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How to play Offlane | Dota 2 Beginners Guide

Transcribed Jun 15, 2026 Watch on YouTube ↗
Beginner 10 min read For: New or intermediate Dota 2 players who need to learn the offlane role, especially support players transitioning to core.
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AI Summary

This guide teaches Dota 2 players how to play the offlane role effectively, focusing on hero selection, laning mechanics, and mid-game strategy. It emphasizes simple, tanky initiators and aura builders that remain useful even when behind, and provides practical tips for managing creep equilibrium and transitioning into the mid-game.

[01:34]
Hero Pool Selection

Pick simple heroes with a straightforward game plan that are useful ahead or behind. Recommended starters: Centaur, Axe, Tidehunter, Underlord (tanky initiators/aura builders).

[08:22]
Laning Phase Priorities

At 0 min, secure bounty rune safely and body block creeps to bring lane closer to your tower. At 7 min, secure wisdom shrine. Use a safety salve for mistakes.

[11:15]
Body Blocking Creeps

Block the back three creeps to let the first one die early, causing the lane to push toward your tower. This is a safe trick that works even with a weak support.

[16:16]
Aggressive Creep Block

If your team secures the bounty rune, run to the enemy's safe lane and body block their creep wave to push it under their tower, forcing the lane to push back to you.

[17:00]
Late to Lane? Hit Your Own Creeps

If you miss the initial block, instantly attack your own creeps below 50% HP to speed up their death and shift equilibrium in your favor.

[20:25]
When Lane is Shoved, Commit to Shove

If the lane is pushing out, shove it completely under the enemy tower and then pull the next wave into the jungle to reset equilibrium.

[23:30]
Desperate Creep Aggro

If losing heavily, constantly draw creep aggro to split the wave and create chaos, making it harder for the enemy to zone you completely.

[26:11]
First Objective: Enemy Safe Lane Tower

After laning, prioritize taking the enemy's safe lane tower. Once down, occupy their safe lane jungle to steal farm and restrict the carry.

[30:34]
Post-Tower Map Control

After taking the tower, you gain access to more farm on the enemy's side while limiting the carry's options. Use this to gank mid or rotate.

[34:13]
Teamfight Role

Enable your best damage dealer by initiating and applying auras, or disrupt enemy saves. As a tanky initiator, absorb damage so your carry can deal damage.

Mastering the offlane requires a simple hero pool, solid laning fundamentals, and a focus on taking the enemy safe lane tower to open up the map. With practice, you can become a reliable offlaner who contributes even when behind.

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"Title accurately describes the content: a beginner-friendly offlane guide covering hero picks, laning, and macro strategy."

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Tutorial Checklist

1 01:34 Choose a simple offlane hero: Centaur, Axe, Tidehunter, or Underlord.
2 08:22 At 0 min, safely secure a bounty rune and body block the back three creeps to pull the lane toward your tower.
3 11:15 If you can't block, hit your own creeps below 50% HP to speed up their death and shift equilibrium.
4 16:16 If your team wins the rune fight, aggressively block the enemy's creep wave to push it under their tower.
5 20:25 If the lane is pushing out, shove it completely under the enemy tower and pull the next wave into the jungle.
6 23:30 If losing heavily, constantly draw creep aggro to split the wave and create chaos.
7 26:11 After laning, prioritize taking the enemy safe lane tower.
8 30:34 After taking the tower, occupy the enemy safe lane jungle to steal farm and restrict the carry.
9 34:13 In teamfights, enable your carry by initiating and applying auras, or disrupt enemy saves.

Study Flashcards (6)

What are the four recommended starter offlane heroes?

easy Click to reveal answer

Centaur, Axe, Tidehunter, Underlord.

03:00

What is the first major objective for an offlaner after the laning phase?

easy Click to reveal answer

Take the enemy safe lane tower.

26:11

How do you body block creeps to bring the lane toward your tower?

medium Click to reveal answer

Block the back three creeps so the first one dies early, creating a 4v3 advantage that pushes the lane.

11:15

What should you do if you are losing the lane heavily?

medium Click to reveal answer

Constantly draw creep aggro to split the wave and create chaos.

23:30

What is the role of an offlaner in teamfights?

medium Click to reveal answer

Enable the best damage dealer by initiating, applying auras, and absorbing damage, or disrupt enemy saves.

34:13

Why is taking the enemy safe lane tower important for the offlaner?

hard Click to reveal answer

It opens up more farm options on the enemy's side while restricting the carry's farm.

30:34

💡 Key Takeaways

🔧

Hero Pool Strategy

Recommends simple, tanky initiators that are useful even when behind, which is key for beginners.

01:34
🔧

Safe Creep Block Trick

A low-risk, high-reward laning technique that works even with a weak support.

11:15
⚖️

First Objective Priority

Taking the enemy safe lane tower is a clear, actionable goal that transitions into map control.

26:11
💡

Teamfight Role Clarity

Explains the offlaner's dual role: enabling carries or disrupting enemy saves.

34:13

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

Why You'll Win as Offlane

45s

Relatable hook for players forced into offlane, promising easy wins over other clueless players.

▶ Play Clip

Best Offlane Heroes for Beginners

60s

Actionable hero recommendations (Centaur, Axe) with simple, tanky playstyles that appeal to new players.

▶ Play Clip

Lane Equilibrium Trick: Body Block

60s

Visual demonstration of a pro-level creep block trick that instantly improves laning, easy to replicate.

▶ Play Clip

How to Fix a Lost Lane

60s

Teaches a crucial comeback mechanic (hitting own creeps) that many players don't know, offering a competitive edge.

▶ Play Clip

Offlane's #1 Goal: Take Their Tower

60s

Clear, high-impact objective that simplifies mid-game decision-making, appealing to confused players.

▶ Play Clip

[00:00] Hello friends. You wanted to go play

[00:01] Dota, but what? You have to play off

[00:04] lane now, but you're not an offlane

[00:06] player.

[00:08] What do we do? Don't worry. Whether you

[00:10] are an experienced Dota player who needs

[00:12] to brush up on how to play off lane or

[00:13] you're a new player getting into the

[00:15] role, we're going to cover all the

[00:16] basics you need to not feed to be an

[00:18] acceptable off laner, at least have some

[00:20] impact every game. Down the line, we'll

[00:22] do a more advanced guide to become like

[00:23] a real off laner. But for now, let's

[00:25] cover the basics. Keep in mind, you

[00:26] don't have to become an actual offlane

[00:28] player. theoretically the the best for

[00:30] the given bracket. We just need to be

[00:32] better than the other panicked roll Q

[00:35] offlane players or support players. The

[00:36] concepts the same. If you're doing a

[00:38] different role than usual just to earn

[00:40] the tokens, you just need to be in the

[00:41] middle of the pack doing your best as

[00:43] long as we are better than the other

[00:45] clueless people who aren't bothering to

[00:46] learn the new role and they're just

[00:48] tanking the losses. You just need to win

[00:50] some. 50% would be great, but if you're

[00:53] like 30 to 40% win rate on an off

[00:57] offlane role and then you earn your

[00:59] tokens to go play your main role and I

[01:01] assume have a positive win rate there,

[01:03] it'll work out. You can climb. But of

[01:05] course, the better you become an offlane

[01:07] so that you can win more games, that'll

[01:08] make the MMR games easier. And because

[01:10] the off link got added as a high demand

[01:12] role, that means in a lot of games, you

[01:14] versus the enemy off laner. Sometimes

[01:16] you're going to play versus actual off

[01:17] laners and they're going to be better

[01:18] than us. But actually, there's a pretty

[01:20] good chance you are just playing versus

[01:22] someone else who also does not play that

[01:24] role. They're just having to do it

[01:25] because no one is playing the role.

