The Race to World First EXPLODES
45sStarts with intense screaming and hype, immediately grabbing attention, then transitions into explaining the massive viewership and high-stakes nature of the event.
▶ Play ClipThis video chronicles the comprehensive history of the Race to World First (RWF) in World of Warcraft, from its early days as an obscure taboo to its transformation into a massive live-streamed global event. It details the rise of guilds like Method, Limit (later Liquid), and Echo, highlighting key raids, breakthrough strategies, controversies, and the evolution of the competitive scene across multiple expansions.
Before Legion, world first raiding existed but was taboo to stream. Guilds like Future and Alpha broke the mold by streaming progression, paving the way for public RWF.
In Battle for Azeroth, Method decided to stream their world first attempt from the Red Bull Gaming Sphere, making Uldir the first public RWF event.
The fifth boss Fetid Devourer was overtuned and unkillable without nerfs, requiring two nerfs before Method and Limit could down it after 133 attempts.
Limit chose to extend their lockout on G'huun instead of reclearing, but Blizzard nerfed Vantus Runes, making the boss harder and costing them world first.
In Battle of Dazar'alor, Method used an all-out burn strategy with troll racials and double disc priests to kill Jaina Proudmoore world first, defying the reset disadvantage.
Limit pioneered solo tanking with a Brewmaster monk and a Havoc DH leeching tethers, setting a new standard for future encounters.
Limit killed N'Zoth after a grind from 40% enrage to 2.2% death, securing the first NA world first since Heart of Fear and ending Method's dominance.
Due to sexual misconduct allegations, the Method raid team split to form Echo, while Method attempted a revival with a weaker roster.
Echo defeated Sylvanas Windrunner after a 45% secret phase reveal, claiming their first world first and proving they were a top contender.
Echo discovered Sylvanas died at 45% HP, not 50%, leading to a memed reality check and forcing guilds to optimize phase 3 damage.
Halondrus became the single most mechanically challenging boss with 358 pulls, involving countless pass-fail bomb mechanics that forced both guilds into split farming.
Liquid turned off streams and competition logs during Aberrus to hide strategies, gaining a surprise lead and ultimately winning world first via an early morning pulling session.
Echo used a script called sneak.lua to automatically press macros for private auras on Fyrakk, which many in the community considered cheating, though no action was taken.
The final boss of Liberation of Undermine, Gallywix, was massively undertuned, dying in under 24 hours for Liquid, leading to widespread criticism of Blizzard's tuning.
Liquid mage Hopeful was banned at the start of Manaforge Omega for account sharing in a previous tier, forcing a 12-hour gap to create a new account.
In the final boss of the expansion, Liquid completed an expansion sweep by killing Dimensius first after Echo had multiple sub-1% wipes, securing back-to-back RWF wins.
The Race to World First has evolved from an obscure inside-raid activity into a globally streamed esport, driven by guild rivalries, innovative strategies, and controversial tuning decisions. The history shows that success depends not only on skill but also on preparation, adaptation, and sometimes a bit of luck.
"Title exactly matches content – the video is a thorough historical account of the Race to World First from its origin to the latest expansion."
Which guild won the first streamed Race to World First in Uldir?
Method
9:49
What was the 'Extend Incident' during G'huun?
Limit extended their lockout instead of reclearing, resulting in a nerf to Vantus Runes that made the boss 2% harder and cost them world first.
8:56
How many attempts did Method take to kill G'huun?
285 attempts
9:50
What was the unusual strategy Method used on Jaina Proudmoore?
A burn strategy using trolls for Voodoo Shuffle (slow reduction) and double disc priests to maximize damage.
17:21
How many hours of head start did NA have due to realm resets in BFA?
16 hours
8:00
Which guild achieved the first NA world first since Heart of Fear?
Limit (killing N'Zoth)
38:19
Why did the Method raid team split to form Echo?
Due to serious allegations of sexual misconduct against a key figure in Method and leadership's failure to address them.
40:57
What was the secret phase ending HP for Sylvanas Windrunner?
45% (not 50% as on heroic)
70:08
How many pulls did Halondrus require to be killed first?
358 pulls
81:27
What was the name of the script used by Echo to automate macro presses for private auras on Fyrakk?
sneak.lua
130:14
Which guild completed an expansion sweep in The War Within?
Liquid (formerly Limit)
170:27
Streaming Becomes the Norm
Method's decision to stream Uldir progression with 150,000 viewers set the precedent for future RWF as a spectator event.
9:49Hotfix Timing Affects Race
The Azshara fight was impossible for Limit until Blizzard nerfed it, benefiting Method and highlighting how tuning can decide the winner.
26:48Mental Endurance in Marathon Tiers
Sepulcher of the First Ones lasted three resets, testing guilds' mental stamina and showing that RWF is as much about endurance as skill.
77:44Going Dark Becomes Strategy
Liquid's decision to stream Sarkareth pulls off-stream to hide strategies marked a controversial shift in transparency vs. competitiveness.
109:49Ethics of Automation (sneak.lua)
Echo's use of sneak.lua to bypass private auras raised serious questions about the line between clever addon use and cheating in RWF.
130:36[00:00] Let's [ __ ] go. WE
[00:03] GO.
[00:04] COME ON.
[00:05] COME ON.
[00:07] >> [screaming]
[00:10] >> LET'S [ __ ] GO. LIQUID
[00:14] HAS DONE IT. THIS IS THE RACE TO world
[00:15] first, an event that garners hundreds of
[00:17] thousands of concurrent viewers each and
[00:20] every single season to watch top guilds
[00:21] in the world progress the brand new raid
[00:24] and the newest patch inside of World of
[00:26] Warcraft. But it always wasn't like this
[00:28] though. The analysts, outside raid
[00:30] leaders, theory crafters, add-on
[00:32] developers, casters, organizations with
[00:34] their private chefs, those are all brand
[00:36] new additions. Race to world first, it's
[00:39] always been about the glory of downing
[00:40] the boss before competition. Weeks and
[00:43] days of 16 hours a day of non-stop
[00:45] gameplay.
[00:47] How do we get here though? Well, this is
[00:49] the history of the race to world first.
[00:52] And so for this video, we're going to be
[00:53] talking about the race to world first
[00:55] event, not just all of world first
[00:58] rating inside of World of Warcraft. And
[01:00] with that being the case, we need to
[01:01] start by talking about how the race to
[01:03] world first even got started. So to get
[01:05] context about how it was formed, we have
[01:07] to go back to the pre-race to world
[01:09] first era. And as long as there have
[01:11] been raid bosses, there has been world
[01:13] first rating. From vanilla all the way
[01:15] up through Legion, there was world first
[01:17] rating, but there wasn't really eyes on
[01:19] the event itself. And if anything, it
[01:21] was more like taboo to even stream raid
[01:24] progression. Very infrequently
[01:26] did you even have guilds within the top
[01:28] 50 streaming raid progression at all. Uh
[01:31] this kind of ended up changing very late
[01:32] in the Legion through two guilds. The
[01:34] first one, they were Future. After the
[01:36] world second guild Serenity blew up in
[01:38] Nighthold, basically a lot of the
[01:39] players from this guild ended up forming
[01:41] Future. Some of the most well-known
[01:42] players that you probably know are like
[01:44] Nagura Sloot Naowh Wolfdisco Kush
[01:47] DoctorJ, Viklund, just to kind of name a
[01:49] few.
[01:50] And the plan for Future, it was fairly
[01:52] simple. They wanted to stream
[01:54] progression on an evening raid schedule
[01:56] and I kind of enjoy it for what it was.
[01:58] And for a lot of high-end content
[02:00] creators, this was, you know, a pretty
[02:02] good opportunity for them because they
[02:04] had previously been locked away into
[02:06] higher ranking guilds, but now they have
[02:08] an opportunity to stream. And this
[02:09] guild, they ended up having a pretty
[02:10] good performance in Tomb of Sargeras, uh
[02:12] getting world 12th Fallen Avatar. They
[02:14] ended up taking a break on KJ, letting
[02:16] their rank slide a little bit, and ToS
[02:18] they ended up getting world 23rd. So,
[02:19] this guild, they're very good. And like
[02:21] I said earlier, no guild within like
[02:23] really the top 50 had actually been
[02:25] streaming progression up until this
[02:27] point. The other guild that ended up
[02:28] kind of breaking away from this mold
[02:31] ended up being the world fourth guild,
[02:33] Alpha. So, they really busted down the
[02:35] barriers for top-end raiding, showing
[02:36] the secret phase on Argus where he gets
[02:38] really big and red and glows, and this
[02:40] kind of changed everybody's perspective
[02:41] for what high-end raiding could be.
[02:44] And historically, you know, raiding had
[02:46] a lot of old-school norms holding it
[02:47] back. Similar to the no streaming thing,
[02:49] there was norms where guilds wouldn't
[02:51] release the first kill video until five
[02:53] guilds had killed a boss. I also
[02:54] remember when the term video guild
[02:55] actually became popular in Legion where
[02:57] basically if you progged a boss with
[02:59] ample amounts of world first videos out,
[03:01] you were a video guild. Needless to say,
[03:03] there were a lot of norms in 2017 and
[03:05] prior to that, that kind of made the
[03:06] world first scene what it was, but at
[03:08] the same time it set us up for the race
[03:10] to world first era.
[03:13] So, Battle for Azeroth. We move into
[03:15] Battle for Azeroth and we have some
[03:16] pretty exciting news. The defending race
[03:18] world first champions, Method, have
[03:19] decided that they are going to stream
[03:20] progression during Battle for Azeroth's
[03:22] first raid, Uldir. They ended up having
[03:24] three players that would be live from
[03:25] the Red Bull Gaming Sphere in London,
[03:27] UK. Those players were Sco, Ginji, and
[03:29] Nakkiles. This would kind of be the
[03:30] first look under the hood of world first
[03:32] raiding and what it really could be. And
[03:34] taking kind of a look out at the
[03:35] landscape of what the world first scene
[03:37] really looks like, it looked kind of
[03:39] bleak going into Battle for Azeroth.
[03:41] Paragon, they had died. Exorsus had
[03:44] taken a pretty significant step back in
[03:45] terms of their roster post-Antorus.
[03:47] Serenity, like I said earlier, they were
[03:48] dead. And so, it kind of looked like it
[03:51] was just ripe for the taking for Method
[03:53] that they were going to have pretty much
[03:54] no competition. What's changed? Like
[03:56] what made it possible now all these
[03:58] years later? Um I guess you could start
[04:00] with saying the first one is that in
[04:02] general there isn't as much competition
[04:05] in the rating scene as there was in the
[04:06] past. That's obviously a big one.
[04:08] And Method at this time they were also
[04:09] going pretty hardcore for the expansion
[04:11] launch. They were requiring three
[04:12] characters minimum for splits, but a lot
[04:15] of players were maintaining a fourth alt
[04:16] for splits. This is probably funny if
[04:18] you're kind of looking at how players
[04:20] are running 15 characters in 2026, but
[04:22] having that many characters leveled and
[04:23] geared in 2018 is a big deal. Another
[04:25] thing that's kind of important to know
[04:26] about the Race World First event is that
[04:28] Method is going to be streaming without
[04:30] comms. This is going to end up changing
[04:32] in the future, but for the first few
[04:34] tiers that we're going to be talking
[04:35] about the Race World First, just know
[04:37] that no comms is going to be the norm.
[04:39] Voice communications not the, you know,
[04:41] fully shown. Like obviously we're going
[04:43] to be chatting in private what we should
[04:46] do cuz okay, you can still watch the
[04:48] stream, you can still see the weak
[04:50] auras but
[04:52] you don't understand fully everything. I
[04:54] think that's from that.
[04:56] >> [laughter]
[04:57] >> So with all of that set up, the
[04:59] self-named World First Race begins.
[05:01] It's about as expected. Method looks
[05:03] dominant and there is no other
[05:05] competition realistically.
[05:07] And that's kind of a lie on multiple
[05:09] fronts.
[05:10] First off,
[05:11] the fifth boss of the instance, Fetid
[05:13] Devourer, ends up being literally
[05:15] unkillable. Corpuscular adds on this
[05:17] fight just had way too much HP. Perfect
[05:19] play wouldn't really allow you to have
[05:21] enough DPS to kill them in time. It was
[05:23] very clearly overtuned and it was not
[05:25] particularly close. And the second lie
[05:27] is that there wasn't really competition.
[05:29] And at this time a relatively unknown
[05:31] North American guild named Limit had
[05:33] decided that they wanted to go a little
[05:34] bit harder in Uldir than they had in the
[05:36] past. They'd been US First for a while
[05:38] now, but they were raiding evenings
[05:39] only.
[05:40] However, it looks like their schedule
[05:43] has changed and they're doing a full day
[05:45] raid schedule. But at the same time
[05:47] they're notably not streaming. Nobody
[05:48] really knows a bunch about Limit at this
[05:50] time, nor is it known how long they're
[05:52] going to be able to keep up with Method.
[05:54] But, both of the guilds were deadlocked
[05:56] onto Fetid Devourer, and with two nerfs
[05:58] to Fetid Devourer, both Method and Limit
[06:01] are finally able to down the dog after
[06:02] 133 attempts and move further on into
[06:05] Uldir.
[06:13] Then, Method and Limit are trading blows
[06:14] where Method downs Zul with a world
[06:16] first nice five sub rogue strategy.
[06:19] Limit ends up killing the penultimate
[06:20] boss Mythrax world first on a Saturday
[06:22] with some really cheeky intermission
[06:24] strategies where they force spawn the
[06:26] ads on a rock, proving that not
[06:28] streaming actually has a lot of
[06:29] advantages. And that ends up being the
[06:31] strategy that Method ends up adopting
[06:32] and killing the boss later with.
[06:34] However, while Limit did end up killing
[06:36] Mythrax first, that is just the
[06:37] penultimate fight. And [music]
[06:39] at this time, the first to the moon
[06:41] first to G'huun meme is born. Uh NA
[06:43] basically at this point had not had a
[06:45] world first in boss kill since the heart
[06:46] of fear in Mists of Pandaria, and at the
[06:48] same time, a lot is kind of on the line
[06:50] for Method here. This was the first time
[06:52] streaming world first progression. If
[06:54] Method ends up losing, there is a high
[06:55] degree of likelihood that we just kind
[06:57] of end up going back into the shadows
[06:59] where world first progression may never
[07:01] be streamed again. It kind of depends on
[07:03] what ends up happening with sponsors and
[07:05] how successful this event ends up being.
[07:07] So, yeah, Sunday comes and goes, and we
[07:08] finally get two more guilds killing
[07:09] Mythrax with Exorsus and Method.
[07:11] Vanquisher's Runes also at this time had
[07:13] been used basically for all the race
[07:15] world first contending So,
[07:18] Vanquisher's Runes at this point were
[07:19] also criminally overpowered. They were
[07:20] 5% versatility, aka 5% increased damage
[07:24] dealt and 2 and 1/2% damage reductions.
[07:26] Most of these Vanquisher's were not
[07:28] saved for G'huun, instead being opted to
[07:30] use on the wall, which was Fetid
[07:32] Devourer all those days earlier.
[07:34] But, realistically, with the Mythrax
[07:36] kills, it's only kind of a two-horse
[07:38] race between Method and Limit. And we're
[07:39] kind of in the dark for how leading
[07:41] guild Limit is doing on G'huun. However,
[07:43] we do see what Method is up to. Four
[07:46] warlocks were basically required on that
[07:47] fight, and progression is steady.
[07:48] Unfortunately though for Method, it
[07:50] seems like there may be a snag in the
[07:51] plans.
[07:53] G'huun
[07:54] is hard. And Method, their best attempt
[07:56] pre-reset is 4%, and this is the first
[08:00] time this ends up happening in a realms
[08:02] notably have their resets lockout 16
[08:05] hours prior to European realms, meaning
[08:08] that something crazy can happen where
[08:10] Limit can enter the raid on Tuesday,
[08:12] get their Vantus Runes unlocked, get
[08:15] their
[08:16] chests that you have in BfA, and get the
[08:19] additional gear from the previous
[08:21] re-clear. And we saw that Method earlier
[08:24] had a 4% wipe. This means that honestly
[08:27] if Method is able to actually use their
[08:28] Vantus Runes on G'huun, then G'huun
[08:30] would have already previously died. And
[08:32] if the North American guild is at the
[08:33] exact same point,
[08:35] you know, this is like a near guaranteed
[08:37] world first for the upstart guild.
[08:39] And this is a situation where if Limit
[08:42] is anywhere near where Method are, this
[08:44] should be a near guaranteed world first
[08:47] in their first tier of trying to push
[08:49] for this. That is until the extend
[08:52] incident.
[08:56] All right, so explain to me the extend
[08:59] incident all the way back in the day on
[09:01] G'huun. What exactly happened? So
[09:03] basically, they got G'huun like really
[09:06] really low. Yeah, it was extremely close
[09:08] on G'huun, and they just knew if we
[09:10] extend or not extend this, if we kill
[09:12] this we get world first, first time in
[09:15] NA in forever. The lockout comes up,
[09:17] they can either re-clear, they know
[09:19] Method is really close, or they can do a
[09:22] little risky
[09:23] extending of the lockout, which means
[09:25] they don't have to re-clear. In that
[09:27] time, Blizzard made some changes to the
[09:30] Vantus Runes. They made changes to that
[09:32] so you didn't get as much versatility,
[09:34] and basically made the fight just like
[09:38] a percent 2% harder and that was kind of
[09:41] the difference between killing it right
[09:44] after the extension or or not. So as you
[09:47] can probably tell
[09:48] Method ends up winning on stream. They
[09:50] down G'huun after 285 attempts. They end
[09:52] up having north of 150,000 viewers
[09:54] watching them kill G'huun and the pilot
[09:57] for the Race to World First is
[09:58] green-lit, springboarding us forward
[10:00] into the future.
[10:01] >> [screaming]
[10:06] [screaming]
[10:09] >> IN OTHER GOOD NEWS, LIMIT'S GM AT THE
[10:10] TIME, MAX announces on Twitter that
[10:12] they're going to be going whole hog for
[10:14] the next year meaning that there was
[10:15] going to be good competition for
[10:17] back-to-back-to-back
[10:18] World First Race champions, Method.
