Gravity Anomaly Gameplay — Full Breakdown & Transcript

CONTROL Resonant

0h 43m video Published Sep 26, 2026 Transcribed Sep 26, 2026 CohhCarnage CohhCarnage
4.9K views Recent velocity 65.6 views/hour View full performance history →
Beginner 4 min read For: Gamers and viewers interested in watching a live playthrough of a puzzle-platformer with unique gravity mechanics.
AI Trust Score 55/100
⚠️ Average / Some Fluff

"The title is vague, but the content is a raw gameplay session that matches the 'let's play' style, so it's not misleading."

AI Summary

This video is a raw, unedited gameplay session of a game featuring gravity-defying mechanics. The player explores a world where they must align their gravity to different surfaces to progress, encountering puzzles, combat, and narrative elements along the way. The session captures the player's genuine reactions, frustrations, and discoveries as they navigate this challenging environment.

[00:00]
Initial Exploration and Upgrades

The player explores the environment, finds a fire hydrant that comes off, and discusses upgrading Dylan's blunt damage output by 15%.

[07:25]
Gravity Anomaly Mechanic

The player encounters a gravity anomaly and learns to align their gravity to surfaces by pressing LD, leading to a confusing but cool experience.

[14:27]
Dog Toy Side Quest

The player finds a dog and decides to look for a toy for it, adding a side quest to the main objective.

[18:00]
Ranger's Note and Lore

The player finds a note from a ranger describing the extreme environmental changes and the gravity being 'incontinent'.

[24:37]
The Taxi Threshold

The player gets trapped in a threshold with a civilian named Nila, who is stuck in a different version of the city, and must find the right taxi to help her.

[30:31]
Map Design Critique

The player critiques the 2D map in a 3D game, finding it confusing and suggesting a 3D map would be better.

[36:04]
Arcade and Combat Challenge

The player discovers a rare Shun 3 arcade cabinet but lacks quarters, and then faces tough enemies with skulls, deciding to come back later.

[40:38]
Weapon Upgrades and Combat Mechanics

The player upgrades weapons, tries a new drill, and notes that combat abilities consume health when out of power.

The video is a raw, unedited gameplay session that showcases the game's innovative gravity mechanics and the player's struggle to navigate them. It's a mix of exploration, puzzle-solving, and combat, with a focus on the player's experience and commentary.

Mentioned in this Video

💡 Key Takeaways

🔧

Gravity Alignment Mechanic

This is the core gameplay mechanic that defines the entire session and the game's unique challenge.

07:25
💡

Map Design Critique

The player's frustration with the 2D map in a 3D game highlights a common design challenge in complex games.

30:31
📊

Rare Arcade Cabinet

The discovery of the Shun 3 cabinet adds a layer of real-world rarity and excitement to the game world.

36:04
⚖️

Resource Management

The rule that combat abilities consume health when out of power introduces a strategic trade-off for players.

40:38

[00:00] Oh, it's way up there. It's so weird that we can't walk on those.

[00:17] Okay, I think we're going to have to come back here later or get up on top somehow. Find a mirror. Wow, dude. Wow. Wow.

[00:30] I can't believe I put up with this chat.

[00:44] Leaves waffles? Golden leaves waffles. I want waffles so bad. Whoops, my bad. That fire hydrant. We just, like, walked by a fire hydrant that was bolted to the ground and just casually came off.

[01:00] How much force does our little man have just running around? A lot of inertia? Hmmmm...

[01:13] What in the heck is going on over here? Oh, wow. Huh! Uh...

[01:28] what do you mean hell yeah Hulk whoa

[01:47] Increase Dylan's blunt damage output by 15%?

[02:00] That seems good. I'm going to do that. Is that just permanent?

[02:14] Oh. Wait, where is it? Why can't I equip it? But I have a pickpockets tool.

[02:28] Interesting. Oh, you need to craft it. Also, look at all this, man. Requires vendor level 2. Raise zone level to improve vendor.

[02:41] Oh, interesting. Dude. All right, man. Well that's awesome. Looks like we got some great stuff there.

[02:54] What's over here? What am I looking at? Oh it's back where we want to go. It's sort of back where we want to go. We want to go...actually back this way.