[01:27] That's why it's high demand. So, we just

[01:28] need to be better than them. And we are

[01:31] going to have our team is going to have

[01:32] the better off laner. It's us. First,

[01:34] we'll need to decide on a hero pool. And

[01:36] you want to hit a couple of things here.

[01:38] First, pick a simple game plan. You want

[01:40] to do you don't want have to do anything

[01:41] complex. As you get further into the

[01:43] role, you can do all that stuff later.

[01:45] For now, just something easy so you

[01:46] don't have to think that hard on it. And

[01:48] then you want a hero who can be useful

[01:50] ahead or behind. If you're watching this

[01:52] video, you're getting into the offlane

[01:54] role. You're not that good at it. So,

[01:55] we're actually likely to lose a lot of

[01:57] our lanes to start. Now, if you win,

[01:59] fantastic. Then, you know, do whatever

[02:02] you're doing as a winning hero. But

[02:04] realistically, as we start off on the

[02:06] back foot because we're bad at off lane,

[02:08] we need to still be useful. Certain

[02:10] heroes are better at that than others.

[02:12] Some people have to win their lane or

[02:14] they're useless. I don't want to play

[02:16] those heroes even though they might be

[02:17] strong laners. Uh so you could do it if

[02:19] you really want to, but my advice be

[02:21] useful whether you are ahead or behind.

[02:23] With that said, I don't actually want to

[02:25] lose all my lanes. So pick strong laners

[02:29] rather than weak laners just to make it

[02:30] easier on yourself. But if you do lose

[02:33] the lane, people who can jungle early to

[02:36] recover are very nice. With this in

[02:38] mind, there's a certain type of offlaner

[02:40] that is best to start with in my

[02:42] opinion, and that is going to be

[02:44] initiators and or aura builders. They

[02:47] usually they frequently overlap, not

[02:49] always. If you pick one or both of

[02:52] these, you're going to be in a good

[02:53] spot. If you need a new off laner to

[02:54] learn, these are my go-to

[02:56] recommendations. They all are fairly

[02:58] tanky in the lane. You know, starting at

[03:00] the beginning, we got Centaur and Axe.

[03:02] Very high strength, some of the highest

[03:03] in the game, and then some of the

[03:05] highest HP regen in the game. So even as

[03:07] you get harassed, you'll just heal up

[03:09] naturally. You've got the retaliate

[03:11] build on centaur and then spin on axe.

[03:14] So in the lane, the first few levels can

[03:16] be a little awkward, but once you get

[03:18] past that, you walk into the creep wave,

[03:20] you farm it. You walk into the jungle

[03:22] camps, you farm it. The enemies hit you

[03:24] and you don't know how to harass, they

[03:25] take some damage back, right? So it's

[03:27] it's not that hard to do. And you just

[03:29] focused on last hitting as you are new

[03:31] and then eventually hitting your item

[03:33] timings later. you will then be a fairly

[03:35] low cooldown playmaker with like blink

[03:37] hoof stomp or blink call and that is

[03:39] useful no matter what every single game.

[03:42] Tide hunter and underlord they're more

[03:44] aura builders but also very tanky in the

[03:47] lane. Tide hunter has the anchor smash

[03:49] to reduce enemy damage when he hits them

[03:51] with it and then he has kraken shell for

[03:53] guaranteed damage block whereas

[03:55] underlord has the atrophy aura which

[03:57] reduces enemies attack damage so he just

[04:00] takes less damage when they hit him.

[04:03] Then in fights, uh, Tide Hunter, you

[04:05] know, the big AoE ravage, build auras.

[04:06] Underlord, build auras. Fiends gate in.

[04:09] That part's a little bit more complex,

[04:10] but you can also just be with your team.

[04:12] Uh, fiends gate people into you. And

[04:14] then just, okay, giant AoE pit, giant

[04:17] AoE firestorm, press my auras, I'm

[04:20] contributing. It's very straightforward.

[04:22] The last three are more honorable

[04:24] mentions. Uh, I don't like them as much,

[04:26] but I still think they're fairly

[04:27] straightforward. Dragonite has high

[04:29] armor and HP regen in the lane, so it's

[04:32] hard to bully him out. You can get a

[04:34] blink so you can initiate for your team.

[04:35] You push towers with your ultimate. Then

[04:38] you kind of scale for damage, which is

[04:40] why I'm like, you know, not as uh not as

[04:44] good of an offlane pick for keeping

[04:46] things simple, but uh at least the lane

[04:48] I think is straightforward. Abdon kind

[04:51] of similar cuz his main build right now

[04:52] is to go for radiance, but throughout

[04:54] the game you're just hard to kill.

[04:56] Aphotic shield is a great utility uh

[04:59] spell for your team because it's a

[05:00] strong dispel and then you can kind of

[05:03] build some auras, but you also kind of

[05:05] build for damage. And then that's also

[05:07] true for Viper where you crush certain

[05:10] people in the lane and you often build

[05:14] towards being very tanky but also kind

[05:17] of doing damage, which is fine. I'm

[05:19] giving you guys the options. But the

[05:21] downside of these types of heroes,

[05:22] especially Abdon and Viper, if you don't

[05:26] do well in the lane, you can fall off

[05:28] pretty hard because uh these three

[05:30] heroes do not have farming mechanics as

[05:33] easy as these four heroes. Uh Viper has

[05:36] like a Nether toxin build that kind of

[05:38] bumps him up there. So, he's a little

[05:39] safer and I did want to give a ranged

[05:41] off laner. Uh, so you guys have options.

[05:43] But he is meant to win the lane. And if

[05:45] you don't win the lane cuz your like

[05:47] mechanics are a little iffy, then I feel

[05:49] like these three can be a little shaky.

[05:52] For the other positions who need to

[05:53] learn some off lane, a different

[05:55] approach you can take is to just play a

[05:57] hero you already play as a carry, as a

[05:59] support. And hey, they can work as a mid

[06:01] laner. So then you just do that. And

[06:03] you're already comfortable with the

[06:04] hero. You might be doing a new build.

[06:06] you're going to be higher level and more

[06:07] money, especially for like supports than

[06:09] maybe you're used to, but you kind of

[06:11] already know like roughly your matchups

[06:13] and how your abilities work. So, you

[06:14] make it a little easier for yourself and

[06:15] now you just have to play in a new lane

[06:18] and a new role. Uh, but then that's

[06:20] easier than just like completely brand

[06:21] new stuff. The downside is there's only

[06:24] so many heroes that overlap multiple

[06:27] roles, like truly overlap multiple

[06:29] roles. So, I tried to put those heroes

[06:31] closer to the front here. So, for

[06:33] example, you see like if you happen to

[06:34] play any of these guys as carries,

[06:36] they're like actual offlaners. Same down

[06:39] here. Like you can run these as actual

[06:41] offlanes.

[06:43] The further you go, I admit especially

[06:45] the experienced Dota players, you're

[06:46] probably like, "Zack, that one seems

[06:47] kind of griefy." And I, you know, kind

[06:50] of agree. But if, for example, a carry

[06:53] player is like stuck in the off lane,

[06:54] it's like, "Look, I can play D or I can

[06:56] play Wind Ranger. God, please pick Wind

[06:58] Ranger off lane over Draw, dude. Don't

[07:01] no D off lane. Please Win Ranger, right?

