50% XP Grind Dilemma
50sRelatable gaming struggle about XP grind and leveling up, with a direct dev response.
▶ Play Clip"Title promises a solo run, and that's what you get, but it's padded with chat interactions and off-topic rants."
This video is part 14 of a solo playthrough of Enshrouded 1.0, where the streamer explores new areas, gathers resources, and engages in combat while discussing game mechanics, player feedback, and personal reflections on gaming philosophy.
The player navigates through the environment, using waypoints and discussing potential strategies for approaching enemies, including letting them get close before attacking.
The player notes that with 50% XP gain, grinding is necessary before entering new areas, and discusses methods for power leveling, such as fighting enemies.
The player mentions feedback about comparing new equipment to equipped items, and discusses a potential feature to hold a button to show old equipment side-by-side.
Dying in Embervale currently results in respawning at the start of the area, with no other penalties, though difficulty options may be added later.
The player encourages viewers to submit suggestions to the Embervale Discord, noting that repeated feedback from the same users is a strong indicator for the developers.
The demo has been well-received by long-time followers, but new players are turned off; the developers acknowledge this and hope they return for 1.0.
The player emphasizes that well-written negative feedback is crucial for improving the game, and that it is not seen as whining but as valuable input for 1.0.
The player reflects on how dying in the game doesn't cause frustration, indicating good game design, and discusses the importance of having fun over being competitive.
The player shares personal experience with hyper-competitiveness in gaming, and how they learned to prioritize enjoyment over success, especially after having kids.
The player praises the extensive options in Enshrouded, such as changing UI and combat pause settings, which they hope to incorporate into their own game, Embervale.
The player discusses issues with dodging and wand attacks, noting that the wand attack may lock the player into an animation, preventing dodges.
The player plans to unlock the water aura skill, which damages enemies within a radius, and discusses attribute allocation, noting intelligence is lower than desired.
A chat tip suggests planting trees and investing in the felling axe specialization in the center of the skill tree for better resource gathering.
The player explains that the timer in shrouded areas kills the player if it runs out, making it an aggressive death mechanic.
The video combines gameplay with developer insights and personal reflections, highlighting the importance of community feedback and the value of enjoying games over being overly competitive.
Demo Reception
Highlights the challenge of early demos and the hope for player return at 1.0.
08:47Value of Negative Feedback
Emphasizes that well-written criticism is crucial for game improvement.
10:05Gaming Philosophy Shift
Personal story about overcoming hyper-competitiveness and valuing enjoyment.
16:35Game Options Praise
Shows how extensive settings can influence other game developers.
21:22[00:05] This location above, but I'm assuming that's just my waypoint, right? Oh, maybe not. Hmm.
[00:27] with Entangle right there. Like, I guess we could do that, but idea? Like, let them get really close, then fire at your feet? then fire at your feet? Maybe that's what I need to do more.
[00:42] and it never seems to work. Yeah. This man needs water or a bath, I I've heard, yeah. trying to. Get more of them sweet experience
[00:54] looks good. Little path up.
[01:36] probably would have good been a good idea to bring a gem to the gem forge, huh? I see a timeline where that would have been a good plan. Yes.
[01:50] Okay. Um let's What is this? Ooh, unique equipment, spring lands? We just need to get to quest this way. Let's go out it when we're done here. Um let's see what the next main quest is
[02:04] direction. Maybe that would be a better idea. can work with. Um
[02:22] Oh, we can't really get much with just two points, can we?
[02:45] Blink attack could be cool. Blink emergency blink could be cool.
[03:07] You have to track to quest. Okay. Go towards water aura. Yeah, let's do that. Work towards water aura.
[03:22] Next point we can get it. Called chat. Called chat. And thank you.
[03:34] we? Let's do this real fast cuz I know we Let's do this real fast cuz I know we need a lot more of this. Yeah, right there. Hey guy. Hey guy.
[04:08] Just got to harvest these nodules. Nodules.