[10:23] And now moving into the next season,
[10:24] everything is bigger and better with the
[10:25] Race to World First. The competition's
[10:27] more fierce with both Limit and Method
[10:29] committed to going hard versus one
[10:30] another. Method is also dedicating to
[10:32] putting on a larger-scale production
[10:34] with bigger sponsors. They're also going
[10:35] to have more casters, more players at
[10:37] the venue, and even renamed the event to
[10:39] the Race to World First. Which honestly,
[10:41] this has a better sound than the World
[10:43] First Race, admittedly. On top of that,
[10:44] there's even me casting the event.
[10:47] Anyway, talking about the landscape of
[10:49] the race a little bit post G'huun.
[10:51] Limit's still going to be raiding off
[10:52] stream but dedicated to pushing for
[10:54] World First once more. We also kind of
[10:56] know that they already had the promise
[10:57] and potential to win given all the drama
[10:59] surrounding G'huun.
[11:00] But Method has the experience and that
[11:03] has to play into the thought process
[11:05] between, you know, both of the guilds.
[11:07] World First Race rating, it kind of
[11:09] comes down to who can kill the final
[11:11] boss as fast as possible and it's always
[11:13] about doing everything you can,
[11:15] asterisk, that's not an exploit, double
[11:18] asterisk, sometimes it's an exploit,
[11:20] we'll talk about that later. This is
[11:21] also very involved prior to the release
[11:23] of Battle of Dazar'alor as both guilds
[11:25] were going harder on farm and split
[11:26] characters. Additionally, there was also
[11:28] a cheeky piece of heroic gear that could
[11:30] be available to NA Alliance from a quest
[11:33] through the gated content of war mode
[11:35] PvP. And obviously Limit at the time
[11:37] took this opportunity to throw down
[11:38] $1,500 worth of gold for one piece of
[11:42] Heroic tier on 51 characters.
[11:44] And European fans at the time, they were
[11:46] pretty salty. Uh they stated that this
[11:48] is just another
[11:49] disadvantage on top of the 16 hours that
[11:52] EU has, and this would never allow them
[11:54] to win or something.
[11:56] Basically, it was just free gear after
[11:58] all, and that's where the picture of the
[11:59] fame guild this game is bad comes from.
[12:03] So, this is kind of all the setup that
[12:04] we need for pre-BOD. Once Battle of
[12:06] Dazar'alor comes out, it's all pretty
[12:07] clear that the raid is quite a bit
[12:09] easier than Uldir was with no mid-tier
[12:11] walls at all. Method ends up waking up,
[12:13] and Limit, they're already on the
[12:14] penultimate fight in Stormwall Blockade.
[12:16] Everybody kind of assumed that
[12:17] Mekkatorque and Ra'wani were going to be
[12:19] very challenging due to lore
[12:20] implications that kind of came out prior
[12:23] to this raid. At the same time, Ra'wani
[12:25] ended up having a cheese strat for the
[12:27] intermission, and Mekkatorque, well,
[12:29] Mekkatorque was actually hard. It ended
[12:31] up having a pretty insane amount of heal
[12:33] checks and pass-fail mechanics due to
[12:34] bombs and LOS. Method ended up stinking
[12:37] it up on Mekkatorque, and ended up
[12:39] taking 8 hours for an encounter that
[12:41] only took Limit at the time three. In
[12:42] modern race to world first,
[12:45] this would likely be race-losing,
[12:46] especially for a fairly trivial boss.
[12:53] It's all good though, as we have a
[12:55] pretty hard penultimate encounter,
[12:56] right?
[12:58] Well, that was also wrong. Stormwall
[12:59] Blockade was actually quite a bit easier
[13:01] than Mythrax from the previous season,
[13:02] and by the time Method had reached
[13:04] Stormwall Blockade, Limit had already
[13:06] killed it.
[13:09] >> [screaming]
[13:12] >> And so now, guilds end up making it onto
[13:14] the end boss, Jaina Proudmoore. And with
[13:16] Limit raiding in the dark, reaching the
[13:18] boss far earlier, they should have a
[13:19] very significant advantage.
[13:22] There was kind of one weird thing that
[13:23] caught guilds off guard with Jaina
[13:25] Proudmoore though. So, previously, you
[13:26] could actually use one singular immunity
[13:29] ice block in order to be able to remove
[13:31] her chilling touch debuff. Uh this is
[13:34] like the main source of raw damage
[13:35] throughout the entirety of the
[13:36] encounter. This meant that mages were
[13:38] going to be incredibly powerful on Jaina
[13:39] and worth gearing throughout your mythic
[13:41] progression. However, uh during mythic
[13:43] week, Blizzard ended up slamming down a
[13:45] hotfix to how how ice block worked on
[13:48] that chilling touch debuff on Jaina,
[13:50] meaning that all the gear that both
[13:51] Method and Limit that ended up giving to
[13:53] mages, it was completely irrelevant.
[13:55] Mages aren't like the worst DPS in the
[13:57] game this season, but you would probably
[13:59] not have prioritized them for year. And
[14:01] both Limit and Method are not happy
[14:04] about this. They have made pretty
[14:04] drastic uh comp allocations due to this.
[14:08] At same time, it's pretty even playing
[14:10] field and Jaina, well, she was really
[14:12] hard. She also ended up having a quirk
[14:13] where bloodlusting her would end up
[14:15] causing her to ice block herself during
[14:17] the duration of bloodlust, meaning that
[14:19] there's only one time that you can
[14:20] actually lust on her during the fight.
[14:22] Her intermissions, those were brutal and
[14:24] they actually took days of real time to
[14:26] actually progress as the technical
[14:28] nuance of getting to these intermissions
[14:29] and dealing with these intermissions was
[14:31] pretty high. And so, all of this for
[14:33] Jaina Proudmoore is to say hard boss.
[14:35] Uh for progression purposes, Stormwall
[14:36] Blockade died like Wednesday for Limit,
[14:39] Thursday for Method, and we continue to
[14:42] push on into the reset. Monday, it rolls
[14:45] around and Jaina Proudmoore, she's still
[14:46] alive. Method 300 pulls in, Limit's
[14:49] unknown as to like where they are, how
[14:51] deep into the fight they are, and
[14:53] publicly Method is actually trying to
[14:55] progress the end of the fight. The
[14:56] damage check, it looks absolutely
[14:59] insane. You're supposed to kill off this
[15:00] stupid water ele and have this
[15:02] controlled burn at the end of the fight
[15:04] where players are getting ice blocked at
[15:05] the same time. The amount of raid-wide
[15:07] damage is is insane. So, you're on a
[15:10] timer for when you need the boss to
[15:12] actually die.
[15:13] Uh we were faced with quite a big
[15:15] dilemma.
[15:16] Do we kill the water elemental or do we
[15:18] leave it up?
[15:19] And do we get people ice blocked
[15:21] intentionally to break them out, or do
[15:22] we just nuke the boss?
[15:24] These were probably the biggest choices
[15:26] we had to make, and ultimately what
[15:28] enabled us to get world first. I think
[15:29] it was making the right choice.
[15:31] We decided to leave the water early up
[15:33] and just have people that were debuffed
[15:34] with heart of frost move out of the
[15:36] raid, and we decided to just burn the
[15:38] boss rather than doing some sort of
[15:40] control strategy with the ice blocks.
[15:42] So, the best defense for something like
[15:43] this is obviously just kill the boss as
[15:44] fast as possible. And the burn strategy,
[15:46] like you heard Chris Potter talking
[15:47] about there, is the one that Method
[15:48] ended up opting for.
[15:50] And at this point in time, it's still
[15:52] relatively unknown if the burn strategy
[15:54] is even possible. So, yeah, Monday
[15:56] morning rolls around, and all of Method
[15:59] shows up to the raid, and they're troll.
[16:01] And I'm not talking about their players,
[16:02] I'm talking about the race. They're
[16:04] trolls. And this, it was due to the
[16:06] pretty unknown racial ability, the
[16:08] voodoo shuffle, which reads that it
[16:10] reduces the duration of all movement
[16:12] impairing effects by 20%. And this ended
[16:14] up working on chilling touch. So,
[16:16] chilling touch, it had a slow component
[16:18] to it, and by having the voodoo shuffle,
[16:21] it allows you to drop stacks of the dot
[16:22] two ticks earlier. At this moment in
[16:24] time, this is just classic Method. Come
[16:26] up with a new innovative strategy, and
[16:28] have some of the absolute weirdest tech
[16:29] ever.
[16:30] So, with this marquee troll strategy,
[16:32] and the boss is already really low,
[16:34] Method doesn't kill the boss. And
[16:36] unfortunately, Monday comes and goes,
[16:38] and there's still no kill for Method.
[16:40] What is their best attempt at this point
[16:41] though? It's 7%. Boss notably dies a
[16:44] little bit higher than normal bosses. It
[16:45] dies at 5.5%, which it doesn't really
[16:47] die, but not really relevant.
[16:49] And the damage check, it just kind of
[16:51] seems like it's not there for Method.
[16:54] And we're running into the same problem
[16:55] that we had last year. Limit, they have
[16:57] a few more hours in the reset before the
[16:59] re-clear happens, and Limit inevitably
[17:01] wins off the back of 16-hour head start.
[17:04] And this is what I would say,
[17:06] except for the fact that Method woke up
[17:08] Tuesday morning and had an absolutely
[17:10] miraculous kill of Jaina Proudmoore.
[17:16] >> [screaming]
[17:18] >> LET'S [ __ ] GO.
[17:21] Method like we saw earlier,
[17:23] they basically all land on a burn
[17:24] strategy with things like battle
[17:26] restoration shaman and double disc
[17:28] priest and committed to try to just
[17:29] doing as much damage as possible to beat
[17:31] all of the mechanics on the fight. This
[17:33] is an incredibly risky strategy that
[17:35] could have lost them the race. However,
[17:37] this was the only way of actually
[17:38] killing the boss on week one and in
[17:40] hindsight, Limit, well, they opted
[17:43] actually for a safer strategy that
[17:44] required more HPS and less DPS.
[17:47] And Method, they are dominant and
[17:49] continue to prove why they're just so
[17:50] damn good. And that's basically the end
[17:52] of Bot. There was a surprising lack of
[17:54] drama post here. Limit seemed more
[17:56] committed now more than ever before to
[17:58] continue to push forward in the race
[17:59] world first scene. And Method, well,
[18:01] they've won four races in a row, so
[18:03] they're really cementing like a legacy
[18:04] level performance here, proving that
[18:06] they are the best.
[18:11] How were the vibes coming out of Battle
[18:13] of Dazar'alor? Were things like really
[18:14] down in the dumps after two tiers of
[18:16] like, you know, not streaming, like like
[18:18] fully committing to getting trying to
[18:19] get race to world first? Like how were
[18:21] the vibes after that tier? Yeah, that
[18:22] was a rough. That was very rough. Um
[18:27] the the one good thing was it kind of
[18:29] was like, "Here's a bunch of things we
[18:32] know we can improve on."
[18:33] Cuz like same with the extension, it was
[18:35] like, "Okay, never do that again." Like
[18:37] at least you know like
[18:39] how to do better, but
[18:41] yeah, Battle of Dazar'alor, there was
[18:43] some math on Jaina with what to do, how
[18:46] many healers to use, where to use the
[18:47] lust and stuff like that. So at least
[18:50] like we had something to work off of,
[18:51] but I remember it being pretty rough cuz
[18:54] I mean, every one of these tiers, it's
[18:56] like, "This is the one. We're going to
[18:57] do it." And then we fell flat and I
[18:59] mean, Eternal Palace
[19:01] I think was much worse on the vibes, but
[19:05] maybe that was just uh
[19:07] I don't know. That At least for me,
[19:09] Eternal Palace is the worst one, but
[19:10] Battle of Dazar'alor was pretty rough
[19:12] cuz like we thought we had it. We were
[19:14] so far ahead and then
[19:16] you know, you just hit that I mean, the
[19:17] wall literally on Jaina.
[19:20] BOD wraps up and there's a mini raid
[19:22] that contains two bosses. It's not
[19:25] especially relevant to the story of the
[19:27] Race to World First as it's one, not an
[19:29] end-tier boss, and two, Limit and Method
[19:30] both end up not throwing too many
[19:32] attempts at it in any real manner. Limit
[19:34] does end up doing two days of
[19:35] progression. Method did a few days worth
[19:37] of prog in total. This raid ends up
[19:40] overlapping with the MDI and many
[19:41] players from both Limit and Method are
[19:42] competing in said MDI. And so, the end
[19:45] boss of Crucible of Storms, it's Uu'nat.
[19:48] This ends up actually being one of the
[19:49] hardest end bosses of all time. It ends
[19:50] up eclipsing 700 attempts prior to the
[19:52] first kill. And most of the time I
[19:55] probably would have ignored this, but
[19:56] there's some context that's actually
[19:57] relevant with this raid that sets us up
[19:59] for future tiers. Method ends up killing
[20:01] the boss world second.
[20:03] Limit ends up killing it like world
[20:04] 25th, so weeks later.
[20:07] And this may lead you to wonder, who
[20:08] killed this boss world first? And so,
[20:10] that is where the next contender,
[20:12] Pieces, shows up. Where Pieces, this is
[20:14] a brand new guild that is brand new to
[20:16] the Race to World First scene. They're
[20:18] previously an evening raiding team that
[20:20] normally raids 5 to 6 hours a night, 7
[20:22] days a week. They've decided to actually
[20:24] participate in the Race to World First
[20:26] in both Crucible of Storms and moving on
[20:28] into the future. And downing Uu'nat,
[20:30] this is actually a really powerful first
[20:32] statement for them. Taking 730 attempts
[20:35] for an end boss, that's no small feat.
[20:37] That's largely regarded as one of the
[20:38] hardest end bosses of all time. I think
[20:40] that goes down in history as the the
[20:41] most attempts that have ever been taken
[20:43] on a boss. Unfortunately for them,
[20:45] Crucible of Storms not really seen as a
[20:46] real world first due to it not being the
[20:48] end boss of a tier. However, everybody's
[20:50] kind of on alert that Pieces could be a
[20:52] real contender moving into Azshara's
[20:53] Eternal Palace, making this a
[20:55] three-horse race.
[20:57] Now, here comes the drama. It's not
[20:58] really relevant to the story of the Race
[21:00] to World First,
[21:01] but it's still pretty fun drama. So,
[21:03] previously Method had actually been
[21:04] doing their Race to World First events
[21:06] in the Red Bull Gaming Sphere in London,
[21:08] UK. Red Bull was giving them the venue,
[21:10] running the production for the event as
[21:12] what I would describe as a production
[21:14] partner for Method. So, Red Bull, they
[21:16] decide that they want the Race World
[21:18] First product larger and under one
[21:20] umbrella. This makes sense. Basically,
[21:22] what the pitch was is that they want to
[21:23] migrate the Method stream onto the Red
[21:25] Bull Gaming stream, pick up additional
[21:27] guilds to make the World First race a
[21:30] cumulative product. Basically, putting
[21:32] all of the guilds that would participate
[21:34] in the Race World First on one channel.
[21:36] They also wanted to get all guilds
[21:37] involved in one singular location. This
[21:39] sounds really cool, right? However,
[21:42] Method, they don't really want this.
[21:44] They continue to want ownership to their
[21:45] product. This is just standard business
[21:47] stuff that normally people don't hear
[21:49] about. So, Red Bull and Method, they're
[21:51] parting ways. Not really dramatic,
[21:53] right? This is until Sco just slammed
[21:57] down a TwitLonger, airs all of this out,
[21:59] tries to pin the blame solely on Red
[22:01] Bull, he ends up stating that a
[22:02] third-party corporation tried to steal
[22:04] away the community event from the
[22:05] community. The irony is not lost here.
[22:07] And then he announced that Pieces and
[22:08] Limit are going to be streaming the Race
[22:10] World First at the Red Bull Gaming
[22:11] Sphere. For obvious reasons, leaking
[22:14] your competition's event and, you know,
[22:17] claiming that the corporate an evil
[22:18] corporation's trying to take your event
[22:20] from you is a little bit weird.
[22:22] Unfortunately, Red Bull ends up never
[22:23] working in WoW again after Eternal
[22:25] Palace for obvious reasons, and nobody's
[22:27] really happy about this entire
[22:29] situation.
[22:30] But good news, there's a three-horse
[22:31] race.
[22:33] We're also blessed by some equally as
[22:34] exciting news. We're going to be able to
[22:36] see both Pieces and Limit raid on
[22:38] broadcast for the first time at the Red
[22:39] Bull Gaming Sphere. And Method, well,
[22:41] they found a new venue in Krefeld,
[22:42] Germany, so everybody's got a broadcast.
[22:45] All right, drama's out of the way. We
[22:46] set the stage. Now, Azshara's Eternal
[22:48] Palace. This raid comes out, and the
[22:50] raid kind of goes pretty much as
[22:52] expected. That is, however, until Limit
[22:54] encounters the buzzsaw that is probably
[22:56] the most difficult fourth boss in
[22:58] history, Lady Ashvane. So, she ended up
[23:01] requiring a stupid amount of healing if
[23:03] the strategy of the boss was done the
[23:04] intended way. Guilds eventually opted to
[23:06] three tank this boss and more or less
[23:08] ease the most difficult part of the
[23:10] fight and turning it into mostly a
[23:12] damage check instead of a staunch heal
[23:14] check. And now, Limit, they end up
[23:15] killing it, but it's not until their
[23:18] second day. And Method, they on the
[23:20] other hand end up downing Lady Ashvane
[23:22] world first in 35 attempts after seeing
[23:24] Limit swap to a three tanking strategy
[23:26] late into their first day. And this this
[23:28] is actually the earliest I've ever
[23:30] actually seen a European guild get a
[23:33] world first. And something that I end up
[23:35] mentioning earlier, and that's common
[23:37] trope that we're going to have to keep
[23:38] watching out for into the future, is
[23:39] that if Method ever ends up killing a
[23:41] boss ahead of Limit, they win the race
[23:43] to world first outright. Uh is that
[23:45] going to stay true on something like a
[23:46] fourth boss with pretty minimal stakes?
