Is This Silent Hill Hell? A Puzzle Lock on the Bathroom!
60sThe humorous realization that even the bathroom requires a puzzle in this hellish setting is relatable and intriguing for gamers.
▶ Play Clip"The title promises an early look at Silent Hill Townfall, and the video delivers exactly that with immersive gameplay and insights, though it's padded with chat interactions and tangents."
This video is a sponsored early look at the upcoming Silent Hill game, 'Silent Hill Townfall,' featuring live gameplay on the hardest difficulty. The streamer explores the game's immersive first-person horror elements, puzzles, and narrative, while interacting with chat and discussing the game's atmosphere and mechanics.
The game begins in a medical room with vital signs equipment, suggesting something is wrong with the character. The year is 1996, and the room is unchanging, creating a sense of purgatory.
The player notes that there is a puzzle lock on the bathroom door, humorously indicating the game's puzzle-heavy nature and reinforcing the hellish setting.
The streamer praises the game for being wildly immersive, focusing on story delivery rather than action, unlike previous Silent Hill games. It feels like a first-person movie or walking simulator.
The CRTV device can detect threats and their locations, similar to other signals. The player must use it to track enemies, which adds a strategic layer to navigation.
The player finds the controller mechanics complex, holding L1 to adjust with L2/R2 while moving the camera, which is challenging but manageable.
The streamer mentions they are playing the full version but have a stopping point to avoid progressing past a certain screenshot, as instructed by the developers.
The player discovers that all rooms are block reserved by SADC, and their room is 204, which may be connected to the story involving the wife, adding a twist.
The island has been blocked off, and a drilling platform may have taken over the town. The company CEG is implicated in a cover-up after an accident.
The player encounters a horrifying creature (a 'brain buffer') that walks or floats, with disturbing sound effects, marking the first real threat.
A character wearing a CEG vest and hat suggests he worked for the oil company, deepening the narrative about the company's role in the town's fate.
Calling a random number (4960496) plays a voicemail from the St. Emilio Care Center, adding an immersive element without affecting objectives.
The game requires dialing a number to save, which the player finds hilarious and unique, adding to the game's charm.
A note reveals a backstory: someone blames the player character for failing a person named Joe, indicating the protagonist's inexperience and a strained relationship.
The player learns that items can be combined to create new unique items, such as combining batteries, which is essential for progression.
Enemies will see the player quicker if the flashlight is on, adding a stealth element to the gameplay.
The player must insert an electric card to restore power, requiring them to find a card from a newsagent, guiding exploration.
The game introduces a peek mechanic to check around corners and over cover, allowing safe observation while hidden.
L2 blocks enemy attacks, R2 swings at enemies, and grabs cannot be blocked. The player experiments with combat, noting the difficulty on Nightmare mode.
The streamer confirms they are playing on Nightmare, the hardest difficulty, which makes enemies relentless and hits frequent.
A voicemail from Zoe to James urges him to pick up, adding to the mystery of the protagonist's relationships and past.
The game is a special early look sponsored by Konami, releasing on September 24th on PS5, Steam, and EGS. The stream is the first ending stream of this game in the world.
Lockboxes require using the first and last three digits of the corresponding E3 code, which the player deciphers to open a box, showcasing puzzle-solving.
The player gets a feeling similar to RPG warnings about continuing, suggesting a major transition or event, but it turns out to be a new objective.
The player theorizes the character may be in a coma or psychosis, with a woman (possibly Zoe) trying to draw him out, adding depth to the story.
The video provides an in-depth, immersive look at Silent Hill Townfall, highlighting its atmospheric storytelling, puzzle mechanics, and horror elements. The streamer's engagement with the narrative and gameplay suggests a promising title for fans of the series, with a release date set for September 24th.
Immersive Storytelling
Highlights the game's shift towards narrative-driven horror, a key selling point for fans.
02:03Corporate Cover-Up Plot
Reveals a central mystery involving an oil company, adding depth to the story.
09:51Unique Save System
Demonstrates the game's quirky, immersive design choices that set it apart.
15:46Stealth Mechanics
Shows how the game balances horror with strategic gameplay, affecting player approach.
21:08Coma Theory
Sparks speculation about the protagonist's state, engaging the audience in the narrative.
