We Won the Tournament!
45sThe raw emotional reaction and victory celebration hook viewers immediately.
▶ Play ClipMitchell Saltzman from IGN recounts his team's victory in the Capcom New Challengers tournament for Street Fighter 6, detailing the tournament format, team composition, and the coaching from pro player Nephew that helped them succeed.
Team Nephew wins the Capcom New Challengers tournament for Street Fighter 6.
Four teams of creators paired with a pro, trained for 1.5-2 weeks, then compete in a tournament where top two teams play until one reaches 70 points.
Teams divided by skill: top player (~1700-1900 MR), high master (~1600 MR), intermediate, and beginner (no prior SF6 experience).
Team: Blood Thunder (beginner, speedrunner, Tekken player), Bricky (streamer, some fighting game experience), Mitchell (senior guides producer, fighting game fan), Brawl Pro (top player, former Tekken coach).
Nephew provided crucial coaching, including counterplay for specific characters (e.g., Honda's butts slam), and feedback on Mitchell's gameplay.
Nephew advised Mitchell to throw more to make shimmies effective, avoid burning out by overusing drive rush, and stop pressing offense when it's not his turn.
Mitchell thanks the Las Vegas local scene for additional coaching, including Prototype, Roach, Side, Mugs, and Gagan.
Mitchell describes key matches: vs. CarQu (Honda), Blood Thunder vs. Kyle Bossman, Brawl Pro vs. Feisty, Bricky vs. Doki Bird, and the finals against Team JB.
Nephew drilled Mitchell to stop using dive kicks and instead use regular jump-ins for frame advantage, and to walk more instead of dashing.
Brawl Pro closes out against Hotashi, securing the win. Mitchell reflects on his improvement from plateauing at 1600 MR to nearly 1700 MR.
Mitchell's team won the tournament thanks to Nephew's coaching, local support, and individual adjustments, demonstrating that structured training and community can elevate a player's performance significantly.
"The title accurately reflects the content: Mitchell explains how his team won the tournament, including coaching and key matches."
Nephew
person
Blood Thunder
person
Bricky
person
Brawl Pro
person
Prototype
person
Roach
person
Side
person
Mugs
person
Gagan
person
CarQu
person
Kyle Bossman
person
Feisty
person
Doki Bird
person
FDX
person
Huntress
person
Hotashi
person
Skullvolver
person
Coney
person
Beckman
person
Ricky Peacock
person
Abby King Sm
person
Duel Kevin
person
Shine
person
JB
person
What is the format of the Capcom New Challengers tournament?
Four teams of creators paired with a pro, trained for 1.5-2 weeks, then compete in a tournament where top two teams play until one reaches 70 points.
0:55
What are the four skill tiers in the tournament?
Top player (~1700-1900 MR), high master (~1600 MR), intermediate, and beginner (no prior SF6 experience).
1:34
Who were the members of Team Nephew?
Blood Thunder (beginner), Bricky (streamer), Mitchell (IGN senior guides producer), Brawl Pro (top player).
2:00
What key coaching tip did Nephew give Mitchell regarding throws?
Nephew advised Mitchell to throw more to make shimmies effective, as establishing the threat of throw makes opponents more likely to get thrown when shimmying.
5:07
What was Mitchell's bad habit that Nephew pointed out?
Mitchell was burning himself out too often by overusing drive rush cancels in situations where the return wasn't worth it.
5:27
What adjustment did Mitchell make against Huntress in the finals?
He stopped using dive kicks and instead used regular jump-ins for frame advantage, and walked more instead of dashing.
16:32
What was the final score of the match against Team Shine?
30 to 20.
9:42
Who was the top player on Team Nephew?
Brawl Pro.
3:23
What character did Brawl Pro use?
Zangief.
3:31
What was the key to Blood Thunder's success in the beginner tier?
He grinded the game heavily, doing 12-hour streams, and went from rookie to platinum 2.
2:19
Nephew's Coaching Impact
Demonstrates how expert coaching can transform a player's performance in a short period.
3:42Key Coaching Tips
Provides actionable advice for improving in Street Fighter 6, such as throwing more and managing drive rush usage.
5:07Local Scene Support
Highlights the importance of local fighting game communities in player development.
6:03Adjustments Against Huntress
Shows how adapting playstyle based on coach feedback can turn a losing matchup into a win.