[23:49] I guess we're going to have to see. Now,
[23:50] with these minimal stakes here, Limit,
[23:52] they come back and they end up downing
[23:53] the fifth boss of the raid, Orgozoa,
[23:54] world first. Method fires back, gets
[23:56] Queen's Court world first. And this kind
[23:59] of sets us up where the penultimate
[24:00] encounter of the raid here, Zul, is
[24:03] standing in front of both Method and
[24:04] Limit.
[24:06] As Zul, this is kind of an encounter
[24:07] that relies on a couple individuals to
[24:08] do 90% of the work on the fight. Two
[24:10] sets of three players end up going down
[24:12] into a phase called the Delirium Realm.
[24:14] They need to kill adds in time. There's
[24:15] also an upstairs phase, and they have to
[24:17] kill an add in time as well.
[24:19] Uh
[24:20] there's core people doing very specific
[24:22] jobs and a majority of the work on this
[24:24] fight. And the tank is probably the
[24:26] other most important person there, where
[24:28] tentacles are constantly slamming down
[24:30] alongside, you know, over the course of
[24:32] the entire room, where, you know, it's
[24:34] cutting off and denying space rather
[24:36] quickly. So, the tank positioning the
[24:37] boss effectively is a huge deal.
[24:40] And so, having a tank who could quickly
[24:42] assess and determine where the safe
[24:44] spots in the room are was integral to
[24:46] being able to progress this encounter at
[24:47] all.
[24:48] And so, Limit, they actually end up
[24:49] going on to pioneer this strategy that
[24:51] every guild ends up using for the rest
[24:53] of time on this fight, where they relied
[24:55] on one tanking this encounter with a
[24:57] Brewmaster monk. And so, there's a tank
[25:00] mechanic on this fight that involves the
[25:01] two tanks
[25:03] being tethered together.
[25:05] And apparently, if you just didn't have
[25:07] a second tank, it would go on the
[25:08] nearest DPS. And Limit discovered that
[25:10] they could just put that on their Havoc
[25:11] Demon Hunter. Their Havoc Demon Hunter
[25:13] can leech through all the damage that
[25:14] they're taking from this tether. This
[25:16] allows the DPS checks on this fight that
[25:18] were so hard earlier with the Delirium
[25:20] Realm and the upstairs phase to be met a
[25:23] lot easier than otherwise anticipated.
[25:26] And Limit, honestly, they were just far
[25:28] more consistent on their Delirium
[25:29] Realms. Method is struggling a ton
[25:32] getting their players to be able to kill
[25:33] the ads downstairs without dying.
[25:40] So, we had never actually seen this
[25:43] before. What was it like to take a step
[25:45] out of the raid and have been one
[25:48] tanking Za'qul and like, you know, you
[25:51] pivoting to that outside the raid leader
[25:53] role? Ben, I haven't been asked a
[25:55] question like this in such a long time.
[25:56] Yeah, it was really interesting. I I
[25:58] mean, the way we were doing it is like
[25:59] back then the your raid leader had to be
[26:01] in the raid. It was the only thing you'd
[26:02] ever thought of.
[26:03] So, we actually didn't have Ben in
[26:04] initially. Like when we started solo
[26:06] tanking, I think it was like an hour or
[26:07] two before dinner and I was doing it
[26:10] while raid leading and I'm like,
[26:12] "This is doable. This is fine.
[26:14] It's just like I could just like walk
[26:16] over to your computer,
[26:17] put on your headset, and just like raid
[26:20] lead basically from your mic." And
[26:22] that's what we did. It wasn't like
[26:23] high-tech at all. I literally he
[26:24] couldn't even hear his weak auras going
[26:26] off or anything. Like I was just or
[26:28] comms. He was He had no headset on. I
[26:31] was just raid leading from behind his
[26:33] computer basically for an hour until we
[26:35] figured out a more elegant solution than
[26:37] that.
[26:38] And so, Limit is so far ahead going into
[26:40] Queen Azshara, but we see Limit ahead a
[26:43] lot of the time cuz they're,
[26:44] you know, an NA guild. But, how far
[26:45] ahead were they going into Queen
[26:46] Azshara?
[26:48] 26 hours. Uh so, a 26-hour head start
[26:52] going into the final boss, this is
[26:54] should be race winning. Uh, under almost
[26:56] all circumstances, this should be race
[26:58] winning. Until we saw what Queen Azshara
[27:01] was all about. And Queen Azshara, she
[27:03] had an intermission phase where you
[27:04] needed to kill three of Queen Azshara's
[27:06] minions, uh, these ads
[27:08] frankly just had way too much HP. The
[27:10] phase was not completable in time, and
[27:12] for Limit they were just waiting.
[27:13] Hundreds and hundreds and hundreds of
[27:16] pulls deep into the boss,
[27:17] there is no end in sight. This boss is
[27:19] actually just not killable. And whenever
[27:21] something like this happens, this is
[27:22] actually perfect for Method, who they
[27:25] have a 26-hour disadvantage, but the
[27:28] hundreds of pulls on a boss that's not
[27:30] killable for Limit, Method's able to
[27:32] completely catch back up. And both of
[27:33] them are walled at the same phase two
[27:35] intermission. So the guilds, they're
[27:37] kind of sitting there, they're in limbo,
[27:38] and then it happens. The boss is
[27:40] hotfixed.
[27:41] Arcane Vulnerability, which is the main
[27:43] damage source on the entire encounter
[27:45] gets nerfed, but the most notable nerf
[27:48] to the encounter was the intermission
[27:49] that had this impossible possible DPS
[27:50] check, it went from a 2-minute enrage to
[27:53] a 3-minute enrage. And that meant the
[27:55] DPS check was now doable from something
[27:57] that was previously impossible. And
[27:59] Method and Limit, they end up busting
[28:00] through the P2 wall that had walled
[28:02] everybody off fairly quickly. After
[28:04] these hotfixes happened, Method ended up
[28:06] playing a better composition throughout
[28:07] the entirety of progression, and they
[28:09] win the race world first again off of
[28:11] the back of many people would say pretty
[28:13] poorly timed nerfs.
[28:20] The compositional differences basically
[28:21] Method was two healing with double disc
[28:23] priest. They ended up having Maras on a
[28:24] moonkin. He was slamming off heals
[28:26] whenever that was required. And this
[28:28] meant that any other DPS check that was
[28:29] associated with the fight was completely
[28:31] irrelevant. And so coming out of the
[28:33] raid, a lot of the story lines
[28:34] surrounding this raid were about a
[28:36] couple of things. One, Method goated.
[28:39] Downing Queen Azshara in 350 pulls to
[28:41] Limit's 550 pulls is downright
[28:43] impressive. Every tier it feels like
[28:45] Method and Limit are very close, but
[28:47] somehow Method ends up pulling a rabbit
[28:49] out of the hat any point at any time
[28:51] it's necessary. And the other storyline,
[28:53] it involves Limit. Limit really kind of
[28:56] did get robbed here.
[28:58] Um they get robbed for a chance at the
[28:59] Race to World First due to an impossible
[29:01] boss and shitty hotfix timings. If these
[29:04] hotfix timings weren't preferred for
[29:06] Method, you know, we'd probably have a
[29:07] different story where it would be Limit
[29:08] killing the boss ahead and Method's, you
[29:11] know, complaining about hotfix timings
[29:13] at the same time. Limit did get screwed
[29:14] here. There's also a narrative at this
[29:16] time about Limit choking, and this is a
[29:19] hard narrative to ignore since they were
[29:21] ahead on three bosses going into the
[29:22] final boss, and then they lose. And the
[29:25] common kind of sentiment is maybe Method
[29:27] winning these Race to World First is
[29:29] something that's going to be inevitable.
[29:32] So, storyline-wise, we're going into the
[29:33] final raid of Battle for Azeroth.
[29:35] Method, they're basically looking for a
[29:37] sweep. Limit had been on the cusp of
[29:39] winning World First, but Method has just
[29:41] figured it out every single time
[29:42] whenever they needed to. In the final
[29:44] tier of the expansion, this was Method's
[29:45] to lose. Limit also at the time has been
[29:47] making some pretty big moves. They end
[29:48] up inking a deal with Complexity,
[29:49] turning them into Complexity Limit. They
[29:51] also end up committing to streaming
[29:53] pretty much every POV with almost all of
[29:55] their players in person at the GameStop
[29:57] Performance Center, home of Complexity.
[29:59] At the same time, they also end up
[30:00] picking up two outside the raid
[30:02] {quotation marks} helpers in the form of
[30:04] WeakAuras guru Relo and DBM's Mystical
[30:07] OS. And there's also a brand new system
[30:10] for this patch, corruption. Corruption
[30:12] basically made characters very, very
[30:14] overpowered. And corruption could
[30:15] actually be as high as 20% of your
[30:17] damage, and for the Race to World First
[30:18] guilds, uh Echoing Void, I remember that
[30:20] one was super broken. Corruption in
[30:22] general was just turbo OP. I remember at
[30:24] the time as well, Naggie ended up
[30:26] putting on a piece of cloth pants,
[30:29] breaking his uh armor mastery bonus in
[30:31] order to be able to wear more
[30:32] corruption. Absolutely ridiculous. But,
[30:35] how does the corruption equate to the
[30:36] Race to World First? Well, the drops on
[30:38] corruption pieces, they were RNG,
[30:40] kind of. Uh BOEs could actually at the
[30:43] time contain corruption, meaning you had
[30:46] race world first guilds shelling out
[30:48] hundreds of millions of gold in order to
[30:50] outfit their entire team with
[30:51] corruption. And this is where the gold
[30:53] arms race really begins, where there was
[30:55] basically no amount of gold that could
[30:56] be offered up to these guilds that they
[30:58] would decline if it meant that they had
[31:00] an advantage in the race world first.
[31:02] You would spend 100 million gold if you
[31:03] had to. We are gone from the days where
[31:05] swapping factions is taboo. We are
[31:09] emptying the bank.
[31:11] And so now moving on to the raid itself,
[31:13] Ny'alotha is a 12-boss instance, and
[31:15] this is one of the largest raids in
[31:16] history.
[31:17] And everybody's kind of expecting a
[31:18] multi-week affair as you do with 12-boss
[31:20] instances. In the race, it kicks off
[31:22] fairly standard. First few bosses go
[31:24] down easily.
[31:25] There's only a couple of bosses that end
[31:27] up being race world first relevant.
[31:29] First is the seventh boss of the raid,
[31:30] Ra-den. Ra-den was fairly controversial
[31:32] by the community, but not really to race
[31:34] world first guilds. Uh he basically had
[31:36] a fairly quick respawn rate, which
[31:38] allowed guilds to do some I would
[31:40] describe them as creative strategies
[31:41] with things like havoc demon hunters
[31:43] metamorphosis and destro warlocks
[31:45] grimoire of supremacy. Basically,
[31:47] players were stacking buffs over and
[31:48] over again because Ra-den ended up
[31:51] respawning every 20 seconds. Uh this
[31:53] allowed things like havoc demon hunter
[31:54] to have 20 more seconds of demon form up
[31:56] time. Warlocks ended up having 160%
[31:58] damage amp during their first infernals
[32:00] for destruction.
[32:01] Blizzard goes through and eventually
[32:02] fixes this on the reset by having Ra-den
[32:05] respawn 20 seconds later.
[32:08] But it was an integral strategy in both
[32:10] Limit and Method killing Ra-den, where
[32:11] some people called for the banning of
[32:13] the guilds for this.
[32:14] It's kind of laughable, really. Uh you
[32:16] know, these weren't really that big of
[32:17] exploits in the grand scheme of things.
[32:19] Both guilds ended up taking down Ra-den
[32:20] in around 80 pulls. And you know, this
[32:23] is a fairly tough encounter. Even with
[32:25] it being a pretty tough encounter, both
[32:26] Method and Limit roughly kill it at the
[32:28] same time during their second day of
[32:30] raiding, meaning that NA still had the
[32:32] 16-hour advantage.
[32:34] The only other pretty early race world
[32:36] first relevant boss was the eighth boss
[32:38] in Drest'agath. This is an encounter
[32:40] where you just kill ads over and over
[32:42] again. Limit ends up making it to
[32:44] Drest'agath first. They end up killing
[32:45] the boss in 15 pulls. AKA this took them
[32:48] 2 hours. Method on the other hand ended
[32:50] up taking 50 attempts. And when asked
[32:53] about this post race, Max from Limit
[32:55] basically said, "I don't know, we just
[32:56] yolo'd the boss." On a boss that Method
[32:59] literally lost 6 hours to on the
[33:01] encounter compared to Limit.
[33:03] And Limit yolo'd the boss. Impressive.
[33:06] Something else has kind of been
[33:07] happening during this race.
[33:10] The long time raid leader for Limit,
[33:11] Maximum, he has not been in the race
[33:13] almost at all. He was in on Drest'agath
[33:16] as a tank. Otherwise, he's been sitting.
[33:18] Originally, the statement from the crew
[33:20] was that now was tanking in order to
[33:22] just get gear as a tank. And tank gear
[33:24] at this point in time is much less
[33:26] relevant than DPS gear, especially with
[33:28] how personal loot worked. However, at
[33:30] some point everybody just kind of
[33:31] realized Max was going to be 21st
[33:34] manning the entire raid. And this this
[33:36] was Limit's trump card. This is a huge
[33:38] deal for the future of the race world
[33:39] first as bringing your raid leader
[33:41] outside the raid is a massive advantage.
[33:43] Most teams hadn't done this up until
[33:45] this point as it's just frankly less
[33:48] fun. At the same time, all the race
[33:49] world first teams are really pushing the
[33:50] envelope here and getting world first is
[33:53] the only thing that matters.
[33:58] And yeah, I don't know. We we did it
[33:59] there
[34:01] on Zul'jin cool and then obviously in
[34:02] Ny'alotha we went into the tier. We
[34:04] actually had tried to do it previously.
[34:06] We recruited a bunch of tanks. We tried
[34:08] to have Trill tank. We recruited two
[34:10] trial tanks all with the intention of
[34:13] let me do this outside the raid thing.
[34:15] Uh but every time the tanking situation
[34:18] just didn't work and the feedback from
[34:19] the guild was like, "This isn't going
[34:21] like we're going to be worse if we do
[34:22] this." basically cuz the tanking options
[34:24] weren't great. Uh and then we when we
[34:26] recruited now it just made sense and it
[34:28] was uh
[34:30] it was like, "Okay, we finally have
[34:31] someone where this makes sense. Let's
[34:32] send it, and then Ny'alotha obviously
[34:33] was super OP, and then everyone's doing
[34:35] it now.
[34:37] So, we're chugging along. Limited Method
[34:39] both make it to the penultimate
[34:40] encounter in Carapace of N'Zoth. Limit
[34:42] has quietly just been playing straight
[34:44] up better than Method. There's no Lady
[34:45] Ashvane hiccups or anything like that.
[34:47] And then something unexpected happens.
[34:49] Limit kills the Carapace of N'Zoth 24
[34:53] hours ahead of Method. This is the exact
[34:55] same situation that happened with Za'qul
[34:57] in the previous tier. And I said in the
[34:59] previous section, but a 24-hour head
[35:01] start going into the final boss should
[35:03] be unloseable. Again, should be
[35:06] unloseable. However, will Method be able
[35:08] to pull magic out of the hat twice?
[35:10] That's kind of the question that's
[35:11] looming on everybody's mind. Method
[35:12] seems to be able to make magic out of
[35:14] absolutely nothing time and time again.
[35:16] And Method were the undeniable favorites
[35:18] coming into this tier.
[35:20] N'Zoth, well, he's hard. He's not Queen
[35:23] Azshara pre-nerf hard, but he's really
[35:26] tough. There's also a secret phase,
[35:28] allegedly. And the core of the N'Zoth
[35:30] encounter revolves around the sanity
[35:32] mechanic, where if you get too low on
[35:34] sanity, you get mind controlled. That's
[35:36] roughly the core of the fight. There are
[35:38] adds that try to drain your sanity, and
[35:40] you have an extra action button that
[35:41] lets you replenish your sanity, but
[35:43] there's a finite amount of uses of this,
[35:45] and that's what happens, and then we get
[35:47] to the secret phase.
[35:53] How did you feel about the secret phase
[35:55] on N'Zoth? Obviously, the casters were
[35:57] kind of cooking up, you know, maybe
[35:58] Magni and Mother shoot this cannon, and
[36:00] the boss starts taking bonus damage. As
[36:03] somebody who was playing it, you guys
[36:04] get to the boss or get to the secret
[36:06] phase, the boss is 70% HP, and you come
[36:09] out of the secret phase, and it's
[36:10] I guess kind of nothing. What What were
[36:12] kind of the vibes like for you guys with
[36:13] that one?
[36:15] Well, part of it was like, is there I
[36:17] mean, I think everybody in Telepasta was
[36:19] like, is there actually more? And coming
[36:21] out of Eternal Palace with like
[36:24] I know we had such a lead there, and
[36:26] then fumbled it. It was like, "Okay,
[36:28] the boss has to have something else."
[36:29] Like, "What is the thing that's going to
[36:31] hard wall us? Are we hard walled right
[36:32] now and they're going to need to nerf
[36:33] the boss? Are we losing progress?" It's
[36:35] kind of like this weird
[36:38] like, "There's got to be more to this
[36:39] boss.
[36:40] What is going to catch us off guard
[36:42] that's going to let the other guild like
[36:43] kind of leapfrog ahead?" But, luckily,
[36:46] the boss is weird and kind of just
[36:48] incremental progress on a down. But,
[36:50] yeah, that secret phase was
[36:52] kind of meh, but
[36:54] I mean, when you win, it doesn't matter.
[36:56] You [laughter] know what I mean? Yeah.
[36:57] >> Like, it was like, "Okay, cool. Good
[36:59] boss. Good raid.
[37:00] GG." I mean, this is my first race
[37:03] casting it. So, I was really excited to
[37:04] see like what was going to happen.