39:50[00:00] Medical equipment for checking vital signs. So we seem to have some kind of... something seems to be wrong with us. I didn't see the year. What was the year?
[00:20] maybe somewhere else in here 18 January... oh there...
[00:36] 1996
[00:50] 204 key.
[01:04] A lot can happen in five days, but not in this room. Nothing is changing. It's not getting better and it's not getting worse. We just wait together, both in silence, not daring to look outside. Hmm.
[01:20] How do we know this is hell? Oh yeah, we can already tell that we're in hell. Yeah, they've made it very clear. Um, I mean, why else would there be an actual puzzle lock into the bathroom?
[01:38] Okay. You have to solve a puzzle to use the potty! Alright. Alright. hopefully you didn't have anything that needed to be visited too
[01:51] because you are in trouble actual purgatory okay, let's keep going how's it like this so far? dude, um, oh wait, let me say something
[02:03] this is, um so far this has been wildly immersive um, I'm, I'm the last Silent Hill was in third person, and I feel like was much more kind of action-oriented.
[02:17] And this one, this one seems much more, I mean, great, it was only played for 45 minutes, but this one seems much more about how they tell the story. And I'm really digging that about it so far.
[02:32] Yeah, the other door we came in on. I'm pretty sure we entered in the other door, but let me be absolutely sure. Yeah, I think that's where we, like, worked in or whatever.
[02:45] All right. What is this? This is a special early look at Silent Hill Townfall. Konami is sponsoring the stream today. It comes out on September 24th. But yeah, so far it's been like an immersive first person movie so far, essentially.
[03:13] Very walking simulator-y, but most Silent Hill games kind of start out that way, to be honest. Generally these canyons get a little expositiony until the enemies show up and then everything changes.
[03:31] Now I don't even know, maybe that's not how this is going to work, but that's the traditional recipe. The CRTV can detect threats and their location, which can be detected like any other signals.
[03:51] Uh...
[04:05] Oh, what? Oh, no. Oh, no, no, no, no, no, no. I don't like that, man.
[04:27] Okay, this is a little weird on controller, I'm not going to lie, because I'm having to hold down L1. I'm adjusting things with L2 and R2, and I'm also using my thumb to move the camera around.
[04:40] This is kind of a lot. And I have never done anything like this before. Oh!
[04:54] And you have to hold L1 the whole time. I'm just hoping I'm turning these things yellow to red. I don't know if this is the right thing to do. Like, once we track them... They don't seem to be moving, thankfully. Oh, I bet we're gonna have to track them and then move...
[05:08] Oh, wait, they are moving. Look at that. Okay, let's go. Let's get out of here. I don't like this place. I don't like this place. Let's go. Alright.
[05:23] Yeah, the door closed button. That's right. Thank you.
[06:00] Harris, I will definitely check those later, and thank you so much. We'll talk about that. Let's talk about that when we get to 10 a.m. when we switch over to Valheim. Appreciate it, man. Thank you for the cheer.
[06:15] Please ring if the desk is unattended. I am very angry I can't ring that bell.
[06:27] Hello, Burt. How long is this demo? So, we're playing the full version. However, we do have a stopping point. I have a screenshot, and they have said,
[06:40] do not progress past this point. So, I don't know how long it's going to take us to get there. I have no idea. We're sponsoring for two hours, though, so I'm hoping we got at least... That Dwayne the Rock Lobster with 100 gifted subs?
[06:53] Sir! Thank you, Dwayne. My lord, man. Appreciate that. Jeez. Thanks a lot, man. Really appreciate your support. What is this little picture?
[07:06] Yeah, what a good puppers. What a good puppers. All right, anything... Let's check behind the counter before we go up. Ooh. Until further notice, all rooms have been block reserved by SADC until uplift.
[07:23] Ooh, that might be important. Oh, Dell, 204, that's us. Okay, cool, interesting. Town Square, St. Amelia. Oh, now this is interesting. I wonder, did this, did the stuff with the wife happen in that hotel room?
[07:39] I thought it happened like in another city, in another place, but maybe they were here at some point. In room 204, in Amelia. Interesting. That puts a bit of a spin on things.
