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Hexen Review: Retro FPS Breakdown — Full Breakdown & Transcript

Hexen - Rolling With the Punches

0h 37m video Published Aug 22, 2026 Transcribed Aug 22, 2026 Many A True Nerd Many A True Nerd
Beginner 10 min read For: Gamers and retro gaming enthusiasts interested in a casual, yet insightful look at a classic '90s FPS.
AI Trust Score 85/100
✅ Highly Legit

"Delivers exactly what the title promises: a fun, in-depth look at Hexen, complete with the 'punching' humor."

AI Summary

The video is a retrospective playthrough of the 1995 classic FPS 'Hexen', presented by a YouTuber known as 'Many a True Nerd'. The host explores the game's fantasy RPG elements, including class selection and puzzle-solving, while offering a critical look at its mechanics and level design. The video serves as both a nostalgic trip and a critical analysis of the game's place in FPS history.

[00:02]
Introduction to Hexen

The host introduces Hexen as the latest game in a series of videos about foundational '90s shooters, noting its N64 port gave it a poor reputation despite the PC version being well-regarded.

[01:16]
Fantasy RPG Elements

Unlike many shooters of its time, Hexen embraces a fantasy RPG aesthetic, featuring a class system (Fighter, Cleric, Mage), melee combat, and magic, setting it apart from contemporaries.

[03:14]
Gameplay Mechanics

The host tests the game's speed, a key feature of '90s shooters, and notes the game's use of sprites, which always face the player, a common technique of the era.

[05:42]
Puzzle-Solving and Exploration

The gameplay heavily involves puzzle-solving, such as finding keys and pulling switches, which often requires backtracking and exploring mazelike levels, a departure from more linear shooters.

[12:04]
Hub-Based Level Design

The game is structured around a central hub world with portals to different themed areas (e.g., ice, fire, steel), each with its own set of puzzles and keys, requiring players to complete objectives in a non-linear fashion.

[35:35]
Final Verdict

The host concludes that while Hexen is a fascinating and satisfying game, especially for the Fighter class, its heavy emphasis on backtracking and puzzle-solving can make it feel dated compared to other '90s shooters.

Mentioned in this Video

Study Flashcards (5)

What are the three playable classes in Hexen?

easy Click to reveal answer

Fighter, Cleric, and Mage.

01:31

What is the primary difference between Hexen and other '90s shooters like Doom?

medium Click to reveal answer

Hexen embraces a fantasy RPG aesthetic with a class system and melee combat, while also featuring more complex puzzle-solving and exploration.

01:16

What is the name of the game's central hub area?

hard Click to reveal answer

The game features a hub world with portals to different themed areas, but the hub itself is not given a specific name in the video.

12:04

What is the 'Fletchet'?

medium Click to reveal answer

It is a magical bomb that acts as a grenade, but its behavior changes depending on the player's class.

04:48

What is the main criticism the host has about Hexen's level design?

easy Click to reveal answer

The game requires a lot of backtracking and puzzle-solving, which can make it feel dated compared to more linear shooters.

36:17

💡 Key Takeaways

💡

Fantasy RPG Elements

Highlights a key differentiator from other shooters of the era, showing a design choice that was ahead of its time.

01:16
📊

Speed Test

Demonstrates a core mechanic of '90s shooters and how Hexen adheres to it, providing a baseline for comparison.

03:14
🔧

Hub-Based Level Design

Explains the game's non-linear structure, which was a significant departure from the level-by-level design of its peers.

12:04
⚖️

Final Verdict

Provides a balanced critique, acknowledging the game's strengths while recognizing its age-related flaws.

