The Undead Curse Explained
50sThis segment clearly explains the core lore of the Dark Sign and undead curse, which is essential for understanding the entire series and often misunderstood by casual players.
▶ Play ClipThis video provides a comprehensive retrospective of the entire Dark Souls trilogy's story, from the Age of Ancients to the final choice in Dark Souls 3. The creator analyzes the narrative, themes, and world-building of each game, critiquing their strengths and weaknesses. The video aims to explain the complex lore and how each game contributes to the overarching narrative of cycles, sacrifice, and the struggle between fire and dark.
The world began in a gray Age of Ancients with dragons. The First Flame appeared, bringing disparity and Lord Souls. Gwyn, the Witch of Izalith, Nito, and the Furtive Pygmy found these souls and used them to overthrow the dragons, beginning the Age of Fire.
Gwyn feared the power of the Dark Soul within humans. He branded them with the Darksign, which prevents true death but causes them to go Hollow over time. This is the Undead Curse, a direct result of Gwyn's actions.
Gwyn's act of linking the fire to prolong the Age of Fire is the 'First Sin'. It broke the natural cycle of the world, which is meant to have an Age of Dark after the Age of Fire.
Dark Souls 1's world is a Metroidvania, with interconnected levels that allow for different playthroughs. The lack of early fast travel forces players to learn the layout and creates a sense of immersion.
The Witch of Izalith attempted to create a new First Flame, which resulted in the Chaos Flame. This created demons and transformed her and her children into monstrous beings, a tragic consequence of her ambition.
Dark Souls 2 is about the Undead Curse, not the fate of the world. Drangleic is an insignificant kingdom in a long line of kingdoms, and the game focuses on the personal struggle against hollowing.
The four Great Ones in Dark Souls 2 are connected to the Lord Souls from Dark Souls 1. Their souls carry the emotions and desires of the original owners, influencing their new hosts.
Vendrick and Aldia sought a third option beyond linking the fire or letting it fade. They wanted to break the Undead Curse, representing a rejection of the binary choice presented in the first game.
Dark Souls 3 presents a dying world, exhausted by the repeated linking of the fire. The lands are converging, the demon race is dying, and even the Lords of Cinder refuse to link the flame again.
The Soul of Cinder is the manifestation of every being who has ever linked the flame. Its second phase uses Gwyn's moveset and music, creating a poignant final boss that represents the entire cycle.
"The title is accurate; the video provides a comprehensive, detailed retrospective of the entire Dark Souls trilogy's story."
Who were the four beings that discovered Lord Souls from the First Flame?
Gwyn, the Witch of Izalith, Nito, and the Furtive Pygmy.
1:54
What is the Darksign and what is its effect on humans?
The Darksign is a brand placed on humans by Gwyn that prevents them from dying, but causes them to go Hollow over time.
3:06
What is referred to as the 'First Sin' in the Dark Souls lore?
Gwyn's act of linking the fire, which broke the natural cycle of the world.
4:24
Who are the four Lords of Cinder that the Ashen One must defeat in Dark Souls 3?
The Abyss Watchers, Aldrich, Saint of the Deep, Yhorm the Giant, and Prince Lothric.
95:43
What is the main goal of the player character in Dark Souls 2?
To find a cure for the Undead Curse.
47:43
What is the Soul of Cinder in Dark Souls 3?
The Soul of Cinder is the physical manifestation of every being who has ever linked the First Flame.
166:09
What is the Bed of Chaos and why is it a controversial boss fight?
The Bed of Chaos is the transformed Witch of Izalith, and the fight is widely considered the worst in the game due to its gimmicky, unfair mechanics.
25:17
What is the purpose of the Painted World of Ariandel and how does its cycle mirror the main world?
The Painted World of Ariandel is a world for those without purpose, and its cycle involves rot and fire, mirroring the main world's cycle of fire and dark.
146:30
Who is Nashandra and what is her true nature?
Nashandra is a fragment of Manus, the Father of the Abyss, and she seeks to claim the First Flame for herself.
89:50
Who is the Nameless King and what is his relation to Gwyn?
The Nameless King is Gwyn's firstborn son, who was a dragon slayer but later allied with the dragons.
144:10
The Four Lord Souls
Establishes the foundational power structure of the entire Dark Souls universe.
1:54The First Sin
Explains the core conflict of the series: Gwyn's unnatural prolonging of the Age of Fire.
4:24Metroidvania Level Design
Highlights the unique, interconnected world design of Dark Souls 1 that creates a personalized player experience.
6:53The Insignificance of Kingdoms
Explains the central theme of Dark Souls 2: that Drangleic is just one of many kingdoms in a long cycle, not the center of the world.
46:00The Dying World
Summarizes the central theme of Dark Souls 3: the world is exhausted and begging for an end to the prolonged Age of Fire.
108:00[00:00] Dark Souls is one of the best series of
[00:02] all time and has one of the most complex
[00:04] yet remarkable narratives I've ever had
[00:06] the pleasure of uncovering it's filled
[00:08] with so many ideas themes and values
[00:10] that breathe life into this series and
[00:12] its various interpretations allow people
[00:14] to add in their own details ultimately
[00:16] making their playthroughs a unique
[00:17] experience so today I want to take some
[00:20] time to talk about the trilogy I want to
[00:22] not only retell the game's main stories
[00:24] but also critique them along the way I'm
[00:25] going to examine why specific parts of
[00:27] the game are so well crafted and how its
[00:29] World design and bosses shape the story
[00:31] around them so with that out of the way
[00:33] thank you for watching and I hope you
[00:38] enjoy Dark Souls 1 is a fantastic game
[00:41] it's got a wonderful story that would
[00:43] set in motion numerous events that would
[00:44] occur throughout the trilogy but just
[00:46] within the bounds of its own game Dark
[00:48] Souls 1 has some incredibly deep and
[00:50] Rich lore filled with some of the
[00:51] greatest backstories this Series has to
[00:53] offer and today I want to discuss why so
[00:56] without further Ado let's get started so
[00:58] the opening cinematic of Dark Souls 1
[01:00] starts with the gray world one that is
[01:02] filled with giant trees and dragons and
[01:05] while the world stayed like that for a
[01:06] while one day fire was born as for how
[01:09] this fire came to be well it's never
[01:11] explained this is one of the many things
[01:13] we just have to accept the world of Dark
[01:16] Souls is fantasy and many things just
[01:18] can't be explained it's never mentioned
[01:20] how the first flame was created as it
[01:22] just happened but because the first
[01:24] flame was born disparity came with it
[01:26] life and death heat and cold and light
[01:29] and dark this description is literal
[01:31] since the first flame was created the
[01:33] people of the world felt its warmth and
[01:34] understood what heat was when they
[01:36] walked away from the flame they realized
[01:38] its heat didn't reach them which created
[01:39] the feeling of cold the discovery of
[01:41] fire during the Stone Age is to this day
[01:43] the greatest discovery known to man and
[01:45] in Dark Souls this is no different given
[01:47] how unique something like this in the
[01:49] world of Dark Souls was those who
[01:50] discovered it were obviously attracted
[01:52] to its power four notable people would
[01:54] discover Lord Souls next to these flames
[01:56] and be given immense power these people
[01:58] were Neato isth Gwyn and the pygmy from
[02:01] the intro we can infer that there was a
[02:02] civilization of people that existed
[02:04] during the age of ancients isth had
[02:06] daughters that were with her when she
[02:07] found her lord soul and Gwyn had his
[02:09] knights with him implying that people
[02:11] did exist during the time of the age of
[02:12] ancients but weren't of much value to
[02:14] the world given how powerful the Dragons
[02:16] Were eventually Neato isth and Gwyn
[02:19] would band together and use their power
[02:21] to overthrow the dragons Gwyn used his
[02:23] lightning isth used her flames and Neato
[02:25] used his death and disease they also
[02:27] received help from a SE the scales a