[07:04] That's what that tier of off laners are

[07:06] like. It's like the real C to D to lower

[07:08] tier heroes, but they aren't the

[07:10] absolute garbage worst pick you could go

[07:13] and you've seen it in your pubs. Like it

[07:15] does happen. The reason they're a little

[07:17] griefy is cuz many of them just build

[07:19] towards damage. So like the Wind

[07:20] Rangers, the Weavers, Terblade offline,

[07:22] I know you could do like the pipe, but

[07:23] then it's like it's into damage, you

[07:25] know? So like, oh damage, you know? So

[07:28] it is a little but it works. And if

[07:31] you're a more experienced Dota player,

[07:33] you can kind of understand certain

[07:34] matchups when these heroes would be

[07:35] better uh and then go towards it. I

[07:38] think a newer player, you know, you

[07:39] wouldn't really know why this is kind of

[07:40] griefy or when it's good. So then I

[07:42] would wouldn't recommend it as much. Uh

[07:44] but for the off lane, like I just need

[07:47] to off lane and I'm just going to play

[07:48] heroes that are good enough, then these

[07:50] are some that I think are they're

[07:52] acceptable. They're not the worst out

[07:54] there. I know these three are actually

[07:55] more offlaners than carries. This is for

[07:58] people who want to try to pick up

[08:00] semicaries. uh carry players

[08:01] specifically and then you can play it in

[08:03] off lane or in the safe lane depending

[08:05] on the lineup. Especially when you have

[08:06] like sniper mids, TA mids, things that

[08:08] are actual carries and you don't need a

[08:10] second carry. You actually need to bring

[08:12] a bit more utility upfront value to your

[08:14] team. Then you can learn one of these

[08:16] guys and then flex that in between your

[08:17] roles. I've got a cheat sheet for you to

[08:19] help you understand what to prioritize

[08:20] at different times of the game here.

[08:22] Starting with the lane at 0 minutes, get

[08:25] the lane to come back. back. I know this

[08:27] sounds obvious, but as soon as the

[08:28] bounty is grabbed, we're going to run to

[08:30] the lane, and we're going to do a

[08:31] variety of tricks to bring the lane

[08:34] towards our offlane tower to make laning

[08:36] safer for us, but it might also open up

[08:39] some kill options on your opponents. I'm

[08:41] going to talk through uh some examples

[08:43] of this later, so we're just going to

[08:44] brush over it for now. And uh more

[08:46] details to come. 7 minutes, the wisdom

[08:49] shrine activates. You have to make sure

[08:51] your team gets at least one wisdom

[08:54] shrine. If you lose both, the game is

[08:56] very hard. If you can secure both,

[08:57] great. But you're not usually involved

[08:59] in stealing the enemy wisdom shrine,

[09:01] unless you have like some global

[09:02] ability. Most of the time, the off lane

[09:04] is part of securing the wisdom shrine

[09:06] that is right by the lane. You don't

[09:08] strictly need to be the one to get it.

[09:10] If your four supports headed over and

[09:12] you can see the enemy heroes in the lane

[09:14] still, you're fine. Just stay where you

[09:15] are. But if you think the enemy is

[09:17] invading, then you need to go get it.

[09:19] And if the support is busy, you need to

[09:21] make sure you head over to the wisdom

[09:22] shrine to get it. Along that topic, when

[09:25] the support is busy, because they're

[09:26] going to go get the wisdom shrine, you

[09:28] can't die. You just have to be patient.

[09:30] You will lose a little bit in the lane,

[09:31] but that's okay. That also applies when

[09:33] the lane is coming towards you. If you

[09:35] can count to five, you can figure out

[09:38] which way the wave is going. I recommend

[09:40] you practice this for yourself. So, come

[09:42] over to play Dota. Don't actually play

[09:43] Dota. Create a custom lobby. Come over

[09:45] to these settings. Make sure we are

[09:47] filling in the empty slots with bots.

[09:49] Uh, make it all pick and then whichever

[09:51] team you're going to be on, we'll do

[09:52] radiant first. Give yourself passive

[09:54] bots or new player bots. That'll

[09:56] simulate your teammates. And on the

[09:58] enemy side, give them whichever

[10:00] difficulty you feel comfortable with.

[10:02] But the higher you can go and manage,

[10:04] the the more prepared you will be. We're

[10:06] going to walk out to lane, and I'm just

[10:07] going to give you a couple tips here

[10:09] while we wait for the creeps. First, I

[10:11] really recommend you buy a safety salve

[10:13] just as a default. The Salve is very

[10:15] forgiving. When you mess up, inevitably

[10:17] playing a new role, new hero, the Salve

[10:19] will heal you back up. You want to do a

[10:21] little bit of backpack efficiency, go

[10:22] for it. But the the Salve just as your

[10:24] starting purchase off the bounty runes

[10:27] will just cover your ass. And then as

[10:29] you get more comfortable, then you can

[10:30] start skipping it if you don't think you

[10:31] need it. Uh at least until later when

[10:33] you like end up do needing it. Bounty

[10:35] runes, don't go crazy, guys. We're bad

[10:38] at the off lane. Go there safely. So

[10:41] take a very defensive posture. If your

[10:42] team is with you for this rune, just do

[10:44] it. You get one bounty rune, it's no

[10:46] problem. If your team wants to be here,

[10:48] that's fine. You can come over as well

[10:49] and then TP to lane. If you don't want

[10:51] to go and you just want to like do

[10:52] something safe, also wouldn't mind. And

[10:54] if you see enemy heroes and you're by

[10:56] yourself, just give up on it. And if

[10:58] they aren't there, then oh my god, get

[11:00] out of here. I might die. Actually, I

[11:02] think we're okay. We're pretty fast. So

[11:04] we're going to come over here. And then

[11:06] because I just walked a lane, you maybe

[11:09] take this angle too if you need to. You

[11:10] could also end up tping like if you went

[11:12] bottom. I'll just t to show you. We'll

[11:13] do a, you know, somewhere up front.

[11:15] We're going to head to our creeps and

[11:16] we're going to body block the first or

[11:18] we're going to body block the back

[11:20] three. This is a very safe trick to do

[11:23] because you can just TP to your tower.

[11:24] Like this is always doable if you're

[11:26] being safe at the bounty runes. Now, I'm

[11:28] not going to do too much here. I'm going

[11:30] to turn on the XP range indicator. If

[11:33] you come over to the settings, it's

[11:34] under Dotal Labs interface persistent

[11:37] range indicators. Alt rightclick your

[11:38] XP. And I'm going to pretend I have a

[11:40] useless support. So, because I have done

[11:43] this trick, the first creep walked up

[11:46] and started fighting the enemy four

[11:48] creeps first. So, you can see as the

[11:50] rest of the creeps get here, my creep is

[11:53] already half dead. So, it's going to

[11:56] quickly become four versus three. And

[11:58] because I can count, I know four is more

[12:01] than three. I could do extra tricks

[12:04] here. And which doctor might try to

[12:06] grief me, but I'm not going to right

[12:08] now. I'm just going to show you that

[12:09] this block alone is enough. Look, the

[12:11] enemy is even doing some damage. This

[12:12] actually going to happen. I'm going to

[12:13] try to get No, I didn't get him killed.

