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FREE Bonus Rolls For Bugged Loot, HUGE Undocumented Patch Nerfs & Classes Finally Fixed

Transcribed Jun 16, 2026 Watch on YouTube ↗
Intermediate 6 min read For: World of Warcraft players, especially those following patch 12.0.5 updates and community discussions.
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AI Summary

This video discusses the buggy launch of World of Warcraft patch 12.0.5, focusing on the controversial refund of bugged bonus rolls, class balance issues, and undocumented changes. The creator analyzes the community's mixed reactions and Blizzard's response, questioning whether the patch cadence is harming the game.

[0:49]
Bonus Roll Bug and Refund

Bonus rolls were giving duplicate items instead of removing them from the loot table. Blizzard refunded all bonus rolls used before the fix, but this has created an uneven playing field.

[5:17]
Class Balance Issues

Havoc Demon Hunters and Shadow Priests were doing too much damage, while Unholy Death Knights were broken. Rogues and Warlocks still have game-breaking bugs.

[7:04]
Developer Response and Déjà Vu

Blizzard apologized for the patch state and promised to improve communication and testing. However, similar promises were made after patch 11.1.5, leading to skepticism.

[10:13]
Undocumented Changes and New Rewards

Prey hunts now have significantly fewer traps, making them slower. Dragonflight raids were nerfed to be easier to solo. Keystone Myth achievement now offers a choice of previous mounts.

Clickbait Check

85% Legit

"The title accurately reflects the main topics of the video: free bonus rolls, undocumented nerfs, and class fixes."

Mentioned in this Video

Study Flashcards (8)

What was the main bug with bonus rolls in patch 12.0.5?

easy Click to reveal answer

Duplicate items were being given instead of removing them from the loot table.

1:00

What was the cut-off time for the bonus roll refund?

medium Click to reveal answer

All nebulous void cores spent before 8:05 p.m. PDT on Wednesday were refunded.

1:54

Which two classes were doing significantly more damage than intended?

medium Click to reveal answer

Havoc Demon Hunters and Shadow Priests.

5:22

Which class was so broken it dropped to the bottom of the DPS charts?

easy Click to reveal answer

Unholy Death Knights.

5:28

What undocumented change was made to prey hunts?

hard Click to reveal answer

The spawn count of traps was at least halved.

10:26

Why were Dragonflight raids nerfed in patch 12.0.5?

medium Click to reveal answer

To make them much easier to solo.

11:13

What rating is required to earn the Keystone Myth achievement?

hard Click to reveal answer

3,400 Mythic Plus rating.

12:27

What type of mounts are the new Keystone Myth rewards?

medium Click to reveal answer

Recolors of previous mount models.

12:44

💡 Key Takeaways

📊

Bonus roll duplicate bug

This was a major selling point of the new feature, and its failure caused significant community backlash.

1:00
💡

Class imbalance issues

Highlights the patch's impact on gameplay balance, affecting player experience across multiple classes.

5:22
🔧

Undocumented prey hunt nerf

Shows how unannounced changes can significantly alter player strategies and content completion times.

10:26
⚖️

Dragonflight raid soloing nerfs

Demonstrates Blizzard's effort to make older content more accessible for solo players.

11:13
💬

Blizzard's commitment to quality

Direct quote from a previous interview that contrasts with the current patch's issues, highlighting a pattern of unfulfilled promises.

8:47

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

No viral clips found for this video, or they are still being generated.

[00:00] Hey folks, this is Kalamazi. It's been

[00:02] an interesting week in World of Warcraft

[00:04] with one of the buggiest patches we've

[00:06] seen in quite a while. The bugged bonus

[00:09] rolls are being refunded, so some

[00:11] players will end up with an extra three

[00:13] bonus rolls to use this week, which is

[00:15] causing quite the uproar in the

[00:17] community. Some classes have been

[00:19] patched back up so they can actually

[00:21] deal damage now, while others have been

[00:23] left by the wayside. There's a bit of

[00:25] déjà vu with Blizzard's response to the

[00:27] frustrating patch launch, and there are

[00:29] quite a few undocumented changes for

[00:32] 12.0.5, which may help or hinder your

[00:34] gameplay depending on what kind of

[00:36] content you like to take part in.

