The Last Titan: 5 Things WoW Must Get Right
60sDirectly addresses the hype and skepticism around the upcoming expansion, sparking debate among WoW fans.
▶ Play Clip"The title promises a list of must-haves, and the video delivers, but with a lot of personal opinion and filler."
The video discusses five key elements that the upcoming World of Warcraft expansion, The Last Titan, must address to satisfy the player base and critics, along with a bonus point about a controversial feature. The creator argues that the expansion needs to introduce the Tinker class, revamp the new player experience, add Warcraft culture races like Vrykul and Tuskarr, conclude the cosmic storyline, and potentially reset the world. The bonus point criticizes the homogenization of racial identity through unrestricted race-class combinations.
The video opens with a self-aware joke about clickbait titles, acknowledging the creator's own use of clickbait while discussing WoW's current state.
Midnight is considered WoW's best expansion since Legion, but content creators are making negative videos, prompting the question of what The Last Titan needs to fix.
The Tinker class is the most logical addition for The Last Titan, given the Titan tech theme and existing characters like Gazlowe and Mekkatorque. It could have tank, DPS, and healer specs.
Leveling is pointless and doesn't teach players how to play their class. Chromie Time is confusing and doesn't explain the story. The creator suggests revamping leveling and giving incentives to finish timelines.
Players want races like Vrykul and Tuskarr, which are heavily themed around Northrend. These would satisfy the 'WoW not Warcraft' criticism and offset bitter feelings about missing races like Amani.
The cosmic storyline involving Titans and Void has been dragging for years. The creator wants closure and a new chapter, possibly through a world reset.
A world reset could explain many changes like revamped leveling, new classes, and different endgame. It would allow for a fresh start and address engine limitations.
The bonus point criticizes the trend of allowing any race to be any class, which blurs racial identity and reduces uniqueness. The creator personally dislikes it but acknowledges most players want it.
The Last Titan needs to deliver on these five key areas to win back player trust and address long-standing criticisms. While some suggestions are controversial, they represent the community's desire for a more cohesive and engaging WoW experience.
What class does the creator propose for The Last Titan?
The Tinker class.
01:46
What are the two main issues with the new player experience?
Leveling is pointless and doesn't teach players how to play their class, and Chromie Time doesn't explain the story.
05:17
Which races are suggested for The Last Titan?
Vrykul for Alliance and Tuskarr for Horde.
08:46
What is the creator's stance on race-class homogenization?
He dislikes it because it blurs racial identity, but acknowledges most players want it.
14:47
Tinker Class Makes Sense
Provides a logical class addition tied to Titan tech and existing characters.
01:46Leveling is Pointless
Highlights a core issue with the game's progression system.
05:17Vrykul and Tuskarr Races
Addresses player demand for Warcraft culture races.
08:46World Reset Proposal
Suggests a bold solution to fix deep-seated engine issues.
11:02Homogenization Criticism
Raises a controversial point about racial identity in RPGs.
14:47[00:04] last chance. That has to be the most meta content creator title or phrase put in a WoW video ever. And we here at Marcelian and Flame stand proud as click baiters, master of the baiting of clicks, or
[00:18] master bait Midnight is a weird expansion. On the surface, it seems to be WoW's best expansion since Legion, and in the top five at the very least. Yet, somehow these uh content creators keep making these weird
[00:32] Warcraft isn't Warcraft. Where are the Amani? Guild Wars is killing WoW. Amani should have been playable, and Blizzard needs to add Amani as a playable race type videos everywhere, which got me thinking. If we could play as a
[00:46] two-headed ogre character, would we need two names abbreviated with an apostrophe? No, that's not it. But rather, what is missing from WoW? And after more than two decades, what does the end of
[00:59] an era expansion supposed to have? Well, here's a list of five things Last Titan needs to silence the critics and a bonus honorable mention, six thing that I absolutely despise that I wish never gets added into the game that almost
[01:15] everyone else seems to want that will likely 100% happen. Conversations around new classes have been going on since WoW started over 20
[01:30] years ago. We have had Necromancer suggested, Bards, Blood Mages, and Spell Breakers, and so on. And yeah, all of those would be dope as all hell to be added into the game, but really, no class stands out to make more sense than
[01:46] the Tinker. Last Titan comes with a revamped Northrend that is likely the staging ground for our last fight with the Titan Pantheon, Sargeras, Illidan, and Iridikron. Part of the connection we will have with this cosmological fight
[02:00] will undoubtedly happen through Ulduar. Think about it. Ulduar is a Titan facility that we essentially cleared off of Yogg-Saron's influence in Wrath of the Lich King and kind of freed the Titan constructs within. Now, whether
[02:15] they will ally with us is unknown. We know for a fact that we have a pull on them seeing as how the Earthen of the Isles of Dorne are already on our side and they are Titan constructs, too. We know that humans and dwarves are
[02:29] evolutions of Titan constructs with free will now. So, whatever ends up happening, Ulduar being at least a player hub makes a lot of sense and it is likely already a plan set in motion. What does Ulduar have? Tech. A lot of
[02:44] Titan tech or generally technology altogether. How will we use this tech in our fight? Who can wield it best? Is it just going to be an add-on to engineering or will we actually incorporate it in the player experience?
