I Made a $100K/Month Game Using AI (No Coding)
55sOpens with the insane promise that beginners are making $100K/month from simple AI-built games, instantly hooking viewers.
▶ Play Clip"Promises a $100K game but delivers a game-building tutorial with no revenue proof; monetization is theoretical."
The video claims to reveal a no-code method for building simple, addictive web games using Claude AI and Higgsfield's MCP, with the potential to earn $10K–$100K per month. It walks through successful examples, a step-by-step building process, and monetization strategies including ads, game-as-a-service, and UGC marketing.
Simple web games like Slither.io can generate hundreds of thousands of dollars monthly. The speaker built a similar game, Neon Glide, in under 2 hours using Claude AI and Higgsfield.
Slither.io generates over $100,000 in daily revenue, primarily through ads and a $3.99 one-time fee to remove ads.
The speaker used Claude AI as an agent connected via the Higgsfield MCP to build the game, generating visuals and deployment automatically.
Sensor Tower shows which games are making the most money (e.g., unit sales). The speaker recommends filtering by platform (Steam) and picking simple games to remake, like Repo which earned ~$800K.
Claude Desktop's Co-Work mode (multi-agent) is required. You connect Higgsfield MCP via Connectors, paste the URL, and enable 'always allow'.
Give Claude a link to the game you're remaking plus a tight V1 build brief. Claude responds with a plan, then executes via Higgsfield MCP in about 10–15 minutes.
Follow-up prompts add viral features like a daily seed so every player gets the same obstacle layout, encouraging competition and sharing.
Publish on Crazy Games, Poki, or Game Distribution for ad revenue. Realistic first-game earnings are $500–$3,000 per month if accepted and gaining traction.
Alternatively, create custom games for businesses (events, marketing agencies, e-commerce brands) as an agency, using Higgsfield Supercomputer for automated outreach.
Use Higgsfield Marketing Studio to generate avatar-based UGC-style ads. Create 3 clips (15 seconds each), edit in CapCut, and post 1–3 videos daily on TikTok/Instagram.
The video delivers a complete, beginner-friendly workflow: validate an idea, build with Claude + Higgsfield, then monetize through ads or services. While the $100K headline is not guaranteed, the practical steps are actionable and realistic.
How does Slither.io generate revenue?
Ads shown in the game and a one-time $3.99 fee to remove ads.
01:38
Why must Claude Desktop be used for the Co-Work feature?
The most powerful version of Claude, allowing multiple agents to work on one task, is only available on the desktop version.
06:43
What is the role of Higgfield MCP in game building?
It creates images and videos, essentially generating the visual elements of the game.
07:48
What is a 'daily seed' in the context of viral game mechanics?
It gives every player the exact same obstacle layout each day, so players can compete on the same course.
10:21
What does Sensor Tower help you do?
Shows which games are making the most money (e.g., unit sales) so you can pick a proven game idea to remake.
03:59
According to the video, which image tool is considered more realistic than OpenAI's?
Recraft V4.1.
18:52
How long does it take Claude and Higgfield to build and deploy a game?
Around 10 to 15 minutes.
09:42
What type of games should you choose to remake, per the speaker?
Smaller, simpler games (e.g., Japanese indie games) that don't seem too hard to remake, ignoring big names like Resident Evil.
05:23
What are the realistic earnings for a first game published on an ad platform?
$500 to $3,000 per month if accepted and gains traction.
12:36
How can you market your game on TikTok/Instagram?
Use Higgfield Marketing Studio to create UGC-style ads with an AI avatar, edit them in CapCut, and post 1–3 videos daily.
16:12
Slither.io earns $100K daily via ads
Proves the earning potential of simple web games, anchoring the video's entire premise.
01:38Using Sensor Tower for game validation
A data-driven way to find proven game ideas before investing time in building.
04:26Higgsfield MCP generates all visuals
Explains the no-code magic: Claude delegates visual asset creation to Higgsfield, so no developer skills are needed.
07:48Realistic first-game earnings
Sets honest expectations ($500–$3,000/month) instead of promising overnight riches.
12:36UGC ads with AI avatars
Shows a repeatable, low-cost marketing method that leverages AI for both game creation and promotion.
