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The 10 Skills That Separate Top Players From The Rest

Transcribed Jun 15, 2026 Watch on YouTube ↗
Intermediate 12 min read For: Fighting game players of all levels who want to understand and improve their fundamental skills.
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AI Summary

This video breaks down the concept of 'fundamentals' in fighting games into 10 distinct skills, explaining how top players like Justin Wong and Daigo excel in different areas. The speaker provides examples of players who exemplify each skill and offers advice on how to identify and improve one's own weaknesses.

[0:00]
Introduction to Fundamentals

Fundamentals are transferable skills between games, but they are rarely defined or broken down. Top players specialize in different fundamental skills.

[0:54]
Skill 1: Reactions

Reactions involve spacing, footsies, anti-airs, and reacting to neutral situations. Shia High is known for reacting to short hops in KOF, and Punk for hit-confirming crouch medium kicks in SF5.

[3:02]
Skill 2: Mental Stacking / Randomness

Being unpredictable is a key skill. Humans are bad at being random. Top players like TempestNYC and JB excel at mental stacking and exploiting opponent's expectations.

[5:12]
Skill 3: Patience / Composure

Players like Goichi and Justin Wong wait for opponents to make mistakes, forcing them to overextend. This is an old-school skill but still valuable for defense and clock control.

[6:27]
Skill 4: Execution

Execution is the most important skill for new players. Top players rarely drop combos. Consistency (e.g., 1% drop rate vs 2%) can be the difference between winning and losing.

[7:58]
Skill 5: Game Knowledge

Game knowledge is about leveraging understanding of mechanics to play optimally. Tokido is known for picking top tiers and playing methodically based on risk-reward analysis.

[9:29]
Skill 6: Innovation / Lab Monster

Innovation involves finding new tech and cheap strategies. Kazunoko is known for quickly identifying top tiers, and Fenrich for discovering touch-of-death combos.

[10:49]
Skill 7: Uniqueness

Players with unique playstyles are hard to prepare for. Examples include aMSa (Yoshi in Smash), iDom's Laura in SF5, and Hotashi's unorthodox Nago in Guilty Gear.

[12:50]
Skill 8: Adaptation

Adaptation is the ability to adjust over a set. Daigo is known for being unbeatable in long sets. MKLeo has a high win rate in game 4 and 5 comebacks.

[13:45]
Skill 9: Clutch Factor

Some players perform best under pressure. Justin Wong and MenaRD are examples of players who win critical sets (e.g., grand finals, top 8 qualifiers) at a high rate.

[14:55]
Skill 10: Work Ethic / Grit

Perseverance and a positive mindset are crucial. Players like Brian_F and Mochi balance content creation and high-level play through strong work ethic.

[16:01]
How to Use This Information

Identify your strengths and weaknesses. Focus on improving weak areas rather than strong ones, as diminishing returns apply. Use drills, study, and lifestyle changes to improve specific skills.

[21:08]
Exploiting Opponent's Weaknesses

Target the areas where your opponent is weak. Even if they have better overall fundamentals, you can overcome them with matchup knowledge, reactions, or gimmicks.

[22:01]
Fundamentals as a Time Multiplier

Fundamentals help you learn new games faster (e.g., 1.5-2x speed), but they cannot replace game-specific knowledge. They are a multiplier, not a substitute for practice.

[22:38]
Bonus: Versatility

Versatility (playing multiple characters/games) is a result of strong fundamentals, not a separate skill. Players like SonicFox and Justin Wong demonstrate this.

Fundamentals are a collection of 10 skills that can be identified and improved individually. By focusing on your weaknesses and using fundamentals as a time multiplier, you can accelerate your improvement in any fighting game.

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"The title promises a breakdown of 10 skills, and the video delivers exactly that with clear examples and actionable advice."

Mentioned in this Video

Study Flashcards (14)

What are the 10 fundamental skills in fighting games according to the video?

medium Click to reveal answer

Reactions, Mental Stacking/Randomness, Patience/Composure, Execution, Game Knowledge, Innovation, Uniqueness, Adaptation, Clutch Factor, Work Ethic/Grit.

0:54

Which player is known for reacting to short hops in King of Fighters?

easy Click to reveal answer

Shia High.

1:09

What is the difference between reactions and mental stacking?

medium Click to reveal answer

Reactions involve responding to stimuli, while mental stacking (randomness) is about being unpredictable and exploiting opponent's expectations.

3:02

Why is being random a difficult skill for humans?

medium Click to reveal answer

Humans are inherently bad at being random, as shown by rock-paper-scissors champions and the fact that 37 is the most popular number chosen between 1 and 100.

3:28

Which player is an example of patience and composure?

easy Click to reveal answer

Justin Wong and Goichi.