[04:38] Remember Co, you're only getting 50% XP. I was level 10 by this point. Looking at the 50% means you're going to have to grind before going to new areas. grind before going to new areas. How do I grind in this game?
[04:52] Just go out and like fight enemies? Is there a good way to power level? That's a great great suggestion. Something we're looking into. Yep.
[05:15] the description, it automatically compares to what you're equipped with Um but we've got a lot of feedback, and a lot of people said they also want to be able to hold down a button that then shows their old equipment next to their
[05:28] that's something we can talk about for sure. Absolutely. That makes a lot of sense.
[05:42] I deserve that. I did. and he had a good answer for my face. Nope.
[05:55] Uh, we should probably bring a base up there. This one I think can go. there. Everybody says exploring quests, there's
[06:09] plan. Mhm. That's kind of my plan.
[06:24] Yes. Perfect. Okay, we're going to go kind of to the the ridge and uh get our corpse that way.
[06:37] We're going to go ahead and use that up a little bit. Embervale? Nope. Not at all. You just respawn at the start of your area currently. We're going to offer some difficulty things later that you can add
[06:49] if you want, but no, dying in Embervale right now is more of just a a time-based right now is more of just a a time-based thing. Yeah.
[07:01] the way, by the way, do me a favor. If you have Embervale suggestions, please take it to the Embervale Discord. co.tv co.tv/evdiscord. All the stuff chatted about in there gets collected. So, it is a much better
[07:14] place to put that stuff. Um especially if if the Discord sees the same people a that's a really big indicator to us. >> [music] fix in Embervale. We have a lot of stuff
[07:27] which we do [music] it a lot of times is is dependent on what you guys are really wanting quicker. So, yep.
[07:39] DukeTCG, appreciate that, man. Hell yeah, dude. Awesome. Okay. Let's do this.
[07:59] is right on the other side We actually probably see it. It's right on the other side where the the shroud meets the green, about there. So we're just going to kind of gingerly move across this ridge, avoiding all the
[08:12] gracefully and with dexterity. Uh and and no question, just get right to where we want to go without any issues. >> [music] >> Okay.
[08:32] Mr. AJ Bear, awesome feedback. Yep. about this for the rest of the day, but I'm totally focusing on this game right >> I really do appreciate it though. Um Andre, awesome, dude. Glad you liked
[08:47] it, man. Thank you. Yeah, the reception of the demo has been It's it's interesting cuz people tend to love the demo if they're if they've been here for the journey, but new players are understandably pretty turned off by
[08:59] ways. And you know, and they've they've had a valid feedback. That that makes sense, man. Like we knew we knew putting the demo out early had that potential and uh we only hope they come back for 1.0.
[09:13] Yep, 100% but that's that's the the trials and >> [laughter] >> Unfortunately, we couldn't make a demo of a final product because the final product doesn't exist.
[09:25] >> So So we couldn't really make a super a super polished thing to make it from. Um kind of a problem. Yep. Anyway. Why are the stones chasing Co?
[09:38] It's It's just I'm very fat. It's my gravity.
[09:52] focusing. We take all feedback seriously. Like it And especially the we are and they're like, "This game is trash and here's the reasons why." That's super important feedback. The people that spend time to write us like
[10:05] game is a great way for us to be like, "Okay, these x amount of people are saying that Like, what can we do [music] to work on this? How do we How do we What What What
[10:19] Like a big thing was the combat. And a lot of people feel that the combat's too one of the first things we're We're kind of looking at at the start of EA is um is making that a bit more flexible. [music] Making it so maybe like
[10:33] going to talk about that more later, what we're going to do. But, your feedback has been [music] invaluable. And And we we appreciate all of it, the good and the bad. Um so, no, like somebody in chat said, "I hate all these
[10:45] sucks." No, they're not whining. A lot of them are giving very valid feedback that's great. That's great. And we appreciate [music] it. So, no, it's It's totally cool, man. There is no whining when it comes to
[10:58] feedback, especially well-written and like well-thought-out feedback. That's how 1.0 is going to be amazing is because those people take the time now what why they don't like the game and how it could be the game that they want
[11:11] to play. Like, that's That's how we get to an awesome 1.0. So, no, man. We don't ever see that as whining. Not especially if someone's going to take the time out of their life to do it.