[07:53] We got the front? I mean now that you've asked me I don't know why are you going to ask me
[08:05] why are you just going to do it I was perfectly content opening the door until you asked me now I don't want to open the door no Harris in about just over an hour
[08:17] yep Hey Mods, if you could remind me of Harris' question when we get to that, that'd be great. I'd really appreciate it. Oh, look at this.
[08:29] Good look, bro. Thanks, Jesus. Okay.
[08:42] I guess we gotta open the door. Bro, look at the rack on this guy. Good God almighty. Jeez. Hmm.
[08:58] I like how it's quiet and there's no music. Yeah, dude, it's a very immersive game so far. That's the word that I would describe this as. They are going to great pains to immerse you in this world currently.
[09:11] We've been playing 50 minutes and the whole thing's been like this. Okay.
[09:26] Let the fairies in. So at some point, they blocked off the island.
[09:38] Oh. So all the dots are connected. So it looks like maybe a drilling platform came to the city and maybe something, maybe
[09:51] the drilling platform took over the town or the drilling company. Maybe that's CEG. CEG Widows Demand Justice. Oh, there was an accident on the platform. Oh I wonder if there was an action on the platform and the company tried to cover it up by like shutting this town down
[10:16] Oh god! A brain buffer! What's that doing here?
[10:32] Is it walking or floating? That was horrifying. And those sound effects, dude. Oh, we're going to get the title. Oh, dude. Well done.
[10:44] Jeez. Hmm. That was cool. Yeah. I want to be quiet during this.
[11:02] I seriously feel like I'm watching the intro to like an Apple TV show right now.
[11:32] I love you.
[12:02] Cool. I think those signs
[12:32] almost tell all the stories that we were wondering I mean every sign has another like hint Let me see your hand.
[12:48] I got good in my sugar. Let me go home. Let me go home.
[13:01] Oh, that's different. He's wearing a CEG vest and a CEG hat.
[13:20] Yep. It looks like he may have been working for the oil company, or at least affiliated with them somehow.
[13:37] Come back to me. oh okay was that was that the Leonardo da Vinci medical picture
[13:49] oh wait that's that little house at the end of the alley that we found that was oh man we
[14:05] I don't remember where it was but we've been there we went down a little alley and then we went around a corner and then it was there on the right side was that the one that had a few cars down it? I think it was down here oh actually let me try one more thing
[14:17] while we're thinking about this um 4960496
[14:38] Thank you for calling the St. Emilio Care Center.
[14:50] Due to the ongoing situation affecting the island, we are closed for the foreseeable future, and all three business operations are performed. We will contact customers as soon as we are able, but be advised that you be here by lunch
[15:03] until we are able to be home. Thank you for your help, Ben, and we hope to see you again soon. That did absolutely nothing for us.
[15:18] That added nothing. No new objectives. But I love that that's in there. I love that there's just a random number we could call that just gave a random message, didn't have to do it, didn't miss anything by not doing it.
[15:32] Just a little fun thing. A little immersive element. Can we save the game there? Oh, it's checked. Yeah, I think we can, right? There's a different button to save the game. We should probably do that. Hmm.
[15:46] Uh, what, we pick up the phone and then just save? Oh, save! We have to dial the number every time? That's like a save your s- oh my god.
[16:01] Okay. That's hilarious. Okay, so I want to say it's down here.
[16:14] There was an alleyway on the right. Is that here? No, but I think it's over there. I think that's what I was looking for.
[16:31] There it is. The house and the signal.
[17:01] Zoe Ellen.
[17:26] Is that an organ donor box? Really? like that
[17:43] I always love when games do this drawer drawer drawer drawer drawer but this drawer
[17:56] has silverware in it Does this one have various laundry implements?
[18:11] Oh, no, it has a flashlight with no battery. Of course it doesn't have batteries. Jeez. I've never defined a flashlight with batteries. Nice salt and pepper shaker. Okay, let's see how bad this is.
[18:23] Human organ in transit. Because, of course, there is. Simon, you'll need this. It says on the top. What? What?
[18:36] It's got two codes on it. I don't know any combination codes for this. Because... Anything behind the door?
[18:49] I hope that's one of the devs' kids. Alright, let's see. Whoever she is, she looks happy.
[19:12] Nothing special about the painting. TV is disconnected.
[19:26] Power's out. My sister tells me not to blame you for what happened to Joe, but I can't help it. He came to you in dire need and you let him down.
