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The 7 Levels Of Power System

Transcribed Jun 17, 2026 Watch on YouTube ↗
Intermediate 10 min read For: Anime and manga fans interested in analyzing and comparing power systems in storytelling.
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AI Summary

The video ranks anime and manga power systems into seven levels, from the worst (Noob) to the best (The Strongest). It critiques generic systems like those in many isekai and Solo Leveling, while praising creative and deep systems like JoJo's Stands, Hunter x Hunter's Nen, and Jujutsu Kaisen's Cursed Energy. The analysis emphasizes that great power systems have clear rules, limits, consistency, and originality, and often tie deeply into the story.

[0:18]
Level 1: Noob Power Systems

Level 1 systems are copy-pasted from video games, with generic abilities and no strategy, making the story worse. Examples include many isekai and Solo Leveling.

[3:35]
Level 2: Background Character

Level 2 systems focus on basics, like Demon Slayer's breathing techniques and Dragon Ball's energy attacks. They are simple and iconic but lack depth.

[5:18]
Level 3: Side Character

Level 3 systems get creative, like Mob Psycho 100's emotion-based counter and Attack on Titan's Titan transformation. They have unique twists but are still figuring out balance.

[7:35]
Level 4: Main Character

Level 4 systems are memorable in one way, like Frieren's scientifically developed magic or Bleach's Bankai. They excel in one area but have flaws.

[10:00]
Level 5: Transformation

Level 5 systems nail fundamentals and add unique depth, like My Hero Academia's Quirks affecting society and Witch Hat Atelier's magic as an art form.

[13:32]
Level 6: Overpower

Level 6 systems are special and creative, like One Piece's Devil Fruits and Haki, Chainsaw Man's fear-based devils, and Gachi's emotional weapon transformations.

[16:25]
Level 7: The Strongest

Level 7 systems are the peak, including JoJo's Stands (rewarding intelligence), Hunter x Hunter's Nen (complex and deep), and Jujutsu Kaisen's Cursed Energy (modern and tied to story).

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Study Flashcards (11)

What defines a Level 1 (Noob) power system?

easy Click to reveal answer

Level 1 (Noob) systems are often copy-pasted from video games, with generic abilities and no real strategy, making the story worse.

0:18

What is the power system in Demon Slayer?

easy Click to reveal answer

Demon Slayer's power system is based on breathing techniques, with different styles like fire, water, and love breathing.

3:51

How does the power system in Mob Psycho 100 work?

medium Click to reveal answer

Mob Psycho 100 uses an emotion-based counter from 0 to 100, where the main character's psychic powers grow stronger as his emotions intensify.

5:36

What is the difference between hard and soft magic systems according to Brandon Sanderson?

medium Click to reveal answer

Brandon Sanderson distinguishes between hard magic systems (strict rules, clearly explained) and soft magic systems (mysterious, less explained).

6:27

How do Quirks affect society in My Hero Academia?

medium Click to reveal answer

In My Hero Academia, approximately 80% of the population has superpowers called Quirks, which affect every aspect of society, including laws, economics, and social life.

10:23

How does magic work in Witch Hat Atelier?

hard Click to reveal answer

In Witch Hat Atelier, magic is used by drawing specific circles and symbols, and anyone with a pen and paper can theoretically use magic.

12:15

What are the two power systems in One Piece?

medium Click to reveal answer

In One Piece, characters get powers by eating Devil Fruits, and a second system called Haki allows people without Devil Fruits to fight against users.

14:07

How does the power system in Chainsaw Man work?

medium Click to reveal answer

In Chainsaw Man, humans' fear creates devils, and the more people fear a specific thing, the stronger the corresponding devil becomes.

15:07

What are Stands in JoJo's Bizarre Adventure and how do they work?

hard Click to reveal answer

In JoJo's Bizarre Adventure, Stands are spirits that only other Stand users can see, and each has unique supernatural abilities. If the Stand is hurt, the user is also hurt.

16:53

What are the six categories of Nen in Hunter x Hunter?

hard Click to reveal answer

In Hunter x Hunter, Nen has six categories: Enhancers, Emitters, Manipulators, Transmuters, Conjurers, and Specialists.

