Can a Diamond DPS Reach Champion?
45sOpens with a high-stakes challenge that hooks viewers interested in skill progression and Overwatch ranking.
▶ Play ClipA Diamond-ranked Overwatch player embarks on a six-month journey to reach the Champion rank, guided by coach Hadi. The first episode focuses on analyzing gameplay, identifying key mistakes in positioning, risk assessment, and map control, and providing actionable advice to improve performance.
The player often plays too passively, missing opportunities to be aggressive and snowball advantages. Coach Hadi notes poor timing and failure to recognize when to take risks.
Hadi explains the concept of controlling space by drawing a big circle around the team, with a triangle formation between tank, healer, and hitscan to maximize coverage and support.
Key to success is tracking tank and flex DPS positions, especially Echo, Tracer, and Genji. The player fails to predict Echo's flank, leading to deaths.
The player retreats to main when safe, but Hadi shows that holding a 90-degree angle is lower risk and provides better crossfire opportunities.
Instead of stacking with the team, taking a flank angle forces enemies to divide attention, making it harder for them to use AoE abilities effectively.
In overtime with low chance to win, the player should go for high-risk plays like killing the enemy Ana to create a chance, rather than playing safe.
With two hitscans, the player should not double up on the same angle. Instead, take a different lane to expand map control and force enemies to look multiple directions.
After securing a kill, slow push the advantage. The default value of pieces is DPS 1, support 1.5, tank 2. With tank advantage, play slow and avoid unnecessary risks.
When a fight is lost, priority is to trade (kill an enemy), die on objective, or catch the respawn wave. Going for a fast trade often naturally leads to a good reset.
Improving in Overwatch requires mastering map control, risk assessment, and enemy tracking. By focusing on these fundamentals and learning from coaching, the player can climb from Diamond to Champion within six months.
"Title promises a Diamond player's journey to Champ with coaching, and the video delivers exactly that with real gameplay analysis."
What is the triangle formation in Overwatch?
A formation where tank, healer, and hitscan form a triangle to maximize map control and support each other.
05:29
What should a hitscan player prioritize tracking?
Tank plus flex DPS positions (Echo, Tracer, Genji) as number one priority.
06:52
What is the default value of pieces in Overwatch?
DPS 1, support 1.5, tank 2.
28:22
What is the priority when a fight is lost?
Trade (kill an enemy), die on objective, or catch the respawn wave.
32:41
Why is stacking five players in one angle bad?
It makes AoE abilities more likely to hit and divides team attention, reducing damage output.
13:55
What is a 90-degree angle?
An angle where enemies have to break corners to push you, giving your team crossfire opportunities.
09:46
How can you predict enemy movement?
By tracking players on screen and deducing where missing players are likely to be (e.g., Echo always takes the same flank routes).
06:24
What should you do in a low-probability fight?
Go for high-risk miracle plays, like killing the enemy Ana, to create a chance to win.
18:14
Triangle Formation
Introduces a core strategic concept for positioning in Overwatch.
05:2990-Degree Angle Safety
Challenges common belief that retreating to main is safer; staying in a 90-degree angle is lower risk.
09:46Dangers of Stacking
Explains why grouping up in one angle is detrimental, a key lesson for team play.
13:55Default Value of Pieces
Provides a quantitative framework for evaluating team advantages.
28:22Lost Fight Priority
Gives a clear decision-making hierarchy for lost fights, improving game sense.
31:47[00:01] possible for anyone to hit the highest rank in Overwatch? I play a lot of ranks, and after nearly 7,000 hours of play time, I've managed to peak matter what new heights I reach, I always seem to fall back to diamond. A
[00:15] hell and I'm just unlucky. And plenty others have said that I simply don't ranks. I don't think that either of these things are true, but if things continue as they are now, I may never escape low. In this series, with the
[00:28] everything it takes in order to climb. That means aim training, thought reviewing, watching pro matches, and getting a lot of coaching. I intend to prove that anybody can achieve.
[00:45] doing too good. >> Yeah, you you seem stressed. You seem >> I'm I'm nine and 10 in ranked. I'm trying really hard in diamond one. It's That's why you hired me. >> Do you think I can hit champ within six
[01:00] months? >> Yes, for sure. little bit. >> Whoa. What ego? I'm so humble. What ego? >> I'm kind of scared of answering. You're kind of scaring me. You're a bit scary.
