AI Battle: Which makes best Subway Surfers?
45sThe premise of pitting top AI models against each other in a creative coding challenge is inherently engaging and taps into the AI hype.
▶ Play ClipThe video compares three AI models—ChatGPT, DeepSeek, and Claude—by having each create a Subway Surfers clone from scratch. The host tests each game, provides feedback, and iterates on improvements to determine which AI produces the best result.
The host pits ChatGPT, DeepSeek, and Claude against each other to create a Subway Surfers clone from scratch.
ChatGPT produces a neon-themed game in about 4 minutes. Controls are reversed, and the environment is cluttered.
After feedback, ChatGPT fixes the controls and improves lighting but adds little new content.
The host requests more changes, but a curved world shader breaks the game. Reverting causes loss of progress.
ChatGPT is fast but rushes, leading to inconsistent quality. The host shows a progression of versions.
DeepSeek takes longer and produces a game where the environment doesn't move, and the jetpack sends the player off-screen.
After feedback, DeepSeek delivers a much better version with hoverboards and smoother gameplay, though the floor moves opposite.
A subsequent update breaks the game, so the host settles on the previous version as final.
Claude produces a polished game with a clean menu, smooth animations, and the ability to jump on trains.
After feedback, Claude adds character shop, hoverboards, moving trains, and fixes animations. The game feels complete and snappy.
Claude is declared the winner for its superior visuals, gameplay, and responsiveness.
Claude Opus 4.7 produces the most polished and playable Subway Surfers clone, outperforming ChatGPT and DeepSeek in both visuals and gameplay.
"The title accurately describes the AI comparison; the video delivers exactly what it promises."
Which AI model produced the best Subway Surfers clone according to the video?
Claude Opus 4.7
9:40
What was a major issue with ChatGPT's first version of the game?
The controls were reversed (pressing right goes left and vice versa).
0:36
What problem did DeepSeek's first version have?
The environment didn't move, and the jetpack sent the player off-screen.
4:05
What feature did Claude's game have that the others didn't?
A clean menu with character selection and a shop, plus the ability to jump on trains.
6:18
How long did ChatGPT take to produce its first version?
About 4 minutes.
0:17
What caused ChatGPT's third version to break?
A curved world shader that messed up the game.
2:48
What was the final verdict on ChatGPT's performance?
It was fast but rushed, leading to inconsistent quality.
3:14
What improvement did DeepSeek's second version include?
Hoverboards and smoother gameplay, though the floor moved opposite.
5:15
ChatGPT's Speed
Demonstrates the AI's rapid code generation capability.
0:17ChatGPT's Responsiveness
Shows the AI's ability to fix specific issues like reversed controls quickly.
1:10Claude's Polish
Highlights the superior quality and attention to detail in Claude's output.
6:18Winner Declared
Conclusive comparison showing Claude as the best performer.
9:40[00:00] ChachiBBT, DeepSk, and Claude. Today,
[00:02] we're going to see which AI can make the
[00:04] best Subway Servers clone from scratch.
[00:07] We're going to be starting off with the
[00:08] new Chacht 5.5. And I had Claude create
[00:11] a prompt for the game. So, I'll paste
[00:13] that into the Chacht. I have no idea how
[00:15] long this is going to take. Somehow, it
[00:17] finishes in like 4 minutes. I was not
[00:19] expecting that at all. Let me download
[00:21] this. Let's see what we got here. Neon.
[00:23] Why? Why neon, bro? Oh, hold up. Hold
[00:26] up. This menu actually looks kind of
[00:27] tough. So, we can select we select our
[00:29] characters. Oh my god, dude. Why is it
[00:31] just neon everywhere? Neon sprinter.
[00:34] Neon board. Uh, what's tripping me up is
[00:36] that the controls are are reversed. This
[00:38] is why I have to press I have to press
[00:40] right to go left and left to go right,
[00:42] which is not ideal for a game like this.
[00:46] This is kind of hard, though. Like, a
[00:47] lot of these things are so cluttered and
[00:50] Oh my god. I just I can't even play this
[00:51] game. All right. What What are these
[00:53] floating things right here? That's
[00:55] That's got to go. It sure is nice
[00:57] driving my 2020 Chevy Silverado.
