How to Choose Your Main in Midnight
45sStarts with a high-stakes decision for a new expansion, hooking players who feel pressured to pick a main.
▶ Play ClipThe video provides a comprehensive guide on how to choose a main character for the upcoming World of Warcraft: Midnight expansion. It emphasizes starting with the role (tank, healer, or DPS) as the most important decision, then narrowing down by class theme and ease of play. The video also discusses the volatility of balance changes and the benefits of the Warband system for players who struggle to commit to a single class.
The most important decision is choosing a role (tank, healer, DPS) as it dictates how you interact with content.
Tanks lead the group, absorb damage, and have fast queue times but require knowledge of routes.
Healers keep everyone alive, are often blamed for deaths, and can be stressful but rewarding.
DPS are split into melee (mobile, fast-paced) and ranged (safer, but often need to stand still to cast).
Follower dungeons are a great way to learn new roles without pressure from other players.
Class theme is crucial for long-term enjoyment; pick a class that resonates with you.
Paladin is recommended as an easy tank, Holy Priest for healing, and Beast Mastery Hunter for DPS.
Chasing the 'flavor of the month' leads to constant class swapping; better to pick a class you enjoy.
The Warband system makes most progress account-wide, allowing you to play multiple characters easily.
"The title accurately reflects the video's content, which provides a comprehensive guide on choosing a main character based on role, theme, and ease of play."
What is the primary role of a tank in World of Warcraft?
Tanks lead the group, absorb damage, and control the pace of content.
2:14
What is a common challenge for healers in group content?
Healers keep everyone alive and are often blamed for deaths, even if not their fault.
4:30
What is the main difference between melee and ranged DPS?
Melee DPS have more freedom of movement but must dodge more mechanics, while ranged DPS are safer but often need to stand still to cast spells.
6:39
What are follower dungeons used for?
Follower dungeons allow you to learn at your own pace with NPCs, without other players.
7:56
Which tank class is recommended for beginners?
Paladin is recommended as an easy tank to play due to its straightforward toolkit and strong defensives.
12:00
Which healer class is recommended for beginners?
Holy Priest is recommended as an easy healer to play due to simple abilities and good answers to every situation.
12:28
Which DPS spec is recommended for beginners?
Beast Mastery Hunter is recommended as an easy DPS due to unlimited mobility and a personal tank pet.
12:55
Why is chasing the 'flavor of the month' class not recommended?
The best class for each role changes frequently due to balance tuning, especially at the start of an expansion.
14:42
How does the Warband system help players who can't decide on a main?
The Warband system makes most progress account-wide, allowing you to play multiple characters without losing progress.
16:01
Role is the most important choice
This is the foundational decision that dictates how you interact with all content in the game.
1:46Healers are often blamed unfairly
Highlights a common social dynamic in group content that can affect player enjoyment.
4:30Use follower dungeons to learn new roles
Provides a practical, low-pressure method for players to try new roles without fear of judgment.
7:56Chasing the meta leads to constant class swapping
Warns against prioritizing temporary balance over personal enjoyment, which can lead to burnout.
14:42Warband system reduces the penalty of playing alts
Explains a key game system that makes multi-character play more viable and less punishing.
16:01[00:00] Hey folks, this is Khani. The Midnight
[00:02] expansion is almost here with early
[00:04] access opening up in just a week's time,
[00:07] so you may feel like you're running out
[00:08] of time to lock in your main character
[00:10] for the new adventures awaiting us.
[00:12] There is a lot to look forward to, but
[00:15] what class should you experience
[00:16] everything on first? Do you roll with a
[00:19] triedand-rue, a favorite DPS that has
[00:21] never let you down, or do you change
[00:23] things up for once and try something
[00:24] new? Well, we've got some useful tips
[00:26] that might make this extremely tough
[00:28] decision a bit easier to work through.
[00:30] So, in this video, we're going to ask
[00:32] and answer the age-old question. How do
[00:35] you pick a main character for a new
[00:37] World of Warcraft expansion? Now, before
[00:40] we jump in, be sure to hit up that like
[00:41] button and subscribe so you never miss
[00:43] another video. Now, if we're ever going
[00:46] to chip away at this monolith of a
[00:48] question, we need to start with roles.