5:19

What is the most important skill for new players to focus on?

easy Click to reveal answer

Execution, because if you can't execute moves consistently, you're playing a different game.

6:29

How does Tokido exemplify game knowledge?

medium Click to reveal answer

He picks top-tier characters, studies the game methodically, and makes decisions based on risk-reward analysis.

8:37

What does 'innovation' as a fundamental skill involve?

medium Click to reveal answer

Finding new tech, cheap strategies, and developing the meta before others.

9:29

Give an example of a player with a unique playstyle mentioned in the video.

medium Click to reveal answer

aMSa (Yoshi in Smash), iDom (Laura in SF5), or Hotashi (Nago in Guilty Gear).

10:49

Which player is known for adaptation in long sets?

easy Click to reveal answer

Daigo Umehara.

12:57

What is the 'clutch factor'?

medium Click to reveal answer

The ability to perform best under pressure and win critical sets, such as grand finals or top 8 qualifiers.

13:56

How can you improve your reaction time according to the video?

hard Click to reveal answer

Through diet, exercise, and in-game drills like reacting to specific stimuli.

18:52

What is the recommended way to break a panic DP habit?

hard Click to reveal answer

Force yourself not to DP in matches, focusing on staying composed rather than winning.

19:37

How does the speaker describe fundamentals in relation to learning new games?

medium Click to reveal answer

Fundamentals are a time multiplier, allowing you to learn a new game 1.5 to 2 times faster, but they cannot replace game-specific knowledge.

22:01

💡 Key Takeaways

💡

Fundamentals Defined

Provides a clear, actionable definition of fundamentals as transferable skills, setting up the entire video.

📊

Humans Are Bad at Being Random

Explains why randomness is a skill, using relatable examples like rock-paper-scissors and the number 37.

3:28
⚖️

Execution as a Prerequisite

Highlights that execution is the foundation for new players, as it directly impacts the ability to play the game as intended.

6:29
🔧

Focus on Weaknesses

Advises that improving weak areas yields better results than polishing strengths due to diminishing returns.

16:01
💡

Fundamentals as a Time Multiplier

Provides a powerful metaphor for understanding the role of fundamentals in learning new games.

22:01

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

What Are Fighting Game Fundamentals?

45s

Opens with a relatable question and promises to break down a vague concept into actionable skills.

▶ Play Clip

Reactions: The First Fundamental Skill

60s

Highlights specific top players and their insane reaction feats, sparking curiosity and debate.

▶ Play Clip

Mental Stacking: The Art of Being Random

60s

Challenges the negative connotation of 'random' and explains why unpredictability is a top-tier skill.

▶ Play Clip

Patience & Composure: Old School Skills

60s

Contrasts modern aggressive play with the timeless value of patience, featuring legendary comebacks.

▶ Play Clip

Execution: The New Player's Priority

60s

Gives clear, actionable advice for beginners while showing how top players maintain near-perfect consistency.