18:52

How does cursed energy work in Jujutsu Kaisen?

medium Click to reveal answer

In Jujutsu Kaisen, negative emotions create cursed energy, which can form cursed spirits. Sorcerers control this energy to fight monsters.

20:12

💡 Key Takeaways

💡

Level 1: Noob Power Systems

Defines the worst power systems as copy-pasted from video games, lacking strategy and creativity, which harms the story.

0:18
🔧

Hard vs. Soft Magic Systems

Introduces Brandon Sanderson's distinction between hard (strict rules) and soft (mysterious) magic systems, a key concept for analyzing power systems.

6:27
📊

Quirks and Society in My Hero Academia

Explains how Quirks affect every aspect of society, making the power system integral to the story's world-building.

10:23
⚖️

Stands Reward Intelligence

Highlights that JoJo's Stands reward creative use and understanding over raw power, a key principle for engaging battles.

16:53
💡

Nen's Complexity and Depth

Describes Hunter x Hunter's Nen as the most complex system, with six categories and detailed rules that reward understanding.

18:52

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

The worst power systems in anime

60s

Controversial criticism of popular shows like Solo Leveling sparks debate.

▶ Play Clip

Emotion-powered power system explained

47s

Unique mechanic of Mob Psycho's emotion counter is highly shareable and educational.

▶ Play Clip

How superpowers changed society in MHA

60s

Deep worldbuilding insight into quirks affecting society is both educational and eye-opening.

▶ Play Clip

One Piece's devil fruit creativity

60s

Showcases iconic creative powers from a beloved series, appealing to fans and newcomers.

▶ Play Clip

JoJo's bizarre stand powers explained

60s

The zipper stand example is hilarious and demonstrates strategic genius, perfect for viral engagement.

▶ Play Clip

[00:00] There are tons of unique power systems

[00:02] in anime and manga. Some are absolutely

[00:05] legendary, some are okay, and some are

[00:08] just bad. So, here are the seven levels

[00:10] of power systems, starting from the

[00:12] absolute worst to the ones you'll

[00:14] remember forever. Level one, noob. This

[00:18] is the absolute bottom. Level one is the

[00:21] place where you're going to ask

[00:22] yourself, why is there even a power

[00:25] system in that thing? They often feel

[00:26] like they were just copy pasted from

[00:28] something way better without the parts

[00:30] that made the thing they copied cool.

[00:33] Those are the systems that usually have

[00:34] the most basic abilities you could think

[00:36] of. The real problem isn't that they're

[00:38] boring. It's just that they make their

[00:42] stories so much worse. For example,

[00:45] there's a whole category of anime called

[00:46] isekai. And most of them go something

[00:48] like this. some random person is

[00:50] transported or reincarnated in some kind

[00:53] of strange world, which sounds

[00:54] interesting until you realize that most

[00:56] of them just take their entire power

[00:58] system from whatever role- playinging

[01:00] game they could think of. I'm talking

[01:02] about literal game screens floating in

[01:04] front of the characters with their

[01:06] levels, health, magic. I'm talking

[01:08] fireballs, water magic, that kind of

[01:10] stuff. The magic systems in these shows

[01:13] are so predictable. Every single

[01:16] character is either the sword person,

[01:19] the magic person, or the bow person.

[01:21] Most of the time, the main character is

[01:23] so freaking overpowered that having a

[01:25] power system doesn't really matter

[01:27] anyway. There are no smart tactics,

[01:29] creative problem solving, interesting

[01:30] abilities. No, that's lame. We just want

[01:33] to oneshot stuff. Okay, but seriously,

[01:35] there are some really genuinely awesome

[01:38] isek out there that do all these things

[01:40] in way more interesting ways, but a lot

[01:42] of them do not. Level one also includes

[01:45] series like Solo Leveling that have

[01:47] extremely beautiful animation, but

[01:49] nothing else. The main character of this

[01:51] series is called Jinu, and he's

[01:52] basically the only person that can

[01:54] become stronger by slowly leveling up

[01:56] like in a video game. And um when I say

[01:59] slowly, what I actually mean is that by

[02:01] episode 25, he's already one of the

[02:04] strongest characters in the entire show.

