BEST Mecha Chameleon Player?
48sThe bold claim of being the most talented player creates instant engagement and debate.
▶ Play ClipThe video features the creator playing the game 'Mecha Chameleon', showcasing their self-proclaimed skill in hiding and hunting. They also discuss the game's massive success, selling 3 million copies in a week with zero advertising, and criticize AAA game companies for their bloated budgets and lack of creativity.
The creator introduces 'Mecha Chameleon', a game they've been enjoying, and claims to be one of the most talented players.
The game sold 3 million copies in a week with zero advertising, highlighting the success of indie games over AAA titles.
The creator criticizes AAA companies for their large budgets (e.g., Gears of War E-Day with $400 million) and formulaic, uncreative games, arguing that players want fun, innovative experiences.
Indie games with small budgets and no marketing are thriving, while AAA games with huge budgets often fail to recoup costs.
The creator explains the 'shadow strategy' for hiding, which is effective in public lobbies where players lack object permanence.
The creator demonstrates their signature 'horsecock strategy' for hiding, which involves positioning as a specific object to avoid detection.
The creator demonstrates effective hiding strategies in Mecha Chameleon while critiquing the AAA gaming industry's reliance on large budgets and lack of innovation, contrasting it with the success of indie games.
"The title accurately reflects the creator's enjoyment and gameplay of Mecha Chameleon, with the content focusing on their fun experiences and strategies."
How many copies did Mecha Chameleon sell in its first week?
3 million copies.
1:03
What is the 'shadow strategy' in Mecha Chameleon?
A hiding strategy that relies on staying in shadows, effective in public lobbies where players lack object permanence.
8:58
What is the 'horsecock strategy'?
A hiding strategy where the player positions as a specific object (like a statue) to avoid detection.
10:05
What budget is mentioned for Gears of War E-Day?
$400 million.
1:39
Indie Game Success
Highlights the contrast between indie games' success with no marketing and AAA games' struggles with huge budgets.
1:03Critique of AAA Bloat
Points out the systemic issue of AAA companies investing heavily in formulaic games that fail to resonate with players.
1:18Shadow Strategy Explanation
Provides a specific, effective gameplay technique that demonstrates strategic thinking.
8:58[00:00] about to have a containment breach here.
[00:02] I'm having the Moist Critical Gaming
[00:04] channel leak onto Maine for a moment
[00:05] because I think it's important you all
[00:07] see what optimal efficiency looks like
[00:11] in Mecca Chameleon. So, I've been really
[00:13] liking this game. Played it with my
[00:16] friends two nights ago and I've done
[00:18] something that I haven't done since the
[00:20] Among Us era. I went into pub lobbies
[00:22] and just started wreaking havoc. I might
[00:26] be, and I don't say this lightly, the
[00:29] most talented mecha chameleon player in
[00:31] the scene right now. And I can tell you
[00:33] with confidence, playing this game solo
[00:36] without friends is kind of sad. I
[00:38] actually was in these pub lobbies
[00:40] surrounded in the looney bin here, and I
[00:44] just actually kind of felt bad about
[00:46] myself for even doing it. But I' I've
[00:48] just I just like the game a lot, and my
[00:50] friends weren't on. So, what am I to do?
[00:53] I have to go in the pub lobbies and
[00:55] start
[00:56] taking it to him, slapping them around,
[00:58] showing them that I am the best mecha
[01:01] chameleon hider there is. I also saw
[01:03] this and just wanted to yap about it. It
[01:06] sold 3 million copies in a week with
[01:09] zero in advertising. Every AAA company
[01:13] in the world out there [ __ ] punching
[01:15] air ferociously right now seeing this.
[01:18] And this is what I was talking about a
[01:19] couple days ago, like with everything
[01:21] going on in the space. How many more
[01:24] times do we need to see successes like
[01:25] this for the big boys, the big
[01:27] corporations to realize that what people
[01:29] actually want are fun, creative games?
[01:32] Like, it doesn't need to be like the
[01:34] same sterile formulaic garbage that has
[01:37] like a $400 million budget like Gears of
[01:40] War Eday apparently has. Even though I'm
[01:42] somewhat optimistic for Gears Eday
[01:45] cautiously, I know that it's doomed to
[01:47] failure because there's no world, no
[01:50] dimension in the multiverse where it
[01:52] even begin to tickle the pubic hair on a
[01:55] $400 million investment to try and
[01:57] recoup that or heaven forbid make money,
[02:00] go green there. It's genuinely
[02:02] impossible if that budget is accurate.