35:35

[00:02] This is many a true nerd. And welcome to Hexon, the latest stop on my tour of the big foundational shooters of the '90s. And I'm going to be honest, this one is a bit of a surprise to me because if you'd asked me to name the big FPS's of

[00:17] the '90s, I probably wouldn't have mentioned Hexon. A jet in the previous videos when I did say, leave comments if there's any particularly noteworthy games you think I should check out. 1995 Hexon did come up a lot and I think I

[00:31] might know why that happens. It's because Hexon a few years after it came out got an N64 port. At the time I had an N64 and remember the reviews of Hexon being a fairly negative and Jung '90s John just assumed therefore Hexon was

[00:46] not a good game. But no, that wasn't the problem. The problem was Hexon said 64 version just didn't run very well. On PC, however, it was a whole different ball game, and a lot of people really bloody fondly remember this. So, okay,

[01:02] let's jump in to this 1995 classic, though, once again, this is technically the 2025 remaster, so you know, it actually runs on modern PCs and whatnot. And here we go. Straight away, something rather interesting about Hexa, which is

[01:16] while many shoots of the '90s were heavily leaning into, you know, horror and sci-fi and whatnot. No, Hexa decided to fully embrace a fantasy RPG vibe, including a flipping choice of classes. So, okay, we've got a fighter for

[01:31] running around bonking things with a sword, cleric, if you want a bit of everything, or mage, who's going to be all about the magic, but has got like no health whatsoever. And as tempting as the mage is, in many ways, a wizard

[01:45] staff is just like, you know, a gun but with some extra glowy effects on it. No, I feel like I'm going to get the most unique experience here by going for a cocking of fighter and just beating all my enemies to death with a plank of

[01:59] warts. Going to be honest though, 2025 remaster, I'm modestly offended that by default you put enhanced levels on to include slightly less obscure puzzles. way of saying, "Okay, we think you're an idiot." So, no, no, no, no, no, no.

[02:15] modifiers. All right, give me the original experience. Just capable of actually running on a modern computer. So, okay, here we flippy go down on the ground in the lovely fancy land of Hexon. And

[02:31] under the assumption I was going to have a salt. Like, it definitely had a sword on the character select screen. A forgotten assault. Also, I'm assuming you guys are bad. So, right, just go up two lovely guys with maces, aren't you?

[02:47] two lovely guys with maces, aren't you? Screw you, you stupid losers. And you know what? I'm glad I decided to be the warrior here. The warrior seems fun. So, I lost. Right, I lost a tiny bit of life there. Keep your eye out for Yeah,

[03:01] some blue canisters. They're the ones that going to keep me alive given as a fighter, I've got to get up close to my enemies and whatnot. But okay, before we go any further, important thing to check. Is this actually a 90s shooter?

[03:14] Well, in this case, I suppose a '90s puncher. The way we test that is, you know what, that does feel like a slightly ridiculous running speed. Congratulations, Hexon. You pass the tasks. However, beyond the class system,

[03:28] you know, things being a bit more fantasy and whatnot. That's me, by the way. Wait, hang on. Is that me? No, that was the cleric. I didn't choose to play all the stained glass windows? That's Oh, I found some more secret health

[03:40] potions. That's nice. But yes, beyond the aesthetics, there's a little bit more going on here beyond your regular 90s shoots as well, which is one of the 90s shoots as well, which is one of the key buttons is a map, suggesting that

[03:53] yes, in this game things going to be a bit more, you know, mazy or whatnot. So, uh, hang about, hang about, hang about. I think I saw over here I need an emerald cape. So, okay, keep on keeping on. Have a look. Rowdy. There's a key.

[04:10] Not emerald. By the way, can I just punch you through? I can just punch you guys through the bars. Screw you, you stupid losers. So, right. Can I fit stupid losers. So, right. Can I fit through here? Just try and get to Okay.

[04:23] No, I suspect I need to loop around to get the key. That's fine. We'll be back for you later. Given you're not actually like, you know, an emerald or whatnot. like, you know, an emerald or whatnot. So, okay. Ridiculous bloody speed. Break

[04:35] all of the cooking windows. Keep on keeping on. Taloopy round for a fletchet. So, right. Hang on. I've got a fletchet apparently. What's a fletchet?

