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The Adventures of Elliot: The Millennium Tales Video Review

0h 11m video Transcribed Jun 18, 2026
Beginner 6 min read For: Gamers interested in action-adventure games, particularly fans of classic Zelda titles and HD-2D art style.
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AI Summary

The video reviews *The Adventures of Elliot: The Millennium Tales*, a new action-adventure game from Square Enix that uses the HD-2D art style. The reviewer praises its nostalgic feel, customization system, and world, while noting flaws in time travel execution and enemy variety.

[0:14]
HD-2D in Action-Adventure

The game is the first action-adventure to use Square Enix's HD-2D art style, previously seen in turn-based RPGs.

[1:02]
Story and Characters

The story involves Elliot saving a princess and kingdom through time travel, with a charismatic hero and a fairy companion named Fay.

[2:18]
Time Travel Flaws

Time travel is underutilized; environments and enemies barely change across ages, leading to repetition.

[3:50]
Customizable Magic System

The magic system uses equippable 'magistites' that can be swapped anytime, offering 15 options per weapon and powerful combos.

[4:55]
Combat Mechanics

Combat is simple but satisfying, with a combo system that rewards avoiding damage and a safety net for revives.

[6:18]
Platforming and Exploration

Platforming is a significant element, with tight controls and accessories that aid exploration.

[8:33]
Zelda Comparisons

The game heavily resembles A Link to the Past, sharing items, dungeons, and structure, but is simpler and less challenging.

[10:01]
Multiple Endings

Multiple endings add replay value; the reviewer took 14 hours for the first ending and 10 more for the rest.

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Mentioned in this Video

Study Flashcards (12)

What is the name of the game reviewed in the video?

easy Click to reveal answer

The Adventures of Elliot: The Millennium Tales

0:22

Which company developed the game?

easy Click to reveal answer

Square Enix

0:14

What is the name of the art style used in the game?

easy Click to reveal answer

HD-2D

0:16

What is the name of the main character?

easy Click to reveal answer

Elliot

0:22

What is the name of the fairy companion?

easy Click to reveal answer

Fay

1:41

What are the equippable crystals called that provide magic abilities?

medium Click to reveal answer

Magistites

4:22

How many weapons are available in the game?

medium Click to reveal answer

Seven

4:07

How many unique magic options does each weapon have?

medium Click to reveal answer

15

4:09

How long did it take the reviewer to get the first ending and all endings?

hard Click to reveal answer

14 hours on hard mode for the first ending, and another 10 for the rest.

10:13

Which classic Zelda game is the game most compared to?

medium Click to reveal answer

A Link to the Past

8:33

What is a major criticism of the time travel mechanic?

hard Click to reveal answer

The time travel concept doesn't significantly change environments or enemies across ages.

2:18

What happens to the combo chain when you take damage?

medium Click to reveal answer

The combo breaks if you take any damage.

6:07

💡 Key Takeaways

💡

HD-2D Art Style Appeal

Explains why pixel art remains visually compelling compared to older 3D games.

🔧

Equippable Magic System

Describes a unique customization system that allows real-time swapping of abilities.

3:50
📊

Zelda Comparisons

Highlights the game's heavy inspiration from A Link to the Past, including shared items and dungeon themes.

8:33
💡

Multiple Endings

Points out that the game has multiple endings, adding replay value and emotional depth.

10:01

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

What if Square made Link to the Past?

45s

Combines nostalgia for classic Zelda with excitement for Square Enix's HD-2D style, sparking curiosity and debate among fans.

▶ Play Clip

Time travel that doesn't deliver

41s

Honest critique of a beloved game mechanic triggers discussion and engagement from gamers who expect more from time travel.

▶ Play Clip

15 magic options per weapon

40s

Showcases a unique, flexible customization system that surprised players and makes them want to try the game.

▶ Play Clip

Burn them all: OP combo

40s

Demonstrates a powerful and satisfying magic combination that excites viewers and encourages sharing strategies.

▶ Play Clip

Too much like Zelda?

56s

Direct comparison to one of the greatest games of all time invites strong opinions and debate from both Zelda fans and newcomers.

