when you cause
[53:38] damage or take damage. In order to use
[53:40] this, we need 15 rage. Okay, got it.
[53:44] >> Congrats.
[53:46] >> So that used up our rage. Okay, so when
[53:48] I hit the attack thing, it will take me
[53:50] >> You're standing on the fire, too.
[53:52] >> Out of attack.
[53:53] >> Yeah, she's going to die.
[53:54] >> It seems like. Yeah. And then after
[53:56] that, I died
[53:58] >> on the very first quest.
[54:00] >> What?
[54:00] >> Wow, you guys were right. Yep. You guys,
[54:02] everyone's like, "Rip, she's gonna die.
[54:04] Level two." Yeah. Yep. Yep. That's how
[54:08] it is. I mean, that's just how it is.
[54:11] So, classic confirmed is harder than
[54:13] retail, right, guys? Do we all agree? I
[54:16] mean, this just proves it
[54:19] kind of how it is.
[54:23] I died already. And very suddenly it
[54:27] dawned on me there were no screen
[54:29] elements or special effects to alert you
[54:32] to your current status. I felt like such
[54:35] a pampered new age gamer here because
[54:37] this is just simply not something I ever
[54:40] really had to worry about much before in
[54:42] other games. After my wakeup call, I
[54:45] started to get into the flow of it and
[54:47] began to really enjoy the ambiance of it
[54:49] all. I noticed a big difference between
[54:51] my energy playing classic compared to
[54:53] the retail starting area. It was
[54:56] definitely less engaging in the way of
[54:58] constant things happening and
[55:00] stimulating you, but it wasn't
[55:02] necessarily boring by any means either.
[55:05] I wasn't really being I love the classic
[55:07] feel though of like it's low stem,
[55:09] right? Like you're not just like here
[55:10] here
[55:11] like upgrade upgrade upgrade quest cut
[55:14] scene. It's just like it gives you room
[55:16] to breathe. It's like all right, put you
[55:17] in the world. Let me just like kill some
[55:19] mobs for a little bit. Chill. You know,
[55:22] this is I I just I love that
[55:23] >> held to any specific path or direct
[55:26] story here. It was a little less
[55:27] structured, which has its pros and cons
[55:29] for sure. It's just a different
[55:31] experience altogether. This is such a
[55:33] wonderful early gaming environment. Can
[55:37] we equip any of this? Do we We don't
[55:39] have any gloves. Okay, cool. Um, leather
[55:42] vest. Guess we can put that on, right?
[55:46] What's this?
[55:48] Recruit shirt. Okay, so we have a chest
[55:49] and then we have like a shirt option.
[55:52] Okay, cool. All right, getting a little
[55:54] dripped out. Okay, the starting outfit
[55:57] is really awesome, though. I do really
[55:59] like it. Let's kill some more cobalts.
[56:01] Hopefully, we're a little bit more
[56:02] robust now. Take a little bit less
[56:05] damage.
[56:06] Oh, yeah. I think we're already doing a
[56:09] lot better. I continued on to fight the
[56:11] cobalts per request, but I eventually
[56:14] realized that you had to specifically
[56:16] make sure you were fighting the correct
[56:19] enemy, which is something I am also not
[56:21] used to happening. Oh, am I not getting
[56:23] progression from fighting the workers?
[56:26] Do I need to fight only the vermin? I
[56:28] think that I think yes, it does seem
[56:30] that that is true. Okay.
[56:32] >> Oops. Two armor versus four armor. Don't
[56:36] mind if I do. And a cloak. Is this a
[56:38] ver? Okay, vermin. Good. That's what we
[56:40] need. So, I don't think that the workers
[56:43] were
[56:45] going towards our little quest here.
[56:48] Uh-oh.
[56:54] >> Box up. Nice.
[56:55] >> What is that?
[56:56] >> Some buffs.
[56:56] >> Mark of the Wild increases armor by 65
[56:58] and all attributes by two. That's
[57:00] awesome. Causes three.
[57:01] >> Why is there a druid in Northshshire
[57:03] Valley? Like a low level, huh?
[57:05] >> For damage to attackers. Why? Why' that
[57:09] happen? Okay. Is she streaming us?
[57:10] >> I'm very happy about that, but I'm a
[57:13] little confused where that came from.
[57:15] Oh, we're going so much faster now.
[57:17] Whoa. Okay. Let's Let's finish up these
[57:18] guys. Hello, Clovery. I'm getting
[57:20] hungry. Did you get that tough wolf
[57:21] meat? Here you go. You've been busy. I
[57:23] can't wait to cook up that wolf meat. I
[57:25] have some things here. You might want to
[57:26] take your pick. Um,
[57:29] to be honest, I think what I have might
[57:31] be better. Maybe the bracers.
[57:33] No. 25 shoes. 34.
[57:37] >> Yeah, comparison. I'll just take these.
[57:39] Yeah, the cobalts have better armor than
[57:41] the humans. No wonder we're having a
[57:42] hard time taking care of them. Gez, who
[57:44] are these guys here? Godric Rothgar,
[57:47] what's up with you? Is he a shock cave?
[57:48] We can sell some junk, friend.
[57:51] >> Aha.
[57:54] Okay let's
[57:55] >> I supply only the finest goods.
[57:58] >> She's looking for the sell all button.
[58:00] She maybe should have started with
[58:01] classic cuz Yeah, there's so many things
[58:03] that are like that's just not there. Oh,
[58:06] why was that oddly sensual? Can we hear
[58:08] that again?
[58:10] >> See you around. What can I do for you?
[58:14] >> Okay, Dermont John's. Let's see what
[58:17] you've got. Looking around, I feel like
[58:20] even though retail is like touted as
[58:22] this very like whimsy, Disneyi kind of
[58:25] game. I think that classic has a lot of
[58:28] its own whimsy, it's just in a different
[58:31] font. If that
[58:34] >> does this look whimsical
[58:37] because people have told me this.
[58:41] I don't know if I see this. A lot of
[58:43] people in the chat are saying yes. A lot
[58:46] of people are some people are saying no.
[58:48] To me, this doesn't look whimsical. His
[58:50] stern eyebrows.
[58:53] His stern chin and uh like like upper
[58:57] upper lip stern. stern, eyebrows down,
[59:00] like it's not whimsical.