[12:15] Uh the enemy will do this kind of stuff

[12:16] actually surprisingly a lot if you are

[12:18] crusader and lower. The bots don't

[12:20] usually go this aggressive. That was a

[12:22] little weird. But you can see depending

[12:24] on a little bit of a mistake, it is

[12:25] shoved in the lane now. And look where

[12:27] I'm laning. I am set for the rest of the

[12:29] game actually because it's now up to

[12:31] these guys to fix the lane. These creeps

[12:34] that are just spawned at 1 minute,

[12:36] they're walking into the lane. They're

[12:38] supposed to meet the wave here. This

[12:41] wave right here, they're supposed to

[12:42] meet here. Any amount of delay from

[12:46] these creeps that affect these creeps

[12:49] bring the equilibrium from here to here.

[12:53] Now, you don't need to fully understand

[12:54] this. All you need to know is that once

[12:57] you get a wave here, what will

[12:58] frequently happen is it will keep doing

[13:00] this. Even as you bring it under tower,

[13:02] the wave will just keep bouncing back

[13:05] and forth. This was maybe the most

[13:07] dangerous.

[13:09] This actually a strong combo right here.

[13:11] And here is going to be the safest. So,

[13:14] you just evaluate on the lane where can

[13:16] you get last hits. And anytime you're

[13:18] scared, just default to a safer tier.

[13:21] So, right now, I'm I'm too scared. I'm

[13:23] just going to be back here. my witch AFK

[13:25] witch doctor feeding. Who knows, right?

[13:27] I don't need to die for that deny. Look,

[13:29] the creeps are coming in. I'm going to

[13:31] start being pretty safe. I have the

[13:32] tower behind me and I'm going to go for

[13:34] last. So, I'm going to miss them cuz I'm

[13:35] bad, but at least I can try to get some

[13:37] and I can get the XP. And you can see

[13:40] because this creep wave is interacting

[13:41] with the next one. It has delayed them

[13:43] and they're now meeting this creep wave

[13:45] that was supposed to meet here, we're

[13:47] now meeting here. And once again, pushed

[13:49] up. It's going to push back down. My

[13:52] creep wave shoves up. Where's the next

[13:54] creep wave? This time, um, my tower did

[13:57] a good amount of damage, but it still

[13:59] delayed a little bit. Once again, three

[14:02] creeps versus four creeps. I'm gonna

[14:03] come. Look, they're being weird. I get

[14:05] to last it, right? Sometimes, okay,

[14:07] these bots are being wacky, but what

[14:09] will happen more often in your pub

[14:10] games, like someone will try to do a

[14:12] pull and they'll leave. Maybe they

[14:13] don't. They keep sitting here, then you

[14:14] just see what I'm doing. I just keep

[14:16] sitting in this area and pull them back.

[14:19] Get my last hits. Uh-oh, the carry's

[14:20] here. I'm scared. Hit your own creeps as

[14:22] much you can. This is the extra tip. Hit

[14:24] your own creeps to kill them off faster.

[14:26] This one gets low, kill it. If you miss

[14:28] a last hit, you actually shouldn't. You

[14:30] should prioritize last hits. But if

[14:32] you're scared, that's okay. Then just go

[14:33] for N. Look at my feeding support. Let

[14:35] him die. I don't care. The creep wave is

[14:37] pushing in. I'm going to drag it here.

[14:40] By the way, what will frequently happen

[14:41] is that the melee creep that tanks the

[14:43] tower first will die and then, okay,

[14:45] well, in this case, it just went to

[14:46] another melee creep. It often goes to

[14:48] the range creep in the back. And so as

[14:51] you drag the creep wave back, make sure

[14:52] you kind of turn around in time to

[14:54] attempt this creep. If you miss it, it's

[14:56] not the end of the world. If you have a

[14:58] ranged ability, you can use that to get

[14:59] it. Um, but it's just a little bonus tip

[15:01] to help you get CS under the tower.

[15:03] Ranged creeps are often let the tower

[15:05] hit it three times and then you hit it

[15:07] once or you hit it once, the tower hits

[15:09] twice, then you hit it once if you have

[15:10] higher damage. For melee creeps, hit it

[15:12] once if they're full health. Hit it

[15:14] once, let the tower do all the shots,

[15:16] and then you hit it again at the end.

[15:17] That is a very rough guideline cuz it

[15:20] does depend on your damage, what the

[15:21] creep's focusing. Don't worry if you

[15:22] miss last hits for now, guys. Just do

[15:24] your best. We're all learning off lane.

[15:25] Again, if you weren't playing off lane

[15:27] before, let's say your team goes for an

[15:28] aggressive play. I would generally

[15:30] follow them. You end up here. So, we are

[15:32] going to grab the rune and then we are

[15:35] going to aggressively body block the

[15:37] enemy's creep wave. If you're not sure

[15:38] where they are, look at your own side.

[15:40] It's going to be mirrored. So, they're

[15:41] by this tower. It's going to be here.

[15:43] The timing is about 13 to 15 seconds

[15:45] where you need to be here. So, I'm just

[15:47] going to stand here. And now I'm going

[15:48] to head over and I'm just going to start

[15:50] body blocking because they're supposed

[15:52] to meet just outside the tower. Just a

[15:55] little bit of body blocking on my part

[15:57] means that my creep wave will now go

[15:59] under the tower and I get scared so I'd

[16:00] run away. You don't have to do the full

[16:02] block. Like honestly, just blocking like

[16:03] from here to here is likely to be

[16:05] enough. Uh, this can be a little bit

[16:07] dangerous. You see, I'm like passing

[16:08] some enemy heroes. As you get better at

[16:10] the game, you keep an eye on the map,

[16:11] you see them showing other places, then

[16:13] you will realize that this is actually

[16:14] surprisingly safe.

[16:16] because it went under tower. Look how

[16:18] hard this pushed out compared to the

[16:20] other trick we did where I let the one

[16:21] creep go through and I mentioned if they

[16:23] hit their own creeps, they could fix it.

[16:25] There's actually nothing you can do to

[16:26] fix this. Like once the tower starts

[16:28] hitting creeps, you're cooked. You have

[16:30] to they have to come out and body block

[16:33] our creep wave and most pubs are simply

[16:35] not going to do that. So right away on

[16:37] the very first wave, the wave has shoved

[16:39] in and now I'm laning here. Maybe it's a

[16:41] little further up than I like. So I'm

[16:42] just going to keep being safe and I'm

[16:43] going to wait for it to come in. You

[16:44] don't have to be this is overly passive,

[16:46] but let's just say you're really scared

[16:47] cuz this guy's gone. Then don't lose

[16:49] your health for one creep. Just wait.

[16:51] And now here it is. And even if I bring

[16:54] this under tower, it will just do what

[16:56] we talked about. It'll push out, push

[16:58] back in. You come to the lane late.

[17:00] We're not able to do the body blocking

[17:02] trick. So the creeps are going to meet

[17:03] normally. Actually, even if you block

[17:05] the back three and let the first one go

[17:07] through, you can still do this trick. So

[17:08] because the creep wave meets here, we're

[17:10] going to immediately draw aggro. And if

[17:13] you can time it with the range creep

[17:14] attacking like now it works out because

[17:16] like you pull it back and then these

[17:18] guys get aggroed by the range creep.