▶ Play Clip

[00:00] I love pixel art. I find that even

[00:02] decades later, the best looking games of

[00:04] the '9s, Chrono Trigger, Final Fantasy

[00:06] 6, The Legend of Zelda: A Link to the

[00:08] Past, can still be breathtaking in a way

[00:11] older 3D games usually aren't. That's

[00:14] why I take notice whenever Square Annex

[00:16] uses its signature HD 2D art style, and

[00:19] why it's so exciting to see that

[00:20] aesthetic expand past its turn-based

[00:22] roots with The Adventures of Elliot: The

[00:24] Millennium Tales, the first action

[00:26] adventure game to get this modern retro

[00:28] treatment. Even though its titular hero

[00:31] may be wearing red instead of green, it

[00:33] essentially asks the question, "What if

[00:35] Square made a Link to the Past?" The

[00:37] answer is an adventure I never knew I

[00:40] wanted. One with a compelling story,

[00:42] impressive build customization, and a

[00:45] world I hope we see more of.

[00:53] This light, I can tell it has all sorts

[00:57] of wisdom. And

[01:00] >> I think I got stronger.

[01:02] >> Elliot is an adventurer who helps anyone

[01:04] with a problem to solve.

[01:06] >> More than equipped to deal with beast

[01:07] tribes.

[01:08] >> After a summon by the king, your

[01:10] seemingly routine quest turns into a

[01:12] mission to save both the princess and

[01:14] the kingdom itself.

[01:15] >> Please, Kyifid, stop this madness.

[01:18] You've taken this too far.

[01:20] >> Traveling through time to do so.

[01:26] >> Uh-oh. Better hurry or else it'll be too

[01:29] late.

[01:30] >> Elliot is easy to root for. Charismatic

[01:33] without ever crossing into cheesy.

[01:35] >> Things have changed quite drastically

[01:37] from before I entered the door.

[01:39] Traveling aside our hero in Red is a

[01:41] slightly amnesiatic fairy named Fay.

[01:45] >> You're very welcome. She occasionally

[01:47] falls into the partner who gives you the

[01:49] puzzle answer too soon trope, which is

[01:51] unfortunate.

[01:52] >> Make those flowers bloom,

[01:56] >> but her chattiness can be adjusted if

[01:58] not turned off. And she still has a

[02:00] pleasant companion to have.

[02:02] >> Yeah. Yeah.

[02:04] >> Over the span of the 20-ish hours I

[02:06] spent with Elliot, Fay, and the rest of

[02:08] the supporting cast, I grew to love this

[02:10] world and was invested in the lives of

[02:12] these characters.

[02:13] >> I am Elliot, an adventurer. Time travel

[02:16] can be a tough thing to get right in a

[02:18] game, and it never quite lives up to its

[02:20] promise here. You'll jump from age to

[02:22] age, but the differences between them

[02:24] are rather underwhelming. It's neat to

[02:26] find ruins of a once great building in a

[02:28] later age, but venture outside the city

[02:31] walls, and you'll see the same trees and

[02:33] shrubs regardless of where you find

[02:35] yourself. Stranger still is the lack of

[02:37] any development in the settlements of

[02:39] the Beastmen tribes you frequently

[02:41] visit. You're telling me no one ever set

[02:43] up a few more tents across the hundreds

[02:45] of years?

[02:48] >> Enemies don't change much either.

[02:50] Whether I was exploring dark caves in

[02:52] the present day or the ancient sands of

[02:54] the age of budding, I was swinging my

[02:56] sword at the same slugs, rat people, and

[02:59] weird flying things. Which means you'll

[03:01] have seen a majority of your foes after

[03:02] the first few hours.

[03:04] >> You have them on the run. Elliot, don't

[03:06] stop now. But while the time travel

[03:08] might not alter them much, The

[03:10] Adventures of Elliot is still another

[03:12] beautiful example of Square Enix's HD2D

[03:15] aesthetic and action. The drooping

[03:17] indigo leaves of Grand Tree, the crown

[03:20] of Mount Phoenix volcano, and the

[03:22] glistening structures of the Grand City

[03:24] of Weisen are just a few of the stunning

[03:26] landmarks. Not to mention the creative

[03:29] boss sprites such as the laser shooting

[03:31] lava lizard, Salith Mandra,

[03:34] or my personal favorite, a frog don that

[03:37] rides a turtle around.