[19:38] You're inexperienced and out of your depth. It would have been better if you just weren't there. You're not welcome here anymore. Leave. Hmm.
[19:50] Now we can crouch down and go in there, but we're going to save that for last. Oh. Photo of Simon.
[20:05] Why does she have a picture of me like this? This man is acting like he doesn know this woman I don think this is the woman we saw in the frame
[20:21] Yeah, I don't... Is that... Do you think that's Zoe? Maybe it's... Maybe it is Zoe. I don't know.
[20:35] Battery. Somebody has to be combined to create new unique items that cannot be found anywhere else. Okay, great. We're going to be combining some batteries. Oh, inventory button. Here we go.
[20:51] Oh. Cool. They can't use it right on. R3 to toggle flashlight. Wonderful! Enemies will see
[21:08] you quicker if you have the flashlight on. Oh God. Okay. Does the CRPB run on solar? No. Mostly dreams and good vibes.
[21:25] He's a nurse.
[21:39] Uh, weird. Okay, something in there. Oh, God. Human organ for transplant. Hospital ID at number... Remember, secure lock codes will be provided by electronic mail.
[21:58] So, we've got to get the power back on, which is probably going to happen in the basement. A nurse's uniform covered in dried blood. Oh, we can lock the door.
[22:11] That's good to know. used to heal a small amount of health
[22:34] uh oh why is Cove closing all the doors
[22:48] because I will always check behind doors ever since Monkey Island 1, and if you know, you know. Never again, Largo. Never again.
[23:00] Ooh. Insert electric card in slot. Cycle option to card credit using button A. Press button B to apply credit and push master power switch.
[23:12] They're sold at any local news agents. we need a card.
[23:24] Okay. Okay. Hmm. Now if we look at our map...
[23:37] Oh! It's updating nicely. Heck yeah. Is to the newsagent, if we look at the thing? Yes. Perfect.
[23:49] So we're just going right out and around. Let's do this real quick because we may get enemies here soon.
[24:07] Great.
[24:19] I like that it shows the flashlight out now.
[24:38] Good call. So wait,
[25:17] We gotta go to the back door where that thing is? Uh. Uh...
[25:44] Use peek to check around corners and up over cover to observe your surroundings while keeping yourself safe and hidden.
[25:56] Thank you.
[26:26] I'm pretty sure we need to go
[26:44] buy this guy somehow. Somehow? Let me see if we can, like, lure him away.
[26:56] Thank you.
[27:26] L to the block enemy attacks grab cannot be blocked R to the swing at enemy okay
[27:38] am I dead? oh I'm dead oh damn oh I'm not dead oh
[27:54] weird whoa we got we got something we got something going on with us chat Leaving the island, Fluff Chapman. Take what you need.
[28:12] Nice baby. Okay, so R2 is swing, L2 is flock. I wonder if this is like a parry kind of deal.
[28:24] We can't do grabs though. There doesn't seem to be a dodge. I'm sure we didn't kill that thing. Where is it? Over there.
[28:37] I wish we had a phone here. I'd love to save and kind of experiment with the combat system a little bit and see what we can do. Like, can we kill these things? Are we supposed to kill these, or are we supposed to run from them?
[28:51] It does look on the bottom right like my plank has durability, which I think might be a bit of a thing. We're going to have to kill this guy. Give it a try.
[29:13] Oh my gosh. Chat, we're coming back here for lunch today. Yep. Okay, so this dude, like, just keeps attacking.
[29:37] This is interesting. Okay. He, like, doesn't really stop. He just kind of, like, bumps into us. And, like, each of those counts as a hit. We're going to have to be very aware of that, dude.
[29:49] We are playing on Nightmare, by the way. We're playing on the hardest difficulty, so... Let's do kind of the same thing. I guess, I don't know if that depth was scripted in the thing that we did, but I feel like this went pretty well.
[30:10] Maybe we can sneak in.
[30:24] Okay
[30:41] Okay. So clearly different ways we can do this. Interesting. Do we just go out this side? Ohhhhhhhhhhh. Oh god.
[30:55] I forgot the bandages and stuff in there. Did it mark it? No, so we'll have to go back in there and look at that later.
[31:16] You have one new message. Message one. Zoe, James, please pick up.