[01:16] >> But I can do it in 6 months. >> With some sweat, hard work, pain, tears, champ five player? >> A lot. But we can look at we can look at
[01:28] we can look at it if first of all >> I want to know sunshine what do you think is your problem? >> I feel like I I have no aura. I try to be aggressive. I'm on Sojurnn. I'm on the funny kill everything hero and I
[01:41] though >> I'm playing a very broken hero. >> Yes. Like some of the games I looked at you played like you play like super passive in moments. Like I think you miss a lot of opportunities that um
[01:55] >> Yeah. Yeah. Yeah. That's what I mean. You miss them, you know, from what I watched. I think sometimes you have like problem with timing like you said, right? Like missing the opportunities, not recognizing the opportunities. So,
[02:07] you end up not taking them and you kind of can't like snowball off of them. Like your map control isn't that good. Like you can improve your map control like kills. I think sometimes you like management of your rail gun is not that
[02:21] good. Your risk assessment is not that good. Mainly on the passive side. Sometimes you think you're in danger when you're really not. So, let's look when you're really not. So, let's look at something. Let's look. Let's look.
[02:38] farm full rail here. We're going to go Okay, we're going to shoot our left click here. Okay, this Lari just just [ __ ] on us first of all. Okay, it's fine to push these stairs sometimes. Okay, but you
[02:53] disadvantage on stairs, you know, like uh like uh stair like stair cover, you know what I mean? Like uh when you're going up like a ramp, it's a bit it's a of showed you bit your bit of a position, you know, like you like shoot
[03:09] here. If you look like uh on the Ari through the wall like you see as soon as you're using left click this is like oh you know what I mean you know what I mean she like instantly woke up so you kind of gave away uh some position you
[03:25] know so you got surprised I would say either you be more sneaky on this or you just go take this angle I think also sometimes like you know the wizard chong video that you were like looking at like taking these like different lanes like
[03:41] your team, right? This is actually a good like side control you're doing like because like there's three lanes and we're like attempting to control two here. But uh you need to like look at your screen and see in these moments
[03:55] that you have an unsuspecting target. Like when you're looking here, you see this unaware. Do you know what I mean? You you need to look Yeah, that's what I head movement. Like you need to read enemies body language a lot because
[04:09] you're like going for this. You see this guy is just like hard scoping down main. >> Yeah. Yeah. Yeah. Yeah. >> Like I think you just you just stay sneaky because you just like taking this opportunity that he doesn't even see you
[04:22] and you just walk close like shoot shoot like you know shoot head shoot shoot. But I mean to be honest like the lari also did good play you know sometimes it can happen. So let's see this. This is like a quite important fight. What do
[04:34] like a snowball position like this? >> I think I should go take a take right them when they're walking up. >> Okay. Okay. Why Why is right side good? >> Cuz I can do whatever. I can kite to the left. I can push in if my team wants to
[04:48] >> I can shoot them when they walk up. Like it's just >> uh a lot of people use the word space like perma. And to be honest, it kind of has lost its meaning. How the way I like to always describe space is I want to
[05:03] draw a circle around your team that's as big as possible. It's like a game where you eat players with your circle, you know? So, if I for example have my soy here, I'm going to have my tank like swinging here and I'm going to have like
[05:17] swinging here and I'm going to have like my like my Anna for example, like this angle, this angle, like something like that. You know, you kind of want a formation that where I can draw a circle around your team that controls a lot of
[05:29] the map space. But also, when I'm playing heat scan, it's really important for me that I have like a triangle formation. That's my tank, my my healer, my Anna, and my hit scan. It ends up being a triangle. But also, we're going
[05:44] to make a big circle. Like all of our loss can help each other, you know. If our tank gets pushed, we can shoot. You know, if we get pushed, our Anna can help. You know, our tank can turn and we have like the the entire map. So, you're
[05:57] going to take a good position here in a second. What can stop you from taking happen to you in this situation? >> I mean, the the queen can walk on me. maybe like a DPS and support can go right side together when I have to
[06:10] leave. When you're playing heat scan, what you need to always track. First of all, you need to just always track players in general so you can recognize like which players are missing. The easy way of tracking players is looking down
[06:24] main, seeing who you have on your screen and then seeing who's missing and then you can really easily predict positions. If you think, for example, if you scope down main and you see four players and you don't see Echo, where will Ekko be?
