Mandalorian Changed Filmmaking Forever
45sHigh controversy and curiosity around how a Star Wars show revolutionized filmmaking with a 'holodeck' technology.
▶ Play ClipThe Mandalorian revolutionized filmmaking by using stagecraft technology—enormous LED panels displaying real-time game engine renders—to create immersive, interactive environments for actors. This eliminates the need for green screen, reduces post-production work, and allows for in-camera finals, making the process more efficient and authentic.
The original trilogy advanced motion capture; prequels merged CGI with practical elements; sequels used projection screens for realistic lighting.
Stagecraft uses enormous LED panels and real-time game engine renders to create a 'holodeck' for actors, eliminating green screen.
Prequels used green/blue screens for 75% of production; Ian McKellen had a breakdown acting against a tennis ball in The Hobbit.
Actors see the final environment, improving performance authenticity and reducing directorial guidance.
In-camera finals means no compositing needed; natural lighting is captured on set, saving post-production time.
Camera and LED panels sync to create realistic parallax as the camera moves, enhancing immersion.
New stages being built; Netflix's The Midnight Sky used pop-up stagecraft; MCU and Taika Waititi's film will adopt the technology.
"The title accurately reflects the video's core argument that The Mandalorian's stagecraft technology is a transformative leap in filmmaking."
What is the core technology behind The Mandalorian's virtual production?
Stagecraft technology uses enormous LED panels and real-time game engine renders to create immersive, interactive backgrounds for actors.
0:41
What does 'in-camera finals' mean in the context of The Mandalorian?
In-camera finals means the final composite is captured directly on set without post-production compositing, except for color grading.
3:49
What are the main benefits of stagecraft technology mentioned in the video?
It eliminates the need for actors to imagine environments, reduces post-production compositing, provides realistic lighting, and allows for consistent shooting conditions.
0:46
Which actor had a breakdown on set due to green screen acting in The Hobbit?
Ian McKellen had a breakdown due to the frustration of acting across from a tennis ball instead of a human being.
1:33
What is parallax in the context of the LED volume?
Parallax is the realistic background movement that occurs as the camera moves, creating a natural sense of depth and perspective.
5:01
What percentage of the prequel trilogy was shot on green or blue screens?
The prequel trilogy used green/blue screens for about 75% of production.
1:24
How do the camera and LED panels interact to create realistic parallax?
The camera and LED panels operate as if the physical camera is in the virtual environment, so background movement matches camera movement.
4:53
Which Netflix film used pop-up stagecraft sets?
The Midnight Sky.
5:22
Which director is expected to make the first feature film using this stagecraft technology?
Taika Waititi.
5:52
How does stagecraft technology improve collaboration among filmmaking departments?
It allows editorial, director of photography, and post-production teams to work together simultaneously, ensuring the footage comes out nearly perfect.
5:37
Stagecraft Technology Introduction
Explains the core innovation of using LED walls and game engines to create real-time environments, eliminating green screen.
0:41Prequel Green Screen Usage
Reveals that 75% of prequel trilogy production relied on green/blue screens, highlighting the scale of the problem.
1:24Actor Performance Improvement
Describes how seeing the environment improves actor authenticity and reduces directorial explanation time.
2:48In-Camera Finals
Defines a key technical benefit: no compositing needed, saving massive post-production time.
3:49Collaborative Workflow
Highlights how stagecraft enables all departments to work together in real-time, increasing efficiency.
