TubeSum ← Transcribe a video

How I'm Making $1,000,000 from GTA 6 (Just Copy Me)

0h 23m video Published Jul 9, 2026 Transcribed Jul 31, 2026 T THE ECOM KING
Intermediate 18 min read For: Entrepreneurs, content creators, and gamers interested in making money online around the GTA 6 launch using AI tools.
AI Trust Score 35/100
🚫 Clickbait / Waste of Time

"Promises a $1M blueprint but delivers a generic 'sell mods and merch with AI' list — heavy hype, thin proof."

AI Summary

This video presents four AI-powered money-making strategies for the upcoming GTA 6 launch: selling in-game assets, running faceless YouTube channels, selling coaching/courses, and dropshipping merch. The creator claims a first-mover window, citing massive audience numbers and Rockstar's acquisition of FiveM as proof the market is legitimate.

[00:03]
Attention event of the internet

GTA 6 is framed as the biggest attention event online; whenever attention moves, people make money. The creator promises five income methods, with a Miro board unlocked at 500 likes.

[00:42]
Massive projected launch

Analysts model $1-2 billion day-one revenue; the franchise already has $8.6 billion in game spending and 200M+ lifetime players, with 40M new buyers expected in year one.

[01:48]
Trailer reach and audience quality

The GTA 6 trailer has 750M views; the audience skews toward US adults with disposable income and high RPM, making them likely to spend.

[02:28]
Explosive search demand

Google Trends shows GTA 6 searches at a breakout, up 5,000% over five years; Google Shopping interest confirms purchase intent.

[03:22]
AI removes barriers

AI tools like Claude and Higgsfield mean non-developers can now create scripts, 3D models, websites, and content, enabling these methods.

[03:49]
Method 1: Game assets

Build digital products for FiveM/RedM servers: scripts, custom jobs, cars, clothing, EMLOs; income potential is $3,000-$5,000/month with near-zero startup costs.

[05:00]
FiveM legalized by Rockstar

Rockstar bought FiveM in 2023 after banning it in 2015; mods are now officially monetizable, creating a legitimate skill economy.

[06:10]
Allowed vs banned mods

Allowed: original scripts and gameplay resources for FiveM/RedM, plus personal single-player mods. Banned: ripping Rockstar assets, touching GTA Online, or using real-world brands.

[09:34]
Sell on existing marketplaces

List assets on established platforms to get traffic; selling on your own site requires ads, so marketplaces are recommended.

[10:15]
Method 2: Faceless YouTube

Create a faceless channel around search content ('how to', fastest cars, best guns), GTA moments, and comedy; income ranges from $300 to $20,000/month.

[12:32]
RPM and channel economics

Example channel Mike the Goon: ~100M views, estimated $100k-$400k from AdSense at $1-$4 RPM; affiliates and own products add more.

[14:04]
Method 3: Coaching & courses

Sell guides, video courses, one-on-one coaching, and community memberships to confused new players; income potential is $1,000-$5,000/month.

[16:07]
Claude CoWork guide workflow

Steps: get a Claude subscription, download CoWork, prompt for verified mission data, connect an image/video AI (e.g., Higgsfield), then upload images and prompt to build a $27-$47 PDF.

[19:30]
Method 4: Dropshipping merch

Sell physical GTA-themed merch via print-on-demand/Shopify with paid ads; income ranges from $2,000 to $100,000/month, with startup costs of $100-$1,000.

[21:06]
IP risk warning

Avoid using GTA logos; use distinctively themed designs without trademarks, as one store risks copyright for using official logos.

The core takeaway is that GTA 6's launch creates a temporary first-mover window, and AI tools can remove technical barriers, but claims of $1M should be treated with skepticism and Rockstar's IP rules must be respected.

