The Art of Triage: Who to Save First
55sExplains the critical healing concept of triage in a relatable way, appealing to both new and experienced players.
▶ Play Clip"Delivers exactly what the title promises—a thorough beginner's guide to Holy Priest healing with actionable advice and spell breakdowns."
This beginner's guide explains how to get into healing in World of Warcraft using the Holy Priest specialization. It covers foundational skills like triage, efficiency, and spell usage, focusing on Delve and Mythic Plus content. The video provides a walkthrough of core spells, talents, cooldowns, and hero talent trees to help new players start healing confidently.
Holy Priest is recommended for learning healing foundations because it teaches triage—prioritizing who to save first.
The guide is tailored for Delve and Mythic Plus content, which are easier to start with, but skills translate to raiding.
Two talent builds are provided: Archon (easier, more straightforward) and Oracle (harder but powerful). New players are advised to start with Archon.
Start by healing the lowest health target; as you improve, consider who is threatened, missing mechanics, or needs babysitting.
Holy Priest mastery makes direct healing spells heal for an additional percentage over 4 seconds and increases Renew's healing.
Flash Heal is a fast, mana-inefficient single-target heal. It interacts with many talents like Surge of Light and Trail of Light.
A ward that heals on damage and bounces to allies. It's mana positive and triggers the Apex talent for Benediction procs.
Prayer of Healing is a slow AoE heal that becomes very powerful with Lightweaver stacks from Flash Heal, reducing cast time and increasing healing.
Healers should contribute damage when possible. Holy Priest damage rotation is simple: Holy Fire on cooldown, Smite for single target, Holy Nova for 4+ targets.
Three holy words that summon a divine image. They are used as kickstarts for healing or damage. Chastise is a micro-stun, Serenity is a large instant heal, Sanctify is an AoE heal that applies Renew.
Don't worry about healing the last 10% of health; many specs self-heal. Also, if someone dies instantly, it's often not the healer's fault.
Pugging (playing with strangers) is harder because of unpredictable mistakes. Holy Priest is a good pug healer due to its flexibility.
A 2-minute cooldown that gives 20% haste to you and an ally. Use it as a healing cooldown when learning; later it can be given to DPS.
Guardian Spirit prevents death and increases healing taken by 60% for 12 seconds. With Guardian Angel talent, if not triggered, its cooldown becomes 60 seconds.
A 2-minute cooldown that increases cooldown reduction of holy words by 200% and reduces their cost. It also makes Flash Heal always a Benediction, triggering Cosmic Ripples.
Archon provides an extra cooldown (Halo) and easier AoE healing via Prayer of Healing. Oracle focuses on Prayer of Mending with additional benefits like Power Word: Shield and Piety (overhealing redistribution).
Fade reduces damage by 10% (20% with Flash Heal self-cast). Desperate Prayer increases max health by 25% and heals for that amount. Both are off the global cooldown.
Do damage when you can, heal when health bars go down, kickstart heals with holy words, and use cooldowns proactively. Holy Priest has a high skill ceiling.
Holy Priest is the easiest healer to learn in WoW, with a straightforward toolkit that scales well into challenging content. Mastering triage, efficient spell usage, and cooldown management will set you up for success as a healer.
What is triage in healing?
Triage is deciding who to save first based on health, threat, and mechanics.
00:56
Which healer specialization is best for beginners according to the video?
Holy Priest is the best for beginners.
00:02
What does Holy Priest mastery do?
Direct healing spells heal for an additional mastery percentage over 4 seconds and increase Renew's healing.
03:22
How does Surge of Light proc and what does it do?
Healing spells and Smite have an 8% chance to make next Flash Heal instant and cost 50% less mana; occurs up to 50% more often based on missing mana.
05:51
What is the benefit of Trail of Light talent?
25% of Flash Heal, Heal, or Prayer of Healing is replicated to the previous target.
07:12
What does Prayer of Mending do?
Puts a ward on a target that heals when they take damage and bounces to another ally. It is mana positive and triggers Apex talents.
08:57
How does Lightweaver improve Prayer of Healing?
Each Flash Heal reduces the cast time of next Prayer of Healing by 30% and increases its healing by 18%, stacking up to 4 times.
12:42
What is the damage rotation for Holy Priest on single target?
Use Holy Fire on cooldown, then Smite. For 4+ targets, use Holy Nova.
18:42
What are the three Holy Words for Holy Priest?
Chastise (damage/stun), Serenity (big single-target heal), Sanctify (AoE heal that applies Renew).
18:58
What does the Guardian Angel talent do?
If Guardian Spirit prevents death, it doesn't expire; if not, its cooldown becomes 60 seconds, turning it into a healing amp.
38:02
What is the purpose of Apotheosis?
Increases cooldown reduction of Holy Words by 200% and reduces their cost by 50%, also makes Flash Heal always a Benediction.
41:34
How does Piety talent work in Oracle tree?
20% of overhealing is redistributed to up to four injured nearby allies.
47:43
What defensive cooldowns does Holy Priest have?
Fade (10% damage reduction, 20s cooldown) and Desperate Prayer (25% max health increase and heal, 2 min cooldown).
49:45
Start Triage with Lowest Health
Provides a simple, actionable rule for new healers to begin prioritizing effectively.
01:10Lightweaver Stacking for Prayer of Healing
Explains how to transform a slow AoE heal into a powerful, fast cast for heavy damage events.
12:42Guardian Spirit as a 60-Second Cooldown
With Guardian Angel, it becomes a versatile healing amp rather than a pure cheat death, offering frequent use.
36:52Piety Redistributes Overhealing
Makes overhealing beneficial, encouraging players not to stress about wasted healing.
47:43Fade + Flash Heal Combo for 20% Damage Reduction
Demonstrates how two off-GCD abilities can be combined for significant personal survivability.
