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Xaryu Reacts to New Player Reviews WoW Classic vs Retail (with no nostalgia)

Transcribed Jun 28, 2026
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New Player Compares WoW Classic vs Retail

51s

A fresh perspective without nostalgia sparks debate among WoW fans about which version is better.

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Retail vs Classic Are Two Different Games

60s

The realization that Classic and Retail have diverged into separate experiences is a hot topic in the WoW community.

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Retail's Whimsical Art Style Controversy

60s

The debate over whether WoW's art should be whimsical or gritty ignites strong opinions from players.

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Classic WoW's Immersion vs Retail's Phasing

60s

Critique of retail's phasing breaking MMO social interaction resonates with players who miss classic's community feel.

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[00:00] New player reviews WoW classic versus

[00:03] WoW retail with no nostalgia.

[00:06] This is the type of perspective that

[00:08] we're looking for here. Okay. Has anyone

[00:10] seen this video? Can we vouch for this?

[00:12] This looks like a very solid

[00:14] perspective. It is a longer video, so I

[00:15] put it off. It's a two week old video

[00:17] now. I put it off for a minute. Um,

[00:20] never seen it. Interesting. I watched it

[00:22] the other day. It's great. Okay, we have

[00:23] multiple vouchers in the chat. Cool. I

[00:26] love watching new players come into WoW

[00:29] and compare them with nostalgia because

[00:32] from my perspective, classic WoW has so

[00:35] much going for it, but part of me thinks

[00:38] I'm just blind to my own nostalgia in a

[00:40] sense. Um, when I hear other people who

[00:44] have never played both give a

[00:46] comparison, it's like it's like candy to

[00:49] my ears. Does that even make any sense?

[00:51] It's like, "Oh, okay. Yes, this is it

[00:54] like reconfirms what I know." Or some

[00:56] people um might like retail better, and

[00:59] I like to hear the perspective of what

[01:02] they like specifically. Anyway, haven't

[01:04] seen it yet. I'm not sure if she likes

[01:06] retail or classic better, but anyway,

[01:08] let's take a look.

[01:09] >> I have completely avoided World of

[01:11] Warcraft. I have no specific nostalgia

[01:14] for it either. I haven't played any of

[01:16] the Warcraft games before and I can only

[01:19] just vaguely remember my sibling playing

[01:21] Warcraft 3 when we were growing up. It

[01:24] was never about a lack of interest

[01:26] actually much to the contrary. It was

[01:28] just one of those things that just never

[01:31] happened for no reason in particular

[01:33] really. And then as the years just kept

[01:36] passing by and I still hadn't played it,

[01:38] I kind of started to make this weird

[01:42] plan where I would just actively choose

[01:45] to avoid everything about it. I didn't

[01:47] watch trailers. I wouldn't listen to the

[01:49] music. I wouldn't even look at

[01:50] promotional artwork at that point so

[01:52] that I could eventually when the time

[01:55] was right finally have my satisfying

[01:58] experience of playing it the right way

[02:00] with fresh eyes.

[02:03] around two decades in the

[02:04] >> that's kind of how I was with

[02:07] every other game besides World of

[02:09] Warcraft. And it wasn't a deliberate

[02:11] choice. It was because I was so addicted

[02:14] to World of Warcraft that I didn't play

[02:16] any other game for two decades.

[02:19] And then I popped my head out like last

[02:21] year, the year before, a couple years

[02:23] ago, and I was like, "Oh, wow. There's

[02:24] actually other games out there that are

[02:26] pretty good." But like I've been playing

[02:28] WoW the whole time, and I haven't even

[02:29] looked at any other game for a second.

[02:31] You know what I'm saying?

[02:32] >> Making today is that day. So, in the

[02:35] little experience that I do have, I

[02:38] vaguely remember hearing the terms

[02:40] classic and retail being thrown around

[02:43] in conversation. And I always assumed

[02:46] that classic was referring to the

[02:48] beginning of the game prior to all the

[02:50] DLCs and updates and all that fun stuff.

[02:53] And then retail was in reference to the

[02:55] more modern expansions and graphical

[02:57] updates and whatnot. While I was not

[02:59] entirely wrong, what I failed to realize

[03:02] was that during all this time that had

[03:04] passed, like more than 20 years at this

[03:07] point, retail and classic had virtually

[03:09] become two different games. And I would

[03:12] have

[03:12] >> Dude, I just got to go back to that.

[03:14] >> Retail and Classic had

[03:16] >> Dude, like

[03:18] Blizzard, if you're in there, man, look,

[03:21] I like retail in certain ways. I do. But

[03:25] can we all agree this needs to be just

[03:28] completely redone to look more like

[03:31] this? And then you can give it you can

[03:32] boost the graphics for sure, but like

[03:35] what

[03:41] virtually become two different games and

[03:44] I would have to experience them

[03:46] separately. And this effectively

[03:47] crumbled my entire image of my perfect

[03:51] WoW gaming experience that I had been

[03:53] idealizing for so long. So I reframed my

[03:56] entire objective because I don't have

[03:59] any experience or preconceived ideas

[04:02] about it. I realized that this would be

[04:04] a great opportunity to take a look at

[04:07] what people fell in love with at this

[04:09] game's birth and then what it evolved

[04:12] into that kept them playing to try and

[04:14] get a somewhat comprehensive

[04:17] understanding on what made and continues

[04:20] to make World of Warcraft the MMO of all

[04:24] time. So, I have a theory, and I might

[04:27] be completely wrong, that a lot of the

[04:29] people that are playing retail today,

[04:32] not everyone, but a large majority of

[04:34] them fell in love with the game when it

[04:39] was a classic, right? Like when it when

[04:41] it like during Wrath, maybe during MOP,

[04:44] during TBC, during classic WoW itself.

[04:46] Um, they fell in love then and now they

[04:49] play it because they have a guild, a

[04:51] community, friends. It's just what they

[04:53] do. it's familiar and you know maybe

[04:55] they're like they're like I don't want

[04:56] to just replay Classic. I've done that.

[04:58] So they kind of like fell in love with

[05:00] the game and now they just kind of play.

[05:03] I have a theory that that's the large

[05:04] majority of people. I could be wrong. Um

[05:08] obviously there's people like new

[05:09] players too, but you don't hear about it

[05:11] as often like, "Oh yeah, I'm a brand new

[05:12] player." You know, of course it happens,

[05:14] but it's like, "Oh, a brand new player

[05:16] and I've been hooked for like the last

[05:17] few years or whatever." It's usually, it

[05:19] seems like it's the these everyone's

[05:21] been playing for seven years or 10 years

[05:22] and it's just these same people kind of

[05:24] continuing to play. Feels like that for

[05:26] for the most part. That's my theory.

[05:28] >> This video is a bit of a spiritual

[05:30] successor to a previous video of mine,

[05:33] what the kids who didn't have WoW played

[05:35] instead, where I talked about my

[05:37] childhood MMO, Shia, and the lasting

[05:40] impact it left on me. I've seen

[05:41] firsthand just

[05:42] >> Wait, what MMO was that? Shia,

[05:44] >> how fondly Warcraft is remembered by its

[05:46] fans. And while I haven't experienced

[05:49] this myself, what I do know is just how

[05:52] emotionally significant an amazing

[05:54] childhood game can be on someone. So

[05:57] today I plan to spend about two and a

[06:00] half hours with both classic and retail,

[06:02] which I think seems like an ample amount

[06:05] of time together.

[06:05] >> Wait, wait, how many hours? with both

[06:07] classic and retail, which I think spend

[06:10] about two and a half hours with.

[06:14] >> We're gonna spend two hours playing two

[06:17] hours. All right. You're in classic, you

[06:21] get to like level eight. On retail,

[06:23] you're going to like you'll probably

[06:24] like hit max level. Yeah. On retail, you

[06:28] probably hit max level in some dungeons.

[06:29] with both classic and retail, which I

[06:32] think seems like an ample amount of time

[06:34] to get through the beginning portion of

[06:36] a game and take a look at them with zero

[06:39] nostalgia or experience.

[06:41] >> You know, it actually is kind of good in

[06:42] a way too, though, because so if you put

[06:44] a constraint on something, what can I

[06:47] experience as a blind new player in two

[06:49] and a half hours on the classic version

[06:52] and on the retail? It actually is kind

[06:54] of cool as an experiment. What can I

[06:56] experience in a finite block of time?

[06:59] I'm interested. I'm interested

[07:01] >> and share my thoughts and comparisons I

[07:03] made between the two at the end of it

[07:04] all. Okay,

[07:05] >> so we're going to be starting off this

[07:06] journey first with retail. At the time

[07:09] of making this, the Midnight expansion

[07:12] had just dropped and I was really

[07:14] feeling the collective hype and I really

[07:16] hope that there would be some kind of

[07:18] active player base online that we could

[07:19] engage with in response to this. The

[07:22] first step in any game before you get

[07:23] started is of course character creation.

[07:26] And if you're familiar with my channel,

[07:28] you'll know I take my character

[07:30] customization pretty seriously. Okay, so

[07:33] we have the alliance over here. And the

[07:34] >> if she likes character customization,

[07:36] then retail I mean has way more of that.

[07:39] So I guess that that's going to be a pro

[07:41] there.

[07:41] >> Horde over here. The noble race of the

[07:43] alliance are bound together by proud

[07:45] traditions of nobility, honor, faith,

[07:47] justice, and sacrifice. The many

[07:49] different alliance peoples all

[07:50] contribute their technical, arcane, and

[07:52] spiritual wisdom towards the goal of a

[07:53] peaceful and just world. I am not going

[07:55] to be able to choose a race. This is

[07:57] going to be really hard. Okay. The proud

[07:59] nations of the horde are loosely joined

[08:00] in an alliance. Big choice here

[08:03] convenience against a hostile world that

[08:05] would see them destroyed. So, I guess

[08:06] it's like a situation

[08:08] against my enemy. We have human, the

[08:11] noble humans of Stormwind, the dwarves,

[08:14] night elves,

[08:16] the gnomes,

[08:18] the dry

[08:20] >> I say.

[08:23] >> Oh, that's pretty cool. The the Dra fled

[08:26] from demonic corruption now lend their

[08:28] might to defend Azeroth. H Morgan and

[08:32] the Pandarin.

[08:33] Interesting. That's a cool background.

[08:35] The orcs,

[08:38] the undead,

[08:40] pretty cool. The torin

[08:42] troll. I like her protruding bottom

[08:46] fangs. That's awesome. Basically half my

[08:49] time here, which no joke already took me

[08:51] over 20 minutes was spent just

[08:53] >> Yeah. 20. If you're going to play for 2

[08:55] hours, 20 minutes on the character

[08:56] creation. I mean, it is a big choice.

[08:58] Alliance, horde, class. I very big

[09:01] choices here. deciding which race and

[09:03] job to choose. I feel like this is an

[09:06] important decision. You know, after you

[09:08] pick these things, you're kind of stuck

[09:09] with them forever, unless there's like

[09:12] an overpriced option to pay for the

[09:14] privilege to change your mind. Okay, so

[09:16] I think I'm between Night Elra.

[09:20] Draani Draani Drai. That's what I say.

[09:25] Drai

[09:26] >> I'm so bad with names. I don't know

[09:27] anything.

[09:32] Why are these Why these like are like

[09:34] bugged? Look, they don't have like a

[09:35] frame around them. Am I trolling? I'm

[09:38] not trolling, right? There's there

[09:39] should be like a They're like bugged.

[09:42] >> Well, I want to see what they look like

[09:43] customized. I think for now, I'm just

[09:45] going to go with the the Drai. Let's

[09:48] take a look at the classes now. Man, I

[09:50] don't know what decision to make. Um

[09:52] MMOs are not a good game for people with

[09:55] decision paralysis. Jeez. All right.

[09:57] >> I spent like two hours on character

[09:58] creation. Oh my god, the the Drai after

[10:02] all. And I think we're going to go with

[10:03] Hunter because I'm kind of intrigued by

[10:05] the idea of having your a pet that deals

[10:09] damage.

[10:10] >> And I like that they have a gun as

[10:12] compared to everybody else that has a

[10:14] bow and arrow. So I think we're going to

[10:16] go with the the dry after all. Okay, the

[10:19] tedious part. You thought that me

[10:21] selecting my race took a long time. The

[10:24] actual character customization is going

[10:26] to go crazy. Okay, unbeknownst to me,

[10:28] the UI here was like completely bugged

[10:31] out and not displaying properly, which

[10:34] in hindsight was probably due to the

[10:36] recent expansion without it being

[10:38] patched yet. And unfortunately, this

[10:41] would not be the last of the minorly

[10:44] infuriating and inconveniencing bugs

[10:46] that I would experience in my time with

[10:48] retail today. After tediously combing

[10:51] through all the available customization

[10:53] options on my favorite races, I decided

[10:55] to go ahead with a Draani hunter and we

[10:58] finally embarked on our journey.

[11:00] >> Here we go. You are soldier of the Noble

[11:03] Alliance, a coalition of kingdoms

[11:06] upholding the ideals of valor and

[11:09] justice across Azeroth.

[11:12] Your commanders have learned that an

[11:14] expedition I haven't made a new wild

[11:16] character and experiences shipwrecked on

[11:18] a deserted I know how long man

[11:20] >> as a bold

[11:20] >> I've never done it actually.