Mentioned in this Video

Tutorial Checklist

1 03:49 Build game assets: scripts, custom jobs, cars, clothing for FiveM/RedM servers using Claude (Lua) and Higgsfield (3D models).
2 06:10 Review Rockstar's allowed mods: only original scripts/systems and personal single-player mods; avoid ripping assets or touching GTA Online.
3 09:34 Create seller accounts on existing mod marketplaces to list your products and leverage their traffic.
4 10:15 Start a faceless YouTube channel with GTA search content, long-form moments, or comedy formats.
5 11:39 Use AI to scan GTA 5 outlier videos and replicate them: write scripts, titles, thumbnail concepts, and AI voice-over; assemble and upload.
6 16:33 For courses: subscribe to Claude (recommended $20 tier), download it, and access Claude CoWork.
7 16:47 Prompt CoWork to research verified mission data and generate a full GTA walkthrough guide, connecting an image/video model like Higgsfield.
8 17:43 Upload images into CoWork with a follow-up prompt to produce a premium sellable PDF; price at $27-$47 and sell on Etsy/Shopify.
9 19:44 For dropshipping: pick GTA-themed physical products, build a Shopify store, generate UGC ads, and run paid ads while avoiding official logos.

Study Flashcards (11)

What is the projected day-one revenue for GTA 6 according to analysts in the video?

easy Click to reveal answer

$1-2 billion.

00:42

How many lifetime players does the GTA franchise have?

easy Click to reveal answer

200 million plus.

01:08

What does RPM stand for in YouTube monetization?

easy Click to reveal answer

Revenue per minute; a metric YouTubers use to estimate potential earnings per thousand views.

12:32

Which company did Rockstar buy in 2023 after an 8-year ban?

medium Click to reveal answer

FiveM.

06:51

What types of mods are allowed by Rockstar per the video?

medium Click to reveal answer

Original scripts, systems, and gameplay resources for FiveM/RedM servers; personal single-player mods.

06:10

What are you NOT allowed to do with GTA mods?

medium Click to reveal answer

Rip or resell Rockstar-owned assets, make mods that touch GTA Online, or create content with real-world brands.

06:25

What is the 'double R method' for YouTube automation?

medium Click to reveal answer

Scan GTA 5 outlier videos and replicate them.

11:39

Name the four monetization strategies presented for GTA 6.

easy Click to reveal answer

Selling assets, faceless YouTube, coaching/courses, and dropshipping merch.

03:35

What are the recommended price ranges in the course product ladder?

hard Click to reveal answer

Written guides $10-$30, video courses $47-$97, one-on-one coaching $50-$150/hour, community $20/month.

14:32

What is the suggested selling price for a GTA 6 walkthrough PDF created with Claude CoWork?

easy Click to reveal answer

$27-$47.

17:56

Why did Rockstar's acquisition legitimize modding?

medium Click to reveal answer

Because mods are now officially monetizable on a platform owned by Rockstar, giving it an 'ultimate stamp' of legitimacy.

06:39

💡 Key Takeaways

📊

Historical launch scale

GTA 6 is projected to be the biggest entertainment launch in history, a factual hook that frames the entire opportunity.

00:42
📊

Search demand explosion

A 5,000% surge in Google Trends proves real pre-launch intent, not just hype.

02:28
💡

FiveM acquisition legitimacy

Rockstar buying FiveM turns modding into a legitimate, monetizable skill economy — a genuinely insightful point.

04:46
🔧

Marketplace vs own site

The advice to sell on existing marketplaces with built-in traffic is a concrete, practical technique for beginners.

09:34
⚖️

Affiliate + own products compounding

Stacking AdSense with affiliate links and self-owned mods shows how YouTube income can multiply beyond ads.