16:12[00:03] $100,000 selling simple online games using Claude AI. And the craziest part is most of these games were built by beginners and not developers. Now I know this might be hard to believe, but check out this game
[00:18] Slither.io, which is a simple web game and it generates over hundreds of thousands of dollars every single month. And this is where it gets crazy. I just built this game here called Neon Lights in under 2 hours. It's a full-fledged
[00:32] web game and it's actually addictive. Now like I said, I've created the prompts and the skills to using Claude so that you can do this very easily and fast. So once we've hit the 550 like goal, I'll leave them in the pinned
[00:45] comment and in the description below. So make sure you destroy that like button so you can get access to those files. So the first thing that I want to do in this step-by-step video is show you the proof that there are web games out there
[00:58] generating $10,000, $50,000, even $100,000 a month. Now the first example that I'm going to be showing you is called Slither.io. Click play and you can see I'm this snake and I've basically got to
[01:11] avoid other snakes that try and eat me. I have no idea what I am, but that can eat me. Now you can see how simple this game is. Is it addictive? Is it better than my game? I would argue not. But anyway, you
[01:24] get the point. So that's simply how the game works. Now you can see here I've asked AI how much money does this game make? It was generating over $100,000 make? It was generating over $100,000 in daily revenue, not monthly, daily
[01:38] revenue. So they make most of their money on ads. So ads are showing on the games. That's one way they monetize. They also make money based on you paying a one-off time fee of $3.99 to remove ads. Now this is just one example, guys,
[01:53] and the game is super simple. Now the next game example I've got is this one here. Now, this is the game where I've got to avoid again these animal things that are trying to kill me. Now, you can see here I've just got hit by an ad
[02:05] them monetizing this through ads being run on the game. So, this company is making around about $62,000 in late April. Now, that's probably gone bit, but they're making between 30 to $100,000 a month. So, we know they're
[02:21] generating most of their revenue through ads. These aren't high-level games. These are simple web games. Now, this is the game that I built called Neon Glide. Now, this game in my opinion is better than both of them. It took me less than
[02:34] play again. I've got to avoid these bars, and the closer I get to the bar, the more bonus points I get. Now, you guys can see if you can beat my score. Now, this game's actually super addictive. It's super like constantly
[02:48] having to hover the mouse. Okay, so we got points. We got 67 as the score. This is day two of my streak. I can share the score. I can send it to a friend. I can copy the link. Now, the way I was able to build that game is I used Claude AI
[03:02] as an agent, and then I connected it using the Higgsfield MCP, which you can see here, to build the game. Now, if you come over to Higgsfield, you can actually see all the other games made by different users. Now, some of the games
[03:14] on here, I'm not going to lie, are crazy good. Like, for example, Hover Rush, Strike Protocol, Fighter World 7. These are actually really good games. Now, the crazy part is, guys, you can even see how many people it plays every day.
[03:30] 79,000 people, 36,000 people, 91,000 people. So, it just shows you that these vibe coded games that I'm about to show you how to make still get people playing do this yourself, you're going to need access to this canvas board that I've
[03:45] step-by-step guide. It has the prompts, has the skills inside of the canvas board, and you're going to see going to move over to section number four. Now, section number four is because we want to pick a game idea that actually makes
[03:59] money and it's going to get users to want to play it. Now, there's a few ways to something called Sensor Tower. Now, where it shows you which games are making the most money. You're better off
[04:12] turning this on to Steam, that's PC and universal gaming, and you can see here most money. And you can change this from followers to unit sold. Um this is a great data place to see which games are generating the most money. But,
[04:26] essentially you can use this to give you ideas. So, for example, we got this one here called Repo, which is a very simple game, and you can see that it's totally generating $6.99 as the price, and its total sold units is around about
[04:40] 123,000. They've generated around about $800,000. open up the game by clicking it. And you can see here it tells me what the game is. It's a survival horror game, and you can see I've got screenshots of the
[04:55] game. This game, by the way, can easily be remade using Higgsfield's MCP and Claude AI. Like, you guys can get an idea of the kind of games you can build by going back to Higgsfield and seeing the library of the games or other people
[05:08] sure how good of the games can be, you can see them for yourself. So, this is the first way to find a game that's proven to make money and proven to do you are going to want to ignore some of the big names like Resident Evil, that's
[05:23] recreate it. But, you want to focus on some of these smaller Japanese games or smaller games that don't seem too hard to remake, as that's more realistic for you to remake. Now, another method that you can use to find game ideas is
[05:37] there's two websites called Crazy Games and Poki or Pokey. Now, these are platforms where you give your game to them and they will run ads and and numbers that they've generated, which is absolutely insane. Now, essentially,
[05:50] all the games I'm working with. So, if we go back to Google and type in crazy games, you can see here a massive list of different games that we can see. Now, this is another index that we can use
[06:03] popular games, we can use some of these popular games that are here as ideas. I've just mentioned to find more ideas. But essentially, those are the ways to find popular games making money or getting loads of players. Now, remember
[06:18] as you've got active players, lots of people playing them, that's how you make money because once you run ads on those games, the more people playing the game, money you make. Now, once you've found a game that you want to remake based on
[06:31] this criteria I've just given you, you're then going to want to get Claude Now, the reason why you want it on the desktop version is because if you want to get access to Claude Co-Work, which is the most powerful version of Claude,
[06:43] it's only available on the desktop version. You're going to want to make sure that you're in the Co-Work option. This essentially allows multiple agents to work on one task, which means building a game needs multiple agents.