[03:08] Not where we want to go at all! Your weapon damage is not blunt, just a little. Is this coming down?

[03:23] Sir? Oh. My bad. My bad. These elevators are terrible for every normal person.

[03:35] They don't go all the way down. I guess it's a good thing we can jump up real high. and screw everyone else I guess

[03:56] yo if I'm not here for shift change and you need to see I'm getting my gear cleaned at the laundry mat or smoke smoking at the back luck of the draw smoke

[04:10] Now we can do some more.

[04:40] It's a scary earthquake coming, but that wasn't the earthquake. It was a paperclip falling off a desk.

[04:55] The real earthquake is coming next. You're so dramatic. Jesse's in there. Jesse's in there.

[05:11] Jesse's in there? Was I looking at a thing? Oh, do I jump down? Do I jump down?

[05:23] Investigate the vision of Jesse. Hold on. Oh lord. I'm going to look around up here before we go down.

[05:35] Yeah, that's the end of the quest area right there, so that's it. Okay, let's do it. Good luck!

[05:58] Hmm. Hmm. Hmm.

[06:10] Hmm. Hmm. Hmm.

[06:22] Hmm. Hey Jessie, what's up girl?

[06:43] How you doing? Jessie. Something is coming, don't it? I'm trying to stop it, locking the doors.

[06:55] I have to do it alone. It's not safe. I thought you woke me up to help. I woke you up thinking you could run. No, you need to go back. Dylan.

[07:08] What? I can't help it. A gravity anomaly? What does a gravity anomaly mean?

[07:25] Am I looking at it? Is that just the whole thing? Face the gravity anomaly surface and press LD to align your gravity to it. Oh! It's supposed to be right next to it.

[07:41] Interesting. Okay. and then can I just... yeah buddy I like that can I jump into it and do it?

[07:53] ooooh coooooool

[08:05] this is going to get so confusing ha ha ha ha oh my god um over here

[08:17] I don't even know like what's what's happening at this point

[08:30] I feel like I need you know how you have a little virtual horizon whenever you're in

[08:43] plane? I need like a virtual horizon for this. I need to know my current state. Oh my god. Oh my lord. Oh, wait, what?

[09:11] Oh. Okay. I knew that. The floor breaks down the wall.

[09:23] Nope. Oh! Um... I guess that wall doesn't always mean that you can... wait, what? Whatever it is you're trying to stop.

[09:35] Oh, that was strange. Turn some water up, it's on the crumble. I think you're right. Dylan, you didn't get out, did he? What? He didn't leave. Why didn't he leave?

[09:47] I'm not leaving you. I'm going to go ahead and do that.

[10:19] That's wild dude. Cool.

[10:49] You need to think, Wade. Just think. Wade You can unscramble a knife Jesse I find you again

[11:04] Cool. Oh, now I can walk up the outside. Oh, no, I can't. Oh, is it that way? It's that way, isn't it?

[11:16] Close. literally says exit right there and I missed it apparently there's like a

[11:29] oh, Dylan? um, what's the name of the music up here? that you met when I catch up on the music scene okay, I don't this does not seem to be working right cause sometimes it kind of grabs on

[11:45] and other times it doesn't and I'm missing something. I don't know what that is. Let me figure this out. Do I have to press LD when I go back to normal gravity around the corner? Maybe that's what it is.

[11:58] Probably. Okay. If you ever error, I'll just learn the controls, man.

[12:15] Wow, I'm all fired up!

[12:27] I don't have the money.

[12:41] Nice! Oh god, wait, where, where do I, where do I, where do I, where do I go, this, ah, jeez, okay.

[13:08] I really hope these exit signs are going the right way. Oh, they are, look at that, awesome. Oh God! No, this isn't right! What is happening?

[13:33] Okay. Okay, we gotta be real careful jumping with this stuff. That was, uh...

[13:50] I do a lot of air combat, and apparently this system is not okay with that.

[14:03] Boop. Cool. Cool. Okay. Awesome. We can get puppers.

[14:27] I'm coming, puppers. I'm coming, puppers. Boop. Hi. Hey, how'd you wind up in a place like this?

[14:39] How'd you get separated from your humans? Can I help? Oh, it doesn't look like you're injured. Maybe you're hungry, or you want something to play with? A toy?