12:51

[00:03] about to become the biggest attention event on the internet. And every time attention moves like this, people make stupid amounts of money. Because while everyone else is waiting to play GTA 6, the smartest people are building

[00:16] this video, I'm going to be showing you step-by-step how I'm going to be using GTA 6 to make different income streams online. Now, what I've done to make your life even easier in this video is I've created a Miro board that's go over the

[00:30] five ways that I'm going to be showing you how to make money from scratch as a complete beginner. So, once we've hit just 500 likes on this video, it'll be available in the pinned comment and in the description below. GTA 6 is

[00:42] projected to be the biggest entertainment launch in history. Now, I'm not talking about in a decade, I'm talking about in history. With analysts modeling 1 to 2 billion on day one. It rise a franchise that's already pulled

[00:55] in 8.6 billion in game spending. Now, third-party means that people like me and you are selling them stuff that they're using in the game. Purchase of them buying the game and them buying extras for the game, which is what we're

[01:08] going to sell. And they've got 200 million plus lifetime players with 40 million new buyers expected in year one. And you can see here GTA 6 2026 is And you can see here GTA 6 2026 is estimated to be 1.25 billion dollars.

[01:23] estimated to be 1.25 billion dollars. So, GTA online revenue since 2013 and creators got almost none of it. That now changes, by the way. So, what I'm essentially saying is when that 8.6 billion dollars was generated from extra

[01:36] purchases on the game, most of that money was sent to Rockstar. So, they would give you like mods, shark cards to buy virtual money in the game. But now that's all going to change. Because now we, as the public, have an opportunity

[01:48] to sell third-party upgrades for the game. Then you've got 750 million game. Then you've got 750 million viewers on GTA 6 trailer alone. So, 750 million people have watched the GTA 6 trailer on its own. And these are adults

[02:02] in the USA with disposable incomes and a high RPM, which means revenue per minute. So, these people that are going to be playing the game, they have income to spend on it. Now, if you just look at the history, people spent 8.6 billion on

[02:15] the last game. I'm on about game upgrades, game extras, in-app sales. Now, if you go to Google Trends and you type in GTA 6 this month, everyone is searching for this game. Now, just to prove this, I'm on Google Trends and

[02:28] I've searched in Grand Theft Auto 6, and you can see it's at a breakout. It's up 5,000% in the last 5 years. So, you can see how much interest this game's got. You can see that even people on Google Shopping are looking at buying this

[02:43] game. So, the fact that we've got an explosion in web search and Google Shopping search means that people are dying for this game. You've got 200 buyers arriving at one moment in a time. Competition today is basically zero. No

[02:57] one's really selling anything. You've got a 5-month head start, which means search authority, first movers reputation, and advantage. Do you remember when everyone says, "Oh, you were just there at the perfect time."

[03:10] right time. Now, guess what? This is the right time that people talk about. And the most important part is AI removes all the technical issues that people couldn't take advantage of before

[03:22] because they weren't a developer, they weren't a coder, they weren't a website builder, but now AI can do all of this for us. So, literally, when you put this all together, there's never been a better time. Now, let me go over four

[03:35] AI-powered ways to cash in on the biggest launch in gaming history before five, but the fifth one will be left in the Myro board once we hit the like goal. I'm going to be covering the top four. So, the first AI method that we're

[03:49] going to use to make money with GTA 6 is with assets. Now, the income potential for this one, guys, is between $3,000 to $5,000 per month. Difficulty to this ranges from beginner, medium, and high. It just depends how crazy you want to go

[04:04] with it. And then the startup cost is almost $0 and just lots of time. When I say lots of time, I mean a few hours. So, how this works is you build digital products, server owners, and players pay for it. So, for example, you can do

[04:18] scripts, custom jobs, trucking, fishing, police, custom cars, weapon skins, and clothing. Then you got EMLOs, which is buildings, casinos, night shops, night clubs, and shops. And these are ready to run functional server packages. So,

[04:34] people run these on their own server as a package. So, this is why I'm saying $3,000 to $5,000 a month is realistic. So, how this works is FiveM RP servers make millions. Rockstar bought FiveM,

[04:46] build the asset once, the marketplace sells it forever. Even sold on subscriptions. Now, this is why it's the biggest game-changer because before Rockstar didn't have FiveM, which allows people to sell mods that are legal. But