[02:57] Obviously, the latter. And obviously, it has to come with a tinker class. Gazlowe, Gallywix, Mekkatorque, and literally every Earthen and Mechagnome are essentially almost, if not outright, tinkers.
[03:11] I'm going to use Project Ascension footage for this since they did a better job at giving people a playable tinker class despite us not really recommending you to check it out. Side note, Project Ascension is against
[03:24] the terms of use of Blizzard that that we know and we don't really condone it. We do recognize they seem to get Warcraft better than the WoW team 90% of the time, however, which is ironic. With that being said, the tinker class
[03:39] has been explored for years with a tank spec that can use the big mech model for which we have so many mounts already in the game, a DPS spec with turrets and bombs, a concept in Warcraft that has existed from Warcraft 2 with Goblin
[03:53] Tinkers, Warcraft 3 with the natural Tinker hero, Heroes of the Storm with Gazlowe as having pretty much everything I mentioned so far. And last but not least, wow, with Mekkatorque being the coolest Tinker fight in Battle for
[04:07] Dazar'alor and Gallywix being the most recent inception of this. Lastly, the third spec could either be a melee boxing DPS like Gazlowe in Heroes of the Storm or a healer with healing kits, surgical instruments, and other first
[04:22] aid mechanics. We can definitely think more about given that we would have enough time. The groundwork has already been laid and the W is out there for Blizzard to claim it. We just need gnomes, goblins, and Earthen to get on
[04:35] to it and let us use them as the Tinker races. been obvious with Midnight is that the new player experience is turbo ass.
[04:50] Despite classes and general gameplay being simplified, a new player coming to WoW has no idea what the [ __ ] is going on in the game. Again, this is not a new topic, but now with Midnight making the game
[05:02] mechanically approachable to a wider audience, it would only be fitting to give interested players a good point to start as WoW reaches a massive turning point in its lifespan. Two main things need to be addressed as far as new
[05:17] players are concerned. Something the community has pointed out for years and so far Blizzard has approached with a half measure attitude. Leveling needs to be revamped, period. I could spend 30 more minutes talking about this since
[05:31] there are so many things that can be done, but the actual issues are one, it is absolutely pointless for the game in the grand scheme of things, and two, does not smoothly tie into any expansion no matter how you do it. The reason it
[05:46] is pointless is because it's not actually teaching people how to play their class. Every character while leveling is either absurdly overpowered to the point that you can be a naked tank and not die, not actually teaching
[05:59] people how to play that role, but also every spec is designed to function at max level. The talent revamp is absolutely ass for an RPG class progression standpoint. No level up is meaningful enough because certain
[06:13] abilities and passives just make no sense until you unlock the full thing. The game just isn't designed for non-max level characters. The second issue is that a new player has no idea about the story of the game,
[06:28] which is seemingly is pushed into the leveling process through Chromie Time. Exile's Reach has no connection to any part of the story for end game, nor does it explain why the characters in it are important at all. Choosing a Chromie
[06:41] Time that's not Dragonflight, an expansion built on 30 years of Warcraft lore and half as many red cons, does not help players understand the story of the chosen expansion since you reach max level way before completing the story
[06:55] and then pushed out of the Chromie timeline. Because leveling is pointless for the current expansion's gameplay, it needs to be rushed to get players to experience the new expansion. And because it is rushed, you don't get
[07:08] to experience the past expansion story of how the world got to the point where you need to care about Illidan, Xal'atath, Sargeras, and the Titans, [music] and Eredicrons. All of this needs to go. Probably
[07:21] Chromie Time is still the way, but instead of shoving random timelines that mean nothing to a non-Warcraft player in their face, have Chromie Time tell them a bit about each expansion before letting the player choose one and give
[07:35] players the option to go through each one in chronological order. At the end of each expansion's timeline, give players a unique mount and transmog and currency relevant to the expansion that's current. In a Midnight example,
[07:48] it would be something like 100 myth, hero, and champion crests, or five nebulous cores, or something like that that makes it worthwhile for them to finish the timeline instead of just jumping into a new expansion and feel
[08:00] like they're losing out on current expansion progress. If there's no incentive to finish a story, nobody will. And nobody ends up caring about why Irion is pissed. This is just one of many possible solutions.
[08:20] well as the missed opportunity of Ethereals being added two seasons ago has clearly pointed out players want Warcraft culture races in the game and not new little happy meal Disney Harronier. You cannot take us back to
[08:34] Northrend again and not give us races we have asked for 20 years for. Of course, we can have a number of options, but one pressing example would be Vrykul and
[08:46] Tuskarr. Vrykul could be for Alliance and Tuskarr for the Horde. Factions cares? Can be either way. But these races have been at the top of the list for wild races for ages and they are heavily themed around Northrend. We now
[09:01] have two expansions that have developed Tuskarr into a likable goofball race that people care about and Vrykul that have obvious ties to humans and Val'kyr constructs we will likely encounter once again in Northrend.
