Disney's Smart Star Wars Game Strategy
45sReveals Disney's successful licensing approach that led to a new Star Wars racing game, sparking interest and debate.
▶ Play ClipStar Wars Galactic Racer is a high-speed arcade racer that combines the roguelite loop with Burnout-style takedowns and vehicular combat. Developed by Fuse Games, it features pod racers, speeder bikes, and other Star Wars vehicles across various planets, with a focus on customization and risk-reward abilities.
Disney now hands Star Wars licenses to any developer with a great pitch, resulting in hits like Indiana Jones and the Great Circle.
Lucasfilm announced Star Wars Galactic Racer as a collaboration with Fuse Games, which includes Burnout alumni, raising optimism.
Players control Shade, a semi-willing participant in the renegade racing circuit, aiming to defeat Kestar Bool.
The roguelite loop lets players customize characters and vehicles, earning abilities through wins, but losing a league token in eliminator races forces a restart.
Eliminators are tough; the author got eliminated in the first eliminator due to overaggressive takedown attempts.
Between races, players explore paddocks, upgrade ships, customize appearance, and interact with characters like Darius Pax (voiced like Penguin from Batman Returns).
Ignition sequence (button press for bonus) and Mario Kart-style boost start are crucial for early advantage.
Abilities like shield and Ramjet (overheat risk) allow bespoke builds. Modifiers reduce Ramjet consumption midair.
Tracks vary by planet: Jakku (neutral), Lantana (magma overheating), Ando Prime (ice with heating tunnels). Drifting and shortcuts are key.
Pod racers are faster and more fragile; cockpit view adds challenge. The Tatooine canyon run is especially harrowing.
The roguelite loop exceeded expectations, Burnout roots are evident, and on-foot sections enhance the Star Wars feel. A spiritual successor to Episode 1 Pod Racer.
Star Wars Galactic Racer successfully fuses Burnout's arcade action with a roguelite progression system, delivering an exciting and challenging racing experience that honors the classic Episode 1 Pod Racer.
"The title accurately describes the fusion of Episode 1 Racer and Burnout, and the preview confirms it's a blast."
What company developed Star Wars Galactic Racer?
Fuse Games
0:45
What is the roguelite penalty for losing an eliminator race?
You lose your league token and must restart the run from scratch.
2:57
Name two planets featured in the game and their environmental hazards.
Lantana has magma patches that overheat vehicles; Ando Prime is icy and requires heating tunnels to avoid freezing.
7:50
What is the Ramjet ability and its risk?
Ramjet is a boost that can be extended past cooldown at the risk of the vehicle exploding.
7:13
How does the ignition sequence work?
You press a button sequence in a brief window to start with a bonus like primed afterburner or full shield.
5:27
Disney's smart licensing
Explains why multiple Star Wars games are being made by diverse studios, leading to higher quality.
0:02Roguelite loop skepticism overcome
Author was skeptical but found the integration sensible and fun.
2:16Eliminator difficulty real
Demonstrates the challenge and consequence of aggressive play.
3:26Ability customization depth
Shows how players can tailor their vehicle's playstyle with unlockable modifiers.
6:24Spiritual successor to Episode 1 Racer
Positions the game as a long-awaited return to pod racing.
9:57[00:00] If you ask me, Disney's been pretty
[00:02] smart in recent years about its Star
[00:04] Wars video games. Instead of relying
[00:07] solely on its small group of internal
[00:10] development teams, as it did a long time
[00:12] ago in a gaming galaxy far, far away, or
[00:16] signing an exclusivity deal with one
[00:18] single publisher, as it did last decade
[00:20] with EA, The Mouse now hands its
[00:23] licenses, Star Wars included, to
[00:25] absolutely anyone with a great pitch.
[00:28] And we've already had one game of the
[00:30] year caliber masterpiece come out of
[00:32] this strategy. That would be 2024's
[00:35] Indiana Jones and the Great Circle from
[00:37] the Riddic and Wolfenstein veterans at
[00:39] Machine Games. And so when Lucasfilm
[00:42] first announced Star Wars Galactic Racer
[00:45] earlier this year as a collaboration
[00:47] with developer Fuse Games, who counts a
[00:49] number of Burnout alumni in its ranks,
[00:52] my optimism immediately skyrocketed. A
[00:55] Star Wars racing game made by people who
[00:58] have some of the best arcade racers ever
[01:01] made under their belts. Yes, please. And
[01:04] now that I've finally had the chance to
[01:06] play Galactic Racer, I don't need to
[01:08] search my feelings because I already
[01:11] know it to be true. This high-speed
[01:13] rogike, more on that in a bit, racer is
[01:16] an absolute blast. Welcome to Derven
[01:20] Akos, where champions are born and
[01:24] losers annihilated.