49:45[00:02] great video for anybody who's getting into healing for the first time in World of Warcraft and wants a good starting point as I think Holy Priest in particular is the best at teaching some of the like foundational skills of
[00:15] healing in World of Warcraft. This video is going to be mostly focused on delve in Mythic Plus style content, as that tends to be the easiest to get into as a skills as you get better at them will eventually translate into raiding. So,
[00:30] interested in getting into raiding, while this isn't going to directly teach you how to raid, these core skills will be the foundation of your raiding gameplay as well. Grab one of the talent builds from down below. There are two
[00:43] them later, but realistically you can grab either one and you'll be fine. And we're going to walk through the spells and how holy priest works. Now, the reason the video is titled that you can get into healing with holy priest is
[00:56] that it teaches triage better than any other healer. Triage is the fancy word for who can we save, who can't we save, and in what order should we save people. This concept starts remarkably easy in that my recommendation is go heal the
[01:10] lowest health target. Right? They're the one who's most at risk to dying next, right? However, when you get into higher level play, this conversation turns into who is being threatened, who will die next, who isn't doing mechanics, who has
[01:24] the most health, who doesn't press their defensives. It can get incredibly deep, and sometimes you're going to be looking at enemy cast bars, figuring out who might be going down next, or [music] you might have learned in this dungeon in
[01:37] blasted in this section. So, you want to keep a special eye on them and try not to let your other DPS fall over, but you might need to babysit your tank as they go through an extraordinary amount of pain. So, triage is a complicated topic,
[01:50] healing and doing more healing and learning to be efficient. The final WoW is a very funny word when it comes to healing. Efficiency can be many things from not burning too much mana and healing people effectively, burning
[02:05] your mana bar at the right time to get the healing done that is absolutely required. Using the most out of your talents to get the most out of your spells. Some of these spells seem very weak on first glance, right? Like, oh,
[02:18] it only does that much healing. Is it that good of a move? But as you start to layer in all the things that make it special in the talent tree, it'll really come to life. So, we're going to go over the spells. We're going to do a walk
[02:30] through and hopefully by the end of this you'll be more confident in being able if you're leveling, you can kind of start the journey early as you're not available to you when you're leveling. So just keep that in mind if you're if
[02:43] you're like a level 10 holy priest trying to jump into a dungeon. You might genuinely only have like one or two moves, and that's totally okay. Now, the Oracle. If you don't want to think about it, the archon build will look a little
[02:57] intimidating at first, but I actually think it is the easiest for new players. Oracle will have less buttons, but this one is actually, I think, technically harder. It requires you to use the buttons that you have uh with a lot more
[03:09] precision, with a lot more knowledge about what you can do on Holy Priest. So, feel free to grab either one. And as we go through the moves, I'll mention if something is more useful on Archon or on Oracle if there's any kind of important
[03:22] end that will be dedicated for talking about the two builds. Before we talk about any heals, let's go over our mastery. A reminder that if you're new to WoW, one of your secondary stats is called mastery. Every spec in the game
[03:35] gets a mastery, and it's different for every single spec. So on holy priest, your direct healing spells heal for an additional mastery percentage over 4 seconds. It also increases the healing of your renew by mastery percentage.
[03:49] ever do your research, lean heavily into their mastery, or maybe they don't lean into their mastery at all. Regardless of whether you stat for this or not, you're still using it. All my tool tips are going to be located in the top right if
[04:02] to go a little quick here, so feel free to stop the video and run it back if you need to hear me say something again. And just one final tip before we get started. If you're ever in your talent tree or your spell book, where is my
[04:15] spell book? Why didn't it open? Um, and you type in something like, oh, flash heal. What's flash heal? Every instance of flash heal showing up will end up on your screen. And this is exceptionally helpful when you're in the talent tree
[04:29] the enter key, and you're going to see all the interaction points on my tree with that magnifying glass that popped up for every single time flash heal shows up. This is incredibly incredibly useful. If you see a word pop up and
[04:44] you're like, "What does that mean?" Like, "What's a cosmic ripple? What's a what's a surge of light?" and you can type that in and figure out what talent it is or if it pops up in any other special places. And when you're learning
[04:56] a new spec, and this is just across all of WoW, I highly recommend that every again. I know that might sound a little boring, but every time you go through of what all the words mean and their interactions, and you can go through and
[05:11] check what those interactions mean. Now, let us finally begin with the walkthrough. Starting with flash shield. This is a short, really fast casting move that heals for an amount. It's nothing too special. I promise you it's
[05:24] the standard heal of the game. It's a little mana inefficient in that if we only press flash heal, you'll notice that our mana bar starts to dwindle a whole mana bar, but it is something you need to think about. But there's a lot,
[05:37] and I mean a lot of talents working with flash shield to make it stronger. important buttons, I am going to run through quite a lot of the talents. So, starting off, we have Surge of Light. Surge of Light says that your healing
[05:51] spells and smite have an 8% chance to make your next flash heal instant cast and cost 50% less mana, and it stacks up to two times. Um, I'm going to do my absolute best to get a proc here for you so you can see it quickly. Uh, every
[06:05] slowest process imaginable. I've recorded this video four times. When you get a Surge of Light proc, the icon for flash shield will glow. Please don't ask you'll get this little streak on your
[06:18] HUD as well. This means that the next one is instant cast and yeah, half off in the mana department. Don't be worried about holding on to these for too long. If you see it and someone needs to be healed, you might as well do an instant
[06:30] cast heal and get the job done. But it's more interesting than just that. Surge of Light occurs up to 50% more often based on your missing mana, which is right below that talent. This means that as you start to burn your mana bar up,
[06:43] you're also going to be saving on mana because the they are a mana positive that yeah, if you start burning through your mana bar and you're a little something kind of playing to keeping your mana bar running a little bit
[06:57] longer. So don't lose hope if you're below 50% mana or 20% mana. you have a genuine chance to be saving more mana and you might be able to last just a whatever ordeal is going on in the dungeon. Furthermore, there's a bunch of
[07:12] flash shield works itself. Trail of light is a very common one. 25% of replicated to the previous target you heal with those spells. So, you can use this to heal multiple targets back to back and you'll leave that trail of
[07:28] light. And you'll see as I go down the line of training dummies here that I'm clicked on. You can also do this between two targets. So, let's say I click on me and then I click on this dummy and then I click on me and then I click on this
[07:41] dummy. This could be good for healing through something where say a boss is taking a lot of damage. Well, I can keep flip-flopping who I'm hitting flash heal on and get quite a lot of extra healing out of the both of us. So, Trail of
[07:54] Light's a really useful one. The only other key ones I want to go over here are if you're on Oracle as of recording this video, Desperate Time says that healing is increased by 20% on friendly targets at or below half health, which
[08:07] is very useful. So, you can make that flash heal very powerful. But then, in addition, Twist of Fate. After damaging or healing a target below 35% health, you gain 10% increased damage and healing for 8 seconds. That's actually
[08:20] pretty powerful because you are going to be doing damage on Holy Priest. If an enemy ever enters that execute range, you gain the healing and the damage buff. If your teammate ever falls really low on health and you heal them, you
[08:32] So, when you start combining all of these things, you get quite a lot of value out of your flash heals, especially when they're used on players low on health. And even the archon build that currently doesn't go into desperate
[08:45] times is still going to get a lot of benefit out of things such as twist of fate. So if you want to explore flash heal more, I highly recommend it. This is not the last time we'll be talking about it in this video. We have sort of
