How to Make $100M in GTA Online Fast
44sThe promise of making $100 million in GTA Online is highly appealing to gamers, and the mention of GTA 6 adds timely relevance.
▶ Play Clip"Delivers a solid, detailed guide that matches the title's promise of the fastest way to $100M, though it's not revolutionary."
This video provides a comprehensive guide on how to accumulate $100 million in GTA Online as efficiently as possible. It covers essential prerequisites, recommended businesses, heist strategies, and tips for optimizing both active and passive income streams.
The video sets the context of GTA Online's inflation and introduces the goal of reaching $100 million, emphasizing that it's still a significant amount despite changes in the game's economy.
Assuming a fresh start, playing a few hours daily, it should take about 2-3 months to reach $100 million. The key is having a plan for early cash spending.
Essential weapons include Special Carbine, AP Pistol, Assault Shotgun, Combat MG, Heavy Sniper, and optionally a Homing Launcher. The Duke O'Death is recommended as a free armored vehicle.
The starter pack provides free properties and vehicles, including Maze Bank West Executive Office, Great Chaparral Biker Clubhouse, and Grand Senora Desert Clubhouse, which are useful for the grind.
Use invite-only lobbies for grinding to avoid disruptions. Daily activities like G's Caches, stash house missions, and treasure hunts can provide extra cash, including $800,000 from three special weapons.
This heist is free and can be started at rank 5. Using a fast bike like the Bati 801 RR or HSW Hakuchou Drag, it can be completed in under an hour for $400,000, with a weekly bonus of $600,000.
Complete First Dose and Last Dose missions for $800,000 and get the free Ocelot Virtue and Brickade 6x6. Install the $750,000 equipment upgrade to make the acid lab the best solo grind, earning $351,000 per full bar.
Buy the Chumash bunker with upgrades for $1.7 million. The nightclub requires $5-6 million upfront but provides semi-passive income of $1.8 million every 20 hours when linked to five businesses.
Choose between the agency (Dr. Dre contract, security contracts, payphone hits) and the Kosatka (Cayo Perico heist). Both are excellent money makers, with Cayo Perico paying $800,000 on average per run.
These heists can be done in under an hour. Oscar Guzman pays $750,000 on hard mode, while No Way Out pays $683,000. Using a second character can double weekly bonuses.
The Darnell Bros garment factory unlocks FIB files missions paying $200,000-$350,000. It also allows upgrading the Terrorbyte with a master control terminal, which is a huge boost to grinding efficiency.
Buy the Sparrow for the Kosatka to speed up prep. Avoid Arena Workshop, Document Forgery, and facility/high-end apartments. Balance grinding with fun to avoid burnout.
Reaching $100 million in GTA Online is achievable in 2-3 months with a strategic approach, combining efficient heists like Cluckin' Bell and Cayo Perico with passive businesses. However, it's crucial to maintain variety and enjoyment to avoid the monotony of grinding.
GTA Online
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Criminal Enterprises Starter Pack
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Duke O'Death
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Bati 801 RR
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HSW Hakuchou Drag
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Ocelot Virtue
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Brickade 6x6
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Kosatka Submarine
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Sparrow
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Terrorbyte
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Agency
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Nightclub
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Bunker
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Acid Lab
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Garment Factory
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Vincent Effenberger
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Miguel Madrazo
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Pavel
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Dax
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Franklin
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Twitch
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What is the estimated time to reach $100 million in GTA Online starting from scratch?
About 2-3 months with a few hours of play per day.
01:27
Which five weapons are essential for the money grind?
Special Carbine, AP Pistol, Assault Shotgun, Combat MG, and Heavy Sniper.
02:36
What is the benefit of the Duke O'Death over the Armored Kuruma?
It can tank an extra RPG and homing missile shot, while the Kuruma is weak to explosive damage.
03:29
How much can you earn from the Cluckin' Bell Farm Raid on a weekly first completion?