[37:06] Uh I I mean, I think it was the same as
[37:08] like heroic. You went down and they were
[37:10] just like the orbs you had to soak and
[37:11] you just killed the dude and went
[37:12] upstairs and lasted and the boss died
[37:14] eventually, right? Like, it wasn't a
[37:16] whole lot to it, I don't think. Yeah.
[37:17] So, that's heroic, right?
[37:18] >> The speculation was that it was like
[37:19] supposed to be like a secret mythic
[37:20] phase and it was just
[37:22] a whole lot of nothing.
[37:24] So, the community, they think the secret
[37:26] phase is going to be epic, but it's kind
[37:27] of a nothing burger. Limit makes it
[37:28] their first, but the boss is high, like
[37:30] 75% high. And as you heard from Kalamazi
[37:33] and Cams, we didn't even think the boss
[37:35] was remotely killable or we thought that
[37:37] the boss had to have a damage amp or
[37:39] something. But, as it turns out, the
[37:41] plan was to just kind of kill the boss
[37:43] from that health threshold. First time
[37:45] the enrage was seen by Limit, how
[37:47] healthy was the boss though on the
[37:48] enrage? 40%. Uh this is going to be
[37:51] basically a massive grind. There were
[37:53] murmurs about the boss potentially
[37:54] needing HP key nerf, but if you're a
[37:56] race world first guild, you can't really
[37:57] focus on these things. You really only
[37:59] try to control what you can control.
[38:01] Unfortunately, for the casters, there
[38:03] was no secret Magni damage amp phase,
[38:05] even though we were cooking on one hard.
[38:07] And so then, Limit got to work
[38:09] chipping away at the HP on the boss.
[38:10] They hit the enrage at 35%. Then they
[38:13] hit their enrage at 25%. 15%. Then
[38:16] everybody begins to recognize that the
[38:17] boss is actually killable.
[38:19] Then Limit does the impossible. They
[38:21] have a 5% wipe. The boss, it dies at
[38:24] 2.2%. So, Limit, they've taken the boss
[38:27] from an in-rage at 40% HP where nobody
[38:29] thought the boss was killable, all the
[38:31] way down to 5%. And then they really do
[38:33] the impossible. They actually kill the
[38:35] boss, bringing home the first NA world
[38:37] first since Heart of Fear.
[38:47] >> [screaming]
[38:56] [screaming]
[39:01] [screaming]
[39:02] >> And you may notice that I've only talked
[39:03] about N'Zoth from the lens of Limit. And
[39:05] that might ask
[39:07] where's Method?
[39:09] Well, Method, they've actually had a
[39:11] horrible tier in Ny'alotha. They end up
[39:13] not killing N'Zoth until 2 days after
[39:15] Limit, which is a completely
[39:16] uncharacteristic fumble by this squad.
[39:20] And they had some pretty bad play by
[39:21] them in total. And as a guild that was
[39:23] trying to sweep the entire expansion,
[39:25] this was pretty surprising from Method.
[39:28] Uh and it was really surprising to see
[39:30] Limit look so dominant, where the tier,
[39:32] it wasn't even particularly close.
[39:34] And now we end BFA and things feel
[39:36] great. The race has started out of
[39:37] nowhere. We have two regional
[39:38] contenders, competition spheres, and the
[39:40] landscape of the Race to World First is
[39:42] growing ever more competitive. This is a
[39:45] very, very bright future for the Race to
[39:47] World First.
[39:49] Okay. So, now I got to talk about a part
[39:51] of the video that honestly, I didn't
[39:53] really want to talk about too much.
[39:56] During the period between Battle for
[39:59] Azeroth and Shadowlands, a troubling
[40:02] situation had emerged outside of the
[40:05] realm of the Race to World First. But,
[40:07] at the same time, it pretty much
[40:08] deserves acknowledgement due to how it
[40:10] changes the story.
[40:11] Uh there were serious allegations of
[40:13] sexual misconduct that were levied
[40:15] against a key figure in Method. Evidence
[40:17] of this indicated that the
[40:19] organization's leadership
[40:21] and their ownership, uh not necessarily
[40:23] the rating team itself, had been aware
[40:25] of multiple prior complaints, but they
[40:28] failed to intervene. The person in
[40:30] question had faced a Twitch ban multiple
[40:33] months prior due to similar concerns.
[40:35] This ends up highlighting a pattern that
[40:36] was not addressed by upper management
[40:39] from Method. In fact, it was actually
[40:41] shown that Method was actually trying to
[40:43] help this person instead of the victims.
[40:46] And now the members of the Method raid
[40:48] team, they felt like Method leadership
[40:50] had acted inappropriately this time, and
[40:52] they decided to break off from Method in
[40:55] order to form their own guild. That is
[40:57] how Echo is formed, and you know,
[41:00] fortunately enough, we don't really ever
[41:02] have to discuss Method again.
[41:05] With all that turmoil in the landscape
[41:07] of the Race to World First scene,
[41:08] everybody is kind of preparing for a
[41:11] Limit sweep of the Shadowlands
[41:12] expansion.
[41:13] That's kind of what's to be expected,
[41:15] right? The fragments of Method ended up
[41:17] forming Echo,
[41:18] and
[41:20] they look like they're probably going to
[41:21] be behind in Castle Nathria progression.
[41:24] Uh Method ends up trying to revive as a
[41:25] new guild, but they're nowhere near as
[41:27] good on a roster level as the previous
[41:29] Method. Maybe Pieces can kind of step up
[41:32] similar to where they were in BFA.
[41:35] BDG is an NA guild, and you know,
[41:38] they're starting to compete for the Race
[41:39] to World First. Maybe NA can have the
[41:41] top two spots. Also, at the same time,
[41:43] the COVID-19 pandemic is also in a full
[41:45] swing at this moment in time, and people
[41:47] are still in lockdown at their homes.
[41:49] This creates this weird dynamic where
[41:50] the Race to World First broadcast and
[41:51] productions are all going to be remote.
[41:53] Maybe this ends up being a new era for
[41:55] the productions themselves. Everything
[41:57] was kind of in turmoil, but one thing
[41:58] was pretty consistent. Everybody
[42:00] expected Limit to be super dominant. And
[42:03] another thing is certain here. This is
[42:04] actually the largest amount of
[42:05] contenders that we will ever have for
[42:07] the Race to World First at the same
[42:08] time.
[42:09] Everybody really was expecting a
[42:10] dominant Limit victory. Again, talking
[42:12] about the 21st manning of the raid. At
[42:15] this point moving forward, every guild's
[42:17] going to be 21st manning. They're all
[42:18] going to have outside raid leading and
[42:20] add-on help. Uh that stuff, you know,
[42:23] from one tier to the next, those were
[42:25] some of the biggest pickups and biggest
[42:26] changes on a structural level. Moving
[42:28] into the raid, the raid kicks off and we
[42:31] have more or less the same stuff
[42:32] happening. The first few bosses in
[42:34] Shriekwing, Huntsman Altimor, Hungering
[42:36] Destroyer, these first couple bosses,
[42:38] they're essentially one-shots. Uh then
[42:39] we end up at the decision point of Lady
[42:41] Inerva Darkvein, Artificer's Imax, and
[42:44] Sun King's Salvation.
[42:45] You know, most of guilds end up going to
[42:46] Sun King's Salvation. At the same time,
[42:48] these are not especially hard bosses.
[42:52] So, all these bosses, they end up dying
[42:54] day one sub 45 cumulative pulls. This is
[42:58] all very typical for the Race to World
[42:59] First. Kill as many bosses as you can on
[43:01] day one of Mythic. So, Limit that kills
[43:03] Imax, like I said earlier, but it was
[43:05] pretty late in the day. They decide to
[43:07] pull a boss, Council of Blood, a couple
[43:09] times off stream to see timings and
[43:11] mechanics and to test a couple of
[43:13] different kill orders of bosses.
[43:15] But, the boss
[43:17] died after 13 attempts
[43:20] off stream. Now, the kill of this fight
[43:22] is locally recorded. But, this is
[43:24] definitely the first time where we ever
[43:26] experience a Race to World First guild,
[43:28] quote unquote, going dark. Uh this
[43:30] unfortunately would not be the last
[43:32] where going dark is essentially where a
[43:34] team decides that is the most
[43:36] definitely in a massive advantage
[43:39] to pull a boss off stream. Where
[43:42] otherwise you would be getting a massive
[43:43] disadvantage if you were to pull it on
[43:45] stream. This tends to be reserved for
[43:48] end bosses or, you you know, you reach a
[43:51] boss at the very end of your raid day,
[43:53] you pull it two times, you turn your
[43:54] stream off, and you go to bed. On top of
[43:56] that as well, it could potentially be to
[43:58] not give up any strategies, weak auras,
[44:00] add-ons, or similar things. And it's
[44:02] something that ends up becoming
[44:03] increasingly common as of late as we'll
[44:05] see being discussed in future tiers, as
[44:07] well.
[44:08] But, the reason it was notable here was
[44:10] first off, this was basically the first
[44:11] time this ends up ever happening, and
[44:13] the viewers were not happy. Uh some
[44:16] would even claim that it was a fake race
[44:17] world first due to this. This ends up
[44:19] being pretty funny considering where we
[44:21] are now, but uh you know, I remember
[44:23] viewers at the time as well calling for
[44:24] sponsors to drop the organization and
[44:27] whatnot. But, viewers and being
[44:28] clueless, name a more iconic duo. But,
[44:30] yeah, Limit kind of weirdly killed
[44:32] Council of Blood off stream, which is
[44:33] which is really, really strange. And the
[44:35] European contenders, they actually end
[44:36] up starting their raid day, and it's
[44:37] pretty apparent that Echo, this is a
[44:39] very real team. Method and Pieces look
[44:42] pretty much like they'll be battling
[44:43] with BDG for third through fifth. We're
[44:45] back to a situation where it's a
[44:46] two-horse race.
[44:47] And we get to the meat of the race,
[44:49] Sludgefist, Stone Legion Generals, and
[44:51] Sire Denathrius. All three very brutal
[44:53] encounters. Sludgefist, this is widely
[44:55] regarded as the best patchwork fight of
[44:57] all time with incredible damage amps,
[44:59] insane healing checks, and just an
[45:01] absolute tightest DPS check of a modern
[45:03] race world first boss. Race world first
[45:05] kills, they end up killing this boss 10
[45:07] seconds post enrage, and the boss like
[45:09] crashing into the wall, all the rubble
[45:11] is crumbling down. Uh Limit ends up
[45:13] killing it first around 15 hours ahead
[45:15] of Echo. However, what happens next ends
[45:17] up halting progression.
[45:24] Tell me about your favorite boss of all
[45:26] time, Stone Legion Generals, and what
[45:27] made that boss just so epic for the race
[45:30] world first?
[45:32] For the race world first? Okay, in the
[45:33] race world first,
[45:35] Stone Legion Generals?
[45:38] Uh it was really cool because there were
[45:41] so much exciting different things that
[45:43] could happen. Like, the boss's abilities
[45:46] could cast in a a different order, and
[45:48] that would really change how you had to
[45:50] play the fight. That was actually kind
[45:52] of cool for the race world first because
[45:54] it required a degree of adaptation. But,
[45:57] it also some combinations were a lot
[45:58] harder than others. There were also a
[46:00] lot of exciting I don't want to call
[46:02] them bugs, but uh little mini features
[46:04] that that fight had. Uh for instance,
[46:07] you had this part of the fight where
[46:09] General Draven was fighting these
[46:11] enemies up in the air, and he would hit
[46:15] them down to like 30% and then they
[46:16] would drop down and you would try and
[46:18] kill them and you try and kill them all
[46:19] around the same time, but he could miss
[46:23] them and they would just stay up in the
[46:25] air for way longer. And he could also
[46:28] crit them and they would drop with like
[46:30] way less health. So, that was really
[46:32] fun.
[46:33] Uh the intermission also, you would have
[46:36] a void walker tank some of the tank hits
[46:41] that General Call would do when she was
[46:42] down because it was too brutal for your
[46:45] tank to actually live that. So, you
[46:47] would have but you'd have to be far
[46:48] enough away that the void walker was the
[46:50] only target because she would target
[46:52] like any player within 30 yards over the
[46:55] void walker in melee. So, you would
[46:57] bring the boss all the way over to
[46:58] Narnia and then you would like double
[47:00] leap away and the void walker would
[47:02] still be there. And you're warlock, so
[47:04] your warlock would get to do this really
[47:05] fun gameplay where they would be
[47:06] re-summoning their void walker and then
[47:09] they would be doing a curse rotation as
[47:10] well. So, of every 60 seconds, like 10
[47:13] of their globals would be summoning pets
[47:15] and casting curses, which they really
[47:17] enjoyed.
[47:19] Um
[47:20] yeah, and then also you would have your
[47:22] priest. You'd use all your your resses.
[47:24] I guess you'd also use ankh totem on
[47:26] your priest. Mass dispelling and just
[47:29] getting themselves killed was this
[47:31] debuff that was like a it was a
[47:33] moderately dangerous dot for 30 seconds.
[47:36] And then when you dispelled it, both the
[47:37] person who got dispelled and the person
[47:39] doing the dispelling got a nasty dot for
[47:41] 6 seconds, but you could just MD it and
[47:43] then just the priest would die and you'd
[47:45] basically delete all of the extra dots
[47:48] and
[47:49] then you'd have them angel form and take
[47:50] the angel form res thing or the
[47:53] ankh totem. So, that was pretty fun as
[47:55] well. And you'd also just get to go
[47:56] healing immune every time you put the
[47:59] any of the gargoyles below 30% health.
[48:01] And the best part was phase one was like
[48:04] one general plus gargoyles. Yeah. Phase
[48:06] two was the other general plus
[48:08] gargoyles. And then phase three was just
[48:10] both generals, but that was way easier
[48:12] than either phase one or phase two
[48:14] because gargoyles were more difficult to
[48:16] deal with than either of the actual
[48:17] bosses. So once you got to phase three,
[48:20] you got there a couple of times and the
[48:21] bosses died which was really fun and
[48:23] satisfying to kill. Worst fight of all
[48:25] time?
[48:27] Yeah. Yeah, not not close.
[48:30] But both guilds they end up being stuck
[48:31] on Stone Legion Generals for multiple
[48:33] days, whole wiping bugs, DPS checks,
[48:35] spell queuing, and just needing to work
[48:36] through every possible overlap. That
[48:38] proved to be a very difficult challenge.
[48:41] As historically, this is where Method
[48:43] won many of their race to world firsts.
[48:45] Whenever the going got tough and
[48:47] progression started to halt for the NA
[48:49] contenders.
[48:51] On a boss that feels impossible to kill,
[48:53] this is where that 16-hour advantage
[48:54] completely gets erased and you can just
[48:56] begin to out strat the other team.
[48:59] And kind of an insane comp stack was
[49:01] required for this boss where you ended
[49:03] up having like three to four Night Fae
[49:04] hunters in order to be able to kill the
[49:06] ads during the intermission. And this is
[49:08] widely regarded as one of the worst
[49:10] bosses of all time due to difficulty
[49:11] bugs and comp stacking that was
[49:13] required.
[49:14] And both Echo and Limit end up killing
[49:17] this boss a day before their reset. So
[49:20] Limit ends up killing it on Monday, Echo
[49:21] ends up killing it on Tuesday.
[49:24] Oh. They go even and we have to get one
[49:26] more eruption soak. One more eruption
[49:27] >> go. Let's go.
[49:28] COME ON.
[49:30] COME ON.
[49:31] YEAH. [screaming]
[49:33] LIMIT ENDS UP PULLING SIRE DENATHRIUS
[49:34] FOR A FEW HOURS ON stream and goes to do
[49:36] some chores and pieces out until the
[49:38] Tuesday reset.
[49:39] Echo ends up killing Stone Legion
[49:40] Generals a bit earlier in their raid
[49:42] day.
[49:44] Um so a bit faster than it took Limit,
[49:45] but it still wasn't enough to be fully
[49:47] catched up on that 16-hour disadvantage.
[49:49] They had end up cutting their 15-hour
[49:51] Sludgefist split down to 9 hours, but
[49:54] we're onto the final boss. This is where
[49:56] you can actually end up making up the
[49:57] most time. I also forgot to mention this
[49:58] at the time,
[49:59] but this is like the 21st of December.
[50:01] People are less than thrilled about the
[50:03] idea of the Race to World First
[50:04] overlapping with Christmas.
[50:06] However, this is the most important week
[50:08] of the year for a lot of these
[50:09] competitors. Christmas, it can wait.
[50:16] What was it like, the decision to go
[50:18] dark on Sire Denathrius? You know, not
[50:21] many guilds had ever raided off stream
[50:23] before. Obviously,
[50:26] uh Limit at the time ended up killing
[50:28] Council of Blood off stream, which was a
[50:30] little bit controversial. But then you
[50:31] guys pushed the envelope and decided to
[50:33] not stream the first beginning
[50:34] progression of Sire Denathrius. What was
[50:36] that decision like? I don't remember
[50:37] 100% if what I'm about to say is
[50:40] accurate. It was already like a little
[50:42] bit later in the day uh when we killed
[50:45] Stone Legion. The idea was that, hey,
[50:48] you know, because we're going to
[50:50] go to bed, we don't want to give too
[50:52] much information out.
[50:55] Um
[50:56] so
[50:57] especially because phase one generally
[51:00] was pretty easy to get through, right?
[51:02] Like one way or another, you could make
[51:03] it to phase two. Try to get some info
[51:06] cook overnight for phase two, but try
[51:09] not to give that out. It was a little
[51:11] bit uncharted territory, I must say as
[51:13] well. It's been so long, so I don't
[51:15] remember the exact thought process, but
[51:17] it was more like maybe it was a reaction
[51:20] to the Council of Blood situation. Uh I
[51:24] would say that's when we started
[51:26] thinking a lot about, you know, like we
[51:28] have like a real competitor because
[51:31] in Ny'alotha, we got a little bit
[51:33] stomped back when, you know, Method was
[51:36] a thing, right? Um Mhm. But uh yeah,
[51:39] coming out of a loss also
[51:42] recently forming Echo, it was a lot of
[51:45] stuff going on in our mind, so
[51:47] I don't know, It was It was not like
[51:49] super like it was not super planned, I
[51:51] would say. It was more like, "Oh, great.