16:32Personal Growth
Mitchell's improvement from plateauing at 1600 MR to nearly 1700 MR illustrates the value of targeted coaching.
18:04[00:00] That's it.
[00:02] >> Oh my god. Don't say it. Don't jinx it.
[00:04] >> OH, HE MISSED.
[00:06] >> OH YEAH, WE GOT IT.
[00:08] >> WE'RE GOING TO FORTNITE.
[00:10] >> WHAT'S UP EVERYONE? My name is Mitchell
[00:12] Saltzman with IGN. And what you just saw
[00:14] was our team for Anga and Nephew winning
[00:17] the Capcom New Challengers tournament
[00:19] for Street Fighter 6. This was such an
[00:22] amazing, awesome experience and I
[00:24] thought I would do a video kind of
[00:26] walking through walking everyone through
[00:28] uh what what this tournament was, what
[00:31] went down, uh some of the the the key
[00:33] reasons that I think our team ended up
[00:35] coming up on coming out on top and uh
[00:38] yeah, just kind of go through the
[00:39] process of becoming a better Street
[00:42] Fighter 6 player when you're coached by
[00:45] someone as good as Nephew. So, let's
[00:47] dive into I never thought I'd be able to
[00:49] do one of these videos, but this is how
[00:50] Team Nephew won the Street Fighter 6 New
[00:53] Challengers tournament. So, to start,
[00:55] let's just go over what this event is.
[00:57] This is the third year that they've that
[00:58] Capcom has done these new challenger
[01:00] tournaments. The idea is that it's
[01:02] similar, if you're familiar with the
[01:03] Sega Jam Slam, it's pretty much Capcom's
[01:06] own spin on it. The general idea is that
[01:08] there are four teams that are made up of
[01:10] creators. Each of those teams gets
[01:12] paired with a Street Fighter 6 pro who
[01:14] trains them up for a period of about a
[01:17] week and a half, maybe two weeks. And
[01:18] then at the end of the training period,
[01:20] we all come together. We play in the
[01:22] tournament where the first round
[01:24] everyone plays each other. The top two
[01:25] scoring teams move on to the finals
[01:28] where they keep on playing each other
[01:30] until one team reaches 70 points. The
[01:32] teams themselves are divided by skill.
[01:34] So you have the top player who's kind of
[01:36] like you know I would say around 17800
[01:40] maybe even 1,900 MR. Um you have the
[01:44] level below that which is the high
[01:45] master tier. Uh that's generally people
[01:48] who have reached 1 1600 MR or or you
[01:50] know are a little bit above or a little
[01:51] bit below. Then you have the
[01:53] intermediate tier and then you have the
[01:54] beginner tier which is people that for
[01:56] the most part haven't played like a
[01:58] single second of Street Fighter 6 prior
[02:00] to this event. On my team, we had Blood
[02:02] Thunder in the beginner tier, who is a
[02:04] speedrunner, also a very skilled Tekken
[02:06] player. We We really lucked out with our
[02:08] beginner seed here.
[02:09] >> They're going to have to definitely
[02:11] leave uh leave Blood Thunder alone on
[02:13] the next round of this.
[02:15] >> Uh they they need to try to make this be
[02:17] Blood Thunder's last game.
[02:19] >> Uh Blood Thunder grinded this game like
[02:22] nothing I've ever seen before in my
[02:23] life. He he was doing like 12-hour
[02:25] streams. He started out as a rookie and
[02:27] then grinded his way all the way up to
[02:29] platinum 2, which is insane. Just above
[02:32] that, we have Bricky, who is a very
[02:34] popular streamer. Doesn't typically play
[02:35] a lot of fighting games, but has in the
[02:37] past competed in a stage jam slam, so he
[02:39] had a very stable base in Street Fighter
[02:41] 6 to start with.
[02:43] >> Oh my god.
[02:46] >> Hold on,
[02:46] >> bro. When are we watching?
[02:50] >> This was a free 20. We thought just I
[02:51] thought it was a free 20,
[02:53] >> bro. I thought so, too. But Ricky said,
[02:54] "Nah, you thought this was free. Uh-uh.
[02:57] Look at this setup, offense." And then
[03:00] we have me. And if you're not familiar
[03:01] with who I am, basically my job at IGN
[03:03] is a senior guides producer, which means
[03:06] that my main job is to focus on guides
[03:07] content. But that job doesn't always
[03:09] keep me busy throughout the year.