[02:04] Again, the only game that will ever
[02:07] justify a budget of that caliber is like
[02:09] Grand Theft Auto 6. Gears Day has no
[02:11] chance. Concord had no chance. There are
[02:13] countless examples to pull from of these
[02:15] crazy bloated budgets that absolutely
[02:18] are just curtains before it even
[02:21] launches. It's already dead on arrival.
[02:22] They're never going to make that money.
[02:24] Yet, these big AAA gaming companies keep
[02:27] doing it over and over and over and over
[02:29] again, just reheating the same meal, but
[02:31] with more money put behind it, thinking
[02:33] this time it'll work. This time they're
[02:35] going to want the live service slop. But
[02:38] all they need to do is just wake up and
[02:39] pay attention to what's actually going
[02:41] on in the video game space and realize
[02:42] that these indie games that are made by
[02:44] small teams on [ __ ] shoestring
[02:46] budgets with basically no marketing and
[02:48] no advertising are absolutely thriving.
[02:51] Like this is on the upper echelon of it.
[02:53] 3 million copies in a week is absolute
[02:56] absurdity. But there are tons of indie
[02:58] games out there that every single day
[03:01] are popping off and doing great. The
[03:04] future of gaming, like AAA gaming, that
[03:07] is, is games that don't take [ __ ]
[03:10] eight years to develop, hundred plus
[03:13] million dollars, and are actually
[03:15] creative, innovative, deliver something
[03:17] new, something fun, and like it's just
[03:21] it should be obvious, but they're not
[03:22] learning. But anyway, I don't want to
[03:24] get too lost in the sauce on that
[03:25] tangent. I want to show you some of the
[03:27] highlights from my pub stomping. I saw
[03:30] the comments on the last one. you were
[03:31] less than impressed with my ability to
[03:33] hide and hunt in Mecca Chameleon. So,
[03:35] I'm going to show you that I am one of
[03:36] the finest prop hunt players and prop
[03:39] hunt style gamers this game has ever
[03:41] seen. So, let's go into a pub lobby
[03:44] here. Bruce smells.
[03:48] Come on, baby. Come on, baby.
[03:50] I'm running out of time.
[03:53] Look at this texture, by the way,
[03:59] bro. No way Bruce finds me.
[04:05] I actually finished all the texture for
[04:07] the most part.
[04:11] Okay, let's see.
[04:15] Oh my god, I'm not flush against the
[04:17] wall.
[04:23] It's a real shame. I spent too much time
[04:26] focusing on the painting. Not enough
[04:28] time on the uh proximity to the wall. I
[04:32] was just floating in front of the wall.
[04:34] That's not it. Maybe straight up.
[04:40] Let's try against this this one here.
[04:46] There we go.
[04:48] There we go.
[04:57] [ __ ] perfect. I think R I I don't
[05:00] think Ryan hid here actually. I think
[05:01] where he hid was the uh
[05:05] other statue like in the main lobby.
[05:14] I might be be better off not doing that
[05:16] actually looking at it now. I might be
[05:19] better off just staying like this.
[05:24] just full turtle it because if I throw
[05:26] that little bolt there, they're going to
[05:28] see me lift it off of it. But I think
[05:30] without it, I'm good.
[05:33] Okay.
[05:36] All right. Let's go to free cam.
[05:42] Free movement. Okay.
[05:48] No way Bruce finds me now.
[05:56] Oh, it's not Bruce hunting. It's
[05:57] Brookie. Right now, this map is way too
[06:00] big for how many people we have here.
[06:01] Legit, they're never going to find me.
[06:15] I'mma keep my eyes on him, though.
[06:21] See how they do.
[06:25] Anyone using the uh standard balloon
[06:27] strats? That's some low-level [ __ ] I've
[06:31] graduated from that.
[06:33] I think this guy's [ __ ] lost. He's
[06:35] suffering from psychosis.
[06:40] Uh oh, he's checking Uh oh. He's
[06:42] checking the statues.
[06:44] I'm really well hidden, though. I I
[06:46] don't know. I've Uh oh.
[06:50] Oh [ __ ] They know I'm in this room now.
[06:59] Man, this brookie guy's he's got a nose
[07:01] on him.
[07:05] Oh [ __ ] Oh [ __ ]
[07:09] dude. They're all over me.
[07:12] Yeah, it's just a matter of time.
[07:17] Still having a pretty good run with it,
[07:18] though.
[07:20] Yeah, he's checking. Oh my god.