[02:29] Dragon who betrayed his own kind now
[02:32] that the new Lords were on top of the
[02:33] food chain the age of ancients was no
[02:35] more and the age of fire had begun this
[02:37] period would last thousands of years
[02:39] until we get to today currently the fire
[02:41] is fading and it needs to be rekindled
[02:43] in order to keep it lit but doing this
[02:45] is not as simple as it sounds you may
[02:47] have noticed I forgot to talk about the
[02:49] pygmy well the pygmy had a unique Soul
[02:51] called The Dark Soul using his soul he
[02:53] created something called Humanity he
[02:55] would then share this Humanity with his
[02:57] people these Dark Soul imbued people
[02:59] became became known as humans the pygmy
[03:02] is essentially our ancestor Gwyn feared
[03:04] this power though and created the dark
[03:06] sign which inadvertently caused the
[03:08] undead curse this isn't explained much
[03:10] in Dark Souls 1 but it is by far the
[03:12] most important plot in the whole series
[03:14] and while I just wanted to talk about
[03:16] this game for the whole video this needs
[03:17] to be explained or else the rest of the
[03:19] video going forward will make no sense
[03:21] the undead curse the dark sign and the
[03:23] fading of the fire are all linked the
[03:25] Dark Soul gets more powerful the closer
[03:27] the fire is to fading thus meaning human
[03:29] should get more powerful over time but
[03:31] gwin screwed Humanity twice by
[03:33] rekindling the flame thus removing our
[03:35] chance at power but also by branding
[03:37] humans with the dark sign think of this
[03:39] as a literal wall of fire that prevents
[03:41] the Dark Soul within men from getting
[03:43] too powerful the dark sign only
[03:44] activates when the flame is fading
[03:46] because that is when the Dark Soul
[03:47] within men starts to grow stronger this
[03:49] dark sign also prevents humans from
[03:51] dying but it also causes them to go
[03:53] Undead these fleshy creatures were once
[03:55] Undead humans but they have crossed the
[03:57] barrier of no return even though humans
[03:59] are able to revive after death
[04:01] eventually this will cause them to lose
[04:02] their Humanity lose their minds and lose
[04:05] their purpose causing them to go Hollow
[04:07] these creatures are Hollows beings who
[04:09] don't even remember who they are where
[04:10] they are or what they're even doing Gwyn
[04:13] likes being on top and he fears the day
[04:14] that he will lose his power so he'll do
[04:16] anything he can to prevent that from
[04:18] happening he did this by branding
[04:20] Humanity with the dark sign but by also
[04:21] rekindling the flame which is known as
[04:24] the first sin see the world is like a
[04:25] set of operations things are born but
[04:28] eventually they'll die but but then more
[04:30] things will be born only to die soon
[04:32] after that's just the way the world
[04:33] works but Gwyn broke the laws of the
[04:35] World by rekindling the first flame it
[04:38] was meant to be extinguished but due to
[04:40] Gwyn wanting to hold on to what he held
[04:42] dear he couldn't Dare See It Go he
[04:44] sacrificed himself by using himself as
[04:46] kindling for the first flame since he
[04:48] had one of the four original Lord Souls
[04:50] that came from the first flame it was
[04:51] deemed sufficient enough to be used as
[04:53] fuel unless the gauge of fire continued
[04:55] but as we know it is fading once more
[04:57] the undead curse is back humans are
[04:59] turning Hollow and the world is in chaos
[05:02] doesn't this sound like a fantastic
[05:04] story that's because it is this intro
[05:06] and even the game display a sense of
[05:08] desperation within our characters how
[05:10] far are people willing to go to get what
[05:12] they want or keep what they have and
[05:14] while each of their desires is different
[05:15] it always comes out the same Dark Souls
[05:17] 1 is just the start but the actions of
[05:19] its characters will continue to Echo
[05:21] throughout the entire Trilogy and we're
[05:23] just getting started after the opening
[05:25] cinematic we get to see the state of the
[05:27] world as it is today or at least the
[05:28] state of this we're an undead that is
[05:31] sitting in their cell awaiting the end
[05:32] of the world but one day we're given the
[05:34] key to our cell and are able to leave
[05:36] this person is Oscar and he speaks of a
[05:39] prophecy there is an old saying in my
[05:41] family thou who art Undead art chosen in
[05:45] thine Exodus from the Undead Asylum
[05:47] maketh pilgrimage to the land of ancient
[05:49] Lords when thou ringeth the bell of
[05:52] Awakening the fate of the undead Thou
[05:55] shalt know this prophecy also happens to
[05:57] be the main objective of the game but
[05:59] it's only the first part the rest we'll
[06:01] have to discover later the intro of Dark
[06:03] Souls 1 sets up a new world by
[06:05] showcasing multiple important events in
[06:06] the world's history and also gives us
[06:08] enough information to understand the
[06:10] basic premise of the game while also
[06:11] purposely withholding some of that
[06:13] information to give us a reason to seek
[06:15] out set information one thing we need to
[06:17] consider though is our character's
[06:19] motivations why even bother making the
[06:21] trip to lordran the land of Lords well
[06:24] what else is there to do it's the end of
[06:25] the world and you were just given the
[06:27] keys to your cell allowing you to
[06:28] explore the world to Hearts content even
[06:30] if you're convinced that life is doomed
[06:32] and the world as we know it will
[06:33] disappear for good why not make the most
[06:35] out of it have some fun kill some
[06:37] Hollows it's a whole lot better than
[06:38] rotting in a cell with our objective
[06:40] laid out to us thanks to Oscar we can
[06:42] now set out to lordran and ring the
[06:43] bells technically the first area you're
[06:45] meant to go is the undead Berg but one
[06:47] wrong step and you can make it to New
[06:48] Londo out of all the souls games Dark
[06:50] Souls 1 will provide the best blind
[06:52] playthrough as due to its connected
[06:53] World players will go in different
[06:55] directions which in turn will create
[06:56] different experiences New Londo is
[06:58] actually a lake Game Area since the
[07:00] enemies here are quite strong and the
[07:02] boss at the end of the level is quite
[07:03] tough but you may stumble upon this area
[07:05] by accident within 5 minutes of arriving
[07:07] this is due in part to Dark Souls 1's
[07:09] level design which may have the best
[07:10] level design in the whole franchise it's
[07:12] been coined as a Metroid Vania a genre
[07:15] that started with the games Metroid and
[07:17] Castlevania these games have nonlinear
[07:19] progression as many areas can be
[07:20] accessed right away but others can't
[07:22] causing the player to go around the map
[07:24] looking for the key then running back to
[07:25] that same location such as this door
[07:27] that leads to havl which can only be be
[07:29] found in the dark grou Basin past the
[07:31] boss the door is found pretty early on
[07:33] in your playthrough but the key is found
[07:34] much later plus you'll also have to
[07:36] remember where that key goes you'll be
[07:38] doing lots of running in this game the
[07:40] highlight of one of my play sessions was
[07:41] going from BL town to Andre because I
[07:43] forgot to ascend my weapon before a boss
[07:45] fight meaning I had to take a 3-minute
[07:47] walk up to him then a 3-minute walk back
[07:49] down in future titles this would be
[07:50] remedied by fast travel but Dark Souls 1
[07:53] doesn't have fast travel initially and
[07:54] even when you do gain the power of fast
[07:56] travel via the Lord vessel it's not the
[07:58] typical fast travel were familiar with
[08:00] as we're only allowed to travel to
[08:01] specific bonfires these decisions
[08:03] further immerse the player into the
[08:05] world as it's all one connected level
[08:07] and since they're all connected that
[08:08] means you can see certain levels from
[08:09] different places such as Blight Town
[08:11] which is visible from Firelink Shrine So
[08:13] Not only was the level design of each
[08:15] area taken into account but also how the
[08:17] levels connected to one another and how
[08:18] this connection would affect other areas
[08:20] regardless of where you end up though
[08:22] whether that be New Londo or Undead Berg