[03:11] Sometimes there are slow periods. And so
[03:12] during those slow periods, I like to
[03:14] take on reviews. But most relevant to
[03:15] this tournament is the fact that I am a
[03:17] huge fighting game fan. And these games
[03:19] are really why I spend a lot of my free
[03:21] time playing after work. And then above
[03:23] me as our top player, we have Brawl Pro.
[03:25] He's an amazingly talented fighting game
[03:26] player. He used to be a coach on the
[03:28] very first SAM slam for Tekken. But he
[03:31] also has a damn good Zengeef in Street
[03:32] Fighter, as we'll see in just a little
[03:34] bit. So that's the format. That's our
[03:36] team. And now I figure it would be a
[03:38] good idea to kind of look into the
[03:40] training sessions and just talk about
[03:42] the nephew factor of it all because man,
[03:45] I can't speak for everyone else on my
[03:46] team, but nephew was such a huge, huge
[03:49] factor in me performing the way that I
[03:52] did in this tournament. Our first
[03:54] training session started with a little
[03:55] bit of going through some common
[03:56] knowledge checks that my opponent's
[03:57] characters like to use. For Caruse's
[03:59] Honda, a big part of it was butts slam
[04:01] counterplay. This is a tricky move that
[04:03] a lot of Honda players like to use a lot
[04:04] since it's plus on block leads to a
[04:06] knockdown on hit which puts you in a
[04:08] strike throw mix up when you get back
[04:09] up.
[04:10] >> I think it's neutral jump and air throw.
[04:12] >> That way you'll get to both sides.
[04:15] >> Yeah, cuz I think jumping back or
[04:17] forward actually messes up like the if
[04:20] it detects your if it's behind you or in
[04:23] front of you.
[04:24] >> And sure enough, this came in handy in
[04:26] the actual match.
[04:28] Yeah, that was a that was a little bit
[04:29] of a little bit of a a run through to
[04:32] start things off. Oh my god, the air
[04:34] throw for Chunley. We covered her
[04:36] cross-up jump that she likes to use to
[04:38] get out of the corner, calling out the
[04:40] instant air legs by just crouching next
[04:41] to her on wake up, ways to deal with her
[04:43] fireball, etc. Stuff that I'm going to
[04:46] be honest, I still need to work on. But
[04:48] perhaps the most valuable thing was
[04:50] having Nephew simply watch me play some
[04:51] ranked matches and give me feedback on
[04:53] what I was doing wrong or what I was
[04:55] missing out on that could be better.
[04:57] >> Yeah, it was good up until you you did
[04:59] the ex again and burned yourself out.
[05:02] >> It was good until you did something
[05:04] really stupid.
[05:05] >> One of the big and easily fixable notes
[05:07] that he noticed was that I was often
[05:09] defaulting to shimmying instead of
[05:11] establishing the threat of the throw.
[05:12] Once I started throwing more, I found
[05:14] that my shimmy started becoming more
[05:16] successful, which not only led to me
[05:18] getting big damage, but also made it so
[05:20] that opponents weren't getting out of
[05:21] bad spots as often. Another big tip,
[05:24] which was something that I already knew,
[05:25] but it was good to have reinforced, was
[05:27] that I was burning myself out far too
[05:30] often. A bad habit of mine was just
[05:32] getting too hungry by doing drive rush
[05:33] cancels in situations where the return
[05:36] just wasn't worth it. And the last note
[05:38] that I had to focus on was that I was
[05:40] often pressing my offense when it wasn't
[05:42] my turn. This can work against opponents
[05:44] that don't know when it's relatively
[05:46] safe to press a button on defense, but
[05:48] at the level I was playing against,
[05:50] moving forward after three jabs were
[05:52] blocked was getting me killed, and I
[05:54] needed to respect when my turn was over.