$600,000.
10:17
What is the acid lab's full bar sell value after naming your product?
$351,000.
12:24
What is the upfront cost for a viable nightclub setup?
Around $5-6 million.
13:43
How much does the Kosatka submarine cost, and what is its average heist payout?
It costs $4.2 million, and Cayo Perico pays $800,000 on average.
16:24
What is the benefit of the master control terminal in the Terrorbyte?
It allows you to manage all businesses from one location, boosting grind efficiency.
18:46
Realistic Timeframe
Provides a concrete expectation of 2-3 months, helping players set achievable goals.
01:27Duke O'Death Superiority
Highlights a free vehicle that outperforms a paid one in key aspects, saving money and improving survivability.
03:29Acid Lab as Top Solo Grind
Establishes the acid lab as the best solo money-making method, a key insight for solo players.
10:48Cayo Perico Still Viable
Despite nerfs, Cayo Perico remains one of the best money methods, showing its enduring value.
16:24Avoid Burnout
Warns against monotonous grinding, emphasizing the importance of enjoying the game, a valuable principle for long-term play.
19:13[00:01] Online, at least until the DNS code glitch, we didn't know that numbers could go as high as $1 billion. And back then, anybody who didn't get banned with that DNS money was basically a god. But, this was before the apocalyptic era of
[00:15] GTA inflation, as well as flying missile bikes. Nowadays, you'd be lucky to find a supercar whose price tag doesn't start with the number three. And with Rockstar like they're priming their player base for GTA 6 Online, which could be
[00:28] dropping as early as this December, a mere month after the story mode. So, is it even worth grinding to $100 million in modern GTA Online? Absolutely, because this is still a very important amount of money. With $100 million to
[00:42] your name, you can absolutely own every single business in GTA Online that is to the max. Plus, you can also buy a bunch of service vehicles, weaponized when you want to have some good old-fashioned fun. Is it as awesome as
[00:56] it used to be? No, but $100 million is still $100 million, and in today's video, I will show you exactly how to get there in the fastest way possible. from player to player, depending on how much time you're willing to put into
[01:11] and how much of a starting base you already have. So, let's talk a bit about assuming that you're starting from scratch. In my estimations, if you play few weeks, and then scale back down to about two hours a day, it shouldn't take
[01:27] you more than 60 days, or two months to get to that $100 million. heists. If you just want to goof around and have fun, it's obviously going to take a lot longer. But, two months, maybe three maximum, is a very, very
[01:40] reasonable target for most players to hit $100 million. And the key here is having a plan, because how you spend your early cash, and what you spend it think. And while I can't teach you all the various speedrunning tips for all
[01:53] the heists in just one 15-minute video, I can, however, tell you what to buy and you the most efficient money grind possible, so that way you'll content on your own once you got a taste of what it feels like. So, with that in
[02:08] prerequisites for this money grind because you're going to need a few things before you start making big money in this game, namely weapons and vehicles. Starting with weapons, as a level one player, you don't have a lot
[02:20] weapons are pretty cheap and you can do this entire 100 million dollar run weapon upgrades. You'll mainly be grinding PvE content, so you don't have players. As for what weapons you should buy, there are really only five that you
[02:36] need, a special carbine, an AP pistol, an assault shotgun, a combat MG, and a heavy sniper. Then, for some extra punch against vehicles, you can also invest in a homing launcher. The RPG does way more damage versus armored vehicles, but you
[02:49] won't unlock it until much later anyways, and for $75,000, the homing launcher is an excellent take down enemy helicopters as well as those perma respawning NPC cars that chase you around every time you try to do a prep
[03:01] chases, you're also going to need an armored vehicle to soak up all that incoming gunfire because NPCs literally teleport into existence out of thin air aimbot-like precision, so you won't be able to outrun an army of mercenaries or
[03:15] gang members in a non-armored vehicle, at least not for long because your tires while you're still fumbling around with the weapon wheel, which is why I primary for heists and missions, at least in the early stage before you get
