TubeSum

Ace Combat 8 Hands-On: Loved It — Full Transcript & Summary

I absolutely loved playing Ace Combat 8: Wings of Theve (Hands-on Impressions)

0h 15m video Published Jun 30, 2026 Transcribed Jul 28, 2026 S Skill Up
Beginner 8 min read For: Gamers interested in flight combat games, Ace Combat fans, and those curious about upcoming 2026 titles.
AI Trust Score 90/100
✅ Highly Legit

"The title accurately reflects the positive hands-on impressions and enthusiasm expressed in the transcript."

AI Summary

This video provides hands-on impressions of Ace Combat 8: Wings of Thief, highlighting its stunning visuals powered by Unreal Engine 5 and a proprietary engine, refined storytelling, and the signature excitement of the franchise. The reviewer and a colleague share their experiences with early missions, emphasizing the game's immersive quality and variety.

[01:45]
Visual Engine Combination

The game uses Unreal Engine 5 and Project Aces' proprietary Cloudly Engine for volumetric effects like clouds and weather.

[04:12]
Refined Storytelling

The story is more grounded and easier to understand, with a twist that the Wings of Thief is a propaganda mascot.

[05:03]
Game Feel and Excitement

The game delivers sheer excitement and tension, described as a playable Top Gun and an amusement park ride.

[07:41]
Mission Variety and Complexity

Mission variety includes naval fleet takedowns, cloud arch navigation, and a land battleship boss fight.

[11:44]
Three Pillars of Ace Combat

The three pillars of Ace Combat are photorealistic sky, satisfaction of shooting down enemies, and sensation of becoming an ace pilot.

Mentioned in this Video

Study Flashcards (4)

What engines power Ace Combat 8's visuals?

medium Click to reveal answer

Unreal Engine 5 and Project Aces' proprietary Cloudly Engine.

01:45

What is the twist about the Wings of Thief in Ace Combat 8's story?

medium Click to reveal answer

The Wings of Thief is a manufactured propaganda mascot, not a real ace pilot.

04:12

What are the three pillars of Ace Combat according to brand director Kazutoki Kono?

hard Click to reveal answer

The three pillars are: photorealistic sky, satisfaction of shooting down enemies, and sensation of becoming an ace pilot.

11:44

When is Ace Combat 8 expected to release?

hard Click to reveal answer

October 2nd (implied 2026).

13:29

💡 Key Takeaways

🔧

Visual Engine Combination

Highlights the technical innovation of combining Unreal Engine 5 with a proprietary engine for volumetric effects.

01:45
💡

Narrative Twist

Shows a shift to more nuanced storytelling, addressing past criticisms of convoluted plots.

04:12
⚖️

Three Pillars of Ace Combat

Provides a clear framework for understanding the franchise's core appeal and design philosophy.

11:44

[00:00] Can you believe it? This video's sponsor, Manscaped, was so blown away by the response to their latest offering, the Lawnmower 5.0 Ultra in a sleek desert sand colorway, that they said, hey, let's shout it out again. And so that's what we're doing. Get 50% off plus free shipping on the Lawnmower 5.0 Ultra in desert sand colorway with offer code SKILLUP at Manscaped.com.

[00:17] More details after the video. Alright, confession time. I played around 20 games when I was at Summit Games first earlier this month, but there was one above others that I loved playing to the point where the courteous event staff had to remind me

[00:29] on multiple occasions that my time was up, and that I definitely had to hand the controller back right now. That game was Ace Combat 8 Wings of Thieves.

[00:51] I will admit that I was a little surprised by how much I loved this, especially when thinking about it in retrospect. If you look at the features list of Ace Combat 8, it isn't all that different from 7. Some nicer visuals? Absolutely. A different approach to storytelling? Sure.

[01:05] The ability to command your squadmates, a feature that was present in previous games, but absent in 7. A goddamn land tank that feels like you're trying to take down the Scarif of Halo 2 only this time from the air rather than on foot? Hell yeah, brother, sign me up.

[01:17] These things are all impressive in their own right, but listed this way, they make for a fairly modest list of changes versus Ace Combat 7, which, by the way, released seven years ago. Given that lengthy development time, might we have expected a larger list of changes and or overhauls for this next entry?

[01:32] Well, maybe, but it wasn't until I sat down with Ace Combat 8 and saw it for myself that I was able to appreciate just how much uplift these things deliver. Like, this game looks incredible. It's actually running on Unreal Engine 5,

[01:44] but developer Project Aces has also bolted on parts of their own proprietary Cloudly engine, which is purpose-built to handle volumetric effects like clouds, fog, weather effects and more, Never before has the sky looked this detailed, this beautiful, but also this terrifying.