[00:50] What role do you want to play? or what
[00:52] roles do you want to have access to when
[00:54] choosing a main class? Because if you
[00:56] want to tank, mages don't make too much
[00:59] sense. If you want to heal, well, a
[01:01] warlock won't quite fit either. Are you
[01:03] okay with just being able to DPS? Maybe
[01:06] you want to skip over some cues sometime
[01:08] as a tank or healer, or just change
[01:11] things up, in which case you'd need a
[01:13] class that has access to more than just
[01:16] one role. The roles that a class has
[01:18] access to is incredibly important as
[01:20] that dictates how your character will
[01:22] interact with the world and how your
[01:24] class will play during various types of
[01:27] content. Whether you want to focus on
[01:28] solo content like delves, prey, world
[01:31] quests or story quests, jump into group
[01:34] content like dungeons or raids, or try
[01:36] your hand at PvP. All of that is going
[01:39] to look very different through the eyes
[01:40] of a DPS versus a healer versus a tank.
[01:44] So, your role is the most important
[01:46] choice to narrow down first. But what if
[01:49] you don't really know what role you want
[01:51] to roll with this time around? Or maybe
[01:54] you're new to the game and don't really
[01:56] understand what each role might entail.
[01:58] Well, let's try and figure that out.
[02:00] First, let's go through each role, talk
[02:02] about what their purpose is, what
[02:04] they're good at, and how important each
[02:06] one is, and why. Hopefully, we can
[02:08] narrow this down and find you something
[02:10] you can get invested in.
[02:13] Let's start with the tanks because
[02:14] they're arguably the most important role
[02:17] in any kind of group content. Tanks lead
[02:19] the way. Mainly because if anyone else
[02:21] gets hit first, they'll be checking the
[02:23] floor for cracks until they hit their
[02:25] release button. Tanks need to keep all
[02:27] of the attention or aggro of mobs on
[02:29] themselves. They take all of the damage
[02:32] to keep everyone else safe so everyone
[02:34] else can fulfill their own roles. A dead
[02:36] DPS does no DPS after all. So, you need
[02:39] a tank to hold that front line. you
[02:42] won't survive for very long in any kind
[02:44] of group content without a tank. So,
[02:46] that's why they're so important. That's
[02:48] also why they have some of the fastest Q
[02:51] times for any kind of queueable content,
[02:53] and you can usually find a group very
[02:56] quickly for things like mythic plus
[02:57] dungeons or raid groups. Tanks also tend
[03:00] to dictate the pace of any content where
[03:02] they are needed, pulling monsters and
[03:04] gathering them up, choosing which route
[03:06] to take through a dungeon, and how
[03:08] quickly you move from pack to pack.
[03:10] Tanks really do lead the way, but that
[03:12] comes with some extra responsibility.
[03:15] You're kind of expected to know where to
[03:17] go, which means tanks tend to have a bit
[03:19] more homework when compared to other
[03:21] roles. But if figuring out the best ways
[03:23] through a dungeon and taking charge of
[03:25] your group sounds fantastic, then tanks
[03:28] might be a good fit for you. If you
[03:30] don't want to take the lead or you
[03:31] aren't very confident in your tanking,
[03:33] that can have a negative effect on your
[03:35] gameplay. And if you aren't enjoying
[03:37] yourself, well, then what's the point?
[03:39] The good news is that playing a tank can
[03:41] be very rewarding, both mentally and
[03:44] monetarily. It's very satisfying moving
[03:47] quickly through a dungeon, pulling each
[03:48] pack perfectly, fine-tuning your pulls
[03:51] so you can aggro as much as possible
[03:52] without anyone dying. That is a great
[03:55] feeling. And then getting into content
[03:57] faster, whether that's joining a random
[03:59] queue or signing up for pre-made groups
[04:01] can help you gear up much faster as
[04:03] well. As a quick note for tanks in
[04:06] Mythic Plus specifically, there will be
[04:08] a new AIX in Midnight that highlights
[04:10] monsters that you can kill for an easy
[04:12] to follow route through each dungeon. It
[04:14] might not be the most efficient route,
[04:16] but it will guide you through the
[04:18] dungeon through each boss, and you'll
[04:20] have all the trash kills required to
[04:22] fill up the bar. So, learning the new
[04:24] dungeons and tanking in Mythic Plus
[04:26] specifically could be much easier in the
[04:28] new expansion.