[14:52] Is that what you want? Okay, I'll keep an eye out. Hey, girl, you wanted a toy, right? Hold tight. I'm looking. Okay, we must find a dog toy.

[15:05] I wonder if we can buy something from that guy. Singing reported? Interesting. Let's go back to the main quest here, which was... Where's he going?

[15:20] North. Oh. There we go. Oh, God. Which way is right? Three up, man. I don't know if this is, I don't think this is a...

[15:34] Well, this is a way to know.

[15:59] Hell yeah.

[16:17] We good? We good. This is too confusing for Old Man Co. I know, right? Oh my god. Agreed.

[16:29] You good? You good.

[16:41] Okay, so we want to go back to the main area over here.

[16:53] Man, this is going to give us so many new areas to go through now. It's been kind of wild. Now we can go up here, right? Here, ma'am. Uh-oh.

[17:06] Who's down there?

[17:27] Damn! There we go.

[17:47] So, you can tell the way normal gravity is by the way your coattails are flowing. Cool. Alright. Hi Razors.

[18:00] The puncher is green. Burder's Note. Jumped again and again, can't get right, ran out of water a while ago, so hungry, ankle hurts a lot, no people, saw one blue checked pigeon but it flew away.

[18:15] Huh. Huh.

[18:27] Oh. Did we get what was in here? Maybe. Probably. Are we going here? No. Alright, uh, let's go back in through the checkpoint it looks like.

[18:42] Yeah. Oh my.

[18:56] Um, that way? This way. Oh yeah.

[19:10] No toy for the little dog? Not yet, but we'll keep an eye out. Wait, am I going the wrong way? No, I don't think so. How did we get to here? Is it up there?

[19:24] Bro, am I... What? Uh...

[19:43] Okay. Okay, um, pro is lost? I mean, this map is, um, we are all over the place in this game. Yep.

[19:59] I think I can go down here and use, I can use this fast travel probably for background looking for, right? Let's see.

[20:13] We can use this to go to... There's a field office. We don't really have a better... I'm, like, looking over at the place I want to go to, though. I want to go over there. Can we just get across here?

[20:25] We probably can, right? Let's see. Oh, we can go over there and do something, too. Okay. Yeah, there we go. Okay. But then we can go this way. Mm-hmm.

[20:45] Ooh.

[21:00] Ooh. This is Ranger Jared Shanauer, recording some notes just in case we, in case somebody comes

[21:19] after us. We're under orders to recon the area that, sorry, the extent of environmental Sorry, the extent of environmental changes is so extreme that I don't know how to describe it.

[21:35] Gravity is incontinent. Distances and proportions are heavily... Object revealed. Apparently the rescue teams are the route through the subway tunnel near your location. If you can reach the station, you might be able to move forward.

[21:49] Is that even the right word Frankly I hoping that this is an hallucination or that we somehow slid into some kind of threshold because if this is real if this is actually affecting the Yard well it wasn even the point anymore

[22:04] In any case, our order is clear. We're pushing on. Trying to get a handle on this. Shut our hands. Send them off. Ian. I found something out here, Zoe.

[22:19] Looks like the missing rescue team had a run-in with the Hiss. And the Hiss are still here. They're frozen. Hovering mid-air in strange poses. Frozen?

[22:31] Is it immobile? Whoever did this doesn't seem to have affected the Rangers. No sign of them here. They must have kept going on foot. Keep looking.

[22:45] Rear.

[22:58] Hole to hole. Right.

[23:15] I'm going to go ahead and do that.

[23:45] trapped in there still. Go ahead. Hey, Zoe, there's a taxi here. Looks like they're trying to get my attention.

[23:57] They could be in trouble. Jesus. Come out there. Check them off the street, Dylan.

[24:10] Take a look at this real quick. Hey, you okay? It's not safe here.

[24:23] You can't park your car here. You can't park your car here. You want me to get in? Oh. I guess I can do that.

[24:37] Um. Uh. You can't park there, mate. Wait, wait. It's this. Oh, Lord. Still Manhattan? Wait, you have entered a linear sequence?

[24:52] You could have banned it from the death screen? Hello?