[00:59] >> Hi, Subway.
[01:00] >> All right, I have a bunch of stuff I
[01:01] want to ask it to add, though. Why did
[01:03] you make it neon theme? Just make it
[01:05] look like regular subway surfers. The
[01:07] controls are reversed right now. Please
[01:09] swap the left and right movement, bro. I
[01:10] was not expecting Ch to be this fast.
[01:12] Oh, wait. I still see my best score in
[01:14] this one. Dang. Okay. And there's daily
[01:17] challenges, bro. All right, let's hop in
[01:20] it. Oh, wow. Holy crap, bro. The the
[01:22] lighting looks so much better. Um, but
[01:24] besides that, it really didn't add
[01:26] anything. Like, it didn't really add
[01:27] anything at all. It just it just changed
[01:28] the colors. Well, I guess the movement
[01:30] is fixed. I'll give it that. But oh my
[01:32] god, this is by far my highest score.
[01:34] We're at 8,000 right now. How am I not
[01:36] dead?
[01:38] All right. I'm going to I'm going to I'm
[01:39] going to give it a screenshot of like of
[01:42] this. All right. There we go. This is
[01:44] what the game looks like right now.
[01:45] There's no environment or buildings on
[01:47] the side, so we're just floating in the
[01:48] sky right now. And there's this curved
[01:50] floating gray thing that is completely
[01:51] out of place. All right, this is the
[01:53] finished prompt right here. Yeah,
[01:54] basically just I'm basically I basically
[01:56] just asked it for like a bunch of little
[01:57] things. Dude, I am so blown away how
[02:01] fast it's updating this game. It is so
[02:03] quick. Here's all the changes it made
[02:05] allegedly. I don't feel like reading
[02:07] that. So, let's just play the game and
[02:08] see. Okay. Okay. Nah, bro. Are we
[02:12] serious?
[02:14] Dude, I literally told it to fix that
[02:17] where there's three trains that spawn in
[02:19] a row and that's the first thing I run
[02:21] into in this version. Bro, that is
[02:23] crazy. Oh my god, I got the coin magnet
[02:25] right now. We're just sucking up all
[02:27] these coins. Holy crap. Oh god. Now the
[02:29] cops are on me. All right, so I just
[02:31] sent it this prompt and this time I have
[02:32] it on heavy thinking cuz I feel like on
[02:35] uh extended thinking it's kind of it's
[02:36] kind of rushing like you know. Bro, this
[02:39] is a joke. That took 2 minutes and 30
[02:41] seconds. Huh. Well, this is this is kind
[02:44] of strange. Maybe uh maybe the curved
[02:48] world shader was a bad idea. Um that
[02:51] kind of messed everything up here. All
[02:53] right. Well, I'm going to ask it to
[02:54] revert the changes for the um for the
[02:57] bend in the world. That clearly did not
[02:59] work as intended.
[03:04] No, we cannot be serious. I think it
[03:06] reverted a little too far back, bro.
[03:09] Holy crap, dude. This is the first
[03:10] version it gave us. I just ask it to
[03:12] remove one thing. All right. Well,
[03:14] that's going to wrap it up for JBT. It's
[03:16] clearly a very, very good model. Very
[03:19] fast. Um, I just think it rushes kind
[03:22] of, you know. I'm sure if it actually
[03:23] took its time, it would make something
[03:25] insane. Yeah. Here's a progression of
[03:26] what the games looked like. So, we had
[03:28] this version, then we had this one, then
[03:30] we had this one, then we had this one,
[03:32] and then we had this one. Nice. All
[03:34] right. Now, it's time for Deep Seek.
[03:36] Now, they did just release V4, which is
[03:39] supposedly really good. Yeah. Yeah,
[03:40] let's get started. Let's send that.
[03:48] >> Okay. Okay.
[03:49] >> Deepseek is finished here. And it
[03:52] definitely took longer than Chach did.
[03:54] Holy crap, that's a lot of code. Yeah,
[03:56] let's download this game and let's see
[03:58] what we got here. Wa. Okay, let's press
[04:00] play.