[11:22] >> You have joined a rescue mission led by

[11:25] the dragons Rathon and Calagos and to

[11:28] Okay, I'm an A and D to turn my

[11:30] character kind of person. A and D move

[11:32] your character. That's so strange. I'm

[11:35] I'm Oh,

[11:38] I am the guys. Just type modern or

[11:41] legacy. I'm legacy all the way, baby. A

[11:44] and D to turn. That's how it's always

[11:46] been in WoW. That's how I'm always going

[11:48] to play. All right. The modern A and D

[11:50] to move. Like what do we play in

[11:51] Counterstrike? Like, brother. Legacy.

[11:55] Legacy.

[11:57] Legacy. I've never I've never I don't

[12:00] have any experience with that. Why is

[12:01] that the default? That's interesting.

[12:03] Oh, I see. I see. I see. Okay, I'm going

[12:06] to Yeah. Okay. I'll stay with that,

[12:08] actually. Good thing Good thing I tried

[12:10] it out. I thought it would just

[12:10] disappear when I selected it.

[12:12] >> I was just saying I was giving her props

[12:14] for not going modern. Never mind. Okay.

[12:18] Ya. Proud. Jamie. Jana. Ya. I I could I

[12:24] don't know if this is like an English

[12:25] speaker problem or if I'm just stupid,

[12:27] but I can think of like four ways to say

[12:30] one name if I've never heard it spoken

[12:33] before. I don't know if that's just a me

[12:34] thing. I I don't know. We're going to go

[12:36] with J. Jana. That's probably the the

[12:39] the most likely

[12:42] solution answer to that to that problem.

[12:44] >> Okay.

[12:45] >> Good. Wow. Next. That was so much fun.

[12:47] >> Wait, it's raining. The skies were

[12:50] supposed to be clear.

[12:52] >> Uh-oh. Her outfit is really cool.

[12:56] >> Oh, I really appreciate

[12:56] >> outfit maxing. There we go. Shane, look

[12:58] at that.

[12:58] >> Look at that.

[13:01] >> That's awesome. She's got like a layered

[13:03] corset with a belt on top.

[13:05] >> I mean, Shane is pretty sick. Sh.

[13:08] >> That looks awesome. I really like that.

[13:09] Good. Looks like you've kept up with

[13:11] your hunter training during our voyage.

[13:12] I'm concerned about the sun turned

[13:13] weather. Spar with private coal while I

[13:15] investigate this. Yes, little weakling

[13:17] underling. Go do go busy yourself while

[13:19] I deal with important matters.

[13:21] >> I think we'll save the expedition in no

[13:23] time.

[13:25] >> So true goal.

[13:28] >> Oh yeah. Okay. Okay. Yeah. Nice. Nice.

[13:32] >> There we go.

[13:33] >> Level two.

[13:34] >> That sucks now. I think something big is

[13:36] headed our way.

[13:38] >> Captain,

[13:39] >> race for impact.

[13:40] >> Storm belong.

[13:41] >> Everyone below decks now.

[13:43] >> Oh, hell no. Out of here. What a

[13:47] >> will endure.

[13:48] >> It's a moth.

[13:49] >> Hello. That's so cute. Okay. Nice little

[13:53] rag tag of uh

[13:56] >> We cannot let

[13:58] >> I'm so curious if she's going to like

[14:00] retail more classic.

[14:05] >> That does not bode well.

[14:14] What are those little guys? Oh my gosh,

[14:17] they're so cute.

[14:18] >> Are they murlocs?

[14:19] >> After our ship was wrecked in the storm,

[14:21] we got our feet or I guess Dre and I

[14:24] have hooves. So, I guess we we got our

[14:25] metaphorical feet on some land and I got

[14:28] some time to practice the basics and get

[14:30] familiar with how my class works.

[14:32] >> Okay,

[14:33] >> can we fight the crab?

[14:36] >> Oh, nice. Oh, just one shot the crab.

[14:39] I'm sorry.

[14:41] Oh, I love how I love how the mountain

[14:44] of coins is just a pre-rendered like

[14:46] blob and the coins just get cut off.

[14:48] That's

[14:49] >> Yeah. Wait for classic WoW a little

[14:51] different.

[14:51] >> These are the kind of things that I love

[14:52] in games, man. Is he dancing? Oh,

[14:56] >> classic's a whole different level of

[14:58] charm and stuff like that.

[14:59] >> Hell yeah, brother. Okay, I'm going to

[15:00] leave him to dance. We're going to head

[15:01] over here. It was genuinely really

[15:03] awesome to see some other players in the

[15:05] beginning areas. I don't know, that just

[15:07] felt really special to me. I'm not

[15:09] really used to playing active MMOs

[15:11] besides like Wizard 101, which is

[15:14] >> the worst possible thing in any MMO is

[15:16] you log in and there's no one else

[15:17] there. And that's kind of what happens

[15:19] with retail an hour out from the other

[15:23] videos I've seen when people make

[15:25] characters like you kind of you see

[15:26] people right when you make the

[15:28] character, but then you kind of go and

[15:29] then you just you kind of lose people. I

[15:31] love seeing other people like in classic

[15:33] WoW when you go to Duskwood in Westfall,

[15:36] Elwin, Duratar, Baron, like there's

[15:38] always people, right? Well, unless

[15:41] you're on like a completely dead realm,

[15:42] but for the most part, if you're on the

[15:43] right realm, it's like pretty pretty

[15:44] nice. It's funnally like the most active

[15:46] MMO I've played. It was just cool to see

[15:49] people also starting their journey at

[15:51] the same time. So, it's at this point

[15:53] where we start to encounter our next set

[15:55] of mildly infuriating bugs. My mini map

[15:59] had no markers or character locations

[16:02] whatsoever. So everything was all just

[16:05] like a shot in the dark here. In some

[16:07] ways, I guess we can say my first

[16:09] playthrough of Retail was a little bit

[16:12] more similar to classic than most

[16:13] people's. Oh my god, it's a goat.

[16:17] Hungry. All right. Yeah, but I'm looking

[16:19] at a goat. Hold on. For our next

[16:22] lifesaving mission, Captain Garrick

[16:24] sends us off to hunt some of the local

[16:26] wildlife on the island and fix up some

[16:28] emergency snacks. I love how in all

[16:31] MMOs, there's always these NPCs that are

[16:33] requesting you, the apparently very

[16:36] special hero, to perform incredibly

[16:39] menial tasks that they could very easily

[16:42] perform themselves. But I guess I kind

[16:44] of understand where Captain Garrick is

[16:46] coming from here because if you actually

[16:48] think about it, going out and getting

[16:50] your food, preparing it, and then having

[16:52] to cook it over a live fire would be

[16:55] painstakingly slow and annoying, which

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[17:06] >> Okay. Wow, that was that was actually

[17:08] pretty good because I didn't even see

[17:09] that coming at all. I was like, "Wow,

[17:12] I'm impressed." What I was gonna say

[17:14] though is

[17:16] um it actually is good. Like we were

[17:18] talking about this yesterday in the GB

[17:20] video. If you go in too quick to just

[17:22] like save the world, it feels weird.

[17:24] You're like, "Bro, I'm level one." So

[17:26] like doing the menial tasks is good for

[17:28] immersion. And in fact, like I think a

[17:30] lot of people make the argument that

[17:31] retail pushes you into things too soon.

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[19:03] greens. There's one per box with a

[19:05] subscriptions and free meals are applied

[19:07] as a discount on your first box. New or

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[19:12] plan. Sign up today and see how factor

[19:14] works out for you. After serving her

[19:17] meats, we push deeper onto the island

[19:19] with Captain Garrick now in tow.

[19:21] >> What is that?

[19:24] >> What What is that? A jugler? A

[19:28] >> is it some ogre? It looks like

[19:30] >> grogger. I don't know. I'm not. Let's go

[19:33] find out. Actually, I'm incredibly

[19:35] curious.

[19:36] >> I don't think it

[19:37] >> I still can't see. I'm blind. I'm sorry.

[19:40] >> Yeah, okay. Draw a car.

[19:43] >> That's really awesome. Oh, I can talk to

[19:45] him. I'm not messing with that. I don't

[19:47] really know what's going on. I'm not

[19:48] messing around with that just yet. The

[19:50] level 30 elite. Okay, good thing we

[19:52] didn't go over there.

[19:52] >> Over here, the Quill Boy are conducting

[19:56] some sort of ritual.

[20:00] guy's taming a goat.

[20:04] She likes that.

[20:08] Yeah, you can get you can get one, too.

[20:10] >> What did he just do to that goat? Oh my

[20:12] god, she like smooched that goat. What

[20:14] just happened? I've got some good news

[20:16] and some very very bad news.

[20:18] >> As a hunter, you need a trustworthy beef

[20:20] at your side or else Quillborg will

[20:21] slaughter you when you do. I get to kiss

[20:22] my own goat.

[20:24] >> Yeah, you do.

[20:24] >> Hell yes. Oh my god. I think that we get

[20:28] our own goat. That's so awesome.

[20:29] >> I mean, you can get any pet. You don't

[20:31] need a goat.

[20:31] >> I'm out of range.

[20:32] >> No, no, no, no, no.

[20:37] >> Yes. Okay.

[20:38] >> Nice. Nice.

[20:39] >> Not kill it. We want to be friends. All

[20:42] right. From what I are performing a

[20:45] shadow ritual on one of the expedition

[20:47] members. Slay Greco and save the captive

[20:49] member from the expedition. He may know

[20:50] where the others were taken.

[20:52] >> The expedition is counting on us.

[20:54] >> Whoops. Whoops. Wait, wait, wait. Hold

[20:56] on, guy. Hold. L. Okay. No, not L. What

[20:59] was it? I.

[21:01] It was L. Okay. I thought that was map.

[21:03] Sorry. That brings up the same thing.

[21:05] Okay. Um, Slay 7 cold war within the

[21:08] quill brier patch. Okay. Blah blah blah

[21:11] blah. Cool. Can we name Can we name our

[21:14] pet?

[21:16] >> Rename.

[21:16] >> Rename.

[21:17] >> Nice.

[21:18] >> Oh. Oh. What? What? What's going to be

[21:21] our pet's name? I tried to give our new

[21:23] goat my name of choice, but for some

[21:25] reason the name Vegeta was classified as

[21:28] reserved. Whatever that means, I don't

[21:31] know. So, we had to settle for second

[21:33] best.

[21:34] >> What?

[21:35] >> How come we could do Goku, but we can't

[21:36] do Vegeta?

[21:37] >> Vegeta's better than Goku in her world.

[21:39] Crazy perspective. She probably also

[21:41] likes retail better. I don't know.

[21:42] >> Great. Overall, everything has been

[21:44] smooth and easy to understand for

[21:45] players of all different skill levels.

[21:47] And instead of just like being thrown in

[21:49] and expected to figure it out, there's a

[21:51] decent bit of structure and there's

[21:53] still intrigue there with the little

[21:55] engaging story unfolding in the

[21:57] background.

[21:58] >> I like how on on this uh like as this

[22:00] video progresses, you just see Father

[22:02] Crumb. I don't know if you guys have

[22:04] noticed this little gnome has been

[22:05] around since the starting zone and

[22:07] they're just playing together. Little

[22:09] Father Crumb, I have my eyes on you.

[22:12] >> Even early on, I'm appreciating the

[22:14] character design a lot and the

[22:16] atmospheric design. It's all really

[22:18] whimsical and lighthearted, which

[22:20] surprised me a bit since my impression

[22:22] of the Warcraft games are much more dark

[22:25] and a little bit I think you guys are

[22:27] going to know what I'm talking about

[22:28] here, but a little bit cold. I suppose

[22:32] it's really difficult to describe that

[22:34] early American fantasy RPG style. I'm

[22:37] not really sure what words to use, but I

[22:39] just had a different impression of the

[22:42] series. We next

[22:43] >> Blizzard, did you hear that? Dude, I've

[22:47] been screaming this for years.

[22:50] This is like one of the biggest

[22:51] problems. It feels whimsical.

[22:54] It whimsical is a really good word to

[22:57] describe the art in WoW and retail. Like

[23:00] it's Warcraft.

[23:03] Like it it can't I dude to this day,

[23:06] it's still just like goodness gracious,

[23:09] we need to redo this, man. It's still

[23:11] like it's not too gone, right? Like they

[23:13] could do a model update again and make

[23:16] them look like the original ones but

[23:18] like upres so they actually look like

[23:19] way nicer but like the same style,

[23:22] right? Is it too late? Okay, maybe it's

[23:25] too far gone. Maybe not though. I can

[23:27] hope.

[23:28] >> With the recovered expedition leaders

[23:30] and deploy some interesting tools to

[23:33] scope out the commotion ahead of us.

[23:35] From that, we find out that one of our

[23:37] dragon escorts, Rathon, has been

[23:40] captured by ogres. And we begin crafting

[23:42] a kind of silly rescue mission. Oh, they

[23:46] have a baby. Oh my gosh, that's so cute.

[23:51] Oh, I love that. The ambiance here is so

[23:54] amazing. I really love it. It just feels

[23:57] really alive. I found the interactive

[23:59] elements like the resizomatic really

[24:00] engaging and just plain fun and it

[24:04] helped keep everything interesting as

[24:05] compared to the usual get quest do thing

[24:09] turn-in quest repeat cycle of most MMOs.

[24:12] After following through with our plan to

[24:14] recover Rathon through some odd methods,

[24:17] we cleared out the area, secured the

[24:20] target, and our objective now changes

[24:22] over to rescuing Caligos, the second

[24:25] dragon still held captive by the ogres.

[24:27] Ogres are trying to start a ritual to

[24:30] gain control of him and his magic.