[00:38] There's a lot to talk about, so let's

[00:40] break it all down in this week's WoW

[00:42] news video. Now, before we jump in, be

[00:44] sure to hit up that like button and

[00:45] subscribe so you never miss another

[00:47] video.

[00:49] First things first, the bonus rolls

[00:51] problem. If you've been hiding under a

[00:53] rock or just not playing the game since

[00:55] the patch went live, you may have missed

[00:57] one of the largest bugs in 12.0.5 where

[01:00] bonus rolls were giving duplicate items.

[01:03] This was one of the major selling points

[01:05] of this new feature, no duplicate items.

[01:07] So, when you get an item, it should be

[01:09] removed from the loot table for future

[01:11] bonus rolls so you can eventually get

[01:13] whatever item you want, even if you end

[01:16] up getting every single item on a bosses

[01:18] or dungeons loot table. This bug removed

[01:21] a huge chunk of the overall value of

[01:24] bonus rolls, but thankfully it was fixed

[01:26] quite quickly.

[01:28] The problem with the fix is that it

[01:30] didn't apply to any future bonus rolls,

[01:33] so any items you had rolled on before

[01:36] the fix went live would still be in your

[01:38] potential loot pool when using future

[01:40] bonus rolls. So, the dev team went one

[01:43] step further and decided to refund every

[01:46] single bonus roll that was used before

[01:48] the fix was implemented, and these

[01:50] refunds were issued in the last couple

[01:52] of days. According to the blue post, all

[01:54] nebulous void cores that were spent

[01:56] before 8:05 p.m. PDT on Wednesday have

[02:00] been refunded and you should get an

[02:03] in-game mail explaining the situation

[02:06] and the currency should just appear back

[02:08] in your currency tab. So, all is well

[02:10] that ends well, right? Of course not.

[02:13] The bonus roll refund seems to have

[02:15] split the community even further. If you

[02:18] didn't use any bonus rolls because you

[02:20] were afraid of the bugs and getting

[02:22] duplicate items, this doesn't really

[02:24] change anything for you. But, for the

[02:26] players who spent three bonus rolls at

[02:28] the start of the patch, they're going to

[02:30] get another three more or less for free.

[02:33] That doesn't seem entirely fair when

[02:35] taken at face value, but there are

[02:37] actually quite a few variables within

[02:40] that camp to divide things up even

[02:42] further.

[02:44] The first thing to consider is that any

[02:46] items that were obtained before the fix

[02:49] will still be in the loot table. So,

[02:51] that's a future bonus roll that can be

[02:53] wasted at any time. You can head back

[02:56] into a dungeon or raid and get the exact

[02:58] same items that you spent your bugged

[03:00] bonus rolls on. In fact, we've seen

[03:02] quite a few tweets and Reddit threads

[03:04] from players who are experiencing that

[03:06] exact scenario. They got the exact same

[03:09] items in the exact same order in some

[03:12] cases as their bugged bonus rolls, which

[03:14] is a teeny bit suspicious, but in these

[03:17] cases those free bonus rolls amounted to

[03:20] no actual value.

[03:22] Now, any players who did not receive

[03:24] duplicate items from their bonus rolls

[03:26] when used early in the patch even while

[03:28] the bug was active might come out ahead

[03:30] versus the players who did receive

[03:32] duplicates because not only did they

[03:34] waste a bonus roll to get an item they

[03:36] can't use, but that item will still be

[03:39] on their potential loot table because

[03:41] that specific fix wasn't retroactive. In

[03:44] this case, you could spend three or more

[03:46] bonus rolls to get the exact same item,

[03:49] which leaves that player even further

[03:52] behind.