[05:00] now with Rockstar acquiring them, you can now legally sell upgrades and mods. Number one, it writes and debugs the Lua scripts for you, which is a huge unlock. So, this is a coding writing language that before if without AI, none of us

[05:15] who didn't have the skills couldn't do it. But now Claude can do it all for us. We can now connect Claude and Fable 5 to video generation models and 3D rendering models. For example, Higgsfield, you're allowed to do this. So, if you connect

[05:29] Higgsfield to Claude as a connector, you can now generate all these 3D models and concepts with Higgsfield. Claude generates the code, Higgsfield produces the 3D models. Then it packages the product and writes the store listing for

[05:42] you. It drafts all the docs like how to install, how to use, so you don't need to do it yourself. And it can do it all in one click. Now, I want to say a big allowed, so you need to know the difference before you start doing this.

[05:57] Now, this is my suggestion, not legal advice. Rockstar allows some types of modding and strictly bans others. Before you build or sell anything, you need to understand the difference. So, what can you do? Create original scripts,

[06:10] you do? Create original scripts, systems, gameplay resources for 5M, RedM servers, job housing, inventory, phones, and dealerships, etc. Mod in single player for personal, non-commercial use. What you cannot do is use or rip or

[06:25] resell Rockstar owned assets, models, music, or IPs. Make mods that touch GTA Online or affect other players. Create content with real-world brands or anything that violates Rockstar's content rules. Now, those should be

[06:39] quite self-explanatory and easy to understand. Now, Rockstar bought it, which equals the ultimate stamp. When a billion-dollar creator of Rockstar buys the modding platform, it's no longer a gimmick, it's a proven setup. They

[06:51] banned it in 2015 and then bought it back in 2023. You don't reverse an 8-year-old ban unless it's too big and profitable to ignore. Rockstar saw a real marketplace making real money and wanted to own it and monetize it. This

[07:06] is a legit skill economy now. Scripts, mods, and servers officially backed by the biggest studio on Earth. You're not building on sand, you're building in an environment already proven to work. They did this right before GTA 6, and it's

[07:20] not a coincidence. They did it on purpose. Now, you might be thinking, is it too late? It's a 13-year-old game still growing so fast Rockstar had to buy it. Now, imagine when a 40 million new buyers land on GTA 6. If it wasn't

[07:34] real money, Rockstar would have never spent real money acquiring these companies. It just would have never happened. Think about all the stakeholders, shareholders, business advisers that would have told Rockstar

[07:46] smarter than me and you. Now, I'm showing you guys some examples of what these scripts look like for other games. So, these are an example of what this would look like for a different game. So, you can see here these are scripts.

[07:59] Boost your 5M server with premium ESX and OB scripts optimized and stable customizations. So, you can see you got police creator, advanced inventory housing creator, smartphone. So, these are essentially

[08:13] all the add-ons that you can add in the game. Now, these are for GTA 5, by the way. So, these are all the ones that you can mod on your own solo campaign. So, that's one example of other people doing this for GTA 5. Here's another example.

[08:27] Now, this one is a dealership creator 3D live preview business. Now, this one's being sold for around about $45. So, you can see here it says, "Every car has a getting your dream car, run your own dealership empire." So, essentially,

[08:41] you're able to build your own dealership inside the game. So, this is a 3D package and preview that I was explaining before. Now, because the game much real gameplay of the game and we've

[08:53] this one means that you're going to have to pay close attention when more content going to be really hard to come up with scripts and ideas till we find out a little bit more information, but you need to be on standby for when it's

[09:08] announced you know what you're going to want to build. For example, cars, make sure you have the setup ready to it. Use Claude Fable 5 and use something like Higgs Field to generate the 3D

[09:21] renders. You can literally dump all of this from the Maraboard into Claude and say, "How can I redo all of this for GTA 6?" Claude Fable 5 will tell you within minutes. It's up to you how you want to do it. But, essentially, what you do is

[09:34] these on these different marketplaces like I've just shown you. They already have the traffic. People come on there, they buy it. These companies will take a percentage from your sale. Or if you really want to, you can sell these