▶ Play Clip

[00:00] if you've ever seen a top player like

[00:01] Justin Wong or Daga umara on stream you

[00:03] might also hear that they have strong

[00:05] fundamentals I agree but what does that

[00:07] even mean and how do they even get these

[00:09] fundamentals in the first place

[00:11] fundamentals are skills that can

[00:12] transfer between game to game but no one

[00:14] ever talks about what these skills are

[00:16] how to improve in them or more

[00:17] importantly the different types of

[00:19] fundamental skills that can exist for

[00:21] example Justin is known for his ability

[00:23] to be patient not crack and wait for the

[00:25] right timing while Daigo is more known

[00:28] for his ability to make psychic reads

[00:29] and to innovate the gameplay meta both

[00:31] of these players have goated

[00:33] fundamentals but they specialize in

[00:35] different skills and different areas

[00:37] which means that they also have relative

[00:39] weaknesses to their strengths but before

[00:41] we get to this or how I've personally

[00:43] improved my fundamentals over time and

[00:44] what you can take away from this we need

[00:46] to Define all the skills that make up

[00:48] fundamentals I broke it down into 10

[00:50] different categories along with players

[00:51] who exemplify each skill and we'll start

[00:54] with the first skill reactions now I

[00:56] think there's a lot of different ways to

[00:58] define the skill I think of someone

[01:00] that's really good at spacing or really

[01:02] good at footsies or really good at like

[01:04] anti iring or really good at reacting to

[01:06] many different things in neutral the

[01:08] first person I think of this that

[01:09] exemplifies reactions is Shia high now

[01:12] I've personally played against Shia haai

[01:13] and shiai is kind of known as like the

[01:15] only person can react to a short hop and

[01:17] King of Fighters reacting to a short hop

[01:19] is insanely insanely fast and you can't

[01:21] just like stick out a button you can

[01:23] stick out preemptively but in order to

[01:24] react you generally have to have either

[01:26] a really really strong crouching normal

[01:29] which not a lot of characters have or an

[01:30] invincible DP and so being able to react

[01:33] to a very very quick jump with a DP is

[01:35] something only a few players can do and

[01:37] Shia High I think is easily the most

[01:39] consistent at it the other person I

[01:40] think of is punk punk in Street Fighter

[01:42] 5 kind of evolved The Meta because his

[01:45] reactions were just so strong with Karen

[01:47] so a lot of people didn't think that you

[01:48] could hit confirm Crouch medium kicks in

[01:50] Street Fighter five Punk sure that not

[01:52] only is it possible it's possible to do

[01:54] very very consistently and if you apply

[01:57] the very good HIC confirming skills of

[01:59] punk a along with the ability to weave

[02:02] in and out of the opponent's buttons and

[02:04] to perfectly place the crash me kicks or

[02:06] the sweeps or whatever he's using to

[02:08] whiff punish the opponent it's no wonder

[02:09] that punk is one of the best players in

[02:11] the world you can argue it's like

[02:13] anticipation right so when I watch Shia

[02:15] high in some of the matches like against

[02:17] worse players he's antir everything but

[02:19] against stronger players he can't antire

[02:21] everything as consistently right because

[02:23] it's harder to anticipate the opponent's

[02:26] moves when they're really really good

[02:27] and you can also argue it's raw reaction

[02:29] time take for example you're actually

[02:31] testing your

[02:34] reaction and so 178 milliseconds I

[02:37] recognize that's probably on the better

[02:39] end I suspect many top players have a

[02:42] benchmark slightly better than this even

[02:45] like let's say uh top player has 150

[02:47] milliseconds that's almost a two frame

[02:49] advantage and two frames can be the

[02:51] difference between something that's

[02:53] reactable and something that's not

[02:54] either way if you're really good at

[02:56] reactions you're really good at reacting

[02:58] to many different things in the neutral

[02:59] game game number two is kind of the

[03:02] opposite of reactions which is mental

[03:04] stacking or just being random I know

[03:07] that's kind of like a derogatory term

[03:09] being random but some of the best

[03:11] players are very very good at being

[03:13] random often times this means that

[03:15] you're really good at running offense if

[03:17] you've played fighting games you've

[03:18] probably ran into opponents where you

[03:19] just can't predict what they're going to

[03:21] do and if you can't predict what they're

[03:22] going to do it makes it very very hard

[03:24] to stop and being random is actually a

[03:26] really really important skill now humans

[03:28] are inherently really shitty at being

[03:31] random this is the reason why rock paper

[03:33] scissors Champions exist this is why

[03:35] terms like forensic accounting exist

[03:37] because people are bad at making up

[03:38] numbers this is why Evo memo 37 exists

[03:41] because 37 is the most popular number

[03:44] out of 1 to 100 and people that are

[03:46] really good at being random choose their

[03:47] options in a very unpredictable manner

[03:50] it's not that there isn't logic behind

[03:52] what they choose it's just that logic is

[03:54] so disguised and it's so well thought

[03:56] out and there's also like that hint of

[03:58] instinct and reading the opponent and

[04:01] all those combin into being very

[04:03] unpredictable if you've ever played

[04:04] online like Street Fighter you've

[04:06] probably ran into an online Ken who

[04:07] either matches DP and then when you try

[04:09] to finally bait the DP they go for like

[04:11] a walk up throw or some like absolutely

[04:13] crazy uh scenario and those are same

[04:16] kind of players but when I think of like

[04:17] a top player I think of someone like

[04:19] Tempest NYC from the Guilty Gear space

[04:20] who plays Leo and is just really really

[04:23] good predicting when you're trying to

[04:25] bait the DP and when you're not going to

[04:26] bait the DP right or very good at like

[04:28] sneaking in this really really slow

[04:30] cross up that Leo has and you could

[04:32] throw it any time you can beat it at any

[04:34] time but he's really good at sneaking in

[04:36] at the moments when you least expect it

[04:37] another person from the uh Street

[04:39] Fighter scene is JB I think JB is

[04:41] insanely good at mental stacking

[04:42] probably some of the best I've played in

[04:44] Street Fighter 6 and someone that can

[04:46] like do pretty suboptimal options like

[04:48] round start Drive Rush overhead and have

[04:50] it work really consistently I think is

[04:52] just someone that gets a really good

[04:54] feel for the opponent's mental and

[04:56] exploits it really hard and you can also

[04:58] argue dieo is very at this right

[05:00] everyone thinks of the um Shu and that's

[05:02] kind of what this comes down to is being

[05:04] able to predict the shukan timing even

[05:06] though it's really risky it's really

[05:07] really strong and if you have the read

[05:09] Around the shukin it's hard for it not

[05:10] to pay off all right so category number

[05:12] three is patience composure I guess you

[05:15] could say it's people that don't crack

[05:17] and wait for the right moment so I think

[05:19] of two people guichi and Justin Wong

[05:21] they will tur you out they will wait for

[05:23] you to make a mistake they're very good

[05:25] at forcing you to come to them they're

[05:28] also very good at just kind kind of down

[05:30] backing and letting you overextend and

[05:32] then punish you for that overextension

[05:34] now this is one of the skills I feel

[05:35] like is more of a old school skill

[05:38] especially in games today where it's

[05:39] like every game has their own version of

[05:41] Drive rush or Dash Lade or strive just

[05:44] you know you have a million [ __ ]