[01:59] Team Aces have both captured a natural beauty so that all of this looks authentic, but they've also carefully shaped these cloud formations and weather events such that they have this unnatural deliberateness to them. The sky feels both overwhelmingly expansive and comfortably linear.

[02:13] You can go anywhere you please, but you also know exactly where Team Aces want you to go, and you can trust their guidance whenever you're feeling disoriented. I'm just banging on about the sky here when there's just as much visual uplift that's

[02:32] been poured into the rest of the package too. Planes in the hangar look like straight up planes porn, beautifully lit and detailed, ground density and urban environments have been substantially improved, and it really feels like you're sliding above an actual city, rather than above a bunch of square

[02:45] and white boxes that are meant to look like a city. Hell, even the camera work feels better and more immersive, mocking and sharpening behind you when you're in control, but staking is slightly drifting away from you when you start to take enemy fire.

[03:04] So visually, it's stunning, far more than I was expecting. I mean, let's not forget that the last Ace Combat game was a PS4 title, and this is next gen, technically speaking. You can see how much work Team Aces have put into making this the best looking Ace Combat game ever, and honestly, I think this is just a benchmark visual title regardless of genre.

[03:20] I just love looking at this thing, I really do. That's a no-holds-barred movie. Storytelling was one of the other big surprises for me, too.

[03:32] Now, I am by no means an Ace Combat superfan, but the Ace Combat games I have played, the story was a bit of quiet taste, to put it politely. I know there are many people who are deeply invested in all the expensive, voluminous series lore,

[03:44] but I'm not one of those people. And frankly, despite the fact that I really loved Ace Combat 7, I had absolutely no love for its story which I found condolence to the point of being impenetrable In contrast Ace Combat 8 story immediately makes sense and it immediately compelling and it immediately thought actually It begins with you riding shotgun with the Wings of Thief a legendary ace pilot who strikes fear into the heart of the enemy only that all a lie

[04:07] The Wings of Thief, they're a manufactured propaganda mascot cooked up by the government to win hearts and minds. The man you fly with freely admits that he doesn't have any kill count to boast of, and is essentially just a fraud by no choice of his own.

[04:20] when he dies you take up his mantle but also his psyche in that he becomes a voice in your head narrating events as they unfold it's definitely one part anime one part spy thriller and 100% on brand

[04:33] for Ace Combat's particular flavor of melodrama but principally it creates a very grounded somatic story that is instantly easy to understand and connect with its visual uplift is a nice improvement for the series but it's one that you'd expect with each new entry

[04:45] this refined storytelling on the other hand feels like an actual response some long-standing criticisms of the series, considering that project managers are looking to adapt their formula where it makes sense to do so.

[04:59] Look, the truth is, these things weren't the reasons I loved Ace Combat 8 as much as I did. Instead, it was just being reminded of what an incredible job this series does of manufacturing sheer excitement and hype and tension. It's playable Top Gun, sure, but it's honestly more than that.

[05:13] It's like an amusement park ride from the comfort of your living room. Like, if you put on one of those heart monitors when you're playing this thing, isn't going to produce results. Now, honestly, it's really hard to convince people of that if they haven't played an Ace Combat game before. For those of you who have, know exactly what I'm talking about,

[05:27] because that's the feeling that makes you an instant fan of this franchise, and so few games can recreate it in the same way. And it takes no time for the game to start delivering that first dose, by the way. Sadly, I don't have any footage of the early missions,

[05:39] since capture wasn't permitted, but Mission 1 is a fairly stock standard intro to your flight control from Spokomans. Soon after that, though, on the way back to your air carrier, you're ambushed and suddenly find yourself both leading the squad and trying to intercept a squadron of bombers before they drop their payloads.

[05:52] It's a simple, dare I say, generic setup, but it's done so well, with this cinematic music that hits so right, and this radio channel that's providing extivision while also ratcheting up attention, plus you've got this weird voice on your head kind of narrating everything,

[06:06] acted out these stunning visuals and some very, very precise difficulty tuning, and you're just immediately immersed in this ace pilot fantasy, feeling fully in command of your aircraft, fully engaged in the story, and fully overstimulated by the sights and sounds of this aerial combat.

