Why Nintendo Keeps Remaking Star Fox 64
45sOpens with a strong controversial statement that the remake feels like deja vu, appealing to nostalgia and critique.
▶ Play ClipStar Fox
[00:00] There's a reason Nintendo keeps remaking
[00:02] Star Fox 64. The N64 iteration of the
[00:05] rail shooter, at the time the second
[00:07] Star Fox release, remains the apex of
[00:10] the franchise, a genuinely fantastic
[00:12] game that still holds up and stands the
[00:15] test of time. Subsequent sequels that
[00:18] have attempted to recapture the magic
[00:19] have floundered by comparison. This
[00:21] latest iteration, simply titled Star Fox
[00:24] for what I can only assume is meant to
[00:26] be a soft reboot, plays just as great as
[00:29] you remember and even looks better. But
[00:32] if you've already played Star Fox 64 in
[00:35] any iteration, it will be hard to shake
[00:37] the feeling of deja vu.
[00:46] Atmospheric entry complete. Extend the
[00:48] wings. For the uninitiated, or perhaps
[00:51] those who just learned about ultra cool
[00:53] guy Fox Mloud from his spotlight
[00:55] stealing cameo in the Mario Galaxy
[00:57] movie, Star Fox takes place in a galaxy
[01:00] called the Lilacat system, composed of
[01:03] anthropomorphic animals with futuristic
[01:05] space travel technology. Star Fox is a
[01:08] group of well-funded fighter jock
[01:10] mercenaries who are regularly called
[01:13] upon by a military general, a dog named
[01:16] Pepper, to assist their space combat
[01:19] operations. As established in an opening
[01:21] cutscene some years ago, Fox's father,
[01:24] James Mloud, was in route to investigate
[01:26] questionable activity on a planet named
[01:29] Venom when his wingmate Pigma betrayed
[01:31] him to the mad scientist Andros. James
[01:34] was lost. his trusty wingman Pepe
[01:37] escaped and Andros kept quietly
[01:39] assembling his army for an invasion of
[01:42] the rest of the Lilat system. That
[01:44] sequence establishes one of the major
[01:46] new features of this remake. Fully
[01:49] animated cutscenes, and to their credit,
[01:52] these are very well-made sequences. The
[01:54] aerial stunts look cool while staying
[01:56] true to the original spirit were needed,
[01:59] and the voice acting has been updated to
[02:01] facilitate the expanded scope. The more
[02:04] realistic character designs were
[02:05] divisive when shown off earlier this
[02:07] year, but I felt fine with them from the
[02:10] beginning, and after spending some time
[02:12] seeing them animated in cutscenes, I've
[02:14] come to really appreciate the look.
[02:17] Their faces are nicely expressive, and
[02:19] textures like fur give them a sense of
[02:21] realism while still staying in the
[02:23] fantastical world of space animals. The
[02:26] vast majority of the cut scenes take
[02:28] place aboard their docking ship, The
[02:30] Great Fox, as they discuss strategy, but
[02:32] the characters are still given lots of
[02:34] characterization in their movements and
[02:36] gestures to express their perspectives
[02:38] and personalities. For example, Falco
[02:41] rolls his eyes a lot because he is above
[02:44] all kind of a jerk.
[02:46] >> Some of your crew is worth it anyway. A
[02:49] similarly heightened level of visual
[02:50] fidelity is present in the stages
[02:52] themselves, which look recognizable to
[02:54] their N64 counterparts without feeling
[02:57] too beholden to their jagged edges and
[02:59] geometry. While all the stages look
[03:01] great, the upgraded style is most
[03:04] impressive when it shows off new
[03:05] flourishes that weren't available in the
[03:07] original, like the lighting effects of
[03:09] your lasers reflecting off the surfaces
[03:11] and illuminating dark caves. Star Fox 64
[03:14] always excelled at stage variety, but
[03:17] this remake accentuates it by making
[03:19] each stage appear vastly different from
[03:21] the rest. I especially loved revisiting
[03:24] the stages that are major departures
[03:25] from the others. Revisiting all the
[03:27] areas takes at least a few runs because
[03:29] of how the stage layout has worked since
[03:31] the original. One of the coolest aspects
[03:33] of Star Fox 64, and again here, is the
[03:36] ability to carve your way from one side
[03:38] of the galaxy to another in a relatively
[03:40] free form fashion, completing optional
[03:43] objectives. In broad terms, you can see
[03:45] the three paths as easy, medium, and
[03:48] hard, but you aren't limited to one
[03:50] track. If you know how to find your way,
[03:52] you can easily hop between paths
[03:54] throughout. So, you aren't committed to
[03:56] only staying on one difficulty track.
