Frost Mage Tier Set: RNG or Fun?
45sThe new tier set's RNG nature and potential for back-to-back Glacial Spikes sparks debate and excitement.
▶ Play Clip"Title promises a close-to-perfect analysis, and the video delivers a thorough, balanced breakdown with specific numbers and design critiques."
This video analyzes the state of Frost Mage in World of Warcraft patch 12.1, covering tier set bonuses, survivability changes, damage tuning, and the spec's overall design philosophy. The creator expresses cautious optimism about the spec's consistency but raises concerns about its squishiness and the lack of impactful Glacial Spike damage.
Frost Mage remains a success story in Midnight and continues into 12.1, with a fun tier set that isn't just a passive damage increase.
The new tier set heavily favors Glacial Spike: each stack of Freezing has a 5% chance to generate an icicle, and Glacial Spike damage is increased by 25%.
The four-piece set gives a chance to generate icicles over 1 second after consuming Glacial Spike, allowing another Glacial Spike, and Shatter damage is increased by 10%.
The proc chance is meant to be more meaningful, but RNG is still strong; you can go a while without extra Glacial Spikes, but can also proc twice in a row for four back-to-back spikes.
Mage class tankiness is being addressed, mainly because Arcane was too squishy. Glacial Bulwark no longer gives two charges of Ice Barrier; instead, Improved Ice Barrier provides the second charge and physical damage reduction.
Ice Barrier seems to have lost the 5% extra absorb, reinforcing the glass cannon identity, which the creator supports but notes the difference was huge in The War Within.
Moving the second charge of Ice Barrier to Improved Ice Barrier could make Cold Snap a desirable choice in the Frost talent tree.
A graph shows Frost Mage has the lowest survivability rate among top 25% players in Season 1 raids, though context is missing; the creator isn't surprised after pushing 17s and 18s.
Numerically, Frost Mage will be squishier next patch unless something is missed, based on tooltip reading.
Frost Mage received a 4% damage increase across all abilities, but Hands of Frost was nerfed from 1%/2% to 0.5%/1% spell damage.
Devs want to shift damage away from burst abilities and cooldowns into more consistent output, as Hands of Frost burst was higher than desired.
Frost Mage might be better off since DPS cooldowns are at most 1 minute long and Ray of Frost has two charges, but it struggles to keep up with big blasters, contradicting the glass cannon intention.
Gameplay remains similar to live, with occasional extra Glacial Spikes; not a bad thing if you enjoyed Season 1 Frost.
Frost was one of the best DPS specs at expansion start, outnumbering Ret Paladins and BM Hunters in Mythic Plus; it still has the eighth most parses in logs, which is good for a reworked spec.
Season 2 isn't changing Frost's consistency, which is good compared to specs like Arcane that get major reworks each patch.
Glacial Spike's impact seems too poor for its role; it used to snap threat and be iconic, but now it feels like an enabler rather than a hard-hitting nuke.
The devs are too safe with some aspects; Glacial Spike's damage is low compared to other spells on cleave fights, and it's about feel, not balance.
Pressing a big ability with a long cast should hit like a truck; the feel of a nuke is missing, unlike Collapsing Star or Prismatic Bolt.
Talents that buff Glacial Spike are a DPS loss if taken instead of the existing build, which is a design flaw; big spells need big damage.
Turning Glacial Spike into a spender rather than a generator would be interesting and add variety.
Frostfire hero talents seem to push the Glacial Spike side but underperform; could be a tuning direction for the tier set.
Frost is smooth, straightforward, and easy to pick up while retaining depth for optimization; the creator is hesitant on tankiness but didn't notice issues in 12s and 14s on PTR.
Shadow Priest is a better success story in 12.1, addressing talent diversity and tier set playstyle better; it might be a good example for Frost.
Frost Mage in 12.1 is a solid, consistent spec with a fun tier set, but it suffers from a lack of impactful Glacial Spike damage and potential survivability issues. The creator suggests that making Glacial Spike a spender and addressing its impact could improve the spec's feel, while noting that Shadow Priest might be a better choice for some players.
What is the new Frost Mage tier set bonus for Glacial Spike?
Each stack of Freezing has a 5% chance to generate an icicle, and Glacial Spike damage is increased by 25%.
00:36
What does the four-piece tier set bonus do?
Consuming Glacial Spike has a small chance to generate icicles over 1 second for another Glacial Spike, and Shatter damage is increased by 10%.
00:50
How was Ice Barrier changed in 12.1?
Glacial Bulwark no longer gives two charges; instead, Improved Ice Barrier provides the second charge and physical damage reduction, but the 5% extra absorb is lost.
01:45
What damage buff and nerf did Frost Mage receive?
A 4% damage increase across all abilities, but Hands of Frost was nerfed from 1%/2% to 0.5%/1% spell damage.
04:02
What is the dev philosophy for DPS specs in season 2?
Shift damage away from burst abilities and cooldowns into more consistent output.
04:41
What is the creator's main critique of Glacial Spike?