[04:48] Crazy. And it's a grenade. I feel like I don't need a grenade. I've got my fist. All right. Just loop around. John, you can't loop around these guys. But no, that's not going to work because these are sprites like in Doom and Duke Nukem

[05:01] 3D. So if I try and loop around them, they just automatically spin to face me. So yes, I've got flats and also Oh, bloody hell. Hang on. Okay, stay out of the way of you, you stupid losers. Please stop shooting at fireballs

[05:14] anytime you're cooking ready. So right, watch out for spinning a doors, traps, watch out for spinning a doors, traps, etc., etc. Keep on keeping on. Right, that's me. Yes, this is the mi one right there. Oh, there was a monster behind

[05:27] that one. There going to be a corresponding monster behind these ones. No, they're just Oh, sorry. Didn't even realize you were there. Sorry, sir. So, creatures to death. Not so good at, you know, magic and whatnot. So,

[05:42] you know, pushing enemies on the high ground who are going to shoot at me. into some trouble. Speaking of which, just break all of the stained glass just break all of the stained glass windows just in case. Hold on. Cuz I

[05:57] can't but notice that. Yes, I'm supposed to be going in this direction. It's just to me there's a little health top up that sooner or later potentially behind right behind my portrait here. Just run to you, punch you. Grab some

[06:15] Just run to you, punch you. Grab some more bits and pieces. Also, pull that more bits and pieces. Also, pull that lever to crack open doors. Honestly, I welcome enemies at this point. I'm enjoying just being, you

[06:28] know, a big stupid punching person. This is not an ambush. All right, I can just kill all of you in two and a half seconds. And right, I've also got multiple different potions I'm picking up. So, can it heal my health? Or yes,

[06:42] the fletch is a magical bomb, but it's affected by the lucivity is different depending on which class you're playing as. That's cool. For the time being though, yeah, given it's a grenadder for me. Pull lever. Grab a key and

[06:58] Okay, guys. Just opening and chuting. There we go. Straight on a throw. Setting a timing trap for you know, someone who can run out of flipping at 90s FPS running speed. Bad flipping call. Keep

[07:12] on keeping on back to where we started. Crack open the door. I think I see the basics of how this all fits together. And oh guys, sorry. Did you expect me to like, you know, back off or something? Because no, 100% that's not what we're

[07:26] doing. I'm a fighter. I just get to cooking. Hang on. Is there a pool thing around here somewhere? There's a button, right? Push button. Possibly try. Oh, hang on. Also, I can get up top here. We ground

[07:41] here. And another button. another button. Okay, that takes me up from where I just Okay, that takes me up from where I just was by any chance that that open yet

[07:55] this area around here. No, it did not. Right, keep pushing button to back to the gate here at Oh, hello over there. a bit of trouble, which is yes, if there's a flying creature with a

[08:08] projectile. What precisely am I supposed to be doing What precisely am I supposed to be doing about that? I'm not sure. like jumping and punching upwards and hoping, I guess. Still, I suspect I know what

[08:21] we're doing here. There's a door that needs a key. And there we go. I loop around this way into the cave. I've already killed you stupid losers at top up health. And okay, you guys enjoy doing that whole

[08:36] smashing thing. So, just go through here. Straight back out again. Insert here. Straight back out again. Insert key into door. Climb wizard's tower. Break obviously every flipping thing on the way past. By the way, what was the

[08:51] there's a grenades. Or at least, you know, for me it's grenades. Try not to Oh, bloody hell. Try not to fall down with movement this fast. Oh, hang on. I

[09:03] can hold down B to artificially go slower and also punch the bell. Oh, that's a kind of cool effect, actually. That's pretty awesome. I want shoes. ringing the bell. It's like

[09:17] done something. The question is what? Okay, back to that first big room where I broke all the stained glass. I swear that this wasn't doing it. You know,

[09:33] whatever it's doing the first time I passed through. Right, I appear to have been teleported somewhere. So hang on into the wherever

[09:46] I am. >> Greetings, mortal. Are you ready to die? >> Okay, that big skull doesn't seem to think much of my chances, but to be all right. I just run around. I punch things. I'm having a lovely time. So,

[10:00] okay, down we go into Hang on a Fish. I mean, the seven of portals these days. Hop over the Oh, that's adorable water right there. Okay, hang on. Hang. Just right there. Okay, hang on. Hang. Just got to punch you stupid losers to death.

[10:14] Sometimes they do walk away from me and I'm going to hit them and I'm so glad I picked the fight up. I'm having a lovely time just walking around punching everything to death right now. So, just take you out. Take you out as well.