[02:06] Every single episode, he gets new

[02:08] abilities, new weapons, new moves. The

[02:11] entire idea is that he becomes super

[02:13] overpowered super fast, but because of

[02:15] that, there isn't really any strategy or

[02:18] specific rules. There's a scene where he

[02:20] fights this thing. It's this final boss

[02:22] kind of enemy that's basically been

[02:23] destroying everyone in the series in

[02:26] like seconds. This looks like it's going

[02:28] to be a tough fight. They both go all

[02:30] out. Jin Wu is having a very difficult

[02:32] time. They punch each other. They start

[02:35] flying. The insect attacks. Watch out.

[02:37] Watch out. Watch out. As Jin Wu is about

[02:39] to lose, the video game system appears

[02:42] and saves Jin Wu and he wins the fight

[02:46] without a scratch. Listen, the video

[02:48] game thing is cool, but if it's the

[02:50] solution to every problem, then what is

[02:53] the point of a power system, but

[02:55] seriously, I genuinely like Solo Levoy.

[02:58] The fights are cool. The action scenes

[03:00] are beautiful. And honestly, sometimes

[03:02] you just want to watch someone get

[03:03] ridiculously overpowered and one-shot

[03:06] their enemies without having to think

[03:08] too much about how everything works. But

[03:10] does that create an interesting power

[03:11] system? No. Awesome fights, bad power

[03:15] system. And here's the thing, good

[03:17] systems are about many things like clear

[03:19] rules, limits, consistency, cool powers,

[03:22] original abilities that you've never

[03:24] seen before, and so much more. The best

[03:27] systems combine all these things, but

[03:30] level one systems do not have any of

[03:33] these things. Level two, background

[03:36] character. Level two is where things get

[03:38] a tiny bit better, and that's because

[03:40] they focus on the basics. We're starting

[03:42] to see power systems with some depth and

[03:44] a couple of cool abilities here and

[03:45] there, but they're still very far from

[03:47] perfect. They do their job, but in the

[03:49] end, they're still basic. Let's take

[03:51] Demon Slayer. The power system in this

[03:52] series is literally breathing. And

[03:55] basically, the more characters master

[03:57] their breathing, the stronger they get.

[03:59] The cool part is that there are a bunch

[04:00] of different styles of breathing, like

[04:02] fire, water, and even love breathing for

[04:06] some reason. Don't get me wrong, the

[04:07] abilities are not that crazy. I mean,

[04:09] most of the characters just have

[04:10] different ways of swinging a sword. But

[04:13] we're definitely starting to see some

[04:14] complexity with the different categories

[04:15] of breathing or even limits where

[04:17] characters can only do certain moves a

[04:19] certain amount of times. Everything

[04:21] looks visually beautiful, but it's not

[04:22] to hide the fact that there's nothing

[04:24] there. Yeah, it looks absolutely

[04:25] gorgeous and makes your eyes explode,

[04:27] but underneath all that, there's some

[04:29] interesting stuff. Level two power

[04:30] systems also include legends like Dragon

[04:33] Ball. Hey, wo wo, it's fine. Calm down.

[04:35] Let me explain. Let me explain. Dragon

[04:37] Ball has a power system that was

[04:38] absolutely

[04:40] amazing when it came out. I mean, this

[04:42] thing gave us some of the most iconic

[04:44] moves in anime history. the Kamehameha,

[04:46] the Kaio-Ken, the Super Saiyan

[04:48] transformation, Ultra freaking Instinct.