[05:45] ways to get in but the skill is still

[05:47] very valuable especially for controlling

[05:49] the clock for forcing the opponent to

[05:51] come to you and overextending I also

[05:52] think of these players is ones that have

[05:54] really good defense so a lot of moves

[05:56] and fighting games if your opponent is

[05:58] flustered or or if they're like

[06:00] distracted it's really easy to get away

[06:02] with like Drive Impact for example or

[06:04] throw in Dragon Ball Fighters and if you

[06:06] look at guichi guichi had some of the

[06:08] best defense in Dragon Ball Fighters

[06:10] just being able to stay patient choose

[06:12] the right options react to the right

[06:14] things and not get flustered on defense

[06:16] I also think of The Comebacks Justin has

[06:18] made like an Ultimate Marvel or an mvc2

[06:21] or his runaway game with storm and these

[06:23] are all skills that transfer to other

[06:25] games as well all right skill number

[06:27] four is execution now I think this is a

[06:29] number one skill that new players should

[06:31] focus on because if you can't execute a

[06:33] core Circle forward or a half circle

[06:35] forward or Dragon punch motion when you

[06:37] want to you're basically playing a

[06:39] different version of the fighting game

[06:40] right you're basically playing can I

[06:42] actually execute what I want to execute

[06:44] as opposed to the actual fighting game

[06:45] but the people at the top I think are

[06:47] ones that just never drop combos which

[06:50] is weird because I also think that this

[06:52] is like a old school skill old games

[06:54] used to have like very high execution

[06:57] ceilings there used to be combos that

[06:59] only one person could do like Sako or

[07:02] Fab where you could tell their play stop

[07:05] because they were the only person that

[07:06] would go for this particular combo in

[07:09] this situation nowadays I still think

[07:11] this skill exists but it exists in a

[07:13] different way which is consistency of

[07:16] inputs right I might drop a combo 2% of

[07:18] the time in a actual tournament setting

[07:21] but someone else might only drop it 1%

[07:23] of the time and that 1% is a huge

[07:25] difference considering that could be the

[07:27] difference between a win or a loss and

[07:29] there are some very technical things you

[07:32] can still go for for example in Grand

[07:33] blue Fantasy Versus there's like this

[07:35] fuzzy guard instant overhead that's very

[07:36] very technical to do basically you have

[07:38] to like Lancel your jump in it's

[07:41] absurdly crazy really Technical and only

[07:43] a few people in the game can do it but

[07:45] being able to do that basically gives

[07:46] you a free 50/50 where no one else could

[07:48] do a 50/50 so it still is a very

[07:51] important skill and it's easily the one

[07:53] at a lowlevel is the easiest to apply

[07:55] across fighting games for sure all right

[07:58] skill number five is game knowledge this

[08:00] is weird because a lot of people think

[08:02] of game knowledge as like how much

[08:04] you've actually played the game and

[08:05] that's that's not stuff that really

[08:07] transfers over I'm thinking more of

[08:08] players that can use the game knowledge

[08:11] and leverage it to play as optimally as

[08:14] possible these are players that are

[08:16] considered like to be cheap or players

[08:18] that seem to choose the right options

[08:20] more than their opponent and you can

[08:22] also argue this as a game awareness side

[08:24] of things right because if you're really

[08:26] good at extracting game knowledge and

[08:28] very good at understanding the mechanics

[08:29] of how the game works you can have

[08:31] better awareness by predicting what's

[08:33] going to happen in a situation you've

[08:35] never seen before right couple of

[08:37] players that come to my mind are tokido

[08:39] right he's always picking like the best

[08:41] character in every game he studies the

[08:43] game I mean you look at his YouTube he's

[08:45] literally like wearing a lap coat for

[08:47] like some of his YouTube videos and he's

[08:48] very methodical about how he approaches

[08:51] The Game and his play style is just it's

[08:53] very surgical right it's something like

[08:56] he's always choosing the right option in

[08:59] C situations and he's just going to win

[09:01] strictly based off risk reward not some

[09:03] of the other skills that other players

[09:05] might have the reason I think this is a

[09:07] fundamental skill is because being able

[09:09] to extract data from a game and use it

[09:11] to inform your decisions correctly is

[09:13] actually a skill a lot of players aren't

[09:15] as good as you might think they mostly

[09:17] play on instinct or they you know do

[09:19] what feels right in the moment but I

[09:21] feel like people that are really good at

[09:22] the skill have a better understand their

[09:24] risk reward and what would actually work

[09:26] and can exploit against their opponent

[09:27] all right so skills number six is I

[09:29] don't know it like Innovation basically

[09:32] someone that you think of like as a lab

[09:33] monster or a tech monster this is a

[09:35] legitimate skill that is very very

[09:38] important this is a skill that most top

[09:40] players just Farm out to Twitter they're

[09:43] just like oh let me see what tech is on

[09:45] Twitter okay let me steal that your Tech

[09:47] now it's my tech right but even just

[09:50] finding the tech on Twitter and then

[09:51] sifting through what's actually useful

[09:54] and what's not and then developing The

[09:56] Meta based on that stuff that's a skill

[09:58] in itself I like to think of these

[10:00] players is also like the people that can

[10:01] find the cheap [ __ ] ASAP think of

[10:04] someone like kazunoko right kazunoko is

[10:06] known for picking up the game finding

[10:08] who the cheap character is like day one

[10:10] and then having a super streamlined

[10:13] approach abusing all the cheap [ __ ]