[04:30] Now, the other super important role are
[04:32] the healers. If the tank is doing their
[04:34] job right, they're taking all of the
[04:36] damage, but they're going to need some
[04:38] support to stay alive. And that's where
[04:40] the healers come in. Healers keep
[04:42] everyone alive, so the tanks can keep
[04:44] tanking and the DPS can keep standing in
[04:46] fire. I mean, uh, keep DPSing. I
[04:49] personally think healing is the hardest
[04:51] role out of the three. It seems pretty
[04:53] simple on paper. Keep everyone from
[04:55] dropping to zero health, but for the
[04:57] most part, everyone is relying on you.
[05:00] If the tank goes down, everyone else
[05:02] will quickly follow suit. If the DPS
[05:04] die, there's no damage coming out to
[05:06] actually kill anything anymore. And when
[05:08] you start looking at larger group
[05:09] content like raids, the other healers
[05:11] will be relying on you at least a little
[05:13] bit as well. So healing can be quite
[05:16] stressful. You are the main thing
[05:18] standing between victory and defeat,
[05:20] which means it's very common for healers
[05:22] to get a lot of flack, even if it's not
[05:25] their fault. It's just very very easy to
[05:28] blame the healer if someone dies, even
[05:31] if that particular DPS has been standing
[05:33] in the fire for the last minute and a
[05:34] half. Unfortunately, a lot of bad
[05:37] players tend to blame the healers first.
[05:39] And even if they're wrong, that blame is
[05:42] never going to feel great. But just as
[05:44] with tanking, healing can be incredibly
[05:46] satisfying when everything goes right.
[05:49] You can carry all kinds of content as a
[05:51] good healer, and saving the day with a
[05:53] quick external cooldown on the tank or a
[05:55] well-timed raid cooldown feels amazing.
[05:58] The tanks and healers are definitely the
[06:00] keys to any successful group content in
[06:03] WoW, but they can end up being more
[06:05] stressful roles due to those extra
[06:07] responsibilities. So, just keep that in
[06:10] mind.
[06:11] That leaves us with the last role, the
[06:13] DPS. Now, even though I said the tanks
[06:15] and healers are the cornerstones of any
[06:17] good group, DPS is still very important.
[06:20] The higher your DPS, the faster
[06:22] everything dies, and typically the
[06:24] easier content is going to be. That's
[06:26] not an excuse to make the tanks or
[06:28] healers job harder. Though, you want to
[06:30] make sure you're doing your best to stay
[06:31] alive by using your defensives, drinking
[06:34] healing potions if needed, and
[06:36] preferably not standing in the fire. DPS
[06:39] are split into two main camps, the melee
[06:42] and the ranged. Melee DPS tend to play a
[06:44] bit faster and require a bit of button
[06:46] mashing to get their rotations going.
[06:48] They also have to be right up against
[06:50] whatever they want to whack, which will
[06:52] be great if you love being in the thick
[06:54] of things, but this means they do tend
[06:56] to have more abilities or mechanics that
[06:58] they need to dodge. Thankfully, they
[07:00] also have much more freedom of movement
[07:02] when compared to ranged. You can move
[07:04] around as much as you want to on most
[07:06] melee specs, and you won't lose any DPS.
[07:09] So, you should be able to dodge those
[07:10] extra mechanics, no problem.
[07:13] On the other side, ranged get to sit
[07:15] back and blast their target from afar,
[07:17] which is usually quite a bit safer. It
[07:20] also gives you a decent view of the
[07:21] entire battlefield, allowing you to
[07:23] react to mechanics quite comfortably.