[06:39] Always here, right? Like always echo cannot like this this shambali first ret cannot walk anywhere else right if you don't see echko on your screen also what's super important for you to track is always always always we need to track
[06:52] tank plus flex DPS position it's also important to track like everything else obviously you know other like other players can make plays but your number one priority needs to be tank flex DPS echo tracer Genji you know like you need
[07:06] mean your position is good but the problem with your with your like gameplay here is you're not predicting echo position, you know, like, okay, here you see echo gun on your screen. Now, we're going to rep in a second. No
[07:18] echo on our screen. We're not aware that echo is going to push us, you know. So, it's going to force us and you're going to actually end up dying to to them. But what's actually more important in this position is that if we think about this
[07:32] circular position, right? This big circle, you this is what I was talking about when I was talking about your risk assessment, you know, and you're actually being aware when you're in danger because here you have a really
[07:46] nice position. You see, like here we have we have our triangle. We're making a big circle. We're like stretching out the map. We we have we have a lot of space. It's really good. But from my perspective, I think I'm like way in
[07:59] >> This is what I was watching a lot in your vaults is you always like a lot of time you're main or you're so scared and you go back to main. >> Like this is what I mean with your like risk like like knowing like where you're
[08:13] fine like you're super fine here. This is what you need to know, you know, is what you need to know, you know, because like like why are you fine? Like why are you fine? Our tank is trading their tank. You see tank is not going to
[08:25] push you. Tank is also hit, you know, tank is hit HP. We're in line of our like of our backline of like our other backline. You know, our Mercy can come to us. Our Anna can have Lo over us, right? Like if we know where our where
[08:39] our Anna is, we're like fully chilling, you know, like we are like that tank cannot push us. Only thing that can like shoot us right here is like gun but from know? We're not going to get one shot. It's all going to be okay. We also have
[08:52] a really good angle here. If I go like to this angle, we can we can get value with shots without swinging too much. You know, as soon as queen pushes out of forced, the queen has to go into her
[09:04] backline loss, right? To get back healed because she's breaking Lo with walls. And then you have an angle on queen without actually taking these people angle. You know, they cannot shoot you while you can shoot queen. So, as long
[09:17] as you have control of this echo, nothing can happen to you. You're in really, really, really low risk. If you think about your risk, you going back here takes you into more line of sights than you staying. Like you think I have
[09:31] to go back because my tank is like not like a bit further back, right? And not like in front of me. But if you go back, you're actually going into more losses of enemies than by staying in a corner. If these players realistically, if they
[09:46] They have to push you on like something that I like to call a like 90° angle. That means when you're in this angle, they have to break corners. They have to if players have to break corners to push you, that means our like our Anna is
[10:02] going to hit fiveman nade on them. Like we're going to shoot them all the way support on this angle. It's going to be so good for us. But by you giving up the from like other players as well on the cross. The big big mistakes here are
[10:16] giving up this angle and not tracking echo. and you have tiny like micro mistake of like taking this mini health pack resource on like you're going to lose one bar of HP and just instantly take mini. You know, if you would just
[10:28] like hold angle on like a corner like 90° like I said, I I way less risk than going out. Okay, let's look next. Let's look next. This is going to be a good fight to look at. Let's watch at the start of the fight. Okay. Okay.
[11:08] actually just want to look at this sequence. We're going to get Nano. We're going to push this guy. We're going to kill him. We're going to do this. >> I mean, I think I'm kind of, you know, I'm like front to backing. Like, I went
[11:23] in to do something like zesty and then I got scared and then I ran away and now I >> What do you think you should have done? >> This whole time I'm watching it. Even to swing left side so I can actually like shoot them, you know, like I can
[11:35] build my own tank better from left side. I can I can still like see that right side that I I shot. I'm losing the DPS. I can like look at the back line. when I'm telling you to angle, you might start overcompensating and like perma
[11:50] playing heat scan is you're going to start through main and then you're going like when you're retaking the map, right? Enemy has space. Like it's a 5v5. have the map. What you need to do is again just like tank plus flex DPS,
[12:06] right? Flex DPS. You're you're controlling here. You know, Ekko cannot reach you. Echo doing nothing. But if you go into close room here for this queen just hits a tiny bit of skill shot, if a queen hits knife, you one
[12:19] shot. You don't have to like always overcompensate with the angle, you know, the fight here. It's really good. You're going to wide swing. You're out of queen aware that echo exists. We're getting the echo fully out of the fight.