[08:24] the very first enemies you'll come to
[08:26] see are these Hollow Men like the ones
[08:27] back in the Asylum all the undead we see
[08:30] here are humans who have lost their
[08:31] Humanity causing them to go Hollow and
[08:33] now since we are human we should go
[08:35] Hollow too however it's a bit more meta
[08:37] than that hollowing is a bit hard to
[08:39] Define as everyone can go Hollow for
[08:40] different reasons but the two main ideas
[08:42] seem to stem from constant death or a
[08:44] loss of purpose given that our character
[08:46] is set on ringing the bells he never
[08:48] goes Hollow despite being Undead as he
[08:50] still has a purpose should the player
[08:52] quit and uninstall the game they would
[08:53] lose their purpose so permanently
[08:55] quitting the game is sort of like
[08:56] hollowing in a sense I don't think
[08:58] everything needs to be explained with
[09:00] lore so this is more than likely just a
[09:01] gameplay mechanic but that's how I've
[09:03] interpreted hollowing on our way to the
[09:05] bells of Awakening we'll come across
[09:06] various different locations but sadly
[09:08] there isn't a whole lot of backstory
[09:10] involved in their creation locations
[09:12] like Undead Berg are just Undead
[09:14] settlements and the valley of Drakes is
[09:16] just a valley filled with Drakes the
[09:18] only exceptions though are Ash Lake and
[09:20] blight toown blight toown is next to a
[09:22] location called the deps and at the end
[09:24] of The Depths is the gaping dragon and
[09:26] while an interesting boss what's more
[09:27] important is the arena we can see water
[09:29] coming from the depths and going into
[09:31] the sewer system which leads to Blight
[09:33] Town according to various keys in the
[09:34] game we can piece together that those
[09:36] who previously lived in the undead Berg
[09:38] but were banished from the settlement
[09:39] were sent to Blight Town as punishment
[09:41] this is reinforced by the giant door
[09:43] that separates the sewer system from the
[09:44] outside world but this water from the
[09:46] sewer is poisonous well in Blight Town
[09:49] there's a spell called Poison mist and
[09:50] according to its description it seems
[09:52] that eni this egg bearing individual may
[09:54] have caused this as he was the creator
[09:56] of the poison Miss spell it's not fully
[09:58] confirmed that he did this but it's
[09:59] clear that ble Town isn't in the
[10:01] greatest State and it's due to the
[10:02] circumstances surrounding blle town that
[10:04] the town's folks seem to have built
[10:06] above the water in hopes of getting away
[10:07] from it this is a common theme in these
[10:09] games of things being built on top of
[10:11] one another as we see Blight Town above
[10:13] the swamp The Depths above Blight Town
[10:15] and the undead Berg above all that the
[10:17] idea of pushing things down and leaving
[10:19] them to Fester is also a common theme
[10:21] within this game but not everything is
[10:22] in such a sad State as at the lowest
[10:25] point of lordran we see Ash Lake a
[10:27] seemingly infinite land filled with
[10:28] archery trees that are surrounded by an
[10:30] equally infinite body of water for the
[10:32] purposes of Ash Lake this seems to be
[10:34] where the dragons used to live or at
[10:35] least one part of it as it's eerily
[10:37] similar to the environment in the intro
[10:39] which we do know was the land of the
[10:40] Everlasting dragons we can even find one
[10:43] of the few remaining dragons down here
[10:44] in Ash Lake he's a part of the dragon
[10:46] covenant in game and from various
[10:48] descriptions it seems like many people
[10:50] worshiped the dragons and tried to
[10:51] ascend to their level it's unclear
[10:53] though if that worked once the player
[10:55] feels confident in their fighting
[10:56] abilities they can approach the bosses
[10:58] defending the bells of wake ing these
[10:59] being the Bell Gargoyles and Chaos witch
[11:01] quag after ringing both Bells we'll see
[11:03] that s's Fortress a place that was
[11:05] originally blocked with a large gate is
[11:07] now open but if we travel back to
[11:09] Firelink Shrine we'll find a primordial
[11:11] serpent named frampt he claims to be a
[11:13] close friend of gwyn's and also claims
[11:15] to know our fate very well then I am
[11:19] pleased to share chosen
[11:22] Undead your fate is to succeed the great
[11:27] Lord Gwyn so that you May link the fire
[11:31] Cast Away the Dark and undo the curse of
[11:35] the undead to this end you must visit an
[11:39] Orondo and acquire the Lord vessel just
[11:43] like before this second part of the
[11:45] prophecy also happens to be our newest
[11:47] objective but frampt is quite a complex
[11:50] character if certain conditions are met
[11:51] within the game we can also be granted
[11:53] an audience with coth he however tells
[11:55] us a different story your ancestor
[11:58] claims the Dark Soul and waited for fire
[12:02] to
[12:03] subside and soon the Flames did fade and
[12:08] only dark remained thus began the age of
[12:13] men the age of dark so it wasn't just
[12:17] the fact that the fire was fading that
[12:19] caused Gwyn to rekindle it the flame
[12:21] actually went out furthermore despite
[12:24] being the same species both framp and
[12:25] coth have different views on the world
[12:27] framp wants to keep the age of fire
[12:29] going but coth wants to usher in an age
[12:31] of Darkness the question is who do we
[12:34] trust well that's up to you as these are
[12:36] the two endings of the game extinguish
[12:38] the flame or rekindle it the choice is
[12:41] yours what is important to note though
[12:42] is their motivations why are they doing
[12:44] this why are they against each other
[12:46] well we still don't know and it's been a
[12:49] widely debated topic that hasn't been
[12:50] given a proper answer yet regardless I
[12:52] don't think you should trust any of them
[12:54] framp claims that the undead curse will
[12:56] be cured if we link the flame but this
[12:58] isn't correct as we'll see in Dark Souls
[12:59] 2 and 3 The Curse is still present framp
[13:02] and cth are like politicians they say
[13:04] what needs to be said but never
[13:05] elaborate by technicality the undead
[13:07] curse will be cured when we link the
[13:09] flame as we know the dark sign only
[13:11] appears when fire Fades and if it's not
[13:13] fading then the curse of the dark sign
[13:15] is gone which means the curse goes with
[13:17] it but it will eventually come back
[13:19] Things Are Meant to run their course so
[13:20] over time the fire will fade again and
[13:22] the curse will come back just not in our
[13:24] character's lifetime frampt whether
[13:26] intentional or not is leading the player
[13:28] to believe that the Cur curse will
[13:29] disappear permanently when indeed it
[13:31] only just disappears for a few thousand
[13:33] years but cth is also lying as he isn't
[13:35] fully explaining what this age of
[13:37] Darkness entails and as we'll see kth
[13:39] isn't exactly the nicest person in the
[13:41] souls Universe I've always seen these
[13:43] two as Immortal beings ones that are
[13:45] ageless and due to this when the time
[13:47] comes they like to move the pieces a bit
[13:49] and see what happens cth and framp are
[13:51] basically playing a long game of chess
[13:53] but without the stakes regardless of who
[13:55] wins they both continue to live one just
[13:57] managed to convince the chosen and
[13:59] Undead more so why not cause a bit of
[14:01] chaos a lie or two here wouldn't hurt
[14:03] anybody as it's just extra pieces on the
[14:05] board to them to this day we still don't
[14:07] know what they really want from us and
[14:09] whether their goals they conveyed to us
[14:10] were actually genuine my interpretation
[14:12] of these could be wildly incorrect but
[14:14] that's the beauty of these games they
[14:16] allow you to shape your own story and
[14:18] create your own adventure and in my
[14:19] story I don't trust these two regardless
[14:22] of who you believe the one thing they
[14:23] agree on is that we need the Lord vessel
[14:25] thus we need to get to an Orlando to get
[14:27] there we'll need to pass through
[14:29] Fortress a place filled with deadly
[14:30] traps and is easily the most infuriating
[14:33] area in the whole game The Fortress is
[14:35] also used as a sort of trial as this
[14:37] leads us to an Orlando but many people
[14:39] have tried and failed to get there this