[24:34] And there it is. Caligos and his power

[24:37] will be theirs at these rituals

[24:39] finished. I will do what I can to slow

[24:42] down their magic while our forces

[24:44] disrupt these foul rituals.

[24:47] We will not let Caligos fall to such

[24:49] beasts. For the Alliance.

[24:53] I was so excited at this part because

[24:55] another player actually approached me

[24:57] asking for my help with a boss and it

[25:00] was just so awesome that other people

[25:02] were actually online. I kid you not,

[25:04] this was like my first time being

[25:06] approached on an MMO and it made my

[25:08] whole impression of the game even more

[25:10] positive. After finishing up with our

[25:12] friend, which I later realized was for

[25:14] an optional quest I did not accept and

[25:17] then could not finish on my own without

[25:19] help later on, I progressed forward to

[25:22] explore the rest of the island and save

[25:24] the last two remaining expedition

[25:25] members. That actually brings a smile to

[25:28] my face to know that in retail in 2026,

[25:33] a new player whispered another new

[25:36] player and they grouped and did a quest

[25:38] together. Like, that's actually

[25:39] heartwarming. I didn't know this still

[25:41] happened. Like obvious maybe I'm too

[25:43] cynical about it, but like that that is

[25:44] great. That like yes, that's that's

[25:46] fantastic. That's a W.

[25:48] >> I find it a little strange that I you

[25:50] don't see yourself on the mini map.

[25:51] That's

[25:53] >> Yeah, it's completely pulled out.

[25:55] >> Fresh meat.

[26:03] >> That's a That's a cool design. I like

[26:05] the the purpley colors. That's fun. I

[26:08] like when things are colorful.

[26:11] Yeah.

[26:13] Burn that thing. Burn. Burn that. What

[26:16] was it? What was it called? The totem.

[26:19] Burn that totem.

[26:21] Oh, they are really cool. I love

[26:24] humanoid monster enemies.

[26:26] >> She's playing like either first person

[26:28] or like just off of first person always.

[26:30] The the immersion this way for the

[26:32] record is way better. But you can't

[26:35] really see anything either. But I'm all

[26:36] for it. Like for the immersion, it's

[26:38] great. She's a little bit different.

[26:42] >> Look at that.

[26:42] >> The the goth harp. It's

[26:44] >> like we're playing New World.

[26:47] >> At least

[26:48] I won't starve.

[26:53] >> Oh, that's a little sad, actually. I

[26:56] don't know. This place is magical. We'll

[26:59] get you in a second. But just look at

[27:01] this. Wow. I love the way that looks.

[27:06] The flat rendered skulls. That's

[27:08] awesome,

[27:09] >> dude. She might like retail better. I'm

[27:10] not going to lie. She might like retail

[27:12] better than classic. I don't know how

[27:13] classic's going to compete with this if

[27:15] if if it's like the

[27:19] Yeah, I I don't know. Let's see.

[27:24] Got him. All right, cool. Before we were

[27:27] allowed to continue on our rescue

[27:28] mission, I had to complete a couple job

[27:31] related quests that helped teach me how

[27:32] to actually use the skills that I've

[27:35] been learning, which I actually really

[27:37] like that there was some structure here.

[27:39] And it made me feel like I had some

[27:40] concept of what I was supposed to do

[27:42] instead of just guessing around because

[27:44] honestly, I probably would not have

[27:46] understood these things as much without

[27:48] the help of Huxsworth. I have prior

[27:50] experience with games and MMOs, so I can

[27:54] see how this is a little bit of like

[27:56] drawn out handholdiness, but on the flip

[27:58] side, I do see the value in making it

[28:00] accessible for newbies who might not

[28:02] have this same experience. This is just

[28:05] going to be a pet simulator now. That's

[28:07] that's great. This is my new main focus.

[28:09] I wonder what else we can make pets. I

[28:11] think we probably couldn't make uh Oh,

[28:14] let's get a deer. Wait, come on. Oh,

[28:18] can't Oh, I have to make them stop

[28:19] moving.

[28:20] >> Ah, those hard.

[28:22] >> Oh,

[28:23] >> I can do it.

[28:24] >> Oh.

[28:25] >> Oh, they don't.

[28:25] >> Oh, you're getting owned. Oh, all the

[28:27] other does are not happy with that. You

[28:28] y one.

[28:29] >> Oh, they Oh,

[28:30] >> dial in. Dial in. Fame death. Something.

[28:32] >> Oh, they hate me.

[28:33] >> Wait, wait, wait. Stop. Yep. Yep. Yep.

[28:37] >> Yo, well played. Although, your stack's

[28:39] going to die.

[28:41] >> Let's move.

[28:41] >> Bounce, bounce, bounce.

[28:43] >> Your your your Dad's going to die.

[28:45] >> Are they still on me? No. Go away. No,

[28:48] no, no. I'm I'm in a safe area. Go away.

[28:50] Okay, I think we got

[28:50] >> There we go.

[28:51] >> I think we got it.

[28:52] >> There we go.

[28:52] >> Okay, you're injured. Recuperate to

[28:54] restore. Okay.

[28:57] Watch as your health recovers. Amazing.

[29:01] Oh, they're just hanging out now. Oh,

[29:04] >> nice.

[29:07] >> Hello.

[29:09] It's a little family.

[29:12] Oh, he's so cool.

[29:16] I hope they're not coming back to beat

[29:17] me up. I'm just going to avoid them.

[29:20] Okay, so you might notice a bit of an

[29:22] outfit change here. I was a little

[29:24] pressed for time and had to return and

[29:27] finish the next day. So if you

[29:29] >> I feel like this is getting close to the

[29:31] two I mean you're she's only seven, but

[29:34] like this has got to be close to like 2

[29:36] hours, right? Between character

[29:37] creation, logging in, running around cuz

[29:39] she's really taking her time. It's

[29:41] probably almost 2 hours already. That's

[29:43] why I'm also going to take this as my

[29:45] chance to mention if you're interested

[29:47] in watching a mostly unclipped version

[29:50] of my gameplay experience here that is

[29:53] available on my Patreon along with a

[29:55] whole bunch of other exclusive content.

[30:00] >> Nice area looting. Looting a corset also

[30:03] loot all nearby enemies.

[30:05] >> Oh, I didn't know that wasn't level one.

[30:07] A

[30:07] >> new piece of gear.

[30:16] What

[30:17] >> is it bugged?

[30:18] >> Why does it keep doing this?

[30:22] >> What? You right click it. Is it bugged?

[30:24] >> This seems to be a problem. You finally

[30:26] got rid of that. I don't know what was

[30:28] going on.

[30:29] >> Run the exiled.

[30:31] >> I don't know.

[30:31] >> Okay.

[30:32] >> You will be more like

[30:34] >> dead the exiled. Got him. How? Oh, he's

[30:39] draining my spirit. Can I break that?

[30:42] Okay.

[30:44] I don't like that.

[30:46] >> Is he going to blow up? Come on.

[30:51] >> I knew it.

[30:52] >> We need to return the favor. Hop on.

[30:54] >> She has pieces. Totally broken. I don't

[30:56] know.

[30:58] >> She's a druid. That's awesome.

[31:00] >> I guess we just sit around for the ride.

[31:03] >> Man, this kind of makes me regret not

[31:04] being a druid. This seems awesome.

[31:06] >> These poor creatures. We cannot stop to

[31:08] help them.

[31:10] >> She's totally going to like retail more.

[31:13] >> People are dealing with those

[31:14] perspective were victims, too.

[31:16] >> They just lost their home.

[31:19] >> Yeah. Well, I guess you could see it

[31:21] that way.

[31:27] >> You should have known better than to say

[31:28] that to a druid.

[31:33] >> You were just telling me how much you

[31:35] hate spiders.

[31:38] The light shines on all creatures.

[31:40] >> We're chilling.

[31:41] >> That does not like them.

[31:44] >> Yeah, she's very together. We'll see our

[31:47] way through this.

[31:48] >> Prepared with our new understanding of

[31:50] our class skills. We were now ready for

[31:52] the final push. Hello.

[31:54] >> Your sacrifices.

[31:56] >> Go to cooking pit. Wave at Gorgoth.

[32:00] >> Got it. Ooh,

[32:02] >> that guy

[32:03] >> we have here

[32:07] >> wave. Nice.

[32:08] >> Take them to the back.

[32:11] >> Stand in the cooking area. Optional.

[32:14] >> Then all will bow before us. This one.

[32:17] >> So, I don't know if it's just me, but

[32:19] like those first few minutes of the

[32:21] playthrough, you saw a bunch of players

[32:23] around her. Now, I feel like you're not

[32:25] seeing as many. I don't know what it is

[32:27] with retail if they phase you really

[32:30] quick. It must be that they must phase

[32:32] you really quick to where like everyone

[32:34] starts together and then you just start

[32:35] getting phased. I I mean she hasn't

[32:39] mentioned that and I'm biased so don't

[32:41] take it from me but I feel like that's

[32:42] got to be some type of like issue,

[32:44] right? Cuz you're playing the game as an

[32:46] MMO. You want to talk to other players

[32:48] in group and experience that. Being

[32:51] phased this fast is like crazy to me,

[32:53] right? I mean, I get facing is cool from

[32:56] a technical perspective on what you can

[32:58] accomplish um and and have the server

[33:00] stability and all all this kind of

[33:02] stuff. Like that's great, but from a

[33:04] player standpoint, not seeing players as

[33:06] as much. Maybe you still sees them

[33:08] sometimes, but like to get phased so

[33:10] quickly feels just like wrong.

[33:12] >> Oh, yeah.

[33:14] >> You dance good.

[33:17] >> Thank you.

[33:17] >> She's liking the dancing. There we go.

[33:18] >> I think you're taking the ogre act a

[33:20] little too far.

[33:22] Nah, definitely not. See you later,

[33:24] brothers. W

[33:29] >> I really did like these guys. I hate to

[33:30] have to kill them. Unfortunate. They

[33:33] were cool.

[33:35] >> I need to target something first.

[33:38] >> Goodness.

[33:39] >> Sorry, W. So far during the time I've

[33:42] spent playing, I've been pretty

[33:44] impressed by the atmospheric design. I

[33:46] noticed a lot of intentional

[33:48] environmental storytelling. Like the way

[33:50] the different areas are designed was

[33:52] more than just your average place assets

[33:55] randomly here kind of setup. And I can

[33:57] tell it was thoughtfully and lovingly

[33:59] done. The ogres had a fun little base

[34:02] and it felt very lived in like the

[34:04] enemies were really using and living in

[34:07] this space. I wanted to mention this

[34:09] because terrain and environmental design

[34:14] I feel like is kind of an aspect of

[34:15] games that often gets overlooked since

[34:18] it's enhancing the experience on a more

[34:21] subconscious level for most players, but

[34:23] it's definitely a major part of the

[34:25] overall enjoyment of everything. And

[34:27] retail really delivered here on this

[34:29] front. I mean, I agree like the world,

[34:32] not not the experience from player to

[34:34] player because that that can be tough

[34:36] with phasing like we just mentioned, but

[34:37] the world itself like when you're going

[34:39] around some of these new zones in

[34:40] Midnight or War within or you know any

[34:42] of the modern expansions and you're

[34:43] looking around like the world itself,

[34:46] the trees, the the sunlight, the you

[34:49] know the the shadows like is pretty darn

[34:52] beautiful, right? That like that is one

[34:54] of the big pros I would say for sure.

[34:58] After dealing with all the ogres, we got

[35:00] to experience a little taste of what

[35:03] dungeons are like.

[35:07] >> We've almost cleared the room. Keep

[35:08] pushing.

[35:09] >> Twoman dungeon.

[35:12] >> What' I get?

[35:13] >> I guess.

[35:14] >> All right. I can't be bothered with this

[35:15] right now. Please leave me alone.

[35:17] Tutorial. Oh my god.

[35:21] What's this new this new gear that I've

[35:23] got? Okay, maybe it'll just go away if

[35:26] we equipped it. Jeez, please. Okay, go

[35:30] away. Hello

[35:32] top.

[35:34] >> A little rat or spider. Hello, spider.

[35:37] Decaying corpse. Oh,

[35:41] >> it's our dragon friend. No.

[35:43] >> Is that an evil dragon? Oh, no. It's our

[35:45] friend. I think we had two dragon.

[35:48] >> All right, I'm a little confused.

[35:52] >> So, this isn't a dungeon. It's like a

[35:54] It's like an uh just like a campaign

[35:57] quest or like an objective or something.

[35:59] And this looks like another player. So,

[36:00] she's like twomaning this. I wonder how

[36:03] she found the group cuz that's pretty

[36:05] cool. Like grouping with other players

[36:06] and you know having that experience. I

[36:08] wonder how she found that group.

[36:09] >> It's like a scenario. Yeah.

[36:10] >> The bosses are immune to status effects.

[36:14] >> Oh, it's Is it an NPC? It's not a real

[36:16] player. It looks like a real player cuz

[36:17] there's like a dash txt dash.

[36:21] >> No, he's completing the ritual. Nothing

[36:23] happened.

[36:23] >> That's totally a real player, right?

[36:24] >> We stopped it.

[36:26] >> Yeah,

[36:26] >> I think so, too.

[36:28] >> I feel like I should mention here while

[36:31] fight Caligos that I actually had no

[36:34] idea who Caligos and Ratheon were while

[36:38] playing. Like, I was hearing what the

[36:40] NPCs were saying, but I didn't put it

[36:42] together somehow that they were the same

[36:45] dragons that were with us in the

[36:47] beginning of everything.