[08:57] three core healing spells on holy priest and flash heal is the first one. The next one is prayer of mending. I do want to note that archon builds, you're going to be pressing this button, but probably not for the healing. The healing is
[09:10] significantly weaker on Archon and even on Oracle. Doesn't seem very good at first, but it has interactions with our Apex talents, which are these fancy talents down here that we certainly grab. But also that prayer of mending is
[09:23] working in the background. And anything working kind of hands off without your interaction doing work for you is genuinely pretty strong. I always say say no to things working in the background for us. and it's mana
[09:37] positive, so it's always worth sending out, especially if you have a free you, this is part of your bread and butter and you're going to be pressing it all the time. Prayer of Mending puts a ward on a target. That ward will heal
[09:49] the target when they take damage and then send it to another ally nearby. You these things will be bouncing around all the time. You'll get a ton of them out. On Oracle, it does a bunch of other things, too. When you send one out to a
[10:02] primary target, it'll also send one out to an additional ally. And when these wards fall off, they'll also going to continue bouncing around and just lose a charge. When they have more charges, they heal more. When you throw one on
[10:15] someone, they instantly heal for a pretty large amount. It's just shy of a flash heal. So, you can use this to instantly spot heal someone and get some healing going in the background afterwards. And if there's like AoE
[10:28] party is taking damage, throwing some prayer of mendings out into the wind is bouncing around the party healing while you're pressing your other buttons trying to keep people alive. Prayer of mending whenever it heals, whether it's
[10:42] chance of giving you this apex talent. but this is going to upgrade your flash shield to benediction, which is essentially the same move, but it heals 30% more and causes a cosmic ripple,
[10:55] which we'll be getting into momentarily. Uh cosmic ripple is not something you have to overthink as well. So having a fatter flash heal because you healed with prayer of mending is great and we love having it. The proc rate on this
[11:07] can feel a little low, but there's a lot more going on here and you're going to be seeing this move a whole lot more. So, prayer of mending, very strong especially when you're talented for it. And again, Archcom players, if it feels
[11:20] like it's not doing a whole lot, I promise you it's still worth getting out because of that Apex talent. The final very important move to talk about is called Prayer of Healing. Prayer of Healing isn't currently taken on the
[11:33] Oracle build. However, I wouldn't be shocked if at some time in the future, prayer of healing is taken on Oracle, so Oracle players will still want to pay attention. This is a powerful heal that heals the primary target that you select
[11:46] and ford injured allies within 40 yards for an amount. It's a relatively slow casting spell, and it's not very mana efficient. I'll just start spamming it here for you. It's a little slow, and it really does chunk your mana bar. So, uh,
[12:00] heals everyone in the area, right? That should be good in its own right, but it's not too powerful with no powering up. It can get the job done, but there's well. First of all, you have a talent that makes it so that the primary target
[12:15] is healed more. This means it can play into your triage. So, if the tank is lower than everyone else, or one of your DPS has just gotten slapped in the face prayer healing on them to give them a little bit more of a boost while still
[12:29] powerful. A lot of these talents do things like reduce the mana cost, get more healing out of it, crit rates, la. The most important here is lightw weaver. Lightw weaver states that when you flash heal, you will reduce the cast
[12:42] time of your next pair of healing by 30% and increase its healing done by 18% which is quite a large amount. This can stack up to four charges and these charges will last about 20 seconds. Although you can refresh them by simply
[12:55] casting another flash heal. Lightwever is what makes prayer of healing so strong. because 30% faster and 18% casting flash heal a whole lot as it's a relatively efficient spell. Prayer of
[13:09] healing is on my C4 button right here. And in the corner you'll see this four. That means I have four procs or four stacks of lightw weaver. So now you'll notice I cast significantly faster and we're getting way more healing out of
[13:23] that move. Also note that the tool tip does technically update with the faster cast time. 1.1 second cast time is the same speed right now as my flash heal at my current haste value. So this talent this talent's putting in a whole lot of
[13:37] work for us on archon as well when you get a surge of light proc for your flash shield to be instant well you can use that on your prayer of healing as well. This will also make the move cost half mana which makes it I think almost mana
[13:50] positive or definitely mana positive. The one trapping that I find a lot of new players get into though is that they only use prayer of healing. Prayer of healing in desperate times or when fully powered up is an extraordinarily
[14:03] powerful move and I like to use it whenever there's three or four or five people hurting. However, if there's two people hurting, a good prayer of healing can still do some work so long as you have procs on it or lightw weaver stacks
[14:16] that you're willing to use. Otherwise, it becomes a bit of a waste. So try not to over rely on prayer of healing and actually getting used to saving it for when you really want to use it or when it's extremely convenient to heal
[14:28] everyone up and can save you some trouble. It's a really good idea. So get want to see you overusing it as you'll start really burning through your mana And there's a lot of other resources here that will go to very good use. One
[14:43] thing I forgot to mention is one of the best parts about prayer of healing is that you can stack it up four times, right? Well, I sometimes use this to heal through a major mechanic. I should have some footage on screen of Algathar
[14:55] Academy where during a boss fight, there's this damage event where three amount of damage and they drop bombs and then we all get knocked back. This happens every other version of this mechanic, but that's a lot of damage
[15:08] into another round of large damage. So, a lot of the times I'll pop a cool down, use my flash shield to get four charges of prayer of healing, and as the mechanic hits, I just slam those prayer of healings back to back to keep the
[15:22] party alive and make my life a little bit easier afterwards so that I can top them off before the next big hit. This is a really important piece of advice. I just want to make sure I fit it in here before we go on to the next spell. Now,
[15:35] healing kit and how to heal people, we need to talk about damage. And trust me always get a lot of commenters that say, "Oh, healer damage doesn't matter or you don't need to know how to do damage as a healer." I think you do. Now, when
[15:50] you're first learning, no, any damage you do is a bonus, and we're happy to getting into this game, no, healers doing damage does contribute a lot. In coordinated groups with really strong players, the healer damage doesn't mean
[16:03] a whole lot. But more than often when I run dungeons, the healers doing damage, the healers putting in the work as well whenever they have the time to does shave seconds and sometimes minutes off of a timer. And mythic plus being a
[16:17] timed event, that's a pretty big deal. Also, killing bosses quicker. You might be able to save people's lives if, say, they get put in a cage or they get trapped and you need to break the cage. Hey, you know what? doing damage will
[16:29] help your team get that done faster. So, it is important to know. Um, but again, don't try to overwhelm yourself with damage at first. Thankfully, Holy Priest damage is extremely easy to do, and I will think most of you won't have too
[16:42] as you get more comfortable with the game. But, this does play very nicely back into our healing, so I have to go over it first. So, let's start with my favorite move, Holy Fire. This is a 10-second cooldown move that'll strike
[16:55] everything around the target, and then put a small damage over time on them, and ignore every tentacle you see. That's either a trinket of mine or a it's not it ain't for you. Don't worry about it. Holy fire is your most
[17:09] damage. So, just putting this on cooldown when you have a free moment is that. That's good enough for most beginners. But, it gets a little more complicated in just a moment. Smite is our single target damaging button. This
[17:23] is you can just press this. Tada. You It says damage and actually does quite a lot of damage. Smite you can press forever. It's always available to you. It's very useful. Do note that all of your damaging spells as a healer,
[17:36] they're really low mana cost. You will always regenerate mana while casting because the amount of mana you get per second is much much larger than the amount you're spending on damage. for comparison, right? Flash heals 6,162
[17:50] mana where smite is 500, right? Holy fire 600 mana. So feel free to press naturally regenerating mana while you are using them. They're quite helpful.