[04:51] But it's been many years and power

[04:54] systems evolve. Dragon Ball is what

[04:56] everyone else took inspiration from. But

[04:58] when you look at it now, it's honestly

[04:59] pretty basic. Martial arts, energy

[05:01] attacks, transformations. It's clean,

[05:03] easy to understand, simple, and

[05:05] instantly recognizable. But compared to

[05:07] some stuff that came out later, it's

[05:09] just not that deep. These systems are

[05:12] simple, but at the end of the day,

[05:13] they're just the foundation until you

[05:16] add a couple of things and you get level

[05:18] three, side character. Level three is

[05:21] where things get creative. Power systems

[05:23] start having their own style, their own

[05:25] unique touch, but they're still figuring

[05:27] out how to balance everything. These are

[05:29] the kind of systems that make you go,

[05:30] "Uh-huh,

[05:32] that's pretty interesting." They don't

[05:33] nail everything, but the foundations are

[05:35] pretty strong. In Mob Psycho 100, the

[05:37] power system is literally just how

[05:39] emotional can the main character become.

[05:41] The characters have something called

[05:42] psychic powers, which basically means

[05:44] they can do stuff like telekinesis, go

[05:46] really fast, use telepathy, and a bunch

[05:48] of other pretty basic powers. It's the

[05:51] same psychic stuff we've seen a million

[05:52] times before, just with a pretty cool

[05:55] twist. Every once in a while, you'll see

[05:57] this counter on the screen that goes

[05:58] from zero to 100. It usually happens

[06:00] when the main character is getting

[06:02] angrier or sadder or just when he gets

[06:04] some kind of emotion. And every time you

[06:07] see that number going up, you're sitting

[06:09] there like, "Oh my goodness, oh my

[06:11] goodness, he's going to do it." There

[06:12] are some consistent rules and there's

[06:13] more depth than just a dude using random

[06:16] abilities, but it's not super strict

[06:18] rules. And that's the thing. Mob Psycho

[06:20] 100 is the first power system on this

[06:22] list that I would consider a soft power

[06:24] system. Basically, from what I

[06:25] understand, there's this really famous

[06:27] author called Brandon Sanderson and he

[06:28] said that you can either have a hard

[06:30] magic system, which is the kind of thing

[06:31] where there are a lot of strict rules

[06:33] that are very clearly explained and it

[06:35] can almost feel like you're reading some

[06:37] kind of encyclopedia. And then there are

[06:39] soft power systems where the rules are a

[06:41] bit more mysterious and they aren't

[06:44] explained as much. Here's the thing.

[06:46] These two things can work really well,

[06:47] but they're very different. In Attack on

[06:49] Titan, people transform into Titans, but

[06:52] we don't need to understand all the

[06:53] rules of how someone transforms and how

[06:55] it works. Specifically, the system is

[06:57] deep in other ways like how it ties into

[06:59] the entire story. Kill is an extreme

[07:02] example of that. Basically, there are

[07:04] school students. These school students

[07:05] have uniforms and depending on how many

[07:07] stars there are on the uniform, the

[07:10] student is more or less powerful. That's

[07:13] it. I don't think there is anything

[07:15] especially interesting with this power

[07:16] system, but it's super creative and it

[07:18] looks completely different from anything

[07:20] else out there. This system serves the

[07:22] series over-the-top style perfectly, but

[07:25] it's about as mechanical as a dream.