[51:54] We got Stone Legion General."
[51:56] Then we go to Sire Denathrius and we
[51:58] were like,
[51:59] "Okay, we don't want to give too much to
[52:02] you know, give away too much of our
[52:04] advantage here." Yeah, that was it. Now,
[52:06] having said that, okay. [laughter]
[52:09] We failed at doing this. I don't know if
[52:12] you remember because we said, "Okay,
[52:14] guys, we'll just play phase one and I if
[52:17] we manage to reach phase two, like as
[52:19] we're falling down, just turn off the
[52:21] stream, like turn it to black or
[52:22] something, right?" And we thought
[52:24] actually it's going to be a little bit
[52:25] funny as well, right? Like for the
[52:26] audience, like little did we know
[52:29] people would be up in arms about it. But
[52:32] >> Yeah.
[52:33] Yeah, but but one of our the players
[52:37] did not manage this. So, we actually
[52:39] ended up streaming phase two.
[52:42] It really is a pretty significant
[52:44] competitive disadvantage to show some
[52:46] stuff on stream, especially that
[52:48] relating towards the end boss.
[52:50] At the same time, fans are also rightly
[52:52] upset. This is just the natural order of
[52:54] how the Race to World First works. Good
[52:56] news, Denathrius doesn't die off stream.
[52:59] Reset happens, both guilds re-clear, no
[53:01] G'huun incidents. However, when Limit
[53:03] Echo make it back to Denathrius,
[53:05] something interesting happens.
[53:07] Echo turns back on competition mode on
[53:09] Warcraft Logs, and they had previously
[53:10] had a 25.9% wipe prior to the reset.
[53:14] Earlier I had stated that Limit's best
[53:15] pull was around 50%. So, that going dark
[53:18] sentiment, it was actually heavily
[53:20] rewarded. Immediately rewarded. On top
[53:22] of all of this as well, there's also a
[53:23] secret Mythic phase that pretty much
[53:26] everyone had known about. Echo's P2
[53:28] Denathrius strategy ends up being a bit
[53:30] better than where Limit's are. Every
[53:33] other guild in the world ends up copying
[53:34] the Echo P2 strategy, and this is set up
[53:37] in a way where Echo should win in Race
[53:40] to World First. As a brand new
[53:42] organization coming on the race to world
[53:43] first scene, winning would be
[53:44] unbelievable. So, I say
[53:47] should win.
[53:49] Unfortunately, though, Echo actually
[53:51] ends up having an insanely bad time on
[53:53] their Mythic re-clear, while Limit was,
[53:56] I would say, fairly effortless. This
[53:58] includes a one-shot of Stone Legion
[53:59] Generals by Limit.
[54:01] Um this is a huge deal as the additional
[54:03] reset worth of gear for both sides is
[54:05] going to be make or break on an end boss
[54:07] like Sire Denathrius that we see Echo
[54:10] already has it at sub 50%. And so, the
[54:12] time that it ends up taking these guilds
[54:14] to re-clear, this ends up being around 2
[54:16] and 1/2 hours for Limit and over six for
[54:19] Echo. Not a great feeling. And now,
[54:21] Echo, they were still doing heroic
[54:23] splits, and Limit is pulling Sire
[54:26] Denathrius with that 16-hour head start
[54:28] with the a few additional hours that
[54:29] they gained from being able to do their
[54:31] re-clear faster. They've already
[54:32] finished all of their chores, and Echo
[54:35] believes that they want a little bit
[54:36] more gear for the end of Denathrius.
[54:38] However, Limit catapults themselves into
[54:41] the lead and makes it into P3 on
[54:43] Denathrius, basically just busting down
[54:45] that wall, and
[54:47] they forced Echo, I guess is the best
[54:49] way of describing it, to call splits
[54:51] quits early prior to where they wanted
[54:53] to,
[54:54] and then immediately start pulling
[54:56] Denathrius. This put us in a great
[54:58] situation where both Limit and Echo are
[55:01] simultaneously pulling a sub 30% end
[55:03] boss and progging the final phase
[55:05] together.
[55:07] And even though Echo was really far
[55:09] ahead coming out of the reset, the
[55:10] superior play from Limit on the end
[55:12] points of Denathrius, this proved to be
[55:14] instrumental, ends up allowing them to
[55:16] take down Denathrius world first, giving
[55:18] in a a back-to-back champion, and
[55:20] Christmas
[55:21] Christmas was saved.
[55:30] >> [screaming]
[55:33] >> Narratively, Echo looked really good.
[55:36] Even though everybody kind of expected
[55:38] Limit to sweep, Echo actually proved
[55:40] that they didn't need Method. Method
[55:42] needed them. And with a few
[55:44] improvements,
[55:45] everybody kind of expected that we could
[55:47] see Echo winning Race to World First
[55:48] again soon.
[55:50] At the same time, you know, Limit does
[55:52] feel like they're a little bit ahead. If
[55:53] they continue to put their foot on the
[55:54] gas, it's going to be tough for Echo to
[55:56] be able to come back from this.
[55:58] In the wake of Limit's victory over
[56:00] Echo, and Echo honestly having a pretty
[56:01] positive showing in Castle Nathria, the
[56:03] next raid that we have in front of us is
[56:05] the Sanctum of Domination. With this as
[56:07] well, we also have the COVID-19
[56:09] pandemic. It's still raging at this
[56:10] point. And with most of the world
[56:12] sitting inside, the number of eyes on
[56:13] the Race to World First has never been
[56:15] higher. However, unlike Castle Nathria,
[56:17] this raid is not viewed as favorably as
[56:20] Nathria was. Uh this was due to a couple
[56:22] reasons, but probably the most relevant
[56:24] one towards the Race to World First is
[56:25] the Shards of Domination system, where
[56:28] this was supposed to work like tier
[56:29] sets,
[56:30] and they were RNG drops from the raid.
[56:32] The shards themselves, they were gems
[56:34] that you put on gear that you obtained
[56:36] from the raid. But the shards had only a
[56:38] chance to drop once per boss, regardless
[56:40] of difficulty, or from the world boss
[56:42] outside the raid. And the gear that you
[56:44] would end up putting it on, obviously,
[56:46] there was only specific slots that you
[56:47] could put these Shards of Domination in.
[56:49] And for the Race to World First, this is
[56:51] an even bigger emphasis on doing normal
[56:53] and heroic splits. And the difference in
[56:55] splits, it was pretty massive, where
[56:57] between the two main contenders, and
[56:59] Limit and Echo, Echo ends up doing a lot
[57:01] more splits, and they have a one item
[57:03] level advantage throughout the entirety
[57:05] of the Sanctum of Domination Race to
[57:07] World First. So, that is some context
[57:10] just from the Race to World First
[57:11] perspective. You know, this tier wasn't
[57:12] viewed super fondly for other reasons,
[57:13] but that's probably the most Race to
[57:15] World First relevant thing that you need
[57:16] to know.
[57:17] Raid opens. Limit and BDGG start their
[57:19] days doing chores like Korthia farming,
[57:22] Torghast, splits. You you kind of get
[57:24] the the gist of like what's going to be
[57:25] going on. You got to do a bunch of
[57:27] chores. Uh first guild inside the raid
[57:28] is Imperative. They had partnered with
[57:30] esports.org Sonics before this race.
[57:32] Also hoping to join in on competing for
[57:34] the race to world first. We're probably
[57:36] never going to mention them again, but
[57:37] you know, they ended up securing world
[57:38] first on three bosses and then before
[57:40] Limit wakes up, gets world second on the
[57:42] nine overtaking Imperative. Then they
[57:44] get the world first on Remnant of
[57:45] Ner'zhul, the fourth boss in the raid.
[57:47] BDGG was looking pretty promising on the
[57:49] first day taking down the first three
[57:51] bosses at quick pace and even spending
[57:53] less pulls on the second boss Eye of the
[57:54] Jailer than Limit did. However, after
[57:57] killing the third boss, BDGG decided to
[57:59] go to Soul Render instead of towards
[58:01] Remnant of Ner'zhul. And for BDGG, you
[58:03] know, this was pretty costly. Limit goes
[58:05] for Remnant of Ner'zhul, they kill it in
[58:07] a couple hours like I said before moving
[58:08] on to Soul Render. But Soul Render, that
[58:10] was a pretty massive step up in
[58:11] difficulty. BDGG eventually has to
[58:13] backtrack, goes and kills Remnant of
[58:15] Ner'zhul, then comes back to Soul Render
[58:18] Dormazain and you know, everybody's kind
[58:20] of locked on that boss.
[58:22] Limit takes some time and after some
[58:23] 20-odd pulls, Soul Render was getting as
[58:25] low as 20%. They actually decide to
[58:27] pause their mythic progress figuring
[58:30] that this boss could not be killed
[58:31] without snagging some gear upgrades and
[58:33] instead they go and opt to heroic and
[58:35] normal splits. Yes, I said normal
[58:38] splits. Again, like like we were talking
[58:40] about earlier with Shards of Domination,
[58:41] splits were very important in this tier
[58:43] in order to be able to get the unique
[58:44] armor pieces and your Domination's
[58:46] Shards and those Domination Shard slots.
[58:49] And with a few hours of splits, Blizzard
[58:50] decides that Soul Render Dormazain may
[58:52] be a little bit too hard. Uh they end up
[58:54] nerfing it down a little bit and greatly
[58:56] reducing the damage it dealt on mythic
[58:58] difficulty. And after hearing this,
[59:00] Limit walks back into raid, downs Soul
[59:02] Render Dormazain in three pulls, they
[59:04] get the world first on that and then
[59:05] they're on to the fifth boss of the
[59:06] raid. Limit immediately turn off their
[59:08] streams for after Soul Render and it's
[59:10] the end of their raid day. They don't
[59:11] want to reveal any strategies for what's
[59:13] inevitably going to be the first
[59:15] roadblock of the raid, Pain Smith
[59:17] Raznal. Echo on the other hand, after EU
[59:19] reset happens, they wake up, they do a
[59:21] little bit of chores, they step foot in
[59:22] the raid as early as possible. It still
[59:25] does take them a solid eight hours to
[59:26] catch up to limit at the five out of 10
[59:28] bosses mark due to the chores that you
[59:30] have to do with things like Torghast and
[59:32] splits and whatever else that you have
[59:33] to do to be able to participate in the
[59:35] race world first. The other
[59:36] participating European guilds in Method
[59:38] and Pieces, they only end up making it
[59:39] to four out of 10 on their first day
[59:41] while American guilds BDGG and Instant
[59:43] Dollars joined in at the five out of 10
[59:45] mark with only an hour left in the day.
[59:47] So, we're actually seeing competition
[59:49] that is relatively close more so than
[59:51] ever before realistically, but at the
[59:53] same time it still feels like there's a
[59:54] two-horse race only between both Limit
[59:57] and Echo. And after catching up to Limit
[59:59] and reaching the sixth boss, the first
[1:00:01] real wall of the race presented itself
[1:00:03] in
[1:00:05] Uh basically, this is an all-time very
[1:00:07] cool boss fight. If you talk to a bunch
[1:00:08] of people from this era, they might cite
[1:00:10] this as one of their favorite bosses of
[1:00:11] all time. Everyone is standing on a
[1:00:13] platform suspended in the air over a
[1:00:15] pool of lava. It's held up by four
[1:00:17] chains, one in each corner. The boss had
[1:00:20] seen some tuning changes during the day
[1:00:22] before guilds even made it there, but
[1:00:23] none of those hotfixes end up really
[1:00:25] affecting the race. So, what's the deal
[1:00:27] with this boss? Why is it an all-time
[1:00:28] wall? Well, as the second day comes to a
[1:00:31] close, the current standings see Echo
[1:00:32] with a slight lead with less pulls as
[1:00:34] they go to sleep on Pain Smith reaching
[1:00:36] 38.5% on that boss after only 48 pulls.
[1:00:40] Now, the important part about Pain Smith
[1:00:41] is at the 40% mark since that is around
[1:00:43] the time that you were making it to the
[1:00:44] second intermission. During the
[1:00:45] intermission, several spike balls come
[1:00:47] hurtling towards you where you have to
[1:00:49] find gaps in between them while trying
[1:00:51] to dodge fire on the ground. In some of
[1:00:53] these sets, the spike balls don't even
[1:00:55] have a gap to go through. So, players
[1:00:57] need to find increasingly clever
[1:00:58] solutions to be able to clear this gap.
[1:01:00] Things like Venthyr Door of Shadows,
[1:01:02] Night Fae Soulshape, you know, Demon
[1:01:03] Hunters could glide and backflip, Goblin
[1:01:06] Rocket Jump. I remember most of Limit's
[1:01:07] guild at this time as well. They ended
[1:01:09] up changing Goblin for this boss to be
[1:01:10] able to jump off the platform and then
[1:01:12] rocket jump back onto it. Just an
[1:01:15] absolutely terrible strategy if you were
[1:01:17] a poor Disc Priest on this fight. And
[1:01:19] the very last set of spike balls, the
[1:01:21] entire raid takes a Demonic Gateway to
[1:01:23] be able to clear it to drop a cluster of
[1:01:24] adds that need to be killed within 12
[1:01:26] seconds, else it is a wipe. All this is
[1:01:28] just to say it's a bunch of mumbo jumbo
[1:01:30] to say the fight's really hard. And
[1:01:31] realistically as well, Painmsith, it is
[1:01:33] a boss that is phased based on
[1:01:35] percentages and the need for immediate
[1:01:38] damage in each intermission. This
[1:01:39] naturally leads players towards wanting
[1:01:41] to stop DPS on the boss during the end
[1:01:43] of each phase in order for him to be
[1:01:45] able to phase at the correct timer based
[1:01:47] on both healing and offensive cooldowns.
[1:01:50] For offensive CDs, this was usually
[1:01:51] dictated around the balance druid
[1:01:52] cooldowns as what those were some of the
[1:01:53] best in the game. However, there's also
[1:01:55] a difference between guilds here where
[1:01:57] Echo, they end up having their moonkins
[1:01:59] playing the night fae covenant where
[1:02:01] Limit end up going for the venthyr
[1:02:02] covenant, meaning that the moonkin CDs
[1:02:05] for Echo, you know, they can do whatever
[1:02:06] they want. And balance druid, well, it
[1:02:08] was definitely the stack in this raid
[1:02:10] where Echo ended up playing four of them
[1:02:11] and Limit ended up playing three of
[1:02:13] them. It was just OP.
[1:02:14] And so to recap, at the end of the
[1:02:15] second day, both the highest guilds were
[1:02:17] pretty deep into progression on
[1:02:18] Painmsith where Limit, they end up
[1:02:19] ending their day around the 20% marker.
[1:02:21] So the third day, that starts for Echo
[1:02:23] and they have the knowledge from Limit's
[1:02:25] struggles on Painmsith the day before
[1:02:26] and everyone is thinking that Echo are
[1:02:28] going to jump into heroic splits to eke
[1:02:30] out some more power to help them kill
[1:02:31] the boss. However, this immediately did
[1:02:33] not happen. Echo just opts to do a few
[1:02:35] normal splits instead for some socketed
[1:02:38] gear before going straight back into
[1:02:40] mythic.
[1:02:41] Now this turns out to be a really good
[1:02:42] decision as they would end up taking
[1:02:43] some pretty advantageous turns during
[1:02:45] their day.
[1:02:46] And even though it ends up taking almost
[1:02:48] their entire day, Echo eventually kills
[1:02:51] Painmsith securing their first world
[1:02:53] first for the race and moving into the
[1:02:54] lead.
[1:02:58] And fresh off a kill on Painmsith, Echo
[1:03:00] decides to go to Guardian of the First
[1:03:01] Ones. Now this boss could was expected
[1:03:04] to be an all-time banger like
[1:03:05] Sludgefist. Especially after seeing
[1:03:07] Painmsith Raznal, I remember the
[1:03:08] casters, we thought this was going to be
[1:03:10] Sludgefist 2. It's in a later part of
[1:03:12] the raid, it's a single target boss with
[1:03:14] a relatively simple mechanics check. You
[1:03:17] know, if this fight has some tight
[1:03:18] tuning, it could end up to be another
[1:03:20] wall.
[1:03:21] Unfortunately, well, that didn't happen.
[1:03:23] Guardian of the First Ones is more like
[1:03:24] a loot piñata than a real boss.
[1:03:27] In 24 pulls and over 2 and 1/2 hours,
[1:03:29] that's all it took for Echo to be able
[1:03:30] to down this fight.
[1:03:32] And Echo, they're starting to take a
[1:03:33] pretty commanding lead. Meanwhile, over
[1:03:34] on NA, Limit, they start their day by
[1:03:36] diving into heroic splits, and they
[1:03:38] don't finish their splits until after
[1:03:40] Echo had gone to bed. Once Limit has
[1:03:42] finished their splits, they walk in to
[1:03:44] Painsmith with a considerable two and a
[1:03:46] half item level lead over Echo. And with
[1:03:48] this two and a half item level lead, it
[1:03:50] was time for them to make some pretty
[1:03:51] real strides in the race. At least that
[1:03:53] was the plan. But in reality, it took
[1:03:55] Limit 6 hours and 40 additional pulls to
[1:03:58] finally kill Painsmith Raznal with that
[1:04:00] two and a half item level advantage.
[1:04:02] Something that's probably not supposed
[1:04:03] to happen.
[1:04:04] Now, at least after the horror of
[1:04:05] Painsmith, Limit could go to Guardian of
[1:04:08] the First Ones, which dies in around 17
[1:04:10] pulls in less than 2 hours, and that
[1:04:12] kind of ends their third raid day. Both
[1:04:14] guilds are seven out of 10 on the
[1:04:15] leaderboards. Echo has made some really
[1:04:17] big strides, bigger so than Limit, but
[1:04:19] Limit has pulled the eighth boss a few
[1:04:21] times with Fate Scribe Roh-Kalo being
[1:04:23] pulled off stream prior to going to bed.