[01:27] The setup is simple. Your shade, a
[01:30] semi-willing participant in the galaxy's
[01:33] renegade racing circuit, out amongst the
[01:35] outer rim, where rules and laws are more
[01:38] like requests and polite suggestions. I
[01:41] say semi-willing because Shade would
[01:44] rather lay low and avoid Kestar Bool, a
[01:47] powerful enemy who has both the means
[01:49] and enough pettiness in his bones to
[01:52] make your life difficult if you get in
[01:54] his way. But that eventually leads you
[01:57] to in turn want to knock Bool off his
[02:00] comfy perch. And so you'll race speeder
[02:03] bikes, skim speeders, land speededers,
[02:06] and yes, pod racers in a series of
[02:09] events in order to advance up the ranks
[02:11] and through the entire circuit to get to
[02:13] the top spot. Galactic Racer builds this
[02:16] in a rog light loop that, if I'm being
[02:19] honest, I was extremely skeptical about
[02:22] prior to playing it for myself. My first
[02:24] thought was, don't we have enough rogue
[02:26] lights out there already? The answer is
[02:29] still probably yes. But to Fuse's
[02:31] credit, how they've wrapped the Rogue
[02:34] Light template around Galactic Racer
[02:36] makes a ton of sense. You customize your
[02:39] character, make your vehicle your own
[02:41] through earned cosmetic unlocks, and
[02:44] most importantly, build your ride to
[02:46] your preference with the gameplay
[02:48] affecting abilities that you earn
[02:50] through winning races. But the Outer Rim
[02:52] is a ruthless place, and this circuit
[02:55] isn't one for second chances. So, you
[02:57] can only race by earning a league token.
[03:00] If you lose it in one of the eliminator
[03:02] races, you'll inevitably come upon
[03:04] during your run. And yes, they operate
[03:07] exactly the same as Burnout's eliminator
[03:09] races in which the last place driver is
[03:12] disqualified from the competition at the
[03:13] end of each lap. You'll have to start
[03:15] the run all over again. But in classic
[03:18] Rogue Light fashion, you'll be able to
[03:20] bring anything you've previously
[03:22] unlocked to the table as you have
[03:24] another go at it. And the eliminators
[03:26] are no joke, I should add. In my
[03:28] 45minute hands-on time, I did the first
[03:31] race or two in my run after customizing
[03:34] my character and then jumping right in,
[03:36] but then immediately hit my first
[03:38] eliminator. I got too aggressive, going
[03:41] for a takedown in one early race turn
[03:44] and ended up putting myself into the
[03:46] wall near the end of a lap without
[03:48] enough time to get back out of last
[03:50] place before I got eliminated. Oh, and
[03:53] the takedowns, by the way, are exactly
[03:56] as you remember them from Burnout, right
[03:58] down to using a nearly identical camera
[04:01] angle when you see the slow motion
[04:03] wreck.
[04:07] >> Did everyone see that?
[04:10] >> Anyway, I had to start the run again
[04:13] from scratch. I quickly learned that the
[04:16] CPU racer AI means business in Galactic
[04:19] Racer. I was stunned to have been
[04:21] bounced from the tournament so quickly,
[04:23] but honestly kind of impressed. It made
[04:26] me steal myself for the next run where I
[04:28] did a heck of a lot better.
[04:30] >> Put up a fight next time.
[04:33] >> But I'm getting a little ahead of
[04:34] myself, though. There's plenty more to
[04:36] say about the racing portion of Galactic
[04:39] Racer. Obviously, I want to give props
[04:41] to the onfoot sections that you'll
[04:43] experience between races. In them, you
[04:46] roam around each planet's paddic. Think
[04:49] of these kind of like the infield areas
[04:51] of a NASCAR race and can talk to fellow
[04:54] racers, upgrade your ship with Hei the
[04:56] Monkeylike mechanic, tweak your
[04:58] characters or vehicles appearance, or
[05:00] chat with the organizer of this whole
[05:02] thing, Darius Pax, a big voice, big
[05:06] personality creature who sounds a bit
[05:08] like he's channeling Danny DeVito's
[05:10] Penguin from Batman Returns.
[05:13] >> Of course. Of course. AND YOUR TIMING IS
[05:16] IMPECCABLE AS ALWAYS.
[05:19] >> When you're ready to hit the track, you
[05:21] have a couple of interactive moments
[05:22] that can give you an initial gameplay
[05:24] advantage. The first is your ignition
[05:27] sequence. Regardless of what vehicle
[05:29] type you're piloting, if you
[05:31] successfully hit the prompted button
[05:33] sequence in the brief window of time
[05:35] allotted, you'll begin the race with a
[05:37] bonus, like your afterburner being
[05:40] primed and or your shield being fully
[05:42] charged up and ready to deploy right at
[05:44] the starting line. I'll note that the
[05:46] sequence was the exact same in every
[05:48] single one of my races, so hopefully
[05:51] they're all randomized in the final
[05:53] October 6th release just to keep me on
[05:55] my toes a bit more. And the second
[05:57] pre-race opportunity is to surge out of
[06:00] the starting gates, Mario Kart style, by
[06:02] keeping your throttle in the middle of
[06:04] the three zones of the onscreen meter as
[06:07] the green flag figuratively drops. In
[06:10] these high-speed races that can be won
[06:13] or lost in a second or two, that initial
[06:15] moment matters more than you might
[06:17] guess.