[10:15] because they figured out what the cheap

[10:17] [ __ ] was before anyone else I would also

[10:20] categorize people that are just really

[10:22] really good finding Tech in this

[10:23] category as well and I feel like most

[10:25] tech monsters aren't like top players

[10:27] but one that I think is a top player is

[10:29] fenr so you guys might know fenrich from

[10:31] the Dragon Ball Z games but he plays

[10:33] like everything and he was known for

[10:35] like finding the craziest Touch of death

[10:37] combos in like any situation and then

[10:39] he' back it up by actually doing them in

[10:42] match and he kind of innovated the touch

[10:44] of death meta and Dragon Ball fire Z all

[10:47] right so skill number seven is

[10:49] uniqueness I know this is like kind of

[10:51] hard one to describe but if you've

[10:54] played against any of these players

[10:55] you'll totally understand it's like

[10:57] someone that has a completely different

[10:59] play style than anyone else and it

[11:02] really really throws you off so this can

[11:03] be players like amsa who plays Yoshi and

[11:07] basically is the Yoshi above all other

[11:09] Yoshis because no one else plays like

[11:11] them right basically amsa had to develop

[11:12] their own play style to fight against

[11:14] the masses they're very Innovative

[11:16] strategies that people just haven't seen

[11:18] and it gives them a leg up it's not that

[11:20] ASA is the most cracked player in in the

[11:22] world by a long shot as part of it

[11:24] actually he's really really good but

[11:26] it's also that you can't train for amsa

[11:28] right it's really hard to train for

[11:31] someone that plays that uniquely I also

[11:33] think of idams Laura and Street 5 very

[11:36] very hard to train for because no one

[11:37] else play that character at a high level

[11:39] and the best way to distinguish this

[11:40] between like lab monsters are there are

[11:43] people that just play the character

[11:45] differently right and hotchi from Guilty

[11:47] Gear is one where everyone played Nago

[11:49] in a very like methodical way and a very

[11:52] I'm an Abus the best options way and

[11:54] otashi you have this like completely

[11:56] mental stack completely super fastpac

[11:59] I'm a blood rage in your face at the

[12:02] wall doing all this crazy stuff that no

[12:06] other Naga was doing and it worked very

[12:09] very well for him because he was

[12:10] basically playing a different game than

[12:12] everyone else like unlike the lab

[12:14] monster this stuff wasn't really optimal

[12:17] right no one to this day is really doing

[12:18] blood rage Subs like otashi is but

[12:21] because this was so unique and it's so

[12:22] hard to prepare for he made it work now

[12:25] I also think these are like people that

[12:26] are like really good at Fireball

[12:28] patterns so you think of like someone

[12:30] has really strong zoning like bonchan

[12:32] you might play against a million other

[12:33] cagots or Lukes and then you run into

[12:35] Bon Chan's Luke and it's like whoo this

[12:37] is a completely different style even

[12:39] though they're doing mostly the same

[12:41] things it's not new tech they have a

[12:42] really weird timing to everything and

[12:44] they have a very hard to predict play

[12:46] style because you don't play against

[12:47] someone like that very often all right

[12:50] so skill number eight is I'd say

[12:52] adaptation this is a very obvious one

[12:53] it's the ability to overcome your

[12:55] opponent as you get more information now

[12:57] Dao is like famous ly known for being

[13:00] like impossible to beat in the first to

[13:02] 10 set because it's adaptation is just

[13:04] that good but this these are people that

[13:06] do really really well in Long sets I

[13:08] also think of these players as ones that

[13:10] have a very diverse flowchart and what

[13:12] this means is that you're playing your

[13:14] opponent and your opponent exhausts all

[13:15] their options they use all their Tech

[13:17] and you still have many tricks left in

[13:19] the bag and you have still have many

[13:21] different ideas and ways to counteract

[13:24] their strategies and once they

[13:25] counteract that they're out of steam and

[13:27] you win the set right mk's Leo is known

[13:30] for the game four comebacks where

[13:31] basically he might be losing a set or

[13:33] he's winning a set and it goes down to

[13:35] game four and MK Leo has insanely High

[13:37] win rate on game four and if he wins

[13:39] game four he's most likely going to win

[13:41] game five because his adaptation is just

[13:43] that strong all right the last two

[13:45] around mental I actually think your

[13:47] mental game is very very important for

[13:49] fighting games it's something that

[13:49] transfers over very well so I could just

[13:52] keep in the one I I split up into two

[13:53] and I think the first is your clutch