[14:40] is of course due to the numerous traps
[14:42] throughout the Fortress and the Iron
[14:43] Golem at the top although he was
[14:45] surprisingly the easiest part of the
[14:47] Fortress once the Golem is defeated we
[14:49] are then grabbed by these demons and
[14:50] taken to an Orlando
[15:19] [Music]
[15:23] it's hard to forget your first time in
[15:25] an Orlando nothing up until this point
[15:27] has been more extravagant and beautiful
[15:29] looking than this place and that's what
[15:30] makes it so memorable in a world devoid
[15:32] of beauty and color there's this
[15:34] incredible place that just exists but
[15:37] it's on the other side of the wall but
[15:38] something is off it feels empty like we
[15:42] showed up Lake to a party and in a more
[15:44] metaphorical and literal sense we have
[15:47] this place is gorgeous but if you'll
[15:48] excuse the Pun It's also quite Hollow
[15:51] lots of your time and an Orlando is
[15:53] spent walking but if you manage to make
[15:54] it past these Giants and exploit the AI
[15:57] of these silver Knights then you'll make
[15:58] it to the climactic fight of orstein and
[16:00] SM on ands is undoubtedly my favorite
[16:03] fight in Dark Souls 1 the balance of
[16:05] these two is unmatched as orstein is a
[16:07] quick nimble fighter that can go halfway
[16:09] across the arena just to hit you but his
[16:11] damage is nowhere near as staggering as
[16:12] the force that is SM whereas orstein
[16:15] instills fear from his speed sm's fear
[16:17] comes from his power orstein at the
[16:19] beginning of the fight is more or less a
[16:20] pushover he does deal decent damage but
[16:23] it's not enough to Warrant a healing
[16:24] item but no amount of damage resistance
[16:26] especially this early on could protect
[16:28] you from smos hammer and one hit from
[16:30] this Hammer can make orstein seem a lot
[16:32] more threatening their power grows from
[16:34] the other's presence as the more orstein
[16:36] chips at your health the closer you are
[16:38] to being within one shot range of SM and
[16:40] if SM hits you once well there's nothing
[16:42] that can compare to that level of stress
[16:44] they feed off each other in such a
[16:46] balanced way in fact they actually feed
[16:48] on each other as whoever Falls first
[16:50] becomes the power source for the other
[16:52] their health also goes back to full so
[16:54] it's never about dwindling them down
[16:55] over time it's committing to one and
[16:57] sticking with it the problem is is
[16:59] knowing when to strike and how given how
[17:01] well they complement each other it might
[17:02] seem like there's never an opening and
[17:04] that's what makes them such a difficult
[17:05] fight all that's required though from
[17:07] the player is patience it's arguably one
[17:09] of the best fights in the game and even
[17:11] the series as a whole and I can finally
[17:13] see why while on and may seem like the
[17:15] climactic Finish to the level hold your
[17:17] load as behind them is the real climax
[17:19] the princess of sunlight Gwen feel free
[17:22] to interpret climax however you want she
[17:25] is the one who gives us the Lord vessel
[17:27] we need to progress through the game but
[17:29] as I said earlier it feels like we
[17:30] arrived late to a party well I wasn't
[17:32] lying once the post-nut clarity settles
[17:35] in if we attack GW ofir the world of an
[17:37] Orlando shows its true colors and
[17:38] reveals that it's just as depressing as
[17:40] everything else in lordran and the one
[17:42] responsible for this illusion is dark
[17:44] swindin gwindel is an interesting case
[17:46] to me as he was the last born child of
[17:48] Gwyn who was a male but was raised as a
[17:50] female this was due to his strong
[17:52] Affinity with moon magic I'm not sure
[17:54] what the connection is but maybe it's
[17:55] some sort of cultural thing where the
[17:57] Moon is seen as a sort of feminine and
[17:59] symbol which would actually explain a
[18:00] lot regarding a future game and two of
[18:02] its characters gwindel also created the
[18:04] illusion of an Orlando to seemingly
[18:06] entice The Chosen Undead to continue
[18:08] their Duty remember gwindel only appears
[18:10] when we kill Gwen's illusion meaning
[18:12] that this is actually gwindel speaking
[18:13] to us through his sister he also shares
[18:15] the same viewpoints as framp which is
[18:17] interesting as he's basically telling us
[18:19] to kill his father and continue the age
[18:21] of fire gwiin seems to want to hold on
[18:23] to the power his family has and keep
[18:25] things running smoothly which is why he
[18:26] wants the age of fire to continue so
[18:28] that his family and their powers can
[18:29] stay and the reason why he created the
[18:31] illusion of and Orlando was also to
[18:33] desperately hold on to the Past H I
[18:36] guess it runs in the family then as for
[18:38] how Gwen ofir fits into this well she
[18:40] was gwyn's second born child who like
[18:42] many other deities left in Orlando she
[18:44] would then meet with a flame God FL and
[18:46] later become his wife besides these two
[18:48] Gwyn had two other children but we'll
[18:50] have to wait for Dark Souls 3i to
[18:51] discuss more about them so in Orlando
[18:53] the city of gods this place that was
[18:55] supposed to be seen as a Beacon of Hope
[18:56] to all within lordran is just an
[18:58] illusion but an Orlando isn't the only
[19:01] illusion of lordran by making our way to
[19:03] the painting inside the city upon
[19:05] touching it we're thrown into the
[19:06] painted world of Aramis Aramis as a
[19:09] concept is fascinating as it's this
[19:11] world within a world and these people
[19:13] inside the painting could possibly never
[19:15] know of the world outside of it from
[19:17] exploring this Hidden World we learn
[19:18] that Aramis was made for things the gods
[19:20] feared aramus is home to the followers
[19:22] of Vela and Vela is known as the goddess
[19:25] of sin furthermore this is the only
[19:26] location in the game where you can find
[19:28] the dark Ember which according to its
[19:29] item description is used to make occult
[19:31] Weaponry weapons that were favorable
[19:33] amongst those who plan to kill the gods
[19:35] and their kin Vela was more than likely
[19:37] someone who wanted to hunt the gods but
[19:39] was killed or thrown into the painting
[19:41] it's clear that this place has a
[19:42] malicious history behind it but it's not
[19:44] all bad as the person who watches over
[19:46] Aramis is crossbreed Priscilla Priscilla
[19:49] is a half-human half dragon crossbreed
[19:51] due to this unique birth she also gains
[19:53] some unique abilities mainly the ability
[19:55] of Life hunt which she uses on her
[19:56] Scythe these powers of hers could th
[19:58] threaten the God's rule so they also
[20:00] threw her into the painted world but
[20:01] what's rather interesting is Priscilla
[20:03] herself she's the only boss in the game
[20:05] that doesn't want to fight us she even
[20:07] tells us how to leave Aramis meaning not
[20:09] only does she have no intent of enacting
[20:11] Revenge but she knows how to leave yet
[20:13] refuses Priscilla may have felt how
[20:15] these new arrivals feel but instead of
[20:17] using Vengeance she uses acceptance and
[20:19] instead welcomes these people into her
[20:21] painted world it's actually quite
[20:23] wholesome and is the reason why I
[20:24] couldn't kill her every boss in this
[20:26] game is hellbent on killing me so when I
[20:28] finally discover Ed one that didn't want
[20:29] to and in fact help me I couldn't refuse
[20:32] so I left with the hope that Priscilla
[20:34] would be able to make this place a
[20:35] proper home for her people this whole
[20:37] area is swarming with Hollows and other
[20:39] creatures that want nothing more than to
[20:40] kill us but they were either tricked
[20:42] into here or thrown in because the gods
[20:44] will it and yeah some of them probably
[20:46] do belong in here but if Priscilla is
[20:48] set on making this place a home for
[20:50] those who have found themselves here
[20:51] then who am I to intervene after
[20:53] acquiring the Lord vessel when we meet
[20:54] with cth or frm they'll tell us that to
[20:56] gain access to Gwyn we must gather the
[20:58] remaining Lord souls and use them to
[21:00] satiate the Lord vessel these Lord Souls
[21:02] belong to four individuals SE the scalas
[21:04] The Witch of isth Neato and the Four
[21:06] Kings three of whom you will have