[25:24] Somewhere in the city, but I... I don't recognize it. I think... there's no way out. Okay. Hey, I can help you. I'm Dylan.

[25:37] I'm... I'm Nila. Hi, Nila. How can you help? You're not even here. Tell me how you got to where you are, and maybe I can find you.

[25:50] I, uh, I was in a cab, going to my parents' house to do some laundry, and it dropped me off here. God, I should have, should have run after it. I didn't want to be rude or weird.

[26:06] I thought, maybe I was just a few streets over. What do I do? Look, I must be near you, but on the wrong street somehow. Just sit tight.

[26:19] I can... I can do that. I can sit here and do nothing. Okay. Zoe? Can you hear me? I'm stuck in some kind of threshold, I think.

[26:35] I'm trying to get myself on the line. You're looking a bit dry.

[26:49] I could use some help, Zoe. Guess I took the wrong cab. Zoe, come on. Let's look at all the cabs.

[27:03] Maybe there's something that sticks out from them. One of these cars has to be different. One of these things is not like the other ones.

[27:17] They all say New York Taxi. They all have the right to say

[27:32] 3 and 7 1 3 and 7 1 Is that light blinking?

[27:51] Is that it? That doesn't seem... That seems a bit... Up to you? Okay. Okay. But it's not enough yet.

[28:12] Okay, so it wasn't the light flashing that time.

[28:28] Unless, was it a different light? That is the one flashing, right? Oh no, there's... Three... Oh, they're all flashing the fifth one.

[28:42] Hey Zoe, you there? I think I'm getting closer.

[29:07] Okay, these are all blinking in unison. So all four of these lights are blinking on and off at the same time. Over here, the two back there are going at the same time.

[29:26] You.

[29:39] Hello? I'm here. Now you are? I was stuck in a different version of the city. The taxi I found took me there.

[29:51] There's a civilian trapped inside. I think it was a threshold. Did you say I got caught in a threshold, but you realized you forgot to charge your phone? What? Never mind.

[30:06] I'm more worried about the civilian. I was trying to find her, but I ended up back here first. Did you see the taxi again? If I see the taxi, I hope so.

[30:18] I'll try. Oh, interesting. Do I have to try to find the taxi again? Hmm.

[30:31] And I have to say, um... it's a little wild having a 2D map in the top right in a 3D game. Because, like, I have so little information to tell me where that chest is to my north

[30:46] when I'm in a 3D space. I really feel like they could have done this a little bit better. Like, this too, of all the games that needed a 3D map, one of those ones that you can rotate around, like,

[31:00] I feel like this is the game that needed that kind of map And what's hilarious is so many games have that 3D map that don't need it So many games don't like have that whole full 3D and they just never need it

[31:14] But then, yeah like Doom Returnal, yeah like Doom Code doesn't read, I see that it says it's below me But the problem is, is if there's a down arrow And you can go in a bunch of different downs

[31:27] It like, see now it's not below me now it is so does it normally the up down thing means it's physically above and below you in this game does it just mean it's a different plane

[31:39] is it relative to you so like it's down there but over here it's in there I don't I don't know maybe I just need to learn the system but it's still a little strange

[31:51] oh god I'm going to have to do that okay Conclusion, Coe has terrible awareness? Yes.

[32:06] This one? We keep hearing a weird humming noise. Coming from somewhere ahead, but we're still advancing. Doesn't sound like patterning or hit.

[32:18] Okay. There it is, of course.

[32:47] How the lighting again Overall I loving it Yep

[33:09] Hey! Hey! Can you hear me? Hello? No. Is this what happens when people play Wolverine?

[33:32] They forget how to explore and enjoy getting lost in exploration? I think he kind of took what we said and ran with it a bit.