[59:03] It doesn't seem or feel whimsical, but
[59:05] people say this. I'm trying to
[59:07] understand cuz she just said it, too.
[59:11] Um, no, don't. Yeah, someone says,
[59:13] "Agree with Zary. You're wrong." No, I'm
[59:15] really trying to see the other side
[59:16] here. I'm trying to understand. I'm
[59:18] trying to gain perspective. Like, to me,
[59:20] this doesn't feel that way, but I'm
[59:23] trying to see. I mean, are you saying
[59:24] the tree maybe like the tree is like the
[59:27] the style of the polygons? The humans
[59:30] don't feel that way. Look at Look at
[59:32] Clover's face. Passive. It's almost like
[59:35] a old photo from like the like mid 1900s
[59:40] or something where they're all just like
[59:42] stone cold,
[59:49] you know? It's like it just doesn't feel
[59:52] whimsical. like that's just not the
[59:54] right word for it. I just don't see it.
[59:56] But every I I guess I'm wrong.
[1:00:00] Um
[1:00:02] let me let me look up the technical
[1:00:04] definition of whimsical. Maybe I'm just
[1:00:10] It is something to be to describe
[1:00:12] something that is playful, imaginative,
[1:00:15] or unpredictably charming.
[1:00:17] Yeah, that's what I thought. Is this
[1:00:19] whimsical? Is this whimsical? Is this
[1:00:22] whimsical? Is this whimsical? Is
[1:00:24] anything about this whimsical? Playful,
[1:00:27] imaginative,
[1:00:29] unpredictably charming. I just don't see
[1:00:31] it. I don't like I guess I'm wrong, but
[1:00:34] like everyone in the chat disagrees with
[1:00:36] me, so like clearly I'm missing
[1:00:38] something. Um, I will say this.
[1:00:48] If everyone around me tells me that the
[1:00:50] sky is green
[1:00:52] and I see blue, I don't know if I'm
[1:00:54] really the type of person to say, "Okay,
[1:00:56] yeah, it's green."
[1:00:58] I still see blue, guys. I'll call it as
[1:01:01] I see it. Even though I'm in the
[1:01:03] minority here, I don't see it. I I just
[1:01:06] don't see whimsical in this. Even if
[1:01:10] everyone else agrees or disagrees with
[1:01:12] me, I'll call what I see. I I will call
[1:01:14] it as I see it. I don't see that. Sorry.
[1:01:18] makes sense. It's still very whimsical.
[1:01:19] It's just done differently. Marshall
[1:01:22] McBride gave us another cobalt related
[1:01:24] quest, and I got the chance to pick up a
[1:01:26] new class skill from the warrior trainer
[1:01:28] Lane along the way. Ah, you got my
[1:01:30] letter, Clovery. Good. There's been an
[1:01:33] influx of warriors in Elwin recently,
[1:01:35] which is good for Stormwind, but bad for
[1:01:36] the cobalts and defas in the area.
[1:01:40] >> See you around.
[1:01:40] >> Defas,
[1:01:42] I don't freaking know. Okay, get
[1:01:44] yourself squared away, learn the layout
[1:01:45] of the land, and come back to me
[1:01:46] whenever you need training. I'll be here
[1:01:47] night or day. This guy never sleeps.
[1:01:49] Lain awake 24/7. He's a special kind of
[1:01:52] breed of man. The knights of the silver
[1:01:54] hand have done well making this place
[1:01:55] fairly safe, but as you meet other
[1:01:56] assistants, I think you'll find they
[1:01:57] have problems they could use some help
[1:01:59] with. Help a warrior can give them. Good
[1:02:02] luck. I don't know why I literally can't
[1:02:03] read any of these quests today. See you
[1:02:05] later.
[1:02:05] >> Uh, what level are we? Three. Okay. So,
[1:02:08] when we get up to four, we can come back
[1:02:09] to Lain and he'll teach us
[1:02:11] >> learn some new stuff. Yeah.
[1:02:12] >> Some more tricks of the trade, I
[1:02:14] suppose. So, you have to like drag it
[1:02:15] from the spell book. I Yeah.
[1:02:18] >> All right. What are we doing now?
[1:02:19] Cobalt's
[1:02:20] >> battle shout. Yeah, we don't have Oh,
[1:02:22] wait.
[1:02:23] >> She already did.
[1:02:24] >> It does not appear that there's anywhere
[1:02:25] on the map.
[1:02:25] >> It doesn't automatically place it. Hold
[1:02:27] on. I'm going to go back.
[1:02:28] >> Three. Okay. So, when we really can't
[1:02:29] use some help with help a warrior can
[1:02:32] give them good luck. I don't know why I
[1:02:34] literally can't read any of these quests
[1:02:35] today.
[1:02:36] >> Uh, what level are we?
[1:02:38] >> Oh, maybe I I think she drags it here,
[1:02:42] >> I believe. Correct. Well, almost
[1:02:44] >> automatically went.
[1:02:45] >> It does not appear that there's anywhere
[1:02:46] on the map to tell us where to go.
[1:02:51] >> Um,
[1:02:52] >> nice.
[1:02:53] >> So, we're just going to have to figure
[1:02:54] it out, I suppose.
[1:02:56] >> That's what I love. That's what I love.
[1:02:59] >> This kind of looks like a cave over
[1:03:00] there. So, I'm going to head over there.
[1:03:04] We have to camp to the Echo Ridge mine
[1:03:06] to the north, which that is a north.
[1:03:08] Okay, let's head up over there. I
[1:03:11] believe that this is the correct. Is
[1:03:14] there an auto walk? No. Cool. Don't know
[1:03:17] why I tried.
[1:03:18] >> Let's head up and see see if my uh
[1:03:22] instincts are correct. And then I
[1:03:25] encountered a bit more confusion again
[1:03:27] about what enemy to kill. The quest
[1:03:30] specified cobalt workers, and I was only
[1:03:33] finding cobalt laborers within the
[1:03:35] described area in my quest log. It was
[1:03:37] really interesting to see how much my
[1:03:39] brain relied on having some kind of
[1:03:41] marker on my target enemies to do that
[1:03:44] mental work for me. These are all
[1:03:46] laborers. No.
[1:03:49] >> What the hell? Am I missing something?
[1:03:52] After I searched the mine like twice
[1:03:54] over, I realized that there was just no
[1:03:56] way the cobalt workers could be here.