[06:55] left, you're going to come over to customize. You're going to go over to where it says connectors. You're going to go over to where it says the plus what you're going to want to do is you're going to want to head over to
[07:07] Higgsfield, linked in the description and in the pinned comment. Then, once one of their pay plans, you do need to go of their pay plans for this to work credits. Now, you probably need one of their lower plans, you don't need a big
[07:21] plans will be enough. You're going to want to come over to where it says MCP to do is you're going to want to copy the URL, come back to your Claude Desktop app, type in the name is Higgsfield, then paste in the URL, and
[07:34] that, guys, you're going to see Higgsfield here. You're going to want to make sure that this is on always allow. That way the agent will work on its own needs. Now, you might be thinking, well, why would we need Higgs Field? Because
[07:48] images and videos. Higgs Field's going to create basically the visual gaming section. Then, once you've done that, guys, you are ready to go. Now, once you've got your Claude desktop with Higgs Field set up, you can then move on
[08:03] to section number five, which is building the game step by step. Now, you're going to need to create what we call an MVP idea for your game. Now, guys three prompts. Prompt one, prompt two, and prompt three.
[08:16] Now, prompt one is essentially you giving the AI, which is Claude in a minute, the link to an example of a game that you want to remake. You're going to want to remake or remix within this prompt. Essentially, you're going to
[08:30] back to Claude desktop, you're going to paste it here, and you're going to add Your prompt should now look like this one in my Claude desktop. Act as a hyper-casual game designer, I'm remaking the classic one-tap fly-through-gaps
[08:45] arcade format as a browser game called Neon Glide. Give me a tight V1 build brief I can hand to an AI game builder. Core loop tap. So, you can see here, prompt needs to be roughly around this idea. So, you've got to fill your prompt
[08:59] and just adjust it, but I've given you the prompts that you need. Claude then responds and you can see it says here, Neon Glide V1 brief. Build a single-page Neon Glide V1 brief. Build a single-page browser game in HTML5, canvas, no back
[09:13] over the core machine, words, obstacles, speed, scores, screens, Winston loss rules. So, you can see it's given me all the information how it's going to build the game. And then, you're going to give it a follow-up prompt. So, if we go back
[09:27] prompt and you can see it says, I'll build and deploy Neon Glide using Higgs here over the style, so it generated the image for the game, then it generated the icon, and then it's going over the job display. So it's now generating
[09:42] these 3D examples. So you can see here build loads of them. Now this task will take around about 10 to 15 minutes. And then once the game is built, you're are done deploying the game now. And then it says deployed live. Let me
[09:55] verify the page. And then it's going to give you this link. Now this link that you click, you can see here open link, it will play the game. So if I click start, you can see my game now starts playing. Now you're going to want to
[10:08] play the game to see if it works and to see if it's any good. Now I didn't one shot this. I did go back and forth with it around about two times to make it play the game and you feel like something's missing, you can just follow
[10:21] up prompt which is add the viral mechanics in the Neon Glide. Add a daily speed to so that every player gets the exact same obstacle layout. So what I'm trying to do here is I'm trying to add the viral mechanisms to what makes a
[10:34] so that people can share it with their friends. So you're going to want to because you're going to want to add something called the viral mechanics their friends, and then the game starts getting bigger. I said, "Now make me an
[10:49] in-depth breakdown on the game so I can see where it can be improved." So then it gave me a full breakdown. You can see here it gave me the full breakdown on what the game is. So what I actually did guys is I actually copied this file and
[11:01] I gave it back to Claude. So I opened up a separate Claude chat in Claude Co-work and I said, "How can I improve this game?" I sent it this file. So then what I did is I actually sent what Claude Co-work did in another project which is