[03:29] course. The Duke is one of the best early stage armored cars in this game, it beating out even the armored Kuruma in PvP free roam because it can tank an extra RPG and homing missile shot while the Kuruma is extremely weak to
[03:42] explosive damage. Will you be doing a whole lot of PvP at this stage? No, but it's still nice to have as an option for week three or four when you finally the cool thing about the Duke is that when you have an agency with the
[03:54] outfit this vehicle with a missile lock-on jammer and turn it into a super solid defensive option versus Mark 2 and Deluxo griefers. Plus, the Duke looks a whole lot better and goes faster in a straight line compared to the armored
[04:07] Kuruma, but more importantly, the Duke is free. The Kuruma costs just under 700 afford to be wasting that kind of cash on a car unless you have the Career Builder on a new account, and that feature is exclusive to an ex- panded
[04:20] else, just open up Warstock Cache & Carry, scroll down until you find the It'll carry you through the first half of your $100 million play through, and it will tank anything that NPCs throw at it, as long as they aren't shooting at
[04:34] has a giant gaping hole in it. Next, we've actually got some more free stuff package called the Criminal Enterprises Starter Pack with every copy of GTA V, Premium Edition is pretty much the default version, and has been for
[04:49] and you boot up the game and load into online for the first time, you'll containing all the details of your free goodies, and it's honestly pretty good. You get properties, vehicles, weapons. Here's a list of all the items. You can
[05:03] but the ones that are most relevant to our grind here are the Maze Bank West Executive Office, Great Chaparral Biker Clubhouse, and Grand Senora Desert Clubhouse and Counterfeit Cash Factory are located near each other, so you
[05:17] them. You also need to own an MC club and be an MC president in order to access MC businesses like the Counterfeit Cash Factory, the Coca-Cola really nice that Rockstar is giving you one for free here. By the way, I know
[05:31] that free Paleto Forest gun running bunker looks really enticing right now, but take my advice, just ignore it. When it's time to buy a bunker, grab the one in Chumash instead for $1.6 million, because once you redeem your free bunker
[05:43] card in Paleto, you'll also have to sink about $2 million of your own cash into the staff and equipment and security upgrades to make it as viable as a when you get sick of those awful sell missions and switch to a better location
[05:55] upgrades during the transfer. So, it's best to just avoid this freebie for now. Grab the MC Clubhouse in Grapeseed Nora, the cash factory, the Maze Bank West CEO office, as well as your free criminal enterprise vehicles. But, I'd just
[06:09] not really worth the hassle investing in currently. Trust me on that. All right. want to make sure that you're in an invite-only lobby, at least for the able to acclimate yourself to the mechanics of GTA Online. You can explore
[06:24] players. There are times when you want to be in a public lobby, like if you're certain sell missions, but it's so much more reliable to be in a private session grinding routine, and you can plan everything you're doing according to
[06:39] perfectly on that plan because there won't be any disruptions from other it's finally time to get to the main course of this video, which is the you need to invest in businesses, as well as certain properties and service
[06:53] heists will be your primary way of making money really fast in GTA Online. heists with businesses, and that's an essential part of grinding money combine our active and passive grinds together ultimately. So, while you're
[07:08] stuff up and getting paid for that, your businesses are also going to be constantly generating cash for you in the background. Then, once your heists to sell your businesses. And once that's done, your heists are back online, so
[07:21] those once again. By the way, if you are genuinely a level one player watching whole lot of cash, I would also recommend doing the daily activities, like G's caches and stash house missions. You can also try out the junk
[07:35] energy skydives, the treasure hunts, the time trials. In fact, even the secret revolver, the double action revolver, and the Stone Hatchet. Just those three weapons by themselves will give you an easy $800,000 at the start if you also
[07:48] do the kill bonuses associated with them. But, anyways, once you have your first $1 million and a Special Carbine and a Bati 801 RR, it's time to do some real money maker that I recommend to new players is the Cluckin' Bell Farm Raid.