5:37[00:00] one of the most important and integral
[00:02] aspects of star wars has been
[00:04] pushing the boundaries with visual
[00:06] effects and filmmaking techniques
[00:08] the original trilogy did wonders for
[00:10] what people could achieve with
[00:11] motion capture the prequels introduced
[00:13] the idea of mocap performance in merging
[00:16] cgi with practical elements and sets
[00:19] especially with the phantom menace and
[00:21] while the sequel trilogy
[00:22] and anthology films did a few novel
[00:24] things such as using
[00:25] gigantic projection screens to capture
[00:27] realistic lighting cues
[00:29] as well as more authentic reactions from
[00:31] actors to the situations at hand it was
[00:33] the mandalorian which truly became the
[00:36] next
[00:36] star wars product that literally changed
[00:38] the way filmmaking was done forever
[00:41] the mandalorian with the aid of
[00:42] stagecraft technology has essentially
[00:45] created its own hollow deck
[00:46] and i want to explain why this is an
[00:48] amazing change in how stories can be
[00:50] crafted
[00:50] as well as explaining why this new
[00:52] process eliminates so much tedious
[00:54] post-production work in that it allows
[00:56] people to focus on the story
[00:58] rather than being engulfed with worry
[01:00] regarding if this will all look real
[01:02] in the end when this all goes to
[01:03] post-production with this technology
[01:05] you are already 90 of the way there in
[01:08] regards to the final shots that you want
[01:10] and you are inside of this gigantic room
[01:13] with enormous led panels the entire time
[01:16] now to go back in time the biggest hang
[01:19] up that the prequel trilogy had
[01:20] were actors interacting with
[01:22] non-existent objects or
[01:24] in fully green or blue stages for
[01:26] arguably
[01:27] 75 percent of the production if you
[01:29] happen to remember the stories coming
[01:31] out during the production of the hobbit
[01:33] movies
[01:33] which heavily utilized green screen and
[01:35] blue screen you would recall the actor
[01:37] ian mckellen having a
[01:38] kind of breakdown on set because of how
[01:41] frustrating it was
[01:42] to act across from a tennis ball versus
[01:44] actually acting across from a human
[01:46] being
[01:46] there was no frame of reference to what
[01:48] was happening around the actor
[01:50] and with the prequels in a large portion
[01:52] of the hobbit films as mentioned
[01:53] the acting in action feels a bit wonky
[01:56] and i can only assume
[01:57] that that's because of being dropped
[01:58] into an artificial environment being
[02:00] surrounded by just green and blue
[02:02] your brain knows that nothing is there
[02:04] so you have to focus on two things at
[02:06] once
[02:06] envisioning the environment that you're
[02:08] in and then performing your scene the
[02:10] mandalorian
[02:10] eliminated needing to visualize anything
[02:13] it's taken the idea of rear projection
[02:14] and then ramped that up to ten thousand
[02:17] now using real-time game engine renders
[02:19] that the actors can actually see
[02:21] and react to as if they exist in that
[02:23] setting in real time
[02:25] and in real life the realism of these
[02:27] rooms is truly uncanny when you look at
[02:29] dinjar and looking at this forest from
[02:31] episode 5 of season 2 of the mandalorian
[02:34] dinjarn actually sees that forest
[02:36] rendered in its final form his
[02:38] performance in my opinion is therefore
[02:40] more visibly authentic and you can spend
[02:42] less time as a director
[02:44] explaining how your actor should react
[02:46] to their surroundings
[02:47] you've eliminated that problem
[02:48] completely now to be fair as i said not
[02:50] everything in the mandalorian was filmed
[02:52] in these gigantic
[02:54] volume led rooms there were some bits of
[02:56] green screen as well as fully built sets
[02:58] for locations
[02:59] but as i said the bulk of the show took
[03:01] place inside of these enormous
[03:03] led stages in order to give the actors a
[03:06] way to
[03:06] actually engage in these alien
[03:08] environments and i think it paid off
[03:10] tremendously
[03:11] to my eyes the volume and game engine
[03:14] renders look flawless
[03:15] especially in season 2 and while i'm
[03:17] sure that this room takes a bit of
[03:19] getting used to as an actor you can't
[03:20] deny the benefit of being able to
[03:22] actually see
[03:23] what your surroundings are rather than
[03:25] being surrounded by the color green
[03:27] now in regards to the technical side of
[03:29] things as an editor myself