[1:04:26] Day four, fairly underwhelming. Limit,
[1:04:28] you know, they're sporting a
[1:04:29] considerable item level lead over Echo.
[1:04:32] Echo wakes up, and they head immediately
[1:04:34] into heroic splits, which they've been
[1:04:35] putting off since the week started.
[1:04:37] And they continue with their heroic
[1:04:38] splits for the entire day. Limit,
[1:04:40] however, they don't really have any more
[1:04:41] heroic splits. They put their gear into
[1:04:42] drive, and they keep going. Fate Scribe,
[1:04:45] this is a fight that actually not as
[1:04:47] challenging as you would expect. And
[1:04:49] Limit gets him down to around 20% a few
[1:04:51] hours into their day.
[1:04:53] And Fate Scribe, it's not really a hard
[1:04:54] wall. Limit ends up getting him down in
[1:04:56] a pull count of 53 attempts after just a
[1:04:58] couple of hours because pull count
[1:05:00] doesn't always reflect exactly how hard
[1:05:01] a fight is. Fate Scribe was was
[1:05:03] relatively easy.
[1:05:05] And Echo, they're still doing heroic
[1:05:06] splits. So, the fourth day of the race
[1:05:07] was fairly uneventful, but it's
[1:05:08] seemingly now all about Limit as they
[1:05:10] approach the final two bosses of the
[1:05:12] raid. This is the part of the race where
[1:05:13] the viewers are at the edge of their
[1:05:14] seats waiting for any singular point of
[1:05:17] progression to be able to happen.
[1:05:18] So, you know, we got the penultimate, we
[1:05:20] got the final boss. The penultimate boss
[1:05:21] in this raid is Kel'Thuzad, the very
[1:05:23] same Lich Lord that players defeated all
[1:05:26] those years prior in Naxxramas. I don't
[1:05:27] really know how How many times are we
[1:05:28] going to kill this guy? Like, do we
[1:05:30] really have to kill this guy again?
[1:05:31] Well, in this fight, we actually have to
[1:05:32] kill him some more times, four to be
[1:05:34] exact. Yes, the answer is four. We are
[1:05:36] killing him four more times. And you
[1:05:38] have to repeat the same phase of killing
[1:05:39] him over and over and over again and
[1:05:41] sending players downstairs to kill his
[1:05:43] remnant. And after securing a Fate
[1:05:45] Scribe kill and getting into the lead,
[1:05:47] Limit had felt good about the time that
[1:05:49] they had left on their day, and they
[1:05:50] actually started making pretty steady
[1:05:51] progress onto KT, reaching about 44% on
[1:05:54] the boss over 64 pulls during their day.
[1:05:56] The fight does have some pretty annoying
[1:05:58] adds with some enrages, and there's also
[1:06:00] some nasty overlaps of copies and the
[1:06:02] tanks spawning around the room that has
[1:06:04] to be interrupted fairly quickly,
[1:06:05] otherwise it can, you know, you can
[1:06:06] start to cause a problem. But, you know,
[1:06:09] the phase is pretty much rinse and
[1:06:11] repeat, which race world first guilds
[1:06:12] tend to be pretty good at dealing with.
[1:06:15] So, queue day five.
[1:06:16] The race is getting exciting now. Echo
[1:06:18] swiftly kills off Fate Scribe Roh-Kalo
[1:06:20] at the beginning of their day, and
[1:06:21] they're heading onto KT.
[1:06:23] And judging by the day before, it seemed
[1:06:24] like we were going to see a lot of KT
[1:06:25] progression in the coming time. However,
[1:06:27] Echo, they had different plans. They
[1:06:30] cooked up a strategy overnight using a
[1:06:32] cheat death trinket that dropped from
[1:06:34] Fate Scribe itself, and this fight had a
[1:06:37] I would describe it as UDK interaction
[1:06:39] where the copies of the tank add
[1:06:41] whenever they would spawn. And this is
[1:06:42] the messiest part of the fight. If the
[1:06:43] tank dies, the adds will also disappear.
[1:06:47] And since they were now all wearing
[1:06:49] cheat death trinkets, this meant that
[1:06:50] you could essentially skip the mechanic.
[1:06:52] And so, you would put the cheat death
[1:06:53] trinket on things like your havoc Demon
[1:06:55] Hunter, your Death Knights, your tanks,
[1:06:57] just anybody, and they would taunt the
[1:06:58] boss and kind of cheese these tank adds.
[1:07:02] According to players, this bug was also
[1:07:03] reported during PTR testing, but it
[1:07:05] never ended up getting fixed. Now, this
[1:07:06] is a little bit unfortunate for viewers
[1:07:08] of the race, but it was really huge for
[1:07:09] Echo as this allowed them to spring into
[1:07:12] the lead and killing Kel'thuzad the
[1:07:14] penultimate fight in a measly 22 pulls.
[1:07:17] Echo, they're also completely done with
[1:07:18] their splits at this time and they have
[1:07:20] amassed a considerable lead over Limit
[1:07:21] and Aversion level all things considered
[1:07:23] that they have a one item level lead
[1:07:24] like we cited earlier.
[1:07:26] And Limit, well, they end up adopting
[1:07:27] the Echo strat for this boss shortly
[1:07:29] after Echo killed it and a little over
[1:07:32] an hour after Echo ends up killing it,
[1:07:34] Limit Limit ends up downing the boss as
[1:07:35] well.
[1:07:36] And realistically judging by the pull
[1:07:38] counts so far in this raid between the
[1:07:40] two guilds and their average item level,
[1:07:41] it's pretty clear at this point that
[1:07:42] Echo is the favorite to win this race.
[1:07:46] But, we have a final boss ahead of us
[1:07:48] and I mean we've seen some stuff so far
[1:07:50] during the history of the Race to World
[1:07:51] First and here comes the fun part, the
[1:07:53] final boss, Sylvanas Windrunner.
[1:07:56] And both guilds they reach it about at
[1:07:57] the same time and they start pulling
[1:07:59] almost immediately and it doesn't really
[1:08:00] take very long for the guilds to reach
[1:08:02] phase two of Sylvanas Windrunner where
[1:08:05] you end up walking up this gauntlet to
[1:08:07] Oribos where Sylvanas' final stand
[1:08:09] really takes place. Now, on this fight
[1:08:12] there have actually been mutterings in
[1:08:13] the community about a secret mythic
[1:08:15] phase for a while. Um the Sylvanas fight
[1:08:18] on other difficulties usually ended at
[1:08:20] 50% HP. Granted, the rumors of a secret
[1:08:23] mythic phase, they kind of happen every
[1:08:25] single tier, but there was weird data
[1:08:28] mining around this time as well where
[1:08:30] Sylvanas wouldn't trigger or she would
[1:08:33] trigger something at 45% HP. So, players
[1:08:36] were kind of wondering like what was
[1:08:37] this 45% trigger that was actually
[1:08:39] happening.
[1:08:40] But, the guilds they actually kind of
[1:08:41] expected that this was going to be the
[1:08:43] actual kill percent for the fight as
[1:08:44] opposed to something like a completely
[1:08:45] secret mythic phase.
[1:08:47] And the guilds they can't really focus
[1:08:48] on this at the same time. All they can
[1:08:50] really do is control what you can
[1:08:51] control and they just need to continue
[1:08:53] to reach the end point of this fight and
[1:08:55] that's the most important thing on these
[1:08:56] guilds' minds. So, day five it
[1:08:58] concludes. KT's gone down for both
[1:08:59] guilds and uh both of the guilds are
[1:09:02] reaching pretty deep into Sylvanas.
[1:09:03] We've actually seen Limit reach into the
[1:09:05] final phase, phase three, finishing at
[1:09:07] 70% while Echo, unfortunately, they had
[1:09:09] not seen the final phase yet, but the
[1:09:12] moment that they woke up, this wouldn't
[1:09:13] actually last very long as, you know,
[1:09:15] day six starts and Echo immediately
[1:09:16] starts gaming, reaching a 65% marker
[1:09:19] before Limit is even awake. And this is
[1:09:21] easily the best part of the race for
[1:09:23] viewers as Limit and Echo are
[1:09:24] simultaneously pulling the end boss at
[1:09:26] the exact same time, racing side by
[1:09:27] side. This is the part of the race where
[1:09:29] pretty much everybody tunes in. You got
[1:09:30] the multi-monitor setup where you're
[1:09:32] watching both guilds, main monitor
[1:09:34] content type of beat. And it's truly a
[1:09:35] special experience if you're a fan of
[1:09:37] the race for world first. Now, for
[1:09:38] Limit, they did seem to struggle,
[1:09:40] however, and they were, you know, kind
[1:09:42] of stuck more or less at 63% as their
[1:09:45] best pull while Echo, they were edging
[1:09:47] ever so closely to that 50% marker,
[1:09:50] wiping on 50.6% twice. And players, you
[1:09:53] know, the boss died at 50% on heroic.
[1:09:55] And for a lot of people, it was still up
[1:09:57] in the air as to whether or not Sylvanas
[1:09:58] would die at 50% or not or if you had to
[1:10:01] push the boss further. But the answer to
[1:10:03] that was something that Echo would
[1:10:05] eventually have to find out, much to
[1:10:06] their own despair.
[1:10:08] This moment of Echo players seeing the
[1:10:10] health tick below 50% and the boss not
[1:10:12] dying and you know, you see the life
[1:10:15] kind of drain out of their face as they
[1:10:16] realize that they got to get the boss 5%
[1:10:18] lower to 45% spawned a ton of memes and,
[1:10:22] you know, you watch their faces get hit
[1:10:24] by the reality check of a lifetime was
[1:10:26] easily the best moment from this entire
[1:10:28] race.
[1:10:30] Roger Brown's face is just unbeatable.
[1:10:33] >> [laughter]
[1:10:33] >> Like it's such a good clip.
[1:10:35] So, this is where the news breaks and as
[1:10:37] the news about the boss dying at 45%
[1:10:39] breaks to Limit, they actually
[1:10:41] immediately decide to do something a
[1:10:42] little bit bold. They go back into
[1:10:44] heroic splits to try to secure the very
[1:10:46] last amount of gear and the
[1:10:48] last amount of upgrades that were
[1:10:50] possible. There weren't really that many
[1:10:52] that could be obtained, but there were
[1:10:53] some.
[1:10:54] But Limit kind of recognizes at this
[1:10:55] point as well that gear is going to be a
[1:10:57] main limiting factor since Echo already
[1:10:59] had more gear than them and that fight
[1:11:01] was really hard.
[1:11:02] Echo on the other hand, they actually
[1:11:03] take some time off to reassess and they
[1:11:05] don't pull the boss again for a while
[1:11:06] since they got to figure out where we're
[1:11:08] getting 5% boss HP from.
[1:11:10] Uh it's a huge deal for them. They're
[1:11:12] just like sitting there trying to math
[1:11:14] out like what is the cleanest possible
[1:11:16] phase three where we're able to chunk
[1:11:18] away as much HP from the boss.
[1:11:20] And most and while most of the damage
[1:11:21] optimization should happen in P3, Echo
[1:11:23] ends up devising a new strategy for
[1:11:25] phase two.
[1:11:26] A little bit of a cheese strategy with
[1:11:28] now on a blood death knight
[1:11:30] solo tanking one of the sides while
[1:11:31] everybody else kills the other side of
[1:11:33] the platform in order to be able to save
[1:11:35] cool downs for parts of the phase where
[1:11:36] you can actually damage Sylvanas
[1:11:38] Windrunner. This would end up making her
[1:11:40] significantly lower entering phase
[1:11:41] three.
[1:11:43] Blizzard was not happy about this and
[1:11:44] they immediately hot fixed that. You you
[1:11:46] should not be doing that. Although Echo
[1:11:48] probably would have killed it with the
[1:11:48] strategy rather quickly if they didn't.
[1:11:51] It was a bit more of a flash in the pan
[1:11:52] than anything weird and the hot fix
[1:11:53] actually does not end up slowing them
[1:11:55] down tremendously and Echo continues to
[1:11:57] dominate on their day ending at a best
[1:11:59] pull of 46.5%
[1:12:01] into phase three. They're 1.5% away from
[1:12:04] the finish line and Echo call it a day
[1:12:06] on pull 155. Now for Echo,
[1:12:10] you just got to be terrified. Uh
[1:12:12] calling an end of day whenever you were
[1:12:14] this close could be scary as there's no
[1:12:16] guarantee that you're not going to wake
[1:12:18] up and already have lost. And with Echo
[1:12:20] I've gone to sleep, you know, this is
[1:12:21] pretty much make or break for Limit. For
[1:12:22] Limit it really seems like Echo can just
[1:12:24] like wake up and kill the boss anytime
[1:12:26] they want. Uh you know, 1 and 1/2%
[1:12:29] that's just some additional crits and
[1:12:30] that boss ends up going down. Limit did
[1:12:32] however actually move into the lead
[1:12:34] eventually and once they did it was pull
[1:12:36] after pull after pull where you see
[1:12:37] between 175 and 185 attempts, they were
[1:12:41] making it all the way into deep P3 as
[1:12:44] often as possible and their best
[1:12:46] attempt, what is it at? 45.4%.
[1:12:49] However, at this point in time Limit,
[1:12:51] they were really feeling the time crunch
[1:12:52] as they decided to not end their raid
[1:12:54] day yet and they just had to keep on
[1:12:56] pulling the boss.
[1:12:58] And Limit, they ended up staying up so
[1:13:00] late in fact that Echo had time to wake
[1:13:02] up and continue to pull the boss.
[1:13:08] Talking about the decision to stay up
[1:13:09] really late and push for a kill on
[1:13:11] Sylvanas, what kind of factors in to the
[1:13:15] decision to stay up super late,
[1:13:16] especially whenever you're up against
[1:13:18] the reset versus, you know, just going
[1:13:20] to bed and, you know, waking up,
[1:13:22] collecting all the loot, and then being
[1:13:24] able to kill the boss with the extra
[1:13:25] reset worth of gear? So, Sylvanas was
[1:13:27] interesting. I I think just in general
[1:13:29] across all bosses, it's basically never
[1:13:31] worth it to stay up 1 minute late to
[1:13:33] kill any boss that isn't the end boss.
[1:13:35] And I that includes like second-to-last
[1:13:37] bosses. Uh recently you've seen guilds
[1:13:40] like stay up to kill those for like
[1:13:41] better vaults and stuff. I actually
[1:13:43] think that is still hurting you in the
[1:13:44] long run unless you kill it like right
[1:13:46] away, which that's like slippery slope,
[1:13:48] right? Oh, we'll kill it soon. And an
[1:13:49] hour goes by, what do you do now, right?
[1:13:51] Kind of thing. Uh but on Sylvanas,
[1:13:54] yeah, I mean, we basically knew they
[1:13:55] were going to kill it really early into
[1:13:57] their next raid. That whole raid it we'd
[1:13:59] made a few mistakes up until that point
[1:14:01] and we were kind of uh especially
[1:14:03] Kel'Thuzad where we felt like kind of
[1:14:04] behind and we knew we could kill it. Uh
[1:14:08] so, we were like, okay, let's stay up
[1:14:09] and do it because we feel like if we go
[1:14:11] to bed, they're they're definitely going
[1:14:12] to kill it. And part of it is
[1:14:14] we could have gone to bed, woke up as
[1:14:16] soon as the reset was there. Maybe
[1:14:17] there's no maintenance. I remember there
[1:14:18] was some maintenance. And then we could
[1:14:20] maybe sneak in a kill, open our vaults.
[1:14:22] And I think I I think literally even
[1:14:24] after we lost, we one-shotted on the
[1:14:25] reset if I remember correctly.
[1:14:26] >> Mhm. Um so, like that could have been
[1:14:29] our way to winning. But I think that
[1:14:31] wouldn't have been okay
[1:14:33] to a lot of us.
[1:14:34] Like like if if we won the race to world
[1:14:36] first by getting a reset of gear and
[1:14:37] one-shotting it
[1:14:39] and then they killed it in their first
[1:14:40] reset, we would have literally killed it
[1:14:42] first, but it wouldn't have felt like we
[1:14:44] won the race to world first. So, I think
[1:14:45] there was a lot of pushing because we
[1:14:47] knew they were definitely going to kill
[1:14:48] it in the reset.
[1:14:50] So,
[1:14:51] we felt like we had to do the same and
[1:14:52] we basically pulled the boss until we
[1:14:54] could [music] no longer do it. Uh we had
[1:14:57] one wipe where I feel like it validated
[1:14:58] our reason to stay up. We we had our
[1:15:00] healer DC
[1:15:01] uh for the entire last phase when we had
[1:15:03] a 1% lower push than we ever have and
[1:15:05] this is coming off of
[1:15:07] like five or six back-to-back [music]
[1:15:08] seeing to the end of the fights. We were
[1:15:10] as locked in as humanly possible
[1:15:12] and that DC
[1:15:14] would have been the kill. I'm so sure in
[1:15:16] my mind that it would have it would have
[1:15:18] died on that pull. And then after it
[1:15:20] didn't, I feel like the entire guild
[1:15:22] felt like
[1:15:23] their entire sails were deflated, you
[1:15:26] know? Like that it just it took all the
[1:15:28] wind out of us. We were basically
[1:15:29] running on fumes at that point but
[1:15:31] knowing that all of us kind of no one we
[1:15:33] didn't this wasn't vocalized but I feel
[1:15:34] like all of us felt like
[1:15:37] like that would if we're going to kill
[1:15:38] this boss, that was going to be the
[1:15:39] kill. And then we like shambled wiped
[1:15:41] for like an hour and a half, called it
[1:15:42] and then woke up and lost. Right, so.