Its impact is too low; it feels like an enabler/generator rather than a hard-hitting nuke, and talents that buff it are a DPS loss.
07:52
What does the creator suggest for Glacial Spike?
Turning it into a spender rather than a generator would be interesting.
10:32
Tier Set Favors Glacial Spike
The new tier set directly enhances Glacial Spike, making it a central part of the spec's identity in 12.1.
00:36Frost Mage Lowest Survivability
Statistical evidence shows Frost Mage has the lowest survivability among top players, validating the creator's concerns.
02:45Dev Philosophy Shift
The shift from burst to consistent damage is a key design principle affecting all DPS specs.
04:41Glacial Spike Impact Critique
The critique highlights a design flaw where a big ability lacks impact, affecting player feel.
07:52Glacial Spike as Spender
A concrete suggestion to change Glacial Spike's role could improve spec variety and satisfaction.
10:32[00:05] coming from a fire and arcane fan. Frost Mage has been a success story in Midnight, and it continues in 12.1. [music] It is a clear example of if it ain't broke, don't fix it. Although it has
[00:18] received a few buffs it desperately needed, and still a tier set that is actually fun and not as newsfest passive damage increase that a lot of other damage increase that a lot of other specs seems to get.
[00:36] The new tier set is going to be favoring glacial spike quite heavily. And I love it. Each stack of freezing has a 5% chance to generate an icicle for you, and the damage of glacial spike has been increased by 25%.
[00:50] The four set will make it so consuming glacial spike has a small chance to generate icicles over 1 second for another glacial spike right after it. Also, shatter damage will be increased by another 10%.
[01:05] The devs also addressed the proc chance of this particular bonus to be more meaningful and more prominent, but the RNG is still very strong. You can go for quite a while without generating additional glacial spikes. At the same
[01:18] time, I got this to proc twice in a row, giving me essentially four back-to-back glacial spikes right one after the other. It's nice when it happens, for sure, but I have a feeling with the current glacial spike tuning on the
[01:31] damage side of things, of course, that will not be as impressive as it sounds on paper. The mage class has also been addressed when it comes to its tankiness. Mostly because arcane was softer than a
[01:45] ripe banana, which in turn kind of altered frost a bit. But I'm not sure anything changes at all. Glacial Bulwark will no longer give you two charges of ice barrier, but instead improved Ice Barrier from the class tree will give
[02:00] you the second charge and the physical damage reduction component. If anything, it seems Barrier has lost the 5% extra absorb it used to give. This means that devs really want to keep mage as a glass cannon as opposed to the
[02:16] titanium one that it used to be in the world within. I get the concept and can definitely support it if the difference wouldn't have been so huge that it broke the expectations. Another thing could be that moving the
[02:31] second charge of Ice Barrier to improved Ice Barrier could enable Cold Snap to be a desirable choice in the Frost talent tree. Whether or not that becomes the situation, we will have to see how things play out.
[02:45] Although this graph isn't 100% accurate and lacks context, it is the only information we have on spec survivability by counting their deaths. The bars represent the amount of times a spec dies on average during raids. This
[03:02] is in season 1. For the top 25% of the players, aka the better Frost mages, the spec has the lowest survivability rate out of all. As I mentioned, there is context missing here, but after playing a whole season, pushing 17s and
[03:18] 18s and mythic rating with Marsilion on his Frost mage, I can confidently say I'm not surprised at all looking at the stats. The reason I bring this up is because at least from reading the tooltips, Frost mage will numerically be
[03:33] squishier next patch unless I'm missing something. Let us know in the comment section down below if you think so. And, you know, while brothers a like and a sub on the channel. It makes the video grow, it
[03:48] makes the channel grow, and lets us make more cool stuff and content for you in the future. Thank you so much for the consideration.
[04:02] cycle, especially while you are watching this video. Since this was recorded a bit ahead of time, there will likely be new tuning patches coming to classes in
[04:14] the next few weeks, maybe even by the time you are actually watching this video. So, to get you up to speed, Frost Mage has received a measly 4% damage increase across the board to all of its abilities, but also a nerf to the second
[04:29] Apex talent point where Hands of Frost will now give you 0.5% and 1% spell damage respectively boost down from what we have right now on live of 1 and 2%.
[04:41] The devs commented on this saying that the burst damage offered by Hand of Frost was higher than what they would have liked. This is also in tune with the class change philosophy going into season 2. Overall, the wild team wants
[04:57] to shift away damage from burst abilities and cool downs of all of the DPS specs into more consistent output that can feel better when you don't have your major abilities. To be fair, Frost Mage might be one of
[05:12] the better off classes considering that your DPS cool downs are at most 1 minute long and Ray of Frost already has two charges. At the same time, Frost seems
[05:24] to slightly struggle keeping up with big blasters right now, which 100% contradicts their intention, at least unspoken at this point, of making Mage an actual glass cannon. Frost is at most a glass pistol, especially when put side
[05:41] by side with Arcane that received damage boosts and survivability boosts. Mark my words, we are likely going to see more buffs to Frost Mage.