[03:54] But where players might gain an

[03:55] advantage is where they used their bonus

[03:57] rolls early on and got their best in

[04:00] slot items. It doesn't really matter

[04:02] that much if the loot tables didn't

[04:04] update properly if you don't have to

[04:06] roll on that boss or dungeon ever again

[04:08] because you already got the items that

[04:10] you want. In those rare cases, these

[04:13] players are one week ahead of everyone

[04:14] else in terms of bonus rolls and mythic

[04:16] track gear. And then there are also

[04:19] quite a lot of players reporting that

[04:21] they spent their bonus before the

[04:23] supposed cut-off time but haven't been

[04:25] refunded any void cores or they spent

[04:28] two or three and they've only been

[04:29] refunded one, which would leave them in

[04:31] a much worse situation when compared to

[04:34] everyone else. So if you did use your

[04:36] bonus rolls early on in the week,

[04:38] double-check to see if you actually got

[04:40] a refund or not because it seems to be

[04:42] quite unreliable right now. So it is

[04:45] still a very messy situation, which

[04:48] seems to fit quite well for patch

[04:49] 12.0.5, but I do think it's still better

[04:52] for the dev team to do something rather

[04:54] than nothing and refunding the bugged

[04:56] bonus rolls is one of the easiest ways

[04:58] to address this problem even if it does

[05:00] leave some folks quite a bit ahead of

[05:02] everyone else. I'm curious to hear what

[05:05] you think of this whole debacle. How do

[05:07] you think the dev team should have

[05:08] handled the bugged bonus rolls and is

[05:10] refunding them the best course of

[05:12] action? Let me know what you think in

[05:14] the comment section below.

[05:17] Now unfortunately, bugged bonus rolls

[05:19] are the only problem plaguing this

[05:21] patch. Havoc Demon Hunters and Shadow

[05:24] Priests ended up doing significantly

[05:26] more damage than they were supposed to

[05:28] while Unholy Death Knights were so

[05:30] broken they dropped to the very bottom

[05:32] of the DPS charts. Rogues and Warlocks

[05:35] are also suffering from quite a few

[05:36] game-breaking bugs which haven't been

[05:39] addressed from what I can tell. The

[05:41] crafting bug that would eat your crests

[05:43] without actually upgrading your item

[05:45] reared its ugly head again, which is

[05:47] definitely less than ideal. There are

[05:49] still quite a lot of bugs with the

[05:51] transmog window and system and patch

[05:53] 12.0.5 seems to have only made things

[05:55] worse. The Decurse Duel mini-game seems

[05:58] to be quite stingy with its reward

[05:59] structure, removing all rewards from

[06:02] some players if they don't participate

[06:04] enough, which is odd in a game mode

[06:06] where the goal is to hide and not be

[06:09] found. Speaking of hiding, that has been

[06:11] made quite difficult in some cases with

[06:13] most sources of human or tracking still

[06:16] working in Decurse Duels, allowing some

[06:18] players to completely bypass the whole

[06:21] hide portion of the hide-and-seek

[06:23] mini-game. The entire housing feature

[06:25] was taken offline for the start of the

[06:27] patch to address some game-breaking

[06:29] problems, which definitely doesn't look

[06:31] great all things considered. Void

[06:33] Strikes were getting stuck quite often,

[06:35] preventing completion and progression,

[06:37] and the Void Incursions were taken

[06:38] completely offline as well partway

[06:40] through the week to address some

[06:42] significant bugs. Void Assault also have

[06:45] had a bit of a problem AFK players as

[06:47] you can get full rewards from the

[06:48] Assault without contributing at all,

[06:50] which is a stark difference when

[06:52] compared to the Decurse Duels AFK issue.

[06:55] And then the last boss in the March of

[06:56] Quel'Danas raid had quite a few key bugs

[06:59] that completely halted progression on

[07:01] that boss for many guilds.

[07:04] Now, thankfully, good progress is being

[07:06] made to fix a lot of the larger

[07:08] problems. We already talked about the

[07:10] bonus roll duplicate problem being

[07:11] fixed. Unholy Death Knights have seen

[07:13] many fixes can actually do damage again.

