Dbrand Made a Product Without a License!
60sShock value of a major company admitting they skipped the most basic legal step.
▶ Play Clip[00:00] I've been keeping up quite closely with
[00:03] everything going on in the gaming space
[00:05] over the last couple weeks. Obviously,
[00:07] I've been yapping about it a lot. I
[00:08] can't stop blabbering about it really
[00:11] because it has just been awful news out
[00:14] the wazoo every single day. It's a
[00:17] septic tank explosion that I can't look
[00:19] away from. And while I sit here just
[00:22] wideeyed like someone who just saw
[00:24] boobies for the first time, I'm now also
[00:27] seeing things like adjacent to the AAA
[00:30] gaming space falling victim to the orb
[00:33] of confusion. Dbrand, an extremely
[00:36] popular company that specializes in like
[00:39] customizable cases and skins for
[00:42] devices, has now just made a bafflingly
[00:45] awful admittance here about their highly
[00:49] anticipated companion cube product,
[00:51] which was supposed to be a case for the
[00:54] Steam Machine. Well, it turns out they
[00:57] never even had permission to make that.
[00:59] It they never had a license. They even
[01:01] spent thousands upon thousands of clams
[01:04] to put this in front of everyone's
[01:05] peepers. They sponsored Lionus Tech Tips
[01:07] here in this video as an integration for
[01:09] him to show this off and promote the
[01:12] companion cube from Dbrand. But
[01:13] meanwhile, they never even had a license
[01:15] for it. So, they went straight to like
[01:17] marketing it, doing a huge marketing
[01:19] spend, thousands of dloons to develop
[01:22] it, obviously thousands of hours to make
[01:24] it as well to manufacture it. But they
[01:27] skipped step one of getting a license,
[01:29] getting permission to do it. How is that
[01:30] possible? That is DBrain deadad. Now,
[01:33] I'm not the biggest consumer of this
[01:35] kind of product. I don't buy customized
[01:38] skins and and protective devices or
[01:40] anything like that, but I am familiar
[01:41] with Dbrand. They are a huge
[01:43] corporation. They're a big company. I'm
[01:44] most familiar with them because of
[01:46] everything that happened with them verse
[01:47] Caseify with the plagiarism stuff. That
[01:50] was some wacky I don't
[01:52] know if Caseify still exists. I don't
[01:54] know how they could after how
[01:55] embarrassingly cringe that was back
[01:57] then. But that's like the main thing I
[02:00] remember about Dbrand. I don't really
[02:02] keep up with their products, but after
[02:03] seeing this, I decided to look into it
[02:05] to see if they normally get like
[02:06] permission and stuff. And while I can't
[02:08] see if they always do, it seems like
[02:10] they love to tiptoe on the line of
[02:12] legality. Like even back in, I think it
[02:14] was 2021, they had a legal spat with
[02:17] Sony about their dark face plates Dbrand
[02:20] was doing where they even egged on Sony
[02:22] to sue them. And Sony eventually did
[02:26] cease and desist them from what I can
[02:27] tell. they stopped. So Sony said, "All
[02:29] right, bet." And big dogged them. And it
[02:33] seems like that's part of Dbrand's image
[02:34] is that they're kind of like the bad
[02:36] boys. And this is I guess just another
[02:39] marketing tactic from them to get their
[02:40] name out there like, "Oh, we're getting
[02:41] sued by these companies, which I guess
[02:44] it's effective. It does get the brand's
[02:46] name out there." And they are very
[02:47] successful. I don't really get the point
[02:50] though to be honest like especially in
[02:52] the case with companion cube because
[02:54] they spent so much money doing this and
[02:58] never had the license or permission and
[03:00] no one can really rally behind that and
[03:02] support them like you know pumping their
[03:04] fist for the little guy against Valve
[03:05] that's trying to bully them unjustly
[03:07] like they even openly admit yeah we just
[03:09] never asked we just never got permission
[03:12] like how do you like you you can't
[03:13] defend that you can't like be on
[03:15] Dbrand's side all you did was waste not
[03:17] only all your time and resourc resources
[03:18] and the time of your employees, but you
[03:21] also wasted the time of all the people
[03:23] that put in the pre-order and Now,
[03:25] it does seem all of them are getting a
[03:27] refund, so that's great, but like what
[03:30] the was the point in this whole
[03:31] charade, the this hoot and nanny? I I I
[03:34] find it hard to believe that they just
[03:36] didn't think to get a license or ask for
[03:38] permission. But anyway, let's take a
[03:39] look at their statement. As you've
[03:41] probably noticed, the Steam Machine
[03:42] Companion Cube was eviscerated from our
[03:44] website, YouTube, and other social media
[03:46] platforms last week. The blunt version
[03:48] is that we made the companion cube
[03:49] without a license from Valve. Everyone
[03:51] who purchased the companion cube will
[03:52] have their refund issued by end of day.