[09:47] privately on your own website, but then you'd have to run ads to get traffic. So I'd actually recommend that you do it on these platforms. You create an account. other platforms. Get your seller account ready so that you can start listing, and

[10:00] then you're ready to go. Now the second AI method to make money with GTA is YouTube faceless automation. Now the income potential for this one is $300 a month to $20,000 a month and upwards. The difficulty is low to medium, and the

[10:15] startup is around about zero to $500. A faceless channel you never appear on it. So technically your face is never on this, hence it's called faceless. So how this works is you have search how to. So money methods, fastest cars, best guns.

[10:29] want to know what the best guns are, what the best cars are, what the best tricks and hacks are to do to play the game and speed run it for example. Then you got long form GTA moments where it's completions, you've got comedian, you've

[10:44] got comedy shows that are people do on GTA. People make like real life scenarios playing GTA. There's so many of them on TikTok and YouTube. So what you do is you've got these three content methods that you can take advantage of.

[10:56] And the reason why this works is GTA 5 automation channels still pulling millions of views after a decade. 27,000 views on three-day old uploads. So this basically means that three days ago a video on GTA 5 from a new account got

[11:11] 27,000 views. Now completion channels have a single video at six to five million views, and you can search content that keeps paying for years. Now this is true passive income. You made a video from

[11:24] watching it today. You're getting ad revenue and whatever other ways you're could be through affiliate links, that could be through your own products that you're selling. Now, how does Fable 5 do this for us? It can scan GTA 5 outlier

[11:39] videos, replicate them, and this is what we call the double R method. It can write the scripts, the titles, and the thumbnail concepts. You can use AI voice-over, so you don't need a mic, and you don't need your face. You or an

[11:52] Upwork editor can assemble these and upload them in one single day. Now, you can see I'm on Mike the Goon's YouTube channel, and his most viewed videos have got 7.8 million views, 6.8 million views, 5.7 million views. And these

[12:06] videos range from around about 8 minutes to 30 minutes per upload. Now, I've used the power of AI, which is Perplexity AI, and I've used something called VidIQ that shows me the analytics of the channel as much as I can see without

[12:19] the total amount of views here, which is 100 million views, and you can see I've told Perplexity to run a rough ballpark on what he could potentially or she could have potentially made. Now, we can do this based on RPM. RPM is a metric

[12:32] that YouTubers use to calculate how much money they can potentially make. Now, you can see an updated revenue ballpark. So, this is a good estimate. If we assume the effective RPM is around about 1 to 4 dollars per thousand views, this

[12:45] puts his ad revenue to around about 100,000 to 400,000 on YouTube ads alone. Now, most of the views that came from this channel happened within 1 to 5 years of the game. So, if you divide that by that

[12:58] almost a hundred thousand dollars a year. And that's just YouTube AdSense year. And that's just YouTube AdSense alone. And GTA wasn't as big as GTA 6 was back then. So, imagine what the views are going to be when the new game

[13:11] comes out. These views could easily 5 to 10 X. Now, what you've also got to pay attention to when it comes to YouTube is it's not just the ad revenue, it's also with in the descriptions. Now, basically, what this means is when these

[13:25] YouTubers have their videos, they have something called a description or a pin mods in their videos and they're making content about it and people are like, game." You're going to go and use whatever link he's put in the

[13:38] going to click on it and you're going to buy it. So, if he's affiliated with that, he's then earning an affiliate commission with those links. Now, if you're smart enough, you would do this and create your own mod so that you can

[13:50] then sell your own mods from your own views. That way you're taking all of the money. So, if you take into consideration affiliates as well, you hundred thousand dollars in if they're your own mods, you know, you're talking

[14:03] about another five hundred thousand dollars. So, the fourth AI way to make money with GTA 6 is selling coaching and courses. Now, the income potential for this one is one thousand to five thousand dollars a month. The difficulty