[07:28] He went for the head shot. He wasn't
[07:30] looking under the under the arm. He
[07:32] wasn't checking the fins.
[07:34] Rookie mistake. You got to check the
[07:36] fins.
[07:38] I'm [ __ ] Chucky Finster over here,
[07:40] man. I'm deep in there.
[07:50] Nice.
[07:52] Uhoh.
[07:54] Oh no. Still didn't.
[07:58] Oh, he he must see. Maybe not. Oh, he
[08:03] sees. No, bro. I'm built different.
[08:14] Oh yeah. See what' I tell you? What did
[08:16] I tell you?
[08:22] Like you actually can't see me here.
[08:25] They were all up in my [ __ ] dude. Oh.
[08:29] Oh, I thought he saw me.
[08:32] I thought he got me with that drive by
[08:34] vision.
[08:38] Nice. Outsmarted.
[08:42] Right now they're all in THEIR DISCORD
[08:44] GOING, "AH, I'VE NEVER SEEN A SPOT that
[08:46] good." Yeah.
[08:52] No way. They kicked me, right?
[08:56] We were having so much fun together.
[08:58] Now, this shadow strategy is one that I
[09:01] think is extremely effective in pub
[09:04] lobbies where I feel like a lot of
[09:06] people lack object permanence and
[09:08] probably can't even recite their ABCs.
[09:11] Doesn't matter, though. It works super
[09:13] well there. Now, I've tried texturing,
[09:16] as you saw in that first clip. I'm not
[09:18] great at it, and I'm not going to lie to
[09:20] you. I've even considered getting a
[09:22] [ __ ] whackom tablet to like actually
[09:25] do like a proper brush strokes to get
[09:28] better at Mecha Chameleon because I
[09:30] heard that it it can work with that. And
[09:33] you know, if I'm going to make it into
[09:34] the esports circuit for Mecha Chameleon,
[09:37] I'm going to need the proper tools. You
[09:38] know, even Da Vinci, like he couldn't
[09:42] just do everything with just these. He
[09:44] still needed some instruments. You know,
[09:46] I can't paint a masterpiece without the
[09:47] paint. So, I've been thinking about it.
[09:49] haven't decided if I'm gonna pull the
[09:50] trigger or not on it, but for pub
[09:53] lobbies, I don't even really need to
[09:54] worry about all of like the texturing or
[09:56] anything like that. The shadow strategy
[09:59] in some really great spots is all you
[10:02] need. My signature hiding spot and one
[10:05] that I pioneered back when I was playing
[10:07] with my friends on day one is the
[10:09] horsecock strategy. Let's look for a
[10:11] cool spot. This is the big map. I wonder
[10:14] if I could horsecock it again.
[10:18] I bet you I have to try a pub lobby.
[10:21] Horsecock.
[10:24] I think this is the This is the one that
[10:26] I revolutionized in our lobbies.
[10:32] This forbidden tech.
[10:36] Just got to get the right orientation.
[10:42] Come on, man.
[10:48] Nope. Nope. Nope.
[10:54] [ __ ] I shouldn't have I shouldn't have
[10:55] flipped that.
[10:58] There we go. That's what I'm looking for
[11:00] right there. Perfect.
[11:07] We've got it. We've got to give it a
[11:09] try.
[11:16] Uh, no. It's got to be this one.
[11:21] Okay.
[11:22] Oh, that might not be dark enough. I
[11:24] think I'm cooked. I I don't think I got
[11:26] the right color match that I needed.
[11:48] Bro, that's not what I'm trying to color
[11:49] match. Oh, I'm so [ __ ]
[11:53] Oh my god, I'm so cooked.
[12:05] I panicked.
[12:08] Oh my god, that's so cringe. it. That's
[12:10] not what I wanted to color match at all.
[12:17] Holy [ __ ] He went by. He Okay, he went
[12:19] by. I have time. I have time to fix.
[12:26] Okay. Okay.
[12:36] Oh, [ __ ] Oh, [ __ ] Oh, [ __ ]
[12:41] Oh [ __ ] he's right in front of me. Oh
[12:44] [ __ ] bro. The horsecock strat actually
[12:47] goated.
[12:53] That wasn't me.
[13:07] Okay.
[13:09] All right, [ __ ] it. I I don't know if
[13:11] you can hear me or not. I still haven't
[13:12] fully figured that out.
[13:15] Oh my god, bro. The horsecock strat is
[13:18] so good.
[13:24] He didn't see.