[07:27] Sometimes that's enough, but sometimes

[07:29] you want a power system that can

[07:31] surprise you with some strategy, and

[07:32] that's where we get level four, main

[07:35] character. Every power system in level

[07:37] four is memorable for one reason or

[07:40] another. These systems represent a big

[07:42] leap in depth. They're usually really

[07:43] good in several ways, but great in one

[07:46] specific way. Let's take Free Ren. This

[07:48] series puts so much effort into creating

[07:50] this detailed system where magic is

[07:52] developed over centuries. There's a

[07:54] scene where a mage apprentice is

[07:56] fighting against a demon. This guy used

[07:58] to be one of the deadliest wizards on

[08:00] the planet. And that's because he

[08:02] invented a spell called Zulttro. It was

[08:04] extremely powerful magic that people

[08:06] used to attack other people. But as time

[08:08] went by, mages became smarter and

[08:10] smarter and learned how to use magic in

[08:12] a bunch of different ways until one day,

[08:14] Zoltro went from one of the deadliest

[08:16] spells you could imagine to just a basic

[08:20] spell. Instead of characters learning

[08:21] new abilities over weeks or months, Free

[08:24] Wrench shows us what happens when

[08:25] someone has literally centuries to

[08:28] perfect their craft. It's a much more

[08:30] scientific and realistic way of showing

[08:32] magic. It's complex and extremely

[08:35] consistent. But here's the thing. All of

[08:37] these spells are the most generic

[08:40] fantasy spells

[08:43] ever, which is probably exactly what the

[08:45] author was going for, even though it's

[08:47] not always super fun. Level 4 also has

[08:50] super chaotic power systems that are

[08:52] basically the complete opposite of free.

[08:54] If I tried explaining the Dondon system

[08:56] to you right now,

[08:59] I'm not sure I could, honestly. The

[09:01] series combines Japanese spirits, alien

[09:04] powers, and psychic abilities into one

[09:06] system, but it never really explains how

[09:08] these completely different things are

[09:10] supposed to work together. It makes

[09:12] everything extremely fun, and the

[09:14] abilities are super iconic. There is no

[09:16] logic, nothing that explains why certain

[09:18] powers work the way they do, and that's

[09:20] fine, but it is very chaotic, which can

[09:22] sometimes lead to very confusing moments

[09:24] where you have absolutely no idea what's

[09:27] going on. As a bonus, level four also

[09:29] includes bleach because Bongai is the

[09:32] single best power up in anime history.

[09:36] Period. Level four powers basically nail

[09:38] one piece of the puzzle, but they're

[09:40] still missing a little something. They

[09:42] are so close to greatness and they show

[09:45] you glimpses of what could be absolute

[09:47] perfection, but they're held back by a

[09:50] couple of flaws. And I get it. Sometimes

[09:52] author do all of these things on

[09:54] purpose, but that is the difference

[09:56] between level four and level five

[09:59] transformation. Every single power

[10:00] system from now on is awesome. Level

[10:03] five systems are way deeper than just

[10:05] fighting mechanics. Everyone in this

[10:07] category has nailed the fundamentals,

[10:08] but they all do something that makes

[10:10] them stand out from everyone else. My

[10:12] Hero Academia might seem like a super

[10:15] basic power system, but there's

[10:16] something it does better than pretty

[10:18] much everyone else, including systems in

[10:21] higher levels. The way it works is that

[10:23] approximately 80% of the population has

[10:25] superpowers called quirks. You have your

[10:28] basic stuff like throwing fire, running

[10:30] fast, or punching hard. But you also

[10:32] have much more original abilities like

[10:34] an octopus looking body with eyes, ears,

[10:37] and mouths at the end of each tentacle

[10:39] or using cables that come out of your

[10:41] ears to create shock waves or even a

[10:43] literal bird made of shadow. But here's

[10:46] the thing, people then used to have

[10:48] quirks. In the beginning, there were

[10:49] only a few people that did. And as more

[10:51] individuals started getting them,

[10:53] society became this extremely dangerous

[10:55] place where there were no laws to

[10:57] control those who had superpowers.

[11:00] People who used their abilities to help

[11:01] others became heroes. But I'm not

[11:03] talking about your regular superheroes.

[11:05] I'm talking about licensed professionals

[11:07] with rankings, performance metrics, and

[11:09] careers. They even started creating

[11:10] entire agencies of heroes. But there was

[11:12] also a very dark side to this. Some

[11:14] people's quirks made them very unusual.

[11:17] There were those who looked very

[11:18] different or others who accidentally

[11:20] became dangerous. Many of those people

[11:22] couldn't live a normal life anymore

[11:24] because of something they were born

[11:25] with. Which is why a lot of the villains

[11:27] in My Hero Academia aren't people who

[11:28] just decided to be bad guys. They were

[11:31] people who were treated terribly because

[11:33] of their powers and decided it wasn't

[11:35] fair. Quirks affect literally every

[11:37] single aspect of society. Economics,

[11:40] education, laws, social life, everything

[11:44] is built around them. Sure, there aren't

[11:46] any complicated rules and the abilities

[11:48] are pretty basic in general, but the

[11:50] fact that everything in this story is

[11:51] happening because of the power system

[11:54] gives it a crazy amount of depth. Level

[11:56] 5 also has very recent series like witch

[11:59] hat. This power system does something

[12:01] really interesting by completely

[12:02] changing the entire idea of magic.