[10:27] Okay, being a fighter definitely the right decision. Also, I just picked up mana. Okay, if they're about to introduce magic into the game, this might be where yes, we hit, you know, the uh weak bit

[10:41] of this guy's arsenal. Ah, but on the other hand, just looking up in this other hand, just looking up in this room, can't but notice a big old axe up

[10:53] there. Right, we need to figure out how to get up top to get a massive ass axe. to get up top to get a massive ass axe. Okay, step one. There is this here that's just opened up. Oh, hang on. Hang on. That's opened up. Oh, yo. Just going

[11:08] to toss in a grenade. And then you know what? Just try punching them, John. See what? Just try punching them, John. See how punching it does. So, okay. You're a bit tougher than I was expecting previously. Oh, you've got

[11:20] some powerful attacks on you. Specifically, powerful ranged attacks, which Oh, okay. Yeah, I'm beginning to see the potential issue here. Okay, watch out for you guys. Toss grenades, ambush you if I can. Oh, hello. Oh,

[11:36] you're not a problem. That's fine. I'm not worried about you. That's a Okay, not worried about you. That's a Okay, continue just gathering up some. really dark and I don't trust that one little bit. Okay, nothing's jumped out

[11:51] at me. However, I am slowly getting the However, I am slowly getting the impression that maybe, just maybe, we're going into the ice level right now, and there's going to be some proper slippy

[12:04] slidy ice physics. So, right, this was just a hub world. Got it. So, we've got Oh, hello. No rest for the wicked. Just straight into bloody punching things. Gotcha. Wish I had that angle. Can I break you? Can't break you.

[12:19] And that's a Skyrim door. Just, you know, a 1995 Skyrim door. Fascinating. Keep on keeping on. Remember, you do our flipping.

[12:32] bastards. Is anyone firing at me right now? Hang on. Where's that red stuff bit surrounded. Don't get surrounded. Don't get jump grenade. You've got grenades. Use them to like, you know, explode

[12:46] people and, you know, weaken the crowd a little bit. So, top up all of the little bit. So, top up all of the crystal vials. Excellent. Pull up crystal vials. Excellent. Pull up switches. Prepare for more.

[12:58] Could have just potentially crushed them as well. That might have been fun. Also, there's a sword on the ceiling. That's a good sign. Can I have a sword, please? good sign. Can I have a sword, please? Jet. Check my map to see.

[13:11] Okay. Where do I go from here? Okay, I see a red key over in this direction. I just need to get round to it. Okay, well in need to get round to it. Okay, well in this room and the sword is pointing

[13:32] back in the hook level. So, the question is, do the other ones go somewhere else? No, it turns out the others just crash. Yeah, just one of them sends me back to the starting area where Oh, I've got a cocking axe. Now, I'm

[13:50] just going to work under the assumption that's right, it's a magical axe. And maybe more importantly, right, that's caused other doors to open. So, ice level wasn't there. These doors definitely weren't open a minute ago.

[14:07] definitely weren't open a minute ago. So, all right. Paul lever the lights and right. I see you over there. That's fine. Just toss some there. That's fine. Just toss some grenades at you and jump. Maybe when

[14:20] like you know the big nasty stuff comes out. That's a good time to crack out the out. That's a good time to crack out the axe. So yes, get an axe in the event of nasty stuff. Put it away if it's just, you know, basic baby enemies cuz I'm

[14:34] guessing on this side same thing's going to happen. So yes, there we go. So axe to happen. So yes, there we go. So axe and axe and axe and you just cocking melts. Spot on. Ah, but more importantly,

[14:48] new portals in both of these side rooms. There's Yeah, one red portal now open There's Yeah, one red portal now open and available if the side. So, okay, we'll try the swan of first. So, hang on. Where am I? Okay, flying

[15:03] creatures potentially. Oh, bloody hell. Hang on. Lava. Lava is lava. Bad. Okay. Lava. Lava is Lava is presumably bad anyway. Right. immediately fell in the lava. Immediately. I'm too fast. I keep

[15:18] falling in the lava cuz I'm just too bloody fast. Right. Take out you idiots. Right. One at a time. Okay, John. Grenades. Grenades. Grenades. You've got plenty of grenades. And you've got an axe. That's sort of magical. Still keep

[15:31] on keeping on. see what we can interact with because plenty of things we probably can. Honestly, just stop running, John. Stop.

[15:43] running there, but And I got some stuff.