[36:50] Please. Oh, they're the dragons.

[36:55] Okay, that makes a lot more sense now.

[36:58] Okay, okay, this is him the whole time.

[37:00] Okay, cool. He also has an awesome

[37:02] outfit. His feet look like they're

[37:04] clipping into the floor, though. Okay,

[37:06] let's not worry about that.

[37:07] >> How can I help?

[37:08] >> Of course, you can consider aspects to

[37:10] be the leaders of their respective

[37:11] dragon flights. There are blue, red,

[37:13] green, bronze, and black, red, green,

[37:15] blondes.

[37:16] >> Let me try one more time. There are

[37:17] black, green, bronze, and blue. My

[37:20] dragon flight is focused on the

[37:22] preservation of arcane magic. I'm ready

[37:24] to get out of here. Okay, now we can

[37:25] probably see his feet.

[37:27] >> So, I think that was like kind of in

[37:28] line with GB's criticism from yesterday

[37:30] where he was saying that like on classic

[37:34] WoW you're not just like thrown into

[37:37] this story of like you're going to do

[37:39] something epic in the first two hours.

[37:41] Like in retail, they kind of do do that,

[37:44] right? Um like right away we're saving

[37:48] this, we're stopping this massive

[37:49] ritual. like this is it's it's it's

[37:51] definitely very different, which you

[37:53] could see as a pro really or a con. I

[37:56] think for long-term storytelling,

[37:59] it is a con. It breaks the world. But

[38:01] for like short-term engagement, you

[38:03] could argue it's a W. It like it's like,

[38:06] oh, cool. Like, I'm, you know, I'm

[38:08] hooked. I'm gripped. I'm I'm important

[38:10] and meaningful. So, but then it kind of

[38:12] breaks the world in the long term of

[38:14] like stretching out to play the game for

[38:16] a few years. It might be fun for a few

[38:17] hours, but then it's like, okay, well,

[38:19] what what's the point of all this?

[38:20] Breaks the immersion, right?

[38:21] >> Pointy shoes. I like that. Cool outfit.

[38:24] I also like his hair. Really good

[38:26] designs here. I'm really satisfied. They

[38:27] all feel very like whimsical. And I'm

[38:30] really digging the whimsical. The

[38:32] whimsy. I guess our only like look, if

[38:35] you like whimsical, the retail art

[38:38] style, I guess, could be for you. And

[38:40] I'm not hating on that, but for World of

[38:45] Warcraft, I don't think it should be

[38:48] whimsical. I just don't. Right. Once

[38:52] again, no shade, no hate towards the

[38:54] retail art team. They actually crush it

[38:56] with the environment in the landscape,

[38:58] but the

[39:01] doesn't feel like Warcraft. It feels

[39:03] like it should be a whole different

[39:04] game. They They're crushing it, but it

[39:06] feels like it should be a whole

[39:07] different game.

[39:08] Okay. Option now is to head out.

[39:25] I did not expect to see you again so

[39:27] soon, my friend. After you'd answered

[39:31] the call of the Isisles,

[39:34] >> something has happened, Katgar.

[39:37] something terrible.

[39:40] >> Galagos,

[39:42] tell me.

[39:44] >> It all happened so quickly, and Ratheon,

[39:48] young as he is, bravely or perhaps

[39:51] foolishly, tried to stop it.

[39:58] But he was too late.

[40:02] The Tempest had already been unleashed.

[40:18] That's like the big evil dragon

[40:21] movie

[40:22] >> with a message. They are coming to

[40:25] cleanse the world of the Titan's stain.

[40:32] Alexrazza,

[40:34] who is she?

[40:36] What is she?

[40:38] >> She is Razagth,

[40:42] youngest of the primal incarnates.

[40:46] >> Incarnate

[40:48] four dangerous adherence of the

[40:50] elemental forces.

[40:52] >> But the one of the aspects that sounds

[40:54] familiar embraced the Titan's gifts.

[40:59] >> They did not.

[41:02] >> The war that followed was

[41:04] >> They're cool, these imaginable and it

[41:07] took all of our strength combined to

[41:10] banish them.

[41:12] >> If they were so dangerous, why were they

[41:14] not destroyed?

[41:17] >> I hadn't the heart to do it.

[41:21] We were once as clutch mates.

[41:26] >> Time, it seems, has not quelled their

[41:28] fury. And look at us. Should she free

[41:32] her kin now, we haven't the strength to

[41:35] stop them. And if IrIrum's hunger is

[41:39] unleashed,

[41:41] >> then we have no choice. If we are to be

[41:45] protectors once more, the aspects of our

[41:48] dragon flights must be made a new.

[41:56] Our queen is determined, Khadgar, but

[41:59] we've only just begun to find who we are

[42:01] again. And I fear that without help, we

[42:06] may never get the chance to see our

[42:08] future secured.

[42:13] H.

[42:23] Then it seems the mortal races too must

[42:27] answer the call

[42:30] and face the storms ahead.

[42:34] >> That's us.

[42:37] >> Oh, that's cool artwork. Oh my gosh,

[42:40] they look so awesome in this art.

[42:43] Heck yeah.

[42:45] >> So, I'm conflicted on whether or not

[42:49] like this many pretty like epic or like

[42:52] somewhat solid cutscenes are a good or

[42:54] bad thing for gripping the player. Like

[42:56] in Classic WoW, you're not going to have

[42:58] a cutscene for like a while. Obviously,

[43:01] you have the intro cutscene, but besides

[43:02] that, it's just going to be like

[43:03] questing. I'm trying to think of like

[43:05] the first classic cutscene.

[43:09] Is there any besides the intro? There's

[43:12] got to be one. There's got to be

[43:13] something. Um, but anyway, I'm trying to

[43:16] think if it like detracts from the game

[43:18] play and getting you hooked or if it

[43:20] adds that hook. I can't really like

[43:22] decide. I guess it might depend on the

[43:24] kind of player and what they're looking

[43:25] for. So, the first one is like the the

[43:28] wrath gate. Wrath opening gate. It was

[43:31] the first cut scene. Yeah. Yeah. Yeah.

[43:34] Yeah. Yeah, I'm a little conflicted cuz

[43:35] I can see how for a brand new player it

[43:38] gives you direction and purpose like why

[43:40] should I care but at the same time to

[43:43] like GB's point it feels a little like

[43:48] like it breaks the immersion. It's a

[43:49] little redundant like okay every player

[43:51] needs to heed the call like you know

[43:53] it's like hm what's actually going on

[43:55] here?

[43:58] I mean what it really is is you have

[43:59] just that modern MMO and the classic

[44:01] one. It just is so different. It's so

[44:03] hard to compare. And I guess it depends

[44:05] what players are looking for, too. If

[44:06] you're looking for like that almost like

[44:08] a like an RPG, just like almost like a

[44:11] solo RPG playthrough game, like these

[44:13] cut scenes are nice to add direction

[44:16] and purpose and and storytelling, but I

[44:19] don't know in an MMO right away it just

[44:21] feels like

[44:23] where's like playing with like talking

[44:25] to other people and seeing other people

[44:27] like it's like classic WoW is all about

[44:29] like the world and other players that

[44:30] are inhabiting it. And I feel like we're

[44:32] not seeing that here. But anyway, we're

[44:35] getting we're going to get to the

[44:36] classic um part soon.

[44:38] >> With the island secured and Caliggo

[44:40] safe, he brings us to the Dragon Isles,

[44:43] concluding the little intro area and

[44:45] bringing us to presumably the rest of

[44:47] the game and the end of my initial play

[44:49] session.

[44:50] >> Okay,

[44:51] >> that's an awesome eagle, Wild Feather.

[44:54] Oh, sweet. Maybe we can make him a pet.

[44:57] What's this one?

[44:59] >> It's a bunny. Don't think you can tame a

[45:01] bunny.

[45:01] >> I was like, the one thing that's going

[45:02] to make this game better is if there

[45:04] were bunnies. Wait a minute.

[45:05] >> Just definitely. There's like everything

[45:06] in this game. No. No. Don't think you

[45:08] can.

[45:08] >> Can I?

[45:09] >> No.

[45:12] >> No.

[45:12] >> No. You don't want a bunny fighting for

[45:13] you.

[45:15] >> No.

[45:15] >> I can't I can't make him my pet. That is

[45:18] tragic. If

[45:18] >> that was me, I'd probably right click on

[45:19] it.

[45:20] >> Is there any way that I could have him

[45:21] as a pet in the future? That

[45:23] >> is devastating.

[45:25] >> Oh, I have a lot of thoughts. I

[45:28] especially like the structure. It all

[45:30] felt like a purposeful chain of events

[45:31] with a final goal rather than just the

[45:34] average random asks from random NPCs.

[45:37] But I want to save my reflections for

[45:40] the end of the video and hop right into

[45:43] classic now.

[45:44] >> Okay, it's time for the part of the

[45:46] video where we try out classic.

[45:49] >> I think she's going to like retail for

[45:50] sure. We'll see. So 2 and 1/2 hours,

[45:54] level 10. She felt like there was

[45:55] purpose probably from the cutscenes and

[45:58] the quests. Uh she liked the art. Like

[46:00] it's classic time. Like

[46:03] we'll see.

[46:04] >> Now let's just go ahead and start making

[46:07] our character because you know that's

[46:09] going to take a while. Okay. So there

[46:11] are significantly less race options here

[46:14] than in retail, which I suppose makes

[46:17] sense. This will definitely um make the

[46:20] process here a little bit uh shorter I

[46:23] hope. So on the alliance we have humans,

[46:27] the dwarves, night elves, and the

[46:31] gnomes. And then on the horde side we

[46:33] have the orcs, undead, torin, and the

[46:36] troll. So I guess that's like our main

[46:38] original eight races. I want to

[46:41] preemptively say that I think I'm just

[46:43] going to go ahead with the alliance

[46:44] again. It's interesting to see the

[46:46] differences between like how the these

[46:49] races have evolved in the retail version

[46:51] with all like the graphical updates and

[46:53] everything. Especially the trolls have

[46:55] really uh had a bit of a a glow up in

[46:58] retail. This one's pretty cool though,

[47:00] actually. I quite like that. If I was

[47:02] going to go for Horde, I would probably

[47:04] pick a So, yeah. Someone someone in the

[47:07] chat says, "Retail is objectively the

[47:09] better game, but classic is objectively

[47:11] the better experience in my opinion."

[47:13] Well, if it's your opinion, then it's

[47:15] not objective. But anyway, um the I I

[47:19] don't know if that makes much sense

[47:20] because if Classic is delivering a

[47:22] better experience,

[47:24] but the game is worse and retail has a

[47:27] better game but delivers a worse

[47:28] experience, wouldn't that just mean

[47:30] retail's a worse game?

[47:35] Right. Anyway, I just I was just like

[47:37] just like trying to chew on that for a

[47:39] second. It's like I don't think so.

[47:41] troll to be honest. Okay, I think I'm

[47:45] deciding between night elf and human.

[47:49] Um, I'm assuming they start off they

[47:51] just deliver two different things

[47:53] places.

[47:54] >> You know what? I don't want to overthink

[47:56] it this time. I think we're just going

[47:57] to go right with human. I think that's

[47:59] kind of human starting the iconic

[48:02] starting place for WoW if I remember

[48:05] correctly. Honestly, I don't really

[48:07] know, but I think I'm just going to go

[48:08] like pretty basic this time. The first

[48:10] thing I noticed, of course, was that

[48:11] there were a lot less race options here

[48:14] compared to retail. And in general,

[48:16] there were just a lot less options for

[48:19] everything, which is not necessarily a

[48:21] problem. I just personally love

[48:22] character customization. So, more is

[48:25] always better to me, but I wasn't

[48:26] necessarily dissatisfied with any of the

[48:28] options here. What did stick out to me

[48:31] here was the style compared to WoW in

[48:34] its shiny polished state. There were a

[48:37] lot less polygons here and it was just

[48:39] really cozy and homely. Okay, for

[48:42] today's journey we're going to be

[48:43] accompanied by Clovery, our human

[48:46] warrior. I decided to just go basic with

[48:48] it and not overthink it. I just want to

[48:50] get that like very basic classic WoW

[48:54] experience. I feel like warrior human is

[48:56] like the iconic way to start. So

[48:59] >> yeah, do it.

[49:00] >> Let's just do it.

[49:01] >> Yeah, cool. Human warrior. Perfect.

[49:04] Starting zone. Good. Nice

[49:12] warrior. Warrior warrior's fine.

[49:13] Warrior's fine.

[49:14] >> The noble humans of Stormwind are a

[49:17] proud people in the city right there.

[49:19] >> Though the recent invasion of the

[49:21] demonic burning legion,

[49:22] >> man, I'm such a classic Andy. Oh my

[49:25] gosh. My god.

[49:26] >> The defenders of Stormwind stand

[49:28] vigilant against any who would threaten

[49:30] the sanctity of

[49:31] >> This is the only cut scene though. This

[49:33] is the only cut scene that in classic

[49:35] WoW for the whole game I think city one

[49:38] of the last

[49:40] power in the world ruled by the child

[49:43] king Anduin Ren

[49:44] >> I'm not 40 I'm 32 wind remain steadfast

[49:48] in their commitment to the grand

[49:50] alliance

[49:51] backed by their stalwart allies the

[49:53] armies of Stormwind have been called

[49:55] away to fight the savage horde on

[49:58] distant battlefields with the armies

[50:00] gone the defense of Stormwind now falls

[50:04] to its proud citizens.