[12:05] Instead of it being this thing that

[12:07] people are just born with or they're

[12:08] not, it becomes this art that literally

[12:10] anyone can learn if they just understand

[12:13] how to draw it. Because yes, in witch

[12:15] hat atier, the way you use magic is by

[12:17] drawing specific circles and specific

[12:19] symbols together to create specific

[12:22] spells. Witches have a bunch of

[12:24] different pens to draw on different

[12:25] objects. So, for example, if someone

[12:27] wants to fly, they're not just going to

[12:28] focus and use some wind magic. No,

[12:31] they're going to draw the specific

[12:32] symbol they need to create strong wind,

[12:34] draw it in two separate parts under

[12:37] their shoes, and when they need to fly,

[12:39] they'll put the shoes together so that

[12:41] the symbol is complete. And bam, anyone

[12:45] with a pen and paper can theoretically

[12:48] use magic. And that's where the dark

[12:49] part of the system comes in. The witch

[12:51] society keeps magical knowledge a

[12:53] secret. Cuz if everyone use spells, the

[12:56] world would become a super dangerous

[12:58] place. And whenever someone finds out

[12:59] about this law, the magic police erases

[13:02] their memory. The thing I absolutely

[13:04] love about this is how yes, the spells

[13:07] are super basic. But there's a twist

[13:09] that makes you feel like you're just

[13:11] rediscovering magic, and that's amazing.

[13:14] But apart from that, the magic just

[13:16] looks freaking beautiful. I mean, look

[13:18] at that. Level five systems get to that

[13:20] sweet spot where everything clicks

[13:22] together. They all do something very

[13:23] unique while being complex in their own

[13:25] way. These are the systems that stick

[13:27] with you long after you finished

[13:29] watching. Level six, overpower.

[13:32] Everything from this point bangs. Those

[13:36] are power systems that nail several

[13:38] things, which ultimately makes them

[13:40] extremely deep in a couple of ways.

[13:42] Level six is where creators stop playing

[13:44] by anyone else's rules. There might be

[13:47] similar power systems out there, but

[13:48] these guys are unique in a way that

[13:50] would be really hard to replicate.

[13:52] They're not just good or great. They're

[13:55] special. These are the systems that make

[13:56] you go, "Holy moly, I never thought of

[13:59] doing it that way." Listen, I know that

[14:00] a lot of people think that One Piece's

[14:02] power system is generic and goofy, but

[14:04] name another anime that made a rubber

[14:05] person cool. In One Piece, characters

[14:07] get powers by eating these fruits called

[14:09] devil fruits. That's basically the

[14:11] system. And trust me when I say that

[14:12] this feels like the author just went,

[14:14] "What if I could give characters

[14:15] literally any power I can think of and

[14:18] somehow make it work all together?" And

[14:21] he pulled it off. We have characters

[14:23] like a dude that controls strings and

[14:24] uses them to fly, cut entire buildings

[14:26] and control people like puppets, or a

[14:28] girl that can create an almost infinite

[14:30] amount of limbs, or even the fusion

[14:32] between a dog and a cannon. Author takes

[14:34] really simple ideas like rubber or

[14:37] strings or whatever he can think of and

[14:39] turns them into these super creative

[14:41] abilities. But on top of that, he also

[14:43] added a second power system called haki

[14:46] so that people without devil fruits

[14:47] could fight against people who do have

[14:50] devil fruits. The author has been slowly

[14:52] perfecting this power system over a

[14:53] year, and it now works like a very

[14:56] complex puzzle. But at the same time,

[14:58] it's simple enough they can still enjoy

[15:00] it even without diving too deep. Weirdly

[15:02] enough, level six also has a couple of

[15:05] new power systems. We have Chainsaw Man,

[15:07] where the main idea is that humans are

[15:08] afraid of stuff and this fear creates

[15:10] these monsters called devils. And the

[15:13] more people are afraid of these specific

[15:15] things, the stronger the devil. We have

[15:17] stuff like the bat devil, the octopus

[15:19] devil, and even the sea cucumber devil.