[1:03:59] And I finally came up with the idea to
[1:04:01] go and check outside instead. Okay, so
[1:04:03] I'm assuming the next quest is going to
[1:04:04] kill the laborers. did all that for
[1:04:06] nothing. All right, it's okay. We were
[1:04:08] doing a little recon. It's all right.
[1:04:10] >> Nice.
[1:04:10] >> They have little candles on their head.
[1:04:12] Oh my god. I just noticed. I was like,
[1:04:14] why are they dropping candles? Is that
[1:04:16] how they see in the mines? That's That's
[1:04:19] really cute. Oh my god. This is such a
[1:04:22] delightful little
[1:04:23] >> It's just Dude, Retail and Classic are
[1:04:25] just such different games cuz like to me
[1:04:27] that's like almost like charming, right?
[1:04:29] You're going to spend like 15 minutes
[1:04:31] like thinking like where is this mob?
[1:04:33] and maybe reread the quest text a couple
[1:04:35] times and like just like you're really
[1:04:37] like sinking your teeth into this
[1:04:39] experience and this MMO and sinking time
[1:04:41] into but that's the
[1:04:44] that's whimsical charming. Yeah, the qu
[1:04:47] I'm saying the quest is char like the
[1:04:48] quest not the art guys. Everyone was
[1:04:51] freaking out. I'm not saying the art is
[1:04:53] charming.
[1:04:55] I mean I guess it is kind of charming in
[1:04:56] a different way but I was talking about
[1:04:59] the quest anyway. the quest design. The
[1:05:01] fact that it makes you think and it
[1:05:04] makes you
[1:05:06] like like you just spend time, right?
[1:05:08] It's not about it's not a race. You're
[1:05:10] not trying to get anywhere. You're just
[1:05:11] like there. I just love that. Right.
[1:05:14] Chat.
[1:05:16] Yeah.
[1:05:18] >> Forest starting area. Little forest
[1:05:21] areas in every MMO are just so charming.
[1:05:23] It's I feel like it's something that I
[1:05:24] never get sick of. I think a lot of
[1:05:26] people want something new when it comes
[1:05:28] to gaming experiences, like a brand new,
[1:05:30] never before seen experience, something
[1:05:32] different, never done before.
[1:05:34] Personally, I am very happy and content
[1:05:36] to just kind of do the same things that
[1:05:38] I like over and over and over again.
[1:05:41] >> It's good for a reason. It's like, oh,
[1:05:42] that's so cliche. Yeah, it's cliche
[1:05:45] because people like it. So why why would
[1:05:47] you reinvent the wheel? Just do the
[1:05:49] thing that everybody likes. We all just
[1:05:51] got to stop trying to be so different.
[1:05:53] Just admit that it's good and enjoy it.
[1:05:55] Man, I don't like hearing all these co
[1:05:57] balls in our mind. No good can come of
[1:05:58] this. Here, take this as payment. And
[1:06:00] when you're ready to speak to me again,
[1:06:01] I'd like you to go back to the mines one
[1:06:02] more time. All right. I I think I'm
[1:06:04] pretty sure what we're going to have to
[1:06:05] do now.
[1:06:06] >> Nice laborers.
[1:06:08] >> Oh my gosh. I love how they're just flat
[1:06:11] images. It's so charming, though. Like,
[1:06:13] can you really look at that and tell me
[1:06:15] that it's bad? I mean, like, I guess
[1:06:18] objectively
[1:06:19] >> I've never zoomed that close into a
[1:06:21] flower in WoW before. Like I've been
[1:06:22] playing for tw I don't think I've ever
[1:06:24] zoomed in that close, but that's
[1:06:25] actually like better. That's like better
[1:06:28] art than I thought it was. I thought it
[1:06:30] was like more polygons or I guess less.
[1:06:33] Yeah, less polygons.
[1:06:36] More polygonal. Less polygons. Anyway,
[1:06:39] I've never actually looked. You could
[1:06:42] say whimsical.
[1:06:43] It's not the word I was using, but if
[1:06:45] you guys want to use that word, you
[1:06:46] could.
[1:06:48] >> Bad. But doesn't it just like warm your
[1:06:51] heart the little one-dimensional flower
[1:06:54] pictures? Like I don't know.
[1:06:56] >> There's just a charm to it. And I can't
[1:06:58] like I can't see it as bad. I can just
[1:07:00] see it as charming personally. I picked
[1:07:04] up some more side quests from Deputy
[1:07:06] Willm related to the Defas Brotherhood
[1:07:08] and got an opportunity to get a new
[1:07:10] weapon and explore around a bit more.
[1:07:12] All right, let's figure out let's uh
[1:07:15] think about where we might need to go.
[1:07:17] Um,
[1:07:19] there is no more zooming in. I'm just
[1:07:21] going to
[1:07:22] follow this path. I suppose it seems
[1:07:26] like there is a farm. Okay, so here's
[1:07:30] the river. There's a little bit of a
[1:07:32] bridge over there.
[1:07:35] I'm sure we could just walk across a
[1:07:37] river though, like without a bridge,
[1:07:40] right? Maybe. I think so. The bandits
[1:07:43] are somewhere
[1:07:45] by the Okay, I suppose these are the
[1:07:47] bandits. Yes,
[1:07:48] >> you guys are such
[1:07:49] >> At this point, I was just spending my
[1:07:50] time enjoying the vibes and the chill
[1:07:52] back and forth loop while taking in the
[1:07:54] sights and sounds around me.
[1:07:56] >> You need something?
[1:07:57] >> You're no warlock. I have no time for
[1:07:59] you. But oh jeez, that's okay. I
[1:08:01] wouldn't trade the lane for the world. I
[1:08:03] don't need any of their demons. Jeez, so
[1:08:06] stuck up. All right, Lain, let's see
[1:08:08] what she found.
[1:08:09] >> Nice charge. Let's go. Let's go. Oh,
[1:08:11] we're in now.
[1:08:13] >> A deer.
[1:08:16] >> If you get skdding, you could like kill
[1:08:17] it and skin it for the
[1:08:19] >> Oh my gosh.
[1:08:20] >> for the leather.
[1:08:21] >> It's so cute. Hello.
[1:08:24] >> You could try to tame it if you want on
[1:08:26] a hunter, but it won't work.
[1:08:27] >> Hey, buddy.