[07:25] The drawback for most range specs is
[07:27] their reliance on casting spells, most
[07:29] of which require you to stand still,
[07:31] which can make moving around a bit
[07:33] harder and more punishing on your
[07:35] overall damage output. If you're
[07:37] spending all your time moving around,
[07:38] you won't be dealing all that much
[07:40] damage. Maximizing your DPS as a ranged
[07:43] usually comes from learning mechanics
[07:45] and encounters so you can plan for
[07:47] periods of heavy movement and knowing
[07:49] when you can blast your cooldowns. If
[07:51] you're interested in trying something
[07:53] you've never played before, I would
[07:54] highly encourage you to check out some
[07:56] follower dungeons. Follower dungeons are
[07:58] that you learn at your own pace. There's
[08:00] no other players to worry about and no
[08:02] one complaining that you're going the
[08:04] wrong way or playing a class wrong. Just
[08:06] you, a team of NPCs with no time
[08:08] pressures and you don't even have to
[08:10] finish the dungeon if you don't want to.
[08:13] It's perfect for testing the waters for
[08:15] tanking or healing, especially. So,
[08:17] don't let anything stop you. If you want
[08:19] to learn a new role, go for it. Follower
[08:21] dungeons are the perfect way to try
[08:23] something new and get some practice in.
[08:25] So hopefully at this point you know what
[08:27] kind of role you want to fill and if you
[08:28] want to have some choices to change
[08:30] things up. But that only gets us so far.
[08:33] There are so many tanks, so many
[08:34] healers, and literally everyone can DPS.
[08:37] So how do we narrow this down a bit
[08:39] further to actually pick a class?
[08:42] One of the most important things to me
[08:44] when picking a class to play is the
[08:46] overall theme. If you don't like dark
[08:48] magic and death, then warlocks or death
[08:51] knights might not be for you. If you
[08:53] don't really care for the holy light
[08:54] theme, paladins or priests might not be
[08:56] a great fit either. Playing something
[08:58] that fits your vibe will give you the
[09:00] best chance of sticking with a class.
[09:02] That's what really keeps folks playing
[09:04] the same thing for 10 years or even
[09:06] longer. Take the tanks for example. They
[09:09] all have the same goal, but they go
[09:11] about it in completely different ways.
[09:13] Warriors are all about brute strength
[09:15] and shrugging off the pain, darting
[09:17] between enemies with their various
[09:18] charges and leaps. Paladins wield the
[09:20] light as their mighty bullw walk,
[09:22] consecrating the ground and throwing
[09:24] their shield Captain America style to
[09:26] pull everything towards them. Druids
[09:28] take the form of a massive bear with
[09:30] increased health and defense, clawing
[09:32] and shredding their enemies to pieces.
[09:34] Death knights tap into dark runic powers
[09:36] to ward themselves from danger and sap
[09:39] the strength from their foes. Monks
[09:41] focus on dodging attacks, chugging
[09:43] bruise, and staggering damage over time,
[09:45] which is quite unique and very powerful
[09:48] in certain situations. And then demon
[09:50] hunters are imbued with demonic magic,
[09:52] which allows them to ren souls from
[09:53] their enemies to heal themselves. Each
[09:56] tank plays very differently with unique
[09:58] animations and effects. So, if something
[10:00] sounds really cool or interesting, that
[10:02] could be your new main.
[10:05] Over on the healing side of things,
[10:06] you'll find just as much variety. Do you
[10:09] want to save your group members lives by
[10:11] using nature-based spells and heal
[10:13] overtime effects like the druids? Or tap
[10:15] into the raw elemental powers of Azeroth
[10:17] to protect and heal up your allies as a
[10:19] shaman? Monks offer a different approach
[10:22] with celestial mists with the option of
[10:24] weaving in punches and kicks to
[10:25] contribute some damage while healing.
[10:27] Evokers have a lot of mobility and
[10:29] utility, like being able to pick up and
[10:31] reposition your friends for better or
[10:33] worse while using the powers of the
[10:35] green and bronze dragon flights to great
[10:37] effect. And then the priests and
[10:39] paladins tap into the powers of the holy
[10:41] light to heal in a few different ways.