[13:56] Factor like people that play best under

[13:58] pressure and just don't choke now I

[14:00] think it's easier to come up with

[14:02] examples of people that choke

[14:05] unfortunately right I'm not going to

[14:06] name the names but think of the amount

[14:08] of people that constantly get second or

[14:11] third place and they feel like they're

[14:13] cursed but there's also people

[14:15] conversely that win the vast majority of

[14:18] time they're put in these clutch

[14:19] situations I think Justin Wong is a very

[14:21] very good example you look at his

[14:23] previous Evo runs you look at his

[14:25] ability to clutch out set I think Justin

[14:27] won's definitely there I also feel like

[14:29] there are players that have a

[14:31] disproportionate win rate when it comes

[14:33] to critical sets think getting into top

[14:35] eight of a major or top six if you're

[14:37] Evo because they have to show ads or

[14:41] winning the grand finals of a tournament

[14:43] and I think men Rd is a very good

[14:45] example of this when they have a

[14:46] critical set to win whether it's Grand

[14:48] finals or getting into a top eight if I

[14:50] feel like the percent win rate just

[14:51] skyrockets and sometimes they can look

[14:54] very very hard to beat all right I think

[14:55] the last one is like work ethic or Grit

[14:59] I don't know what you want to call it

[15:00] but it's like the power to keep

[15:01] persevering like fighting games are hard

[15:03] right and it's very easy to get

[15:04] discouraged it's very easy to grind out

[15:07] a lot of hours go to a tournament get

[15:09] watched and be like oh this isn't for me

[15:10] like oh no what was me or like you play

[15:13] a new game and then you don't do as well

[15:15] as you want you're like all right well

[15:16] this game's trash right you guys have

[15:18] probably seen ton of that on Twitter and

[15:20] I think these are the players that have

[15:21] the power to keep persevering through

[15:24] difficulties or adversities right the

[15:26] people that have the ability to sing

[15:27] tons of hours into the game have a

[15:29] positive mindset and just keep going at

[15:31] it right I think Brian that's a really

[15:33] good example of this being able to do

[15:34] content creation have a job and compete

[15:36] at a high level you have to have really

[15:38] good work ethic and git same thing with

[15:39] like players like Mochi same same idea

[15:42] like MiMi streams like insanely cracked

[15:45] amount of hours and he's still a content

[15:47] creator too it's it's a very important

[15:48] skill I think it's also how like having

[15:50] a positive mindset now like that's kind

[15:52] of hard to tell like you know the

[15:53] mindset people are in but be able to

[15:55] like not beat yourself up and take the

[15:57] right things from A Loss I think is very

[15:59] very important as well now what the hell

[16:01] do we do with all this information now I

[16:03] like to think of it as like a stat chart

[16:05] I used an Excel graph because I don't

[16:07] know how to make one of those but you

[16:10] get the idea that like people just have

[16:12] different skills they're better at and

[16:14] worse at and I think the first step to

[16:16] getting better fundamentals is being

[16:18] able to figure out where you're strong

[16:20] at and where you're weaker at right and

[16:21] the areas you're weaker at are going to

[16:23] be easier to improve upon right because

[16:27] improving upon the stuff you're already

[16:28] really really cracked on you're just

[16:30] going to get diminishing returns and I

[16:31] feel like you need all of these skills

[16:33] in order to be a top player it's really

[16:35] really hard to you know rely on a couple

[16:37] of these skills and just have like

[16:39] terrible game knowledge and terrible

[16:41] mental and be terrible at labbing and

[16:45] have the reactions of a 70-year-old dude

[16:47] it's just not going to happen right so

[16:49] to me you have to focus on your weak

[16:51] areas and as I look back at this I

[16:54] thought about where I was when I first

[16:56] started playing fighting games and again

[16:57] these numbers are just kind of up like

[16:59] no one's at 10 right no one has 10

[17:01] fundamentals for everything I obviously

[17:03] think I have better fundamentals than

[17:05] most of the fgc so like it's not

[17:07] proportional to population but this is

[17:09] example of 2016 diphone and I think

[17:12] looking back at the three areas I

[17:13] improved the most were probably randomst

[17:16] mental and grit and it's kind like dap

[17:19] got more random what the hell but yeah I

[17:21] think this is actually something I

[17:23] deliberately approve upon I actually I

[17:25] forgot to mention Sonic Fox at all but

[17:26] Sonic Fox is one of the players that I

[17:28] would study their gameplay and I'd be

[17:30] like how the hell is Sonic Fox win

[17:33] they're just doing the most random [ __ ]

