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22 New GTA 6 Gameplay Details Revealed

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GTA 6 Stolen Goods & Gang Raids!

60s

Reveals new gameplay activities like fencing stolen goods and raiding gang compounds, feeding hype for GTA 6's open world depth.

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Fishing, Scuba & Off-Road in GTA 6!

60s

Confirms long-requested fishing and expands underwater and off-road activities, making Vice City feel more alive.

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GTA 6's Barn Find Side Quests?

60s

Car restoration and deep customization resemble Forza Horizon barn finds, appealing to car enthusiasts and completionists.

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GTA 6 Forces Smart Loadouts!

45s

Suggests limited weapon carry and strategic loadouts similar to RDR2, a controversial change from GTA V's weapon wheel.

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Vice City Easter Eggs in GTA 6!

60s

Direct callbacks to GTA Vice City and Red Dead Redemption 2 fuel speculation about timeline connections.

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[00:00] Just before GTA 6 pre-orders kickoff,

[00:03] Rockstar Games has revealed the

[00:05] exclusive contents of the Ultimate

[00:07] Edition. Described as an exclusive

[00:09] collection of premium vehicles, weapons,

[00:12] apparel, and action, this GTA 6 special

[00:15] edition is not just a $100 splurge, but

[00:19] also our latest insight into how we'll

[00:21] interact with this massive criminal open

[00:24] world. Read closely and between the

[00:26] lines and you'll find dozens of gameplay

[00:28] details here revealing brand new

[00:29] activities like stolen goods fencing,

[00:32] fishing, and car restoration projects.

[00:34] And so we don't have to wait until the

[00:36] November 19th release date to start to

[00:38] understand exactly what we'll be up to

[00:40] on the streets of Vice City. Here are 22

[00:44] new GTA 6 gameplay details right now.

[00:48] Pit Young's illegal goods store is

[00:50] described as a gang compound, which

[00:52] sounds like an activity type. Rockstar

[00:55] explains that you'll raid the compound

[00:56] of one of Southside Vice City's loudest

[00:59] and most socially active gangs. And so

[01:01] it may be that gang compounds are

[01:03] somewhat akin to outposts or enemy

[01:05] strongholds in other openw world games.

[01:08] Hit young may be just one of many

[01:10] compounds. The description says you'll

[01:12] need to escape safely to score some

[01:14] special items and distinct contraband.

[01:17] While words like contraband are thrown

[01:19] around casually in GTA, it seems like

[01:21] buying and selling stolen goods will

[01:23] actually be an important activity. One

[01:26] of the Ultimate Edition exclusive cars

[01:28] is the 67 Vapid Dominator buggy, which

[01:31] is stored at the Paradise Garage in

[01:33] Watson Bay. Said garage features a

[01:36] secure place to deposit stolen goods to

[01:38] be fenced. It certainly looks like we'll

[01:41] be running some kind of stolen wares

[01:43] business. And how do you get those

[01:45] illegal goods? Very possibly by boosting

[01:48] gang compounds and heists, of course.

[01:51] There'll surely be heists. The Paradise

[01:53] Garage also features a weapon locker, a

[01:56] feature that will be familiar to GTA

[01:58] online players. Since landing in the

[02:00] hospital or being busted by the cops

[02:02] usually strips you of all of your

[02:04] weapons, this will be a way to ensure

[02:06] you have guns ready and waiting for you

[02:08] when you're released from custody.

[02:12] It seems like garages will not be the

[02:14] only place you can store weapons,

[02:16] though. The Ultimate Edition's Shih Tzu

[02:18] Squallow boat is equipped with an

[02:20] explosive laden weapons crate. This may

[02:22] simply be a box of bombs, or it could be

[02:24] a spot to hide whatever guns you want.