[50:06] You must defend the kingdom against the

[50:09] foul mongrels that encroach upon it and

[50:12] hunt down the subversive traitors who

[50:15] seek to destroy it from within.

[50:17] Now is the time for heroes. Now

[50:21] humanity's greatest chapter can be told.

[50:25] >> Ah, so good. Oh my gosh. Oh, so good. I

[50:29] love how it just like panned into a

[50:30] different player that wasn't me. Okay,

[50:33] welcome to World of Warcraft. When you

[50:35] encounter something new, a help button

[50:36] will appear in the bottom center of your

[50:38] screen. Click the button for a brief

[50:39] explanation of how to interact with that

[50:41] part of the world. These hints will

[50:42] start with the basics and then progress

[50:44] to more advanced topics as you gain an

[50:45] experience. Thank you for playing and

[50:47] good luck in your adventure. I guess

[50:49] we'll just the tips. I feel like I could

[50:50] I could probably use that. Okay, so I am

[50:54] already

[50:56] seeing a huge difference between this

[50:58] and retail just like right off the bat.

[51:01] We start this one with an actual setup

[51:04] of a story, which I really appreciate.

[51:06] While I really like the atmosphere of

[51:07] retail, I do feel like we were just kind

[51:09] of thrown in without any kind of

[51:12] explanation on why we should care about

[51:14] anything that's going on. This place is

[51:16] so cool.

[51:18] >> I love this area. Wow.

[51:22] The style is so great and nostalgic. It

[51:25] makes me nostalgic for something that I

[51:27] didn't even

[51:30] >> I I I think I'm just old, guys. Like

[51:33] when I see this, I'm just like like when

[51:37] I when I see Norshshire Valley, I'm just

[51:40] in love. Like I'm just like, "Oh, this

[51:42] is so great." Like I just the low poly

[51:46] like just the the world has it. Oh, it's

[51:48] just so good. Man, I think I'm just old,

[51:51] man. I I might just be old. Like, it it

[51:53] really moves me, man. I spent so much of

[51:55] my life in my childhood here. It's like

[51:58] ah, it's just great, you know,

[52:00] >> experience. Hello.

[52:02] >> You need something?

[52:04] >> I hope you strapped your belt on tight,

[52:05] young warrior, because there is work to

[52:06] do here in Northshshire. And I don't

[52:08] mean farming. The Strowman guards are

[52:10] hardressed to keep the peace here with

[52:12] so many of us in distant lands and so so

[52:14] many threats pressing close. I want to

[52:15] level another warrior aid of anyone

[52:17] willing to defend their home and their

[52:19] alliance.

[52:23] >> Oh, she found where to turn it in. Nice.

[52:25] >> Marshall McBride. Hello. Hey, citizen.

[52:28] You look like a step one. We guards are

[52:29] spread a little thin out here and could

[52:31] use your help.

[52:33] >> I quite like how the quest boxes kind of

[52:36] unveil themselves as they go. It's

[52:37] pretty uh engaging. I I I think it's

[52:40] kind of unique and nice. Your first task

[52:42] is one of the clan coals have invested

[52:44] the woods to the north. Go there and

[52:46] fight the cobalt vermin you find. Reduce

[52:48] their numbers that we may one day drive

[52:49] them from Northshshire.

[52:51] >> Okay,

[52:53] our first little bout of action. Let's

[52:55] see how it goes. Before heading off to

[52:58] take care of Marshall McBride's cobalt

[53:00] issues, I picked up a couple side quests

[53:01] to complete along the way to familiarize

[53:04] myself with the combat system.

[53:05] Everything has been very figure it out

[53:07] yourself aside from the little tip boxes

[53:10] that pop up here and there. But I don't

[53:12] necessarily view this as a bad thing.

[53:14] Sometimes figuring it out and using just

[53:15] a little bit of your brain can be some

[53:18] of the fun. A bit of a learning curve

[53:20] when it came to the auto attack. But I

[53:23] think that was genuinely also me just

[53:24] being stupid and having basic

[53:26] comprehension issues. Also not explained

[53:29] was the rage system, which allowed me to

[53:31] use stronger warrior skills when I

[53:33] accumulated enough rage from auto

[53:35] attacking. Warrior abilities require

[53:37] rage. Rage is gained when you cause

[53:38] damage or take damage. In order to use

[53:40] this, we need 15 rage. Okay, got it.

[53:44] >> Congrats.

[53:46] >> So that used up our rage. Okay, so when

[53:48] I hit the attack thing, it will take me

[53:50] >> You're standing on the fire, too.

[53:52] >> Out of attack.

[53:53] >> Yeah, she's going to die.

[53:54] >> It seems like. Yeah. And then after

[53:56] that, I died

[53:58] >> on the very first quest.

[54:00] >> What?

[54:00] >> Wow, you guys were right. Yep. You guys,

[54:02] everyone's like, "Rip, she's gonna die.

[54:04] Level two." Yeah. Yep. Yep. That's how

[54:08] it is. I mean, that's just how it is.

[54:11] So, classic confirmed is harder than

[54:13] retail, right, guys? Do we all agree? I

[54:16] mean, this just proves it

[54:19] kind of how it is.

[54:23] I died already. And very suddenly it

[54:27] dawned on me there were no screen

[54:29] elements or special effects to alert you

[54:32] to your current status. I felt like such

[54:35] a pampered new age gamer here because

[54:37] this is just simply not something I ever

[54:40] really had to worry about much before in

[54:42] other games. After my wakeup call, I

[54:45] started to get into the flow of it and

[54:47] began to really enjoy the ambiance of it

[54:49] all. I noticed a big difference between

[54:51] my energy playing classic compared to

[54:53] the retail starting area. It was

[54:56] definitely less engaging in the way of

[54:58] constant things happening and

[55:00] stimulating you, but it wasn't

[55:02] necessarily boring by any means either.

[55:05] I wasn't really being I love the classic

[55:07] feel though of like it's low stem,

[55:09] right? Like you're not just like here

[55:10] here

[55:11] like upgrade upgrade upgrade quest cut

[55:14] scene. It's just like it gives you room

[55:16] to breathe. It's like all right, put you

[55:17] in the world. Let me just like kill some

[55:19] mobs for a little bit. Chill. You know,

[55:22] this is I I just I love that

[55:23] >> held to any specific path or direct

[55:26] story here. It was a little less

[55:27] structured, which has its pros and cons

[55:29] for sure. It's just a different

[55:31] experience altogether. This is such a

[55:33] wonderful early gaming environment. Can

[55:37] we equip any of this? Do we We don't

[55:39] have any gloves. Okay, cool. Um, leather

[55:42] vest. Guess we can put that on, right?

[55:46] What's this?

[55:48] Recruit shirt. Okay, so we have a chest

[55:49] and then we have like a shirt option.

[55:52] Okay, cool. All right, getting a little

[55:54] dripped out. Okay, the starting outfit

[55:57] is really awesome, though. I do really

[55:59] like it. Let's kill some more cobalts.

[56:01] Hopefully, we're a little bit more

[56:02] robust now. Take a little bit less

[56:05] damage.

[56:06] Oh, yeah. I think we're already doing a

[56:09] lot better. I continued on to fight the

[56:11] cobalts per request, but I eventually

[56:14] realized that you had to specifically

[56:16] make sure you were fighting the correct

[56:19] enemy, which is something I am also not

[56:21] used to happening. Oh, am I not getting

[56:23] progression from fighting the workers?

[56:26] Do I need to fight only the vermin? I

[56:28] think that I think yes, it does seem

[56:30] that that is true. Okay.

[56:32] >> Oops. Two armor versus four armor. Don't

[56:36] mind if I do. And a cloak. Is this a

[56:38] ver? Okay, vermin. Good. That's what we

[56:40] need. So, I don't think that the workers

[56:43] were

[56:45] going towards our little quest here.

[56:48] Uh-oh.

[56:54] >> Box up. Nice.

[56:55] >> What is that?

[56:56] >> Some buffs.

[56:56] >> Mark of the Wild increases armor by 65

[56:58] and all attributes by two. That's

[57:00] awesome. Causes three.

[57:01] >> Why is there a druid in Northshshire

[57:03] Valley? Like a low level, huh?

[57:05] >> For damage to attackers. Why? Why' that

[57:09] happen? Okay. Is she streaming us?

[57:10] >> I'm very happy about that, but I'm a

[57:13] little confused where that came from.

[57:15] Oh, we're going so much faster now.

[57:17] Whoa. Okay. Let's Let's finish up these

[57:18] guys. Hello, Clovery. I'm getting

[57:20] hungry. Did you get that tough wolf

[57:21] meat? Here you go. You've been busy. I

[57:23] can't wait to cook up that wolf meat. I

[57:25] have some things here. You might want to

[57:26] take your pick. Um,

[57:29] to be honest, I think what I have might

[57:31] be better. Maybe the bracers.

[57:33] No. 25 shoes. 34.

[57:37] >> Yeah, comparison. I'll just take these.

[57:39] Yeah, the cobalts have better armor than

[57:41] the humans. No wonder we're having a

[57:42] hard time taking care of them. Gez, who

[57:44] are these guys here? Godric Rothgar,

[57:47] what's up with you? Is he a shock cave?

[57:48] We can sell some junk, friend.

[57:51] >> Aha.

[57:54] Okay let's

[57:55] >> I supply only the finest goods.

[57:58] >> She's looking for the sell all button.

[58:00] She maybe should have started with

[58:01] classic cuz Yeah, there's so many things

[58:03] that are like that's just not there. Oh,

[58:06] why was that oddly sensual? Can we hear

[58:08] that again?

[58:10] >> See you around. What can I do for you?

[58:14] >> Okay, Dermont John's. Let's see what

[58:17] you've got. Looking around, I feel like

[58:20] even though retail is like touted as

[58:22] this very like whimsy, Disneyi kind of

[58:25] game. I think that classic has a lot of

[58:28] its own whimsy, it's just in a different

[58:31] font. If that

[58:34] >> does this look whimsical

[58:37] because people have told me this.

[58:41] I don't know if I see this. A lot of

[58:43] people in the chat are saying yes. A lot

[58:46] of people are some people are saying no.

[58:48] To me, this doesn't look whimsical. His

[58:50] stern eyebrows.

[58:53] His stern chin and uh like like upper

[58:57] upper lip stern. stern, eyebrows down,

[59:00] like it's not whimsical.

[59:03] It doesn't seem or feel whimsical, but

[59:05] people say this. I'm trying to

[59:07] understand cuz she just said it, too.

[59:11] Um, no, don't. Yeah, someone says,

[59:13] "Agree with Zary. You're wrong." No, I'm

[59:15] really trying to see the other side

[59:16] here. I'm trying to understand. I'm

[59:18] trying to gain perspective. Like, to me,

[59:20] this doesn't feel that way, but I'm

[59:23] trying to see. I mean, are you saying

[59:24] the tree maybe like the tree is like the

[59:27] the style of the polygons? The humans

[59:30] don't feel that way. Look at Look at

[59:32] Clover's face. Passive. It's almost like

[59:35] a old photo from like the like mid 1900s

[59:40] or something where they're all just like

[59:42] stone cold,

[59:49] you know? It's like it just doesn't feel

[59:52] whimsical. like that's just not the

[59:54] right word for it. I just don't see it.

[59:56] But every I I guess I'm wrong.

[1:00:00] Um

[1:00:02] let me let me look up the technical

[1:00:04] definition of whimsical. Maybe I'm just

[1:00:10] It is something to be to describe

[1:00:12] something that is playful, imaginative,

[1:00:15] or unpredictably charming.

[1:00:17] Yeah, that's what I thought. Is this

[1:00:19] whimsical? Is this whimsical? Is this

[1:00:22] whimsical? Is this whimsical? Is

[1:00:24] anything about this whimsical? Playful,

[1:00:27] imaginative,

[1:00:29] unpredictably charming. I just don't see

[1:00:31] it. I don't like I guess I'm wrong, but

[1:00:34] like everyone in the chat disagrees with

[1:00:36] me, so like clearly I'm missing

[1:00:38] something. Um, I will say this.

[1:00:48] If everyone around me tells me that the

[1:00:50] sky is green

[1:00:52] and I see blue, I don't know if I'm

[1:00:54] really the type of person to say, "Okay,

[1:00:56] yeah, it's green."

[1:00:58] I still see blue, guys. I'll call it as

[1:01:01] I see it. Even though I'm in the

[1:01:03] minority here, I don't see it. I I just

[1:01:06] don't see whimsical in this. Even if

[1:01:10] everyone else agrees or disagrees with

[1:01:12] me, I'll call what I see. I I will call

[1:01:14] it as I see it. I don't see that. Sorry.

[1:01:18] makes sense. It's still very whimsical.

[1:01:19] It's just done differently. Marshall

[1:01:22] McBride gave us another cobalt related

[1:01:24] quest, and I got the chance to pick up a

[1:01:26] new class skill from the warrior trainer

[1:01:28] Lane along the way. Ah, you got my

[1:01:30] letter, Clovery. Good. There's been an

[1:01:33] influx of warriors in Elwin recently,

[1:01:35] which is good for Stormwind, but bad for

[1:01:36] the cobalts and defas in the area.

[1:01:40] >> See you around.

[1:01:40] >> Defas,

[1:01:42] I don't freaking know. Okay, get

[1:01:44] yourself squared away, learn the layout

[1:01:45] of the land, and come back to me

[1:01:46] whenever you need training. I'll be here

[1:01:47] night or day. This guy never sleeps.