[18:02] nova. If you want to ignore this one while you're learning, feel free. You have to run into melee for it. But holy nova does damage to everyone around you. This is useful, I think, at four targets and up. Um, if there's like 20 or 30
[18:17] this move is disgusting. Like, you'll genuinely be blown away by how much damage you're doing. It also does a little bit of healing, but we're not This ain't anything to write home about. You know what I mean? So, here's your
[18:30] little rotation. Get holy fire on cooldown. Then, in single target and up to three targets, hit smite. If you're in four targets or more and you want, really don't want to run up and press Holy nova, just continue pressing smite
[18:43] until holy fire is off cooldown. Tada, you're done. That's the whole damage profile. Now, there's one more button, but that button is called a holy word. healing side of this. You have three holy words: chastise, serenity, and
[18:58] sanctify. Although, do note sanctify is currently being replaced by another talent, but I will go over it. All of these moves will summon for you an idol of Naru, a divine image, which I like to call paper ghost buddy. The paper ghost
[19:11] buddy exists for 12 seconds. And if you use another spell, instead of creating another divine image, it'll simply power up your previous one. And if you want a technical piece of data, these stacks will fall off individually. So it'll be
[19:24] like one stack, two stack, three stack, and then three stack, two stack, one stack. When you have an idol of Naru out, it'll follow up any of your healing spells or any of your damage spells with
[19:36] one of its own. Just note that um it's not copying your spell. It's just kind of throwing an equivalent potency move out. And so if you heal a target, it'll follow up the heal. If you damage a target, it'll follow up with damage. And
[19:49] this works for all of your spells. It's not following up with a copy of the spell. It's just following up with some equivalent potency based on spell modifier, whatever. It's always a weaker version of whatever you just did. So,
[20:01] they do for us. The first of which is holy word chastise. This will chastise the target for a large amount of damage and then incapacitate them for 4 seconds. This is sort of like a micro stun. If they take damage, they'll be
[20:14] note that while this can technically stop a spell cast, it does not qualify as an interrupt skill. Those are specifically things that turn off a tank, you're going to learn all about them. and maybe they'll give them back
[20:28] to us healers one day. But for now, all you have to know is that this is a nice way to quickly stop an attack briefly and summon one of your divine images. So, hit chastise, you'll strike the target, and then you'll also notice that
[20:42] your holy fire button is now glowing. This means you have instant cast holy fires you can spend, which makes doing damage even easier. All of your holy fires, your smites, and your holy novas, even if they don't connect, will still
[20:54] reduce the cooldown of chastise. This means that if you're just stuck doing healing going on and you're just blasting the end of a mob. Well, guess what? You can keep this idol of Naru running for seemingly ever. So, look,
[21:08] it's about to come off cooldown. I chastise. And here we go. We're back in it. All of the holy words have a corresponding move that cools them down. And so, you are encouraged to do damage and do healing with them as you're going
[21:20] to cool them down. And you're also going to boost all of your healing and your damage when they're out. So, I like to refer to the holy words as kickstarts. You use them to kickstart your damage or kickstart your healing. And because your
[21:32] damage can convert into your healing because chastise will also summon a Naru, this means that you can go from damage and immediately go to healing or damage. One of the benefits to holy priest is that doesn't take much time at
[21:46] all to swap from doing one to the other. So, this can be extremely useful. While really good for your damage and it's good for your healing, let's talk about the actual holy words that do some healing. Holy words serenity is a max of
[22:01] two charge move with a 40 to 45 second cool down depending on the talents that we've taken. This is roughly double a flash heal. Um there's obviously a lot more going on under the hood, but yeah, it's instant cast and it will just slam
[22:14] someone with a large amount of health. If you're on archon, note that this is also going to cast holy word sanctify for you, which is your AoE version of you'll notice that there's some AOE
[22:28] healing during that. And that's because of the talent ultimate serenity, which with flash heal, so you can cool it down and get more charges by healing people, but your prayer of healing will also affect serenity. Oracle users, this is
[22:43] not the case for you. only flash heal will cool down holy word serenity. But again, that's why it's so nice for kickstarting. I can hit my serenity cast and then I can start casting my flash heals and I have an idol of Naru helping
[22:56] me out while I cool down and get my charges of serenity back. I'm almost back to two charges in the short time I've been showing this off. So, extremely useful move. Whenever you see someone get low, you can start with a
[23:08] bazillion damage. Hit him with a serenity. Later, you're going to learn about a combo called Guardian Spirit into Serenity, and it's incredible at health bar and filling it all the way to
[23:22] full. So, highly, highly recommend to get comfortable with Serenity. And don't be scared of using these. You will save them for a rainy day if, say, you know, there's a major mechanic coming up and you have to hold the charges of this for
[23:35] a little bit, but don't feel bad about using these often. I do very frequently. Holy word sanctify if you're playing on Oracle is a 40-second recharge move with two charges that heals a very small amount for five targets. And yeah, it's
[23:51] a little pitiful at first. Like that's less than a flash heal that's less than your prayer of mending instant heal on Oracle. So what gives? There's a couple of talents here that are really working for us. First of all, renew is a heal
[24:03] over time that we used to actually have as a button. It's now only a passive. But lasting word says that our holy word serenity will apply 17 seconds of a renew and sanctify will apply 8.4 seconds. So on its own, sanctify isn't
[24:17] that pretty of a move. It's not doing a whole lot for us. However, given it puts the heal over time on everyone. Well, okay, that's not bad. But there's more. have a chance to leave one of these as well on the target, we also get 10% more
[24:32] healing on targets with renew. This means that you can use sanctify just as You're not going to be cooling it down anytime soon, but by dropping this on party, you can get to healing and do quite a lot of healing straight away.
