Running 80B model on 16GB GPU?
45sShocking premise challenges common belief that huge models need expensive hardware.
▶ Play Clip"Title accurately reflects the experiment's surprising success, though 'surprisingly good' is slightly subjective."
This video tests running the 80-billion-parameter Qwen 3 Coder Next model on a 16GB RTX 5060 Ti GPU using a 3-bit quantized version. The model performs surprisingly well on moderate tasks but struggles with high complexity, compared against Gemini 3.1 Pro.
Testing 80B model on 16GB GPU with 3-bit quantized version to fit VRAM.
Alibaba's Qwen 3 Coder Next has 80B parameters but only 3B active, enabling consumer GPU use.
50K context length, half model offloaded to GPU, 1GB free VRAM, flash attention enabled.
Model created a working 3D audio visualizer in one shot within 10 minutes.
Model handled most of a complex prompt but missed some details like blur layer and animations.
Model struggled with a very detailed concept, producing broken horizontal scrolling and layout issues.
Model wrote a playable arcade spaceship shooter in 6 minutes, easily updated with sprites.
Running an 80B model on a 16GB GPU is surprisingly practical for moderate tasks, but high complexity still favors cloud models like Gemini Pro.
What is the parameter count of Qwen 3 Coder Next?
80 billion parameters.
0:24
How many active parameters does Qwen 3 Coder Next have?
3 billion active parameters.
0:35
What quantization was used to fit the model on 16GB VRAM?
3-bit Imatrix quantization.
1:11
What context length was used in the experiment?
50K context length.
1:29
How long did the first test (3D audio visualizer) take?
Around 10 minutes.
2:07
What was the main issue with the high complexity test?
Horizontal scrolling was totally broken.
4:03
How long did the Python game test take?
Around 6 minutes.
4:57
Impressive One-Shot Result
Demonstrates that a heavily quantized 80B model can produce a working 3D visualizer on consumer hardware.
2:20Comparison with Gemini Pro
Shows local model performance is not far from cloud model for moderate tasks.
3:12Practicality Verdict
Confirms that running large models locally is now practical for many tasks.
5:18[00:00] In previous video, we tested the limit
[00:02] of 8 gigs GPU by running a 30 billion
[00:04] models on it. In this video, we're going
[00:06] to test it even further by running a 80
[00:09] billion model on a 16 gigs card and then
[00:11] compare the result with Gemini 3.1 Pro.
[00:14] Will it works? Is it practical? We'll
[00:16] find out in this video.
[00:22] Couple weeks ago, Alibaba released a new
[00:24] coder model, Quen 3 Coder Next, and 80
[00:27] billion parameters, yet score really
[00:30] well, almost on par with models much
[00:32] larger than its size. Quen 3 coder Next
[00:35] also has only 3 billion active
[00:37] parameters, which should allow us to run
[00:39] it on consumer graphics card with
[00:40] reasonably fast speed. And today, we're
[00:42] going to see if we can fit this model
[00:44] into a RTX 5060 Ti 16 gigs. So, here is
[00:48] my portable AIP PC. 32 gigs of RAM and
[00:51] 16 gigs of VRAM. It's natural that we
[00:54] have to use a quantized version in order
[00:56] to run it. Looking at its size, at
[00:58] first, the 4-bit quant version seems
[01:01] like it will fit. However, we'll be left
[01:03] without any spare system memory to use
[01:06] and very limited context, so it's a bit
[01:08] impractical. The 3-bit Imatrix version
[01:11] with 33 gigs in size should give us
[01:13] plenty of breathing room with almost the
[01:15] same intelligent with Q3KM version. And
[01:18] if you use Unslo quantized version, they
[01:20] even did some benchmark showing that
[01:22] their 3bit Imatrix quant performed
[01:24] better than non-unslaught Q4 and almost
[01:26] on par with the full precision model.
[01:29] For the setting, I'm using 50K context
[01:31] length and offload around half of the
[01:33] model to GPU, leaving 1 gigs of free
[01:36] VRAM. For the systems, I use flash
[01:39] attention but did not use KV cache
[01:41] quantization since the model itself was
[01:44] quantized enough as it is already. So I
[01:46] want to avoid any other potential
[01:47] quality degradation if possible. So the
[01:50] first test I'll ask it to create a 3D
[01:52] audio visualizer web app using 3JS
[01:55] particle to react to the sound using a
[01:57] blank web project as a base.
[02:00] Despite being an 80 billion model
[02:02] running on 16 gigs card, the token
[02:04] generation speed is pretty fast. The
[02:07] model completed the task in around 10
[02:08] minutes and here is the result.
[02:20] It works beautifully. I'm really amazed
[02:23] I can get this result in one shot from
[02:25] local AI running on 16 gigs card. We can
[02:28] definitely polish it further, but for
[02:30] the first try, this is a very good
[02:32] result. So, the next test, we're going
[02:34] for a specific prompt. I found this good
[02:37] prompt example on X that he used it to
[02:39] test Gemini 3.1 Pro. So, let's use it to
[02:42] test with Quen 3 Next as well.
[02:49] The prompt again took only about 10
[02:51] minutes and the result is pretty good
[02:52] for the first attempt. The model handled
[02:54] most of the prompt correctly with the
[02:56] exception of some. For example, it
[02:58] missed the blur layer for the glass
[02:59] morphism navbar. Some of the animation
[03:01] are not working and minor visual bug.
[03:12] However, if we compare the result with
[03:14] Gemini 3.1 Pro, even though Gemini
[03:16] handled the animation a lot better, Quen
[03:18] 3 coder next result doesn't really look
[03:20] that far apart.
[03:30] So moving on to the next test, we'll add
[03:32] more complexity by giving the model very
[03:35] detailed concept such as 3JS particles,
[03:38] horizontal scrolling, several animation,
[03:41] and different section layout. This time
[03:43] the prompt took around 30 minutes to
[03:45] complete and here is the result. This
[03:48] time we start to see the limit of the
[03:50] heavily quantized 80 billion model with
[03:53] complex concept prompt. The first
[03:55] section, navbar and menu look quite okay
[03:58] at first, but the other sections are
[04:00] quite bad, especially the horizontal
[04:03] scrolling, which is totally broken.
[04:15] Gemini handled this test much better.
[04:47] The final test. We're switching from web
[04:50] development to Python. The prompt is to
[04:52] write a simple arcade spaceship shooter
[04:55] game. The model took around 6 minutes to
[04:57] complete the task. And here is the
[04:59] result. The game is playable at the
[05:02] first attempt. And since I didn't
[05:04] provide the sprite image, the model used
[05:06] simple rectangle for the spaceship
[05:07] instead. So I provided them and told the
[05:10] model to update the code. Here is the
[05:12] final result.
[05:18] So running an 80 billion model on a 16
[05:20] gig 5060 Ti isn't just a fun experiment,
[05:24] it's surprisingly practical. Even at
[05:26] 3bit quantized, Quentry Coder Next
[05:29] proved it can singleshot various tasks
[05:31] at moderate difficulty with impressive
[05:33] speed and accuracy. It still hits a wall
[05:36] on high complexity task which is where
[05:38] cloud model like Gemini Pro still hold
[05:41] the crown. But for local model on a
[05:43] consumer GPU, this is a massive leap
[05:45] forward. Let me know down in the
[05:47] comments what you want me to test next.
[05:49] And if you found this video helpful,
[05:50] like and subscribe for more. Thanks for
[05:53] watching. See you in the next one.
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