[02:26] And if a boat has weapons storage, then

[02:29] it's possible that car trunks can be

[02:31] filled with rifles, too. The pre-order

[02:33] bonus 55 vapid stainless sedan has a

[02:36] weapons locker, which perhaps functions

[02:38] similar to how you stored weapons on

[02:40] your horse in Red Dead Redemption 2. It

[02:42] seems like GTA 6 will not only be more

[02:44] ambitious in its realistic simulation of

[02:46] life, so functional car trunks don't

[02:48] feel out of the question.

[02:52] The GTA 6 website notes that the Shih

[02:54] Tzu Squallow is perfect for casting in

[02:56] Gambit Bay and reeling in catches of all

[02:58] sorts, suggesting fishing has finally

[03:01] come to GTA. And if you can catch fish,

[03:04] that would also point to some kind of

[03:06] new inventory system to keep them in, as

[03:08] well as potentially a cooking mechanic.

[03:10] Or you could just throw your catches

[03:12] back to the dolphins.

[03:15] We can see scuba diving equipment on the

[03:17] Shih Tzu Squallow. So, it seems like

[03:19] underwater activities are back. If you

[03:22] prefer things to stay on the water's

[03:23] surface, Jason has a Crest brand kayak

[03:26] at his safe house. He also has a Dinker

[03:28] Endora, an off-road tail bike. It looks

[03:31] like off-road races will certainly be a

[03:33] thing in GTA 6, as the aforementioned 67

[03:36] Vapid Dominator buggy offers impressive

[03:38] off-road handling for the backwoods of

[03:41] Mount Kalga and beyond. The same

[03:43] description makes mention of the mud

[03:45] club, and we saw that messy crew getting

[03:47] excited about trucks and beer in the

[03:49] first trailer. Could we perhaps join the

[03:50] Thrillbilly Mud Club to participate in

[03:52] their events?

[03:54] In other car rellated activities, The

[03:56] Ultimate Edition features a special

[03:58] commission that tasks you with tracking

[04:00] down a variety of abandoned classic cars

[04:03] and bringing them back to their former

[04:05] glory. This sounds like it could be

[04:06] GTA's answer to Fortza Horizon Barnfinds

[04:09] and could make for a cool campaign long

[04:11] side quest. While the classic car

[04:13] collection will be exclusive to the

[04:15] Ultimate Edition, it could well be that

[04:17] there are other special commission

[04:18] activities awaiting us in Leonida.

[04:23] Of course, we can't discuss cars in GTA

[04:25] without considering modifications. The

[04:28] new details confirm that mod shops are

[04:30] back and seemingly more extensive than

[04:32] ever. Customization now extends to car

[04:34] interiors, but it looks like many of the

[04:36] old classics will return, including

[04:39] wheels and paintwork. Off-road

[04:41] modifications will also be available,

[04:43] transforming cars into all-terrain

[04:45] vehicles. The Ultimate Edition also

[04:47] includes a mod kit for Jason's Vapid

[04:49] Gardo called the Retro Build. Perhaps

[04:51] we'll be able to purchase preassembled

[04:53] bundles of mods to create specific

[04:55] versions of cars rather than just making

[04:57] individual tweaks.