[10:44] And then for the DPS, I think theme
[10:47] matters the most. Every single class can
[10:49] DPS, and there's quite a lot of overlap,
[10:51] so the theme is really what sets them
[10:54] apart. All of the melee will be getting
[10:55] up close and personal with their
[10:57] targets, but their choice of weapon will
[10:59] vary quite dramatically. Do you want to
[11:01] be stabbing the boss's butt with a pair
[11:03] of daggers, or swing the largest
[11:05] two-handed sword you can get your hands
[11:06] on? Do you want to deal your damage
[11:08] through raw strength, a little bit of
[11:10] trickery, or do you want some magic
[11:12] thrown into the mix? There's a lot of
[11:14] variety just between the different melee
[11:16] DPS, so I'm sure you can find something
[11:18] that sounds interesting to you. Now,
[11:20] over on the range side, you'll find the
[11:22] exact same thing. There are a lot of
[11:24] casters, but some are focused on
[11:26] standard magic schools like Fire, Frost,
[11:28] and Arcane, while others channel fell
[11:30] energy to summon demons and curse their
[11:33] foes. Others channel primal fire and
[11:35] lightning to zap their foes. And there
[11:37] are even classes that tap into the power
[11:39] of the void, turning it against those
[11:41] who would invade our world. Most range
[11:44] DPS will be casting spells, which tends
[11:47] to mean a lot of standing still, with
[11:48] the main exception being hunters. So,
[11:51] that is something else to keep in mind.
[11:54] Now, if you're just looking for the
[11:55] easiest classes to play, I can help you
[11:58] out with some suggestions there. If
[12:00] you're looking for a tank that's easy to
[12:01] pick up and play, I would recommend
[12:03] trying out Paladin. They have a very
[12:05] easy to understand toolkit. They've got
[12:07] some great defensive, so when things get
[12:09] spicy, including an AoE taunt while
[12:11] being completely immune to damage. So
[12:13] that's a huge get out of jail free card.
[12:16] They have some good self-heals if your
[12:17] healer starts to struggle. And then they
[12:19] have one of the best ranged abilities in
[12:21] Avengers Shield for quickly pulling mobs
[12:23] and generating initial aggro. If you're
[12:26] looking for an easyto-play healer, I
[12:28] would stick with the priest. Holy Priest
[12:30] has always been my recommendation for
[12:31] players looking to start their healing
[12:33] adventures. They have quite simple
[12:35] abilities, but they have good answers to
[12:37] every situation. You've got strong
[12:39] single target heals, good AoE heals,
[12:41] powerful raid cooldowns, preemptive and
[12:44] overtime heals, and you bring some good
[12:46] utility to any group, including that
[12:48] highly coveted power infusion. If you
[12:50] want to change things up, you also have
[12:52] access to discipline.
[12:55] For the easiest DPS, my answer will
[12:57] always be the same. It's got to be
[12:59] hunters, especially beast mastery
[13:01] hunter. Beast mastery hunters have
[13:03] unlimited mobility. They don't need to
[13:05] stand still to cast any of their spells,
[13:08] but they get to stay safe with all of
[13:09] the other ranged. They get the best of
[13:12] both worlds. On top of that, they also
[13:14] come with a built-in personal tank to
[13:16] keep aggro while you're out in the world
[13:18] or progressing through solo content,
[13:20] which can make things so much easier, so
[13:22] you can reach higher tiers of Dells
[13:24] faster or clear more difficult prey
[13:26] targets to earn better rewards. They're
[13:28] easy to play and have so many tools to
[13:30] stay alive and avoid taking damage,
[13:32] making them one of the best solo content
[13:34] classes and one of the best classes in
[13:36] general if you are new to the game. Now,
[13:39] there is a new contender here with the
[13:41] release of Midnight. Devourer Demon
[13:42] Hunters are also an incredibly mobile,
[13:45] somewhat ranged DPS spec. They do have a
[13:47] few spells they need to stand still to
[13:49] cast, and they don't have quite as much
[13:51] ranged when compared to the hunters or
[13:54] most ranged DPS for that matter, but
[13:56] they are very easy to play and they fill
[13:58] a sort of melee role. So, if you want to
[14:00] be a bit closer to your target and don't
[14:02] like the idea of playing hunter,
[14:04] devourer demon hunters might be a good
[14:06] choice for an easy to pick up and play
[14:08] class or spec, you can then also dabble
[14:10] with havoc for that pure melee play
[14:12] style or dip your toes into tanking with
[14:14] vengeance. So, demon hunters are a great
[14:16] option, too. Now, I will say that the
[14:19] huge class overhauls for the Midnight
[14:21] expansion did make almost every class
[14:23] and spec much easier to play in general.