[17:19] It's a little messy sometimes. Um but

[17:22] you can attempt that. And then I hit

[17:24] their creeps. I mean I should get this

[17:25] lasted I guess because I aggroed my

[17:28] creeps went under the tower right away.

[17:30] And then here we are. And then I just

[17:31] hit my own creeps. Maybe I don't get the

[17:33] deny. No big deal. But I help kill the

[17:36] creeps faster. And look at that. The

[17:37] very first wave already up here again.

[17:40] And it's going to do what? It's going to

[17:42] push in. It's going to push back out.

[17:43] Going to push in. Going to push back

[17:45] out. I'm just in a good spot

[17:47] immediately. Why not just block every

[17:49] creep? There are reasons to do this, but

[17:52] as a newer off laner, I don't recommend

[17:54] this because it requires more

[17:55] participation from you to get the lane

[17:58] to actually come back. So, I do the body

[17:59] block. Let's just stop there. And now it

[18:01] meets. I can count. So, I know that this

[18:04] is four creeps versus four creeps, which

[18:07] means this is actually at equilibrium

[18:10] even though it's a little further here.

[18:12] And I did the air quotes cuz actually

[18:14] it's going to push slightly this way

[18:15] because my creeps are going to meet here

[18:17] first. It's getting advanced. Don't

[18:18] worry about that. So, this is like fake

[18:21] equilibrium where for one wave it's a

[18:23] little better than here. And if I did a

[18:25] better block, you know, maybe it's like

[18:26] here, whatever. From then on, it's going

[18:30] to be moving this way and then sit here

[18:33] again unless I do more work. And if I

[18:37] can, then it's okay. And that's part of

[18:39] the reason you would do this, cuz you

[18:40] feel you can play the lane. But if we

[18:43] are taking the safest default route and

[18:46] my support, who knows what they're

[18:47] doing? Oh, I swear they're going to be

[18:49] smurfs on the enemy team and I'm I I'm

[18:51] just going to get destroyed. then I

[18:52] can't actively participate here and I

[18:55] need to be running in the trees while

[18:56] the other tricks I did the body block

[18:58] here instant creep aggrager to get to go

[19:00] into the tower blocking one creep

[19:01] forward. All of those work themselves

[19:04] out without me needing to do anything

[19:06] else here. Once this happens, which can

[19:08] happen like even if you were trying to

[19:10] do the other stuff, sometimes it doesn't

[19:11] pan out. What we're going to do is

[19:12] instantly hit our own creeps as soon as

[19:15] they drop below 50%.

[19:17] And now look at that count. Four creeps

[19:19] versus three creeps. Even if I don't do

[19:21] much here, I'm not going to use too many

[19:23] other tricks right now. I'm just going

[19:24] to hit my own creeps as much as

[19:26] possible. And if the enemies don't do

[19:28] the same thing, look what's happening.

[19:30] They should, you can see the creeps were

[19:32] below 50, but they aren't hitting it.

[19:35] And until you get to immortal, people

[19:38] are not going to consistently hit their

[19:39] own creeps even as they see you do it.

[19:42] So from here, you just have better

[19:44] equilibrium, right? We're still kind of

[19:46] here for now. I'm still having to work

[19:47] for it, you see? And that's why this

[19:49] isn't as great. You see how close I am

[19:51] to the enemy heroes frequently, but

[19:52] we're getting there. I am pulling it

[19:54] back over time. And again, you can do

[19:57] more tricks. I'm just trying to show you

[19:58] the basics right here why you have to be

[20:00] involved in this. Okay. And now here I

[20:02] am. It takes about 30 seconds to a

[20:05] minute longer. And it could take a lot

[20:06] longer depending what the enemy does.

[20:08] The other tricks were pretty instant

[20:10] that very quickly the lane came back out

[20:12] to me and I was good to go. But let's

[20:15] just mess things up. I start attacking

[20:17] too much. I get involved in a fight, my

[20:19] four support is terrible, and we start

[20:21] shoving the lane. It might take a little

[20:22] bit to do,

[20:25] but at this point here, you can see we

[20:27] have two range creeps and four creeps.

[20:29] The lane is shoving. So, at this point,

[20:32] just commit cuz it's actually really

[20:34] hard to fix it with any of the tricks we

[20:36] talked about. So, we're just going to

[20:38] shove the lane. Don't use spells that

[20:39] early. That was actually bad. Bad

[20:41] example. You should use the spells to

[20:42] secure the creeps, not to lower them. So

[20:44] lower the creeps with auto attacks and

[20:45] then use spells and then come do your

[20:48] own pull. Shove the lane in. Look, they

[20:50] have to deal with this. They can't stop

[20:52] me. I was like, this the support's

[20:54] supposed to do this. It doesn't matter,

[20:55] guys. Someone's got to do it and we're

[20:57] going to be self-sufficient. So once the

[20:59] lane starts shoving in cuz the support

[21:01] tried to grief you, just commit. Do your

[21:03] own pull. Zach, it's blocked and the

[21:05] support hasn't. So then buy your own

[21:07] sentry and then shove it in and then do

[21:09] your own pull. It's just how it's got to

[21:12] be. if uh your rank is like a little

[21:14] lower and people are doing this kind of

[21:15] thing to you. Now, you'll notice because

[21:17] I was doing the pull, this creep wave

[21:18] walked into the tower, that's where you

[21:20] mess up. You do not want to allow that

[21:21] to happen. So, I did a pull. I can come

[21:24] over, grab this creep wave, and if I'm

[21:25] feeling strong, I just bring it over

[21:27] here. This will get my creeps killed off

[21:30] cuz they're finding the neutral camp.

[21:31] And then these all die. Now, here you

[21:33] may enter a weird spot where now their

[21:34] camps fight the neutral camp. And this

[21:36] is where things are a little bizarre. U

[21:39] it can be okay. It's just, as you see,

[21:41] very chaotic. Um, but it will still lead

[21:44] to your equilibrium overall because now

[21:47] we have these creeps. Then we can even

[21:49] reconnect them into here. And then I

[21:51] have the ability to count. And so now I

[21:53] know the enemy has more creeps than I

[21:56] do. I hit my own creeps a little bit.

[21:58] And then here we are. You only do this

[22:00] if you feel strong enough to fight over

[22:03] this camp. This time we're going to

[22:04] pretend we're a weak lane. So I did the

[22:06] pull. The wave is coming in. And the

[22:07] enemy carries going to be coming up. Oh,

[22:09] I'm scared. So, I've run away. Now, the

[22:11] downside of this is that I'm going to

[22:12] give the enemy the creep camp. So, he's

[22:14] going to get more gold. But, if I was

[22:16] losing the lane the whole time, he's

[22:18] getting a lot of money. I need to get

[22:19] something. So, then we are giving him

[22:21] short-term value for long-term

[22:23] equilibrium for us. So, I bring the

[22:24] creeps around like this. And then I

[22:26] start laning. Now, for him, he was

[22:28] killing my creeps. And so, you actually

[22:30] see there's not a lot alive. They could

[22:32] have done a better job. Let's say the

[22:33] carry just focused on killing the

[22:34] creeps. They then bring it in and now

[22:36] they're kind of matching what we're

[22:38] doing. Um, but a lot of carries will

[22:39] also just bring it under the tower and

[22:41] then their creeps will die. So depending

[22:44] what they do, it may still work out in

[22:47] their favor and we have to try again.