[15:59] along this corridor potentially. Especially when the flying of monkeys appear. So, right. Please just walk up to me. So, how good's my jump? I mean, very precise. Yes, please just come towards me. I really would appreciate

[16:14] that, actually. Oh, bloody hell. Just jump and then jump and then jump over to jump to there and Oh, bloody hell. Bloody hell. Bloody hell. Jump and then jump to the That was going really well right up to the last jump. Also, was

[16:30] that pickup down there or is that No, I think that's my own arm that's come off. just a ledge you could have run along to skip all of this? Yes. Yes, there was. I

[16:43] could have just run along the ledge. Yeah, the ledge gets me a new little ballp thingy. McJibbler presumably opening up something new elsewhere.

[16:57] Maybe not though, actually. Hang on. Onethird of the puzzle has been solved. Okay, that's Oh, the Z portals is where I was. Right now, I'm in the Guardian of

[17:09] Fire. So, okay. Does that mean I'm done here and thus ought to go home to check here and thus ought to go home to check what's going on back there? Hang on. There's also I need a fire cape. No, I feel like the fire key is probably

[17:23] located somewhere inside this area. But on the other hand, yeah, there is also another portal on the other side. I've not checked out

[17:35] yet. Also, plenty of health in this area, too. So, okay, hang on. Top up the old health and check around the other side cuz in here there was a matching thing. So, right in we go to the Guardian of Steel.

[17:54] trouble. No trouble. By which you mean I've got a big axe, so you're going to be dead momentarily. Well, this is all Oh, hello. Right. There's There's things here. There's things with like muzzle shields or whatever. Luckily, they're

[18:09] though. There are several of them. Also, I think there's splash damage on my flipping a grenade. So, right, let me take you out first. I can barely bloody see. Are you like centaurs? I think they were like centaurs. It's

[18:22] hard to say. Right. Start pulling switches cuz pulling switches is always going to be a good thing eventually. Oh, hang on. The ball thing

[18:41] you don't stay done, my friend? Or possibly you're switching something. Or hang on. Have a look around you, John. You can figure this out. So, right. Take you out, you stupid loser. Something else was shooting at me. I definitely

[18:54] hear something shooting at me. So, right, get up here. Not there. This was going down towards Yeah, I hear you, buddy. I see something going on down over there as well, though. I can't do that again,

[19:08] as well, though. I can't do that again, actually. Toss. No, that just that ended up not going through the window. Just toss the grenade through. There we go. That bounced down below. Right, keep doing that.

[19:22] Never mind. We'll get down to you later, I'm sure, my friend. So, okay. Is that a That's not a door. Keep on keeping on. Bloody hell, the speed. keeping on. Bloody hell, the speed. Right. Finish you off, you kind of weird

[19:36] creature that is possibly trying to defend itself there. I'm not 100% sure. And also, I need Oh, sorry. I need a steel. Okay. And also, I need to not get cooking ambushed. I see there's something going on here in the center.

[19:51] something going on here in the center. Is there a door? Let's meet in here. However, hang on. Hang on. What is or isn't a door? That can be really hard to tell. Okay, John, don't forget you've got a map. So, yeah, just look for

[20:05] doorways. You've not opened yet. And hello there, You've not opened yet. And hello there, Mr. Flamy Lizard Chappie. And hang on, hang on. By chance. No, don't. Did you just shut the bloody door on me? That's

[20:18] cocking rude. As I was saying, pretty sure I know where I'm going to end up here. Down by you where I tossed a grenade earlier. So, yes. And like, you There's there's other creatures in like, you know, the adjacent cells as well.

[20:33] But I can take out at least some of them. So, hang on. Hang on, hang on, them. So, hang on. Hang on, hang on, hang on. Check around here. hang on. Check around here. That is Wait a second. Oh, switch.

[20:46] Oneird of the puzzle has been solved. So, right, once again, we're just looking for those switches. Once we're done with all of them, we can go, yeah, done with all of them, we can go, yeah, back to seven portals, presumably.