[12:34] nice. We're going to shoot queen. We're going to keep our rail. Okay, we're bit of time, but it's okay. It's not that deep. We're basically like forcing cuz this guy is scared of getting one shot. So, that's good.
[12:49] >> Yeah. >> Now, once you do this, >> the important thing now this going back is what loses you this fight. You know is what loses you this fight. You know what I mean? Like here, if you play, if
[13:01] you just slide back into this angle, you're a server admin. Cuz what can push >> Wait on the right. >> Yeah. Just go here. Just go here. >> Yeah, but I can't kill her either. >> Keep Yeah. Yeah. Yeah. Okay. Okay. Okay.
[13:15] This is Okay. This is This is good. This is good. I like that. I I will I will I will tell you why. It's all about our circle. Okay. You cannot kill a squishy, but you will create a double angle. Imagine you are this queen. If you're
[13:29] this queen and I see five players in main, I will just queen old. I will just shoot. I have cover of payload. I will use this payload as cover. If I'm this queen and there's a soldier here just like after this dominant copy shield
[13:43] me in the back. What can I do as this queen? Where do I take cover? I go here, I get shot by four players. I I go behind the payload, I get shot. You know, I go here. Also, what you have to consider about this circle stacking a
[13:55] lot of players in the same angle is is not good for like multitude of reasons. For example, if enemy is good, they will take this side, they will take this side, they will take this side. That means our attention will be divided. So
[14:09] getting pressured. There's something in main. That means we will just inevitably deal less damage. We have to use our mouse to like check positions. If we can just shoot main forever, we will deal way more damage. You know, we will just
[14:24] shoot shoot shoot and hit every bullet. Also, just spam into main. even if it's just most one spam, but also any AoE ability will hit like has a way more likelihood of hitting. For example, if I'm this jungle queen, if there's five
[14:38] players on one stack in a small circle, I'm just shooting a knife, right? Like if I'm just if I'm just using knife into a stack, it will hit, you know. If I'm using Nate into a stack, it will hit somebody. If I'm using this copy like
[14:50] domin, it will hit something. This queen is really happy to use ult once that you go back main. I'm going to shoot this out. threeman nade. If you are in this in
[15:02] this copy from the back with your angle. Shoot shoot our our tankers on point. just win. No, like look at this. >> Yeah, true. >> Yeah, just win. Just win. And then you and then they have to struggle on point.
[15:17] You're going to kill from the back. They're going to all struggle. All of your team will also take less pressure because enemies will look at you. You would be like, "Oh, there's an main, there's a tank in main there." Oh, no.
[15:30] just so shooting us and they cannot take a really important thing for you because main position. It's mainly about like taking the angle. That's the thing
[15:43] situation. When I coach, I look for like the patterns. The patterns are going to be like the easiest thing that you can fix. Okay. Okay. We go here.
[16:06] work on, you know this Allari on first point when you went here and and you shot one bullet, you know, like the reason why she killed you or why why she killed you and why you didn't kill her is because she predicted your movement.
[16:21] She knows Soy shooting here. Where will Soy go? Soy will go here. Same that you could apply here. You go here. You see Allari. You're chilling here. There's no high value shots in main. Really easy to just be like one second. I'm going to
[16:36] here. I'm just going to full scope here with my rail. Maybe Echo come. I mean, in this situation, Ekko will come, you know, but again tracking Echo really important, but also I can just predict. I see an Allari here one time. is going
[16:50] to be like predictable that she's going to look to widen the map again. You know, if you're like aware of how Allari plays, she doesn't want to necessarily go back to main like good will try to widen this angle to like create like
[17:03] keep the big circle of the map for her team and try to create pressure even here. So, actually like her gun circle is even even bigger in a way. That could have been like something to look out for. We'll go next.