[22:49] But if they mess up at all, we're back

[22:51] in this situation where because I kept

[22:53] the creep wave alive by running it in

[22:55] circles, I'm laning here. You've seen

[22:58] this. I won't repeat it too much, but

[23:00] now we are happy again and they have to

[23:02] go do a pull. And you have seen many

[23:05] times where people try to do a small

[23:06] pull and it it temporarily brings the

[23:08] lane up and then it ends up under the

[23:10] tower and then shoves back out. So once

[23:12] you identify that, you know, ah, this is

[23:14] where I have to be patient. I don't take

[23:16] crazy risks cuz I know in 30 seconds the

[23:18] lane's going to be right back here once

[23:20] again. I'm going to be happy to last it

[23:22] and do my best and so I don't have to do

[23:24] anything insane. If you're strong

[23:26] enough, sure, go for it. But you don't

[23:28] have to. The last thing you can try is

[23:30] to just constantly draw creep aggro. I

[23:33] don't. This is the last thing you should

[23:34] try because there is a much more refined

[23:38] way to do this. It goes beyond the scope

[23:40] of this guide. I have a creep aggro

[23:41] guide kind of covers a bit of it. There

[23:44] could actually be even more detail

[23:45] beyond that. So, it's too much to talk

[23:47] about in this one video, but essentially

[23:52] if you draw no creep aggro and the enemy

[23:55] is stronger than you, they can do all

[23:57] the tricks I have told you as well. And

[23:59] so they can keep the lane here forever

[24:02] if it just is a standard lane. I'm too

[24:04] scared to go in. I'm too scared to do

[24:05] anything. So just start drawing aggro

[24:08] nonstop even though you may not

[24:10] understand what's happening. So first

[24:12] the creeps walked back to me and you

[24:14] saw, oh, it came closer to me than the

[24:16] enemies. So then it was easier to get

[24:18] elastited. You know, kind of like that.

[24:20] You could try for denies like this if

[24:22] you want, but one of two things is going

[24:25] to happen is either the creeps are going

[24:26] to split up like this, which makes

[24:28] things easier on you, right? Rather than

[24:30] all the creeps here and we're constantly

[24:32] losing cuz the enemy is stronger than us

[24:34] and I can't even approach this area. Now

[24:36] it's split like this and it's up to the

[24:37] enemy to be like, how do I how do I

[24:39] manage both? Do I get this one and this

[24:41] one? Like where do I stand? Right? We're

[24:43] creating chaos as the off lane. And if

[24:46] we're losing non-stop, then we want the

[24:49] chaos. We want the wave to get split up.

[24:51] We want builds to uh develop. So you see

[24:54] now my creep wave is pushing because I

[24:56] drew so much creep aggro. And I'm going

[24:58] to keep doing it, right? Rather than

[24:59] lane here, I'm laning a little further

[25:01] back. Rather than lane here, I'm coming

[25:03] back even a little further. You can do

[25:05] more advanced stuff. I just don't want

[25:06] to talk about it right now. Like I said,

[25:07] trying to keep it simple. We may miss

[25:09] some creeps during this, but we will

[25:11] skill check the enemy. I keep two creep

[25:14] waves like this. I was losing every

[25:16] single creep trying to lane up here. But

[25:17] now I've actually secured two creeps for

[25:20] myself. And if I was XP range of the

[25:22] others, then I at least got that. And

[25:24] now my lane is shoving in. Did the enemy

[25:26] keep the creeps out of the tower? Did

[25:28] they know to do that or did they let

[25:30] something like this happen where they

[25:31] died? Okay, time to resume. Like start

[25:33] drawing creep a like non-stop crazy.

[25:36] Hope like that creep goes under tower.

[25:37] Hope the enemies are like drawing creep

[25:39] aggro and messing things up as well. I'm

[25:41] just going to make things chaotic. You

[25:43] again, you can do this in a much more

[25:45] refined manner, but for a beginner who

[25:47] is lost, just keep doing this. Watch the

[25:50] creep aggro video so you know how to

[25:52] creep aggro and then just keep a

[25:54] clicking the enemy and stepping back and

[25:56] things like this are going to happen

[25:58] where it builds up large creep waves one

[26:00] way or the other just cuz like things

[26:02] are getting so weird and you will be

[26:04] able to find some CS rather than the

[26:08] lane being static and you lose

[26:10] everything. One of your first big

[26:11] objectives as the laning stage starts to

[26:13] end is to take the enemy safe lane

[26:15] tower. This is just a very safe first

[26:18] play to go towards. It's not going to be

[26:20] like a oneanddone type thing. Most

[26:21] likely you're probably just going to

[26:22] have to like keep pushing for it. You

[26:24] might have to get a couple fights. But

[26:25] anytime you're feeling lost and you see

[26:27] that tower is up, okay, let me head down

[26:29] there. Let me try to take that tower.

[26:31] And once you do take that tower, try to

[26:33] occupy the enemy safe lane jungle until

[26:36] you hit some kind of power spike. This

[26:38] will depend on the hero you play, but

[26:40] it's usually something like a blink

[26:41] dagger or an aura item. And then it is

[26:45] easier to join fights around the map.

[26:48] That doesn't mean literally never leave

[26:50] until you have those items, but if

[26:52] you're feeling unsure, this is a good

[26:54] default move. And when you have your

[26:56] abilities available, you could probably

[26:58] head over somewhere else, make the play,

[27:00] and then, oh, what do I do? Oh, let me

[27:02] head back to the enemy safe lane jungle.

[27:05] Now, if you're really not sure what your

[27:06] power spikes are because you're a new

[27:07] player, around 20 minutes, it's a little

[27:10] on the later side, but if you're new,

[27:11] then it's going to actually happen

[27:13] around this time naturally, you're going

[27:14] to see people start moving together and

[27:17] just go. You may not understand why, but

[27:19] like, oh, my team's all there. I guess

[27:21] I'll head over it. It's not always the

[27:23] right thing to do, but for now, it's

[27:25] it's going to be a safe uh a safe move.

[27:28] This is going to be part of an effective

[27:29] farming video in the near future. So,

[27:31] I'm only going to do the quick version

[27:33] here to help you understand why we're

[27:34] doing certain stuff as the off lane.

[27:37] First of all, a lane creep wave at the

[27:39] start is about 160 gold, 240 XP. Over

[27:41] time, these ramp up, but don't worry

[27:43] about that for now. So, we both have

[27:45] creep wave spawning. So, there's 320

[27:47] gold and 480 XP every minute cuz there's

[27:50] two creep waves a minute. And we fight

[27:52] over this at the start of the game

[27:53] because we're too weak to do anything

[27:54] else. Now, you might use the pole camps

[27:56] or you eventually get strong enough to

[27:58] start farming these camps and then you

[28:00] can add in an extra 160 gold and 250 XP

[28:03] that we fight over. This is usually

[28:05] about the first 5 minutes because then

[28:07] you have enough levels and enough items

[28:09] that you can start opening up more of

[28:11] the jungle and you can farm it without

[28:12] just dying and wasting your time. So,

[28:14] those jungles can be like anywhere on

[28:16] the map where you go is very game

[28:18] dependent. But for example, say you're

[28:20] having an off lane, having a rough time,

[28:22] then you might fall back to these camps

[28:23] or to this camp. And yeah, you can see

[28:25] like, okay, if I just completely abandon

[28:27] the lane, I'm getting none of this, but

[28:30] I'm getting about half of it over here,

[28:32] which is better than losing everything

[28:33] in the lane and feeding. So, if you're

[28:35] having a really bad time, try to fall

[28:36] back to one of these. Uh, some of the

[28:38] off laners I recommended can do the

[28:39] ancients relatively early. They often

[28:41] need an item to do it, but it is at

[28:44] least doable um relatively early. You

[28:47] will notice though that if we add up

[28:48] these values, if I'm the off lane and I

[28:51] keep falling back here, sure, maybe I'm

[28:53] getting all the creep wave money and

[28:54] then farming 500 gold. But if I leave

[28:56] the carry alone, they're getting the

[28:58] creep wave and then there's 360 gold

[29:00] here and then 400 over here. So the

[29:03] longer they're left in this area,

[29:05] they're actually going to out farm me as

[29:06] the off laner. Now you might be saying,

[29:08] Zach, I mean, is some of this not there?