[21:00] The issue being I'm moderately confident I can see, yeah, the third and final I can see, yeah, the third and final switch over on that side. So, uh, hang on, hang on, hang on, hang on. What's going

[21:14] on here? G. If I try and go around that side, it's blocked off. Yeah, I can see it on the map right there. There's something blocking the way to get to the

[21:26] other switch I need to get to. Okay, this has taken me a lot of wandering about and being confused, but it's the cocking switches. Those switches that I thought didn't do anything. They do do something. It's just they do something

[21:42] where you can't bloody see it. Specifically, they move this bloody Blanc about. So, right, just take out all of you while punching my way through some crystal vials. Help myself to some armor for a massive increase in AC. That

[21:58] should be entire solved. So, right back to the start. Back through you, my friend. Things are presumably have changed out here a bit

[22:10] because officially I've done something out here. Oh yeah, I'm seeing stuff. I'm seeing stuff right there. There's you, buddy. Finish you off. Just stay out of the way off those cocking fireballs. Yeah,

[22:25] that's opened up you. Three hits will take care of Oh, there's a lot of them. Right. Just tossing grenades, John. Toss the grenades. Drink some health potions. Keep your distance. Try and lure them out one by one. One, two, three.

[22:40] grenade, as it turns out, cuz otherwise you would have gone down faster up. And beyond that, we've got something new waiting in the shadows. Some sort of ice creature. So, right, the way we deal with monsters is we run up to them and

[22:54] occasion, I can't bloody see, which is not ideal. There was definitely a second one over here. Excuse me. Would you mind maybe just like, you know, prevailing yourself by firing ice at me? There we go. That was him. Maybe drink some

[23:08] health potions, John. Right. There's now going to be ice creatures spitting ice at me. Understandable. And oh, blime me. Hang on. Also, you're trying to flipping. You're trying to push me IN THE CEILING. DRINK

[23:21] health potions. Right. We're getting through the health potions in a hurry at right. I need to hit you right on you just a little bit. Nope. Never mind. You just came down. Have some health on you, too. I appreciate that, my friend. Up we

[23:37] too. I appreciate that, my friend. Up we go. Presumably, I see. Oh, I check for That's just my axe hitting the thing. Okay. Presumably, we're now going into ice, but a different bit of ice. So, hang on.

[23:55] Do I know where I am? Yes, I do know where I am compared to where I was sanctuary of ice or whatever it was called, but this time, yes, there's going to be uh nastier bits and pieces

[24:09] dotted about. Not you, though. You're fine. Also, oh, blimey. Watch out for ice traps, too. Ice traps might be a bit on the uh dangerous side, right? Probably best we do this at like, you know, speed. John's literally slippy

[24:23] slidy platforms. Well, now I'm down bottom, but I'm not dead. So, I'm going to call that a win. Being a fighter, such a good decision. Now, how do I get such a good decision. Now, how do I get up again? Here we go. That rusty thing

[24:35] was like an elevator or something. So, okay, that gets me back up top. Over to here. Sorry about messing that up there, guys. That gets me access, too. Okay, even more things. We're going up and Hello over there. Sorry. Sorry to

[24:51] and Hello over there. Sorry. Sorry to cause trouble. That was Oh, amulet of warning, you say? Still, that's looped me round to Yeah, where I was the first time. I can hop through here and get back down to the room that teleports me

[25:06] out of this room. The question is that Oh, hang on. Sorry. There were more the way, I think they just spawn in forever. forever. Yeah. How precisely do I Oh, does the

[25:18] amulet of warding let me open a new door? cuz I swear this door wasn't open a second ago, but the symbol on it. Was that there before either? Okay, apparently there are secret doors here that I didn't know about, but now I do.

[25:33] And that crucially, I'm pretty sure. Just do not possess required item. The required item looks a lot like a skull potentially. Right. Need to go

[25:45] find a skull. Then by the loopy of it, I can get the fire. Right. Go the other way through a room that is doing a whole bunch of weird wobbly ice stuff and is also very slippy.