[17:46] fight? first I want to say is a super low probability fight to win. over and I'm trying to trade honestly like I really wanted a N early and then once they they copied I I think [ __ ] it's over and I'm just ining to try to
[18:01] like make like a miracle happen. Yeah, but you actually didn't in no like here once the copy comes once the lar come I mean first of all you waste a bit of like gun here you know so you waste a bit of a bit of attention it's okay but
[18:14] here once once she sees Anna no sleep just keep shooting do a low slide slide just keep shooting do a low slide slide into her shoot shoot rail kill Anna you you still have like really high risk but in these situations where you're playing
[18:27] in these situations where you're playing and we have we have overtime we have one and we have we have overtime we have one two three ults on us. In OT situations, we only have one. We have a we have a staggered touch. This is like a time to
[18:39] recognize that you like you have to really recognize that you have a super low probability fight to win. So, you have to really do miracle, you know, for miracle, but to be honest, I don't think you went for miracle, you know,
[18:54] like just slide slide on Anna, try to get kill, try to try to make something attention here. Maybe our tracer recall doesn't get forced if you insta kill this because you're sliding back main. These players, they just get AoE value.
[19:08] They don't have to look much around their screen. Their their copy can shoot us and then shoot our ball. Their queen can shoot our ball and then shoot us. their mouse that much. If if my Sjan is here killing Anna, making a risk play,
[19:21] maybe maybe killing their So, like there's like miracles to be done from a position like this. You have a chance to clutch here. You cannot impossible to clutch. If you have really insane mechanics, maybe you can kill Anna and
[19:34] win. It's still going to be super hard in this situation, but at least you have a chance, you know, in this situation. But okay, okay, we go this. Okay, you're
[19:46] you're playing uh two hit scan comp. Okay, two hit scan is really not that bad. Like it's fine. It's way like way more viable than like two flex DPS, you should play here? Uh, I want to deny them from getting top right and I want
[20:00] cart and that's all I care about. >> I think you what you want to focus on is again you have to think more about map control. Okay, you cannot control like your your second player, you know, that's what you have to realize. You
[20:14] cannot you cannot control your your second heat scan. So if this guy wants to play here, you don't have to deny this top. If we already have four players, five player like you have four players of your breast denying this top.
[20:28] If you leave this position, we are already holding this. Most Overwatch like points are like fight location points are designed like this where League of Legends. Okay? So you're going to have like main lane here and then
[20:42] you're going to have like two side lanes here. You have one sideline here. You have one sideline here. This position that my that my stack is playing is keeping control of of main a bit by shooting and also of this side, right?
[20:57] We're controlling these lanes with this position. But this lane is fully like this lane on the bottom left is fully not covered. But when when I'm playing hit scan here and I I need to recognize my team's position and my also my other
[21:10] hit scan position, I need to recognize that these lanes are getting controlled by my team. So it makes no sense for me to also keep controlling this lane if I still can make the map big by playing a position that's something like this or
[21:24] even something like this, you know, and then I can slide back as Sojon and then again again again it's going to make our circle bigger and we're controlling more lanes. you know this lane, this flank will be controlled. If Ekko goes, for
[21:37] example, if the Echo makes like a crazy play and goes over here, now my hit scans are not like in range, you know. Maybe this Echo can get caught, but this Echo can like create an angle on the map if she takes this lane, but if you're
[21:49] playing on the left, she really cannot, you know, and also we're going to again have more angle pressure. If my sen if my sojun or any hit scan is playing here you know they as soon as they come main here if a player comes main like this
[22:05] even the sojun okay I have to look main there's an ash there's dominina okay I have to also look left there's a soldier oh what am I going to do you know like it's so we're we're giving them more like stuff to think of does that make
[22:20] >> oh wait can can I interrupt you in >> yes yes yes I mentality Not cuz I want to like clarify my thought process so you can tell me like why it's wrong, >> yes, >> is I agree with you. I don't like second
[22:35] kid scan, right? But I'm thinking I don't know my Ash. This guy is a bum, right? No offense to him, but like we're all diamond. We're all silly goofballs. Like, let's say I'm like, "Okay, my Ash is controlling main, so I'm going to go
[22:48] and to mark left like I'm a flex DPS or whatever, right? And if if it's scary, I'll slide back my team. Fine. What if my Ash then starts drooling out of his mouth and he gets bored and he starts like rotating uh like left or something
[23:02] and he and he comes like to stand on me and now we're both standing left. Now >> Just better on his skin. >> I mean, I think that's less likely to happen. I I think that I think I think just logically speaking, it's way less