[24:49] feeling. It'll save your day multiple times. So, think about sanctify as a way to kickstart all of your healing. And it's just a 40- secondond cooldown move that can really power up your healing, giving you extra procs of your idols of
[25:03] Naru, your divine image. Now, it's time we finally talked about two other parts of the kit. Let's go over cosmic ripples. Whenever holy word serenity or holy word sanctify finish their cooldown, you emit a burst of light that
[25:16] heals up to five injured allies within 40 yards for a small amount. I just want to note uh the Divine Ripple doesn't or the Ka'ix Ripple, excuse me, doesn't look like it goes very far, but it actually genuinely goes very far, 40
[25:28] yards. So, if you're in range to heal your teammates, then they are in range for a Cosmic Ripple. Cosmic Ripple does get its healing increased here, but both of these play into our Apex talents. So, whenever you get that Benediction proc
[25:43] where your flash heal upgrades to Benediction, you're also going to get a cosmic ripple out of you. So, not only you healing more with that flash heal, you out in the background. Remember, background healing is busted. So, cosmic
[25:57] background is always going to be helping you out. It's never a hindrance and you it. The second rank of our apex talent simply says that the cosmic ripple healing is increased and all healing we do is increased with that rank three
[26:12] saying that our two major cooldowns will have various methods of giving us cosmic will give us a cosmic ripple and I'll show you what that looks like later or during apotheiois not or excuse me and during apotheiois flash heal will
[26:27] permanently be benediction so while you're in your empowered state you're going to be sending out a ton of cosmic ripples because you're casting benediction all the damn time so your apex talent and the cosmic ripple it
[26:40] really think about it's just going to be working for you a lot of the times in the background but whenever you see that special symbol pop up for benediction rather than flash heal, you know, you're going to get a lot more out of that
[26:52] remember. But even if you were to forget, it's still going to do its job. complicated sections like cooldowns and hero talents and all that stuff, and maybe even our rotation, enlightenment says that we regenerate mana 10% faster.
[27:07] Now, there are other talents you can grab. Like a lot of players like to grab uplifting words, increasing our critical strike chance of serenity and sanctify. good at holy priest and you're playing in a coordinated group, and I cannot
[27:20] stress this enough, regenerating mana quicker is your only form of extra mana get their mana back in some way or another, but yours is quite literally
[27:32] well, you just get it back faster. And while 10% is nice, I'm never saying no to this, it requires you to play smart with your heals. This is why you can't the downside of eventually you'll run out of mana. But if you use your spells
[27:46] effectively, you'll get your mana back. There's even fights where you'll notice whenever they start because there's only a small amount of intense healing and little bit. You might go two or three pulls that were like exhaustive and you
[28:00] used all your resources, then you enter a boss fight that like is kind of a all right. Well, fine." And you get all your mana back. Now, let's go over a quick basic rotation. And healers don't really have a rotation like DPS do or
[28:14] tanks where we're always rotating the same moves back to back. Uh maybe in our damage moves, but realistically, you're kind of reacting to situations and using your tools and combos and interactions you might have in your uh talent tree
[28:28] with your spells for maximum efficiency. And that's about it. So, here's your holy priest uh tutorial, your holy priest rotation. If you see someone low priest rotation. If you see someone low on health, heal them. Tada. And I'm not
[28:41] even kidding. In downtime, get prayer of mendings out on your teammates so that they're ready to jump around when the damage hits. Press flash shield to deal the bulk of your healing instead of using your cooldowns. If someone takes a
[28:54] expecting to do a large amount of healing, use your serenity to kind of kickstart the job and get some healing done. You can also kickstart with sanctify if you're running Oracle. Or you can use those flash heals you start
[29:07] with with your serenities to power up your prayer of healings and then you can use those prayer of healings later when there's a large amount of damage on everyone and you can kind of spam them back to back to keep people alive. Now
[29:19] fancy moves here, but yeah, kickstart the healing, kickstart your damage, and whenever people get hurt, swap to healing them. One little tip for you new healers out there, you you don't got to worry about like the last 5 to 10% on a
[29:32] person. Like, sure, someone's missing 10% of their health, throw them a heal, but that's never more important than other people taking more damage, or even you doing damage, because a lot of specs in this game have a way to self-heal a
[29:44] something called leech where their damage and healing will be converted back onto themselves with a small percentage. Or it's going to be through a move like impending victory, a move that warriors can use to heal a large
[29:57] kill their target uh at any point in time, the move resets itself so they can kind of snowball their health at the end of a pull. So you're not always going to be worried about the last little bit of people's health. And sometimes players
[30:10] will heal themselves when the going gets rough to make your life easier. So just be aware of that if you're overw worried about keeping all the health bars clean. I think that's again a trap that new players can fall into. Now there is a
[30:23] point at really highle play where maybe your poor monk is going to take 98% of you've seen it before. So they must be at 100% health if they get targeted by a
[30:35] mechanic from the uh from like the boss. Let's say okay that can happen. that will happen. But ultimately, that's super highle play and won't be relevant getting into WoW and you're like, "That sounds terrifying." Not yet. It's not
[30:51] promise you. And by the time you're there, you will have been gradually moved in to more difficult content where that starts to show up. Next little healer tip. Um, if somebody dies instantly or within like half a second
[31:04] or so, like an unreactable amount of time, remember you have cast times, server latency, input latency, right? Give yourself roughly a second. If somebody dies within like half a second or a second or even instantly, it
[31:16] probably wasn't your fault. This game is complicated. This game is hard and there might be a lot of reasons that a player dies. So, like, it's good to investigate why someone died, but usually it's like, oh, they stood in a circle and it blew
[31:29] this mechanic or they fell off the map, right? Like, you have a move that can save someone from falling off of a map if you're fast enough, but it's not necessarily always your fault. So, when people die, try to figure out why they
[31:43] died using any details or resources you have in game to kind of look at it. you can look through the log and figure out what happened to them. But realistically, it's complicated. And some people might be like, "Healer, why
[31:55] didn't you heal me?" and like they they got flattened by a boss in one hit. Like sneaky thing that'll pop up into you is your dispel. Purify says that it dispels magical effects off of your teammates and also diseases. Every healer gets a
[32:11] version of this move. Yours is a little bit weaker, and we'll explain why it is later, but magical effects are the important part. Sometimes a player gets job as a healer to see that they have that magical debuff, recognize that it's
[32:25] doing damage to them and remove it off of them. It's also not going to go on cooldown unless you actually dispel something. So, it's pretty safe to use. that?" You can hit dispel and if it doesn't work, you might be like, "Oh,
[32:37] okay. That wasn't for me to dispel." Usually magical dispels are blue, diseases are brown, and there are other magical effects that can be dispelled, debuffs that can be dispelled by other classes in the game. But healers are the
[32:51] ones typically with magic. In fact, all the healers always have a magic dispel. start getting into the nitty-gritty or I send you off to go press some buttons. I made an entire video essay on this. So, if you'd like to watch me ramble about