[1:15:44] That was
[1:15:46] They're not able to get over the finish
[1:15:47] line in time. You know, with the reset
[1:15:49] looming, if Echo is unable to kill the
[1:15:51] boss on reset one, it would have been
[1:15:54] catastrophic. But unfortunately enough
[1:15:55] for them, Echo's got that fresh sleep
[1:15:58] buff. They've already seen everything
[1:15:59] that Limit has been doing up until this
[1:16:01] point and Echo are able to take down
[1:16:04] Sylvanas, claiming that world first for
[1:16:06] them. And this is the first world first
[1:16:07] for Echo after their split off from
[1:16:09] Method. You know, people didn't really
[1:16:10] know what we were going to expect from
[1:16:12] this brand new bootstrap up and starting
[1:16:15] org. But they are not only serious
[1:16:16] contenders, they are the real deal and
[1:16:19] you know, they should be favorites to
[1:16:20] win the race world first or best case
[1:16:21] scenario, they should at least be 50/50
[1:16:23] and shown a lot of respect.
[1:16:32] So, normally we don't talk about
[1:16:33] downtime between tiers but the 9.1
[1:16:36] downtime between Sanctum of Domination
[1:16:38] and Sepulcher of the First Ones, this is
[1:16:40] a pretty turbulent time for Blizzard.
[1:16:41] They were still dealing with the after
[1:16:42] effects of the COVID-19 pandemic and try
[1:16:44] to get people back in the office. Uh
[1:16:46] they also had internal lawsuits going on
[1:16:47] at this time. Um and without going too
[1:16:50] much into details, the downtime between
[1:16:51] SOD and Sepulcher of the First Ones was
[1:16:54] an unprecedented 8 months, making it
[1:16:57] possibly one of the longest durations of
[1:16:59] a mid-expansion raid tier we've ever
[1:17:00] seen.
[1:17:02] Now, I wouldn't talk about this time if
[1:17:04] we didn't have something specific to say
[1:17:05] about the Race to World First. The
[1:17:07] biggest shakeup actually comes from the
[1:17:08] team Limit. They originally inked a deal
[1:17:10] with Complexity to become Complexity
[1:17:11] Limit all the way back in 2019, and
[1:17:13] they've been competing for a while.
[1:17:15] Their contract was set to expire, and
[1:17:17] they were actively looking for new
[1:17:18] representation. There was, you know,
[1:17:20] some bait tweets about who their new
[1:17:23] team was going to be, and they end up
[1:17:24] finally announcing that they were going
[1:17:25] to be partnering with Team Liquid,
[1:17:27] marking the end of the Limit branding
[1:17:29] era as they were going to be simply
[1:17:31] renaming to Liquid. Now, we are just
[1:17:33] going to simply refer to them as Liquid
[1:17:34] for the rest of the video. God, I've
[1:17:36] been trying so hard to not call them
[1:17:37] Liquid the entire time. I hope I didn't
[1:17:39] mess it up at some point, but they were
[1:17:41] Limit, and now they're Liquid.
[1:17:44] In comes the Sepulcher of the First
[1:17:45] Ones, and you better strap in as viewer,
[1:17:46] because this is the longest and most
[1:17:48] difficult raid that we are ever going to
[1:17:49] see, and this raid was absolutely
[1:17:51] bananas. So, during PTR testing for this
[1:17:54] tier, we saw some differences between
[1:17:56] this and previous tiers, mostly related
[1:17:58] towards where PTR testing ended up
[1:18:00] working. So, the testing for Sepulcher,
[1:18:03] it stopped after Anduin, which was the
[1:18:05] eighth boss of the raid of an 11-boss
[1:18:07] raid tier. This meant that the last
[1:18:08] three bosses would release without any
[1:18:10] public testing. The seventh boss,
[1:18:11] Halondrus, this was a boss that was
[1:18:14] completely different during raid testing
[1:18:15] than what ended up being shipped for the
[1:18:17] raid. We'll see some context for that in
[1:18:19] a little bit later as to how that turned
[1:18:21] out.
[1:18:22] The raid tier also eventually came with
[1:18:24] the inclusion of double legendaries and
[1:18:26] the full return of tier sets, meaning
[1:18:28] there was a large chunk of power that
[1:18:30] would be backloaded uh that your
[1:18:31] character would get throughout this
[1:18:33] raid. The top five guilds were already
[1:18:35] aware of this during the PTR cycle. The
[1:18:37] double-edged theory is could release on
[1:18:39] week five of the patch, meaning the
[1:18:41] third week of Mythic. We've never seen a
[1:18:43] raid make it to that long. You know,
[1:18:45] it's basically been since Hellfire
[1:18:46] Citadel. So, you know, pre-race world
[1:18:48] first era, not really a thing that
[1:18:49] people were planning for, but it could
[1:18:51] happen. And, you know, maybe if the raid
[1:18:54] is tuned around it, could be a natural
[1:18:55] way to nerf the raid. So, with Liquid
[1:18:57] newly signed and the guild riding the
[1:18:58] high of new representation, a new venue
[1:19:00] to play from for the race world first,
[1:19:02] the raiders are ready for the final tier
[1:19:05] of Shadowlands. Will this new-found
[1:19:07] passion be enough to be able to defeat
[1:19:09] the reigning champions from Europe?
[1:19:11] So, the raid releases, and for heroic
[1:19:13] week, you could only kill bosses up to
[1:19:16] and including Anduin. So, what did this
[1:19:18] mean for tier sets? As a lot of power
[1:19:20] were contained in these tier sets, this
[1:19:22] meant that the world first guilds were
[1:19:23] doing a ton of splits, trying to get as
[1:19:26] much tier as humanly possible off of all
[1:19:28] of the bosses that it was available
[1:19:30] from. Unfortunately, though, two
[1:19:32] important pieces of tier were locked
[1:19:34] behind Lords of Dread and Rygelon,
[1:19:36] meaning that you could not guarantee the
[1:19:37] four-piece. The only thing that you
[1:19:39] could guarantee, even with the most
[1:19:40] splits possible, were three pieces of
[1:19:42] tier. And this created the situation
[1:19:44] where we saw full days of splits, and,
[1:19:47] you know, these full days of splits
[1:19:48] become increasingly more common as the
[1:19:50] race to world first unfolds over the
[1:19:52] next couple of tiers. Uh doing splits
[1:19:54] can be tedious and repetitive, so
[1:19:55] naturally, raiders find any source of
[1:19:57] entertainment for themselves that they
[1:19:58] can possibly consume.
[1:20:01] >> [screaming and cheering]
[1:20:10] >> This group owns.
[1:20:13] So, we have the heroic week, Mythic
[1:20:15] comes out, splits are being done for
[1:20:16] Lords of Dread and Rygelon, like I said.
[1:20:18] Day two of Mythic being released, Liquid
[1:20:21] is the first of the competing guilds to
[1:20:22] step out of splits and get some
[1:20:24] progression going. And it goes exactly
[1:20:26] how you kind of expect, uh especially
[1:20:27] with whatever we've seen so far from the
[1:20:29] race to world first. Liquid kills the
[1:20:30] first four bosses within four hours of
[1:20:32] stepping into Mythic. They take some
[1:20:34] pulls on the fifth boss, Prototype
[1:20:36] Pantheon. They go back to heroic splits,
[1:20:38] and they decide to return the day after
[1:20:40] with a little bit more gear. And in
[1:20:42] typical Race to World First fashion, the
[1:20:44] NA guild always takes the initial lead
[1:20:45] before EU gets into gearing, and they
[1:20:47] start catching up. And this raid was
[1:20:48] also no different. Liquid ends up also
[1:20:50] taking the fifth and sixth boss,
[1:20:51] Prototype Pantheon and Lihuvim, before
[1:20:53] Echo even steps foot in the raid. Echo
[1:20:55] follows suit the day after, and for
[1:20:56] Lihuvim, it was pretty clear that having
[1:20:58] a good strategy that mattered a lot. And
[1:21:00] with all the information that they
[1:21:01] learned, Echo swooped in, took all that
[1:21:03] information, and killed all the exact
[1:21:05] same bosses that Liquid did, and, you
[1:21:06] know, it saved them a lot of
[1:21:07] troubleshooting on the fight. And this
[1:21:09] is where things actually start to fall
[1:21:11] into Echo's favor. As Liquid's waking up
[1:21:13] for their fourth day after Mythic has
[1:21:15] released, Echo has already started
[1:21:17] pulling Halondrus. Let's talk about
[1:21:18] Halondrus for a bit. This boss
[1:21:21] is probably the single most mechanically
[1:21:23] challenging boss that Blizzard has ever
[1:21:25] released. Uh it ended up amassing a
[1:21:27] whopping 358
[1:21:29] pulls before falling, which is very rare
[1:21:31] considering there's four bosses still
[1:21:33] left in this raid. Uh you know, we did
[1:21:35] see something similar to like a mid-tier
[1:21:37] wall with Painsmith, but it's it's
[1:21:38] pretty rare. And for viewers though, you
[1:21:40] know, this was a fairly fun back and
[1:21:42] forth to witness, as there was always
[1:21:44] this tension of you could wipe it at any
[1:21:45] point. And it was a lot of days of
[1:21:47] progression. Echo ended up stopping
[1:21:49] their first day on 109 pulls with their
[1:21:51] best attempt being only 50%, and Liquid
[1:21:53] eventually ended their first day of prog
[1:21:56] at 187 pulls with a 41% best. So, I
[1:22:01] think you could tell that you were just
[1:22:02] wiping on CD to bombs exploding. There
[1:22:05] was just 100
[1:22:07] pass-fail mechanics, a thousand
[1:22:08] pass-fail mechanics at any point here.
[1:22:11] And the days, they start to run
[1:22:12] together. Uh they keep going down the
[1:22:14] exact same, Liquid and Echo basically
[1:22:15] just pulling Halondrus, making very slow
[1:22:17] progression. Somehow they continue to
[1:22:19] keep finding more split characters to do
[1:22:20] at any point. It was very strange, and
[1:22:23] it was pretty clear at this point that
[1:22:24] it was a two-horse race for Liquid and
[1:22:26] Echo. 358 pulls and several hot fixes
[1:22:29] later, the boss got nerfed a couple
[1:22:30] times. Liquid finally manages to secure
[1:22:32] the world first on Halondrus on the
[1:22:33] seventh day of the race with just one
[1:22:35] day left on the first reset. So, to give
[1:22:38] some context for the length of this
[1:22:39] race, previous race tiers guilds were
[1:22:40] either at the last boss at the time of
[1:22:42] the reset or the boss was already dead.
[1:22:44] At minimum, you were at the penultimate
[1:22:45] fight, but Sepulcher of the First Ones
[1:22:47] was now nearing the end of the first
[1:22:49] reset and there's four bosses still left
[1:22:52] standing including the final boss and
[1:22:54] the Jailer. By all intents and purposes,
[1:22:56] this raid is already shaping up to be
[1:22:58] more of a marathon than a sprint. And
[1:22:59] then as they're in a reset happens and
[1:23:02] EU has their final day on the first
[1:23:03] reset, both Echo and Pieces manage to
[1:23:05] kill Halondrus. Echo went for a quick
[1:23:08] look and it took a couple pulls on
[1:23:09] Anduin. They didn't really commit to
[1:23:11] anything. They had some chores that they
[1:23:12] wanted to do on that weekly reset with
[1:23:15] like Mythic Plus and filling up their
[1:23:16] vaults and whatnot. So,
[1:23:18] somehow they just found more splits to
[1:23:20] do. And after the reset, Echo and Liquid
[1:23:22] are pretty much doing mostly the same
[1:23:24] thing where they finish their splits and
[1:23:26] then they started chipping away at
[1:23:27] Anduin. For some reason, he also proved
[1:23:30] to be a very difficult boss. Anduin
[1:23:32] eventually does end up falling with
[1:23:34] Liquid taking it down on world first. It
[1:23:36] was a very thrilling kill with the only
[1:23:38] man left standing being the Blood Death
[1:23:40] Knight. This is the kind of kill that
[1:23:41] players always hope for where
[1:23:43] everybody's used up all their resources,
[1:23:45] 19 players are dead, and then the tank
[1:23:47] is the only person left standing. It is
[1:23:49] truly one of those hype moments that you
[1:23:51] can only get in World of Warcraft and
[1:23:53] it's it's just an example of how cool
[1:23:55] raiding can truly be. Let him focus.
[1:24:00] Let's go.
[1:24:03] Let's go.
[1:24:07] So, Anduin dies to Liquid and this
[1:24:09] leaves three bosses still left to go in
[1:24:11] the race. Echo also eventually kills
[1:24:13] Anduin four and a half hours after
[1:24:16] Liquid. So, Echo is catching up
[1:24:17] dramatically. Even though the reset just
[1:24:19] happened, Echo is right on the heels of
[1:24:20] Liquid here. So, we got the final three
[1:24:22] bosses and you can either choose Lords
[1:24:24] of Dread or Rygelon. The initial idea
[1:24:26] from Liquid, since they were there
[1:24:28] first, was to go to Lords of Dread,
[1:24:29] which seemed like it was supposed to be
[1:24:31] the easier of the bosses, where Rygelon
[1:24:33] was kind of anticipated to be this like
[1:24:35] patchwork wall, huge gear check type of
[1:24:37] boss. And whenever you like looked at
[1:24:39] the amount of HP, it was just
[1:24:40] ridiculous. Uh Lords of Dread, it seemed
[1:24:42] like it was supposed to be more of a
[1:24:43] mechanics check than a damage check.
[1:24:46] And Liquid, they end up getting there
[1:24:48] and they get the boss to 40% after seven
[1:24:50] pulls. Maybe this is the reprieve that
[1:24:52] we need from Race World First Halondrus,
[1:24:53] have been just hundreds of pulls on
[1:24:56] Halondrus, hundreds of pulls on Anduin.
[1:24:57] Maybe Lords of Dread is going to be a
[1:24:58] little bit easier. Unfortunately,
[1:25:00] though, the boss was definitely not as
[1:25:01] easy as it seemed, as uh very quickly
[1:25:04] the guilds started to hit the enrage.
[1:25:06] Liquid hits the enrage and the boss is
[1:25:08] like nowhere close to being dead. Then,
[1:25:11] Liquid kind of takes a U-turn. They go
[1:25:13] to Rygelon. Oh, maybe maybe this boss is
[1:25:14] a little bit more killable. Uh they also
[1:25:17] soon realize that Rygelon was not any
[1:25:19] easier of a boss. And as a viewer, you
[1:25:21] kind of take a look at this and you're
[1:25:22] just like, "Oh, oh goodness gracious. We
[1:25:24] are going to be here for a very long
[1:25:25] time." So, Liquid now has Rygelon at 70%
[1:25:29] HP. Lords of Dread is at like 20% HP and
[1:25:32] they've seen the enrage. And Liquid's
[1:25:33] done and they called it a day.
[1:25:36] But if you're Echo here, you've killed
[1:25:37] Anduin and you're now starting your day
[1:25:39] and you have all of this information
[1:25:40] that what Liquid has done. And so, you
[1:25:42] see that Liquid has not made strides on
[1:25:44] either Lords of Dread or like Rygelon.
[1:25:46] So, now Echo has really good information
[1:25:47] on both of those bosses. What do they
[1:25:49] do?
[1:25:50] Well, Echo ends up Lords of Dread and
[1:25:52] they actually end up killing the boss
[1:25:53] after only 62 pulls with a raid comp
[1:25:56] that was stacked with primarily melee
[1:25:58] specialization and only four ranged DPS
[1:26:00] or ranged players in general.
[1:26:02] This makes Lords of Dread one of the
[1:26:04] first bosses in years without a mage in
[1:26:05] the comp, as the intellect buff would
[1:26:07] only be relevant for the healers and the
[1:26:09] token warlock. So, basically, we didn't
[1:26:11] need a mage. There was also this
[1:26:12] narrative at the time where Liquid said
[1:26:15] that Lords of Dread was mathematically
[1:26:17] impossible. I'm not actually sure where
[1:26:19] this narrative came from and while I
[1:26:21] started doing research for this video,
[1:26:22] I'm wondering if like Dratnos and I
[1:26:24] ended up making up this narrative.
[1:26:27] [laughter]
[1:26:28] Um like it could it could have been
[1:26:29] legitimately made up. I'm not even 100%
[1:26:31] sure, but there was a narrative that
[1:26:32] Lords of Dread was mathematically
[1:26:33] impossible because for both Echo and
[1:26:36] then Liquid whenever they go to kill
[1:26:37] Lords of Dread, they do this cheeky
[1:26:39] strategy where they use the Bonesmith
[1:26:41] cheat death, uh Bonesmith and Army's
[1:26:43] cheat death on Death Knights in order to
[1:26:45] extend the boss enrage far, far, far
[1:26:47] past where it was anticipated to go
[1:26:49] because like I said earlier, Liquid hit
[1:26:51] the enrage in the boss at like 15% HP so
[1:26:53] it looked like it was like, "Oh, okay.
[1:26:54] This enrage isn't insane." But with
[1:26:56] cheating it, it was possible. So Liquid
[1:26:58] yoinks the strategy from Echo, they kill
[1:27:00] Lords of Dread 3 hours later. Echo ends
[1:27:02] up going to Ragnaros. Now Liquid's on
[1:27:04] Ragnaros and we have both guilds
[1:27:05] simultaneously pulling Ragnaros
[1:27:08] who has a lot of HP, you know, it is
[1:27:10] just one of it's going to be one of the
[1:27:11] hardest patchwork bosses of all time in
[1:27:13] the hardest raid tier.
[1:27:15] And by this point in the race, we were
[1:27:16] in pretty much unprecedented territory.
[1:27:19] We had the second reset of Mythic week
[1:27:21] uh slowly approaching. Two bosses are
[1:27:23] still left standing. At this point,
[1:27:25] everybody realizes that we're going to
[1:27:26] the third reset and that double
[1:27:28] legendaries are on the table meaning
[1:27:30] that if you were slacking on your
[1:27:31] reputation to be able to get double
[1:27:32] legendaries unlocked, you were in
[1:27:33] trouble. Fortunately enough, all these
[1:27:34] race for world first guilds have uh
[1:27:36] people who, let's say, have no life and
[1:27:39] they were already farming reputation
[1:27:41] even even though it was very unlikely to
[1:27:43] get to double legendaries.