[1:08:31] What a silly little face. I love him.
[1:08:33] Hello, friend. He's eating He's eating
[1:08:35] the grass. Oh. Oh my gosh. This is
[1:08:38] amazing.
[1:08:39] >> You know what? I also just I I think I'm
[1:08:41] figuring this out about myself after
[1:08:42] playing Minecraft.
[1:08:44] I actually just love low poly art.
[1:08:49] I just think it's it's it just has so
[1:08:51] much character. Like I I just like I I I
[1:08:54] guess I'm just weird. Like I don't know.
[1:08:57] After playing Minecraft, I'm like, "Bro,
[1:08:58] Minecraft is a beautiful game. It's just
[1:09:00] a bunch of blocks, but like man, it's
[1:09:01] really sick." And like Classic WoW
[1:09:03] obviously looks, you know, better. has
[1:09:06] more more texturing than like Minecraft,
[1:09:08] but like it's still s like,
[1:09:13] you know,
[1:09:17] you know,
[1:09:18] I don't know. Yeah, it might just be
[1:09:21] that I'm 32. I've played my whole life,
[1:09:22] you know. It's just like h Yeah. I mean,
[1:09:25] that look like that to me.
[1:09:28] I mean, you can't really like that is
[1:09:30] perfe.
[1:09:36] Yeah,
[1:09:39] that's like that's like Mona Lisa level
[1:09:41] almost.
[1:09:42] I mean that I mean that we could just
[1:09:44] kind of look at this all day if we want.
[1:09:46] We could. Jeez.
[1:09:50] All right, let's keep watching.
[1:09:52] >> Peak game design. Little bunnies and
[1:09:55] deer. Amazing. This is the best game
[1:09:58] ever. Now, that is what I call style.
[1:10:02] That That's a pretty nice set. Something
[1:10:04] that I also found a little funky is just
[1:10:08] that to be honest, in um retail, there
[1:10:11] weren't a lot of early armor options.
[1:10:13] Like everything that you would put on
[1:10:14] would look pretty similar. And not going
[1:10:17] to lie, the sexiness of this one uh kind
[1:10:20] of kind of peak design here as well.
[1:10:24] Garrick Padfoot, a cutthroat who's
[1:10:25] plagued our farmers and merchants for
[1:10:27] weeks, was seen at a shack near the
[1:10:28] vineyards, which lies east of the abbey
[1:10:30] and across the bridge. Okay, I have to
[1:10:32] remember that. East of the Abbey and
[1:10:34] across the bridge. Bring me the
[1:10:36] villain's head and earn his bounty. But
[1:10:38] be wary, Clovery. Garrick has gathered a
[1:10:40] gang of thugs around him. He will not be
[1:10:41] an easy man to reach.
[1:10:43] >> Okay, so where would that be?
[1:10:47] east of the abbey
[1:10:51] and across the bridge. Wouldn't that
[1:10:54] just be where we came from? Why would he
[1:10:56] not specify that? That's literally where
[1:10:58] we were just sent. But oh, a horse.
[1:11:01] Hello.
[1:11:03] That is a very nice horse model. I was
[1:11:08] expecting it to be a lot more janky. A
[1:11:11] lot of early games for some reason they
[1:11:13] struggle with the ecquin but um that was
[1:11:18] impressive. Like the deer was a lot more
[1:11:20] janky than that. Aren't deer considered
[1:11:23] like
[1:11:25] are
[1:11:27] they in the same family as horses?
[1:11:31] I don't know.
[1:11:32] >> Deer and horses.
[1:11:34] >> I believe
[1:11:37] I mean
[1:11:37] >> he has to be somewhere but there's no
[1:11:39] house here.
[1:11:46] A shack near the vineyards. Is there a
[1:11:48] shack here?
[1:11:51] That's not a shack. That's just
[1:11:54] >> containers.
[1:11:55] >> Looks like those are portaotties.
[1:11:57] >> Yep. That's what they are. Yeah.
[1:12:01] >> I feel like if Shaq was around here,
[1:12:03] we'd definitely see him. There's the
[1:12:05] shack.
[1:12:06] >> Yep. Yep.
[1:12:07] >> All right, Garrick.
[1:12:10] Garrick's head. Ew. Let me just take
[1:12:12] your head and put it in my bag. Ew.
[1:12:14] After successfully handing over the
[1:12:16] severed head of Garrick Padfoot that was
[1:12:19] somehow stored inside our small bag, I
[1:12:22] picked up a stronger sword and commenced
[1:12:24] on a couple more side quests before
[1:12:26] finally venturing forth to Goldshshire.
[1:12:28] I am not exactly sure how to get there,
[1:12:30] but I'm sure if we just follow this
[1:12:33] path, we'll probably probably find our
[1:12:36] way. A sheep. Why hello. Oh, he's so
[1:12:41] cute.
[1:12:43] Little blackheaded sheep. This is almost
[1:12:46] like making me want to take some like
[1:12:48] art history class or something and just
[1:12:50] educate myself a bit more on why
[1:12:54] likeh it's just
[1:12:57] it's it's you know like you have like
[1:12:58] hyper realistic art that's like trying
[1:13:01] to mimic reality one to one and then
[1:13:03] there's like art that isn't trying to
[1:13:07] mimic reality necessarily onetoone. It's
[1:13:10] like when an artist designs things off
[1:13:14] like on purpose but it gives it like
[1:13:16] this
[1:13:17] this feel like when you look at like old
[1:13:19] art like classical art it's just like it
[1:13:22] look like the some of the dimensions and
[1:13:24] stuff are off but like on purpose and
[1:13:25] it's like
[1:13:27] should I should I say charming,
[1:13:30] you know? I almost want to understand
[1:13:32] that more. My wife is an artist. Maybe
[1:13:33] I'll maybe she can explain it to me a
[1:13:35] bit better. Um,
[1:13:39] I I really just I just like it, man.
[1:13:42] It's just I just really like it, you
[1:13:44] know?
[1:13:45] >> I feel like it's kind of rare for MMOs,
[1:13:50] at least in my experience. I haven't
[1:13:52] played every MMO out there, but I feel
[1:13:53] like I've played my fair share, to be
[1:13:55] honest, of old and new MMOs. And I don't
[1:13:58] find, for whatever reason, it seems to
[1:14:00] be like a very simple and obvious thing
[1:14:01] that you should just do in an MMO. Many
[1:14:04] of them don't have just roaming friendly
[1:14:08] critters and animals around and most
[1:14:10] things are all just like hostile mobs to
[1:14:13] fight. And the inclusion of just having
[1:14:16] wildlife here and critters and little
[1:14:18] animals is so amazing and I appreciate
[1:14:22] it so much.