[1:01:49] Lain awake 24/7. He's a special kind of

[1:01:52] breed of man. The knights of the silver

[1:01:54] hand have done well making this place

[1:01:55] fairly safe, but as you meet other

[1:01:56] assistants, I think you'll find they

[1:01:57] have problems they could use some help

[1:01:59] with. Help a warrior can give them. Good

[1:02:02] luck. I don't know why I literally can't

[1:02:03] read any of these quests today. See you

[1:02:05] later.

[1:02:05] >> Uh, what level are we? Three. Okay. So,

[1:02:08] when we get up to four, we can come back

[1:02:09] to Lain and he'll teach us

[1:02:11] >> learn some new stuff. Yeah.

[1:02:12] >> Some more tricks of the trade, I

[1:02:14] suppose. So, you have to like drag it

[1:02:15] from the spell book. I Yeah.

[1:02:18] >> All right. What are we doing now?

[1:02:19] Cobalt's

[1:02:20] >> battle shout. Yeah, we don't have Oh,

[1:02:22] wait.

[1:02:23] >> She already did.

[1:02:24] >> It does not appear that there's anywhere

[1:02:25] on the map.

[1:02:25] >> It doesn't automatically place it. Hold

[1:02:27] on. I'm going to go back.

[1:02:28] >> Three. Okay. So, when we really can't

[1:02:29] use some help with help a warrior can

[1:02:32] give them good luck. I don't know why I

[1:02:34] literally can't read any of these quests

[1:02:35] today.

[1:02:36] >> Uh, what level are we?

[1:02:38] >> Oh, maybe I I think she drags it here,

[1:02:42] >> I believe. Correct. Well, almost

[1:02:44] >> automatically went.

[1:02:45] >> It does not appear that there's anywhere

[1:02:46] on the map to tell us where to go.

[1:02:51] >> Um,

[1:02:52] >> nice.

[1:02:53] >> So, we're just going to have to figure

[1:02:54] it out, I suppose.

[1:02:56] >> That's what I love. That's what I love.

[1:02:59] >> This kind of looks like a cave over

[1:03:00] there. So, I'm going to head over there.

[1:03:04] We have to camp to the Echo Ridge mine

[1:03:06] to the north, which that is a north.

[1:03:08] Okay, let's head up over there. I

[1:03:11] believe that this is the correct. Is

[1:03:14] there an auto walk? No. Cool. Don't know

[1:03:17] why I tried.

[1:03:18] >> Let's head up and see see if my uh

[1:03:22] instincts are correct. And then I

[1:03:25] encountered a bit more confusion again

[1:03:27] about what enemy to kill. The quest

[1:03:30] specified cobalt workers, and I was only

[1:03:33] finding cobalt laborers within the

[1:03:35] described area in my quest log. It was

[1:03:37] really interesting to see how much my

[1:03:39] brain relied on having some kind of

[1:03:41] marker on my target enemies to do that

[1:03:44] mental work for me. These are all

[1:03:46] laborers. No.

[1:03:49] >> What the hell? Am I missing something?

[1:03:52] After I searched the mine like twice

[1:03:54] over, I realized that there was just no

[1:03:56] way the cobalt workers could be here.

[1:03:59] And I finally came up with the idea to

[1:04:01] go and check outside instead. Okay, so

[1:04:03] I'm assuming the next quest is going to

[1:04:04] kill the laborers. did all that for

[1:04:06] nothing. All right, it's okay. We were

[1:04:08] doing a little recon. It's all right.

[1:04:10] >> Nice.

[1:04:10] >> They have little candles on their head.

[1:04:12] Oh my god. I just noticed. I was like,

[1:04:14] why are they dropping candles? Is that

[1:04:16] how they see in the mines? That's That's

[1:04:19] really cute. Oh my god. This is such a

[1:04:22] delightful little

[1:04:23] >> It's just Dude, Retail and Classic are

[1:04:25] just such different games cuz like to me

[1:04:27] that's like almost like charming, right?

[1:04:29] You're going to spend like 15 minutes

[1:04:31] like thinking like where is this mob?

[1:04:33] and maybe reread the quest text a couple

[1:04:35] times and like just like you're really

[1:04:37] like sinking your teeth into this

[1:04:39] experience and this MMO and sinking time

[1:04:41] into but that's the

[1:04:44] that's whimsical charming. Yeah, the qu

[1:04:47] I'm saying the quest is char like the

[1:04:48] quest not the art guys. Everyone was

[1:04:51] freaking out. I'm not saying the art is

[1:04:53] charming.

[1:04:55] I mean I guess it is kind of charming in

[1:04:56] a different way but I was talking about

[1:04:59] the quest anyway. the quest design. The

[1:05:01] fact that it makes you think and it

[1:05:04] makes you

[1:05:06] like like you just spend time, right?

[1:05:08] It's not about it's not a race. You're

[1:05:10] not trying to get anywhere. You're just

[1:05:11] like there. I just love that. Right.

[1:05:14] Chat.

[1:05:16] Yeah.

[1:05:18] >> Forest starting area. Little forest

[1:05:21] areas in every MMO are just so charming.

[1:05:23] It's I feel like it's something that I

[1:05:24] never get sick of. I think a lot of

[1:05:26] people want something new when it comes

[1:05:28] to gaming experiences, like a brand new,

[1:05:30] never before seen experience, something

[1:05:32] different, never done before.

[1:05:34] Personally, I am very happy and content

[1:05:36] to just kind of do the same things that

[1:05:38] I like over and over and over again.

[1:05:41] >> It's good for a reason. It's like, oh,

[1:05:42] that's so cliche. Yeah, it's cliche

[1:05:45] because people like it. So why why would

[1:05:47] you reinvent the wheel? Just do the

[1:05:49] thing that everybody likes. We all just

[1:05:51] got to stop trying to be so different.

[1:05:53] Just admit that it's good and enjoy it.

[1:05:55] Man, I don't like hearing all these co

[1:05:57] balls in our mind. No good can come of

[1:05:58] this. Here, take this as payment. And

[1:06:00] when you're ready to speak to me again,

[1:06:01] I'd like you to go back to the mines one

[1:06:02] more time. All right. I I think I'm

[1:06:04] pretty sure what we're going to have to

[1:06:05] do now.

[1:06:06] >> Nice laborers.

[1:06:08] >> Oh my gosh. I love how they're just flat

[1:06:11] images. It's so charming, though. Like,

[1:06:13] can you really look at that and tell me

[1:06:15] that it's bad? I mean, like, I guess

[1:06:18] objectively

[1:06:19] >> I've never zoomed that close into a

[1:06:21] flower in WoW before. Like I've been

[1:06:22] playing for tw I don't think I've ever

[1:06:24] zoomed in that close, but that's

[1:06:25] actually like better. That's like better

[1:06:28] art than I thought it was. I thought it

[1:06:30] was like more polygons or I guess less.

[1:06:33] Yeah, less polygons.

[1:06:36] More polygonal. Less polygons. Anyway,

[1:06:39] I've never actually looked. You could

[1:06:42] say whimsical.

[1:06:43] It's not the word I was using, but if

[1:06:45] you guys want to use that word, you

[1:06:46] could.

[1:06:48] >> Bad. But doesn't it just like warm your

[1:06:51] heart the little one-dimensional flower

[1:06:54] pictures? Like I don't know.

[1:06:56] >> There's just a charm to it. And I can't

[1:06:58] like I can't see it as bad. I can just

[1:07:00] see it as charming personally. I picked

[1:07:04] up some more side quests from Deputy

[1:07:06] Willm related to the Defas Brotherhood

[1:07:08] and got an opportunity to get a new

[1:07:10] weapon and explore around a bit more.

[1:07:12] All right, let's figure out let's uh

[1:07:15] think about where we might need to go.

[1:07:17] Um,

[1:07:19] there is no more zooming in. I'm just

[1:07:21] going to

[1:07:22] follow this path. I suppose it seems

[1:07:26] like there is a farm. Okay, so here's

[1:07:30] the river. There's a little bit of a

[1:07:32] bridge over there.

[1:07:35] I'm sure we could just walk across a

[1:07:37] river though, like without a bridge,

[1:07:40] right? Maybe. I think so. The bandits

[1:07:43] are somewhere

[1:07:45] by the Okay, I suppose these are the

[1:07:47] bandits. Yes,

[1:07:48] >> you guys are such

[1:07:49] >> At this point, I was just spending my

[1:07:50] time enjoying the vibes and the chill

[1:07:52] back and forth loop while taking in the

[1:07:54] sights and sounds around me.

[1:07:56] >> You need something?

[1:07:57] >> You're no warlock. I have no time for

[1:07:59] you. But oh jeez, that's okay. I

[1:08:01] wouldn't trade the lane for the world. I

[1:08:03] don't need any of their demons. Jeez, so

[1:08:06] stuck up. All right, Lain, let's see

[1:08:08] what she found.

[1:08:09] >> Nice charge. Let's go. Let's go. Oh,

[1:08:11] we're in now.

[1:08:13] >> A deer.

[1:08:16] >> If you get skdding, you could like kill

[1:08:17] it and skin it for the

[1:08:19] >> Oh my gosh.

[1:08:20] >> for the leather.

[1:08:21] >> It's so cute. Hello.

[1:08:24] >> You could try to tame it if you want on

[1:08:26] a hunter, but it won't work.

[1:08:27] >> Hey, buddy.

[1:08:31] What a silly little face. I love him.

[1:08:33] Hello, friend. He's eating He's eating

[1:08:35] the grass. Oh. Oh my gosh. This is

[1:08:38] amazing.

[1:08:39] >> You know what? I also just I I think I'm

[1:08:41] figuring this out about myself after

[1:08:42] playing Minecraft.

[1:08:44] I actually just love low poly art.

[1:08:49] I just think it's it's it just has so

[1:08:51] much character. Like I I just like I I I

[1:08:54] guess I'm just weird. Like I don't know.

[1:08:57] After playing Minecraft, I'm like, "Bro,

[1:08:58] Minecraft is a beautiful game. It's just

[1:09:00] a bunch of blocks, but like man, it's

[1:09:01] really sick." And like Classic WoW

[1:09:03] obviously looks, you know, better. has

[1:09:06] more more texturing than like Minecraft,

[1:09:08] but like it's still s like,

[1:09:13] you know,

[1:09:17] you know,

[1:09:18] I don't know. Yeah, it might just be

[1:09:21] that I'm 32. I've played my whole life,

[1:09:22] you know. It's just like h Yeah. I mean,

[1:09:25] that look like that to me.

[1:09:28] I mean, you can't really like that is

[1:09:30] perfe.

[1:09:36] Yeah,

[1:09:39] that's like that's like Mona Lisa level

[1:09:41] almost.

[1:09:42] I mean that I mean that we could just

[1:09:44] kind of look at this all day if we want.

[1:09:46] We could. Jeez.

[1:09:50] All right, let's keep watching.

[1:09:52] >> Peak game design. Little bunnies and

[1:09:55] deer. Amazing. This is the best game

[1:09:58] ever. Now, that is what I call style.

[1:10:02] That That's a pretty nice set. Something

[1:10:04] that I also found a little funky is just

[1:10:08] that to be honest, in um retail, there

[1:10:11] weren't a lot of early armor options.

[1:10:13] Like everything that you would put on

[1:10:14] would look pretty similar. And not going

[1:10:17] to lie, the sexiness of this one uh kind

[1:10:20] of kind of peak design here as well.

[1:10:24] Garrick Padfoot, a cutthroat who's

[1:10:25] plagued our farmers and merchants for

[1:10:27] weeks, was seen at a shack near the

[1:10:28] vineyards, which lies east of the abbey

[1:10:30] and across the bridge. Okay, I have to

[1:10:32] remember that. East of the Abbey and

[1:10:34] across the bridge. Bring me the

[1:10:36] villain's head and earn his bounty. But

[1:10:38] be wary, Clovery. Garrick has gathered a

[1:10:40] gang of thugs around him. He will not be

[1:10:41] an easy man to reach.

[1:10:43] >> Okay, so where would that be?

[1:10:47] east of the abbey

[1:10:51] and across the bridge. Wouldn't that

[1:10:54] just be where we came from? Why would he

[1:10:56] not specify that? That's literally where

[1:10:58] we were just sent. But oh, a horse.

[1:11:01] Hello.

[1:11:03] That is a very nice horse model. I was

[1:11:08] expecting it to be a lot more janky. A

[1:11:11] lot of early games for some reason they

[1:11:13] struggle with the ecquin but um that was

[1:11:18] impressive. Like the deer was a lot more

[1:11:20] janky than that. Aren't deer considered

[1:11:23] like

[1:11:25] are

[1:11:27] they in the same family as horses?

[1:11:31] I don't know.

[1:11:32] >> Deer and horses.

[1:11:34] >> I believe

[1:11:37] I mean

[1:11:37] >> he has to be somewhere but there's no

[1:11:39] house here.

[1:11:46] A shack near the vineyards. Is there a

[1:11:48] shack here?

[1:11:51] That's not a shack. That's just

[1:11:54] >> containers.

[1:11:55] >> Looks like those are portaotties.

[1:11:57] >> Yep. That's what they are. Yeah.

[1:12:01] >> I feel like if Shaq was around here,

[1:12:03] we'd definitely see him. There's the

[1:12:05] shack.

[1:12:06] >> Yep. Yep.

[1:12:07] >> All right, Garrick.

[1:12:10] Garrick's head. Ew. Let me just take

[1:12:12] your head and put it in my bag. Ew.