[04:05] Oh my. Am I about to fly off the screen,
[04:07] dude? What is that?
[04:09] Oh my god. So, I think the obvious issue
[04:11] is that the environment isn't moving. I
[04:14] think it's fine that the player isn't
[04:16] moving. Like, the stuff is coming out of
[04:18] the player, but you know, the tracks in
[04:20] the background need to be moving with
[04:22] it. So, it actually looks like we're
[04:23] moving through space. And yeah, bro, I
[04:25] don't know what is up with this jetpack.
[04:27] >> The environment and the tracks do not
[04:28] move, but it's weird because the objects
[04:30] that the player can interact with do
[04:31] move. Graphics are trash. Using the
[04:33] jetpack literally takes me off screen.
[04:34] >> All right, here we go. I'm going to just
[04:35] send it this prompt again. And yeah, I
[04:36] basically just list out a bunch of like
[04:37] small problems, but this game has
[04:39] nothing on chatbt right now. All right,
[04:41] tap number two for Deep Seek. Let's see
[04:44] what this new version offers.
[04:46] >> Chevy Silverado.
[04:50] >> Okay, hold up. Now we're kind of talking
[04:55] like we're almost talking. I do have to
[04:56] admit this version is a lot
[04:59] a lot better. A lot better. I mean, look
[05:01] at look at the difference here. Holy
[05:03] crap. It's just it's just it's just it's
[05:05] crazy how different of a style this is
[05:07] compared to CHBT. Wow. We are really
[05:09] picking up his speed here. Holy smokes.
[05:12] Holy freaking crap.
[05:15] I think we have hoverboards now. I asked
[05:18] it to add hoverboards cuz there weren't
[05:20] any in the other version. I don't know
[05:21] how to even activate it.
[05:24] Oh, there we go. I guess that works.
[05:26] Well, let's test it. Let's hit this
[05:27] train. Boom.
[05:30] Wow. Works like a charm. Oh my god.
[05:33] Oh my god. I just realized that the um
[05:35] that the the floor is moving the
[05:38] opposite way. I got to say something
[05:40] kind of looked off. I mean, it it like
[05:42] it almost looks right. Like I literally
[05:44] didn't notice that until now. And this
[05:46] animation that DeepS made for this is
[05:48] something else. All right. I got a lot
[05:50] to ask for here.
[05:55] Oh god. All right. Well, looks like Deep
[05:57] Sea completely messed up the game.
[06:00] It kind of just pulled a chatbt. I'm
[06:02] going to count this one as the final
[06:04] game for Deep Seek. GG's only. All
[06:05] right, now it's time for the final AI.
[06:08] Claude Opus 4.7. See, I gave the same
[06:11] prompt as the other games. Bro, what did
[06:13] Claude just make? Let's give this a
[06:15] play. Bro, this looks so insane. So,
[06:18] wait, hold on. If we press this button,
[06:19] it says,
[06:19] >> "The crew is preparing more runners for
[06:21] now. Jake is leaving the run. Each
[06:22] character will have a unique board and
[06:23] outfit."
[06:23] >> Okay. Okay. So, that means like the only
[06:25] character right now is Jake. The shop is
[06:26] opening soon. All right. So, a lot of
[06:29] unfinished features in the menu. Oh my
[06:31] god, I just died. Wait, I'm trying to
[06:32] look at the directions. Hold on.
[06:34] >> Switch lanes, jump, roll, shift twice
[06:36] for hoverboard.
[06:37] >> All right, bet.
[06:38] >> Hold up. Before I show the game play, I
[06:40] need you to hit that subscribe button
[06:42] right this second because I'm trying to
[06:44] pass Claude in subscribers and we are so
[06:47] very close.
[06:49] >> Yo, this is smooth, bro. Oh my god.