[05:56] We practiced doing three jabs on block
[05:58] into an instant air dive kick, which
[06:00] will beat people trying to take their
[06:01] turn back with a low. I also want to
[06:03] take a moment to shout out the Las Vegas
[06:05] local scene because while Nephew was my
[06:07] main coach that I had throughout the
[06:08] tournament, I also had some side
[06:10] coaches. You know, one of the great
[06:11] things about going to locals is that
[06:12] when you get to play people uh in
[06:15] person, you can talk to them after a
[06:17] set. You can find out what you did
[06:19] wrong. You can learn more about the
[06:20] character that they're playing and you
[06:22] make friends with people who can help
[06:23] you. So, I especially want to shout out
[06:25] and thank Prototype who took some time
[06:26] out of his day to run a set with me and
[06:28] then walk me through some of the holes
[06:29] in my game. He was specifically telling
[06:31] me that I was leaving too many gaps in
[06:33] my pressure strings, which basically
[06:34] allowed people to get out of my pressure
[06:36] and continue their own combo by pressing
[06:38] a button in between those gaps. Roach,
[06:40] who also ran a set with me and told me
[06:42] that on the flip side of Prototype's
[06:44] advice, I shouldn't be afraid on defense
[06:46] to press my fastest medium button to
[06:48] find the gaps in my opponent's pressure
[06:50] because often they're also not airtight
[06:52] and are relying on me being too afraid
[06:54] to press a button to get out of it. I
[06:55] got to thank Side for the Chun Lee
[06:57] matchup experience. Mugs for the Honda
[06:59] experience. You know, you always hear
[07:01] support your locals. Well, I mean, this
[07:02] is this is going to sound really cheesy,
[07:04] but I felt like my locals supported me
[07:06] and it was an awesome feeling. So, shout
[07:08] out to the Las Vegas local scene. And
[07:09] one last shout out to my buddy Gagan who
[07:11] really helped me out with the Cammy
[07:12] matchup experience and just in general
[07:14] my Cammy knowledge. Uh, I only got to
[07:16] play Fee once in this tournament, but if
[07:19] I had to go up against him again, I felt
[07:20] pretty good about the matchup. So, let's
[07:22] talk about the actual tournament itself.
[07:23] So, it started off I had the first match
[07:25] against CarQu and uh like I was talking
[07:28] about earlier, I felt uniquely prepared
[07:29] for this for this matchup. I feel like
[07:31] you can't really grind up to to master
[07:34] rank without knowing how to deal with a
[07:36] lot of Honda's gimmicks. He's a
[07:38] character where if you do not know how
[07:40] to deal with them, you'll just get
[07:41] knowledge check in cuz it's going to be
[07:42] a a free win for him. And one thing that
[07:45] I noticed that ended up paying off
[07:46] really well. And this also kind of goes
[07:48] back to Nephew telling me to throw more.
[07:51] But I noticed that every time he did a
[07:53] headbutt, he would just kind of stop
[07:54] there and block because, you know, it's
[07:56] not his turn. So, he didn't want to
[07:57] press the advantage when it wasn't his
[07:59] turn. So, I used that as an opportunity
[08:00] to just simply walk up and throw him.
[08:02] And I did this basically every time that
[08:04] he headbutted me, which ended up adding
[08:06] up to a lot of damage. Also, one of the
[08:08] weaknesses of Honda is that his only
[08:10] real non-s super reversal special move
[08:12] is his EX headbutt, which is vulnerable
[08:14] to grabs. So, I went in with the
[08:15] strategy of making sure that I was
[08:17] grabbing him constantly on his wake up
[08:19] >> there. It was interesting to see the
[08:21] level of matchup knowledge there, man.
[08:23] >> I feel like um that was like that he had
[08:25] a str that was a strategy.
[08:26] >> The next matchup was Blood Thunder
[08:28] versus Kyle Bossman. And look, a lot of
[08:30] people probably don't know this about
[08:31] me, but I am such a huge Kyle Bossman
[08:33] fan. I actually stole my my salute from
[08:35] him, but Blood Thunder just grinded too
[08:37] hard to to lose the kind of style that
[08:39] that Kyle was employing here. Actually
[08:42] didn't even really know that AI had a
[08:43] way to completely bypass fireballs
[08:45] because I use Cammy. She doesn't have
[08:47] any projectiles. But Blood Thunder knew
[08:49] this matchup really well and just, you
[08:51] know, did what he does. The next matchup
[08:53] was Brawl Pro versus Feisty. And we I
[08:56] think we all we all knew that this was
[08:57] going to be a tough one. I think Feisty
[08:58] has the highest MR of anyone that
[09:00] participated in this tournament. So,
[09:02] this was always going to be a really
[09:03] tough fight and Brockport did a really
[09:05] good job. He took a game off of her, but
[09:07] ultimately uh Feisty Kim was too strong,
[09:09] so we lost this one. But then we came
[09:11] back with Bricky versus Doky Bird. I
[09:13] know this was a match that Bricky was
[09:15] was a little bit worried about. I think
[09:16] we were under the impression that Doki
[09:18] was going to use Honda because that's
[09:20] who she had used in previous uh
[09:21] tournaments, but she switched it up on
[09:23] us. She used Mai, and I think uh Bricky
[09:26] might have had a little bit of
[09:27] unfamiliarity in this matchup, but he
[09:29] ended up doing really really well. I
[09:31] think Bricky showed really good
[09:32] knowledge of Street Fighter 6's
[09:33] mechanics. He was using his drive rush
[09:35] to get plus frame. He was using drive
[09:37] impact in the corner to get the stun and
[09:38] just played really solidly overall,
[09:40] allowing us to take the victory over
[09:42] Team Shine with a score of 30 to 20.