[33:45] Not really. we were more talking about being able to like use a map appropriately in the game which I mean even if you're having fun exploring and looking around it's still nice to be able to use a map

[33:57] properly at least more effectively than we do currently but that being said if I could click on anything and get a fart gas trail to it to be honest I'd kind of be okay

[34:11] with that in this game if I could click on like a blue thing and it's just like it's up there and then goes on that plane and then go over there I'd be like there was one game

[34:23] that needed some some fart gas I'd argue this one needs a lot more than Wolverine I'm kidding of course oh except we were calling it a hiss stream

[34:36] hiss stream I like that that's good chat that's good that was from my Tanya that's in chat a hiss stream okay I mean I'm poking fun

[34:49] the map's fine I mean it tells you it tells you what you need to know and then honestly what I think they may have wanted you to do is I think they wanted the map to be more of a guideline and less of like a specific thing

[35:01] because what it makes you do is go to an area and then you kind of have to puzzle out where the thing is I think that's intended I think that's what they want the player to do so that's understandable they didn't want to just you know hold the hand everywhere

[35:13] That's fine. Oh, my God. Is that blood? What am I looking at? Now, this is interesting.

[35:25] Does this mean I missed... What does this mean I missed? Oh, challenge. That's what this is. But does this mean I missed a map thing? Hmm.

[35:38] What is an arcade challenge? Oh. Bro, I have to beat the door down, but if I get too close to the door, I can't attack because it's a story area.

[35:50] Come on, now. The Shun 3 arcade cabinet. Each cabinet has a local leaderboard. Interesting. Shun!

[36:04] Holy shit, I can't believe there's actually an epic Shun cabinet. No one has ever seen one outside of Japan. Can't believe I don't have any effing quarters on me. Are you kidding me? Oh my god, of course this is a loading bar.

[36:32] And it takes longer than the actual game. Oh.

[36:45] Oh. Oh, my God.

[37:01] I've not even seen this red thing that's at me right here. Bro!

[37:14] Wow! These, yeah, okay, maybe I'm too low for this. Where's my damage? I don't know, but all these guys have skulls on them, so I think, I don't know if I'm supposed

[37:26] to be doing this. Are they always going to have skulls on them? Maybe they're always going to have skulls on them. Even the little boys are wrecking me here.

[38:05] Oh, okay. Um, so it's terrible at arcades? Yeah, we're going to come back to that later, dude. I don't think that's going to happen.

[38:18] We're trying to kill those as fast as possible. I don't think that's a thing. We'll come back. Okay.

[38:31] This way. Oh, this is the other Inlander.

[38:45] Yeah, this is the one where we got the loot in. That's cool. Seafood steak. I love seafood. I don't think the rescue team is coming back, Zoe.

[38:57] There's a lot of blood here. Shit. Extraction team, proper subject. We are nearing the theater. I'm starting to believe yet. We did run into some hits, but they helped us stop.

[39:11] I don't know. They were puppets. They didn't attack. They couldn't. It was like they were dangerous. We don't know how they're.

[39:24] We've been hearing some voices. I think it comes and goes, but we're not being cautious. The resident is like an opera singer or something.

[39:46] Maybe a ballet dancer performer. What are you doing? What the hell are you doing? Stop! Where are you going? Pinter, stop! That's the order! Shit! Everyone get in formation now!

[39:59] Stop! Stop! Fuck! Wait for me, son of a bitch.

[40:11] Fuck. So big. Are you talking about Jesse and me? in the false. When we get near each other it's like, I don't know, something happens and

[40:26] they feel so familiar.

[40:38] I love how they do the board. That's such a cool way to do that. Like he's like it's talking in concepts and not words. Okay, that's phenomenal. Combat abilities consume health when out of power.

[40:54] It would take significant...yeah, I don't know if we're gonna use any of those right now. Okay, we'll keep the shield ability for now. Actually, maybe we shouldn't...

[41:22] Maybe we should keep going down. How are these locked? Oh, I need to get more points down here. Okay. Oh, that's a summon line. Interesting.

[41:39] We'll get that. Do that. Cool. Is Coffling gone today? Most likely not today. No.

[41:56] I wonder if we should reset this for a different weapon. Hmm.

[42:16] I'm going to try the new guy. I want to see what this is like.

[42:33] Cool. I'll try these. Oh! Oh!

[42:50] I'm going to keep the hammer, I think. I kind of want to try the drill, maybe. But now we're going to wait on that. Yeah, we have to get... average strength up for combo finishers. Interesting.

[43:08] Oh, oh, it reset all of them! Oh, I see, I thought it was just resetting the first one.

[43:21] Let's try this one. Red drill. I'm gonna put this on. There we go. That's what we needed. dude nice okay

[43:40] that could be fun okay

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