She Might Be the One: Best Fighter Ever?
45sThe claim that a new character could be the best in the game is highly controversial and sparks debate among fighting game fans.
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[00:00] She has the capabilities to do it all,
[00:03] which is uh something I haven't said in
[00:05] a long time in fighting games in
[00:07] general. I think I think she might be
[00:08] the one.
[00:12] So, she's an alien warrior. She's this
[00:14] queen of this planet that's basically
[00:16] dying. Uh and she's looking for a large
[00:19] enough energy source so she can save her
[00:21] people. Uh noble ambitions, but by any
[00:24] means necessary. And so you kind of see
[00:26] the events play out in the show where
[00:27] she's basically attacking a facility
[00:29] very similar to the one that you see
[00:31] here in our game uh where she's trying
[00:32] to, you know, get energy for her people.
[00:34] She carries uh like her people's uh
[00:37] staff of leadership. Basically, she uses
[00:40] it to drain energy. So her hook is
[00:43] essentially that energy drain. She can
[00:45] actually steal your meter, your boost
[00:47] gauge by using her forward special. Uh
[00:49] and you see there up at her boost gauge,
[00:51] if she has all three boost bars, it
[00:52] actually has this max indicator. Once
[00:54] you have that max, you can actually
[00:55] amplify her normal boost damage to get
[00:58] extra impact. So, for example, here's
[01:01] her down special, which is sort of like
[01:03] a DP kind of thing. But then if you
[01:05] boost it, single boost, she gets this
[01:08] armored version of that same thing. But
[01:09] then if you hold it, you get the max
[01:11] boosted version, which is only available
[01:12] when she has max boost. So really
[01:14] impactful, but it costs two bars of
[01:16] boost. So, we needed to not only convey
[01:19] in gameplay and on UI, she is draining
[01:22] energy, but we also need to convey once
[01:24] she reaches that boost max state that
[01:26] you have that ability available for you.
[01:29] Let's say you initiate boost max,
[01:31] there's a little burst to indicate it,
[01:33] right? And then once you start to drain
[01:35] boost from the other player and such,
[01:36] you'll you'll get that little indicator
[01:38] of not only are you draining, but you'll
[01:40] see your opponent's boost bar also get a
[01:42] little of their energy being drained as
[01:44] well. So then another way that she can
[01:46] actually manipulate the boost gauge is
[01:48] by using her super too. So she creates
[01:49] this force field around her which is
[01:51] going to absorb projectiles that'll
[01:52] actually give her boost back as well. Uh
[01:54] but the thing is if you're close to the
[01:56] opponent it's actually going to refill
[01:57] her boost gauge as well. She also can
[01:59] fight really well because of the the
[02:01] weapon mid-range. I think she's got a
[02:03] bit of keepaway in her. Like she does
[02:05] throw out projectiles but she actually
[02:07] doesn't have a really good projectile in
[02:09] terms of like going into like a trade
[02:11] war. They're non-traditional. So, as
[02:13] they travel, you really don't get hit by
[02:15] the travel. You get hit when they stop
[02:17] and they kind of have this little pulse.
[02:19] And it's kind of a good keep out tool,
[02:20] right? You'll see the projectile stops
[02:21] and it zips forward. But you can also
[02:23] aim it up or down. So, downward goes
[02:25] down then up. Up goes up then down. The
[02:27] boosted version has this whole path that
[02:29] clears out in front of you.
[02:31] >> Looking at her general kit, I think a
[02:33] lot of players might think of her as
[02:35] possibly a zoner. I like to rush people
[02:38] down. That's just how the West Coast was
[02:39] raised. This character has so many
[02:42] unique ways to force a character like
[02:45] across the screen. Uh like her charge
[02:47] air normal causes a ground skid. This
[02:49] heavy is going to be insane as a whiff
[02:52] punish tool. If she air dashes towards
[02:54] you, she's going to be reaching out
[02:55] pretty damn far. One of the biggest
[02:58] things I really do enjoy with her is her
[03:01] mobility combined with that down heavy,
[03:03] especially in the air. It's just so
[03:05] ambiguous. You're going to have so many
[03:06] opportunities with this character to mix
[03:09] your opponent up in neutral um with
[03:11] their movement alone. She definitely
[03:14] feels like a very significant threat
[03:17] against everybody in this game
[03:21] >> because she doesn't have a projectile
[03:22] assist. It's probably better to team up
[03:24] with characters that do have projectile
[03:25] assist to help her approach. So, I think
[03:27] anyone like a robot or Cecil or any are
[03:30] actually really good choices there. Uh I
[03:32] actually still like Mark for his forward
[03:33] assist. I really think that's a great
[03:35] approach to like cast people off guard,
[03:36] helps you approach, makes an opening for
[03:37] you to get in there. Uh I think her air
[03:40] jump heavy or air jump down heavy I
[03:41] should say is a really great crossup
[03:42] tool too if you are trying to approach.
[03:44] So anyone that can lock them down for a
[03:45] moment and give you this option to jump
[03:46] in and just mix them up on which side
[03:48] you can be with air down heavy I think
[03:49] is going to be really useful. Anybody
[03:51] also with an assist that causes even
[03:54] more of a juggle in your combos, right?
[03:56] I like to pair her up with someone like
[03:59] um Invincible for the back assist
[04:01] uppercut. I like to pair her up with
[04:03] Adam Eve for the back assist projectile
[04:05] to set her up even further for either a
[04:07] corner carry or set you up for boost,
[04:09] drainage, what have you. She has the
[04:12] capabilities to do it all, which is uh
[04:14] something I haven't said in a long time
[04:17] in fighting games in general. I think I
[04:19] think she might be the one.
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