[33:06] channel, Bowser the Dragon. But realistically, playing in pug groups, pickup groups, right, where you queue into a leveling dungeon or you go into mythic plus or you delve with some
[33:18] just you and a friend go off to play with other people you don't know. That's called pugging. Pugging is harder than a coordinated group. Five friends who can all talk to each other and chat about the game. Maybe they have various levels
[33:31] of skill. Can work together to solve problems. There is less damage coming in team is working together and knows everything perfectly. But not only do neither do your teammates. And when you pug, that's increased to a very high
[33:48] level where players might just make stupid mistakes or mistakes they don't They didn't read the text on something. They didn't, you know, understand a boss mechanic. It's fine. Players will have various skill levels and that's totally
[34:01] okay. Just try not to get in your own head that you must be bad at healing or something because someone died or somebody made a mistake or you made a mistake. Pugging is the hardest way to play this game. And while it is also um
[34:13] a very frequently like played way of this game, right? Like like pugging is something that happens all the time in WoW. I just don't want you to think that or something. It is genuinely harder. If you watch like a professional player
[34:26] play World of Warcraft with their team, it's going to look night and day, very Warcraft, especially if you pug. And that's just because pugs are going to behave differently. You'll have to react to different things. It's hard. Holy
[34:40] I think Holy Priest is one of the better pug healers because it's so flexible at saving people's lives and kind of pivoting from issues and trying to save the day in a moment's notice. Okay, we're going to get into hero talents and
[34:54] if you're leveling or you just want to start pressing some buttons, I think you press. Like the only thing I didn't cover is your powered fortitude buff. This is your raid buff. It gives everyone 3% stamina, which means 3% more
[35:08] health. If you're on archon, it's 5%. Woohoo. Always give this to your party. press some buttons, you can. But stick around with me. We're going to go over our major cooldowns and these hero talents. First up, let's talk about
[35:20] power infusion. This is a two-minute cool down that gives you and somebody else 20% haste for 15 seconds. I'm not going to get into the nitty-gritty here. Haste is a wonderful stat. It'll cool down specific moves with green text on
[35:32] them. Figured I'd let you know that. But the big thing that it does for you is it the big thing that it does for you is it makes you faster and 20% flat haste is very, very, very quick. So, how do you use this? Well, I recommend as a new
[35:45] player use it as a healing cool down. When the going gets rough, pop power infusion and you'll simply be going faster. Healing faster means you can save people's lives quicker. It doesn't actually directly make your healing
[35:58] actually directly make your healing more. It means that you do more healing same healing more frequently. I hope that makes sense. But as you get better request power infusion from you. And certain damage specs in the game are
[36:12] sheet right now as of recording this video is when walker monk and unholy death knight are your best friends to give this to but use it for yourself first and foremost and as you get more comfortable you can throw it away for a
[36:26] teammate now let's say you cast it on yourself it'll always find a teammate to go and give it to if you cast it on a teammate it'll always give it to you so you're never going to be without this buff you're just going to have you have
[36:38] an easy mode and a hard mode method of getting this thing out and yeah at high levels of play this does get assigned to large poles and big cooldowns and put on but you don't actually have to worry about that too much as a new player. And
[36:52] thankfully, most specs in the game benefit from flat haste. So, this will always be helping somebody out to some capacity, even if it isn't a whole lot. It's just good that you use this move. Next up is Guardian Spirit. And we got
[37:05] It's typically a threeminute cooldown, low mana cost. For the next 12 seconds, the target that receives guardian spirit will take 60% more healing. So, if you hit them with a spell, just amp it up by 60%. If the target would die, the spirit
[37:21] will sacrifice itself and restore the target to 40% health. Do note um that is a cheat death. So, if somebody dies, they will not die and guardian spirit will be consumed. Now, you can also cast this while stunned. By the way, it's a
[37:35] very important note. So, this seems pretty strong, right? It is. It's also off the global cooldown, meaning you can use it while pressing other buttons or quite strong. Now, it won't work while you're casting a spell, but it'll work
[37:50] spinny thing that is going on? That's called your global cooldown. You can activate guardian spirit while that little spin is going on. However, there's two talents here to talk about. I'm sending you all with guardian angel.
[38:02] This says that when guardian spirit saves a target from death, it doesn't expire. So, it'll stay on them the whole 12 seconds. But if the target doesn't die, its cooldown becomes 60 seconds. This means that guardian spirit becomes
[38:15] a 60-second healing amp. You can use this to save your tank. You can use this to save your teammates who are about to die. You can even put this on yourself for a little bit of cheeky self-healing that I'll explain when we talk about
[38:27] defensives. Now, this is better, I think, in almost all scenarios. hypothetically, but there's also restitution. I don't recommend taking this unless you're playing super highlevel content where there's a high
[38:40] on Holy Priest, you turn into a pretty little angel. You're totally invulnerable and for no mana, you can just cast your spells. So, you can just slam people with heals for a little bit, no questions asked, but then you die.
[38:53] Um, restitution says you don't die and you get a debuff for 10 minutes saying that you will not be saved for the next 10 minutes. This is an excellent talent at highlevel play where there's just a chance something might just kill you.
[39:06] Yeah, I think restitution's quite good, but new players will often grab this because it's it's a bit cheeky. It sort of lets you get away with being bad. And to make some mistakes in this world. You got to you got to mess up to learn. And
[39:21] I don't think restitution's that good because it might teach some bad habits. you're like, "Screw you, Bowser. I want restitution. and I want to cheat death. Go for it. I just think the one minute healing amp from Guardian Angel is very,
[39:35] very powerful. So, keep Guardian Spirit around somewhere useful. It's an incredibly powerful move. All right, two more major cooldowns to go. And then Archangel, you get a special one called Halo, but we'll talk about that later.
[39:47] Divine him, or as I frequently refer to it as divine them, is a 2-minute cool down that'll channel for 4.2 seconds, healing everyone in the area for a large amount. Each heal that they receive from this pulsing channelneled heal will
[40:00] increase the healing received by 4% for 15 seconds stacking. This means that you can get quite a lot of extra healing on targets. If you're coming from older days of holy priest, uh divine them channels really quickly these days. And
[40:15] even if you have to end it early, that's okay. You got bonus healing on people. Now you can use things like your sanctify and your serenities to do a very large amount of healing. So, it sort of is a gigantic kickstart. This is
[40:28] a real full throttle, hit the boost kind of healing session where you hit this, you heal everyone up, and then now you're doing more healing. You're powered up as a holy priest. The better you play, the better this cooldown is
[40:41] used. However, there's two talents here. I highly recommend for most of you take this one. It makes it a 2-minute rather than a 3minut. Sarific crescendo. I think I said that right. Sarafic Crescendo, whatever. Is incredible. Um,
[40:53] on Archon, you're almost always going this, and that's because the talon next to it's a little more oracle coded. While channeling divine hymn, place two stacks of prayer mending on up to three allies within range every 8 seconds.