[29:10] Like the mid laner might get this. Yeah,

[29:12] but like the mid laner might get some of

[29:13] this that I'm stealing from them, too.

[29:15] So, however it's split, the enemy has a

[29:18] lot more money available to them here

[29:20] than we do here. And I don't want them

[29:22] to have that money before the safe lane

[29:24] tower falls. The split is something like

[29:26] this where the off lane can play the

[29:27] lane and then feel comfortable falling

[29:29] back to their own jungle and then maybe

[29:30] fight over this stuff and then the safe

[29:32] lane does the same, right? They push the

[29:33] lane and then they feel comfortable

[29:35] fighting over this potentially and then

[29:36] the rest is where they feel a little bit

[29:38] safer. So, a very common safe lane

[29:40] farming pattern is to push the lane and

[29:42] then go this way and then you

[29:44] re-evaluate. Oh, the off lane has shoved

[29:45] the lane back. Okay, I I'm like right by

[29:47] my tower. I push it back again. And then

[29:49] maybe I like I come down here if I can

[29:51] farm ancients early enough. And then I

[29:53] look again. Oh, the off laner shoved it

[29:54] back. Okay, I just come back to the lane

[29:56] once again. What if the off laner isn't

[29:58] pushing the lane and they're just

[29:59] holding it here? Well, okay, maybe I'm

[30:01] over here. Let me just head over here.

[30:03] Are they pushing it back? Sure, I'll

[30:05] come back to the lane like right away.

[30:07] Oh, they're still not doing it. Well,

[30:08] let me just keep going. Have they pushed

[30:10] it back? Okay. Oh, they haven't. Okay,

[30:12] maybe over here. and then push back

[30:14] here. I could do this number of arrows

[30:17] any which way. You can increase the

[30:19] efficiency by like timing it with things

[30:21] respawning, stacking a little bit

[30:22] advanced for this. The point is the safe

[30:24] lane has a million options here of how

[30:26] they path and come back to the lane and

[30:29] get more gold as you saw from the

[30:30] previous slide compared to us as the off

[30:33] lane. When we take the enemy safe lane

[30:34] tower, we open up more options for

[30:36] ourselves as the off lane while

[30:38] restricting the safe lane because this

[30:39] is now the new split where they feel

[30:41] safe up to their tower. They push the

[30:42] lane out and then h I don't feel so good

[30:44] because the off laner is playing it here

[30:46] and I can't see in that jungle. So, is

[30:48] he waiting to kill me or is he gone? I

[30:51] don't know. So, let me just play it

[30:53] safe. They shove the lane and they only

[30:54] have access to these jungle camps now,

[30:56] which is a lot less as the off lane.

[30:59] What can we do? Well, we're playing this

[31:00] area. Anywhere along this lane, we can

[31:04] kill the enemy creeps and shove it back

[31:06] in. Let's say we're just doing it like

[31:07] right here, right? And then we Okay, I

[31:09] don't actually want to push the tower,

[31:10] so let me just come back in here. Or

[31:12] maybe I come back bottom. Right now, I

[31:14] can farm this stuff. Oh, from this mid

[31:16] lane, they think or from the safe lane

[31:18] jungle, they think I'm farming. I'm

[31:20] actually moving to the mid lane to gank

[31:22] that guy and then take his tower. Oh,

[31:25] I'm actually feeling scared. So, I'm

[31:26] actually already falling back to my own

[31:29] half of the map. Oh, maybe I want to go

[31:31] surprise the enemy safe lane or set the

[31:33] enemy off lane. I'm going to twing gate.

[31:35] And at any point, you could also just

[31:36] teleport out, right? You don't have to

[31:38] walk any of these paths. You could be

[31:39] farming, see a fight happen, and then

[31:41] just immediately teleport over. So, you

[31:43] can see that as the off lane, when we're

[31:45] defaulting to this area, one, we have

[31:48] way more access to farm than we did

[31:50] before when the split was over here, and

[31:52] we have restricted the enemy's carri's

[31:53] farm. And then two, we can make a bunch

[31:56] of plays. Whichever we end up picking, I

[31:58] don't know. That depends on the game.

[32:00] But I'm in a good position to move to

[32:02] any of those. Compare that to being over

[32:04] here or back here. There's not as many.

[32:06] Like you're farming here. That's usually

[32:08] cuz you're losing. Like where do I go

[32:09] from here? I got to walk all the way

[32:10] here to the mid lane. And this isn't

[32:12] even a good angle. Like he's going to

[32:13] see me coming. Like this surprises him

[32:15] from the back. This is just the front

[32:17] just like the end our own mid laner.

[32:19] That's not surprising at all. I want to

[32:20] go to the safe lane. I got to go all the

[32:21] way over here. And there's not a whole

[32:23] lot of farm in this area. So, I can't

[32:25] even like farm along the way to get

[32:27] money. When you're back here by default,

[32:29] you also aren't stealing any gold away

[32:32] from the enemy. So, maybe you get

[32:33] farmed. And then you get to the game and

[32:34] you're like, "Hey, he's got the same

[32:35] amount of items as me." Yeah, cuz you

[32:37] didn't take any of his money. You got to

[32:39] come here and take the money. That's the

[32:40] off lane. We steal their money. From the

[32:43] Midame onwards, it becomes difficult to

[32:44] say exactly what you should be doing

[32:46] because every hero is unique. Every game

[32:47] is unique. If you're an experienced Dota

[32:49] player, this part's a little easier

[32:50] because it's like, oh, I used to play

[32:51] support and I know Roshan into towers is

[32:54] good, but now I'm in off lane. Is that

[32:56] still true? Yeah, it's still true, guys.

[32:57] So, for experienced players, this

[32:59] shouldn't be as hard of a transition at

[33:01] this point. For newer players, there's a

[33:04] late game flowchart video. I would

[33:05] recommend checking that out for a little

[33:07] bit more detail here. But the long story

[33:08] short is that you want to try to create

[33:10] situations where you have the numbers

[33:12] advantage. Dota is a fiveon-ive game,

[33:14] but if you can take a fiveon two fight,

[33:15] that's a lot easier, especially if

[33:17] you're losing. This is the way you come

[33:19] back is that you find like three of us,

[33:21] kill that one guy, and now we have the

[33:23] numbers advantage cuz now five of us can

[33:24] fight those four heroes. So, you just

[33:26] try to do this. If you don't have your

[33:28] abilities or your items on uh available

[33:31] to you, try to farm the enemies half the

[33:33] map. Whoever is the most survivable

[33:35] heroes or the most sacrificable heroes,

[33:38] they are the ones who take this risk.