[03:58] Completing a hidden objective that opens
[04:01] the harder path will always let you
[04:02] switch to the easier one. But if you
[04:05] only complete the easier objective, you
[04:07] can't switch to the harder path. In the
[04:09] original Star Fox 64, this was presented
[04:12] rather plainly with a blue, yellow, or
[04:14] red line showing where you can go. In
[04:16] this version, it's given a good deal
[04:18] more panache, thanks again to the new
[04:20] extended cutscenes. Rather than simply
[04:23] present you with a choice of locations
[04:25] for your next mission, each mission
[04:27] starts with General Pepper debriefing
[04:29] from the last mission and explaining the
[04:31] strategic importance of both next
[04:33] possible locations. One might have a
[04:35] suspected bioweapon while the other is
[04:37] an outpost under attack. In each case,
[04:40] Pepper outlines why Star Fox is the best
[04:42] or perhaps only available force to
[04:44] complete this mission. And since there's
[04:47] some overlap as you could approach a
[04:49] planet from different directions, it's
[04:51] particularly impressive how these
[04:52] cutscenes stitch different pieces
[04:54] together without feeling noticeably
[04:56] disjointed.
[04:57] >> You should neutralize the facility and
[04:59] destroy that weapon before it's deployed
[05:01] against us.
[05:02] >> We'll take it under advisement, General.
[05:05] >> These all lead to the same outcome. Of
[05:07] course, you're ultimately headed toward
[05:09] Venom to take on Andros no matter what,
[05:12] and it doesn't make a difference in the
[05:13] end whether you went to Sector X or
[05:15] Solar, but it does a good job of tying
[05:18] the journey together and giving each
[05:19] mission an appropriate amount of weight.
[05:22] Sometimes I even felt bad abandoning one
[05:24] planet in Ne for another, even knowing
[05:26] that it doesn't have any impact. The
[05:28] extended cutscenes also help define the
[05:30] characters' relationships with each
[05:32] other and with General Pepper. Felco has
[05:35] always been portrayed as a cocky hot
[05:37] shot, but here we get to see him slowly
[05:40] warming to Fox's leadership. Pepe is the
[05:43] assured veteran who trusts Fox will come
[05:45] into his own as a leader. We even get
[05:48] some insight about why the team keeps
[05:50] Slippy around as the cut scenes sell him
[05:52] as a machinist wonder kind who's always
[05:55] two steps ahead in anticipating their
[05:57] equipment needs. I've been developing a
[06:00] prototype submersible. It's exactly what
[06:02] we need for this sort of mission.
[06:04] >> And Fox, for the most part, is played as
[06:07] the cool Han Solo type, a mercenary
[06:09] needing General Pepper to pay for their
[06:11] valuable services, even if he's
[06:13] obviously going to do the heroic thing
[06:15] regardless. Wayfinding to new paths is a
[06:18] little easier this time around, too.
[06:20] Dialogue will drop hints about what to
[06:22] do to open new paths without being
[06:24] overly on the nose or spelling it out
[06:26] for you. If you miss an optional
[06:27] objective, it's easier to restart a
[06:29] stage from the beginning or from your
[06:31] most recent checkpoint. And doing so
[06:33] doesn't even cost you a life or
[06:35] eliminate your laser upgrades or bombs.
[06:38] You can even entirely complete a stage,
[06:40] see where it leads, and then go back and
[06:42] do it again immediately to try for
[06:44] another way. That said, I was surprised
[06:46] that each run through the Lilat system
[06:49] is treated as its own distinct game
[06:51] progression, like the original. That
[06:53] means that once you finish the game,
[06:55] you'll need to start a new on Corneria
[06:57] and cut your path through from the
[06:59] beginning. This is true to the original,
[07:01] and I don't mind the faithfulness to a
[07:04] point, but for returning fans who
[07:06] already know their way around, it would
[07:08] have been nice to have the option to
[07:09] track which paths you've already opened
[07:12] and let you jump back to planets,
[07:14] eventually creating a fully filled out
[07:16] star map. And while the updated visuals
[07:18] are often gorgeous, they do come with
[07:20] some trade-offs that take getting used
[07:22] to. For one thing, your targets are a
[07:24] lot less obvious with much more
[07:26] happening on screen visually, so it's
[07:28] easier to miss a flyer who gets away. In
[07:31] boss battles, weak points are less
[07:33] obvious than the glowing vulnerabilities
[07:35] of the original, and they don't flash as
[07:37] brightly when you land a successful hit
[07:39] to let you know that you're doing
[07:41] damage. And with the higher fidelity
[07:43] making everything look much more like it
[07:45] has weight and bulk. It's a little
[07:46] strange when a capital warship in Area 6
[07:50] explodes like an empty cardboard box.
[07:53] >> Curse you, Star Fox.
[07:58] >> Star Fox is a remake, but also appears
[08:01] to be an attempt at a reset. The
[08:04] franchise has never really found its
[08:06] footing despite clearly having a lot of
[08:07] love from Nintendo. This story has
[08:10] always felt like a starting point,
[08:11] establishing the characters and hinting
[08:13] at their backstory. So altogether, this
[08:16] remake may be the best possible way to
[08:18] give the series a fresh start. At the
[08:21] same time, the original still holds up
[08:23] very well. And if you have Switch online
[08:26] with the expansion pass, you can already
[08:28] play it. That makes this hard to
[08:30] recommend, which is a shame. If Nintendo
[08:33] means this to be a new beginning for
[08:35] Star Fox, retreading familiar ground
[08:37] undermines the effort.
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