[41:06] but it does make it a 3minut. Feel free Oracle players. But I often find that the twominute divine them is significantly better for new players and for people who like to pug a lot because
[41:20] it helps you cover more mistakes if a if a dungeon's like particularly disastrous. And then right below it on the talent tree and on my bars next to it, apotheiois. This is a two-minute install style cooldown where you will
[41:34] become a pure form of holy for 20 seconds which on drag theory means your wings will turn a beautiful gold. increases your cooldown reductions from your holy words by 200% and reduces their cost by 50% which I believe makes
[41:46] them all mana positive. Yes, it does. Extremely mana positive. So, here's the thing about apotheiois. All it does is cool down your holy words 200% faster. How strong can that be? Well, on archon, we tend to take a talent that also gives
[42:01] us 10% bonus healing and three super strong 25% stronger prayer of healing. So, it does genuinely give you something to save the day. But even if you're running Oracle and you it doesn't do anything fancy for you, what it is doing
[42:15] for you is letting you use those holy words all the damn time. And this works on chastise, serenity, and sanctify. So, I'm going to pop it. My wings turned serenities, right? Let's get all this healing down. I have benediction always
[42:30] online right now. So, you can see all those cosmic ripples. But look at how fast I'm getting serenity charges. I just got another one. 20 seconds off my cooldown. Eh, now it's up. Right. This is incredibly quick. Same with damage,
[42:42] too. If I had chastise, holy fire, holy fire, right? That cooled it down really quickly. Granted, it did run out, but that's 20 whole seconds of just being stronger. So, Apotheiois is a good cool down if you can wing it correctly. Get
[42:59] the heals in the right places, save people's lives. Yeah, Apotheiois will do a lot of work for you, but it isn't a rewind or a revival where you press a button and you save the day. You got to put in the work with Apotheiois. But
[43:12] when you put in the work correctly, it's so incredibly rewarding. And so I highly highly recommend you use Apotheiois often while like learning while playing the game at like a low level so that you can get really used to using it and just
[43:25] how fast it gives you your moves back. At a higher level, you'll either be dangerous mechanics or you'll be using it as a clutch save the day button, it as a clutch save the day button, especially for you Archon users. Now, it
[43:38] is finally time to talk about the hero trees. So, I just want to note that again, Archon is definitely the beginner friendly one. I recommend that for new access to prayer of healing. That's going to be some AoE healing for you and
[43:53] one more 1 minute cool down that's quite strong. So, I think it gives the ultimate flexibility to a new player to have all the tools for the job. However, Oracle is fun. If it even seems remotely exciting to you, I think it's worth
[44:05] should probably learn both as they they're both pretty strong and have cleared extremely highle content. But, I'm going to start with Archon and then move over to Oracle. Archon has a new cooldown called Halo.
[44:19] It's a 1 minute cool down with a 40 range. Now, just note it does damage to enemies and heals your allies as it expands out from within you to 40 yards. It won't grab anything you're not in combat with typically. Um, as long as
[44:32] the game is behaving. So, don't worry if there's like a patrol behind you within It won't actually get mad at you unless it got mad at someone else. You entered combat, then it would suddenly start working. So, Halo comes out from within
[44:46] And with all these talents, let me summarize what they all do. Feel free to you're going to have your halo pulse out multiple times. And then they're always going to come back in as well. And any target struck with your halo is also
[45:00] going to receive additional healing um whenever they get hit by the halo. And I believe that stacks, yeah, stacks up to five times. And then furthermore, every time a halo happens, it'll create a surge of light. Surge of light being
[45:12] your instant cast flash heal or instant cast prayer of healing. So, and that well is what allows your prayer of healing to utilize a surge of light. So when you combine all this together, it's not the most special hero talent in the
[45:27] world, but having an entire extra cool down means that let's say there's a boss. This boss is going to do a lot of damage every minute. You could send your divine them first, then your halo, then your apotheiois, then your halo, and
[45:41] think that's one of the best benefits is that you get an extra layer of cooldowns to help make your life a lot easier, save disasters, and clear some unbelievable heal checks later in your dungeoning and delving life. So, I
[45:57] new players despite it seeming a little complicated. Um, the only other thing I should mention right now is that power of Fortitude grants you an additional 5% stamina. So, instead of it being 3% that it grants you, it grants 5%. So that
[46:12] bulkier. So this is a really nice talent. Okay, let's move on to Oracle. one. It takes all of these prayer of mending talents. So let's go through them again. Renew is a heal over time that's applied sometimes by your prayer
[46:27] of mending. But whenever you use serenity, it'll apply to a single apply to everyone hit by the sanctifier up to five targets. Players with a Renew on them receive 10% more healing, which is another reason why sanctify for you
[46:41] is another reason why sanctify for you is a true kickstart of a heal. Renew mending. I mentioned that earlier. Here's where that talent is. But you take all these mending talents because Oracle Tree plays heavily into prayer of
[46:53] mending. First of all, you get an additional charge. Your renews last longer. Your prayer of mending is an instant cast heal, which we talked about earlier. And whenever you prayer of mending someone, someone else is going
[47:05] mending, which really helps you ramp and get a lot of these out to a lot of players. Your prayer of mending just simply does more healing. All damage by smite, holy fire, and holy nova are increased by 40%, which means you hit
[47:18] like a gosh darn truck. And then the primary target of your prayer of mending also gets a powerward shield. This is a discipline priest ability and it's not a small shield. Like that's an okay amount of shielding right now. And we're never
[47:30] saying no on a 8 something second 9 something second cool down. That's pretty good. The other really big talent here to mention is piety. 20% of overhealing is done or 20% of overhealing that you do is redistributed
[47:43] up to four injured nearby allies. So what this means is that you're going to overheal. I want I don't ever want you to worry about overhealing as a healer. overhealing is when you didn't have enough resources to save the day. And
[47:57] okay, did I like spam heals when I didn't need to? Was I wasting things Overhealing is something that I think players worry about too much. And I about it while you're learning. But you also do a lot of overhealing on Holy
[48:12] Priest, right? You're going to hit people up to to like 100% and beyond because of your mastery. You're going to hit a fat crit serenity on your tank that receives boosted healing and heal them up to full. Your Trail of Light is
[48:25] healing a target that's already healed, and that's totally fine. Anytime that happens, 20% of what was counted as overhealing will make its way to your You're not going to play around this, so to say, right? You're not going to be
[48:41] intentionally trying to use PY to your advantage. It's just that it does work for you in the background all the dang time. Like for instance, all those they're not healing everyone all the time, right? Like what if most of your
