Ideal Rotation Size: 3-4 Buttons — Full Breakdown & Transcript

Xaryu Was Right About Mage

0h 01m video Published Oct 1, 2026 Transcribed Oct 1, 2026 Xaryu Xaryu
94.6K views Recent velocity 1.3 views/hour View full performance history →
Beginner 1 min read For: Players of classic MMOs interested in class balance and rotation design.
AI Trust Score 65/100
⚠️ Average / Some Fluff

"Title promises a clear answer, and the transcript delivers a specific number (3-4 buttons) with context. Solid, if a bit repetitive."

AI Summary

The video addresses a common question in classic MMO gameplay: how many buttons should a player's core rotation have? The creator explains that the ideal is three to four buttons, and that the developers are working to ensure all classes meet this standard.

[00:00]
The Rotation Question

The creator notes that every class is asking about the number of buttons to press per minute, indicating a widespread concern.

[00:12]
The Problem with One-Spell Rotations

The creator criticizes one-button rotations, using the example of a mage spamming frostbolt, and emphasizes the need for more than one spell.

[00:37]
The Ideal: Three to Four Buttons

The ideal core rotation should have three or four buttons, as a general rule of thumb, to keep gameplay engaging without being overwhelming.

[00:51]
The Commitment to Change

The creator confirms that there is no more guessing; the developers are committed to bringing classes up to the three to four button standard.

The video clarifies that the ideal core rotation in classic MMOs is three to four buttons, and the developers are committed to ensuring all classes meet this standard.

Mentioned in this Video

💡 Key Takeaways

⚖️

Three to Four Button Rule

Provides a concrete, actionable guideline for rotation design that players can immediately apply.

00:37
💡

Avoiding One-Button Rotations

Explains the core design philosophy behind making classes feel engaging and active.

00:24
📊

No More Guessing

Confirms that the developers are actively working to bring all classes up to the standard.

00:51

[00:00] The rotations or, you know, APM has come up non-stop in regards to... Great question. Every class is going, you know, how many buttons are we supposed to be pressing per minute? Is this a... Great question!

[00:12] Really active rotation. What am I doing with my class? We don't want to have the, hey, we're mages fighting Lucifer on its frostbolt. Frostbolt, frostbolt. I'm supposed to dispel, I'm not going to... Nothing else. Frostbolt, frostbolt. Never mind those dispels. Frostbolt, right?

[00:24] It's, you want to have more than just one spell to cast, right? So we're making sure that there is more to it than that. I think that's deserved. And I think a general rule of thumb in your core rotation, what I call your moment to moment rotation,

[00:37] the things that are under 10 seconds, you want to have three or four buttons, ideally. And more than that gets to be more things to keep track of than we want in the classic game. Chris Zerhut himself, three to four buttons, ideally.

[00:51] Of course, this is just a general rule of thumb, but now there's no more guessing. There's no more speculation. There's no more one button is fine, stop crying. it's maybe you stop crying and we bring up the classes to where they're supposed to be.

[01:05] Yes, we want three or four buttons, obviously, guys. Come on. Mage, right? Come up a little short right now. So we're constantly working on. Oh, I'm replaying that. Oh, my gosh. I'm replaying that. Oh, my gosh. Oh, I'm not crazy.

[01:23] I'm not crazy. I'm not crazy. Everyone's been making me feel like I'm crazy. Like I'm the guy that's wrong. Like I'm the guy that can't count to two.

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