[26:00] There's Aha. More keys. I don't trust this room. Don't trust this room one little bit. Let me just grab the Okay, that's the steel key. So, right, the keys to the other sections are in this area. Just need to figure out how to

[26:15] bloody access them. Well, okay. There's a switch here. a switch here. pull that by any chance of that. Aha, pull that by any chance of that. Aha, I've got the steel key now. And yeah,

[26:28] back to operation. Wait, where was the steel? Oh, bloody hell. Not sure why that happened, but that's happened. So, that's nice. And that gets happened. So, that's nice. And that gets me. Oh,

[26:41] me. Oh, dragon skin brace, as you say. That does strike me as a compelling reason to go back over to my fists or something. Right, just try punching at this point. And right, you've got a

[26:54] shield and when you hold it up, you can't be damaged. Gotcha. Got to be honest, I'm not feeling great about my dragon skin. No, I think the axe was better. I'm not 100% sure what those breakers were all about. Ah, hang

[27:08] on. They were an item, right? They're not permanent upgrades. They're just a not permanent upgrades. They're just a thing I can use. So honestly, sure, why thing I can use. So honestly, sure, why not? The point is go back to yes, the

[27:20] steel district, cuz now we could just go straight back to that steel door. Take straight back to that steel door. Take out you, you stupid loser. And down we

[27:32] go to another set of yeah, potentially movable things here. So, right, take you out. This section over here is accessible because yeah, this block is in this position. Kill you as well. Help

[27:47] myself to a few more bits and pieces. Take out my nearby cellmates before they do damage to me. And right, need to find another switch. And I suspect I know precisely where it is. Now I just need to Yeah. go and

[28:01] flick the other switch to move this thingy again. So straight back down to Yes, those switches, please. Okay, I've tried those switches. No joy.

[28:13] But that's fine because over in that new room, which only just opened up over on Yeah. the far side of the hub, the hub, there was definitely a new portal. By

[28:26] there was definitely a new portal. By any chance, do you go into a different bit of Yeah, the steel sanctuary. Got it. So, here we go. I'm now on the far side of that area I was just in. In fact, by the looks of it, it's a precise

[28:41] fact, by the looks of it, it's a precise mirror, meaning there's a mirror switcher's toe. So, as a result of that, just cut our way past all of you stupid

[28:53] losers. And there we go. This time, back downstairs, we've got a brand new way we can go over in this direction. Just take out the last handful. I've got a banishment device and I've got some new

[29:08] stairs I can take. I'm going to be honest, some stairs have already risen. Like they rose previously. I already kind of dealt with that. Ah, hang on. These stairs definitely weren't present before. So, right, pull things. Let's

[29:24] pull more things. A door opened in the Guardian of Ice. Also, you know, more cocking bull creatures cuz there are always more cocking bull creatures. And yeah, I see what I need to do. See to find one or more flipping switch to open

[29:38] one or more staircase to get to one last switch up here in the center of this area. Now the question is as more enemies just spawn in back in the ice level. Where's this secret door? I've not been

[29:51] in here before. That's definitely true. And oh bl there's a lot of lot of new stuff going on over here. Basically just hold down the you know what hit things with a stick button. It'll all probably work out fine cuz yeah, we've got more

[30:05] switches, etc., etc. Obviously, more enemies. Everything just spawns more enemies. Don't worry about it. Put your shield down, you bloody coward. Definitely just opened. Oh, hang on. New portal. Take Oh, bloody hell. Okay, once

[30:19] again, I am elsewhere, guys. Just hold still for one second while I whack you with me axe. Where the [ __ ] am I now? Maybe. Okay, John, keep your health potions to hand. All right, you might need some uh health potions for all of

[30:32] this cuz there are a lot of creatures. Just circle around them, whack them with the old axe, take them out one by one. This is what the health potions are for. They actually go down in just a couple of hits. It's fine. Question is dead.

[30:47] Where am I supposed to be going? So, hang on. Hang on. There's something I can drop down to around here. Right back into the steel sanctuary. It turns out these are sort of connected to each other. But okay,

[31:01] aside from yeah bringing me to this new area which is next to or rather within area which is next to or rather within the steel sanctuary.

[31:20] Remember this hallway? The one where I was just panicking about having to uh jump back across and whatnot. It turns out I got so panicked about that I didn't notice the flame mask was right here inside the cocking fire temple.