[1:12:14] After successfully handing over the

[1:12:16] severed head of Garrick Padfoot that was

[1:12:19] somehow stored inside our small bag, I

[1:12:22] picked up a stronger sword and commenced

[1:12:24] on a couple more side quests before

[1:12:26] finally venturing forth to Goldshshire.

[1:12:28] I am not exactly sure how to get there,

[1:12:30] but I'm sure if we just follow this

[1:12:33] path, we'll probably probably find our

[1:12:36] way. A sheep. Why hello. Oh, he's so

[1:12:41] cute.

[1:12:43] Little blackheaded sheep. This is almost

[1:12:46] like making me want to take some like

[1:12:48] art history class or something and just

[1:12:50] educate myself a bit more on why

[1:12:54] likeh it's just

[1:12:57] it's it's you know like you have like

[1:12:58] hyper realistic art that's like trying

[1:13:01] to mimic reality one to one and then

[1:13:03] there's like art that isn't trying to

[1:13:07] mimic reality necessarily onetoone. It's

[1:13:10] like when an artist designs things off

[1:13:14] like on purpose but it gives it like

[1:13:16] this

[1:13:17] this feel like when you look at like old

[1:13:19] art like classical art it's just like it

[1:13:22] look like the some of the dimensions and

[1:13:24] stuff are off but like on purpose and

[1:13:25] it's like

[1:13:27] should I should I say charming,

[1:13:30] you know? I almost want to understand

[1:13:32] that more. My wife is an artist. Maybe

[1:13:33] I'll maybe she can explain it to me a

[1:13:35] bit better. Um,

[1:13:39] I I really just I just like it, man.

[1:13:42] It's just I just really like it, you

[1:13:44] know?

[1:13:45] >> I feel like it's kind of rare for MMOs,

[1:13:50] at least in my experience. I haven't

[1:13:52] played every MMO out there, but I feel

[1:13:53] like I've played my fair share, to be

[1:13:55] honest, of old and new MMOs. And I don't

[1:13:58] find, for whatever reason, it seems to

[1:14:00] be like a very simple and obvious thing

[1:14:01] that you should just do in an MMO. Many

[1:14:04] of them don't have just roaming friendly

[1:14:08] critters and animals around and most

[1:14:10] things are all just like hostile mobs to

[1:14:13] fight. And the inclusion of just having

[1:14:16] wildlife here and critters and little

[1:14:18] animals is so amazing and I appreciate

[1:14:22] it so much.

[1:14:24] >> Oh, we made it to gold. Cool. Okay, I

[1:14:26] knew we would. But the inclusion of like

[1:14:27] these little environment

[1:14:29] >> Oh my gosh. As she's saying this, I want

[1:14:31] the wolf to go up and kill the bunny.

[1:14:33] Holy crap. Can you imagine as she's

[1:14:35] saying this, the wolf just goes up and

[1:14:36] kills a rabbit or something?

[1:14:38] >> Mental

[1:14:40] assets,

[1:14:41] >> please. No.

[1:14:42] >> Really makes the game I think like

[1:14:44] that's a really big thing.

[1:14:46] >> In golden

[1:14:49] acting deputy status and tells us a

[1:14:51] little bit more about the currently

[1:14:53] strained political state of Azeroth,

[1:14:55] which is already way more information

[1:14:56] about the world than anything I got in

[1:14:58] the intro to retail. Our next quest is

[1:15:01] to go and take care of some more cobalts

[1:15:04] again, except it's different this time

[1:15:06] because we have to go to a different

[1:15:07] mine. After checking out some of the

[1:15:09] shops and the end around Goldshshire,

[1:15:12] including some suspicious business in

[1:15:14] the Goldshshire in basement. Oh, hello.

[1:15:17] I will say though, that is an amazing

[1:15:20] outfit. A demon trainer. I admit I got a

[1:15:23] little antsy and I started making my way

[1:15:25] to Stormwind City to check out the

[1:15:28] entrance, but then I chickenened out and

[1:15:30] walked back before taking

[1:15:31] >> Where's the music? The the show the

[1:15:34] music. Show the entrance.

[1:15:36] >> A real look at the city. I trust that

[1:15:38] the main story will bring us there in

[1:15:40] due time. Remy two times. Well, hello

[1:15:43] there, Remy. The cobalts in these parts

[1:15:45] sometimes carry gold dust on them. Wait,

[1:15:47] whoa, whoa, whoa, whoa. What about the

[1:15:49] entering Stormwind music?

[1:15:52] What the What the I am very much

[1:15:56] appreciating like the Skyrim thing where

[1:15:58] everybody has the same exact voice over.

[1:16:01] You can find coals in the Fargo. I don't

[1:16:02] know if I trust this this guy two times.

[1:16:06] I feel like we're about to be scammed. I

[1:16:09] This is like coercion. I don't know. A

[1:16:11] chicken.

[1:16:14] >> That might be the funkiest chicken I've

[1:16:16] ever seen in a video game. This is such

[1:16:18] a funny video game review. It's like a

[1:16:20] lot of like the animals. It's like an

[1:16:22] animal based review.

[1:16:24] >> Rest and relaxation.

[1:16:25] >> Nice.

[1:16:26] >> That is absolutely

[1:16:28] disgusting. Oh my god. They're like

[1:16:31] little bugs just

[1:16:32] >> I don't know if I'd describe that as

[1:16:33] like whimsical or not. Like hovering

[1:16:36] around. William Pestl, you look

[1:16:39] identical to our friend Farley over

[1:16:41] here. This

[1:16:42] >> traveling baker. See, like that's just a

[1:16:45] cute little thing to have traveling

[1:16:47] baker. I don't know. Somebody had to

[1:16:48] think of that idea, put it in the game.

[1:16:51] I just love stuff like that.

[1:16:54] So, if we stay on the path, it's not

[1:16:56] going to particularly bring us directly

[1:16:59] south. We might have to

[1:17:01] >> Yep. You got to

[1:17:02] >> kind of stray off.

[1:17:04] >> Yep. That's right.

[1:17:05] >> The beaten path for this one.

[1:17:06] >> South. Yep.

[1:17:07] >> To be honest, I got a little lost trying

[1:17:09] to figure out where this next cobalt

[1:17:11] issue was. My mini map was not expanding

[1:17:14] as quickly as I would have liked as I

[1:17:16] explored and the enemies were getting

[1:17:18] harder than I could handle. And I even

[1:17:20] died a time or two before finding the

[1:17:22] right spot.

[1:17:23] >> You know, she's running into players but

[1:17:26] not many. I I wonder what realm

[1:17:30] she's on cuz I feel like like you you

[1:17:33] see players around for sure, but like

[1:17:34] it's not like popping.

[1:17:38] >> All righty then. I was pretty hesitant

[1:17:40] here to get off the beaten path since I

[1:17:42] was used to most games, especially in

[1:17:44] the beginning. Basically, directly

[1:17:46] mapping out where to go, even though the

[1:17:48] directions clearly stated to just go

[1:17:51] directly south and find the landmarks. I

[1:17:54] hesitated since that would take me off

[1:17:56] the path and just felt like the wrong

[1:17:58] decision since the structure would fall

[1:18:01] away and I would need to venture into

[1:18:03] the unknown without any quest markers.

[1:18:07] That's that's classic.

[1:18:09] You you you fall into the unknown and

[1:18:12] you have to figure it out. And that's

[1:18:14] the that's the magic, right? Like it's

[1:18:17] like, "Oh my god, where am I? What am I

[1:18:19] doing?" Especially as a first-time

[1:18:20] player, I feel like when you've been

[1:18:22] playing forever, it's very rare you

[1:18:24] might come into like a a brand new

[1:18:26] situation, but for a first- time player,

[1:18:28] it's like, yeah, get lost in it for a

[1:18:29] while. Like you you're looking around

[1:18:30] and you're like, where the heck, what am

[1:18:32] I doing? It's not this guided

[1:18:34] experience. It's not like, okay, I'm

[1:18:36] just going to follow this path all the

[1:18:38] way right?

[1:18:39] >> Billy, of course, his name is Billy.

[1:18:41] Billy and his Chad dad over here. Okay,

[1:18:44] so this is kind of where we need to be.

[1:18:46] I'm assuming. Okay, it's going to be

[1:18:47] around right there. I need to scout the

[1:18:51] Fargo deep mine. Large candles and gold

[1:18:54] dust. Perhaps they'll have a large

[1:18:56] candle. Guess we'll find out. Large

[1:18:59] candle. Splendid. Okay.

[1:19:03] Right when she looted the shiny red

[1:19:04] apple, I was like, "Oh, great. You can

[1:19:06] get a bunch of gold and then make a gold

[1:19:08] apple so that if you fall into the lava,

[1:19:10] you'll have something to eat."

[1:19:20] After a couple more near-death

[1:19:22] experiences, I slowly collected all the

[1:19:25] drops we needed for our quest and

[1:19:26] crawled back to civilization once more.

[1:19:29] All right, Remy two-timer. We've got

[1:19:32] your gold dust. Let me see your price.

[1:19:35] >> Have a good one.

[1:19:36] >> Thanks for the dust, Clovery. Here's

[1:19:37] your cash. And here's a token of that

[1:19:40] fine. You might find it bag of marbles.

[1:19:44] Decrease targets chance to hit by 25%

[1:19:46] for temp.

[1:19:47] >> That's nothing. Yeah,

[1:19:49] >> that's nothing. It's one of the best

[1:19:51] items in the game. You save it for next

[1:19:53] ramis. Save it. Save it for some

[1:19:55] endgame.

[1:19:56] >> For some reason, I thought we were like

[1:19:58] level 10, but we're only six, it seems.

[1:20:01] What's next, dragons? Well, do I got

[1:20:04] news for you, buddy?

[1:20:05] >> The alliance.

[1:20:05] >> Back inside the inn, William Pestl had

[1:20:08] another quest for us that would lead us

[1:20:10] back to Stormwind. So, I took this as

[1:20:12] our best chance to explore the iconic

[1:20:15] city a bit more before hitting the

[1:20:16] 2-hour mark and logging off for the day.

[1:20:18] I already know the way. I believe it's

[1:20:21] this way.

[1:20:26] No, it's not that way. I believe it's

[1:20:29] this way. Yes, this is a common

[1:20:33] experience for me as I am incredibly

[1:20:35] directionally challenged.

[1:20:37] Well, okay, that's a lot. I was like,

[1:20:42] let's try and figure out where

[1:20:43] >> there's the Stormwind City music. She's

[1:20:46] unfazed by it.

[1:20:51] >> Where we need to go. But I see that

[1:20:53] there is absolutely no quest marker

[1:20:57] whatsoever. Yeah. Okay, let's figure out

[1:20:59] where we need to go. Um,

[1:21:03] shipment of candles.

[1:21:05] Morgan Pet Stormwind Trade District.

[1:21:09] >> Trade disc district.

[1:21:12] >> Yeah,

[1:21:13] >> district seems like it's going to be

[1:21:15] right ahead of us. So,

[1:21:17] >> I love this. You have to like piece it

[1:21:19] together.

[1:21:19] >> Is making it through the gates.

[1:21:21] >> Yeah,

[1:21:21] >> not to very much surprise. Even after

[1:21:23] more than 20 years of its release, I

[1:21:26] entered the city walls to find a very

[1:21:28] active player base roaming the

[1:21:30] cobblestone streets, sitting on the

[1:21:31] steps of the bank. And

[1:21:33] >> and this is what's so nice too about

[1:21:35] classic, man. I'm just Oh, I'm such a

[1:21:37] classic Andy, man. I'm so biased. I'm so

[1:21:40] biased. But this is what's nice too,

[1:21:42] right? Like 2 hours of retail, you're

[1:21:44] not like in a main city with endgame

[1:21:46] players like seeing and the community,

[1:21:49] but like right away you're going into

[1:21:50] Stormwind, right? I guess if you're a a

[1:21:54] dwarf, you'll probably see Iron Forge at

[1:21:56] some point, but if you're a a night elf,

[1:21:59] maybe it would be a little longer to

[1:22:00] Darnis and there might Darnacis might be

[1:22:02] empty. But that's not the point. The

[1:22:03] point is like, bro, like seeing this,

[1:22:06] the low level sees the high level and

[1:22:08] then the high level is sitting there

[1:22:10] AFK, but like, oh yeah, I remember back

[1:22:12] when I was a noob and I just started.

[1:22:14] And like then the low level sees the

[1:22:15] high level like, "Oh, there's a horse. I

[1:22:17] get a mount and like why the weapons are

[1:22:19] glowing. Holy crap, the weapons are on

[1:22:21] your back. back. I want I want to get

[1:22:22] how do you get those

[1:22:24] right? Such a good interaction right

[1:22:27] away. 2 hours in

[1:22:29] >> frequenting the shops. Excited for the

[1:22:31] future, I held myself back from looking

[1:22:33] around too much and called it a day. So,

[1:22:36] I initially set out trying to understand

[1:22:38] what exactly people loved and remembered

[1:22:41] about this game so much. And with

[1:22:43] complete confidence, I can now say I get

[1:22:46] it. In both retail and classic, there

[1:22:49] was just this comforting, cozy

[1:22:51] atmosphere at all times. Retail felt a

[1:22:54] bit more approachable and standardized

[1:22:57] with its clearly abundant amount of

[1:23:00] options and content compared to classic,

[1:23:03] which was obviously a little bit more

[1:23:05] rough around the edges. It's kind of

[1:23:08] hard to put words to, but Classic just

[1:23:10] felt less cozy in that traditional sense

[1:23:14] and really felt like a authentic old

[1:23:16] school MMO experience. Something that

[1:23:19] left a good impression right from the

[1:23:20] start is that they both opened up with

[1:23:22] fully voice acted cut scenes to set the

[1:23:25] stage. There were bits of voice acting

[1:23:26] everywhere incorporated into the

[1:23:28] gameplay loop where NPCs would have

[1:23:30] little lines when you interacted with

[1:23:32] them. And sometimes your character would

[1:23:34] even talk to you, usually when they

[1:23:35] couldn't do what you wanted them to do.