[21:08] already recognized from here we can
[21:09] tackle the game in any order we want so
[21:11] let's start with the Four Kings the Four
[21:13] Kings are well Four Kings who ruled over
[21:16] New Londo they were given fragments of
[21:18] Gwyn Soul which is why we need to kill
[21:19] them you may recognize their boss
[21:21] location as this is the same dark abyss
[21:23] that we met cth in well long ago the
[21:25] Four Kings were tricked by cth and were
[21:27] consumed by the abyss this caused the
[21:28] Kings to go mad and this also caused the
[21:30] citizens to either become these Blobs of
[21:32] mass or the dark wraith soldiers this
[21:35] area really utilizes the envirment to
[21:36] tell its tale as this place is overrun
[21:39] by the ghosts of the villagers and when
[21:40] we actually unlock the door to lower
[21:42] nandoo we see piles of corpses scattered
[21:44] throughout the land cth single-handedly
[21:46] destroyed an entire city simply by
[21:48] tricking its inhabitants and unleashing
[21:50] the abyss upon them while the mass
[21:52] extinction of a city sounds bad there is
[21:54] still more destruction to be seen one
[21:56] thing you may have noticed is a severe
[21:58] lack of human bosses quag would probably
[22:00] count as the first one you'd meet
[22:02] although she's sort of half human but
[22:04] there's a reason for this as this has to
[22:05] do with the witch of isth while Gwyn was
[22:07] frantically running around trying to
[22:08] figure out what to do with the flame The
[22:10] Witch of isth had a plan she was going
[22:12] to create a new flame that would replace
[22:14] the first flame but she attempted to
[22:15] create a replica in the presence of the
[22:17] very thing that was created which
[22:19] brought with it massive consequences The
[22:21] Witch of isth wanted to create a new
[22:23] first flame but there was already a
[22:24] first flame present in the world there
[22:26] can't be two first Flames due to this
[22:28] the the flame that she created couldn't
[22:29] be contained for long causing it to
[22:31] erupt and this not only consumed her and
[22:33] her children but also created new life
[22:35] as it gave birth to Demons the Asylum
[22:37] Taurus and cpra Demon roughly the first
[22:40] three bosses in the game were created
[22:42] from this event in fact anything that
[22:44] has the word demon in it is most likely
[22:46] derived from this flame of chaos but not
[22:48] only was New Life created old life was
[22:50] altered all of isela's family who were
[22:52] caught in the explosion were all
[22:53] transformed into demons themselves chaos
[22:55] which quag the fair lady and ceaseless
[22:57] discharge are three of eth's children
[23:00] just as Gwyn was desperate to continue
[23:01] the age of fire in an attempt to keep
[23:03] what he had so too did isth but the
[23:05] consequences are reflection of her
[23:07] actions in an attempt to give life to
[23:09] something bright and warm she ended up
[23:11] giving life to something cold and dark
[23:13] she also wanted to extend the age of
[23:14] fire in order to continue her prosperous
[23:16] life with her children but by doing so
[23:18] she ended up making their lives a living
[23:20] hell not a single person in this family
[23:21] tree is living a robust life anymore
[23:24] quag and her sister the fair lady are
[23:26] half demon and are more than likely
[23:27] suffering from their condition as told
[23:29] To Us by the fair lady
[23:32] qu what is
[23:36] it
[23:38] quog my dear sister the eggs it
[23:44] hurts they've gone still I am
[23:48] afraid it may be too late I am so
[23:54] sorry dear Sister C's discharge was
[23:58] covered in lavasa surus and birth so his
[24:00] life was a living hell from the start
[24:02] the flame of chaos just made it worse
[24:04] ceaseless discharge just like Priscilla
[24:06] doesn't actually want to fight us it's
[24:07] only until we steal this clothing set
[24:09] that he attacks us this clothing set
[24:11] rests upon a grave that belonged to his
[24:13] sister quana who he believes died in the
[24:15] explosion when in fact she was the only
[24:17] one who escaped quana will appear in
[24:19] Blight Town if the player is efficient
[24:21] enough in pyromancy quana explains that
[24:23] she was the only one who made it out of
[24:24] the reaches of the flame of Chaos in
[24:26] fact she was actually able to harness
[24:28] the power of the flame of chaos and
[24:30] create Magic which we know as pyromancy
[24:32] quana wants us to fulfill her Duty for
[24:34] her as she does not have the strength to
[24:35] go on she instructs us that we need to
[24:37] put down her siblings and her mother so
[24:39] that they may rest in peace this whole
[24:41] family Dynamic is horrific as ceaseless
[24:44] believes that all his sisters are dead
[24:45] even though quana is alive and quana is
[24:48] only a few meters from her sister and
[24:49] yet we can tell her about this clearly
[24:51] this is turning into a very depressing
[24:53] story but it only gets worse as we get
[24:55] closer to the final boss of the area
[24:57] we'll meet with a pyroman who was
[24:58] assumed to be another daughter of isth
[25:01] although it's unclear why she is so far
[25:02] down in these ruins yet is completely
[25:04] unharmed it's possible that she like
[25:06] quana escaped the flame of chaos but
[25:08] this daughter came back to finish off
[25:09] the boss right behind her or has
[25:11] possibly gone insane and is now
[25:12] defending said boss and by going down
[25:15] this slide we will meet this monstrosity
[25:17] who is the Bed of Chaos this is the
[25:19] witch of isth one of the four most
[25:21] powerful people in the world has been
[25:23] demoted to this deformed tree likee
[25:26] creature there are also these orbs next
[25:28] to her that we need to destroy in order
[25:29] to damage her and it's assumed by many
[25:31] that these are her other two daughters
[25:33] that were closest to her when the flame
[25:34] erupted so we have two daughters stuck
[25:37] to their mother two daughters who were
[25:38] half afflicted by the flame a son who is
[25:40] arguably the most affected and two
[25:42] daughters who managed to survive one who
[25:44] doesn't have the strength to carry on
[25:46] anymore and another who sits outside her
[25:47] mother's Arena this is by far the most
[25:50] depressing story I've ever had The
[25:52] Misfortune of uncovering the further we
[25:54] push into lost isth the more of the
[25:55] family we get to meet allowing us to see
[25:57] the consequence es of her actions we can
[25:59] see the pain that all of them are in as
[26:01] some of them are just wishing for their
[26:02] siblings back and others just want to
[26:04] stay alive it's an awful story that all
[26:07] leads to the final fight with isth
[26:09] herself and it is by far the most
[26:12] anticlimactic ending I've ever
[26:14] experienced it is agreed upon by many
[26:16] that the Bed of Chaos is the worst fight
[26:19] in Dark Souls 1 the boss is insanely
[26:22] difficult but it's not the difficulty
[26:23] itself that's the issue it's why the
[26:25] boss is difficult I would argue that
[26:27] just within the main game the two
[26:28] hardest bosses are the Four Kings in
[26:30] orstein and smoke ow ands are difficult
[26:32] bosses because there's two of them you
[26:33] have to have both on screen at all times
[26:35] or you'll lose this fight this is
[26:36] balanced by having orstein be fast but
[26:39] not as lethal and SM being slow and
[26:41] hard-hitting it's a wonderful dichotomy
[26:43] that makes for a satisfying fight and
[26:44] the Four Kings is a DPS check as every
[26:47] 30 to 45 seconds a second king will
[26:49] spawn and this will keep going until
[26:50] four on your screen at once to succeed
[26:52] you need to kill the current King before
[26:54] this happens both boss fights are hard
[26:56] but have weaknesses you can exploit the
[26:58] Bed of Chaos has none to defeat the boss
[27:01] you need to destroy both orbs on her
[27:02] sides then go down the middle inside of
[27:04] her so you can find the source of her
[27:06] power she's actually extremely weak as
[27:08] both the orbs and her die in one hit
[27:10] it's getting there that's the issue her
[27:11] hand attack is oddly timed and due to
[27:13] her design it's unclear where her hit
[27:15] box ends after defeating one of the orbs
[27:17] the floor will start to crumble so not
[27:18] only do you need to avoid her attacks
[27:20] but you'll also need to avoid the floor