[31:35] Meaning back in the ice temple I can immediately and in fact could have all immediately and in fact could have all along inserted that into here. Let's get access to well one some enemies obviously but that'll go down no trouble

[31:50] obviously but that'll go down no trouble whatsoever. There we go. The fire K meaning I could crack open the fire doors at the fire temple and apparently basically could have done this entire cocking time. So, right, just kind of

[32:04] missed this bit of the level previously. That's fine. So, that just gets me That's fine. So, that just gets me deeper and deeper into the lava. Keep on deeper and deeper into the lava. Keep on looking for ways to proceed. murder

[32:18] literally everything that moves. That generally seems to be a good idea. And generally seems to be a good idea. And uh hello, sexy. That brings me to another teleport device. So, right, once again, kill everything. Flick switches.

[32:35] And there we go. The third stairs. All done. And speak the devil. There we go. The third set of stairs is now open. There's some more health topups

[32:50] and also door open on guardian device. I'm not sure how much I care about that because this big central door is just

[33:05] open. So, right, just cycle around to people. John, John, the cocking lizards, they really hurt. Just wag them literally through their cages. That's literally through their cages. That's fine. Don't get hit by the lizard, John.

[33:20] Right. Watch out for projectiles. Take out all of you. Prioritize lizards if we out all of you. Prioritize lizards if we can. Move. Kill. Move on. Take out you cuz I can just literally punch you to death through the flipping bars. So, why

[33:35] the [ __ ] I'm guessing we're going to be going into that area in a moment. Anyway, question is, how do we move forward? Ah, switches John. Switches are always a good idea. Just try pulling switches

[33:50] when in doubt. So, there we go. Move forward to you. Keep taking you guys out. Yep. I've already cleared out some of you losers. There's some more flippy grenades, but honestly, I'm happier just having my health potions ready to go.

[34:04] standing next to each other right now, so screw you. Yeah, try and block against the grenade, you dick. And uh hello sexy. hello sexy. Has that generated a magic path I can a

[34:18] magic path I can walk on? Indeed. So right, take out you, smash you, grab all your stuff, and presumably having done all of that. I think at long

[34:30] cocking last, we have moved on to something. No. A vast domain of harsh wilderness stretches before you, but greater challenges remain ahead.

[34:42] greater challenges remain ahead. The dense tangle of forest surely hides hostile eyes, but what lies beyond will be worse. but what lies beyond will be worse. Baron deserts,

[35:05] cannot let anything keep you from your fate. fate. Even if you might come to wish it would. and beyond. Flickering in the distance, the

[35:18] evershifting walls of the hyper style seem to mock your every effort. Okay, you can't just drop the word hyperstyle into a sentence with no explanation, cuz no one said anything about a hyperstyle until right now. Still, I would say as I

[35:35] just chop my way through some basic idiots, uh, how about we wrap things up now? This here is Hexon or to be precise, yes, the first like to know precise, yes, the first like to know tutorial hub of Hexon. I think I've now

[35:48] arrived in the Shadow W. So, I'm guessing yes, this is the structure Hex in a works by. You've got a hub with a bunch of attached suble and you just move around from one to the other completing puzzles like we just saw. And

[36:02] I'm going to be honest, I'm a tiny bit divided on this one. Like conceptually, I 100% see the appeal given it's a fast-paced brawy shooty mag, but you know, also requires a bit more thought than something like Quake does given,

[36:17] solving a more complex puzzles, exploring, etc., etc. But the downside of it is that you do spend a lot of time bank tracking, which is a bit of a shame. So yes, a really interesting and '90s artifact tier, but maybe, just a

[36:32] maybe, next to Quaker Juke Nukem, it's showing its age a bit more. But even so, a fascinating, a really satisfying toplay game, especially for the bloody fighter. So still very much worth a look, I'd say. Link in the description

[36:44] below. And yes, once again, maybe, just maybe, we're not entirely 100% done with my tour of the '90s classics just yet. So, let me know if you think there are any big ones I still haven't got to and maybe, just a maybe, we will be seeing

[36:59] them very, very soon indeed. But in the meantime, I've been jobless. It's been many a true nerd. And this has been the fascinating hexa. Thank you very much. And goodbye. Wait, how does this How does this thing

[37:13] work? That's I'll put it on backwards. I don't know how to take it off now. YOU don't know how to take it off now. YOU HAVE BULLETS. WHAT DO YOU WANT? AHA. OKAY, I figured it out. Round peg goes in round hole.

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