[03:54] Everything else beyond this is just
[03:56] detail. If you want the full story, keep
[03:58] reading. I want the full scoop, please.
[04:00] On November 12th, 2025, the day the
[04:03] Steam Machine was announced, we put up a
[04:05] concept render and signup page to see if
[04:06] anyone would be interested in a
[04:08] companion cube enclosure. Went
[04:09] moderately viral with over 15,000 people
[04:12] signing up to be notified in the first
[04:14] day. In the months that followed, we
[04:15] built the idea into something real
[04:16] without ever asking Valve if we could.
[04:19] Why though? Like why would you do that?
[04:22] So like it's fine to put up like that
[04:24] render and get interest. Hey, how would
[04:26] you guys feel if we did pursue this? But
[04:28] then why wouldn't the next step be like,
[04:29] "Oh, okay. There's clear demand here.
[04:30] You guys are hungry. You got some
[04:32] grumbly bellies and you need a companion
[04:33] cube in there. Go, don't you?" Okay,
[04:35] we'll ask Valve if we can. Like I don't
[04:37] know how being a business of Dbrand's
[04:40] size that wouldn't cross your mind. I
[04:42] believe that they did this knowing full
[04:44] well that they were playing with fire
[04:46] and that if they did get shut down, it
[04:48] would only be good for them as like no
[04:50] publicity is bad publicity and that this
[04:52] would be something people would be
[04:53] supportive of. Like, hey, Dbrand fought
[04:55] the good fight. It didn't work out, but
[04:57] we're real Dbrand diehard loyalists now
[04:59] cuz they really went for it with the
[05:01] companion cube. I'm not even seeing that
[05:02] response from anyone, even the
[05:04] biggest fans of Dbrand. Everyone's
[05:05] calling this stupid because it doesn't
[05:08] even make sense. Like it is actually
[05:09] going out of your way to be an imbecile
[05:11] to not ask the company whom you're using
[05:14] their IP if you have if you can do that.
[05:16] Like you need to get the license. Like
[05:18] that's the most basic ever everyone
[05:21] knows. We're going to regret that
[05:23] decision for a very long time. Over the
[05:25] next 7 months we poured our souls into
[05:27] this project. More than a thousand hours
[05:28] went into engineering from our
[05:30] industrial design team. 44 sets of
[05:32] injection molding tools were developed,
[05:34] one for each of the cube subcomponents.
[05:36] The entire product was redesigned from
[05:38] scratch more than once just to get it
[05:40] just to get the way it cradles the
[05:42] console exactly right. We literally
[05:44] rented out a university campus to film
[05:46] the launch video. By the end, we were
[05:48] losing money on every $99 poverty cube
[05:51] sold, but it didn't matter. This had
[05:53] turned into a passion project for the
[05:54] entire organization. So, you went
[05:57] through all of this and never once
[05:59] thought, maybe we should ask, maybe we
[06:02] should at least be safe and see if
[06:04] Valve's going to be okay with it. Let's
[06:05] try and get a license here. Somehow
[06:07] you've BLJ backward long jumped through
[06:10] the first step here, completely
[06:12] forgetting to ask about the license, and
[06:14] now you're trying to film a launch
[06:16] video, renting out a university campus
[06:18] for it. Probably directed by
[06:20] Christopher Nolan or something. And
[06:22] still no one pipes up and says, "Guys,
[06:26] should we ask permission to do this?"
[06:28] Like, we still never got the thumbs up
[06:30] from Valve, the green light. What do you
[06:32] thoughts? Thoughts? Unfortunately, being
[06:34] proud of the thing we made did not give
[06:36] us the right to make it. We launched
[06:38] around 3:00 a.m. on Monday, June 22nd.
[06:40] Overnight, it became the second fastest
[06:42] selling product in our 15-year history
[06:44] behind only the Switch 2 kill switch.
[06:46] Shortly after Valve's legal team reached
[06:48] out, they stated that the companion cube
[06:49] is Valve intellectual property, for
[06:51] which Dbrand does not have a license.
[06:53] They requested we take down the product
[06:54] and launch film immediately. This was
[06:56] entirely within their rights, and they
[06:58] were direct, fair, and respectful
[06:59] throughout. We took everything down and
[07:01] made an appeal. We asked Valve whether
[07:03] there was any way to keep the project
[07:04] alive, properly licensed with their
[07:07] blessing on their terms. They said no.
[07:09] Given our backwards approach of building
[07:11] first, asking permission later, it was a
[07:13] fair answer. That's basically the whole
[07:15] story. We made something a lot of people
[07:17] were excited about then incinerated our
[07:18] shot at bringing it to the market. It's
[07:20] a hard lesson to learn publicly. But I I
[07:23] I
[07:25] you've actually got me malfunctioning.
[07:26] How is that a lesson you needed to learn
[07:28] at all? Everyone already knows that.