[1:27:45] At the same time, you know, we've been
[1:27:46] here for a very long time and being
[1:27:48] fully locked in for that period of time
[1:27:50] already takes an insane amount of
[1:27:51] determination, but being away from your
[1:27:53] family, not sleeping in your own bed,
[1:27:55] there is a serious mental strain that's
[1:27:57] being told on all of the players from
[1:27:59] both of the competing organizations and
[1:28:01] everybody's starting to feel fatigue
[1:28:02] setting in. This race seems to kind of
[1:28:04] be boiling down to a test of endurance
[1:28:06] and for Echo having killed Lords of
[1:28:07] Dread before Liquid and establishing a
[1:28:09] lead of sorts, And kind of get the
[1:28:11] second win for them as they're now
[1:28:13] starting to push down the doors of the
[1:28:15] Jailer.
[1:28:19] How is the mental strain on a raid tier
[1:28:22] that ends up being that long? That is
[1:28:24] like the first raid tier that we've seen
[1:28:26] in a very long time
[1:28:27] that went over two resets. Like what is
[1:28:29] what is the mental strain like on a raid
[1:28:31] tier like that?
[1:28:32] I mean, you were there. So, you you also
[1:28:35] have some some insight into this. I
[1:28:37] don't know if I felt that
[1:28:40] big of a difference. Like obviously you
[1:28:42] do realize some point hey, it's been so
[1:28:44] many days. Like what's going on? But
[1:28:47] I don't know, maybe the fact that it was
[1:28:48] such a good raid. Like I enjoyed the
[1:28:50] bosses. I don't think that we felt like
[1:28:54] super exhausted. At least from our side.
[1:28:58] Um especially after getting ahead like
[1:29:02] on um
[1:29:03] the the the Dreadlords.
[1:29:04] >> Yeah, yeah, Lords of Dread. Yeah, yeah.
[1:29:06] Yeah, Lords of Dread, yes. Like after
[1:29:08] getting ahead on Lords of Dread, I think
[1:29:10] we got kind of like the second wind
[1:29:12] effect. Like we we started getting hyped
[1:29:15] again. So, I I would say actually the
[1:29:17] worst it got was
[1:29:19] around Halondrus and Anduin.
[1:29:21] But then when you start getting closer
[1:29:23] to the end,
[1:29:25] it almost felt like
[1:29:26] more excitement. Uh so, yeah. I don't
[1:29:29] know.
[1:29:31] Now, the next couple days, they're about
[1:29:32] Ra'gelon and Echo, they're managing to
[1:29:35] keep the lead that they had found on
[1:29:36] Lords of Dread, and they eventually end
[1:29:37] up killing Ra'gelon on pull 204. Liquid
[1:29:40] follows suit some hours later tying up
[1:29:42] the race with only one boss left
[1:29:43] standing as we're approaching the third
[1:29:44] week of Mythic. Now, the guilds they
[1:29:46] reach the Jailer on a Monday right
[1:29:48] before the third week of Mythic, the
[1:29:49] week where double legendaries become
[1:29:51] available. So, we know at this point in
[1:29:53] time, casters all know this, players all
[1:29:55] know this, that the boss is going to be
[1:29:58] killed with double legendaries in some
[1:29:59] capacity. And so, now all of the guilds
[1:30:01] are kind of scrambling to make sure that
[1:30:02] everybody's got enough rep. And with
[1:30:04] this additional time, both Liquid and
[1:30:06] Echo do end up pulling the Jailer a
[1:30:07] little bit, but a lot of this time is
[1:30:09] honestly just spent trying to recoup,
[1:30:11] recharge, do any additional chores that
[1:30:14] are ready for the next reset, and just
[1:30:16] preparing yourself for the long haul
[1:30:17] that is the final boss in the Jailer.
[1:30:20] So, both resets happen. Echo actually
[1:30:22] gets to see Liquid do a few hours of
[1:30:24] pulling the Jailer after the re-clear,
[1:30:25] and at this point, guilds have both seen
[1:30:27] a little bit of phase three, the final
[1:30:29] phase of the fight, but they really
[1:30:30] struggled to get their consistency with
[1:30:32] both phase one and phase two, and none
[1:30:33] of the guilds had really put any serious
[1:30:35] distance on that final phase. And Echo,
[1:30:37] their re-clear went about as good as it
[1:30:38] could, and it only ended up taking three
[1:30:40] pulls. You know, they were able to kill
[1:30:42] Halondrus rather quickly, something that
[1:30:44] seemed impossible. And this is where
[1:30:46] Echo really starts to kind of break away
[1:30:47] from Liquid. And on the Jailer, Echo
[1:30:50] start to look like the definitive
[1:30:52] favorites to be able to win the race to
[1:30:53] world first, making bigger strides for
[1:30:55] every raid day, and they're conserving
[1:30:57] energy, and it looks like they're just
[1:30:58] kind of getting that second wind.
[1:31:00] Blizzard does end up pushing kind of a
[1:31:01] hot fix to Jailer to nerf the fight a
[1:31:03] little bit while guilds were progressing
[1:31:05] it. It doesn't really end up, you know,
[1:31:06] changing realistically the [music]
[1:31:09] essence of the race to world first. You
[1:31:10] know, you do see some large nerfs.
[1:31:12] Basically, what this did was it
[1:31:13] increased the consistency of guilds for
[1:31:16] phase three, where it reduced the number
[1:31:18] of people that needed to be alive in
[1:31:19] phase three to be able to
[1:31:20] continue to progress the phase.
[1:31:22] Initially, you had to have all 20
[1:31:23] players alive, then it got nerfed down
[1:31:25] to 17. This meant that, you know, the
[1:31:27] fight just was easier to continue to see
[1:31:29] progression on. It wasn't like a a
[1:31:31] kill-changing kind of nerf.
[1:31:33] And whenever this nerf came through,
[1:31:35] this is where the learning process sped
[1:31:36] up, and Echo really hit the gas.
[1:31:39] In the days, they were really slow, you
[1:31:40] know, at some point we had Liquid and
[1:31:42] Echo at 48 and 41%, then it was like
[1:31:45] Liquid and Echo at Liquid was at like
[1:31:48] 35%, and Echo was at 20%, and then it
[1:31:51] happened. A secret phase.
[1:31:54] The hardest end boss of all time has a
[1:31:56] secret phase.
[1:31:58] Watch out for the file. Don't don't
[1:32:00] spread the Yeah, if that touches one
[1:32:01] person, Deep Shades in a little bit of
[1:32:02] danger there. Lar got also running away.
[1:32:04] Jailer now at 14% 4 seconds until we all
[1:32:08] get in a little bit of extra time. All
[1:32:10] ads are dead. 12 + 2
[1:32:12] come on and he's walking through the
[1:32:14] middle of the room. COME ON 11% 11 10 5
[1:32:18] 10 5
[1:32:18] 10 5 COME ON HIT THE 10% GUYS 10 10
[1:32:22] 10 9 WHAT
[1:32:26] WE SAW
[1:32:26] >> [screaming]
[1:32:27] >> LET'S GO
[1:32:29] WE SAW IT.
[1:32:31] OKAY, SECRET PHASE THE WIPE HAPPENED
[1:32:33] BECAUSE THE ETERNITY'S END ALREADY WENT
[1:32:34] OFF. They have to hit it before. No,
[1:32:37] man.
[1:32:38] But we saw it. This 10% IS CONFIRMED.
[1:32:42] >> [laughter]
[1:32:44] >> IT'S REAL.
[1:32:46] It's real. We're going to get to go
[1:32:47] home.
[1:32:49] >> [laughter]
[1:32:49] >> And this is something that you just love
[1:32:51] to see as a viewer and as a caster just
[1:32:53] this miraculous secret phase. I remember
[1:32:56] Dratnos, Ginji, and myself were all
[1:32:57] casting for Echo at this point in time
[1:33:00] and
[1:33:01] >> [laughter]
[1:33:01] >> just the resonance of we get to go home
[1:33:04] was like it was the most genuine thing
[1:33:06] between the three of us. It was like oh
[1:33:08] my God, the boss is almost dead. Please
[1:33:10] send us home.
[1:33:11] And in the liquid camp having seen the
[1:33:13] secret phase and the liquid continuing
[1:33:15] to fall further and further behind Echo
[1:33:17] wakes up on day 19 of this race. Let me
[1:33:19] let me just say day 19 of this race is
[1:33:21] insane.
[1:33:22] And they start to see huge progress and
[1:33:24] it was evident very early on that this
[1:33:26] boss was going to be Echo's kill. Echo
[1:33:28] did not take their foot off the gas just
[1:33:30] because of this though and they very
[1:33:31] deservedly took home another world first
[1:33:34] title as they emerged victorious on the
[1:33:36] last rate of Shadowlands, the hardest
[1:33:37] rate of all time. All the buffs up. Get
[1:33:40] away from there. Get away from there.
[1:33:42] You're okay. I mean soak the frontal.
[1:33:44] YEAH.
[1:33:57] So annoying.
[1:34:00] >> And this raid it goes down in history as
[1:34:01] one of the most iconic Race to World
[1:34:02] First ever. It's just unbelievable how
[1:34:05] long and how difficult it truly was, and
[1:34:07] having the pleasure of watching Race to
[1:34:09] World First guilds compete against the
[1:34:10] hardest content that WoW has to offer in
[1:34:12] this manner is truly a pleasure.
[1:34:17] And as Shadowlands finally comes to an
[1:34:19] end, we now enter Dragonflight. In the
[1:34:22] game it saw some pretty big fundamental
[1:34:24] changes where there were things like new
[1:34:26] talent trees, no more borrowed power,
[1:34:29] revamped profession systems. Uh there
[1:34:31] was like a simultaneous release for
[1:34:32] heroic and mythic all the time.
[1:34:34] There was also the inclusion of powerful
[1:34:36] items that were tagged as very rare. And
[1:34:38] of course, there was the brand new class
[1:34:40] Evoker with a healer spec and a DPS
[1:34:43] spec. And then with all of that, we also
[1:34:45] have a brand new raid and a brand new
[1:34:47] Race to World First to talk about in
[1:34:49] Vault of the Incarnates.
[1:34:50] Now, the biggest change for Dragonflight
[1:34:52] concerning the Race to World First was
[1:34:53] definitely the game moving away from
[1:34:55] borrowed power systems that had been a
[1:34:57] staple for three expansions at this
[1:34:58] point. This would affect the Race to
[1:35:00] World First pretty uh greatly, honestly,
[1:35:03] as the value of heroic and normal splits
[1:35:04] would skyrocket. Then, you'll factor in
[1:35:07] the very rare tagged items, which have a
[1:35:10] lower than normal drop rate. And with
[1:35:12] their power, all 20 players in your raid
[1:35:14] basically want them. These are very good
[1:35:16] items to target for all of your 14 mages
[1:35:19] if you are one of the persons who mains
[1:35:21] mage.
[1:35:22] Race to World First at this point as
[1:35:23] well has also gained a huge audience
[1:35:25] compared to where it first started. So,
[1:35:27] the arms race of adding more and more
[1:35:29] splits was natural for guilds.
[1:35:31] Optimizing your splits for even like a
[1:35:33] 2/10 or 3/10 of an item level lead can
[1:35:35] actually make the difference between a
[1:35:36] world first and losing the race.
[1:35:39] This race here also marked the first
[1:35:40] time that they would actually release
[1:35:41] all difficulties at the exact same time,
[1:35:43] meaning that our top two guilds would
[1:35:45] not step foot into mythic for the first
[1:35:47] few days while they were basically doing
[1:35:49] all of their splits. While simultaneous
[1:35:50] release is going to be the staple going
[1:35:52] forward, I would say it's not exactly
[1:35:55] fantastic for viewership, I will admit.
[1:35:58] So, for the first couple of days after
[1:35:59] Vault of the Incarnates released,
[1:36:01] nothing really happened. The guilds were
[1:36:03] just kind of doing their splits, and it
[1:36:05] really wasn't until day three of the
[1:36:07] raid where we finally got some Mythic
[1:36:09] action just straight across the board.
[1:36:11] Liquid was the first of the competing
[1:36:13] guilds to step foot into the raid on
[1:36:15] Mythic, shocker, I know. The world first
[1:36:17] kills on the first and the second boss,
[1:36:19] though, they did come from this really
[1:36:20] great guild called Vesper, who happened
[1:36:23] to have this really good Moonkin player
[1:36:25] on their roster, believe it or not.
[1:36:26] Little bit of casting experience, little
[1:36:27] bit of world first experience, you know.
[1:36:29] With the real race world first aside,
[1:36:31] Liquid made swift work of the first
[1:36:32] couple of bosses as they took down both
[1:36:34] Eranogorr and Primal Council on one
[1:36:35] pull. Then they went on to bang out
[1:36:38] Terros in five pulls and Sennarth in 12.
[1:36:40] Liquid also ends up poking their head
[1:36:42] onto the Dathea encounter for a couple
[1:36:44] of hours and choosing to go to there
[1:36:46] instead of Kurog Grimtotem.
[1:36:48] And the next day would be fairly similar
[1:36:50] with Echo still opting to finish up all
[1:36:52] of their splits while watching Liquid
[1:36:54] and gathering information, but Liquid,
[1:36:56] they didn't really waste any time, and
[1:36:58] after some initial Mythic Plus farming
[1:36:59] at the very beginning of the day, they
[1:37:01] went into the raid to continue their
[1:37:02] Dathea progression. And Dathea, she was
[1:37:04] a little bit overtuned, and after a 30%
[1:37:06] wipe on pull 50, Blizzard decided that
[1:37:08] the boss was way too hard to kill, um
[1:37:11] and they nerfed the health of the boss
[1:37:12] by 15%.
[1:37:14] By the way, just for context, a 15% nerf
[1:37:17] is massive. Normally people get up in
[1:37:18] arms about a 5% nerf, but 15 is just
[1:37:21] crazy. The first pull after this 15%
[1:37:23] nerf as well, Liquid gets the boss
[1:37:24] immediately to 7%, and then another
[1:37:26] seven pulls after that, the boss dies.
[1:37:28] And Liquid, well, they were five out of
[1:37:30] eight before Echo even stepped foot into
[1:37:31] the raid. Then, loaded with all of the
[1:37:33] gear and all of the information that
[1:37:34] they normally have, we see Echo finally
[1:37:37] enter the raid with an attempt to catch
[1:37:39] up, which they did in almost no time,
[1:37:41] spending one pull on most of the initial
[1:37:44] bosses. They ended up spending like five
[1:37:45] on Terros, another 10 on Sennarth. then
[1:37:47] they went to Dathia, you know, even
[1:37:49] though Dathia had been nerfed, you know,
[1:37:51] it was still a little bit of a tough
[1:37:52] wall, rough mechanics check. Echo ends
[1:37:54] up spending 59 pulls on a boss that
[1:37:56] Liquid had already killed, which is
[1:37:58] tough. However,
[1:38:00] you know, Echo does kill it before going
[1:38:01] to bed, so no harm no foul. Um Liquid on
[1:38:03] the other hand, they're farming Kurog
[1:38:05] Grimtotem trying to get him killed, and
[1:38:07] then eventually they kill him on pull 59
[1:38:10] after the raid catches another round of
[1:38:11] nerfs. So, for context, to this raid
[1:38:13] tier was also very close to Christmas,
[1:38:15] and the uh Blizzard dev team probably
[1:38:18] didn't want to work over the holidays, I
[1:38:19] think is the biggest estimate here. Um
[1:38:22] and they were sounding the alarms trying
[1:38:23] to make sure that the race world first
[1:38:24] did not go over Christmas. So, yeah,
[1:38:26] Kurog Grimtotem died, and uh honestly,
[1:38:29] this is kind of notable. This is the
[1:38:30] first raid boss in modern WoW history to
[1:38:32] have actually been killed without a
[1:38:33] warlock present in the world first kill,
[1:38:35] but just more of a fun fact than
[1:38:36] anything else. And so, the general story
[1:38:38] for this race so far has kind of kind of
[1:38:40] been around nerf timings and splits. Uh
[1:38:42] really unfun parts of the race world
[1:38:44] first, admittedly. And more than once
[1:38:46] now, Liquid has gone to a boss, spent
[1:38:48] pulls progressing it, seen Blizzard nerf
[1:38:50] it while they're sitting there, and you
[1:38:52] know, then moved on to the next boss.
[1:38:53] Echo on the other hand, they have fully
[1:38:55] tied it up with Liquid, they secured a
[1:38:56] world second kill on Kurog Grimtotem,
[1:38:58] and for the rest of the day, we were
[1:39:00] going to be seeing both guilds
[1:39:01] progressing the penultimate encounter,
[1:39:02] Broodkeeper Diurna, at the exact same
[1:39:04] time. And by the end of the day, Liquid
[1:39:06] would still have but as the boss got
[1:39:07] lower and lower, the differences got
[1:39:08] smaller and smaller. Then, Liquid
[1:39:11] finally reached this 10% mark on the
[1:39:13] boss,
[1:39:14] and that's kind of where Echo kicked it
[1:39:16] into gear, ending up their day only 1%
[1:39:19] behind Liquid. Except, Echo didn't end
[1:39:22] their day. Even though it was the time
[1:39:24] that Echo was supposed to be finishing
[1:39:25] the raid, they decided to stay up a
[1:39:27] little bit longer to try to secure the
[1:39:28] Broodkeeper kill. And both guilds were
[1:39:30] pushing for the final
[1:39:32] 10% at the exact same time. And for
[1:39:35] Liquid, they ended up snagging the world
[1:39:36] first kill on Broodkeeper Diurna, but
[1:39:38] Echo, they followed suit an hour or so
[1:39:39] later, so this is a huge deal. And in
[1:39:41] real time, we're on day seven, and this
[1:39:43] is due to all the splits. Thus, we're
[1:39:45] approaching the new reset. Uh we have
[1:39:47] both guilds progressing the final boss
[1:39:49] at the exact same time, and both guilds
[1:39:50] having spent a few pulls on Raszageth
[1:39:52] phase one, which was an insanely
[1:39:54] difficult phase, and it straight-up made
[1:39:56] the new Evoker class mandatory in order
[1:39:58] for everybody to live through the new
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