Thalassa 2 Update 1: Multiplayer & Warlock Class!
45sHigh-energy intro with early access game update, appealing to fans and curious gamers.
▶ Play Clip"The title promises an early look at Update 1, and the video delivers exactly that with detailed breakdowns of new features, though some sections are padded with personal commentary."
This video provides an early look at Update 1 for Thalassa 2, a game in early access. The update introduces online multiplayer, the Warlock class with two subclasses, new world events, expanded character creation options, and quality-of-life features like dice-roll stats and cloud saves. The video also outlines the game's roadmap for the rest of 2026.
The video is an early look at Thalassa 2's Update 1, which is a slightly misleading name as the first update was a character creation overhaul. This update brings the Warlock class and multiplayer to early access.
Update 1 adds online multiplayer, allowing up to 4 players to host and play together. Features include voting on dialogue decisions and a ping system for coordination. The creator expects some issues typical of early access multiplayer.
The Warlock class is introduced, based on D&D 5th edition with the newer 5.5 rules. The base class has minor tweaks, but the focus is on two subclasses: Dreamer and Timekeeper.
The Timekeeper subclass returns from Thalassa 1. At level 3, damaging a creature with a spell prevents it from taking reactions. At level 6, you can vanish from the battlefield to negate damage and reappear on your next turn.
The Dreamer subclass is new, with a patron that controls dreams. At level 3, you gain an extra Eldritch Invocation and versatility in spell preparation. At level 6, you can transform into a nightmarish figure to inflict psychic damage and cast sleep as a reaction without concentration or spell slots.
About 30 new world events (random encounters) have been added to the grid-based roadmap, providing new interactions when moving through the map.
New hairstyles, beards, tattoos, and war paints are added. Community-requested feature to dice roll stats instead of point buy is included. A gameplay toggle to disable spell component requirements is added. Cloud saves are now working through Steam.
The next update will include two new ancestries, a new class, increase the level cap to 6, expand content to Act 2, and implement the crafting system. The update is scheduled for later in 2026.
Update 1 for Thalassa 2 delivers significant content, including multiplayer, the Warlock class, and quality-of-life improvements. The game continues to evolve with a clear roadmap for the rest of 2026, promising more content and features.
Multiplayer with voting and pings
Introduces a unique cooperative mechanic where players vote on dialogue choices, enhancing group decision-making.
01:17Timekeeper subclass mechanics
Offers a creative time-manipulation ability that negates damage, adding strategic depth to combat.
02:57Dreamer subclass versatility
Provides flexible spellcasting and a powerful transformation, making it a standout choice for players.
03:54Dice roll stats option
Addresses a community request, giving players more control over character builds.
06:05[00:00] What's going on everybody, Mortem here, this time bringing you an ever so slightly early look at
[00:12] Thalassa 2's update 1, which is admittedly a slightly misleading name, but that is the official like name of the update that we are covering here, and this update is bringing things like the warlock class as well as multiplayer and whatnot to the game's early access period,
[00:28] But the reason the name is a little misleading is because its first update was actually a sort of overhaul to character creation in response to all the feedback they got when the game launched. And they continued some of that work here, as they said they were going to, but they did that and then they got back on schedule with the things they were planning to release, which is why I would assume this is called Update 1.
[00:50] But I did just want to point that out. Either way, however, I'm able to bring you this video because the game's publisher, Kepler Interactive, reached out and asked if I wanted to take an early look at it, which was only about two days before you are seeing this video, so very recently.
[01:05] And I wanted to jump in on that specifically because I really enjoy the Warlock class, which is being brought with this update. But with all of that stuff said, let's actually start going over everything that is on offer here,
[01:17] starting with the biggest thing, really, which is, I would say, the online multiplayer. That will officially be added in with this update, and is going to allow you to host a game and then play with up to three other people for four total, which makes sense,
[01:31] because that's your party size, of course. And they shared a couple of details about how this was going to work. In particular, when dialogue decisions pop up, you will all sort of vote on what you actually want to say. And they are also adding a little, like, ping system, allowing people in multiplayer to ping individual things like characters, etc.,
[01:49] for a little help in terms of coordination. And beyond that, it's kind of like your basic lobby setup. But I did also want to point out that a lot of times with games in early access, the initial like setup for multiplayer for the games that get in anyway can be a bit rough I would certainly expect some problems especially in an early access title and so I haven had much of a chance to mess around with this myself I would not be surprised at all to learn that it was like having problems
[02:14] or whatever when the update releases officially tomorrow. Moving on, the big thing for me personally was the Warlock class, like I mentioned. It is my favorite thing from Dungeons and Dragons
[02:26] 5th edition, and with its iteration here, we are seeing the return of one subclass from the last one, and then a brand new one as well. So, the base class remains pretty much the base class, and no real surprises there, outside
[02:40] of the fact that they are using the newer rule set, like the 5.5 rules, more or less, or whatever they wound up calling that, I'm actually not sure. So, there are some, like, general little tweaks to the base class, but for the most part, the interesting stuff is in the subclasses, which are the Dreamer and the Timekeeper.