[05:57] same as it does on live, with the exception of the extra glacial spikes that you will be throwing occasionally around. That is not necessarily a bad thing, especially if you enjoyed the Frost Mage in season 1, and most people
[06:12] did. At the start of the expansion, while Frost was one of the better DPS specs out there, it outnumbered Ret Paladins and BM Hunters, the long-time holders of the most played DPS spec record in Mythic Plus. People naturally
[06:27] gravitate to higher performing specs, and it since has dropped, but it still retains a higher popularity than in past expansions, with it having the eighth most amount of parses in logs. Obviously, this isn't everybody playing
[06:44] Frost Mage, but again, we are working with the stats that are available to us. Eighth out of 40 is also incredibly good for a spec that received a pretty massive rework going into Midnight. And all of that to say that season 2 isn't
[06:59] changing this, and neither should it. Over the course of the last couple of years, we have seen significant back-to-back spec reworks for a lot of the current DPS specs, with Arcane being the best example. Even as we speak,
[07:15] Arcane had about two major talent changes in season 2 that alters rotation, on top of getting a new ability. We'll have a video on it, you better believe that. But, it can become a bit tedious to have
[07:29] to relearn your spec every patch, and Frost was always good at keeping things consistent, which is what we are seeing so far. There are some pain points that I personally would love to see addressed at sometime during the PTR.
[07:52] to be the ability that would easily snap threat from tanks back when it was introduced and definitely created an iconic Frost Mage niche. Although I'm not advocating for tanks to lose aggro whenever I use Glacial Spike, I am
[08:08] however saying that the impact of the ability seems to be too poor for what it wants to be within the spec confines. One negative thing I can say about the midnight class design, especially with Frost, is that the devs tend to be a bit
[08:24] too safe with some aspects. Glacial Spike is one good example. If you look at this graph right here, this is from Twin Fang, a two-target boss cleave fight where Frost Mage is supposed to be a god at. Granted, Azula did top the
[08:40] meters here, but what I am interested in is seeing the damage of Glacial Spike and how it is doing compared to the other spells, which is very low compared Mage has. What I'm talking about isn't balance or
[08:55] tuning, but rather impact. I understand that Glacial Spike isn't the only damage source [music] and shatter is the spec's identity, but Glacial Spike is the single biggest single-target hitting ability Frost has and for the longest
[09:10] time splitting [music] ice would also make it cleave back when it was hitting also harder, which it isn't doing at this point, giving it an even bigger reason to be a hard-hitting spell by default. There's something to be said
[09:24] about pressing a big ability with a big long cast animation that hits like a truck. It's not about balance. It's not about tuning. It is about the feel of a
[09:36] nuke going off that I feel wow is missing from some specs in midnight. It's why collapsing star feels so good to press for the var while prismatic bolt, the new arcane spell, gets everyone to giggle when it crits for 1
[09:51] everyone to giggle when it crits for 1 million damage. Yet glacial spike feels more like an enabler, a generator, which it kind of is I suppose, but also makes the tier set slightly less exciting.
[10:04] The fact that glacial spike talents that are supposed to be buffing it are also a DPS loss if taken instead of the already existing build is even more of a reason to point this out. This is definitely a design flaw or a choice and honestly is
[10:20] mage has and the simple one to understand. Big spell needs to do big damage, but all the damage happens in the background with it being a freezing
[10:32] generator, a fingers of frost generator, or if you end up taking the talents for glacial spike, a shatter source. Those are actually the cool ones that I wish we could see next season. Changing the way an ability works has been a cool
[10:47] way to add variety to a specs play style and feel and turning glacial spike into a spender rather than a generator would be really interesting. Lastly, frostfire
[10:59] seems to still underperform by quite a bit. On paper, frostfire hero talents seems to want to push the glacial spike side of the talent tree more so than spell slinger and maybe this can be a tuning direction to take frost into,
[11:13] especially in a season where we get a tier set revolving around glacial spike. This complaint is admittedly a fairly small one. Frost is very smooth to play, a straightforward spec anyone can pick up and understand what it needs to
[11:28] accomplish while still retaining a modicum of death and skill expression to optimize your performance around with a bit more practice. I am hesitant on the
[11:40] tankiness so far still, but in the small 12s and 14s that I was able to do on the PTR, I didn't really notice this to be a large issue, which is likely great since most players stop pushing Mythic Plus somewhere around that level, maybe even
[11:56] earlier. As for rating, it always remains to be seen after the race world first, meaning we still have about a month before we can reliably put Frost Mage anywhere in the rankings. There are, however, subjectively better
[12:11] success stories in 12.1 when it comes to caster DPS. And Shadow Priest is prime candidate for it. If anything, Shadow Priest seems to have addressed the talent diversity and tier set playstyle way better than Frost
[12:27] Mage. And it can actually be a pretty good example for what Frost needs to have changed to feel like it leans into the season 2 theme a lot more. Check our Shadow Priest video out right here and see if you agree. Maybe it will
[12:43] change your main choice because it 100% has done that for me.
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