[27:22] there's also a strict path you're meant
[27:23] to follow for this fight which will lead
[27:25] you right next to a broken piece in the
[27:26] flooring so you'll more than than likely
[27:28] get hit and fallen and die the walk back
[27:30] to this boss is also just as atrocious
[27:32] as you'll more than likely spend more
[27:34] time walking to the boss than actually
[27:35] fighting her thankfully there is no
[27:37] reset involved in this boss as every
[27:39] single run you've done is carried over
[27:41] to the next as it essentially has
[27:43] unlimited checkpoints it's like from
[27:44] software knew it was bad but still kept
[27:46] it in even if I actually enjoyed the
[27:48] fight the payoff narratively isn't worth
[27:51] the time we ventured further and further
[27:53] into the depths of lost isth coming
[27:54] across all of her children who were
[27:56] these hideous beasts that did incredible
[27:58] damage and she's just a puzzle The Witch
[28:00] of isth has one of the best Back stories
[28:02] in the game as the tale of her children
[28:03] is heartbreaking and being able to see
[28:05] their conditions face to face does take
[28:07] a lot out of you but it's completely
[28:08] soured by a boss fight that is
[28:10] mechanically and narratively a letdown
[28:12] our third Lord Soul belongs to grave
[28:14] Lord Neato and he's interesting to say
[28:17] the least Neato might have the most
[28:18] detailed boss design but the most basic
[28:21] story out of all the four Lords if you
[28:22] were to just assume that Neato simply
[28:24] became the Grim Reaper and just
[28:26] administered death you wouldn't be far
[28:27] off off which is a shame for someone of
[28:29] his importance grave Lord Neato lives in
[28:31] the Tomb of giants which is accessed via
[28:33] the catacombs both these arish Sher
[28:35] similar theme of death as this is where
[28:37] the dead are buried so we know that he
[28:38] administers death but what else does he
[28:41] do well not much else he does have a
[28:43] covenant that you can join but their
[28:45] goal is just to spread more death across
[28:47] the world it seems like he doesn't care
[28:48] about what's going on in the world as
[28:50] the only reason he attacks you is
[28:51] because we're obviously here with
[28:53] malicious intent Neo doesn't have any
[28:55] lore regarding his life during the age
[28:57] of fire and it's just about about him
[28:58] administering death from this we can
[29:00] infer that Neato either doesn't care
[29:01] about the age of fire or maybe even just
[29:03] wants the age of Darkness to occur the
[29:05] only other bit of lore surrounding him
[29:07] is a boss named pin wheel who was a
[29:08] necromancer presumably made up of three
[29:10] people as referenced by the number of
[29:12] masks on the body who stolen item from
[29:14] him known as the right of kindling there
[29:16] are quite a few theories regarding pin
[29:17] wheel like the fact that pin wheel was
[29:19] originally a father but his wife and
[29:20] child died so he attempted to resurrect
[29:22] them but it failed and some have stated
[29:24] further that he's still trying to figure
[29:26] out how to revive them as we can see
[29:27] skeleton throughout the room which could
[29:29] be seen as his test subjects but other
[29:31] than that we've pretty much discussed
[29:33] all of Neato there isn't anything else
[29:35] to speak about which is a real shame his
[29:37] backstory has a massive amount of
[29:39] potential but it just felt unfinished
[29:41] there are no major themes tied to Neato
[29:43] he's just kind of exists our final Lord
[29:46] Soul belongs to se the scalas SE as we
[29:48] remember Allied himself with our four
[29:50] Lords and attacked the dragons the
[29:52] reason he did this was because SE unlike
[29:54] the other dragons was not Immortal all
[29:56] the other dragons had impenetrable
[29:57] scales that could not be broken with any
[29:59] type of weapon SE was not born with
[30:01] these scales so in a sense he was not
[30:03] Immortal it was only until Gwyn was
[30:04] given their weakness from SE which we
[30:06] know is lightning that Gwyn was able to
[30:08] pierce the dragon scales and actually
[30:10] kill them SE was envious of his Brethren
[30:12] as they had what he didn't so as thanks
[30:14] for working with Gwyn he was named the
[30:16] Duke and given the duk's archives as
[30:18] well as some of Gwynn's lord soul for
[30:20] power during the war SE found the
[30:21] primordial Crystal an item that gave him
[30:24] temporary immortality but during this
[30:26] time in the Duke's archives he
[30:27] eventually went mad with his experiments
[30:29] and his research he is considered the
[30:30] grandfather of sorcery as well as the
[30:32] creator of these creatures and the
[30:34] Moonlight Butterfly our first
[30:36] interaction with SE is that he ends up
[30:37] killing us and throwing us in a prison
[30:39] cell we can see that theme of
[30:40] desperation as SE is trying everything
[30:42] he can to get what he wants but in the
[30:44] process it made him mad he's not as
[30:46] mindful of his actions as he used to be
[30:48] and is sort of a shadow of his former
[30:50] self one thing I find interesting in
[30:52] this prison is the abundance of Miracle
[30:54] related items and the clothing that are
[30:56] scattered throughout the prison it's
[30:57] possible that clerics were deemed
[30:59] suitable subjects for SE experiments
[31:01] maybe this is due to their magical power
[31:03] or because they were so easy to defeat
[31:05] to kill SE though we need to head to the
[31:06] Crystal Caves which I was originally
[31:08] going to say was probably the worst
[31:10] level in this game due to half the map
[31:12] being invisible but the walk to the boss
[31:13] is surprisingly straightforward
[31:15] venturing off that path though is where
[31:16] the problem lies to defeat SE we need to
[31:18] break his primordial Crystal so that we
[31:20] can sever his immortality giving us a
[31:22] chance to kill him the story of these
[31:23] Lords caused a bit of an imbalance
[31:25] throughout my playthrough you can go
[31:27] through lost isth and the demon ruins
[31:29] which is filled with Rich lore tons of
[31:31] backstory and compelling bosses that fit
[31:33] with the lore surrounding the witch of
[31:34] isth but then you go to the Four Kings
[31:36] and just find out that they were Lords
[31:37] of new Lando who got tricked by coth and
[31:39] consumed by the abyss it feels jarring
[31:41] going from one to the other as one feels
[31:44] thorough while the other feels
[31:45] incomplete like you miss something or
[31:47] there was more that should have been
[31:48] said I don't think every boss needs to
[31:50] have a multi-page Wikipedia article in
[31:52] order for it to be considered a good
[31:53] story I think that the boss's story said
[31:55] would needed to be said in regards to
[31:57] the overarching plot but I can't lie to
[31:59] you and tell you that I didn't leave
[32:00] these locations wanting more I wanted to
[32:02] know more about the 4 Kings and how they
[32:04] roast to power and I wanted to know more
[32:06] about Neato and SE in general but I
[32:07] never got that and I guess in a way this
[32:10] could be viewed as a positive as I
[32:11] didn't walk out of these places not
[32:13] wanting to learn them at all but rather
[32:15] wanted to learn more the game invested
[32:17] me so much into its story thanks to its
[32:19] characters and environmental
[32:20] storytelling that I wanted the game to
[32:21] provide me with more information on it I
[32:24] wanted to be encapsulated by this story
[32:26] more than I already was as with many
[32:28] Souls games not all answers are
[32:30] explicitly told to us but there was
[32:31] still a lot of burning questions I had
[32:33] that never got mentioned with the Lord
[32:35] souls in the vessel we are now able to
[32:36] fight gwin but we still have one final
[32:38] location we need to visit which is the
[32:40] land of ulil accessed by the artorius of
[32:42] the Abyss DLC the one and only DLC that
[32:45] Dark Souls 1 would have we start this
[32:47] DLC by defeating this Gold Golem that
[32:49] has a woman named dusk captured inside
[32:51] dusk was the princess of a place called
[32:53] ulil according to her it's a place from
[32:55] an age that existed long ago hilariously
[32:57] ly enough she doesn't actually say
[32:59] anything after this you would think that
[33:01] the DLC would sort of spin a story that