[06:19] ...the combat carrier strike force, strike down the only sports that prioritize the carrier. Sorry. Performing ID 103 has lost the missile. And this mission design stuff I'm talking about here, this is just my experience playing the game for just over an hour,

[06:35] whereas you, a member of our team, actually played a hell of a lot more than that. It was invited to a dedicated preview event in LA a week before Summer Games Fair started, and then you got to spend about 3-4 hours with the game, playing through multiple missions,

[06:47] including some that were much later in the game, rather than trying to rehash his thoughts, I think it's better if I let him tell you. Take it away, Stu. I hate flying in real life. Whether it's my fear of heights, or turbulence anxiety,

[06:59] even the 50 minute flight from San Francisco to Los Angeles to preview Ace Combat Wings of Thieves had my heart rate up. But Ace Combat 8 reminded me that I love flying in video games. Ralph has covered the game feel and some of the early missions, but having four hours with the game showed me just how much Project Aces are pouring into this entire experience.

[07:19] And I think that shows itself most clearly in the variety and complexity of its mission stories. Playing through each mission felt like the team had put everything on the table to craft an expansive and varied sequence of missions that matched the majesty of the environments and the depths of the storytelling.

[07:34] I'm going to use three examples that I was allowed to capture during my play session to illustrate just how massive and multi-faceted this game feels. The first mission had me taking out a naval fleet, dropping bombs on fleeing ships while dogfighting a squadron of enemy pilots that at one point were our allies.

[07:49] The main objective felt very similar to anything I played in Ace Combat 7 but that story twist kept the chatter in my helmet engaging and eventually changed the trajectory of the mission to make sure that I didn accidentally gun down the enemy squad

[08:01] In Ace Combat 7, story beats were presented in a very black and white manner with clear heroes and villains. Ace Combat 8 is approaching its narrative with a much more nuanced hand. It's no less melodramatic, but I appreciate that even in smaller mission moments,

[08:15] the realities of being a made-up symbol for a war that you were thrust into and the paper-thin veil between enemy and ally is communicated so effectively even without a lengthy cutscene. Mission number two was technically the last Rorty I played, but I want to highlight its pure spectacle first.

[08:30] It had Joker Squadron ripping through massive cloud arches and avoiding thunderstorms to find immense cargo planes transporting parts for a land battleship. More on that later. My map was out, so I had to follow the highway-sized chemtrails through the clouds to find my target.

[08:44] Although these transports resemble the Arsenal Bird from Ace Combat 7, they are much easier to take out. I felt like a true ace pilot, taking out all the propellers on one cargo plane to then have its dismembered wing fall onto the plane below it,

[08:57] completely eviscerating it. It was awesome. Outside of the combat spectacle,

[09:10] the jump from Unreal Engine 4 to Unreal Engine 5, alongside the layering in of Project Ace's proprietary engine proudly, is fully felt in the immense sky during this mission. Giant arching clouds in the distance, ominous thunderclouds crackling and booming on both sides of you,

[09:25] soaring through the dense condensation of a storm cloud out into the clear stratosphere. The skyboxes in Ace Combat 8 are some of the most breathtaking I've ever seen in a video game, making them an absolute joy to fly through no matter what the weather. I had multiple moments of awe

[09:38] while navigating the skies of Ace Combat 8, whether it was barreling through the arches of those colossal cloud formations, puddle jumping over sun-soaked irons, or snaking through high-rise buildings in a sprawling snow-covered metropolis,

[09:50] Lose a Thief is a sight to behold. Speaking of which, the last story I want to highlight is the perfect combination of the first two, merging bombastic storytelling with an incredible show-stopping set piece.

[10:04] The sequence saw me facing off against a land battleship, which is exactly what it sounds like. A hulking beast that looks like a naval battleship, but replaces rudders and propellers with tank treads so it can wreak havoc on land.

[10:18] While trying to avoid its railgun and mounted defenses, I helped my allied tanks expose its massive tracks, eventually leading it towards the skyscrapers in the middle of the city. After multiple attempts to topple buildings onto the sluggish behemoth, the last building wouldn't go down with planted bombs alone.

[10:32] Of course, the only option was to fire my missiles into the building, demolishing it, and finally stopping the destructive path of the land battleship. At every moment during this mission,

[10:51] whether it was precisely firing my missiles right at the last moment or the ghostly voice of the pilot that had my call sign before me cryptically whispering in my ear, this felt like Ace Combat 8's version of the trench run from A New Hope,

[11:03] and it wholeheartedly matches the spectacle and tension of that iconic scene with its own Ace Combat twist. It's also hard as hell. I barely made it through my first time playing and on subsequent tries to get better footage,

[11:16] I couldn't even make it to that trench run moment. I respect his difficulty tuning, though. The encounter feels like a boss battle without the screen-spanning health bar, and the challenge fits perfectly in line with the over-the-top melodrama and immense spectacle

[11:28] that are some of the foundations for Ace Combat. The boss battle is all you think about, right? The tank guns are doing its thing! It's got a gun, so use it! Shoot that thing! No good! The jet's stopping!