[33:40] Rather than stay safe defensively on

[33:42] your own half of the map, you take the

[33:44] risk to push the enemy's side of the

[33:46] map, steal their farm, and offlane is

[33:48] one of the roles that would try to do

[33:50] this. Then when you either have the

[33:52] numbers advantage because someone has

[33:53] come back to react to that, or because

[33:55] your items and spells are ready, so I'm

[33:58] feeling pretty strong, go fight. You do

[34:01] the fight, push the objectives a little

[34:02] bit. Okay, back to farming. And you just

[34:05] kind of like repeat this cycle and keep

[34:07] looking for opportunities where you can

[34:09] kill the enemies. And now that they're

[34:10] dead, you can push their uh buildings

[34:12] down. Once you get to these fights,

[34:13] enable your best damage dealer. This is

[34:16] often the carry, but sometimes it could

[34:17] be someone else. It's up to you to like

[34:19] figure that out in the game. But we are

[34:22] playing initiators and aura builders. At

[34:23] least that's what I recommended. So, we

[34:25] want to combo with the damage dealer.

[34:28] And when I initiate, I want to make sure

[34:30] my damage dealer can hit the target I am

[34:32] stunning or my carry is attacking. When

[34:35] they try to get my carry, okay, I go

[34:37] help them. I apply the auras. I try to

[34:39] keep them safe so that they can live and

[34:41] keep doing damage. Alternatively, you

[34:44] can target enemy saves and their damage

[34:46] dealers, especially if you are an

[34:48] offlander who has a little bit more

[34:50] damage yourself. So rather than helping

[34:52] your carry, okay, the enemy has a save

[34:54] hero like Dazzle. Anyone we try to kill,

[34:57] Dazzle's going to save them, which means

[34:59] my carry can't actually do damage. So I

[35:01] will go run at Dazzle. And even though

[35:03] I'm not meant to be a damage dealer, I'm

[35:05] an off lane with some items. Dazzle is a

[35:08] support. I can probably kill Dazzle or

[35:10] at least scare him out of the fight. So,

[35:11] you go distract Dazzle so he can't save

[35:13] whoever your carry is hitting. Uh, now,

[35:15] if you're going to line these two things

[35:17] together, fantastic. It won't always

[35:18] happen, but typically, do I help my

[35:21] carry or do I stop the enemy save or do

[35:23] I absorb all the damage from the enemy

[35:25] carry cuz we're a tanky initiator who's

[35:27] built auras, right? We are hard to kill.

[35:29] So, the carry keeps focusing us and that

[35:32] means our carry is free to kill the

[35:33] other people. Some random tips to close

[35:35] out this video. you're going to face a

[35:37] lot of pressure to be active from your

[35:39] teammates. Like, oh, you got to go like

[35:41] do things, you got to make space and all

[35:42] that. And it's true. You you need to to

[35:45] some degree. Of all the core roles, the

[35:47] off lane and the mid are the ones who

[35:49] need to be making the most plays. And

[35:50] because I recommended you guys play

[35:52] initiators and aura builders, part of

[35:54] the reason I recommend that is because

[35:56] frequently people do not draft any of

[35:58] that. So, you'll be the only playmaker

[36:00] on your team. So truly, you will have to

[36:03] find time to be active, but you still

[36:06] got to set your boundaries of your power

[36:09] spikes. And you may not know these power

[36:10] spikes right now because you're learning

[36:11] the heroes and you're learning the role,

[36:12] but eventually you will start to feel

[36:14] it. And you will realize everyone is

[36:16] telling me to join fights, but I know I

[36:19] need the blink dagger. Otherwise, I am

[36:22] just walking in and wasting my time and

[36:25] I never get anybody. We're we're

[36:27] feeding. We're we're wasting time. It's

[36:29] no good. I need two more minutes to

[36:32] finish this blink dagger and then I can

[36:34] do stuff. And as you learn more, you

[36:36] will realize, oh, I don't need the blink

[36:38] dagger. I can go sooner. Oh, I did need

[36:40] the blink and another item on top of

[36:42] that. Right? That's learning the heroes

[36:44] and the roles. But especially for the

[36:46] support players coming in to play off

[36:49] lane, you need to feel comfortable with

[36:51] this because it's like ingrained the

[36:53] guilt of like I'm not allowed to farm

[36:55] and like I got to go do things as a

[36:57] support. No, it is truly part of playing

[37:01] core to AFK farm. I know there's a bad

[37:04] connotation around that, but genuinely

[37:06] it is part of the game. There's an eb

[37:09] and flow to the action and it's going to

[37:11] be hard to know as you start, but I just

[37:14] want to advise you that it is there.

[37:17] Like you are supposed to have that

[37:19] downtime that is part of the role. For

[37:22] the newer players and the support

[37:23] players, just try to stay calm about the

[37:25] last hitting and mechanics overall. I

[37:28] know it can be a lot to take in at once

[37:29] when you didn't have to do this before,

[37:31] but you will just get the hang of it. I

[37:34] know there's not like better advice for

[37:35] it, but as you practice it, as you just

[37:36] play games and do it more, it's not that

[37:39] big of a deal. It's just part of the

[37:40] game, but being really nervous about it

[37:42] is only going to make you play worse.

[37:44] So, I know it's easier said than done,

[37:45] but try not to get too freaked about it.

[37:47] It's just a video game. It's okay.

[37:49] You're going to feed. That's part of

[37:51] learning it. Uh, and everyone is going

[37:53] to go through this right now. If I had

[37:55] to generalize, my theory craft is that

[37:59] in the short term coming up here, a lot

[38:02] of support players are going to drop in

[38:04] MMR and a lot of core players are going

[38:06] to increase to some degree because

[38:08] support players never had to play core

[38:10] if they didn't want to, right? So, we

[38:12] were only 100% playing support and yes,

[38:15] there was four and five yet to play, but

[38:16] a lot of people could do both to some

[38:18] degree. So we have been like in our own

[38:21] space and then core players their MMR

[38:23] was the core roles and then having to

[38:26] play support sometimes. So they were

[38:28] losing more than usual. Now it switched

[38:32] where supports are going to have to

[38:33] start playing off lane and we're not

[38:34] good at it. So we're going to drop a

[38:36] little bit until we get used to it. And

[38:37] core players have to play support a

[38:39] little less often. Maybe they're still

[38:41] bad at off lane. So I don't know.

[38:43] Offlane players are truly the ones who

[38:44] should be going up right now. But core

[38:46] across the board, I think it's easier to

[38:48] go between different core roles than

[38:50] core to support and support to core. So

[38:52] the core players MMR likely to increase

[38:54] in the short term. Don't let this freak

[38:57] you out. It is just it's just going to

[38:59] take some time, but eventually the

[39:00] system will balance again and you'll be

[39:02] wherever you need to be. Thank you for

[39:04] watching. I will try to make some hero

[39:05] guide soon for different off laners, but

[39:08] I too must go through this process. It's

[39:10] one thing to conceptually know all the

[39:12] stuff, but now we have to actually do

[39:13] it. So, I will also be going through the

[39:15] learning curve with all of you. You can

[39:16] catch me on stream if you want to see me

[39:18] struggling in real time. But once I get

[39:20] the hang of it, I will make some guides

[39:22] if you guys want to check that out as

[39:23] well. I'll see you in one of those.

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