[13:27] Whoa. Built different. Actually built
[13:29] different. Bro, I'm an innovator. This
[13:32] guy's losing his marbles right now.
[13:35] He hasn't even looked anywhere else in
[13:37] this house.
[13:44] I didn't even properly color match the
[13:46] base of it. I I don't want to take any
[13:47] chances of hearing it of him hearing me
[13:49] paint.
[13:50] He looked right at Horse Stick, by the
[13:53] way, and still couldn't see me. Become I
[13:55] became the perfect penis.
[13:59] Wow.
[14:01] Wow. This poor guy. I've got I've got
[14:04] him trapped here in a ginjutsu.
[14:16] Oh my goodness gracious.
[14:21] I am farming this guy's neurons. I wish
[14:24] the other guy would stop whistling
[14:26] though. Did I?
[14:29] It's making me nervous. I wonder where
[14:31] the other guy is here. I don't think I
[14:33] can actually see the other people that
[14:35] are hiding since it's infection. I don't
[14:37] think it lets me see them. I'm so
[14:40] curious where he is here cuz he's also
[14:42] confused. Oh, we found him.
[14:46] I wonder where he was. He's somewhere
[14:47] over there.
[14:51] Oh, now I just get infinite points
[14:52] because he went AFK.
[14:56] He's
[15:00] I'm going for a a global world record
[15:02] here.
[15:06] That should give you so much info. Oh my
[15:09] god. How many people are in this room?
[15:17] I can't believe this, man. I can't
[15:19] believe this. It's such a good spot.
[15:29] Oh, he saw me.
[15:32] No,
[15:39] I think I think I cooked too hard, man.
[15:42] I think I found the perfect spot for
[15:44] this map. They have not left this
[15:46] starting room, by the way. They They
[15:48] have still not left this starting room.
[15:49] I'm the only one left here. I can tell
[15:51] by the points. They have not left this
[15:52] starting room. Okay, maybe there's
[15:54] someone else here who just whistled.
[16:01] They're just barking up the wrong tree.
[16:03] They're looking They're looking up. He
[16:05] is climbing my statue.
[16:08] Oh, he might have seen me.
[16:11] No, he did not. He's trying to do some
[16:13] [ __ ] parkour maneuvers here.
[16:21] Oh, he definitely saw.
[16:24] Oh my god. He didn't see. Holy [ __ ]
[16:29] He saw.
[16:32] He didn't. He didn't see. All right,
[16:34] they're finally moving on. They They
[16:36] said enough is enough. This guy's too
[16:38] good. This guy's the truth, man.
[16:41] I'm telling you,
[16:44] this is the strat.
[16:47] Look at all my points.
[16:50] They were all over me and couldn't find
[16:54] me.
[16:55] Now imagine if I had actually color
[16:57] matched the base properly.
[17:02] This isn't even full potential.
[17:05] Holy.
[17:13] And now they have no time to find the
[17:15] others.
[17:19] I mean, it's infection, though. That
[17:21] they'll probably be fine. Is there
[17:24] somebody else in here? Someone else is
[17:25] whistling.
[17:32] There's got to be someone else in here.
[17:34] or over here.
[17:39] But I'm quite certain I can't see others
[17:41] hiding spots with free cam cuz that
[17:43] would be cheating.
[17:55] There's still five people left.
[17:58] Four people left. We're going to have a
[18:01] whole squadron out looking for me.
[18:06] Uh oh, they're lagging now.
[18:08] Oh no. What the [ __ ] Oh, wait. There we
[18:11] go. We're back.
[18:18] Damn, it's lagging a lot now.
[18:21] I'm so excited for them to see my spot.
[18:30] Damn, they they that guy really got
[18:32] cooked by me. He spent so long in here
[18:34] looking for me, they ran out of time to
[18:37] even look for the others in the other
[18:38] rooms.
[18:40] I went bonkers in this one.
[18:45] He's back, too. Never found me. Turn
[18:47] around. Turn around, Pepe. Turn around.
[18:49] I need you to see where I am, bro.
[18:52] Pepe, look down.
[18:56] Well, admire it. Admire it.
[19:00] Yeah, that's [ __ ] right. That's
[19:03] right. You've been had to dork.
[19:08] Oh my god. I went in there with a mic
[19:10] drop. He's taking a screenshot for his
[19:12] Discord right now.
[19:17] Such a good spot. Uh, nope. We're done
[19:21] for the day. We are done for the day on
[19:23] that one. Holy [ __ ]
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