[02:57] Now, the Timekeeper is the returning class from Thalassa 1. The gist here is that your patron is a Timekeeper, a strange being that exists beyond the fabric of time, and its powers allow you to manipulate time itself.
[03:13] And more practically speaking, at level 3, this means that when you damage a creature with a spell of at least level 1+, the target doesn't get to take reactions. And then at level 6, you gain the ability to jump through time,
[03:27] and what this actually means is that when you're about to take damage, you can instead vanish from the battlefield, only reappearing on your next turn, having negated the effect of whatever caused that to trigger.
[03:39] Now, while there would normally be other things added to the subclass, you've got to remember in early access here, the level limit is relatively low, so that's as much as you would ever see. But that is in addition to some of the spells and things you'll get access to from this on top of that.
[03:54] But then the other subclass, the Dreamer, sees you taking on a patron known as the Dreamer, if you believe it. And this is an entity that controls dreams, connecting to mortals through its realm. And should you choose to align yourself with it this is going to allow you to do things like manipulate reality and just generally be a nuisance to others At level three you will gain an extra Eldritch
[04:17] Invocation, which is just one of the Warlock special abilities, on top of a little extra versatility in terms of changing out your prepared spells, in addition to the spells you actually get added to your list on top of that. And then at level six, they can use their bonus action to
[04:32] transform into a nightmarish figure that will allow them to inflict psychic damage when they hit a creature with an attack roll, which I would have to assume stacks with the extra damage for
[04:44] Hex if they wanted it to be particularly useful, but that said, that's actually not all for that ability, because this will also allow you to react to an attack that is hitting you by casting sleep,
[04:56] so long as you can see the attacker, and if done in that way, you don't have to concentrate on it, and you don't have to use a spell slot either. So, for me, the Dreamer is the clear winner here, but we'll see what happens over the course of Early Access.
[05:09] I've been messing around with the Dreamer one in particular. It seems fun, but we still have a few other things to mention. Now, another thing they've done with this update is expand the world events. These are effectively the random encounters on the grid-based roadmap,
[05:23] and they've added about 30 new ones in particular, so if you played through before this and you wanted to jump into this update, that you would potentially see some new interactions and stuff when you are moving through the map.
[05:35] I also mentioned they continued their work on character creation, and what that actually entails is that they've added some more character creation options. New hairstyles, beards, tattoos, and war paints will be available to everybody,
[05:50] and again, just to reiterate, as they've mentioned, they will continue to add customization options, etc., as the game moves through early access. with everything beyond that, I would say, being a small but important update here and there.
[06:05] So, for instance, one of the things I added was a community requested feature for the ability to dice roll your stats instead of using point buy Now I will fully admit I am personally a point buy kind of guy but if you would prefer to roll dice for your stats the game will let you do that now Another actually I think pretty
[06:22] interesting option is they added a sort of difficulty or gameplay toggle that is going to allow you to decide whether or not you actually want to use the spell component requirement for
[06:34] your spells. So some spells, if you didn't know, technically speaking, are meant to require material components. And this new option that they've added is going to then allow people to decide whether or not they actually want to deal with that, of course. And then, last but not least, the Cloud
[06:50] Save system is officially up and working through Steam, so if you're wanting to play on things like your Steam Deck and everything, you should have access to your Cloud Save. So, overall, some really good stuff in there. But, that is pretty much everything to know for this specific update, and
[07:05] yet there is certainly plenty more to go as this game has a while left in its early access journey. They've already put out a roadmap for the rest of 2026, and between now and the end of the year,
[07:17] they plan on putting out another update that will include two new ancestries or races to play, and then a new class on top of that, increasing the level cap up to level 6, expanding the available content to the beginning of Act 2, and implementing the crafting system.
[07:33] So when they drop that update, we'll be back again talking about The Last of Two. But as for today, that is everything to know about this update that is dropping on September 10th. I'll be continuing to follow it and see how it shakes up before ultimately reviewing it when it releases.
[07:48] So certainly feel free to stick around if you want to see more of that in the future. Which naturally means like, comment, subscribe, all that YouTube jazz. But regardless of any of that, truly, just thank you so much for watching.
[08:01] I really do appreciate it. May you wander in wisdom and have an amazing day.
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