[11:14] this here. And it went over what it needs to do and it gave me five prompts prompt number one here, prompt number two, prompt number three, prompt number four, and prompt number five. So essentially that's your game built. If
[11:28] we go back to my game again, Neon Glide, you can see the favicons built. I've got my URL here. You can see it says neon glide, click press to start, hold space, mouse erase, release to fall, everyone gets the same course today. Today's best
[11:42] is 67, all time is 67, day two streak, new course in 12 hours. So, you just Now, my game's got sound, you can see here. I can play the sound, I can turn are all working and you're happy with it before we progress. Because now
[11:58] essentially, you've got the game built. I need to explain all the monetization methods. So, you know which one you want to go for. So, in section six, it says money method one, monetize and publish your game. So, your game's free to play,
[12:10] you make money from volume of players. So, exactly like free utility websites, you just make money based on ads. Now, the way you can do this is you can use something like Crazy Games where you share the ad revenue. You can use
[12:23] something called Poki, which is rev share based on traffic. And then you can use something called game distribution. Now, here are some monetization routes and example of how you'd get paid. And this is realistic for your first game.
[12:36] monetization routes, which is based on ad revenue or traffic, you can see here ad revenue or traffic, you can see here that realistic is between $500 to $3,000 a month if your portable is accepted and gains traction. Essentially, you get
[12:51] your game added onto Crazy Games, Poki, or one of these distribution platforms, people start playing your game. So, if you click new, it shows you all the new games that were added onto the platform. Now, when your game gets added to the
[13:04] platform, you're going to show up here. So, people that already use Crazy Games, people, by the way, they're going to be able to play your game for free. So, this will grant you traffic anyway if your game's good and addictive. Now, the
[13:18] Crazy Games, Poki, or one of these other distribution platforms is they've already got traffic on their website. So, you don't really need to generate more traffic because there's already traffic there. So, if people play your
[13:31] game, it's coming from the platform. Whereas, you would make more money technically self-hosting your game and then adding AdSense on top yourself. So, essentially how Google AdSense works is you create a Google AdSense account, you
[13:43] then add your URL, Google verifies the URL, then it will give you some HTML to add to your website that you can give Claude code, the HTML, it will then add start getting hit with ads when they play your game. So, essentially you're
[13:57] the full ad revenue, but it means you're not on a platform that has traffic generate the traffic for people to come on the game and then you get paid. Now, money method number two or monetization method number two is sell gaming as a
[14:13] service. So, you can sell these gaming ideas to events, wedding clients, marketing agencies, local businesses, e-commerce brands. So, essentially you're a game agency. You create games as an agency and you sell them to
[14:28] it is to build games, so you don't need to be a developer, you can just build them yourself. Now, you might be thinking, "Well, why would somebody buy a game who has an e-commerce brand or has a marketing agency or has a local
[14:42] business?" Now, the reason why a company might want to buy a game like this, even if it's not their main attraction, is because it helps with existing customers. You can say, "I can build you a game
[14:54] where your clients can play that game for free just as a way to keep your clients within your ecosystem, within your branding. And if you want to make through AdSense, but it's just a great way to get your brand out there." Now,
[15:09] Higgsfield's got a really cool thing called supercomputer. So, if you go back you're going to see supercomputer. Now, this is an AI agent where essentially it can perform tasks on your behalf. You can actually connect your Gmail to this.