[08:02] It costs absolutely nothing, and you can start this as early as rank five after receiving a call from the vigilante cop, Vincent Effenberger. Just travel to this golden V icon on the map, watch the introductory cutscene, and help Vincent
[08:14] the Cluckin' Bell fast food chain to inspired by Los Pollos Hermanos from Breaking Bad, but we aren't here to actually here to make money, and if you want to make money fast in Cluckin'
[08:28] Bell, you need a fast bike. Ideally, the HSW Hakuchou Drag, and you can get the base bike for $976,000, and then take it to Hao's for a free HSW mod because your first HSW upgrade is always free. But, let's say you don't
[08:40] bike, or you're not on enhanced. Well, in that case, just use the Bati 801 RR. this price point, and it will still be more than fast enough to help you do the Cluckin' Bell Farm Raid in well under an hour. Now, there are three things to
[08:55] speedrun this heist. First, you'll want to go with the Marabunta Grande loadout Marabunta Grande location for your getaway vehicle. So, in both cases, Disorganized Crime, you can actually teleport into the warehouses without
[09:10] will normally take you two or three normal runs before the game lets you you've played your first few Cluckin' Bells, just memorize the three warehouse instead of tailing the vans around. Once you're inside, just make your way
[09:24] through the guards stealthily, use something like a silenced AP pistol, and detected, you still have a 1-minute timer to clear out the CCTV footage and room. And this is super important because unless you do this mission in
[09:38] of perma respawning enemies in the finale and it will slow down your and you aren't that good at gun fights. You'll know that you're locked in the truck at the end of disorganized crime, but if you get a bunch of bad guys
[09:51] alerted the factory and they will start shooting at you as soon as you enter the business as usual, but during the getaway phase, instead of using the car that you stole from the Marabunta boys, follow the railway track over here to
[10:04] vehicle. It's going to be a whole lot faster and once you're past this bridge, cops within a few seconds. Then you can drive back to Vincent's lockup for an easy $400,000. Or if it's your first Cluckin' Bell of the week, you'll
[10:17] where I'm going to give you a little pro tip to double that weekly bonus. Simply round of Cluckin' Bell on that character, and you'll get $600,000 once your main character share the same bank account, but they don't share things
[10:33] completion bonuses. So, if you want to do a heist back-to-back and get a second course, since this is a different character, you'll also need the property to be purchased first, but with Cluckin' Bell, things are very simple because
[10:48] second character and just do it a second time over there. Next, you're going to which is the acid lab, and you'll also do the First Dose as well as Last Dose missions for around $800,000 in cash rewards. At the end of Last Dose, the
[11:01] game will give you this free $3 million electric hypercar, the Ocelot Virtue, but this is actually one of the strongest anti-griefer vehicles in all of GTA Online. Because once you take it into a money's workshop at the agency
[11:13] and you install some armor plating and a lock-on jammer, it will transform into a breakfast. Then you also have this, a free Brickade 6x6 that you also get mission of the First Dose quest line. Normally, you'd pay $1.4 million in
[11:29] story missions for Dax, you're getting it essentially for free, and you can use that money you made from those story missions to install that $750,000 the acid lab business, which is now the number one solo grind in the entire
[11:43] game. But wait, before you start grinding acid, make sure to do 10 phone whenever you're in free roam. between each mission, but you get paid $50,000 for each Fooligan job that you
[11:56] unlock the acid lab equipment upgrade, which you guessed it, is also grand, and you've made double that need to do in order to unlock it in the first place. So, install that equipment,
[12:10] resupply your acid lab by calling Mutt, and 4 hours later, sell a full bar of acid for $351,000. By the way, it's actually $335,000 for a full bar of acid, but if you name your product from the interaction menu