[06:24] Okay. Yes. Properly nailing your
[06:26] ignition sequence is important, but what
[06:28] really makes or breaks your race is how
[06:31] frequently and effectively you use your
[06:33] abilities. I only saw a couple of them
[06:36] during my hands-on time, but there are
[06:38] plenty of them to unlock, and they'll
[06:40] allow you to craft a pretty bespoke
[06:42] build for your vehicle. Take the
[06:44] affforementioned shield for instance. If
[06:47] you're bunched up tight in a cluster of
[06:49] fellow racers, you can be sure that at
[06:51] least one of them will try to shunt you
[06:54] into the nearest wall. Nailing the
[06:56] timing on your shield ability so that
[06:58] it's active when that takedown attempt
[07:00] comes and before running out of juice
[07:02] and needing to recharge via cooldown
[07:04] timer can save you from a fate of having
[07:07] to be blotted off the tracks walls with
[07:09] handy wipes. The other one I used
[07:11] extensively during my hands-on session
[07:13] was Ramjet, which sadly I don't have
[07:16] footage of here. It's functionally the
[07:18] same as an afterburner with the key
[07:21] difference being that you can keep the
[07:23] extra push of speed going past its
[07:25] cooldown point at the risk of pushing it
[07:28] too far and having your craft explode. I
[07:31] earned some modifiers for this as I
[07:33] played, including one that would reduce
[07:35] ramjet consumption by 50% while in
[07:38] midair, meaning on a jump, since, of
[07:40] course, all of these Star Wars racing
[07:42] vehicles are technically in midair all
[07:44] the time. The tracks, meanwhile, vary
[07:47] from short to long and from hot to cold
[07:50] depending on which planet they're
[07:52] located. Jaku doesn't have any
[07:54] temperature concerns, but Lantana has
[07:56] patches of magma on track that will
[07:58] overheat your vehicle if you're not
[08:00] careful. While Ando Prime is an ice
[08:03] world where you'll need to zip through
[08:05] conveniently placed heating tunnels in
[08:07] order to not get fully frozen over and
[08:10] thus slowed down. on all of them.
[08:12] Knowing when to drift is crucial,
[08:15] particularly on tracks that have
[08:17] shortcuts accessed by hitting those
[08:19] borderline hairpin turns just right. As
[08:22] is making sure you are never sitting on
[08:25] a full reserve of Afterburner. Between
[08:27] constantly boosting, drifting, avoiding
[08:30] environmental hazards, finding
[08:32] shortcuts, taking down rivals, and
[08:34] avoiding them taking you down, there's
[08:37] plenty in this arcade racer to keep you
[08:39] on your toes at all times.
[08:41] >> Now, this is Pod Racing.
[08:44] >> The developers purposely allotted me
[08:46] time to experience Pod Racing at the end
[08:49] of my demo in an arcade mode outside of
[08:52] the regular Rogue Light Circuit. I'm
[08:54] glad they let me get my sea legs under
[08:56] me first because the pod racers prove to
[08:59] be a much more difficult spacehorse to
[09:02] tame. They're much faster than the other
[09:04] vehicles while also being a heck of a
[09:07] lot more fragile. Not to mention that
[09:09] the track I pod raced on was Tatooine,
[09:12] which included a particularly harrowing
[09:14] narrow canyon run, where one wrong move
[09:18] would turn me into a stain on the canyon
[09:20] walls.
[09:27] Once I get more comfortable with pod
[09:29] racing in the full game, I definitely
[09:31] want to play around with the camera
[09:33] angles. There's a cockpit view that
[09:35] looks especially cool on the pod racer,
[09:38] but requires your reflexes to be even
[09:40] quicker. All in all, not only were my
[09:44] fears of the rog light loop unfounded,
[09:46] but the burnout roots baked into
[09:48] developer Fuse Games' DNA was joyously
[09:52] evident in every moment that I spent on
[09:55] the track with Star Wars Galactic Racer.
[09:57] And the times that I wasn't going
[09:59] hundreds of miles per hour when I was on
[10:02] foot did a great job of further Star
[10:04] Warsifying my experience. I'm incredibly
[10:08] optimistic about what I've seen from
[10:10] this long overdue spiritual successor to
[10:13] Episode One Pod Racer, and I can't wait
[10:16] to play more of it.
[10:21] For more previews of the biggest
[10:23] upcoming games, don't miss our recent
[10:25] hands-on looks at Tomb Raider: Legacy of
[10:27] Atlantis and Fable. And for everything
[10:29] else in the world of video games, ramjet
[10:32] on over to IGN.
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