[1:14:24] >> Oh, we made it to gold. Cool. Okay, I
[1:14:26] knew we would. But the inclusion of like
[1:14:27] these little environment
[1:14:29] >> Oh my gosh. As she's saying this, I want
[1:14:31] the wolf to go up and kill the bunny.
[1:14:33] Holy crap. Can you imagine as she's
[1:14:35] saying this, the wolf just goes up and
[1:14:36] kills a rabbit or something?
[1:14:38] >> Mental
[1:14:40] assets,
[1:14:41] >> please. No.
[1:14:42] >> Really makes the game I think like
[1:14:44] that's a really big thing.
[1:14:46] >> In golden
[1:14:49] acting deputy status and tells us a
[1:14:51] little bit more about the currently
[1:14:53] strained political state of Azeroth,
[1:14:55] which is already way more information
[1:14:56] about the world than anything I got in
[1:14:58] the intro to retail. Our next quest is
[1:15:01] to go and take care of some more cobalts
[1:15:04] again, except it's different this time
[1:15:06] because we have to go to a different
[1:15:07] mine. After checking out some of the
[1:15:09] shops and the end around Goldshshire,
[1:15:12] including some suspicious business in
[1:15:14] the Goldshshire in basement. Oh, hello.
[1:15:17] I will say though, that is an amazing
[1:15:20] outfit. A demon trainer. I admit I got a
[1:15:23] little antsy and I started making my way
[1:15:25] to Stormwind City to check out the
[1:15:28] entrance, but then I chickenened out and
[1:15:30] walked back before taking
[1:15:31] >> Where's the music? The the show the
[1:15:34] music. Show the entrance.
[1:15:36] >> A real look at the city. I trust that
[1:15:38] the main story will bring us there in
[1:15:40] due time. Remy two times. Well, hello
[1:15:43] there, Remy. The cobalts in these parts
[1:15:45] sometimes carry gold dust on them. Wait,
[1:15:47] whoa, whoa, whoa, whoa. What about the
[1:15:49] entering Stormwind music?
[1:15:52] What the What the I am very much
[1:15:56] appreciating like the Skyrim thing where
[1:15:58] everybody has the same exact voice over.
[1:16:01] You can find coals in the Fargo. I don't
[1:16:02] know if I trust this this guy two times.
[1:16:06] I feel like we're about to be scammed. I
[1:16:09] This is like coercion. I don't know. A
[1:16:11] chicken.
[1:16:14] >> That might be the funkiest chicken I've
[1:16:16] ever seen in a video game. This is such
[1:16:18] a funny video game review. It's like a
[1:16:20] lot of like the animals. It's like an
[1:16:22] animal based review.
[1:16:24] >> Rest and relaxation.
[1:16:25] >> Nice.
[1:16:26] >> That is absolutely
[1:16:28] disgusting. Oh my god. They're like
[1:16:31] little bugs just
[1:16:32] >> I don't know if I'd describe that as
[1:16:33] like whimsical or not. Like hovering
[1:16:36] around. William Pestl, you look
[1:16:39] identical to our friend Farley over
[1:16:41] here. This
[1:16:42] >> traveling baker. See, like that's just a
[1:16:45] cute little thing to have traveling
[1:16:47] baker. I don't know. Somebody had to
[1:16:48] think of that idea, put it in the game.
[1:16:51] I just love stuff like that.
[1:16:54] So, if we stay on the path, it's not
[1:16:56] going to particularly bring us directly
[1:16:59] south. We might have to
[1:17:01] >> Yep. You got to
[1:17:02] >> kind of stray off.
[1:17:04] >> Yep. That's right.
[1:17:05] >> The beaten path for this one.
[1:17:06] >> South. Yep.
[1:17:07] >> To be honest, I got a little lost trying
[1:17:09] to figure out where this next cobalt
[1:17:11] issue was. My mini map was not expanding
[1:17:14] as quickly as I would have liked as I
[1:17:16] explored and the enemies were getting
[1:17:18] harder than I could handle. And I even
[1:17:20] died a time or two before finding the
[1:17:22] right spot.
[1:17:23] >> You know, she's running into players but
[1:17:26] not many. I I wonder what realm
[1:17:30] she's on cuz I feel like like you you
[1:17:33] see players around for sure, but like
[1:17:34] it's not like popping.
[1:17:38] >> All righty then. I was pretty hesitant
[1:17:40] here to get off the beaten path since I
[1:17:42] was used to most games, especially in
[1:17:44] the beginning. Basically, directly
[1:17:46] mapping out where to go, even though the
[1:17:48] directions clearly stated to just go
[1:17:51] directly south and find the landmarks. I
[1:17:54] hesitated since that would take me off
[1:17:56] the path and just felt like the wrong
[1:17:58] decision since the structure would fall
[1:18:01] away and I would need to venture into
[1:18:03] the unknown without any quest markers.
[1:18:07] That's that's classic.
[1:18:09] You you you fall into the unknown and
[1:18:12] you have to figure it out. And that's
[1:18:14] the that's the magic, right? Like it's
[1:18:17] like, "Oh my god, where am I? What am I
[1:18:19] doing?" Especially as a first-time
[1:18:20] player, I feel like when you've been
[1:18:22] playing forever, it's very rare you
[1:18:24] might come into like a a brand new
[1:18:26] situation, but for a first- time player,
[1:18:28] it's like, yeah, get lost in it for a
[1:18:29] while. Like you you're looking around
[1:18:30] and you're like, where the heck, what am
[1:18:32] I doing? It's not this guided
[1:18:34] experience. It's not like, okay, I'm
[1:18:36] just going to follow this path all the
[1:18:38] way right?
[1:18:39] >> Billy, of course, his name is Billy.
[1:18:41] Billy and his Chad dad over here. Okay,
[1:18:44] so this is kind of where we need to be.
[1:18:46] I'm assuming. Okay, it's going to be
[1:18:47] around right there. I need to scout the
[1:18:51] Fargo deep mine. Large candles and gold
[1:18:54] dust. Perhaps they'll have a large
[1:18:56] candle. Guess we'll find out. Large
[1:18:59] candle. Splendid. Okay.