[03:30] and individual who has had to rotoscope
[03:32] things key out green from footage
[03:34] and attempt to composite various
[03:36] elements into one image that looks real
[03:38] that entire process is tragic and slow
[03:41] and very outdated
[03:42] so this stagecraft technology by ilm
[03:44] dramatically reduced
[03:46] all of these compositing needs now you
[03:48] can achieve what is called
[03:49] in camera finals for the majority of the
[03:52] shots you can pose on set
[03:53] and just a quick explainer of what
[03:55] in-camera finals
[03:56] really means it's just that there is no
[03:58] compositing required to make the actor
[04:00] or set pieces merge perfectly together
[04:02] what's in front of the camera while it's
[04:04] recording is the final composite before
[04:07] you go into color grading
[04:08] with the background literally
[04:10] surrounding the actor you already have
[04:12] all the natural light of the location
[04:14] that you are digitally creating there is
[04:16] no more need to artificially create
[04:18] natural lighting around the subject in a
[04:20] compositing program
[04:21] again as i said it's just all there in
[04:23] front of the lens and to add to this
[04:25] you can shoot for as long as you want
[04:27] without worrying about lighting changes
[04:29] such as the sunset the sunrise etc you
[04:31] can shoot a sunrise for hours if
[04:33] necessary
[04:34] all of these seemingly small things have
[04:36] huge payoffs because
[04:38] weather location scouting natural
[04:40] lighting all of this stuff is controlled
[04:42] in one room with a render engine
[04:44] and the most critical aspect to this
[04:46] beyond how hyper real the led walls look
[04:48] and how the lighting aids and in camera
[04:50] finals as we previously discussed is the
[04:53] fact that the camera and led panels
[04:55] operate as if the physical camera was in
[04:57] that virtual environment
[04:59] being projected on the walls so that
[05:01] means that as the camera moves with your
[05:03] subject you get that realistic
[05:05] background movement which is called
[05:07] parallax now
[05:08] in the volume outside of the camera this
[05:11] actually looks really bizarre
[05:12] but through the lens in the final
[05:14] product it looks very natural
[05:16] so with three brand new gigantic stages
[05:18] being built
[05:19] as well as pop-up stagecraft sets which
[05:22] actually were recently utilized
[05:24] for that netflix film the midnight sky
[05:26] it seems that going forward it makes
[05:28] more practical sense in monetary sense
[05:30] to use this technology it's going to
[05:32] look real anyway
[05:33] and you have complete control over your
[05:35] location and sets to a degree
[05:37] never imagined you get to have your
[05:39] editorial director photography
[05:41] post-production team all working
[05:43] together at the same time
[05:45] as well as ensuring that what you film
[05:47] on that stage comes out basically
[05:49] perfect
[05:50] soon we will be experiencing our first
[05:52] feature film using this technology
[05:54] via taika waititi i imagine that the
[05:56] film will be using one of the
[05:58] bigger stages available to make sure
[05:59] that the cinematic experience is as
[06:01] impactful as possible but i also imagine
[06:03] that if this film goes extremely well
[06:06] then all studios will adopt this
[06:07] technology even the mcu is going this
[06:09] route with its tv shows in future films
[06:11] like thor
[06:12] love and thunder and filming on location
[06:14] will always be something that exists in
[06:16] the filmmaking world however
[06:17] just like people were initially dealing
[06:19] with the transition to cgi
[06:20] and movie making or transitioning from
[06:22] 2d animation to 3d animation
[06:24] the ilm stagecraft tech is the obvious
[06:27] next step
[06:27] in filming cinematic experiences when
[06:29] you can have every stage of creative in
[06:31] one room working together as shown in
[06:33] the mandalorian documentary you become
[06:36] an efficient machine without losing the
[06:37] heart of what it is that you were trying
[06:39] to create
[06:40] so i hope you've enjoyed this video i
[06:41] know it's tech heavy but it also has to
[06:43] do with star wars and as an editor
[06:45] myself
[06:45] a guy that loves post-production and
[06:46] editing i thought this would be a cool
[06:48] video to cover
[06:49] and just to give you some information on
[06:50] how the mandalorian is made so as always
[06:53] may the force be with you
[06:54] and adapt is signing off
[07:20] you
⚡ Saved you 0h 07m reading this? Transcribe any YouTube video for free — no signup needed.