[11:23] You know? Mhm. No, no, no. This place looks a little What is this? Westcott? What What am I probably get my corpse first, huh? Okay.
[11:36] I should probably get my corpse before I like charge into this enemy villain here in this enemy thing. Hm.
[11:48] Empty head, appreciate it, man. Thank you, dude. Hopefully we'll see you in 1.0 if you want to join us. Embervale also co. Here's a rant about how useful reviews have been.
[12:00] I saw somebody in the chat said, "I wish people would stop whining about how the demo sucks." And I just want to make sure that people know we want the opposite. So, like, you know,
[12:12] something. >> [laughter] letting it go. Letting it go. It's Kat's fault. That's right. It has nothing to do with my ability to choose
[12:26] what I discuss on stream. It entirely is the fault of the people that typed text into a chat room I read while I'm streaming. I think that's a fair delegation of blame. I do.
[12:43] >> I guess we're going to find out in a second. second. Hm.
[13:03] new? One of my mugs has faded quite a bit. The coalition mugs? are years old. I haven't ordered a new co mug in
[13:15] able to I just got KILLED BY A CHAT, YOU GOT ME. YOU'VE BEEN TRYING FOR 13 years. 13 years. And you finally did it. You hunted me down
[13:30] and you got me. Well done. So got rotted out? Yes, he did. Finally success. Finally, you did it. Damn. My job here is done, says Netflix and
[13:43] Oh, I just realized he buried his bot chat down. Good, I just had to refresh. We're good. We're good.
[13:57] The internet's weird. Mhm. even started our big build yet. No, I haven't even picked the location for my
[14:09] I'm I'm still feeling out kind of how I want to play this game [music] and dude, I tell you, I'll say it again. It speaks volumes in a game when what just happened happened and I don't feel
[14:25] just happened happened and I don't feel a pang of anything but just that was fun You know, that's that's that's for me, that's when I know like intrinsically this is this is a good time. We're having a good time.
[14:40] to have that. It's been great. It's this game is phenomenal, dude. This game is phenomenal. I'm such a good time in it. time to play, would it be wrong of me to up my XP gain to 200%? Dude, bro, okay,
[14:56] first what's what's wrong of you is to assume that anyone can decide that but you. And also what's wild to is to assume single player game, bro, to have fun. You do whatever you want, man. Put it to
[15:11] Who cares? You're not playing the game to to win in you need to do that. I jacked up our resource gain in Valheim. I'm so glad I Oh, my lord. Um so, you know, it's
[15:25] >> course, dude. Go wild. Go wild. Have fun. A lot of times decisions like that are do I get to have fun in the game with
[15:39] I have to just spend the time playing the game slogging through stuff I don't want to do in a desperate hope to get to the parts I like. Thanks, MMOs, right? Um but no, it's it's, you know, course,
[15:52] Um but no, it's it's, you know, course, do you, man. Hey, Sophie. How are you [music] this morning, girl?
[16:08] Hey, I am definitely one that likes a throbbing girthy e-peen, but it it it you realize it's not all about the e-peen, Chad. Yeah, sometimes you as you get up and grow older, you start to realize that
[16:22] it's a lot more about enjoying the time you're playing. Far less about restrictions you put on yourself and that you feel others are yourself and that you feel others are doing, especially if they're arbitrary.