[1:19:03] Right when she looted the shiny red
[1:19:04] apple, I was like, "Oh, great. You can
[1:19:06] get a bunch of gold and then make a gold
[1:19:08] apple so that if you fall into the lava,
[1:19:10] you'll have something to eat."
[1:19:20] After a couple more near-death
[1:19:22] experiences, I slowly collected all the
[1:19:25] drops we needed for our quest and
[1:19:26] crawled back to civilization once more.
[1:19:29] All right, Remy two-timer. We've got
[1:19:32] your gold dust. Let me see your price.
[1:19:35] >> Have a good one.
[1:19:36] >> Thanks for the dust, Clovery. Here's
[1:19:37] your cash. And here's a token of that
[1:19:40] fine. You might find it bag of marbles.
[1:19:44] Decrease targets chance to hit by 25%
[1:19:46] for temp.
[1:19:47] >> That's nothing. Yeah,
[1:19:49] >> that's nothing. It's one of the best
[1:19:51] items in the game. You save it for next
[1:19:53] ramis. Save it. Save it for some
[1:19:55] endgame.
[1:19:56] >> For some reason, I thought we were like
[1:19:58] level 10, but we're only six, it seems.
[1:20:01] What's next, dragons? Well, do I got
[1:20:04] news for you, buddy?
[1:20:05] >> The alliance.
[1:20:05] >> Back inside the inn, William Pestl had
[1:20:08] another quest for us that would lead us
[1:20:10] back to Stormwind. So, I took this as
[1:20:12] our best chance to explore the iconic
[1:20:15] city a bit more before hitting the
[1:20:16] 2-hour mark and logging off for the day.
[1:20:18] I already know the way. I believe it's
[1:20:21] this way.
[1:20:26] No, it's not that way. I believe it's
[1:20:29] this way. Yes, this is a common
[1:20:33] experience for me as I am incredibly
[1:20:35] directionally challenged.
[1:20:37] Well, okay, that's a lot. I was like,
[1:20:42] let's try and figure out where
[1:20:43] >> there's the Stormwind City music. She's
[1:20:46] unfazed by it.
[1:20:51] >> Where we need to go. But I see that
[1:20:53] there is absolutely no quest marker
[1:20:57] whatsoever. Yeah. Okay, let's figure out
[1:20:59] where we need to go. Um,
[1:21:03] shipment of candles.
[1:21:05] Morgan Pet Stormwind Trade District.
[1:21:09] >> Trade disc district.
[1:21:12] >> Yeah,
[1:21:13] >> district seems like it's going to be
[1:21:15] right ahead of us. So,
[1:21:17] >> I love this. You have to like piece it
[1:21:19] together.
[1:21:19] >> Is making it through the gates.
[1:21:21] >> Yeah,
[1:21:21] >> not to very much surprise. Even after
[1:21:23] more than 20 years of its release, I
[1:21:26] entered the city walls to find a very
[1:21:28] active player base roaming the
[1:21:30] cobblestone streets, sitting on the
[1:21:31] steps of the bank. And
[1:21:33] >> and this is what's so nice too about
[1:21:35] classic, man. I'm just Oh, I'm such a
[1:21:37] classic Andy, man. I'm so biased. I'm so
[1:21:40] biased. But this is what's nice too,
[1:21:42] right? Like 2 hours of retail, you're
[1:21:44] not like in a main city with endgame
[1:21:46] players like seeing and the community,
[1:21:49] but like right away you're going into
[1:21:50] Stormwind, right? I guess if you're a a
[1:21:54] dwarf, you'll probably see Iron Forge at
[1:21:56] some point, but if you're a a night elf,
[1:21:59] maybe it would be a little longer to
[1:22:00] Darnis and there might Darnacis might be
[1:22:02] empty. But that's not the point. The
[1:22:03] point is like, bro, like seeing this,
[1:22:06] the low level sees the high level and
[1:22:08] then the high level is sitting there
[1:22:10] AFK, but like, oh yeah, I remember back
[1:22:12] when I was a noob and I just started.
[1:22:14] And like then the low level sees the
[1:22:15] high level like, "Oh, there's a horse. I
[1:22:17] get a mount and like why the weapons are
[1:22:19] glowing. Holy crap, the weapons are on
[1:22:21] your back. back. I want I want to get
[1:22:22] how do you get those
[1:22:24] right? Such a good interaction right
[1:22:27] away. 2 hours in
[1:22:29] >> frequenting the shops. Excited for the
[1:22:31] future, I held myself back from looking
[1:22:33] around too much and called it a day. So,
[1:22:36] I initially set out trying to understand
[1:22:38] what exactly people loved and remembered
[1:22:41] about this game so much. And with
[1:22:43] complete confidence, I can now say I get
[1:22:46] it. In both retail and classic, there
[1:22:49] was just this comforting, cozy
[1:22:51] atmosphere at all times. Retail felt a
[1:22:54] bit more approachable and standardized
[1:22:57] with its clearly abundant amount of
[1:23:00] options and content compared to classic,
[1:23:03] which was obviously a little bit more
[1:23:05] rough around the edges. It's kind of
[1:23:08] hard to put words to, but Classic just
[1:23:10] felt less cozy in that traditional sense
[1:23:14] and really felt like a authentic old
[1:23:16] school MMO experience. Something that
[1:23:19] left a good impression right from the
[1:23:20] start is that they both opened up with
[1:23:22] fully voice acted cut scenes to set the
[1:23:25] stage. There were bits of voice acting
[1:23:26] everywhere incorporated into the
[1:23:28] gameplay loop where NPCs would have
[1:23:30] little lines when you interacted with
[1:23:32] them. And sometimes your character would
[1:23:34] even talk to you, usually when they
[1:23:35] couldn't do what you wanted them to do.