[15:22] Not going to lie, these things are

[15:23] pretty scary. We also have gachi, where

[15:25] literal garbage can be transformed into

[15:27] magical weapons if someone takes care of

[15:29] it for long enough. Okay, so imagine

[15:31] that you have a pen you really love.

[15:32] You've had it since you were a kid going

[15:34] through middle school, high school, and

[15:36] maybe even work or university. So that

[15:38] pen can now transform into this massive

[15:41] pen magic weapon, right? Not exactly.

[15:45] Transformation of the pen depends on who

[15:46] you are. So let's say you love running.

[15:49] Maybe your pen will turn into this

[15:50] extremely fast pen hoverboard. Or maybe

[15:53] you love cooking, so your pen will turn

[15:54] into this kitchen tool where instead of

[15:56] the ink is the exact oil you need for a

[15:59] certain meal. It all depends on the

[16:01] person. And that's basically got power

[16:03] system. Level six systems are created by

[16:05] people who have mastered all the regular

[16:08] approaches and decided that it just

[16:10] wasn't good enough. What makes these

[16:11] systems special is the combination of

[16:13] creativity and a lot of thinking. In

[16:16] some cases, these power systems just

[16:18] need a little bit more time. In other

[16:19] cases, they're almost perfect. Almost.

[16:23] Because that is the title reserved for

[16:25] level seven, the strongest. We are now

[16:28] at the absolute peak of power system.

[16:31] Level seven isn't just great. It's the

[16:34] standard that every other creator tries

[16:36] to reach. All of them are great in

[16:38] almost every single category. But

[16:40] they're exceptional in their own unique

[16:42] way. And if you ask anyone what the best

[16:44] power systems in anime and manga are,

[16:46] there's like a 90% chance, they'll say

[16:49] it's these ones. First, we have the most

[16:50] creative power system. Jojo stands. The

[16:53] idea is super simple. Stands are these

[16:55] spirits that only other stand users can

[16:57] see. They're also linked to you. So, if

[16:59] your stand gets hurt, you get hurt, too.

[17:01] And each one of them has specific

[17:02] supernatural abilities. pretty basic

[17:04] until you realize that a lot of these

[17:06] stands are extremely creative. This girl

[17:09] uses strings to create any object

[17:11] imaginable. This man uses bubbles to

[17:13] steal the properties of things. Like,

[17:14] for example, someone's ability to see.

[17:17] This guy's power is to use zippers, as

[17:19] in the same zippers in pants. These

[17:21] powers might seem goofy, but they

[17:23] actually create some of the coolest

[17:25] fights you can imagine. There is

[17:26] genuinely no such thing as a generic

[17:29] stand battle because each power forces

[17:31] characters to be super creative about

[17:33] how to use their abilities and counter

[17:35] other abilities. You might think that a

[17:37] stand is completely useless until you

[17:39] see it in action. Like the zipper guy I

[17:41] just talked about, at some point he's

[17:42] trying to find someone, so he's slowly

[17:44] tracking them until he sees something

[17:46] suspicious and puts a zipper on a wall

[17:48] to get closer to it. He finds a

[17:50] mysterious tunnel and slowly makes his

[17:52] way inside. And bam, there's the guy he

[17:53] was looking for. My man starts fighting

[17:55] him and throws his stand. His arm is

[17:57] trapped. Solution: turn it into a zipper

[17:59] to free himself. He then proceeds to

[18:01] punching the enemy as fast as possible

[18:03] and cuts several rock pillars by turning

[18:05] them into zippers. But then he casually

[18:08] receives a phone call while fighting.