[16:35] doing, especially if they're arbitrary. Mhm. Mhm. I I dude, for me personally, I I have I lost decades of my gaming life, we'll
[16:47] to uh to being way too competitive. I got to a point playing games in my in my 20s where I I had to succeed to have fun. That's how I wired my brain. I had to succeed
[17:01] to have a good time. And if I lost, I would break [music] things because I would get so angry at myself for not performing. Uh if I was playing dumb or bad. Like, oh man, it was it was
[17:17] it it took me years to rewire that. That was a bad a bad pleasure response >> [laughter] >> So, yeah, man. A lot of times as we as we, you know, some of us gamers we we game and we're very competitive and we
[17:32] game and we're very competitive and we un- inadvertently wire our our brain to not great. So, kind of turned a real 180? I I didn't really turn a 180. I'm I'm still [crying] very competitive in a lot of
[17:46] [crying] very competitive in a lot of ways, but it's it's just reasons that I always say like I can never expect someone younger to never I would never say what I'm saying to call out a younger person. I had to
[18:02] am now, right? Like I would not be the person I am now without going through that relatively negative hyper-competitive phase. But, I will say that as every person gets older,
[18:17] back of their head that starts to load. some people it's later. is fundamentally understanding your mortality
[18:30] and the time you have on the planet. And for everybody, and unfortunately for a lot of people this happens on their deathbed, that bar will get full enough to when you realize, "Holy [ __ ]
[18:45] Life is way more about enjoying my time than 95% of the other [ __ ] I do in my life. Life is far more about just being a good person, making sure you are fundamentally happy moment to moment, doing structuring your
[19:00] better situation." You realize that it's not the destination. It's the journey. And if you're not having fun during the you're not having fun during the journey, destination doesn't matter.
[19:13] journey where they discover that. And like I said, a lot of people I feel discover it way too late in their life. Um I was lucky to where I did I learned it early on in having kids. Not with my first kid, but early on with having
[19:25] kids. I I learned I I started on the journey of understanding that. It's not like you wake up one day and you're like, "Oh, I get it." Um but you know, I I started thinking about a lot more with kids. Um
[19:42] thing, dude. That was the biggest thing for me to answer the person's question Yeah. For me it was it was kind of get wrapping my head around that in a in a slowing down and wrapping my head around
[19:54] that. Yep. Yeah, a lot of times you um a lot of times with that stuff you never really understand it. Your your through it. It's like those things you've heard your
[20:06] And then one day you realize, "Holy [ __ ] that was like the mantra of my there too. >> glory, one to ice, one to rule, and one
[20:18] to life. >> Uh-oh. regal. The beak of the eagle rips high
[20:31] clouds and skin. Blood taints the snow as kin pierces kin. Go right for the young.
[20:43] overall I really like the style. >> to inspire across the sea of despair and >> to inspire across the sea of despair and find the ocean's heart there. Inside the main [clears throat] room along the spine aching,
[20:57] along the spine aching, one above, one below, both hidden waiting. May Queen Pike need rest eternal. 4 8 2 >> Not only do I want to base here, but this is a great We got a bunch of stuff
[21:10] to do around here. So, we'll just set up a fast travel real quick. set. You can change it so it doesn't pause when combat starts. Really?
[21:22] That's awesome. Man, I tell you, they have so many good settings in this. This game This This I mean, I real talk, this this Ember or Enshrouded is like This This is exactly like [music] what we want for 1.0. Just options
[21:36] control. Anytime you think of wanting to do something, oh, that's in the options. influential for us. Look Look at all this. This is so good. You can change the entire UI if you want to.
[21:52] Beautiful. Um let's see, there's so many good options I forgot what I was changing. We were turning on uh here.
[22:06] types of combat pausing? In combat or dangerous combat?
[22:18] God. Geez. All right. >> [laughter] So, like boss fights. So, if you're going into a boss fight, it pauses.
[22:33] But, if it's just a normal fight that you're running around, it doesn't pause. love that. So, dangerous would be, you know, than you or something could be a thing, too. That'd be really fun. So, if like
[22:46] league, then it pauses. In fact, that might be a good indicator when we're in might be a good indicator when we're in a high-level area. reason alone. Man, we're getting a lot of cool like
[22:59] new higher-level gear. This is great. We're like getting to the next the next uh tier. Okay, I think that's good for now. Um we got a bunch of these to put away.