[33:03] her home is in danger and we need to
[33:05] save her but she doesn't actually tell
[33:06] us that she just sells us sorceries the
[33:09] DLC doesn't officially start though
[33:10] until we return back to her location
[33:12] with an item called the broken pendant
[33:14] which causes us to get sucked in into
[33:15] this portal and taken to UIL as dusk
[33:18] said ulil is a place from long ago and
[33:20] while you may be confused on how this
[33:21] fits within the geography of lordran
[33:23] this place is a lot closer than you
[33:25] think in fact we already ran through it
[33:27] to get to the DL see the dark R Garden
[33:29] is ulil this is evident by the tree
[33:31] enemies who have a similar design to
[33:33] these tree likee enemies and the same
[33:35] plans that are only found in the dark R
[33:37] Garden are also found here as well ulil
[33:39] was a city hundreds of years before the
[33:41] dark R Garden came to be so something
[33:43] happened that made this place turn into
[33:45] the garden that we know of well to
[33:47] understand the story of ulil we need to
[33:48] talk to Elizabeth but princess dusk is
[33:50] here no longer snatched away by that
[33:54] horrifying primeval human and so I must
[33:57] ask ask couldst thou once more play the
[34:01] Savior an abyss was begat of the ancient
[34:04] beast and threatens to swallow the whole
[34:07] of ulil Knight artorius came to stop
[34:11] this but such a hero has nearly a murmur
[34:15] of dark without doubt he will be
[34:17] swallowed by the abyss overcome by its
[34:20] utter Blackness indeed the abyss may be
[34:24] unstoppable still I have faith that
[34:29] princess dusk may be rescued yet this
[34:32] Prime evil human is Manis of the Abyss
[34:35] the final boss of the DLC and the thing
[34:37] that sucked us into ulil in the first
[34:39] place so our job is to hunt manace down
[34:41] my main gripe with the DLC is
[34:43] justification as technically with the
[34:45] Lord vessel we can just leave so why do
[34:48] we need to worry about this it's not an
[34:50] immersion breaking problem but it is a
[34:52] shame while traveling to the land of
[34:53] ulil you will come across this Coliseum
[34:55] like structure which is where we get to
[34:57] meet our next boss artorius of the Abyss
[34:59] artorius was one of the Four Knights of
[35:01] Gwyn the other three are Hawkeye goth
[35:03] who is sitting at the top of the tower
[35:04] right next to the Coliseum kin who
[35:06] appears in the Coliseum after we defeat
[35:08] artorius and the final KN is orstein
[35:11] each of them were skilled in their own
[35:12] ways as Hawkeye used his powerful grabow
[35:14] to shoot down dragons in fact he can
[35:16] actually help us shoot down calam who is
[35:18] the last of the ancient dragons Ornstein
[35:20] also used his spear that was able to cut
[35:22] through the scales of dragons with ease
[35:24] and we can also see The Spoils of his
[35:25] War due to the amount of dragon heads
[35:27] exist in an Orlando artorius is also
[35:29] able to wield his great sword with
[35:31] Incredible finesse and cabon used her
[35:33] two daggers to cut down anyone who
[35:34] opposed Gwynn's rule but all of them
[35:36] minus orstein are way past their Prime
[35:38] which is a growing theme amongst the
[35:40] entire series goth was imprisoned in
[35:42] this Tower with nothing left to do but
[35:44] to make carvings he also couldn't use
[35:45] his great bow anymore as all the dragons
[35:47] have been wiped out so he has no purpose
[35:49] kierin may have had a deep love for
[35:51] artorius as when we visit her she is
[35:53] next to a grave she made for him and
[35:54] asks if we can give her his soul if we
[35:56] do she gives us her weapon weens and
[35:58] continues to sit by the grave implying
[35:59] that she no longer wants to be a knight
[36:01] anymore and artorius came to uio and
[36:03] attempt to stop the abyss from spreading
[36:05] but ended up losing and being corrupted
[36:07] himself his left arm is also dangling
[36:09] which might suggest that it's broken
[36:10] this is because he used his shield to
[36:12] protect his wolf companion CF the same C
[36:14] from the main game although he is much
[36:16] smaller in this DLC C also has a
[36:18] different intro if you do the DLC first
[36:21] because ulio is in the past so he'll
[36:23] remember you in the present and it makes
[36:24] killing him that much harder in regards
[36:26] to CF it's possible that he doesn't want
[36:28] us getting the Covenant of the Abyss
[36:30] ring as that allows us to travel through
[36:31] the abyss to kill the Four Kings and
[36:33] given his owner's condition CIF probably
[36:35] doesn't want us to end up like artorius
[36:37] the artorius boss fight was actually
[36:39] really entertaining he was the first
[36:40] boss that felt like the antithesis of
[36:42] this game's combat most of the game's
[36:44] Pace has been very slow and methodical
[36:46] but he has these fast attacks and very
[36:47] few openers I do wish though that there
[36:49] was at least an ounce of buildup to this
[36:51] fight as you can literally start the DLC
[36:53] and be at the boss room in about 10
[36:55] minutes I think having the player
[36:56] traversed some of the areas that are
[36:58] covered in these Abyss creatures that
[36:59] grow in number as we get closer to
[37:01] artorius would have been great as it's
[37:03] slowly leading us towards this person
[37:05] responsible for all this death while
[37:06] narratively it felt a bit too fast for
[37:08] me the fight mechanically was great
[37:10] after artorius we can explore the rest
[37:12] of uio and we can see how much this land
[37:13] has been affected by the abyss as all
[37:15] the inhabitants have been infected by
[37:17] this dark energy turning them into these
[37:19] disgusting creatures eventually we'll
[37:20] reach the bottom and this feeling of
[37:22] fear starts to set in as the world
[37:23] becomes darker and darker the further we
[37:25] go down here in the chasm of the Abyss
[37:27] is where the darkness reaches its peak
[37:29] and it's where these dark Sprites of
[37:30] humanity live these are very similar in
[37:32] design to the actual Humanity we consume
[37:34] in game this seems to be Humanity in a
[37:36] more physical form one that is more
[37:38] exposed and not constricted by the dark
[37:39] sign at the foot of the chasm is our
[37:41] final boss Manis the father of the Abyss
[37:44] manace has an interesting story
[37:46] apparently the people of ulil were
[37:47] tricked by a serpent who was probably
[37:49] coth into digging mance's grave up in
[37:51] doing so it caused Manus to go wild and
[37:53] unleash his wrath upon them according to
[37:55] his soul Manus was once a human became
[37:58] father of the Abyss when his humanity
[37:59] went wild and now he eternally seeks his
[38:01] broken pendant the same pendant we had
[38:03] to find to start the DLC it's unclear
[38:05] why he liked this pendant so much but it
[38:07] was possibly nostalgic to him or was
[38:09] given to him by someone he loved and
[38:11] because this pendant was so important to
[38:12] him he did everything he could to get it
[38:14] back which inevitably drove him to
[38:15] Insanity it seems that he got so
[38:17] desperate to find the pendant that he
[38:19] pulled in random people into this world
[38:20] as the NPC marvelous Chester is clearly
[38:23] not from this world and he even says so
[38:25] himself he also kind of looks like the
[38:26] hunters from bloodborne which is a nice
[38:28] reference to the game the main question
[38:30] many within the community have though is
[38:32] who was Manis before he became his
[38:33] current deformed State well we really
[38:36] don't know many have said it's the fer
[38:38] of pygmy and I like that idea but I
[38:40] think it's less interesting than that
[38:41] many of the spells in this DLC say that
[38:43] they were created by an uilian sorcerer
[38:46] on the brink of Madness I can't help but
[38:48] think that this is perfect for mance's
[38:49] description one thing that is
[38:51] interesting is that in the middle of the
[38:52] arena is a grave with a Humanity shaped
[38:54] hole so maybe manace was one of these
[38:56] Humanity Sprites when he died or that
[38:58] this is what he turned into when he died
[39:00] regardless it's a very interesting
[39:02] detail I also couldn't get any footage
[39:04] of this as she disappears when you leave
[39:05] the boss room but dusk apparently
[39:07] appears out of manace when we kill him