[11:40] During my preview session, I got to take part in a group interview with long-time brand director Kazutoki Kono. The one thing that really stuck out with me as I played through these different sorties were the three pillars that Kono said Ace Combat is built on Quote the first one is the photorealistic sky a sense of freedom you get through soaring through it And the next is the satisfaction of shooting down enemies

[11:59] And the third is that sensation or experience of becoming an Ace pilot. End quote. From what I've played of Ace Combat, Ace Wounds of Thieves so far, the game delivers on every single one of these pillars, and I can't wait to see how the team continues to iterate and innovate

[12:14] through their mission structure and story beats in the full game. Alright, that's enough out of me. Ralph, take it in for landing. Coming back to that whole amusement park ride analogy, I think Bandai knows exactly what this game is purely.

[12:26] Most of the hands-on sessions you go to at an event like this are just little pods with a monitor and an uncomfy chair. Not so for Ace Combat 8. They have this custom-made cockpit featuring a mocked-up dash. It's all pretend, of course, but so are video games.

[12:39] And that little touch represents a commitment to immersion that echoes through every part of Ace Combat 8. And hey, this is just a preview. It's not a final review. but there are some previews you walk out of and you're like, yeah, okay, not bad, let's see how the rest of the package looks at launch.

[12:52] Some games, though, you think to yourself, goddamn, man, if this game ends up sucking, it's going to break my heart. Ace Combat 8 is definitely in that latter category. The poor visuals, tired of storytelling, requested fan features, and that same commitment to edge of your feet,

[13:04] white knuckles, balls to the wall excitement that is a hallmark of every game in this franchise. It's all here, man, and it's never looked or sounded or felt better, which is why Ace Combat 8 was actually the best, most fun thing that I played at Summer Games Fest this year,

[13:17] and it is absolutely one of my most anticipated games for 2026. If you have never played an Ace Combat game before, then I really recommend checking out Seven as a warm-up, since you can get heavily discounted, and I guarantee you that you'll have a great time with it.

[13:29] For those of you who already have played Seven, and you're just really aching for Ace, October 2nd is not close, sadly, but hey, at least we know that Project Aces are on the right track. Or flight path, I guess. You know what I mean.

[13:41] Manscaped, sponsor of this video. You know them, I know them, your dad knows them, and if he doesn't, then your mom probably wishes he did. They're the undisputed leaders in male grooming, keeping you looking your absolute best when the kit comes off,

[13:54] because while we all love a bit of natural shrubbery out in the wild, we like a well-tended garden close to home. Whether it's your face or your nether regions, Manscaped has the best tech to keep you looking fresh and feeling smooth, and not for nothing, but they care about the details.

[14:06] Sure, you could go with their legendary lawnmower 5.0 Ultra in the classic black, or you could pick up this strictly limited edition desert sand colorway while getting 15% off plus free shipping.

[14:18] No matter which color lawnmower you pick up, your body hair will tremble in fear at the sight of it. The updated trimmer blade features longer, wider, and rounded teeth to tackle hair effortlessly, while the fall blade provides a sleek, smooth finish, and switching between them is a breeze.

[14:30] It's a quick push, and it's in. But the features don't stop there. For the lawnmower 5.0 Ultra features dual LED spotlights to provide contrast on multiple skin tone. With this lot of illumination, there is nowhere for your wayward hairs to hide. There's

[14:42] also a handy travel lock feature ensuring that the Lawn Mower 5.0 Ultra won't turn on in your carry-on because that'd be a little bit awkward. It also comes with everything you'd expect from a top-of-the-line trimmer including a rechargeable battery via USB and it's waterproof allowing for easy use in the

[14:55] shower and easy cleaning when you're done. Manscaped are so confident in the build quality of the Lawn Mower 5.0 Ultra that they offer a two-year warranty on it and the lovely desert sand colorway is a fantastic excuse to jump in, join the Manscaped family and start taking care of the family

[15:09] jewel. The Desert Sand Colorway is a strictly limited edition offer though, so do get in quick by visiting manscaped.com forward slash skill up and using offer code skill up at checkout. That'll get you 15% off your order plus free shipping.

[15:21] That's manscaped.com forward slash skill up, offer code skill up at checkout for 15% off plus free shipping. Thanks Manscaped for sponsoring the video and thank you for watching it.

[15:34] Thank you.

More from Skill Up

View all

⚡ Saved you 0h 15m reading this? Transcribe any YouTube video for free — no signup needed.