[17:34] they're getting away with it I want to

[17:36] be able to do that and so by studying

[17:40] Sonic and figuring out why they do some

[17:42] things that they do and also taking like

[17:44] a more intuitive approach to the game

[17:46] cuz I used to play very like by the book

[17:49] and I realized that while that is viable

[17:53] that's not 100% the way I want to play

[17:55] the game and by bringing in like more

[17:57] Instinct and intuition into the game I

[17:59] was able to like kind of get better at

[18:02] Randomness and also like using my

[18:04] intuition being like all right in order

[18:05] to be random you have to choose good

[18:07] options and rotate them appropriately

[18:10] right and same thing with M mental and

[18:12] grit I honestly think you know 2016

[18:14] diaphone did not take care of their

[18:16] health very well I'm going keep it real

[18:18] and so I think a lot of that was hitting

[18:20] the gym focusing on diet focusing on

[18:22] lifestyle right and also like you know

[18:25] for like mental and like being able to

[18:26] like deal with clutch situations there's

[18:28] a lot of books on the topic right sports

[18:30] psychology is a very important thing

[18:32] Sports athletes that get paid much more

[18:34] money than Esports athletes focus on

[18:36] sports psychology team sports

[18:38] psychologists right there's a lot of

[18:40] information out there that can help you

[18:42] improve your mental game or and grid so

[18:44] that's where I improved upon but I think

[18:46] any of these areas you can improve upon

[18:48] you know I was kind of thinking about

[18:49] this exercise when I was putting this

[18:50] together I'm like damn my reactions are

[18:52] kind of

[18:53] ass and then I Googled it right how to

[18:56] improve reaction time and there's like a

[18:58] million things right and kind of the

[19:00] main takeaway is like yeah diet exercise

[19:03] definitely help and actually looking at

[19:05] my reaction times my reaction times have

[19:07] improved iPhone a few years ago probably

[19:09] had like a frame or two slower reaction

[19:10] times but I also think it's like I need

[19:12] to physically train my reactions more in

[19:15] game so doing like drills where I try to

[19:17] whiff kind of like what Dao used to do

[19:19] where he'd react to different stimuli

[19:22] and then triy to reacting to it Bas I

[19:24] need to drill my reactions more and then

[19:25] I could take the learnings from that to

[19:27] other games and focus on like playing

[19:29] more patient and practice reacting in

[19:32] match right just off the top of my head

[19:33] how you'd improve at some of the other

[19:35] ones composure it's like the people that

[19:37] Panic DP too much how do you get rid of

[19:39] a panic DP habit force yourself not to

[19:41] DP you play matches you don't focus on

[19:43] when you're losing you're focus on not

[19:45] dping right and I think that's like how

[19:48] you have to go about composure is you

[19:50] have to purposely put yourself in

[19:51] situations where you're forced to play

[19:53] lame and you're forced to stay composed

[19:55] execution I think that that's just

[19:56] repetition repetition the more fighting

[19:58] games you play you'll just naturally get

[19:59] execution uh game knowledge and labbing

[20:02] are both something I've been I I was

[20:03] just like kind of good at because you

[20:05] know like like science major very

[20:06] analytical mind I think I kind of

[20:08] transferred a lot of those skills to

[20:10] game knowledge and labbing but honestly

[20:12] like probably just comes down to

[20:13] spending time in training mode and

[20:15] trying to force yourself to come up with

[20:17] different ideas and force yourself to

[20:19] understand how the game works if you

[20:21] understand how the game works you'll

[20:22] understand why different situations play

[20:24] out the way they do I I feel like a lot

[20:27] of people that are bad at game knowledge

[20:28] don't understand why things happen i' be

[20:30] like oh the game just randomly decided

[20:32] to do that and if you guys know anything

[20:34] about games nothing really happens

[20:36] randomly unless it's Street Fighter 2

[20:38] because it's hard Cod to be random

[20:40] anyways uh yes shout to that game same

[20:42] thing with uniqueness right I I think

[20:44] often times it's it's really easy to

[20:46] copy what the top player is doing and

[20:48] then just do it yourself but again

[20:52] there's like if if you get really good

[20:54] game knowledge and labbing I think

[20:55] naturally uniqueness will come as long

[20:56] as you kind of take it to the next EX

[20:58] exension and start implementing that

[21:00] stuff in match and adaptation I think