[09:44] COME ON, BRICKY. OH, YES. YEAH.
[09:47] >> LET'S GO, BABY.
[09:49] >> LET'S GO, BRICKY.
[09:50] >> Hell yeah. Our next match up was against
[09:52] Duel Kevin's team, and this time Bricky
[09:54] was first up at that. And I feel I feel
[09:57] kind of bad for Bricky because he had to
[09:58] he basically all of his matchups were
[10:00] against newer DLC characters. He had to
[10:02] go up against Mai, he had to go up
[10:04] against C Viper, and then later he had
[10:05] to go go up against Alex. So again,
[10:08] there was a little bit of unfamiliarity
[10:10] going into each of these matchups for
[10:11] him, but again, he did a great job. Uh
[10:13] he ended up losing this one, but he did
[10:15] manage to take it to the last game, last
[10:17] round, and it was even really close. He
[10:18] was looking really good at the beginning
[10:19] of the round, but then his opponent
[10:21] Ricky Peacock hit a level three that
[10:23] kind of just flipped the momentum of the
[10:24] match and he ended up losing the set.
[10:26] >> Gear to DI.
[10:28] >> Wake up.
[10:29] >> Wake up level one.
[10:30] >> Yeah, I I was like, is he Ricky going to
[10:32] do wake up level one? But the thing is,
[10:34] it doesn't matter cuz if he did wake up
[10:35] level one, the size would have still
[10:37] blown it up. And Ricky Peacock taking
[10:40] game number one for dual Kevin. The next
[10:43] match was a bummer because it was the
[10:44] one I was most looking forward to was
[10:46] the mirror match between me and FDX. I'm
[10:49] a huge fan of FE's Tekken content. He
[10:51] has basically single-handedly made me
[10:53] into a halfway decent Tekken player. So
[10:56] getting to play against him in Street
[10:58] Fighter was was kind of awesome for me.
[11:00] Uh but unfortunately he kind of
[11:01] steamrololled me, but you know he just
[11:03] kind of out camied me. Uh he did a
[11:05] really good job of using uh spin
[11:07] knuckle, heavy spin knuckle to get in
[11:09] and just, you know, put me in a
[11:11] situation where I had a guess between
[11:12] strike or throw and his reads were just
[11:14] on point. He was DPing me whenever I
[11:16] went for aggression. He wasn't biting on
[11:18] any of my bait. He was just he just
[11:20] played really really solidly. If I did
[11:22] end up playing him again, I was going to
[11:23] be ready to check those heavy spin
[11:26] knuckles. So, at the very least, that
[11:28] would have been different if we ended up
[11:29] playing again. But yeah, man, I got no
[11:31] excuses. He played he played a better
[11:33] Cammy and I ended up losing this match.
[11:36] >> Yo, can they play again? Bro, that was
[11:38] hype. I like that match a lot. The next
[11:40] match was our 20 point match. And
[11:42] anytime we had an opportunity to put
[11:44] Blood Thunder in the 20point match, uh,
[11:46] we were going to take it and I think
[11:47] it's pretty clear to see why. Uh, I
[11:49] don't think anyone at this beginner
[11:50] level really had the tools to deal with
[11:53] Blood Thunder. And he ended up taking
[11:54] this 20 over Abby King Sm. And that
[11:57] ended up making this next match between
[11:59] Brawl Pro and Beckman really important
[12:02] because we were tied up going into this
[12:03] final match, which is a position I think
[12:05] Brawl Pro kind of ended up finding
[12:07] himself in a lot. He kind of was our
[12:09] closer and for good reason. I thought
[12:11] this was going to be an interesting
[12:12] match because on paper I think Ingrid
[12:14] has a really good a really favorable
[12:16] matchup against Zangie just because her
[12:18] her range game is so oppressive. But at
[12:21] the same time, if Zangief gets in, uh
[12:24] boy, uh Ingred's in a lot of trouble.