[23:17] likely to happen that he's going to he's going to rotate. Especially if you just walk out of spawn. I see I see my Ash here like instantly. I'm going to walk. my team playing? It's unlocking. I see my Ash main botting. Okay, I just walk
[23:32] here. Why not? I'm just going to shoot. I'm going to spam an E. My Ash should be aware of my position. I mean, maybe they're not. You know, they can all just game over. Oh no, not like unkindly, right? Cuz I guess you mean but like
[23:44] scan like in diamond one. >> What he's thinking is I just want to play high ground top, you know? And to be honest, what you're thinking, I just want to play high ground top, you know? I think it's I think it's I I think it's
[23:57] way less likely that this guy is going to have the brains to be like, I need to create an angle on the map, you know? And also like uh what what you said is this is flex DPS like play style, you know, but it's actually it's actually
[24:12] Yeah. Yeah. But it's actually not that much a flex DPS play style because if we consider this of course like uh his game position top is not bad. Okay. But again, if we're playing a position like this, we still have even if we would
[24:27] this, we still have even if we would have even if we have let's say we have when you're playing echo souljun on a map like this or ferris sjan, you're floor controlling this side of the map because this is a really good uh
[24:41] position for echko, you know, because we still have three players here. Let's say we even have no DPS here, we're still going to have our our domin mercy like above here. If we look at this like in hindsight like like I I would have like
[24:56] left because like my instinct of like playing at high level is I just see five players here I say GG we are going to lose like you cannot win because like I said everything is going to hit us like
[25:10] going to hit us knife going to hit us Nate going to hit us like soldier ear is going to do a fiveman value every just like normal gunshot has such a high probability of hitting because if for example, aims for you, Ash can just
[25:24] don't even have to aim. They're just spamming down a corner and hitting shot And if we look at this position, what happens here in hindsight? Because we don't have this angle, Ekko does this. Ekko's insta dead because we don't have
[25:38] this map control. Look, our guy dies here. But these players, this guy is dead. You have a full rail on on this guy, he's dead. You know, they're all just dead. Both of these players taking this lane are just dead. We're losing
[25:52] right now this exchange because we we're just five blob versus enemies who are actually making the map bigger. This guy taking a different lane. Two players lane. GG. GG. Do you see what I'm saying?
[26:06] >> Yes. 100% 1,000%. >> Nice. Nice. But I mean, you're also sometimes you're going to hit the skinny rest and you're going to win, you know.
[26:23] like now once you got a kill, you want to slow push the advantage. You know, you can try to get stagger kill, but it's way more important for me that you know? Like it's fine to slow push
[26:36] It wouldn't be good. Now we see our Ash on the floor, so our position makes a lot of sense.
[26:48] off of it. Like in these positions, I think sometimes like there there must be something better where you can read the aggro on the map, you know? Like this is aggro on the map, you know? Like this is a bit a bit hard to describe for me. But
[27:02] if we like if we have some better scouting, if we're just not afraid to like peak main. If we see Souljier is running here, okay, we see Allari is taking main, we can like if you're confident to just peak this gun. We see
[27:14] Anna going left. You see Echo here. It's probably free to just peek, you know, like we see players taking the left room. If we I like sometimes I feel like know, cuz you're a bit like scared of getting one shot when you can play a bit
[27:27] more bit more aggressive. Like as long as they don't have like a Widow Hanzo, actually one-shot us in these situations. Okay, fine. Fine, fine.
[27:39] situations. Okay, fine. Fine, fine. I think like Okay, very nice. Good shot. I think like Okay, very nice. Good shot. Window Soy. Awesome. Awesome. Window Soy. Awesome. Awesome. Win win.
[27:54] >> I mean I'm fighting because they killed now. >> Nice. That's good.
[28:10] just going to But it's fine. It's okay. >> Yeah. Very good. We kill tanks. So we have insane advantage you know just need to play slow not into much very nice
[28:22] also like if this is like common knowledge for you but I always say like uh default value of the pieces of the game are like DPS one support 1.5
[28:34] game are like DPS one support 1.5 support 1.5 DPS one tank two you know so you can really be super confident on the tank advantage you know just slow win slow win slow win you know and any type of advantage. We can we can be like
[28:47] is like super strong, you know? We just need to like not troll the game and we're going to win. >> Okay, nice. Again, plus tank with Like if you want to play a bit more aggressive in this timing, it's fine,
[29:01] but it's way more important to to not troll, you know, like way more. So, it's like super super okay to literally to literally AFK. is way more way more important than than taking unnecessary risk and ending up getting traded. So So
[29:18] risk and ending up getting traded. So So okay. >> Okay, let's see what we do. They use clock.