[07:16] Housing was re-enabled quite quickly and

[07:19] there have been many other hotfixes

[07:20] since the patch went live. So, progress

[07:23] is being made, but there are quite a few

[07:25] problems remaining in the patch. And

[07:28] Blizzard is aware that patch 12.0.5 fell

[07:30] quite short of player expectations. They

[07:33] published a blue post that apologized

[07:35] for the state of the patch and it says

[07:36] they've been working around the clock to

[07:38] stabilize the game and get through the

[07:40] long list of bugs and issues that

[07:42] players are struggling with. It also

[07:44] mentions that the team is taking lessons

[07:46] learned from this launch to help ensure

[07:47] this doesn't happen again. They'll work

[07:50] harder to communicate openly, early, and

[07:52] often when a patch doesn't go as

[07:54] expected, the known issues they're

[07:56] working on, fixes as they roll out, and

[07:58] any other information that might be

[08:00] useful to the community.

[08:03] On one hand, that does seem to be the

[08:05] case. They released a long post about

[08:07] the bonus roll bug, how it happened, why

[08:10] it wasn't caught in testing, and how

[08:11] they tried to make sure this kind of

[08:13] thing doesn't happen again. That was

[08:14] quite an interesting read, but it does

[08:16] kind of emphasize that if the dev team

[08:18] doesn't test something on the PTR, they

[08:20] need to be extra careful and attentive

[08:23] with their internal testing. If bonus

[08:25] rolls were tested on the PTR, I imagine

[08:28] these problems would have been caught

[08:29] before the patch went live. But on the

[08:32] other hand, this blue post looks kind of

[08:35] familiar. Patch 11.1.5 of the War Within

[08:38] expansion also launched with quite a lot

[08:40] of issues, leading to some similar

[08:42] statements in a PC Gamer interview with

[08:44] Ian. A couple of things stand out here.

[08:47] If there's ever an update where we know

[08:49] there are serious issues, we're not

[08:51] going to push it out just because we've

[08:52] set this 8-week target. We're never

[08:54] consciously compromising quality. We are

[08:57] committed to quality, and we know that

[08:59] quantity doesn't matter if the stuff

[09:01] isn't functional, and if the game isn't

[09:03] predictable and reliable and doesn't

[09:05] feel like a polished experience. Rather

[09:07] than say we're going to slow down and

[09:09] serve our players less, we'd rather ask

[09:11] how can we polish this further? How can

[09:13] we tighten our processes so they don't

[09:15] slip through the cracks, and we are

[09:17] getting content into players' hands at a

[09:19] rate they deserve. Now, quite a lot of

[09:21] things seem to have slipped through the

[09:23] cracks for 12.0.5, which is really

[09:25] disappointing to see. Hopefully, the dev

[09:28] team makes better use of the PTR moving

[09:30] forward, and we see those lessons

[09:32] actually sink in. We love this game

[09:34] enough to make it a huge part of our

[09:36] life. We want it to be the best it can

[09:38] possibly be, and I'm sure the dev team

[09:40] feels the same. But, I do worry that the

[09:42] current patch cadence is hurting the

[09:44] game more than it's helping. I'll be

[09:46] very interested to see what changes

[09:48] going forward. Maybe patches taking a

[09:51] couple weeks longer, maybe PTR builds

[09:53] coming up earlier, or just more testing

[09:55] tools on the PTR to help players break

[09:57] the game a bit more so that the patch is

[09:59] as robust as possible when it does go

[10:02] live. I guess we'll just have to wait

[10:04] and see how 12.0.7 and 12.1 pan out, but

[10:08] I hope they're going to be extra careful

[10:10] with these next few patches.

[10:13] There are also quite a few updates in

[10:15] this patch that weren't announced

[10:16] whatsoever. If you tried to complete a

[10:18] prey hunt since the patch went live,

[10:20] you've probably noticed a huge

[10:22] difference in the number of traps you

[10:24] can find to disarm. It seems like

[10:26] they've at least halved the spawn count

[10:28] of traps, which makes completing prey

[10:30] hunts take much longer, which is

[10:32] probably the point. Completing prey

[10:34] hunts with traps was the go-to method

[10:36] for most players, and during peak hours,

[10:38] it was already pretty bad competing with

[10:40] that many players for limited traps.