[15:23] If you go to manage connectors, you can see here you can connect Gmail, Outlook, everything to it. And what you can do is you can give the prompt to Supercomputer that I've given you in the canvas and say, "Look, I want you to go
[15:35] out there and find gyms, e-commerce brands, marketing agencies, real estate companies, and I want you to email them saying I can build you a game for brand awareness." And it can go out there and do all the email outreach for you. You
[15:48] if you go back to the canvas board, I've given you money method number two, deep dive. This goes over how to charge clients, how to find them, and how to engage with them. I won't go over it too much here, but all the information's
[16:00] there with a copy-and-paste template, how much you can charge people, how effective it is. All the info is there for you guys to use. All right, guys. If you are going to want to try and go viral on TikTok or Instagram to get your
[16:12] game going viral and you make all the money off the ad revenue, then the best way to do this is you go back to the existing Claude CoWork chat. You're going to want to put, "I now want you to make me UGC ads using Higgsfield MCP
[16:24] using their marketing studio. I have added my avatar already. I'll show you how to do that. Just use this one." So, you add the screenshots of your app and your avatar. It is not a mobile game. It's a web game. Make me three clips, 15
[16:37] seconds long, so the full ad is around about 45 seconds. It is a free game. I want this to be viral sharing hype style of ads. Now, the good news is because subscription, we can generate these videos. Now, to show you how good these
[16:52] videos can really be, and this took me around about 15 minutes to make, here's an example of a video that I created using this exact method. So, let me just show you quickly. Now, essentially, I would post this on my TikTok account, on
[17:06] my Instagram account, and I'd post one to three videos every single day. But, >> This might be the most satisfying game I've played all year. One button. You fly a little beyond balls through a glowing sick wave canyon. Sounds easy?
[17:20] It is not. And the whole world races the same track every single day. So, when I said my mate my score, he's flying the identical trap. No excuses. It speeds up, the gates start moving, and you get bonus points for nearly clipping the
[17:34] walls. I've died on the same gap 11 times, and everyone's playing the exact same course today. Send it to your most competitive mate. The sick wave neon vibe is unreal and runs so quick. If you want something addictive, play this
[17:47] So, you can see that ad there. It's not salesy, it's not promoting, because what effect. You want people to share this with other people so you can get the highest score, and then more and more people play it. That's the whole point
[18:00] of this. To be able to do this, guys, you need to go back to Higgs Field. says Marketing Studio. You're going to add the URL. So, you can see here I've added the URL that Claude CoWork gave me to Neon Glide. Higgs Field, when it
[18:14] your game looks like, so that it can just rebuild it exactly how it should be. Then, once you've done that, you're going to want to go over to Avatar. Now, I actually created a custom avatar here that is made to look like a gamer. And
[18:27] back to Higgs Field, go to the image tool. You're then going to see in the bottom left models you can use. You're then going to want to change it to Recraft V4.1.
[18:39] You're going to change it to 9 by 16. Now, Recraft is actually, in my opinion, better than OpenAI's image tool because it looks more realistic. Just to show you the proof I think it looks more realistic. These are the images that GPT
[18:52] image tool made versus Recraft. I think Recraft looks way more realistic. The skin tones, everything, in my opinion, just looks way better with Recraft. You can use OpenAI image tool if you think it's better, but I think Recraft's
[19:05] better. You can ask the same Claude CoWork chat. I'll show you an example. I avatar. So, this is the prompt that it gave me to build my avatar. So, I copied generated those two images. Then, once you've got your avatar, you're going to
[19:19] go back to Marketing Studio, click my avatars, create a custom avatar, upload the photo, add the name, add the image, and then you're going to see your avatar avatar, you can click your game, and you can see now your app's there, your
[19:31] take a print screen of this because you're going to go back to Claude CoWork. You're going to do what I did, which is upload an image of your avatar, prompt. I'll send it to you guys as well in the cheat sheet. And then, you're
[19:45] the Marketing Studio. It finds your avatar, it finds your game, and you can see here it starts building all the video clips for you. So, you can see all the video clips here are all being generated using Higgsfield. So, I've got
[19:58] them all there, and it took around about 8 minutes. Then, once you've got all your video clips made, you just need to dump them into CapCut, like I've done the footage into CapCut, you just want to make sure that it adds up to one ad.
[20:11] to your ad, you're going to want to go to speed. I always speed up the footage by 1.1. I add in some background music some B-roll clips of the guy playing the game. But, with that being said, guys,
[20:25] that is how you can build your own AI viral games without any developers using Claude AI and Higgsfield to generate between $10,000, $50,000, and even Let me know what you thought of this method in the comments section below. I
[20:40] love to hear what you guys think. And also, let me know what your highest score was on my game I showed you at the start.
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