[05:00] Some cars don't need modifications,

[05:02] though. Not if they look like the 95

[05:04] Groty Cheetah. The Cheetah is, of

[05:07] course, one of those classic GTA cars,

[05:09] having been featured in almost every

[05:11] game since GTA 3. Interestingly, while

[05:14] GTA 5's Cheetah was inspired by the

[05:16] sleek Ferrari Enzo, GTA 6 brings back

[05:19] the old Testostera style design from the

[05:21] original Vice City. According to the GTA

[05:26] 6 website, the cheetah is available to

[05:28] punctuate later stage action, suggesting

[05:30] that Jason and Lucia only gain access to

[05:33] it in the story's second half. This may

[05:35] be the case for many of the Ultimate

[05:37] Edition bonuses, which Rockstar says are

[05:39] threaded across all aspects of Jason and

[05:42] Lucia's story, with new items uncovered

[05:44] behind each chapter. Rather than just

[05:46] being dumped on you in a neverending

[05:48] parade of pop-ups when you first boot up

[05:50] the game, these additions will be

[05:52] provided at specific milestones, perhaps

[05:54] with their own story beats. A very

[05:57] important thing noted through the

[05:58] Ultimate Editions offerings is that

[06:00] several stores are only open for

[06:02] business with the Ultimate Edition that

[06:04] includes two mod shops, Ride Out Customs

[06:07] and OneEyed Willies. It also includes a

[06:09] range of clothing stores, a salon, and a

[06:12] tattoo parlor. While their ranges will

[06:15] be exclusive to Ultimate Edition owners,

[06:17] what they sell does help paint a picture

[06:19] of the vast levels of customization

[06:21] available to all players. As you'd

[06:24] expect, we can choose how both Lucia and

[06:26] Jason style their hair. Jason can also

[06:29] opt to wear facial hair, while Lucia can

[06:31] have her nails painted. All these

[06:33] services are available from Sarah's

[06:34] unisex salon. And so it may be that

[06:37] gender specific salons exist across the

[06:39] city, providing more specific

[06:41] treatments. Perhaps we can customize

[06:43] Lucia's makeup, for instance. We can

[06:45] also see both characters wearing

[06:46] earrings and jewelry across the numerous

[06:48] new screenshots, suggesting that

[06:50] clothing and accessory choices drill

[06:52] down to the minutia.

[06:55] One of the Ultimate Edition exclusive

[06:57] stores is Electric Fang Tattoo, which

[07:00] will ink you with one of over 50 tattoos

[07:02] designed by real life Brooklynbased art

[07:05] collective fail. GTA has a long history

[07:07] of collaborating with real life artists.

[07:10] The most obvious one being radio

[07:11] stations stuffed with hit songs. But its

[07:14] TV shows have also featured real

[07:15] comedians. And so this tattoo parlor

[07:17] represents a widening of that blend of

[07:19] real people and imaginary worlds.

[07:24] Talking of TV, one of the Ultimate

[07:26] Editions bonuses is a collective of

[07:27] apparel inspired by Macka the Gator, a

[07:30] hit television show in Leonida. Both GTA

[07:33] 4 and 5 featured watchable TVs with full

[07:36] schedule of programming. So, it seems a

[07:38] safe bet that A, working TVs are back,

[07:41] and B, Macka the Gator and his colorful

[07:44] animal friends will be part of the

[07:46] broadcast.

[07:48] A TV will likely be found in your safe

[07:51] house. It may even be this one. Every

[07:54] GTA has had at least one place where you

[07:56] can kick back and relax, and GTA 6 will

[07:59] be no different. The website refers to

[08:01] the house we saw Jason living in at the

[08:03] start of the second trailer at his safe

[08:05] house. So, expect the usual save and

[08:07] sleep options here, plus potentially

[08:09] more mechanics like those

[08:10] affforementioned weapon lockers. When it

[08:12] comes to safe houses, perhaps the most

[08:14] memorable of them all is the Vetti

[08:16] estate, the massive mansion on the

[08:18] original Vice City Starfish Island.

[08:20] While GTA 6's version of Vice City is

[08:23] very different from its PS2 predecessor,

[08:25] we now have confirmation the mansion is

[08:27] back. Ultimate Edition owners have

[08:29] access to a pair of Hawk and Little

[08:31] Morgan revolvers which have been sourced

[08:34] from the Viceti estate. While that's not

[08:36] confirmation we'll physically go to the

[08:38] mansion to retrieve the guns ourselves.

[08:40] Nor is it confirmation Tommy Vet will be

[08:42] in the game, it does point to Rockstar

[08:45] weaving more continuity than ever before

[08:48] between its old PS2 games and its more

[08:50] recent output. Currently split into the

[08:52] 3D and HD universes. Have those

[08:55] timelines been recconed or stitched

[08:56] together in GTA 6? We know Phil Cassidy

[08:59] is back. We saw him on the TV in the

[09:01] second trailer. So, there's certainly

[09:03] more connections to the past going on.