[1:23:37] And it felt very alive and engaging and

[1:23:40] enhanced my experience so much that I am

[1:23:43] actually fully convinced that this

[1:23:45] should absolutely be the standard when

[1:23:47] it comes to MMOs. MMOs by nature just

[1:23:50] really struggle with feeling like a slog

[1:23:52] in the gameplay loop. And I feel like

[1:23:55] this inclusion of voice acting really

[1:23:57] breaks up the monotony. And at least for

[1:23:59] me, it really helped keep it alive. But

[1:24:02] besides,

[1:24:03] >> that was my question from earlier. It's

[1:24:04] like I couldn't decide is breaking the

[1:24:07] immersion with cutscenes like something

[1:24:11] that is a good thing or a bad thing. And

[1:24:13] almost like as a classic Andy, it's like

[1:24:15] that feels just so weird. Like you just

[1:24:17] want to play the game, but like it

[1:24:18] sounds like she liked it, right? It's

[1:24:20] interesting. as being the same core of a

[1:24:23] game. I think the similarities kind of

[1:24:26] end there in a weird way for me.

[1:24:27] Starting off with retail, the technical

[1:24:30] older and more established version of

[1:24:32] WoW, I really enjoyed myself while

[1:24:34] playing. There was always something to

[1:24:36] look at, something to react to, and it

[1:24:38] was definitely the faster paced and

[1:24:40] perfected version between the two.

[1:24:42] Traveling is optimized and quick.

[1:24:44] Gameplay is quite self-explanatory with

[1:24:47] copious tutorials and built-in support.

[1:24:49] And there's always something changing

[1:24:50] and moving around you constantly. If you

[1:24:53] chose to look for it, there would always

[1:24:54] be something there to engage with, but

[1:24:56] you could also diverge from this path

[1:24:58] and start doing whatever you wanted.

[1:25:01] There was plenty of room to chill out or

[1:25:02] be fully engaged depending on what you

[1:25:05] wanted at the time. And in no way is

[1:25:07] this a bad thing, but after playing

[1:25:10] Vanilla Classic and seeing where the

[1:25:12] game started off, I can understand and

[1:25:15] see how there could be some

[1:25:17] dissatisfaction with retail from these

[1:25:19] early players. The game just grew

[1:25:21] basically into a completely different

[1:25:24] game with separate objective and goals.

[1:25:27] Neither are bad or objectively better

[1:25:30] than the other, just different. Retail

[1:25:33] is full of content, almost to an

[1:25:36] overwhelming point. And it really left

[1:25:39] me with this grand impression that I was

[1:25:41] playing an almost 30-year-old game with

[1:25:44] a vast history, which makes me kind of

[1:25:47] think back on how much I've heard retail

[1:25:49] be expressed as the more approachable

[1:25:52] and beginnerfriendly version of the two,

[1:25:55] which I do agree with, but only on a

[1:25:58] accessibility standpoint. When it came

[1:26:00] to actually understanding World of

[1:26:02] Warcraft and its story, I find that

[1:26:05] retail kind of fell short here. In my

[1:26:08] small time spent with Classic, I already

[1:26:10] sensed a story unraveling around me.

[1:26:12] There was some setup and explanation

[1:26:14] about what was going on in this world

[1:26:16] and how we're fitting into it all in our

[1:26:18] own small way. retail and its updated

[1:26:20] starting point just throws you in and

[1:26:22] expects you to either have some kind of

[1:26:25] prior knowledge or to not really care

[1:26:28] about the entire history of everything

[1:26:29] before that point. Next, I tried out CL.

[1:26:32] >> That's interesting because retail has

[1:26:34] more cut scenes and almost more

[1:26:36] explanation of this is what we're doing

[1:26:38] and why we need you in those cut scenes,

[1:26:40] but it is very it happens just so fast.

[1:26:42] I think I mean I think what she might be

[1:26:46] experiencing is the differencing in

[1:26:47] pacing. You read the quest and you get

[1:26:50] 10 minutes to think about it and then

[1:26:52] you turn it in and then you get the next

[1:26:53] and you read the quest and you get 15

[1:26:55] minutes to think about it while you're

[1:26:56] looking around. I think it's more of a

[1:26:58] pacing difference than an actual like

[1:27:00] storytelling difference because

[1:27:02] objectively the the like the videos on

[1:27:04] retail are explaining these things. It's

[1:27:06] just happening so fast that you don't

[1:27:08] get time to process it or like think

[1:27:10] about why it's meaningful. Right.

[1:27:12] classic. The experience of playing

[1:27:14] retail first left me with a pretty good

[1:27:16] idea about where the classic experience

[1:27:18] went and what it evolved into when I

[1:27:21] approached it. And the main thing that

[1:27:23] stuck with me was the game's

[1:27:26] expectations of the player. Retail tells

[1:27:29] you exactly almost unbearingly where

[1:27:32] everything you need is. There's rarely

[1:27:35] any questions or things that require

[1:27:37] deep thought. In classic, I found that I

[1:27:40] needed to stop and think a lot more. The

[1:27:43] map doesn't tell you where you need to

[1:27:45] go. You have to read the instructions

[1:27:47] and context clues to find your way

[1:27:49] around. And this felt way more

[1:27:52] explorative. The need to check my map

[1:27:54] actually became fun and filled the

[1:27:57] experience with this sense of

[1:27:58] self-reliance and adventure. As I

[1:28:00] mentioned earlier while playing, I was

[1:28:03] kind of surprised at how oddly troubled

[1:28:06] I was by the lack of structure. I was

[1:28:10] hesitant to get off the beaten path. It

[1:28:12] didn't feel like the right thing to do.

[1:28:15] Like surely they wouldn't send a new

[1:28:16] player to a key starting area without

[1:28:19] some kind of pre-established path going

[1:28:21] there, right? And another thing, none of

[1:28:23] the

[1:28:23] >> that I so I found myself

[1:28:26] feeling this way in Minecraft when I

[1:28:29] first started playing of like, am I

[1:28:30] going the right way? But quickly I

[1:28:33] realized and you guys helped me realize

[1:28:35] that there is no wrong way. There really

[1:28:38] isn't. Like, and I mean it's more true

[1:28:41] in Minecraft cuz it's like a true

[1:28:42] sandbox. Like you can do anything you

[1:28:45] want to do and that's right cuz you're

[1:28:47] doing it. Whereas in WoW, like I guess

[1:28:49] like if you were a level one and you're

[1:28:51] running to like Eastern Plagglands, like

[1:28:52] you could say that's wrong, but then you

[1:28:53] could also say like that was your

[1:28:55] journey. Like bro, I was a level one and

[1:28:56] I made it to Eastern Plagglands. Like I

[1:28:58] like that's the story. So similarly,

[1:29:00] it's not quite as sandboxy, but like I

[1:29:03] guess it's a spectrum. It's less sand.

[1:29:04] It's more sandboxy than retail, but not

[1:29:06] as much as Minecraft, right? But I guess

[1:29:08] the point is like that. I think that's

[1:29:09] really cool, right? I think it's really

[1:29:11] cool. the enemies I needed to fight had

[1:29:13] any kind of markers or indications

[1:29:15] confirming and assure

[1:29:17] >> so let me let me uh pause again

[1:29:18] Francisco in the chat says I disagree

[1:29:21] you have to respect the player's time in

[1:29:23] current time you can't just go about

[1:29:25] wasting your time so I I appreciate you

[1:29:29] uh writing that comment I I disagree um

[1:29:32] the reason I disagree is because 2 hours

[1:29:35] running around in Classic WoW is time

[1:29:37] well spent

[1:29:40] 2 hours running around discovering new

[1:29:43] things and learning about the game and

[1:29:45] meeting people along the way and dying

[1:29:46] and resing and learning like that's

[1:29:49] time. That's two hours well spent.

[1:29:50] That's not 2 hours of wasting time. That

[1:29:52] is playing the game very much so. So I

[1:29:56] think like in today's culture even more

[1:29:58] like a single player classic WoW

[1:30:00] playthrough, you can log in when you

[1:30:02] want, you can log out when you want.

[1:30:03] There's no like hard scheduling. You can

[1:30:06] mess around for a few hours and log off.

[1:30:08] I think the expectation of that's

[1:30:10] wasting time is a kind of a weird one

[1:30:12] really because you hopefully enjoyed the

[1:30:16] experience of exploring a world

[1:30:18] >> uring me that I was doing the right

[1:30:19] thing. I even fought incorrect enemy

[1:30:21] types for quite a while before I

[1:30:23] realized the error in my ways. I

[1:30:25] continuously struggled with

[1:30:27] comprehending the auto attack because

[1:30:28] I'm so used to the one keybind being the

[1:30:31] first class skill. There was absolutely

[1:30:34] no handholding here. I know I just went

[1:30:37] on a long-winded rant about how classic

[1:30:39] was more complicated than retail, but I

[1:30:42] also want to mention that despite this,

[1:30:45] it was also oddly the more chill between

[1:30:48] the two. The lack of cool but ultimately

[1:30:51] overstimulating glowing animated armor,

[1:30:54] lavish dragon mounts, and whimsical

[1:30:57] alien races

[1:30:58] >> whimsical

[1:30:58] >> made space for this chill kind of focus.

[1:31:02] As I played, I found myself commenting

[1:31:04] less and less on things to the camera.

[1:31:07] And I noticed several minutes at a time

[1:31:08] when editing where I would just sit

[1:31:10] there in silence and enjoy the ambiance

[1:31:13] of Elwin Forest just completely locked

[1:31:15] into my task and relaxing. Retail was

[1:31:18] fun. Really fun. I'm even still playing

[1:31:20] it now and it has an awesome amount of

[1:31:23] content to explor. I was going to ask

[1:31:24] that which one she is she actually going

[1:31:26] to keep playing if either cuz you can

[1:31:29] talk about this and that but if you keep

[1:31:30] playing retail it's like I'm I'm

[1:31:32] interested but my time playing classic

[1:31:35] opened my mind up to a kind of new kind

[1:31:39] of gaming experience where I needed to

[1:31:41] think a lot more about basic things that

[1:31:44] I just was not used to thinking about so

[1:31:47] much. As of right now, I have continued

[1:31:49] to play retail since that is the journey

[1:31:52] that I started first. And even at like

[1:31:54] level 50 now, I still don't really have

[1:31:57] a great sense about the world around me

[1:31:59] or the characters that live in it. And

[1:32:01] because of this, I feel like the modern

[1:32:03] retail experience lacks a lot of depth

[1:32:06] for us new players. After I finish up

[1:32:08] The Dragon Isles, I'm probably going to

[1:32:10] take that natural pause and then shift

[1:32:12] back to classic and see what it has to

[1:32:14] offer. I don't have

[1:32:16] >> I would love a part two. It sounds like

[1:32:19] she's continuing to play retail but it's

[1:32:21] kind of like well what's the point? Like

[1:32:23] I'm pro like looking forward to quitting

[1:32:24] and checking out other stuff already. I

[1:32:27] I'm curious like if there's a part two

[1:32:28] cuz two hours is a cool assessment just

[1:32:31] for the fact that it's so limited. But I

[1:32:34] would like a few weeks of playing retail

[1:32:37] and then a few weeks of playing classic.

[1:32:40] Right.

[1:32:41] >> Any nostalgia for the series? And I

[1:32:43] think partly because of that, I can't

[1:32:45] really conclusively say one version is

[1:32:48] better than the other, nor which one I

[1:32:50] like better. They both have their

[1:32:52] strengths and weaknesses and just bring

[1:32:54] different things to the table. But

[1:32:56] through this experience, I can now fully

[1:32:59] see why this game is so deeply beloved

[1:33:02] by so many and I'm really glad that I

[1:33:05] was able to take part of it in my

[1:33:06] lifetime. I feel like video games never

[1:33:08] get the respect that they deserve for

[1:33:10] how culturally significant they really

[1:33:13] are. And I think that in like hundreds

[1:33:15] of years from now, historians will look

[1:33:17] back on video games and finally

[1:33:19] understand how important they were and

[1:33:21] how much of a showcase they were of our

[1:33:23] human nature. And I just know that World

[1:33:25] of Warcraft will be one of those games

[1:33:26] that just won't be forgotten. Before we

[1:33:28] head out, I want to say a quick thank

[1:33:30] you to my channel members and my Patreon

[1:33:32] supporters for making these videos

[1:33:34] possible. And a special big thank you to

[1:33:36] my Fashion Born tier members, Eizen,

[1:33:38] Hurlchin Delore Vile Daniel Liam

[1:33:42] and

[1:33:42] >> All right. Um, that was a good video.

[1:33:46] We'll give that one a thumbs up. Uh,

[1:33:47] thank you guys for linking this to me.

[1:33:49] For people that are wondering, it's

[1:33:51] Clover Girl E. We'll uh throw the link

[1:33:53] in the chat. Both chats. Boom. Boom.

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