[12:24] value of acid you're selling by a further 5%. So, do that and sell your acid to make an easy $351,000 every day. Another business that you lab is the bunker, and for this one, like I said earlier, go with the Chumash
[12:38] location. Buy that staff and equipment upgrade for approximately $1.7 million the personal quarters for a further 265,000. This way, you can teleport into your bunker, resupply, or do one of their
[12:51] back out into free roam to grind your heists. I always resupply once on an empty bunker, so I get exactly $210,000 worth of product in the long distance sell mission, and I combine my bunker timing with my acid lab. So, after I'm
[13:04] done selling my bunker, my boosted acid lab is also ready to sell. If you didn't production speed boost in the back that takes the turnaround time for a full to just three, and you can also use this once a day. But if you do, its timings
[13:18] match up perfectly with the bunker, allowing you to do a quick one-two combo for $560,000, which goes up to 610 grand if you also your bunker as well. For our next business here, we're going to grab the
[13:31] nightclub and I suggest getting either of the two Vinewood locations as they to need storage upgrades, staff, and technicians if you want to make the most out of your nightclub. For this, I
[13:43] suggest saving up a bit of cash first around 5 to 6 million dollars before you even though it is technically the best source of semi-passive income in the upfront cost to this business and you also need some additional businesses to
[13:57] actually make it viable to its utmost ability like a hangar, Coca-Cola lockup, meth lab, a cash factory, as well as a bunker. You should already have a bunker hangar in Fort Zancudo. I recommend this
[14:10] one, number 3497 for $2.1 million. Then go ahead and buy your meth lab in Grand Senora Desert as well as a Coca-Cola lockup near the Alamo Sea. These two businesses form a nice little triangle formation in combination with your free
[14:22] Grand Senora MC club house in the middle, so you can spawn in, take a ride to any of your three primary MC businesses, buy supply, sell, do nightclub, assign your technicians to these five businesses in the warehouse
[14:36] section and you can make an additional $1.8 million every 20 game play hours by product and this is in addition to the $50,000 you make every 48 minutes have max popularity. All right, after you've completed all the Los Santos Drug
[14:51] Cluckin' Bell Farm raids as well as a few bunker and acid lab sell missions, account. At this point, you've got to make a choice on your next business. I recommend you either grab an agency or a Kosatka submarine. Both are excellent
[15:05] you choose, you'll have enough cash for a new business within a day. If you go with an agency, you get access to four different money-making methods, payphone hits, security contracts, the Dr. Dre VIP contract, and passive income from
[15:18] your office wall safe. You can earn up to $1.1 million for your first Dr. Dre VIP contract of the week, which takes around 1 and 1/2 to 2 hours for a nailed down the locations of enemies and
[15:31] in just over an hour in an invite-only session, provided you have a flying vehicle like the Oppressor Mk II or Sparrow. Subsequent playthroughs after Sparrow. Subsequent playthroughs after the weekly completion bonus do give you
[15:44] still a lot of money for just over an hour of gameplay. Security contracts range and pay anywhere from $30,000 to tier, and you can expect to do these within 10 minutes maximum. Payphone hits
[15:58] are also worth $45,000 if you fulfill the bonus objectives, and these can be done within 5 to 7 minutes, also at a very leisurely pace. Ideally, you want security contracts while your Dr. Dre missions are on cooldown. Payphone hits
[16:11] security contracts have a 5-minute cooldown. And both of them can be requested from the phone by calling up Franklin, so you don't need to be order to initiate work. Next, after doing a couple of Dr. Dre missions and
[16:24] at least $4.2 million in your bank Kosatka submarine costs in combination with the Sparrow light attack helicopter. To initiate Cayo Perico, meet up with Miguel Madrazo in the music
[16:37] he will tell you to buy a submarine. Your new shipmate, Pavel, will then walk you through the heist prep process. If you go the stealth route, Cayo Perico can easily be done within an hour and pays $800,000 on average after the new