[06:54] And we can we can jump on the trains. I
[06:56] think in ChatterBT's version, we
[06:57] couldn't jump on the trains. I think we
[06:59] would die when we land on them. Bro,
[07:00] this is insane, dog. Oh my god, we can
[07:03] slide under that, too. The hoverboard is
[07:05] a little bit too far below the player,
[07:08] but we No, that's that that should be an
[07:09] easy fix. The only thing is I'm not
[07:12] seeing any trains that are actually
[07:14] moving. Like all these trains are pretty
[07:16] static, and this purple train has like
[07:19] some messed up geometry, but all like
[07:22] very minor stuff. Like, oh my god, how
[07:25] did I die there? All right, 2,000
[07:26] distance, 290 coins. Sick. And bro, this
[07:30] menu is so clean, bro. This menu is so
[07:33] clean. None of the other games did this,
[07:34] but this is actually like accurate to
[07:36] Subway Serpenters where you you like
[07:38] start off in the game already. So sick.
[07:40] All right, let me uh let me give us some
[07:41] screenshots here. Let me give it a
[07:42] screenshot of this train. This is what
[07:44] the game looks like right now. The only
[07:46] issue is that this purple train has
[07:47] messed up Yandre. Jake is kind of facing
[07:49] the wrong way when he runs. There are no
[07:51] occasional moving trains. I didn't see
[07:52] too much variety in the power-ups. All
[07:53] right, here's the final prompt I made
[07:55] with all the changes that I want. So,
[07:57] yeah, let's send that. But, bro, I
[08:00] couldn't be like I literally couldn't be
[08:01] more happy with how this turned out. And
[08:04] this is completely from scratch. Like,
[08:06] there are no actual 3D models or
[08:09] textures being used here. Everything is
[08:10] generated in the code. All right, so
[08:12] Claude is ready with a new version here.
[08:14] I just had to buy some more credits
[08:16] because it wasn't able to finish the
[08:18] last thing I gave it. Yeah, let's see
[08:19] here. So, if we go to the characters.
[08:22] All right, so now we can actually buy
[08:23] new characters when we have enough
[08:24] money. Tricky, Fresh, Spike, Utani, and
[08:28] Frank. And we got some hoverboards as
[08:30] well. There we go. There we go. Okay, so
[08:31] Jake is now facing forward. Oh, there's
[08:34] a moving train. Okay, nice. Hey. Okay,
[08:37] these are the these are the boots. Got
[08:39] the magnet. Oh, and it is getting it's
[08:41] getting like way faster already. Let's
[08:43] see if the hoverboard is uh fixed. Okay,
[08:46] the hoverboard is still like a bit below
[08:48] the player's feet, but whatever.
[08:49] Whatever. Oh my god, we got the jetpack,
[08:51] too. Bro, we're going so fast.
[08:55] Oh, I still feel like there's not enough
[08:58] obstacles, though. And there's
[08:59] definitely like not enough moving trains
[09:01] as well. Yeah, the game is definitely
[09:02] just like a bit too easy. Oh, okay. We
[09:05] died there. Spoke too soon. But I want
[09:07] to try some new characters. So, let's
[09:09] try let's try Spike. Let's try Spike. I
[09:11] think he's missing his mohawk here. I
[09:13] don't think he's supposed to have a hat,
[09:14] but okay. I'll get a new hoverboard as
[09:16] well.
[09:19] Oh, that was fair. Okay, that's pretty
[09:20] cool. He definitely looks like very
[09:22] different from Jake. Oh my god, I didn't
[09:23] even notice that the um the slide
[09:25] animation to to go under the obstacles
[09:28] is so much better now, bro. That's so
[09:30] smooth. Right now, there is too much
[09:32] open space. When I jetpack, there are no
[09:34] coins in the air. There's not enough
[09:36] moving trains right now. All right, I
[09:38] think Claude fixed all those bugs now.
[09:40] So, this is the final version of the
[09:43] game. Claude Claude is almost certainly
[09:45] the winner here, bro. I mean, compare
[09:48] that to Deep Seek.
[09:50] Oh man, ChachuT. I mean, ChachiT's isn't
[09:54] terrible, but yeah, it's pretty obvious
[09:57] that Deepseek is just way ahead in terms
[10:00] of just in terms of visuals really and
[10:02] even gameplay. Like, this game feels so
[10:04] much snappier. So, yeah, claw on top.
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