[14:26] So, I would try to find something that
[14:27] you really enjoy. Chances are it's not
[14:30] that much more difficult when compared
[14:31] to beast mastery hunter these days.
[14:35] But what if you want to play the
[14:36] strongest class, the beefiest tank, the
[14:39] best healer, or the chart topping DPS?
[14:42] You can do that. It's not an impossible
[14:44] ask or want. There will always be a best
[14:48] class for each role. The problem is that
[14:50] class is going to change and it can
[14:53] change very quickly. Hunters might start
[14:55] off being top DPS in the first week of
[14:57] the expansion, but when the tuning
[14:58] changes start coming through, as they
[15:00] always do, mages could suddenly take
[15:03] that top spot. If they're doing too well
[15:05] a week or two down the line, they could
[15:07] get nerfed as well, leaving the warlocks
[15:09] on top. The start of an expansion is one
[15:12] of the most volatile times for balance
[15:14] tuning changes. So, if your goal is to
[15:17] always play the best class and chase
[15:19] that flavor of the month, best in show
[15:21] experience, you will probably end up
[15:23] swapping classes a lot. If that sounds
[15:26] enjoyable and you really want to chase
[15:28] that top DPS spot, the best
[15:30] recommendation I have for you is to
[15:32] spend the first week or two of the
[15:33] expansion just leveling up your alts.
[15:36] That way, when the tuning changes
[15:38] inevitably turn the tables, your next
[15:40] character will already be leveled up,
[15:42] and you just have to catch them up on
[15:43] the gearing front. If that doesn't sound
[15:46] like a good time, I would revisit the
[15:48] other points in this video and try to
[15:49] pick a class that really resonates with
[15:51] you. That way, you can have fun playing
[15:53] the game, even if you aren't topping the
[15:55] charts in any given week. At this point,
[15:58] if you just simply can't decide, that's
[16:01] actually okay. Thanks to the warb band
[16:03] system that was introduced in The War
[16:05] Within, most of your progress is
[16:06] accountwide. So, even if you hop between
[16:09] characters as often as you change your
[16:10] underwear, you won't actually lose that
[16:12] much progress in most features and
[16:14] systems. You'll have those achievements,
[16:16] transmogs titles mounts reputation
[16:19] progress, feature unlocks and progress,
[16:21] important and story quest completions,
[16:23] and you'll even get discounts while
[16:25] gearing up and faster leveling speeds.
[16:27] Playing multiple characters really isn't
[16:29] that bad anymore, and in some instances
[16:31] can actually be quite beneficial. So,
[16:33] feel free to pick a few mains if you
[16:36] just can't decide. As for me, I'll be
[16:38] leveling my mage first and planning on
[16:40] playing that as my main character, but
[16:42] I'll also have my demon hunter, hunter,
[16:44] and paladin leveled up very quickly to
[16:46] give me one of each armor class and so I
[16:48] can set up all of my professions to be
[16:50] self-sufficient as quickly as possible.
[16:52] But what about you? What are you going
[16:54] to focus on when deciding which
[16:55] character to play first in the new
[16:57] Midnight expansion? Is there a class
[16:59] that you've already settled on, or are
[17:01] you still struggling to find that one
[17:03] class to call your own? Leave all your
[17:05] thoughts in the comments section below.
[17:07] A big thank you to all of our supporters
[17:08] over on Patreon and all of our members
[17:10] here on YouTube. You can see their names
[17:11] floating by on screen. If you're
[17:13] interested in supporting the channel,
[17:14] you can find links in the description or
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[17:18] video. If you enjoyed the video or found
[17:19] it useful in any way, make sure to
[17:21] subscribe and ring that notification
[17:22] bell so you're always kept up to date.
[17:24] Thanks for watching folks. Good luck and
[17:26] have fun. And as always, I will see you
[17:27] next time.
[17:40] You know what?
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