[14:17] is low to zero tech skills and the startup is essentially zero dollars. to confused new players. The product ladder, written guide playbooks ten to thirty dollars, video courses forty-seven to ninety-seven dollars,

[14:32] one-on-one coaching which is fifty to a hundred and fifty dollars an hour. Then community. You can do that on what or Discord. And these are like twenty dollars a month. Now, why this works and the proof. Two hundred million people

[14:45] log in on the first time. A complex economy. They will pay to skip confusion. Your content feeds coaching. Coaching validates content. They compound together. Now, you've got to think about it logically, guys. Whenever

[14:58] you've played a new game and it's really complex, you usually go on YouTube and type in how to do this part of the game and you usually watch it. Now, GTA 6 is way more advanced than a lot of games. It's going to be an open world game.

[15:11] Many complexities involved and it's essentially economy of a game. You're communities, make money, run different businesses in the game. So, people are to want to have strategic knowledge on how to do this. Now, how does Fable 5 do

[15:26] this work? It drafts the full guide the courses in minutes. It builds courses, outlines, and slides, and workbooks. So, you can create all the digital artwork for your guide and your content. It writes the sales pages and the email

[15:39] sequences and ads if you want to run paid ads for this. Now, paid ads for this option is actually really good, especially for the coaching. Now, here's the proof that this actually works. You can see here Grand Theft 4 or 5 online

[15:51] currently being sold for around about $30. There are also loads of paid communities for GTA 5. You can find them online. These are essentially networking groups, play friend groups, helpful guide groups. They've all been out

[16:07] there. Now, here's the step-by-step guide on how to do this. Step one, you need to go to Claude CoWork. Now, to be able to access Claude CoWork, you need a Claude subscription. You can sign up for free. Now, I would recommend going on

[16:19] the $20 subscription. I'm not paid or affiliated by Claude. I wish I was. At better limits that on the free version you're going to get hit with very fast. subscription, you're going to want to download Claude to your computer cuz you

[16:33] can get access to something called CoWork, which essentially is multiple You're then going to want to give Claude CoWork this prompt. You're a GTA 6 mission data research accuracy matters. This is a paid product, so never invent

[16:47] a step. Research Franklin Lamar and return these fields. Now, this is an example from GTA 5. Obviously, I can't give you a GTA 6 example because the storyline and I don't know what's going to be in it. But essentially, you want

[17:01] to be practicing this so that you know when the game good does come out, how you can validate it quickly. Then step two, create me a full prompt to create that are generated. Now, to do this step, guys, you are going to need to

[17:14] Higgsfield that can generate images, videos, and everything else. So, do bear in mind that you will need an image or video model to be able to do this cuz remember, Claude is the agent that can perform the tasks, but it doesn't have

[17:28] do need to connect something like Higgsfield. You can even connect your own GBT API or Gemini API if you really giving you guys my best recommendation, which is probably Higgsfield. Then step

[17:43] three, upload images into to Claude co-work with a follow-up prompt using only verified mission data databases, produce a built-in premium sellable digital product, a complete GTA story mode walk-through guide. Treat this as a

[17:56] $27 to $47 product. It must feel high-end. Then it goes over the branding and the theme. Design the entire game GTA 6 Vice City aesthetic, neon pink, electric cayenne, sunset, and gold deep purple night backgrounds. Then once

[18:10] you've done that, guys, you should get a PDF that looks just like mine. So, I built this with Claude, and you can see this is exactly what was made. And this fits exactly in with the type of style that GTA 6 is branding is coming along

[18:24] with. Now, the good news is you can pair this up with the YouTube method. So, if you're doing the YouTube faceless method, you can sell these PDFs as an if you're going to want to do this completely on your own, you can list

[18:37] this on Etsy, on a Shopify store, on a hosting store, and sell them yourself. The only thing is you'd have to drive traffic to those sites. So, if you've faceless content, that's a great idea. Now, if you've not got a YouTube

[18:51] option because Etsy already has online traffic. But essentially, you've got to digital assets because it's about where you're going to promote them. If you've bringing in thousands and thousands and millions of views, you've got people

[19:05] you've got no traffic and you don't plan on doing YouTube, then you're going to either have to list it on a marketplace that already has traffic, or you're paid ads like Facebook or TikTok. Now, if that's going to be the case, I'll

[19:17] leave a link in the description on how to run Facebook ads and how to create go over it in this video cuz it'll be way too long. So, the fourth AI way to make money with GTA 6 is drop shipping.