[29:44] doesn't matter too much but you can look to deepen your angle like instead of playing here you can recognize I cleared this you can just go here and you have a bigger angle again if you're playing in a position like this the echo can peak I
[29:58] to peek you right now while your clock is still running but the echo can peek and shoot you out of like range where she can still like use this but if you're if you're here, it's going to be way harder. Also, you're you're not
[30:11] you're more sneaky. You're not seen in vision. You're here. You're going to comes out, you can pre- aim the corner and you can one-shot Ekko again. Like deepening your angle a bit, taking more map. If you think about like the way of
[30:25] map. If you think about like the way of uh of killing people, if enemy knows that you are looking at them like this, right? If you are here standing straight onto them, they know that you're trying to trying to kill them, you know? So,
[30:40] soldier with rail. I'm going to move. I'm going to move. I'm going to move." I'm going to move. I'm going to move." But if like the Wizard Chong video you >> Yeah, he was just talking about that. >> Yeah. If you like keep swapping angle
[30:54] and you're a bit sneaky, Anna is just going to brain dead walk down main and you go boom, head shot, you know, because she forget that we exist, you know. players they don't have they don't have object permanence till you get to
[31:06] you will disappear >> two >> yeah they will not like unless they're like OWCS pro players nobody has object permanence okay trust me you break l for two seconds they will forget that you
[31:18] exist you just scope down here with a with a rail pre-shoot this corner or pre-shoot like pre-look at the Anna you know like look here Anna doesn't see you surprise one shot I think sometimes you can be a bit more sneaky again it It
[31:32] it's like it's like a kind of thing because you're playing the main line a lot, you know, you're not taking these angles. So So it like happens a bunch here. In this situation, you need to Okay. Okay. This is this is like quite
[31:47] quite important or like this is just like a general concept. What do you losing the fight? Right? Like you can recognize you lost the fight here, right? Your tank is dead. They're using they're losing using like I mean they
[32:00] use clock. Your tank is dead. You can't get rested. you're you're like minus tank in this situation. What do you think is your your priority here once on a lost fight? >> But like I jump on him. Get out or just
[32:14] die, right? Like reset. We're going next. So here I jump on his head. I'm didn't kill him in main with my overclock. So I'm like I'm just going to trade him. But then I get scared of dying and I try I try to live. That's
[32:27] >> I should just reset. Like it's okay to to get out or die. It doesn't matter >> Okay. Okay. You have a trade. >> Yeah. Yeah. Exactly. You want to trade. You have a free priority list. Okay. >> So number one priority is trade. When
[32:41] you're defending or when you have control of objective, you want to think about dying on objective. And your number three priority is catching wave number three priority is catching wave respawn. Okay. This trade thing also
[32:54] >> you can live, but you really need to know if you can live. You you need to have like the skill and like the game sense of like recognizing, okay, if my sense of like recognizing, okay, if my team is is here and I'm here and my tank
[33:08] is dead, I'm not making it out of the hood, you know? That's what you have to like you need to have like the game sense to recognize that in a moment like is like really important skill to recognize. It's easier to just go for
[33:22] trades because a lot of the time if you think that you can live and you actually you're not catching wave respawn. So like the super easy thing to do is just like the super easy thing to do is just to look for for a trade on point and if
[33:35] you look for a trade on point like trade of course super impactful will make your next fight easier. stopping the point super impactful and if you look for a fast trade on the point you will most likely a lot of the time catch the wave
[33:47] you know like I don't even want you to think about uh about the wave respawn it will just happen you know because you're looking for a fast trade on the point like just recognize fight is lost I'll just go in in on somebody you know if
[34:01] they don't have mercy I end on anybody if they have mercy I end on mercy you kill mercy if they have like mercy comp at least We're going to force rest, you >> Yeah. >> Let's see this.
[34:16] >> Let's see this. Where's Ekko? Where's Echo? >> I mean, he has just GG, you know. We just have all advantage. We're going to just have all advantage. We're going to win. GG. Nice. Nice. Nice. So, let's
[34:31] look. Let's look at Busousan. I think there's one good song that I
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