[23:17] but it's kind of related. Some Somebody uh was like, "Hey, want to know how I feel about Emberville?" And I was like, "Yeah, sure. Discord uh no, I wanted to tell you how I feel about it."
[23:30] "Okay." And then he just linked me a GIF of Bitty Blaze going "Scrib dude." of Bitty Blaze going "Scrib dude." >> [laughter]
[23:49] WRITE THAT DOWN. SCRIB DUDE. >> [laughter] >> WHO WAS THAT BY? BITTY BLAZE, I THINK >> WHO WAS THAT BY? BITTY BLAZE, I THINK HIS NAME WAS. YEAH.
[24:02] >> Oh lord. Okay, um uh wait, I thought we tried to sleep, but I did not see the night goes by >> [snorts] >> You got scrib doon. I did. Is that a
[24:15] thing? Did I get scrib dooned? Is that like What was it? Getting gnomed back in the day? Like in the '90s? Did I get scrib dooned? >> Is that a Is that the new kid the new kids meme?
[24:27] Rick Roll. >> [laughter] Oh man. All right, um
[24:43] could have gone mainstream, I'm so happy it was Bitty Blaze. I'm so happy. Lemurs says, "My troll for this chat?" No, no, no, Bitty Blaze is a character in the new Star Wars Galactic racing game. And he has a ridiculous voice. And he is It
[24:57] is he he basically talks in like over-the-top hoodies and it's it's hilarious. It's actually funny. Um so, that's that it it's rightfully so has been on Twitter just being super thankful and nice about it. It's it's
[25:11] very cool. It's very cool. He's a little crocodile alien that looks like an extra from Diddy Kong. Diddy Kong racing or Donkey Kong Country Diddy Kong racing or Donkey Kong Country back in the day. It's really funny.
[25:23] Okay, we're going to see now these guys are all archers, right? Yeah, we're going to have to see if we can like take these dooders out.
[26:01] from The Wizard of Oz from this angle? Wait, what? I mean not no.
[26:13] What is going on here? This is a little creepy. Little creepy This is a little creepy. Little creepy biscuits.
[26:35] Oh, health pot. Take it. Nice big old health pot. is this thing? You're very suspect. You're locked. Okay, and I can't lock We have lock picks, right? Yeah.
[27:01] thing today? I don't think so. I think I'm just going to play in trial today. But I'm sure if there's any awesome Cyberpunk news you guys will let me know Cyberpunk news you guys will let me know as you always do.
[27:19] Discord please if you could. I think that's something they know about and Projectiles going through doorways. Yeah. Yeah. Thank you though, bud. Appreciate it.
[27:39] >> [screaming] >> Holy [ __ ] dude. That lock on just got my ass killed. >> [laughter] >> That was not a good deal. Oh my god, I just got Scarabed.
[27:52] Oh my god, I just got Scarabed. Straight Scarabed. Straight Scarabed. Uh, uh-oh. Oh god.
[28:26] Does the heavy move longer? No. Oh, I guess I didn't [clears throat] have food on, did I? Yeah.
[28:38] have food on, did I? Yeah. That makes sense.
[28:53] >> Great. Okay. chap. Need to find a better source of meat.
[29:07] I'm not really feeling how low we are on meat all the time. meat. Yeah, we can cook the lean meat. I was
[29:19] it's more important at this point just to have a meat, right?
[29:31] I don't I don't know why I [snorts] uh was pretty good about that in Valheim, but I'm not nearly as good about that in I don't know what the difference is there.
[29:47] Mhm. Oh.
[30:04] we got it. Okay. And four different things in here?
[30:30] Art, we need our wand to just do like the tiniest bit more deeps. Oh my god, dude. I was spamming dodge. Can How what's the down between dodges?