[21:02] grind monsters I think if you play

[21:04] longer sets you'll just naturally get

[21:06] better at adaptation so how else can you

[21:08] use this information so I think it's

[21:09] pretty obvious that if you're fighting

[21:11] against someone at your skill level and

[21:13] that has similar fundamentals to you you

[21:14] should Target the areas that they're

[21:16] weak against but how would you fight

[21:18] against someone like Justin Wong who

[21:20] probably is the best fundamentals in the

[21:22] world if not close to it right you have

[21:24] to think fundamentals don't 100%

[21:27] correlate with in-game wi rate I know it

[21:29] sounds kind of counterintuitive but if

[21:30] you have way more game hours than your

[21:33] opponent and it feels like nothing is

[21:35] going your way you're probably targeting

[21:37] the wrong area of fundamentals to

[21:39] exploit even if their fundamentals are

[21:41] better you could still overcome that by

[21:43] knowing the matchup better or having

[21:45] your reactions to specific things

[21:47] trained or knowing more gimmicks or

[21:49] knowing more scenarios than your

[21:50] opponent it doesn't matter who you are

[21:52] Justin Wong myself Dao anyone the first

[21:55] time I pick up a fighting game it

[21:56] doesn't matter how good my fundamentals

[21:58] are they can't carry me through the

[21:59] impossible so I like to think of

[22:01] fundamentals as essentially a Time

[22:03] multiplier right so I might learn a

[22:05] fighting game you know 1.5 two times as

[22:08] fast as someone else because I have a

[22:09] base fundamentals I can rely upon and I

[22:12] can use to help me learn more

[22:13] efficiently but fundamentals can't do

[22:15] the impossible and overcome game

[22:17] specific skills that you pick up through

[22:19] playing the game a lot it's kind of like

[22:21] Shooters where you know a person that's

[22:23] really good at Shooters can transition

[22:24] from one game to another because their

[22:26] aim is just so much better but if you

[22:28] don't know the mechanics behind you know

[22:30] the good spots in the map or what Heroes

[22:32] synergize with which with each other or

[22:35] The Meta I don't [ __ ] know I don't

[22:36] play Shooters but you get the idea now

[22:38] there's one other thing I want to talk

[22:40] about like I want to include the 11th

[22:42] category which is like versatility which

[22:44] is like people that are able to play

[22:45] like many different characters and play

[22:47] Styles but the more I think about it I

[22:50] actually think these are just players

[22:51] that have really really good

[22:52] fundamentals so for example Sonic Fox

[22:55] who's one of the best multi-game players

[22:57] is able to like pick up made different

[22:59] characters and play them kind of in

[23:01] their own style and I think it's just

[23:02] because their fundamentals are crazy

[23:04] same thing with Justin right Justin

[23:06] plays any game they're they're one of

[23:07] the best at any game they pick up I

[23:09] think it's just they have crazy

[23:10] fundamentals those fundamentals give

[23:12] them the versatility to play the

[23:14] characters and to play the games that

[23:16] they want at a high level I kind of just

[23:18] made 10 categories that felt right to me

[23:21] but these aren't like the be all end all

[23:23] definition of fundamentals I'm sure you

[23:24] could further Define these skills more

[23:26] like I could break this down to 12

[23:28] categories I could break this down into

[23:31] you know execution for example I could

[23:32] break it down to multiple different

[23:34] types of execution you know how well can

[23:36] you play puppet character how well can

[23:37] you Negative Edge how well can you do

[23:39] certain inputs how clean are your inputs

[23:41] how like you know what kind of

[23:43] controller use how fast can you dash how

[23:45] fast can you walk block like there's so

[23:47] many execution things that you could

[23:48] like Breck it up into different sections

[23:50] now of course I didn't do that just for

[23:51] Simplicity sake but you know the

[23:53] definition of fundamentals I think is

[23:55] just is very Vape because it's very hard

[23:57] to Define and the whole point of this is

[23:59] just to give you like a a framework to

[24:01] which to think of things and identify

[24:03] your weak spots so you can improve upon

[24:05] them anyways guys let me know what you

[24:07] think I know it's a little different of

[24:08] a video I'm trying to make more fighting

[24:10] game knowledge videos so if you like

[24:12] this please consider like share and

[24:14] subscribing let me know you want to see

[24:15] more take care and have a good one

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