[12:26] And I think that's kind of exactly how
[12:28] it played out here. Brawl Pro was just
[12:29] able to bully his way in. Beckman made a
[12:31] couple of losing guesses and ended up
[12:33] taking some SBDs and that's really all
[12:35] it takes.
[12:36] >> Let's go.
[12:37] >> Oh, let's go.
[12:40] >> Clutch.
[12:42] >> Kill her, bro.
[12:44] >> Then we had to face off against our
[12:46] rivals in this competition, Team JB. The
[12:49] first match was Skull Volver versus
[12:51] Blood Thunder. And this was probably one
[12:53] of my favorite matchups to watch just
[12:55] because of the sheer earnestness of
[12:58] Skullvolver's Zangief. You know, you can
[13:00] kind of hear it in our chat. We we
[13:02] didn't want Blood Thunder to lose, but
[13:04] if if he did, you know, we would have we
[13:07] would have cheered on Skullvolver for
[13:08] for pulling it off.
[13:12] >> Oh man, he is aggressive.
[13:15] >> Oh my god. We were
[13:16] >> We This is the poster child for Modern
[13:18] Death.
[13:19] >> I love him so much, man.
[13:22] Oh.
[13:24] >> Oh, he tried to grab the leg.
[13:27] >> What's funny is it should have worked.
[13:29] >> Yeah. Fortunately for us, Blood Thunder
[13:31] knew all the counters to all the things
[13:32] that he was doing and we ended up taking
[13:34] those 10 points.
[13:36] >> GG. Blood Thunder. 10 points on the
[13:39] board for Team Neph. Which brings us to
[13:43] the first of what ended up being four
[13:44] matchups for me against Huntress. And uh
[13:47] this this first one didn't go very well
[13:48] for me. I tried to play this match like
[13:50] how I would normally play it, which is
[13:52] doing a lot of dive kicks, trying to
[13:54] kind of bait out a response, and nothing
[13:57] was working. The dive kicks just weren't
[13:59] effective. Whether it was because I was
[14:01] just hitting them too high, or I was
[14:02] just landing too close to her feet
[14:04] without touching her feet, which led to
[14:05] a punish, she wasn't falling for my
[14:07] hooligan throw, which is something that
[14:09] I rely on a lot until people give me a
[14:11] reason not to rely on it. So, I ended up
[14:13] losing this 2-1. But I did end up
[14:15] getting a lot of information that I put
[14:17] to use in our subsequent matches. That
[14:20] was godlike. Yo, Huntress Huntress Chan
[14:22] Lee is nasty, dog.
[14:24] >> No, she she got a good Chung Lee. Her
[14:25] Chung Le is really really good right
[14:27] here. The next matchup was Bricky versus
[14:29] Con. And I think this was probably
[14:30] Bricky's finest hour. Coney actually had
[14:32] a full rank advantage over Bricky. His
[14:35] Alex was diamond three. Bricky had a
[14:37] platinum three Chun Lee. And so I think
[14:38] a lot of people probably expected Coney
[14:40] to just kind of roll through Bricky. But
[14:42] this matchup, which ended up being a
[14:44] best of five, worth 20 points because
[14:46] team JB had the home team advantage,
[14:48] which allowed them to select the 20
[14:49] point matchup. And Bricky actually took
[14:52] the first two games pretty clearly. He
[14:54] played like a Chun Lee. Absolutely
[14:56] possessed.
[14:59] >> Yo, are you kidding me?
[15:02] >> Nephew.
[15:03] >> Yeah,
[15:04] >> dude. Bricky, you're playing so good.
[15:06] >> Oh my god.
[15:08] Unfortunately, Con made some really
[15:09] smart adaptations in the next three
[15:11] matches and he ended up taking the whole
[15:13] set. But man, this was a really hype set
[15:15] to watch and I urge people to check it
[15:17] out because I think it's a really good
[15:19] encapsulation of what the new
[15:21] challengers tournament is all about.
[15:23] >> Level three.
[15:25] >> He blunts. My god.
[15:31] >> Oh my god.