[1:23:37] And it felt very alive and engaging and
[1:23:40] enhanced my experience so much that I am
[1:23:43] actually fully convinced that this
[1:23:45] should absolutely be the standard when
[1:23:47] it comes to MMOs. MMOs by nature just
[1:23:50] really struggle with feeling like a slog
[1:23:52] in the gameplay loop. And I feel like
[1:23:55] this inclusion of voice acting really
[1:23:57] breaks up the monotony. And at least for
[1:23:59] me, it really helped keep it alive. But
[1:24:02] besides,
[1:24:03] >> that was my question from earlier. It's
[1:24:04] like I couldn't decide is breaking the
[1:24:07] immersion with cutscenes like something
[1:24:11] that is a good thing or a bad thing. And
[1:24:13] almost like as a classic Andy, it's like
[1:24:15] that feels just so weird. Like you just
[1:24:17] want to play the game, but like it
[1:24:18] sounds like she liked it, right? It's
[1:24:20] interesting. as being the same core of a
[1:24:23] game. I think the similarities kind of
[1:24:26] end there in a weird way for me.
[1:24:27] Starting off with retail, the technical
[1:24:30] older and more established version of
[1:24:32] WoW, I really enjoyed myself while
[1:24:34] playing. There was always something to
[1:24:36] look at, something to react to, and it
[1:24:38] was definitely the faster paced and
[1:24:40] perfected version between the two.
[1:24:42] Traveling is optimized and quick.
[1:24:44] Gameplay is quite self-explanatory with
[1:24:47] copious tutorials and built-in support.
[1:24:49] And there's always something changing
[1:24:50] and moving around you constantly. If you
[1:24:53] chose to look for it, there would always
[1:24:54] be something there to engage with, but
[1:24:56] you could also diverge from this path
[1:24:58] and start doing whatever you wanted.
[1:25:01] There was plenty of room to chill out or
[1:25:02] be fully engaged depending on what you
[1:25:05] wanted at the time. And in no way is
[1:25:07] this a bad thing, but after playing
[1:25:10] Vanilla Classic and seeing where the
[1:25:12] game started off, I can understand and
[1:25:15] see how there could be some
[1:25:17] dissatisfaction with retail from these
[1:25:19] early players. The game just grew
[1:25:21] basically into a completely different
[1:25:24] game with separate objective and goals.
[1:25:27] Neither are bad or objectively better
[1:25:30] than the other, just different. Retail
[1:25:33] is full of content, almost to an
[1:25:36] overwhelming point. And it really left
[1:25:39] me with this grand impression that I was
[1:25:41] playing an almost 30-year-old game with
[1:25:44] a vast history, which makes me kind of
[1:25:47] think back on how much I've heard retail
[1:25:49] be expressed as the more approachable
[1:25:52] and beginnerfriendly version of the two,
[1:25:55] which I do agree with, but only on a
[1:25:58] accessibility standpoint. When it came
[1:26:00] to actually understanding World of
[1:26:02] Warcraft and its story, I find that
[1:26:05] retail kind of fell short here. In my
[1:26:08] small time spent with Classic, I already
[1:26:10] sensed a story unraveling around me.
[1:26:12] There was some setup and explanation
[1:26:14] about what was going on in this world
[1:26:16] and how we're fitting into it all in our
[1:26:18] own small way. retail and its updated
[1:26:20] starting point just throws you in and
[1:26:22] expects you to either have some kind of
[1:26:25] prior knowledge or to not really care
[1:26:28] about the entire history of everything
[1:26:29] before that point. Next, I tried out CL.
[1:26:32] >> That's interesting because retail has
[1:26:34] more cut scenes and almost more
[1:26:36] explanation of this is what we're doing
[1:26:38] and why we need you in those cut scenes,
[1:26:40] but it is very it happens just so fast.
[1:26:42] I think I mean I think what she might be
[1:26:46] experiencing is the differencing in
[1:26:47] pacing. You read the quest and you get
[1:26:50] 10 minutes to think about it and then
[1:26:52] you turn it in and then you get the next
[1:26:53] and you read the quest and you get 15
[1:26:55] minutes to think about it while you're
[1:26:56] looking around. I think it's more of a
[1:26:58] pacing difference than an actual like
[1:27:00] storytelling difference because
[1:27:02] objectively the the like the videos on
[1:27:04] retail are explaining these things. It's
[1:27:06] just happening so fast that you don't
[1:27:08] get time to process it or like think
[1:27:10] about why it's meaningful. Right.
[1:27:12] classic. The experience of playing
[1:27:14] retail first left me with a pretty good
[1:27:16] idea about where the classic experience
[1:27:18] went and what it evolved into when I
[1:27:21] approached it. And the main thing that
[1:27:23] stuck with me was the game's
[1:27:26] expectations of the player. Retail tells
[1:27:29] you exactly almost unbearingly where
[1:27:32] everything you need is. There's rarely
[1:27:35] any questions or things that require
[1:27:37] deep thought. In classic, I found that I
[1:27:40] needed to stop and think a lot more. The
[1:27:43] map doesn't tell you where you need to
[1:27:45] go. You have to read the instructions
[1:27:47] and context clues to find your way
[1:27:49] around. And this felt way more
[1:27:52] explorative. The need to check my map
[1:27:54] actually became fun and filled the
[1:27:57] experience with this sense of
[1:27:58] self-reliance and adventure. As I
[1:28:00] mentioned earlier while playing, I was
[1:28:03] kind of surprised at how oddly troubled
[1:28:06] I was by the lack of structure. I was
[1:28:10] hesitant to get off the beaten path. It
[1:28:12] didn't feel like the right thing to do.
[1:28:15] Like surely they wouldn't send a new
[1:28:16] player to a key starting area without
[1:28:19] some kind of pre-established path going
[1:28:21] there, right? And another thing, none of
[1:28:23] the
[1:28:23] >> that I so I found myself
[1:28:26] feeling this way in Minecraft when I
[1:28:29] first started playing of like, am I
[1:28:30] going the right way? But quickly I
[1:28:33] realized and you guys helped me realize
[1:28:35] that there is no wrong way. There really
[1:28:38] isn't. Like, and I mean it's more true
[1:28:41] in Minecraft cuz it's like a true
[1:28:42] sandbox. Like you can do anything you
[1:28:45] want to do and that's right cuz you're
[1:28:47] doing it. Whereas in WoW, like I guess
[1:28:49] like if you were a level one and you're
[1:28:51] running to like Eastern Plagglands, like
[1:28:52] you could say that's wrong, but then you
[1:28:53] could also say like that was your
[1:28:55] journey. Like bro, I was a level one and
[1:28:56] I made it to Eastern Plagglands. Like I
[1:28:58] like that's the story. So similarly,
[1:29:00] it's not quite as sandboxy, but like I
[1:29:03] guess it's a spectrum. It's less sand.