[18:09] So, of course, he just takes his phone

[18:11] out of his pocket. No, I'm kidding. All

[18:12] this time, his phone was actually inside

[18:14] of his face thanks to a zipper. This

[18:16] system rewards intelligence over raw

[18:18] strength. Battles aren't won by whoever

[18:20] has the biggest power level. They're won

[18:22] by whoever understands their powers the

[18:24] most deeply. It is the weirdest um

[18:27] sorry, the most bizarre power system

[18:30] ever made. But on the flip side, Level 7

[18:32] also has the most complex and technical

[18:34] power system. Listen, even if I wanted

[18:37] to explain how everything works in

[18:38] Hunter Hunter, I just couldn't. I mean,

[18:41] look at this insanity. There are

[18:43] literally pages and pages talking about

[18:46] these powers. But basically, everyone

[18:48] has life energy and certain people can

[18:50] control it. And amongst these people,

[18:52] there are six categories. Enhancers,

[18:54] emitters manipulators transmuters

[18:57] conjurers, and specialists. Each of

[18:59] these categories can do completely

[19:01] different things that reflect who you

[19:02] are as a person. So, for example, the

[19:04] main character is a very determined and

[19:06] brave boy. So, he's an enhancer who can

[19:08] punch things really hard. This is

[19:10] genuinely like the most basic way to

[19:11] explain it. Trust me, there is so much

[19:13] more. And even though it is complicated,

[19:16] the beauty of having so many rules is

[19:18] that the characters who understand these

[19:19] rules are usually the ones that do the

[19:22] best. Nen has influenced so many other

[19:26] power systems such as the final power

[19:28] system and level seven. Listen, I know

[19:30] people love hating on Jutsu Kaisen, but

[19:32] saying that this power system isn't

[19:33] absolutely goated is insane. Juicy is

[19:37] what happens when someone studies every

[19:39] great power system that came before

[19:41] identifies what made each one of them

[19:43] special and then creates something

[19:45] completely new. Biting val concept is

[19:47] where the system reaches true

[19:49] brilliance. It's basically nond

[19:50] conditions and limitations and perfected

[19:52] for modern story

[19:55] but

[19:57] permanent condition or situation. Okay.

[20:00] Um, the rules are not very simple. But

[20:01] seriously, there are so many rules and I

[20:03] genuinely don't understand the power

[20:05] system that well, but from what I've

[20:06] heard, the author said that they

[20:07] wouldn't be able to explain it even if

[20:09] they wanted to. So, that makes me feel a

[20:11] little bit better. But here's the

[20:12] important part. In the world of Jujutsu

[20:14] Kaisen, negative emotions create cursed

[20:16] energy. And if there's enough cursed

[20:18] energy, it will create cursed spirits.

[20:20] Kind of like in Chainsaw Man. Problem is

[20:21] that regular people can't control their

[20:23] negative energy, which is why there are

[20:25] a lot of these monsters. The people who

[20:27] can control this energy are called

[20:29] sorcerers, and it's their job to fight

[20:31] these monsters. I definitely think JJK

[20:33] is worse than Hunter Hunter when it

[20:34] comes to the rules and explaining

[20:36] everything, which is why the more the

[20:38] series went on, the more people were

[20:39] confused about the power system, and it

[20:41] genuinely felt like certain moments

[20:44] didn't fully make sense. So, based on

[20:46] the complexity of the rules, the depth,

[20:49] consistency, Hunter Hunter is the

[20:51] superior power system. But when it comes

[20:53] to how original and cool the powers are,

[20:56] I think JJK is more memorable. Gojo's

[20:58] limitless technique, summoning Maharaga,

[21:00] the Black Flash, all these abilities are

[21:02] iconic. Combined with the fact that the

[21:04] power system is fully tied to the story

[21:06] and the world, that's the perfect combo.

[21:09] I mean, the power system is basically

[21:11] the reason the story happens in the

[21:12] first place. Level seven power systems

[21:14] reach the peak in completely different

[21:16] ways. They prove that power systems

[21:18] aren't just tools for fights. They're

[21:20] often one of the biggest reasons these

[21:22] series become as popular and loved as

[21:25] they are.

[21:27] [Music]

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