[15:34] Cody back to the wall. The pressure of
[15:38] his team all on his shoulders down 02 in
[15:43] grand finals and he brings it all the
[15:46] way back. So that tied up the score
[15:48] between us and team JB going into the
[15:51] final match of Garpro versus Hotashi.
[15:53] And it really should come as no surprise
[15:55] considering Hotashi is a former EVO
[15:57] champ in Guilty Gears drive. But man,
[16:01] Hotashi's fundamentals in neutral
[16:02] throughout all these matches really
[16:04] against Brawl Pro were just so good. I
[16:06] think the only thing that really held
[16:07] Hotashi back throughout this whole
[16:09] tournament was a couple of drop combos,
[16:10] like crucial drop combos. But in this
[16:13] first match up against Brawl Pro, he did
[16:14] end up getting the better of us, which
[16:16] ended up giving us our first overall
[16:18] loss in the tournament to Team JB,
[16:20] giving them the number one seed spot and
[16:22] us the number two spot going into the
[16:24] finals. I'm not going to go into every
[16:26] individual match of the finals because
[16:28] it's a lot of just us playing the same
[16:30] people, but I did want to go over my
[16:32] matches against Huntress and talk a
[16:33] little bit about the adjustments that I
[16:35] made that Nephew kind of drilled into
[16:37] me. So, Nephew kept on pushing on me
[16:39] that I need to stop doing dive kicks,
[16:41] which was hard for me because I'm so
[16:43] used to doing dive kicks as Cammy. It's
[16:45] it's like untraining muscle memory. But,
[16:47] Nephew was right. I found a lot of
[16:49] success just hitting her block with
[16:50] regular jumpins, which for those that
[16:52] don't know, puts you in kind of a strike
[16:54] throw mixup because when someone blocks
[16:55] your jump in, you are at a frame
[16:57] advantage. You can either shimmy to try
[16:58] to bait out a throw, press an attack,
[17:00] which will usually counter their own
[17:02] attack since you have frame advantage,
[17:04] or you can just do a throw yourself.
[17:06] Little four drivers to get him.
[17:09] >> Good.
[17:12] Look at the damage on that. Big damage.
[17:14] Do it again.
[17:16] Ro can't afford to drive impact anymore.
[17:19] Ooh,
[17:21] nephew also noticed that she kept on
[17:23] catching my dash up. So, I tried my best
[17:25] to do more walking and less dashing.
[17:27] These adjustments paid off and I ended
[17:29] up taking game two. I lost game three in
[17:31] a very close set and then came back in
[17:34] game four to win a very crucial win that
[17:36] ended up taking a lot of pressure off
[17:38] our team and ensured that we would go to
[17:40] a final match with Hotashi and Brawl
[17:42] Pro.
[17:44] YES. LET'S GO.
[17:46] >> LET'S GO.
[17:46] >> THAT'S MY RABBIT. That's my rabbit.
[17:49] >> I saw you're always a little bit ahead.
[17:52] So, I was like, what did he do?
[17:56] >> Which then brings us to the very
[17:57] beginning of this video where Brawl Pro
[17:59] was able to close it out against
[18:00] Sotashi, giving us the opportunity to
[18:04] >> WE'RE GOING TO FLORIDA.
[18:06] >> AND THAT'S ABOUT IT. I can't even really
[18:08] begin to describe how amazing of an
[18:12] experience this was for me. This has
[18:13] been something that I've I've literally
[18:16] dreamed about being able to be a part
[18:17] of. Never really thinking that I would
[18:19] actually get to do it. So, thank you so
[18:21] much to Capcom. Thank you to all my
[18:22] teammates. Thanks to all the other
[18:24] teams. Thank you, Nephew, for helping me
[18:26] up my game. I' I I used to think that
[18:28] master was an unattainable level for me.
[18:30] And then I hit it and I never thought I
[18:31] would hit 1,600. And then I hit 1,600
[18:34] and I plateaued there for probably the
[18:36] better part of the last year or so. And
[18:39] with Nephew's help, not only have I
[18:41] blown past 1,600, I've gotten as close
[18:43] as like 1670. I'm almost at 1,700, which
[18:47] is crazy to me. 1,700 now actually feels
[18:50] like a goal that I can actually attain.
[18:52] Uh, man, I love Street Fighter. I love
[18:54] fighting games, and I hope you guys do,
[18:56] too. Thank you all so much for watching,
[18:57] and until next time, I'll see you then.
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