[07:30] That's like basic common sense. Even if
[07:32] you've never been in business or
[07:34] anything, just boiling it down to the
[07:36] bare bones here, if you were going to
[07:38] make something based on someone else's
[07:40] work and sell it for yourself,
[07:43] don't you think like naturally your
[07:45] brain would go, maybe I should ask the
[07:47] people that own that if they'd be okay
[07:49] with it? Like even if you know nothing
[07:50] about licensing or whatever, that's like
[07:51] the most basic, you know, following the
[07:54] breadcrumbs of thoughts imaginable. Like
[07:57] it feels deliberate. It feels like they
[07:59] didn't want to ask for a license cuz
[08:01] they knew it might be a slow process,
[08:02] which means they would be late to the
[08:04] Steam the Steam Machine market. They'd
[08:06] be late to the launch. So, in order to
[08:09] be there on time, right away to
[08:10] capitalize off the hype train, they felt
[08:13] that they needed to immediately go in
[08:14] production and didn't have time to deal
[08:16] with that pesky license. So, they
[08:18] crossed their fingers and hoped for the
[08:19] best. That's what it feels like to me if
[08:22] this isn't just another one of like
[08:23] their marketing things. But, it's still
[08:24] such a stupid gamble. Like, it's still
[08:26] dumb. It goes without saying, but we'll
[08:28] say it regardless. Valve didn't do
[08:29] anything wrong here. They built a game
[08:31] franchise a lot of people love, and they
[08:32] alone get to decide how it's used. To
[08:34] everyone who was who was as excited
[08:36] about this project as we were, thank you
[08:38] and sorry. Refunds are being issued
[08:40] today. If it hasn't landed in your
[08:41] account by end of week, you know how to
[08:42] reach us. To Valve, thank you for
[08:44] Portal. Sorry for the headache. We
[08:45] should have asked first. I can at least
[08:47] appreciate that they're not trying to
[08:49] fling at Valve for this or paint
[08:51] them as the bad guys for stepping in.
[08:53] That was big of them because I thought
[08:56] when I initially read the headlines that
[08:57] they'd try and like fight back like,
[08:59] "No, why is Valve doing this? They're
[09:00] stomping all over us. This is absurd."
[09:03] But they are outright saying, "Yeah,
[09:05] Valve didn't do anything wrong. We're
[09:07] dumb." I still find it just so hard to
[09:09] believe that they wouldn't have even
[09:10] toyed with the idea of trying to get
[09:13] permission from Valve or get a license.
[09:14] So, I still believe it's one of two
[09:16] things. a a calculated marketing uh
[09:19] tactic here where they were willing to
[09:21] roll the dice and if it did go tits up
[09:23] as it inevitably did that they thought
[09:25] this would be good publicity regardless
[09:27] for the Dbrand image and it fits in line
[09:30] with how they've conducted it in the
[09:31] past like with Sony as as it appears. So
[09:36] maybe it could have been like a
[09:37] marketing thing which again I don't
[09:38] think was smart anyway cuz you devoted
[09:40] so much time and resources to this with
[09:42] so many thousands of signups. I I really
[09:44] like all you do is just lose money on
[09:46] that. I don't think it does anything for
[09:47] your brand image and it just paints you
[09:49] as dumb for it. Or it could be uh that
[09:54] they knew that if they tried to go
[09:55] through the proper channels of getting
[09:56] the licensing first for the companion
[09:59] cube in order to use the portal license
[10:01] to make the companion cube, they thought
[10:02] it would take too long and they'd miss
[10:04] this golden opportunity, this window to
[10:06] be there right away for the Steam
[10:08] Machine for the Steam Machine users and
[10:10] have this companion cube ready off RIP.
[10:12] So, just being early, they didn't they
[10:15] didn't want to take the chance of being
[10:17] too late. So, they decided, "Fuck it. We
[10:19] won't even bother with the permission of
[10:21] the license. We'll just hope they're
[10:22] cool with it." And it didn't work out.
[10:24] Both of these though are not smart.
[10:26] They're both dumb. And I can't decide
[10:28] what's worse. If they made just a bad
[10:31] business decision of knowingly just not
[10:33] getting the license, or if this is a
[10:35] company run by individuals who never
[10:37] even think to get permission first. it
[10:40] never crosses their mind like ah we're
[10:42] so ditsy and we just got so excited we
[10:44] dove right into the companion cube
[10:45] started making it going to marketing
[10:47] pushing it renting out a university
[10:48] campus and would you believe it not a
[10:50] single one of us even thought to contact
[10:52] Valve about a license ain't that the
[10:54] darnest thing like I don't know what's
[10:56] worse if they're like run by people that
[10:58] are that absent-minded or if they just
[11:00] made such a stupid decision uh about
[11:03] like knowingly avoiding the license and
[11:05] hoping for the best either way
[11:08] decision here from D brand as a company.
[11:11] This was a a wacky little thing to be
[11:12] learning about. Uh anyway, that's about
[11:14] it. See you.
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