[09:14] Warcraft that will satisfy the people calling wow not Warcraft anymore will do a lot of heavy lifting for the goodwill of the player base and offset bitter feelings about races like Amani not
[09:27] being introduced, ogres and murlocs still not being in the game for more than two decades. Listen, if you can play a talking winter first scarf, I can play a crazed up fishman with already existing society, social structures, and
[09:40] existing society, social structures, and classes in the game. sure thing, but we need a closure on all of this cosmic [ __ ] We are one time skip away from playing Starcraft in wow,
[09:55] I swear to god. It's time for the titans every the crown and Zoltath with her void ilk to take hike. It's been mediocre having them in the game since Dragonflight and cannot say I'll miss them. The show must go on. The story was
[10:08] already placed. Let's end it and start a new chapter. The premise of this story would have been better if it was originally built into the game. But no amount of snorted, burned, or swallowed levels of copium is going to convince me
[10:22] that the story stakes we have now have been built in and existed as a natural and organic progression of the World of Warcraft from its inception. It's lame. It's poorly written. It's been overtaking the lore for over 8 years.
[10:37] It's time to move on. Maybe you think different. We are nothing if not open to more opinions. And while you bash our narrow-minded view of wow in the comments, leave a like if you enjoyed the video. Super appreciate it. Gets the
[10:50] conversation going even if it steers into a different direction than what we into a different direction than what we like.
[11:02] or whatever version of re you want it, but it needs to happen. This last point is kind of a natural progression from the previous one, but it is so important and so not the same thing that it needs to be its separate thing. On top of us
[11:16] needing to go back to playing a fantasy MMORPG and not spacecraft the World of Titan dragons, it needs a lot of other revamps like the leveling, story, [music] classes, and such. There are many problems with the game that are
[11:29] deep seated in the engine that are hard to fix without a deus ex machina story tool level of and after this whole thing the timeline crash and our heroes are back on Azeroth but stuff is not what it seems or something like that. You can
[11:44] explain a lot of changes like why leveling and Chromie time have changed or why the whole world is revamped to make room for a new generation of Warcraft players or why end game is different than just yet another raid and
[11:59] another season of mythic the plus login to daily or why we have new heroes to take over from Jaina and Thrall or why classes have maybe four specs, why maybe tanks and healers roles have changed to not keep us in queue for 30 minutes
[12:12] every dungeon and raid, why we can have more supports like bards and on and on it can go. Every single version of WoW reset, WoW 2.0 or similar conversations
[12:24] we had in the past can be the follow up to this world reset. It's clear there kitchen when it comes to World of Warcraft and they need to have a captain to steer the ship in a reasonable direction instead of just wandering
[12:39] around like drunk Jack Sparrow through weird disconnected storylines that literally feel like what drunk Jack Sparrow dreams about when the rum is gone. >> Why's the rum gone?
[12:58] absolutely think this is an expression of what is wrong with WoW today and I will tell you why I hate it and yet still why it needs to be added. WoW has been built upon many things. Originally it was a compelling story and world. Now
[13:13] it's more about crisp and satisfying gameplay but one thing made it the biggest game in the world during the 2000s and that is its personality. WoW's personality can be the result of a lot of things. Consistent epic characters
[13:27] people can relate to, recognizable world, story, and lore, but more importantly, to my talking points at the very least, unique racial culture. Taurens being the peaceful nomads in tune with modern nature is what gave
[13:41] them their big lovable goofy representation personality in the world. Night elves being these reclusive night and forest savage dwelling people with specific rules surrounding magic and druidism gave them a unique feel. So on
[13:56] and so forth. When you start to meddle with this, the lines between racial identity become very blurred and stop mattering. If everyone can be everything, then nobody is really anything. This is a homogenization
[14:08] process that strips away individual expression within an RPG setting, at least when it comes to wow. This is obviously our own personal bias and people adopt against their own
[14:21] preferences, of course. However, it is clear that that is not where the game is heading and hasn't been that way since likely cataclysm, where the first barriers of racial identity and culture have been stripped by Tauren paladins
[14:33] and dwarven shamans. And now we have mages and rogues for Taurens. Soon we will have druids and paladins for undead. It's clear people want to choose characters represented and that is a normal human thing. I argue that the
[14:47] uniqueness of wow was how it approached its race class culture that made them unique. However, this opinion is clearly in a minority and most people want to play their favorite class on their favorite race. So there, as much as I
[14:59] think this is generally wrong for the game, more people want it in, so who am I to say people can't have their fun? Fun is subjective for everyone and that's why we classified our fun on a hierarchy because paradoxes are fun.
[15:13] Check out our most fun ranged DPS for season 2 and have your pick of the season 2 and have your pick of the bunch.
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