[1:29:04] It's more sandboxy than retail, but not
[1:29:06] as much as Minecraft, right? But I guess
[1:29:08] the point is like that. I think that's
[1:29:09] really cool, right? I think it's really
[1:29:11] cool. the enemies I needed to fight had
[1:29:13] any kind of markers or indications
[1:29:15] confirming and assure
[1:29:17] >> so let me let me uh pause again
[1:29:18] Francisco in the chat says I disagree
[1:29:21] you have to respect the player's time in
[1:29:23] current time you can't just go about
[1:29:25] wasting your time so I I appreciate you
[1:29:29] uh writing that comment I I disagree um
[1:29:32] the reason I disagree is because 2 hours
[1:29:35] running around in Classic WoW is time
[1:29:37] well spent
[1:29:40] 2 hours running around discovering new
[1:29:43] things and learning about the game and
[1:29:45] meeting people along the way and dying
[1:29:46] and resing and learning like that's
[1:29:49] time. That's two hours well spent.
[1:29:50] That's not 2 hours of wasting time. That
[1:29:52] is playing the game very much so. So I
[1:29:56] think like in today's culture even more
[1:29:58] like a single player classic WoW
[1:30:00] playthrough, you can log in when you
[1:30:02] want, you can log out when you want.
[1:30:03] There's no like hard scheduling. You can
[1:30:06] mess around for a few hours and log off.
[1:30:08] I think the expectation of that's
[1:30:10] wasting time is a kind of a weird one
[1:30:12] really because you hopefully enjoyed the
[1:30:16] experience of exploring a world
[1:30:18] >> uring me that I was doing the right
[1:30:19] thing. I even fought incorrect enemy
[1:30:21] types for quite a while before I
[1:30:23] realized the error in my ways. I
[1:30:25] continuously struggled with
[1:30:27] comprehending the auto attack because
[1:30:28] I'm so used to the one keybind being the
[1:30:31] first class skill. There was absolutely
[1:30:34] no handholding here. I know I just went
[1:30:37] on a long-winded rant about how classic
[1:30:39] was more complicated than retail, but I
[1:30:42] also want to mention that despite this,
[1:30:45] it was also oddly the more chill between
[1:30:48] the two. The lack of cool but ultimately
[1:30:51] overstimulating glowing animated armor,
[1:30:54] lavish dragon mounts, and whimsical
[1:30:57] alien races
[1:30:58] >> whimsical
[1:30:58] >> made space for this chill kind of focus.
[1:31:02] As I played, I found myself commenting
[1:31:04] less and less on things to the camera.
[1:31:07] And I noticed several minutes at a time
[1:31:08] when editing where I would just sit
[1:31:10] there in silence and enjoy the ambiance
[1:31:13] of Elwin Forest just completely locked
[1:31:15] into my task and relaxing. Retail was
[1:31:18] fun. Really fun. I'm even still playing
[1:31:20] it now and it has an awesome amount of
[1:31:23] content to explor. I was going to ask
[1:31:24] that which one she is she actually going
[1:31:26] to keep playing if either cuz you can
[1:31:29] talk about this and that but if you keep
[1:31:30] playing retail it's like I'm I'm
[1:31:32] interested but my time playing classic
[1:31:35] opened my mind up to a kind of new kind
[1:31:39] of gaming experience where I needed to
[1:31:41] think a lot more about basic things that
[1:31:44] I just was not used to thinking about so
[1:31:47] much. As of right now, I have continued
[1:31:49] to play retail since that is the journey
[1:31:52] that I started first. And even at like
[1:31:54] level 50 now, I still don't really have
[1:31:57] a great sense about the world around me
[1:31:59] or the characters that live in it. And
[1:32:01] because of this, I feel like the modern
[1:32:03] retail experience lacks a lot of depth
[1:32:06] for us new players. After I finish up
[1:32:08] The Dragon Isles, I'm probably going to
[1:32:10] take that natural pause and then shift
[1:32:12] back to classic and see what it has to
[1:32:14] offer. I don't have
[1:32:16] >> I would love a part two. It sounds like
[1:32:19] she's continuing to play retail but it's
[1:32:21] kind of like well what's the point? Like
[1:32:23] I'm pro like looking forward to quitting
[1:32:24] and checking out other stuff already. I
[1:32:27] I'm curious like if there's a part two
[1:32:28] cuz two hours is a cool assessment just
[1:32:31] for the fact that it's so limited. But I
[1:32:34] would like a few weeks of playing retail
[1:32:37] and then a few weeks of playing classic.
[1:32:40] Right.
[1:32:41] >> Any nostalgia for the series? And I
[1:32:43] think partly because of that, I can't
[1:32:45] really conclusively say one version is
[1:32:48] better than the other, nor which one I
[1:32:50] like better. They both have their
[1:32:52] strengths and weaknesses and just bring
[1:32:54] different things to the table. But
[1:32:56] through this experience, I can now fully
[1:32:59] see why this game is so deeply beloved
[1:33:02] by so many and I'm really glad that I
[1:33:05] was able to take part of it in my
[1:33:06] lifetime. I feel like video games never
[1:33:08] get the respect that they deserve for
[1:33:10] how culturally significant they really
[1:33:13] are. And I think that in like hundreds
[1:33:15] of years from now, historians will look
[1:33:17] back on video games and finally
[1:33:19] understand how important they were and
[1:33:21] how much of a showcase they were of our
[1:33:23] human nature. And I just know that World
[1:33:25] of Warcraft will be one of those games
[1:33:26] that just won't be forgotten. Before we
[1:33:28] head out, I want to say a quick thank
[1:33:30] you to my channel members and my Patreon
[1:33:32] supporters for making these videos
[1:33:34] possible. And a special big thank you to
[1:33:36] my Fashion Born tier members, Eizen,
[1:33:38] Hurlchin Delore Vile Daniel Liam
[1:33:42] and
[1:33:42] >> All right. Um, that was a good video.
[1:33:46] We'll give that one a thumbs up. Uh,
[1:33:47] thank you guys for linking this to me.
[1:33:49] For people that are wondering, it's
[1:33:51] Clover Girl E. We'll uh throw the link
[1:33:53] in the chat. Both chats. Boom. Boom.
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