[19:30] method because it's where I made all of my money online. So, this is selling physical GTA merchandise. Now, with this method, your income opportunities is method, your income opportunities is between $2,000 and $10,000 to $100,000 a

[19:44] month. The difficulty is medium and it's AI assisted. Now, this one has the biggest startup, hence I've put it at the end, which is between $100 to $1,000 because you have to drive traffic using ads. Sell real physical products to 200

[19:57] million hyped players. So, these are people are hyped and ready to play the game. Product ideas: Vice City vibe street sweaters and tees and hoodies, controllers, joysticks, thumb grips, gaming peripherals, LED neon room decor,

[20:11] and phone case posters, and desk mats. Fable finds the trending GTA products, validates the demand, builds the Shopify store, writes all the copy, generates all the UGC ads, and you can create all your avatars in Higgsfield and edit them

[20:25] in CapCut. Now, just to prove that this method works and people are already Winning Hunter that shows me all of the ads that are being run on Facebook, and you can see I'd searched in GTA 6, and you can see people are selling GTA 6

[20:39] merchandise. So, you can see here, this is the product that they're selling, and this same company are selling these GTA 6 t-shirts. You've even got a company that's selling perfume. You've even got one here called the Hawaiian custom

[20:52] shirt, which basically is a Hawaiian shirt with a GTA 6 theme. Now, I'm going to be very honest with you guys. You do not want to do what this company's doing the shirt cuz you're going to get copyrighted, but this one here with the

[21:06] Hawaiian t-shirt has got no Grand Theft Auto logos on it, but you can distinctively tell it's to do with GTA. Now, you can see if I go on their t-shirts that they're selling. They've got all of these different gameplay

[21:19] images on the front of the t-shirt. Now, like I said, they're going to get themselves into trouble because they're using the logo of GTA. So, they are in risk of getting copyrighted and sued. But, essentially, you can recreate any

[21:32] of this art as long as you don't put GTA For example, this one here is fine apart example, these ones here, this one here with just the images of the characters or characters to look like GTA are completely fine. And this is relatively

[21:46] a new store and generating between $9,000 and $18,000. So, it could be a lot higher or it could be slightly lower. Now, here's an example of a Shopify store that I created and what I would drop ship if it

[22:00] was me. Now, I would do things like controllers and you can see that this controller looks like the type of theme from GTA. It's got that Miami feel to it and the theme of the game. Now, this doesn't have Grand Theft Auto logos on

[22:13] it, but you can definitely tell it looks like it. So, I would sell things like gaming accessories just like this that are physical that I could drop ship. So, you got two options with this method. You can either sell clothing, t-shirts,

[22:26] mugs. Now, we call this print on demand where you can basically design pillows, everything when it comes to clothing and accessories. Now, I'm not going to be this video. I'm just going to highlight the opportunity because I've created a

[22:39] full 1 and 1/2 hour free course going over how to do drop shipping. So, I'll essentially, you're taking drop shipping and you're using GTA as a trend to basically make money. So, with that being said, guys, those are my four AI

[22:52] methods to make money with GTA 6, which is the biggest game ever to be made. below which method you're going to use to make money with GTA 6 and what you're excited about for this game. With that being said, guys, don't forget to smash

[23:06] get access to all the prompts and this Myra board with all the resources.

More from THE ECOM KING

View all

⚡ Saved you 0h 23m reading this? Transcribe any YouTube video for free — no signup needed.