[30:44] Yeah, see I thought I thought that was okay, but I was spamming dodge and it interrupted? Like if you get hit before blink goes it? Though maybe it's a the wand attack
[30:58] locking you into it. Oh, maybe maybe that's locking me in. That could very well be it, too. Good call.
[31:10] down with your wand, Giga Chad. I I think that's a fair approach. think that's a fair approach. I think that's a fair approach. the big circle? That is uh the wand mastery. So, you can get um
[31:23] the essentially like the melee equivalent of >> the melee equivalent of the over and power. You can you can get on uh
[31:36] the mage. So, let's go back. Uh well, we're already killing people. What's What's the respawn like, Chad? Um if I were to fast travel home
[31:48] and be there for like 5 minutes and come back, would this place be respawned? No. Okay, it's about 20 minutes, Kat saying. Okay.
[32:06] Oh god, more enemies in here? Place is a trip, dude.
[32:24] animation. That's what it is. It's I'm I did not animation of the wand. Okay. So, I was spamming dodge right there as he came in, but just smashed me.
[32:40] Cool. So, we'll have to be a lot more careful about that. For some reason I felt like I could dodge out of animations on melee, but
[32:59] I was smashing it and it just did not go off. You know what do we need to get? We need to get that ability that lets us jump to get that ability that lets us jump and attack.
[33:15] that would be a lot better. Cuz I do try to jump around a lot when we um That's why I'm trying My My blink is my dodge. Yep. So, I'm I'm trying to wand and then dodge when he comes over,
[33:28] but if I time the wand wrong, he runs over and hits me before I have the opportunity to put a dodge in. Yeah. about how I use my my spells at the end of the day. I'm using the wand too
[33:42] of the day. I'm using the wand too aggressively. We'll get the timing down and stuff, though.
[33:54] I'm purposely not using a lot of food right now.
[34:16] Let's try doing something entangling. Maybe we can get some luck with that. entangle for a while. It is a very good skill. I guess entangling the archers is probably not going to help
[34:29] too much, is it? Huh. >> There's no way to move my cursor, is there, to like the other side?
[34:46] When I'm aiming? Like this? and forth? Let's go ahead and
[34:58] Let's go ahead and some more food. Try the chain lightning spell. I don't know if we have chain lightning.
[35:15] Bring some more of these. Uh let's make We'll also go ahead and bring five. Great. more health to work with, which should really help our situation.
[35:41] Yeah. Well, I I I just got I got attacked from my blind spot, and on my own volition. >> [laughter] >> So, there's that. Yeah.
[36:10] damages enemies within a certain radius around you. That sounds perfect. I think right now. Is that the water one? Yeah. We're working towards water aura right now. Mhm.
[36:25] I think I want wand evasion and one So, I think we'll keep these for now. I think next level we'll get water aura, which is great. which is great. What is our intelligence attribute?
[36:43] Oh, okay. That's not nearly as high as I would like. Um all right, let's go finish what we're doing first. six There we go. There's more health. That's what we're talking about.
[36:58] That's what we're talking about. Um let's also do Okay. Rest is at 12 minutes. We have a nice little fast travel there. Let's do it.
[37:12] upgraded? No. Dutch Wally, thanks, man. I'm glad you the demo. Thanks, buddy.
[37:52] Hero hero hero
[38:23] character is and this class is if you are not sucking with it. It's weird how that works. the wet debuff tick down faster. Um, I didn't.
[38:37] Um, I didn't. Wow, that is a lot faster, isn't it? How big is the wet debuff in this game? Is it as bad as in shrouded or about as Is it as bad as in shrouded or about as bad as Valheim?
[38:50] Dude, I am loving this run. I have been having a great time in this. Mhm. This run has been awesome.
[39:02] run as I do our satisfactory run back in the day.