[31:30] Zoe, can you shut up and leave it like that? Holy... She can't... End of messages. Oh, she can't... And she will.
[31:42] Okay. Insert electric card into slot. Cycle option to card credit by using button A.
[31:58] Press B button to apply credit. Dude, I'm so good at this.
[32:11] Press push master power switch. Is that this one or is that this again? I might take a chance and go with this one.
[32:25] Let there be light. Okay.
[32:44] Oh dude, did the TV attract him?
[32:57] Oh, interesting. Okay. Welcome to Red Square's email. Connection offline. Please refresh inbox to continue.
[33:14] Am I playing early? We're doing a special early look thanks to Konami. This is actually the first ending stream of this game in the world. It's a sponsored two-hour stream. We really do appreciate it. We're currently playing on PC, but the game does come out on PS5,
[33:29] and we'll be out on PC on September 24th. And it'll be on PS5, Steam, and EGS. Yep. Okay. Your letter. I went to the clinic today to collect some things and saw the letter you dropped in.
[33:42] What are you thinking? You can't do this. Not now. I don't know if you're dodging my calls or there's something wrong with the lines, but please call me or come over. We can talk about this. Jeff. That was the voicemail, it looks like.
[33:55] Kevin in ChemQuad's DVD looking for your warrant on receipt of live tissue. Lockboxes are you just gonna do up and up for you to have to pull it up and you're not paying that to set up using first last year.
[34:07] This is the corresponding AC code to recoup. put the things in the distract um do you want to try it?
[34:20] okay let's try to actually read this looking for a seat of life tissue lock boxes are you just have to open them up you have to pull it apart
[34:32] set using first and last three digits of corresponding E3 code Is the ET code at the bottom? Oh, the ET code was on the thing, wasn't it?
[34:45] Please report in. It's been several weeks. I appreciate this is a difficult time. We really need you to check in. To be frank, things are hard enough without this on top. Get in touch, please.
[34:58] Oof. Sounded pretty terrible. Now is this the number on the thing?
[35:13] Where was... we had that little... It's not HFS... it's not the thing at the bottom, is it?
[35:27] Maybe? Do we have to make HFS into numbers? I thought we had a... This. 529-154.
[35:39] There we go.
[35:51] So the first and last three, right? Is everything wrong? Where's the document with the, uh...
[36:05] This one. Using first and last three digits of corresponding E3 code.
[36:20] Oh, oh, oh, oh, oh, oh. Which one is ours? Is ours the left one or the right one? Whoops, there's two of them. I didn't even notice that. HFS OY15. It's the right one. 956133.
[36:42] Turns out I'm a huge nerd.
[36:55] No, I'm not going to open the box. I'm going to save my game first. Because why would... Why did you ask me these questions?
[37:08] All right. I get the same feeling seeing that box as I get when you're playing an RPG and that message pops up.
[37:20] It's like, if you continue from here, this is going to cause the end of the game and then you won't be able to do anything else. Like, every time I see those, I get that same feeling, where I'm like, why are you asking me? Why are you telling me? What?
[37:32] What? Damn. All right, here we go. Now, let's see if something actually big happens here.
[37:44] Like, are they asking this because it's going to transition to a new area or thing, or are they literally just effing with me? All right, here we go. Well that doesn't look very iconic.
[38:11] Isn't that the whole point of those things?
[38:24] Shorefront Family Clinic. Is that one? Okay, so, yeah, I think that was the girl from the video.
[38:37] All right, so that's the plot that goes. Interesting. Aspiring date, 3rd of March, 2002. District nurse.
[38:50] All right, Shorefront Family Clinic. I don't have any enemies right now. Take a look at our map. Okay.
[39:02] Sure, sir. I'm at clinic number six. Okay. Looks right out through the town square to the left. Perfect.
[39:16] So I think that window popped up just because we had, like, a next objective. Maybe we're going to get a little window pop up every time we get to a next major objective. We'll see.
[39:29] Oh, shoot. Wait.
[39:50] I'm starting to get multiple vibes that our character was in like a coma of some kind
[40:10] or maybe some kind of medical thing. Maybe a psychosis. And she's trying to draw him out of it. like that's like maybe he was injured on the rig or something and
[40:22] had needed some kind of extra recovery I don't know it's getting really interesting
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