[10:42] But, the changes in 12.0.5 make it

[10:44] significantly worse. I guess the dev

[10:46] team really didn't like that players

[10:48] were avoiding all other forms of

[10:50] open-world content in favor of just

[10:53] disarming traps. If you're still working

[10:55] on prey hunts, it may be worth scouting

[10:57] the entire map looking for traps instead

[11:00] of focusing on the prey world quest

[11:02] area. Traps do still spawn outside of

[11:05] that one location, and you should

[11:06] hopefully have less competition.

[11:09] Now, there are some beneficial changes

[11:11] that snuck into the patch as well, like

[11:13] the various nerfs to Dragonflight raids

[11:15] to make them much easier to solo. In the

[11:17] Vault of the Incarnates, Broodkeeper's

[11:19] damage reduction buff is capped at 25%

[11:22] so you can hold the ads on top of the

[11:24] boss, and you don't need quite as much

[11:25] burst to take her down. In Aberrus,

[11:28] Rashok's tank buster has been reduced to

[11:30] a tank tickle, and for Sarkareth, you're

[11:32] no longer sent into the other phase when

[11:34] you reach 10 stacks of oblivion. And

[11:36] then for Amirdrassil, Nymue's Doom

[11:38] Cultivation ends much faster, Laradar no

[11:41] longer casts Furious Charge, Nymue's

[11:44] Full Bloom Intermission was nerfed into

[11:46] the ground, Tindral only applies one

[11:48] seed of flame and it no longer applies a

[11:50] debuff, and then for Fyrakk, quite a few

[11:52] changes as well. All of this boils down

[11:55] to Dragonflight raids being much much

[11:57] easier to solo now. So, if you've been

[11:59] itching to work through some

[12:00] Dragonflight raids for older

[12:02] achievements, transmogs, mounts, or any

[12:04] other collectibles, you should run into

[12:06] far fewer problems if you're trying to

[12:08] clear them all by yourself. Don't forget

[12:11] that you can also now solo queue into

[12:12] every Dragonflight raid on LFR mode, so

[12:15] you can hunt down those colors and items

[12:17] as well.

[12:19] And then to round out this video, the

[12:21] Keystone Myth achievement and mount

[12:23] rewards are now available to earn and

[12:25] pick up in game. You can earn the

[12:27] achievement by getting up to 3,400

[12:29] Mythic Plus rating, and you'll get to

[12:31] choose between any of the previous

[12:33] Keystone Master or Legend mounts, as

[12:35] well as a handful of new mounts. You can

[12:37] pop by Lindormi in Silvermoon or the

[12:39] Timeways to see all of the mounts on

[12:41] offer. Unfortunately, all of the new

[12:44] options are just recolors of previous

[12:46] mount models, so there aren't any shiny

[12:48] new mounts to collect, but some of the

[12:50] recolors might be of interest to you.

[12:52] But that's all of the updates we have so

[12:54] far, so that's it for this week's WoW

[12:56] news video. What do you think of patch

[12:58] 10.0.5 from what you've played so far,

[13:01] and do you think the next few patches of

[13:03] Midnight will fare any better? Leave all

[13:05] your thoughts in the comment section

[13:06] below. A big thank you to all of our

[13:08] supporters over on Patreon and to all of

[13:10] our members here on YouTube. You can see

[13:11] their names on screen. If you're

[13:13] interested in supporting the channel,

[13:15] you can find the links in the

[13:15] description or click the join button

[13:17] just below the video. If you enjoyed the

[13:19] video or found it useful in any way,

[13:21] make sure to subscribe and ring that

[13:23] notification bell so you're always kept

[13:24] up to date. Thanks for watching, folks.

[13:26] Good luck and have fun, and as always, I

[13:28] will see you next time.

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