[03:46] Much of this adventure feels very

[03:47] familiar, but equippable magic to buff

[03:50] your weapons is one of the most

[03:51] interesting twists. This isn't an RPG

[03:54] where your growth is tied to stats that

[03:56] you gain as you level up. Instead, much

[03:59] of your power comes from these crystals

[04:01] that can either be found in chests or

[04:02] crafted at a special shop using shards

[04:05] that are dropped by enemies. Each of the

[04:07] seven weapons has a whopping 15 unique

[04:10] magic options that can be conveniently

[04:12] swapped in or out at any time, even

[04:14] during combat. Perhaps enemies are

[04:17] moving around a bit too much, so you

[04:18] want a stun effect that will let you

[04:20] land hits more easily. Just hop into the

[04:22] menu, equip a magistite that does that,

[04:24] and get right back into the fight. That

[04:26] flexibility is empowering. There are

[04:29] also some awesome combinations of magic

[04:31] that turn Elliot from an adventurer into

[04:33] a weapon of mass destruction. For

[04:35] example, the bow's fire magic will give

[04:38] its arrows a chance to light a target on

[04:40] fire, while the explosion magic causes

[04:42] them to, well, explode when they hit a

[04:45] burning target. It's exciting to

[04:47] experiment and find a powerful combo

[04:49] like this, which can melt a boss's

[04:51] health bar in no time flat.

[04:55] Combat itself is a nostalgic trip to

[04:57] simpler days when all that was involved

[04:58] was looking at an enemy and pressing a

[05:00] button to swing. It feels good to just

[05:02] walk up and spam my sword attacks to

[05:04] take out enemies. But there are still

[05:06] ways to quote get good for those that

[05:09] want to really excel. Elliot can parry

[05:11] with his shield, leaving a foe dazed and

[05:13] open for critical hits.

[05:18] You can cause some enemies to explode

[05:20] and in the process damage their allies,

[05:22] or you can just hurl some pots at their

[05:24] heads for old times sake.

[05:26] >> Come here.

[05:28] >> The Adventures of Elliot is rather

[05:30] gracious with its revives as well,

[05:32] allowing you to pay to have Fay heal you

[05:34] back to full health. The price doubles

[05:36] each time, but resets when you visit

[05:38] certain checkpoints.

[05:40] >> You can't let it end here, Elliot. And

[05:43] this optional safety net proved to be a

[05:45] welcome option against some of the

[05:46] bosses where I needed just a little bit

[05:48] more life to come out victorious.

[05:52] However, Elliot rewards you for playing

[05:54] well and avoiding damage, too. Every

[05:57] enemy you strike down will add to a

[05:59] chain count, and enemies drop more

[06:00] goodies if you reach a high enough

[06:02] number, making this a great way to grind

[06:04] for resources. But the moment you take

[06:07] the slightest bit of damage, the combo

[06:09] breaks, and you have to start all over

[06:11] again. meaning you should never get too

[06:13] overconfident.

[06:18] Outside of combat, The Adventures of

[06:20] Elliot has a surprising amount of

[06:22] platforming. Leaping across gaps, diving

[06:24] underwater, and figuring out how to get

[06:26] up to some nearby plateaus all play a

[06:28] far bigger role than I had anticipated.

[06:31] Dungeons tend to feature at least a few

[06:33] sections that will test your dexterity,

[06:35] requiring you to maneuver around pits or

[06:37] over lava. Thanks to how tight the

[06:38] controls are, I generally had a good

[06:40] time with these sections.

[06:42] >> So, this thing moves for us. I could get

[06:44] used to this.

[06:46] >> There are some handy accessories that

[06:47] can help you out, too. Such as the one

[06:49] that lets you briefly hover, or another

[06:52] that prevents you from taking damage if

[06:54] you drop into those pesky holes. Now,

[06:56] what might be in here?

[06:59] Since many areas of the map can be

[07:00] explored in whatever order you want, you

[07:02] may even encounter places with abilities

[07:04] like phase warp spell

[07:07] >> that let you bypass parts altogether.

[07:13] The varying terrain height also allows

[07:15] for some fun experimentation during

[07:16] combat. When enemies were nearby, ledges

[07:19] stopped being simple hills and instead

[07:21] became high grounds right for the

[07:23] taking.

[07:27] My go-to strategy usually involved

[07:29] chucking bombs down on the enemies below

[07:31] or sending Fay out to beat them up for a

[07:33] bit. Though setting them on fire or

[07:35] exploding nearby bomb slugs with her

[07:37] magic also proved devilishly effective.

[07:42] >> I think we better stay away from this

[07:44] mer.