[09:05] Each of the Viceti estate revolvers have

[09:08] been personalized with custom grips,

[09:10] engravings, and added extras. Jason's is

[09:13] a fixed with a massive high-powered

[09:15] scope replicating Vice City Story's

[09:17] equalizer revolver. Another Ultimate

[09:19] Edition bonus is a pair of similarly

[09:21] customized semi-automatic pistols for

[09:23] the duo. And so both sets point to an

[09:26] absurdly granular level of detail when

[09:28] it comes to weapon customization. This

[09:30] isn't just about functional mods like

[09:32] silences and scopes. It's about

[09:35] showcasing personality.

[09:37] The fact that both Jason and Lucia can

[09:39] have their own individually customized

[09:41] weapons suggests their loadouts are

[09:43] their own. And if one of my other

[09:45] theories proved true, that cars can be

[09:48] used as weapon storage, akin to RDR2's

[09:50] horses, that would likely mean our

[09:53] protagonists can only carry a couple of

[09:55] weapons at a time. Without the entire

[09:57] arsenal in a weapon wheel, they'll need

[09:59] a place to keep their extra firepower.

[10:01] And so this could lead to builds,

[10:03] choosing the right weapon loadouts for

[10:05] the job ahead of time. Perhaps you can

[10:06] kit Lucia out with shotguns and SMGs to

[10:09] have her storm the front lines, while

[10:11] Jason hangs back with a sniper rifle to

[10:13] provide overwatch. GTA V provided some

[10:16] opportunity for tactical choices via its

[10:18] three protagonists. But this kind of

[10:19] approach could raise GTA 6's firefights

[10:22] to a whole new level.

[10:25] That's a lot of speculation, though. So,

[10:27] let's get back to the facts.

[10:28] Pre-ordering GTA 6 nets you access to

[10:31] the vintage Vice City pack, which of

[10:34] course is full of plenty of callbacks to

[10:36] the neon soaked 1980s. The first of its

[10:39] bonuses is the 55 Vapid Steiner, the

[10:42] yellow and white sedan that was always

[10:44] parked outside of the Ocean View Hotel

[10:46] in GTA Vice City. The description notes

[10:48] that it has a secure place to deposit

[10:50] stolen goods to be fenced. Yet another

[10:53] insight into how the stolen goods system

[10:55] will work. The vintage Vice City pack

[10:57] features a weapon pattern which is

[10:59] presumably a skin to be applied as part

[11:01] of the weapon customization system. This

[11:04] particular pattern is special though as

[11:06] its bright blue palm tree look is taken

[11:08] from Tommy Veti's iconic Hawaiian shirt.

[11:11] The pre-order bonus costumes and

[11:13] hairstyles don't have direct links back

[11:15] to Vice City, but Jason's linen suit

[11:17] jacket with its rolled back cuffs

[11:19] certainly nods back to Tommy's light

[11:21] blue suare suit. While the pastel purple

[11:24] trousers are a similar shade to the

[11:26] two-piece worn by his lawyer, Ken

[11:28] Rosenberg. Finally, there's one detail

[11:30] that looks back even further than the

[11:32] 1980s. In this poleside image, we can

[11:35] see a set of folded dollar bills that

[11:37] feature an old man. His beard has a

[11:39] distinctive V cutout, and his hairline

[11:42] mirrors it. While the money clip covers

[11:43] his face, those other details make it

[11:45] clear this is President Harden, one of

[11:48] the former US presidents in Red Dead

[11:50] Redemption 2. This isn't the first time

[11:52] Harden has graced the $100 bill. A

[11:54] similar bank note could be spotted in

[11:56] GTA Online's the contract add-on. And

[11:59] those are the 22 details we spotted in

[12:02] the latest GTA 6 information drop. Have

[12:04] you been able to find any more cool

[12:06] gameplay features or Vice City callbacks

[12:08] in the Ultimate Edition and pre-order

[12:10] bonuses? Let us know your finds and your

[12:12] theories in the comments. And for

[12:14] everything GTA 6 and more, stick with

[12:18] IGN.

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