[48:53] team's healed? Okay. Well, now all that cosmic ripple healing is getting 20% of it sent into the target that does need healing. So, it's incredibly useful. Oracle's harder because you just don't have access to as quick area of effect
[49:07] healing. However, it is really, really good at fast, quick, and efficient single target healing. And prayer of mendings being significant parts of your healing profile from its spot heals to its background healing means that you
[49:19] actually get a lot of use out of Oracle for playing smart, but you do have to think ahead a little bit and get a little creative. That's not a bad thing. again, I think everyone should learn Archon and Oracle at one point or
[49:33] another. I just don't think this is the easiest for a beginner. Despite it having technically less buttons, I find it to be a little bit confusing still navigate all this stuff. But don't be too scared of Oracle. It's really,
[49:45] really fun to play once you get a handle on it. We don't have too much more time because I wanted to make a quick video and it it's not quick um as I'm learning let's get running through the rest of these moves. First things first, fade is
[50:00] cool down and it's going to reduce 10 seconds. It's also going to remove snares off of you if you take this talent and reduce damage by 10%. That doesn't seem like too big of a deal at
[50:13] first, like sure, 10% on a 20 second cool down. What's not to love? But we flash heal on yourself reduces all damage you take by 10% for 10 seconds. You combine that with fade, you have a 20% damage reduction whenever you need
[50:28] it. And furthermore, um, whenever you flash heal somebody else, you flash heal yourself for 20%. And this does qualify as healing yourself. So by casting flash heal ever, you're giving yourself 10% damage reduction. That's a pretty
[50:43] powerful effect. And fade is off the global cooldown. So it's possible to say flash heal right into fade. And now I have a 20% damage reduction on me. That is a really, really powerful effect to have every 20 seconds. You're a lot more
[50:56] durable than you might think on Holy Priest. Now, if you need something a Prayer. This is going to increase your maximum health by 25% for 10 seconds and instantly heal you for that amount. Again, this is fantastic for when the
[51:11] Desperate Prayer, bring your own health bar back up, and you have to worry a little bit less about yourself. Gaining health is technically defensive. So, this is really nice, but it's also off the global cooldown. So, it is possible
[51:24] to flash heal, fade, desperate prayer almost instantaneously and get a very large amount of damage reduction on your much larger health bar. So, highly somewhere useful where you can use them often. On the crowd control side of
[51:39] things, you have psychic scream. This is a 40 second cool down 8 yard around you. Fears all targets. Now, this move uh doesn't work on undead and most robots. like, why can't I fear anything? That's the reason why psychic scream as a fear
[51:55] will only work for just a moment on enemies. But let's say all five enemies are now casting on your poor hunter and you don't want your hunter to die. Okay, well psychic scream. They'll all have to retarget mobs and find new targets for
[52:09] the hunter again. But realistically, this can help you shuffle up the spell happen to the party, sometimes a psychic scream is exactly what the doctor ordered. Sometimes your triage isn't healing. Sometimes your triage is
[52:23] stopping the spell cast, which also counts for chastise and just doing damage sometimes. Also, angelic feather is a move that you can place down on the they're faster. Look, I'm going to be real. I have a macro. I'll put it on
[52:37] real. I have a macro. I'll put it on screen real real quickly. Where is it? It's just a show tool tip/cast bracket app player end bracket angelic feather. Uh, and it just makes you faster. Holy priest movement isn't uh the best in the
[52:51] game. and you're going to find that out very frequently. So, use this move not in a terrible spot in the first place. And I don't normally ever recommend like a best race ever for a spec because realistically um the races
[53:06] large degree that you will only be selecting them at the absolute highest form of play. But if you want my suggestion, I think's really good for the extra crowd control. I think high mountain torren for bull rush is really
[53:20] useful because it counts as both a dash and a knockdown which is an incredibly unique form of crowd control so you can usually land it on people with no problem whatsoever or Draar here because Drathier while I do get the pretty wings
[53:33] during apotheiois um also they have a double jump and it's a little bit of and I find that's very useful and also the 3minut wing buffet to knock enemies backwards in an emergency so it kind of gives me the best of all worlds But
[53:47] want to play a dwarf or I really want to play an elf. Well, I won't stop you. Like, realistically, play whatever your heart desires here. Um, as I think it's someone in WoW like, "Oh, well, you have to play night elf." Like, no, you don't.
[54:01] Shut up. Are you a top 001% player? Out of here. Next up on our list is an magic. You'll hear this referred to as a purge a whole lot, and that's because of the shaman spell. Uh, this just removes a magical benefit to an enemy. So, if
[54:16] this dunge engineer had a magical buff, it would appear right here and then you could hit dispel magic and it would remove it off of them. There are a lot of shields and damage amps for the tank and things that are really bad and a lot
[54:28] dispel magic. Sometimes you have to press it a few times, but typically it's rid of a lot of them, you can use mass dispel. This is a twominute move. Um, This is a two-minute move and within that range, it'll dispel ally magical
[54:44] effects and enemy magical effects. Just heed my warning. If you dispel a bunch of shields that do damage when they are dispelled all at the same time with mass dispel, you will kill everyone. Just keep that in mind. You have mine soo.
[54:59] they're affected by the spell. Sometimes players will ask for a mine soothe from you uh for a skip, but realistically this isn't used very often, but it's thing I'm mentioning in this video, and of course you can go through all the
[55:12] other spells we have like our mass resurrection and everything, but it's someone to you. Note that it doesn't typically interrupt spell casting. So if somebody's casting a a pyro blast and you grab them out of the pyro blast,
[55:26] don't have to worry about it ruining Christmas. It can you you can ruin Christmas. You can get people killed with this. I have 100%. Uh be mindful excellent for saving people's lives, especially people who get knocked off of
[55:38] Like, you might be able to pull them back and save their life. That's going damage when you can. Heal whenever people's health bar goes down and get from. Kickstart your heals with holy words and use those cooldowns whenever
[55:54] you need that extra boost. Remember, they power you up. They don't that's what makes Holy Priest so elegant. This is the easiest healer in the game to learn in my opinion. I find it very very easy to just start pressing
[56:07] flash heal and getting people saved. But honestly, the skill ceiling of this class is really high as getting as fast and as efficient as possible really quickest holy priests that really know
[56:22] what they're doing will look to you like absolute masters of their trade. They'll look peak healer when they're blasting through stuff. But that's going to do it watching. If you got this far, it would mean a world to me if you could
[56:35] second channel if you want to go check out some video essays. I have a lot more cooking over there soon. Um, this is to me at the start of the video when I said was really funny. Um, it's still going to be an hourong edit. Thank you all so
[56:49] so much for watching and I will see you all soon.
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