[39:16] we get back. That's a great suggestion. I've I've not been really good about that. Thank you. level, but I know there's at least a couple pieces we didn't, so. What in the
[39:29] heck? Oh, is this back at the beginning? It is. We need to look for more We need to look for more of the things we're supposed to hit the buttons and stuff. This area is awesome. Really like it.
[39:49] probably at some point. I don't I don't know when, but at some point I'm almost for sure we will. I have been wanting to do another I have been wanting to do another run in that game for a while.
[40:08] Big whiff. There we go. Oh, no. That would have been so good.
[40:24] start like really chucking spells and stuff in this game. We're not really quite there yet, but we can close. Not there. Not there, chat.
[40:41] lot for aiming. I need to get better about that.
[40:53] >> A tip for future, plant trees t o i g h t and invest into felling axe specialization in the center of the skill tree. skill tree. >> Cool. Thank you.
[41:08] Uh-oh. You're very suspect. What's in there? Nice. I'll take any consumable. That is lovely.
[41:28] barrels? That's a little weird. Why are they collecting mycelium? Is there a thing back there? No, there is not.
[41:40] Flask of the fell times two. Heck yeah, man.
[41:53] This door looks suspect, chat. This door looks suspect. Is that normal? Oh, wait. It is normal.
[42:05] Okay. Um Can we do What is this? Can we Can we get across? Can we do anything from here that we can't do normally? I don't think so. Okay, let's go.
[42:24] right now. It's really cool. It's uh it's down things up here. I think we have a quest here, too, right? Misty catacombs unique equipment springlands.
[42:39] I think it's something for one of our dudes back at home. the bottom, Chad. Chad, do not out of context that.
[42:57] Is that back outside? What is this? Oh, yeah, look at that. >> Okay, we need to go further down. Let's make this happen. We're going to go down
[43:09] the way we found over here, though. Are we still rested? We are, good. Cuz if we die, I want to know exactly how we got here. Here we go. how we got here. Here we go. Okay. Let's see what we got down here.
[43:24] My peace. This door can be opened.
[43:45] these guys to hit them with the wand. Ow.
[44:03] We'll go ahead and take these dudes out, I think. Yeah, if we can. Never thought we'd see this from me. I know this exploiting.
[44:15] God. >> [screaming] pure exploitation. Uh-oh, hold on we got a thing happening here. What is this?
[44:43] Okay. What in the hell is going on down here? Bam. I [clears throat] think we have one I [clears throat] think we have one left.
[44:59] Oh god. Ooh. how you doing today? Hello, hello. Nice. Unexpected.
[45:38] Huh. Oh. place. My lord. This area is gigantic.
[46:03] >> What? [groaning] Neria. Neria. >> I thought we were friends.
[46:36] Oh god, how did we even get there? >> Um >> What what side was it? I want to say it was this one.
[46:51] No, no, no, no, it's over there. Oh god. >> Going to die again. Oh, we Okay, good. This is where we open it right here. Perfect. it right here. Perfect. Still probably dead, but that's okay.
[47:07] And here. Oh, let's make sure that we got all the stamina for this. Oh, we didn't get rested. Dummy.
[47:19] be less aggressive. That's true. That's true. She just cares about my well-being. Good point. Good point. Mhm.
[47:34] premature explosive death. As you do. All right, let's see if we can break these down.
[47:51] We'll break you down. We'll break you down. Uh I'll we'll and eat. Let's go ahead and eat, yeah.
[48:09] Okay. I think we're back here.
[48:37] Hell yeah, dude. Making it happen.
[48:56] Ooh. Experience scrolls?
[49:11] wait. Was that it? Oh, good. Okay, I was going to say. on the other side of the four-button door. No, we're good.
[49:23] it time limited? Yes, the timer at the top when you're in shrouded, I believe just kills you if it if it goes out. So, it is it is a very aggressive death mechanic. Yes. Jeez.
[49:37] Jeez. Jeez. Jeez. Can we make food out of critter parts? I'll I'll I'll eat me some shrouded
[49:49] I'll I'll I'll eat me some shrouded creatures.
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