[07:46] >> Traveling through time is just as

[07:48] convenient as traveling across the map

[07:50] itself. Special guideposts can be

[07:52] fasttraveled to from your map screen at

[07:54] any point once they're activated. It

[07:56] doesn't matter what age you are in or

[07:58] where your desired locations at, you can

[08:00] get there in a flash. The maps are also

[08:03] covered with various markers pointing

[08:04] towards treasure chests, shrines to

[08:06] upgrade both Fay and Elliot, collectible

[08:08] cats, and a lot more. That's quite

[08:11] helpful for secret hunting, but it's

[08:13] actually so much information that I wish

[08:15] I could filter out the icons out a bit

[08:17] or even turn them off completely for the

[08:19] times I simply wanted to discover things

[08:21] on my own.

[08:25] The door is moving. Will this truly

[08:28] transport me through time?

[08:30] >> Okay, let's address the Moblin in the

[08:33] room. The Adventures of Elliot shares a

[08:35] lot of DNA with A Link to the Past in

[08:37] the Zelda series in general. A lone

[08:39] swordsman on a top-own quest to save a

[08:42] blond-haired princess, wielding the

[08:44] likes of bows, bombs, boomerangs,

[08:47] and even a dash that you can bong into

[08:49] things with. You have a fire dungeon, a

[08:51] water dungeon, and a forest dungeon. All

[08:53] checked off the list, too. And you get a

[08:55] neat glowing sword.

[09:00] >> Frankly, it would take longer to list

[09:02] out all the things it has in common than

[09:04] those it doesn't. Being so reminiscent

[09:06] of one of the greatest video games of

[09:08] all time, and it's hardly a bad thing.

[09:10] And finding all the little nods and

[09:12] callbacks almost became a game of its

[09:14] own for Zelda fans like myself. Elliot

[09:16] does a great job of recreating that

[09:18] formula while also introducing a few

[09:20] twists that help it stand out. But when

[09:23] you follow the overall blueprint so

[09:25] closely like this, it unavoidably puts

[09:27] you into direct comparison with what

[09:30] came before. And Elliot's quality

[09:32] doesn't quite reach up to the same lofty

[09:34] heights. The dungeons tend to lean on

[09:37] the simpler, more straightforward side.

[09:38] And I never found the puzzles to be much

[09:40] of a brain buster. I can only recall a

[09:42] handful of times where trying to figure

[09:44] out how to reach a specific area on the

[09:46] map left me scratching my head. And

[09:48] people who have played a lot of 2D

[09:50] Zeldas like me may not find much of a

[09:52] challenge here in general. Though I can

[09:54] see how this could be a good on-ramp for

[09:56] the genre for that reason.

[10:01] Of course, The Adventures of Elliot

[10:02] differentiates itself significantly by

[10:05] having multiple endings to uncover, the

[10:08] best of which requires a deeper dive

[10:09] into the various ages. There's a good

[10:11] amount of stuff to do and discover here.

[10:13] Playing through on hard, it took me just

[10:15] under 14 hours to get my first ending,

[10:18] and I found the rest within another 10.

[10:21] That was the perfect size I wanted from

[10:22] a game like this. And some of those

[10:24] endings were so good, they may have had

[10:26] me holding back tears.

[10:30] What? The Adventures of Elliot the

[10:33] Millennium Tales isn't without

[10:34] blemishes, but it's still an excellent

[10:36] action adventure game that continues to

[10:38] prove why the HD 2D art style is among

[10:41] the best around. Its interesting time

[10:43] travel concept doesn't quite land and

[10:45] not enough changing between the various

[10:47] time periods to keep its enemies and

[10:49] environments from getting a bit

[10:50] repetitive, but Elliot is a hero I

[10:53] wanted to cheer on with a supporting

[10:55] cast whose stories were more than worth

[10:57] seeing through to the end. The match

[11:00] site system gave me plenty to minmax as

[11:02] I messed around with different builds on

[11:04] the fly, and I can't wait to see all the

[11:06] cool combinations people find. Though, I

[11:08] do wish it let me make a few more

[11:10] discoveries on my own when it came to

[11:11] stuff like finding collectibles. Still,

[11:14] I grew to love this world and the people

[11:16] who call its various ages home, and I

[11:18] truly hope this isn't the last we see of

[11:20] Elliot the Adventurer and his feather

[11:22] red cap.

[11:27] For all things HD 2D, check out our

[11:29] reviews of Dragon Quest 1 and 2 HD2D

[11:32] remake and Octopath Traveler Zero. And

[11:34] for everything else, stick with IGN.

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