[16:49] nerfs. Is it as good as it once was? Absolutely not, but it's still one of methods in the entire game to this day, and is honestly easy to do early on even need is $4.2 million, which, as I've already explained, can be done in no
[17:03] time with a few Cluckin' Bell farm raids and Dr. Dre contracts. Even casual Kosatka and Sparrow in their first week of playing GTA Online, so there's no reason to delay the purchase. Get it ASAP and start grinding those Cayo
[17:15] most efficient way to do it is choosing the Longfin as your approach vehicle and entry point. Once you've secured all the loot, you can simply hop over this wall and head for the exit. There's a dirt bike parked 100 yards in front of the
[17:29] to ride off the nearby cliff. Then just keep swimming through the field of sea mines, and you'll have escaped from the island. I've already done a beginner's earn lots of money in the shortest amount of time, so definitely feel free
[17:41] you actually need help completing that heist. And for the next two heists I'm combination of Oscar Guzman Flies Again and then No Way Out questline. Both of these can be done in under an hour. Oscar Guzman has an entry fee of $1.5
[17:54] million, while No Way Out is free just like Cluckin' Bell. However, No Way Out pays less, $683,000 on hard mode, and that's with the weekly $455,000. And by doing the elite challenge, you
[18:06] can get up to 555 grand, but that does require mastery of the finale. Whereas require mastery of the finale. Whereas with Oscar Guzman, you get $750,000 mode. There are no setup fees, unlike Cayo, and all you need for this one is a
[18:19] fast bike plus a few guns. And if you make your second character and buy that grab that weekly bonus twice and make $2.2 million in just 2 hours from Oscar Lastly, I actually suggest buying the Darnell Bros garment factory, which
[18:33] opens up FIB files and missions that pay $200,000 for the regular ones and $350,000 for the weekly special. You only get a roster of four missions, so I wouldn't suggest grinding these all the time, but garment factory FIB files
[18:46] serve as a nice way to break up the time in between your Cayo Perico or Dr. Dre Terrorbyte, you can actually upgrade it with a master control terminal at the garment factory. This is a huge boost to your grind routine, and I suggest
[18:59] for this reason alone, to be honest. And folks, if you purchase the businesses I today, you should easily be able to grind 20 or 30 million dollars within a few weeks. Make sure to grab the Sparrow helicopter for your moon pool upgrade in
[19:13] the Kosatka to ease up the heist prep for Cayo Perico. I'd also suggest buying your Terrorbyte purchase, while also packing insane amounts of offensive stay away from, in my opinion at least, are the Arena Workshop, the Document
[19:27] also don't really recommend wasting money on a facility or high-end because nobody plays Doomsday or the OG heists anymore, despite the relative center update. To close things off, I just want to say here that while making
[19:41] lots of money in this game is great and it does let you buy a bunch of stuff, the game, it can also trap you in this monotonous grinder routine that could game. So, while our goal here with this guide is to of course make $100 million
[19:55] as fast as possible, you don't have to sacrifice content variety for it. I you just grind Cayo Perico twice a day 30 days in a row, sure, you're going to be filthy rich, but you'll also suck all the joy out of this game and miss out on
[20:09] that GTA Online has to offer. So, please, go play other stuff. Play the contract, do bunker sale missions, garment factory missions. The key here zero downtime between heists, but you also want to prioritize that
[20:24] high-efficiency content that pays well for the small amount of time spent on between missions that are fun and also missions that pay well. So, choose wisely and you will make lots and lots of money. That's all I have for this
[20:37] guys so much for watching. Don't forget to drop a like on it if you guys found channel if you are new and you want to see more guides and GTA Online content Twitch, Twitter, and Instagram. Specifically, twitch.tv/hazardoushdtv,
[20:51] and I will see you guys in the next one tomorrow. Adios, amigos.
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