[39:09] meaning that he kidnapped her this may
[39:11] confuse some people as dusk has been
[39:12] sort of all over the place in this game
[39:14] and due to her going from the past to
[39:16] the present it sort of screws with the
[39:17] time of it it seems like she was sent
[39:19] into our time somehow and was captured
[39:21] by this Golem she then disappears and
[39:23] goes back into her time which then leads
[39:24] to the abyss incident with the people of
[39:26] ulil artor is then called to defeat the
[39:28] abyss but fails and then we get summoned
[39:30] into this world via mance's hand then
[39:32] save Dusk and go back to the present
[39:34] it's still a little confusing and the
[39:35] world of Dark Souls is also very
[39:36] confusing when it comes to time as
[39:38] always during this fading of the fire
[39:40] time is very convoluted cuz we can
[39:42] summon people as Phantoms and the time
[39:44] sort of stops it's very confusing but
[39:47] that's how I think it went down but with
[39:48] Mana dead we have officially finished
[39:50] the DLC however this won't be the last
[39:52] time we'll hear of Manis but that's for
[39:53] Dark Souls 2 artorius of the Abyss was a
[39:56] great DLC while it does lack in
[39:57] motivation in regards to the player the
[39:59] actual story of the DLC was great it
[40:01] provides us with a nice timeline of
[40:02] events as well as more insight into the
[40:04] abyss and its effects on the world and
[40:06] while not known at the time it would
[40:07] eventually set up the plot to Dark Souls
[40:09] 2 it is without a doubt a worthy
[40:11] extension to the game story but now we
[40:13] can finally go to the Kil of the first
[40:15] flame and determine the fate of lordran
[40:17] the Kiln is coded in Ash and we can see
[40:19] the spirits of those who followed Gwyn
[40:20] into the Kil walk around aimlessly as we
[40:23] approach the first flame we have one
[40:24] person in our way and that is the Lord
[40:26] of sunlight himself earlier I said Gwyn
[40:28] sacrificed himself to rekindle the flame
[40:30] and he did but because of his Lord
[40:32] Soul's power he was able to keep his
[40:34] body but his mind was gone Gwyn has gone
[40:36] Hollow and while I'm more than capable
[40:38] of killing him myself I couldn't dare
[40:40] start the fight without the guy who's
[40:41] been by my side since the very beginning
[40:43] Solara vastor is easily the most
[40:45] well-known NPC in the entire Souls
[40:47] franchise and his story is a perfect
[40:49] representation of the mood this game is
[40:51] trying to convey throughout the whole
[40:53] game we've been meeting with NPCs of all
[40:54] kinds some with goals and others without
[40:57] but none of them have managed to touch
[40:58] my heart in a way that cair and sigm did
[41:01] both of them had a goal in mind one
[41:03] wants to find his sunlight and the other
[41:04] wants to explore the world but both are
[41:06] stuck sigm always seems to be getting
[41:08] himself caught in some situation whether
[41:10] that be a locked gate he can't enter or
[41:12] a poison swap he can cross and salair
[41:14] can find his sunlight they both
[41:16] willingly became Undead in order to
[41:17] achieve their goals and it tore me apart
[41:19] to hear that sigm couldn't see it
[41:21] through sigm Prides himself on being a
[41:23] knight of Katarina and that he can
[41:24] handle all of his troubles on his own
[41:26] but with my help showed him that he
[41:28] wasn't a worthy Knight after all and
[41:30] that he always needed someone to rescue
[41:31] him more often than not in these games
[41:33] your assistance will lead to their death
[41:34] so it's either converse with them and
[41:36] enjoy their company knowing that they
[41:37] will die because of you or distance
[41:39] yourself from them knowing that while it
[41:40] hurts it's better that they get to Live
[41:42] Another Day NPCs of these games will
[41:44] usually end up achieving a terrible fate
[41:46] but this sadness makes the few times a
[41:47] happy outcome occurs all the better
[41:49] Solair wasn't able to find Sunlight of
[41:51] his own he became depressed and wondered
[41:53] if this journey was really worth taking
[41:55] conveying the tone of the entire game is
[41:57] our journey and our struggle really
[41:59] worth it in the end which is why I owed
[42:01] it to him to make it right it may not be
[42:02] the actual Sun but the first flame could
[42:04] be considered the Sun so for one final
[42:07] time I summoned cair and we took down
[42:08] lord Gwyn
[42:33] gwinn's theme has such a fitting tune
[42:36] all these bosses have these intense
[42:38] sounds with loud music but gwyns is such
[42:40] a simple piano it's not intense it's
[42:43] almost sad in a way that the most
[42:44] powerful man in the world has been
[42:46] reduced to nothing and what was supposed
[42:47] to be a glorious fight between two
[42:49] Warriors really isn't it makes it all
[42:51] the more worse when you realize that
[42:52] Gwyn can be parried and once you nail
[42:54] this timing down this fight is a
[42:56] cakewalk for the showing how far from
[42:57] Grace he has truly fallen with Gwyn
[42:59] defeated we can now choose our ending
[43:01] but we aren't the only one who is able
[43:03] to choose since we managed to bring
[43:04] Solair all the way to the end of the
[43:06] game he was able to also fight gwin in
[43:08] his own world thanks to the convoluted
[43:09] timelines of Dark Souls and it is
[43:11] canonized that he succeeded and linked
[43:13] the flame in his own world he became the
[43:15] sunlight he was searching for and that
[43:17] might be one of the greatest endings in
[43:19] the entire franchise but while salair
[43:21] linked the flame that doesn't mean we
[43:23] have to if we choose the age of fire the
[43:25] world continues we rekindled the flame
[43:27] flame and use ourselves as kindling to
[43:29] continue this age of fire if we instead
[43:31] choose to leave we let the flame
[43:32] extinguish itself We join the primordial
[43:34] serpents including cth and probably
[43:36] framp and Usher in an age of dark one
[43:38] whereare humanity is at the top and we
[43:40] ourselves are the ruler at least that's
[43:42] what we think will happen like many
[43:43] plots in the soul Series this is once
[43:45] again left up to interpretation we only
[43:47] get to see the very beginning of our
[43:48] choice so anything after is just pure
[43:50] speculation who knows what will happen
[43:52] after and who knows if our choice was
[43:54] really the correct one that's always
[43:55] been up to the player to decide but I've
[43:57] always felt that these endings are about
[43:58] Comfort do we stay comfortable knowing
[44:00] that in the age of fire we aren't on top
[44:02] and might be mistreated due to our lack
[44:03] of strength or do we take the risk and
[44:05] see what the age of dark is about one
[44:06] thing to note though is the
[44:07] circumstances regarding these endings
[44:09] Fram says that the undead curse will be
[44:10] cured if we go with the age of fire and
[44:12] not even C says anything about this when
[44:14] we talk with him about it so does that
[44:15] mean that we'll stay Undead or at least
[44:17] still have the risk of going Hollow in
[44:19] the age of dark furthermore the age of
[44:21] fire was a time ruled by the gods and
[44:23] they did what they could to keep it that
[44:24] way but we killed them everyone in Anar
[44:27] Londo that is a God is either dead or
[44:29] gone gwindel is the only one that
[44:30] canonically lives thanks to Dark Souls 3
[44:33] so even though an age of fire can be
[44:34] seen as the age of gods that might not
[44:36] be true anymore as we took care of most
[44:38] of them so there is positives and
[44:39] negatives both ways and that's really
[44:41] been the point there's never going to be
[44:43] a clear answer it's just whatever you
[44:44] think is right as for me I think an age
[44:46] of dark is the proper way to go as we
[44:48] said in the intro the world of Dark
[44:49] Souls is like a set of operations things
[44:51] come and things go and the age of dark
[44:53] should have followed after the age of
[44:55] fire but du to when breaking the rules
[44:56] of the world world that didn't happen so
[44:58] I think in an attempt to set things back
[45:00] on track before further destruction an
[45:02] age of dark is the way to go regardless
[45:04] of what happens in this age of dark at
[45:05] the very least things will transition
[45:07] back to the way it was supposed to be
[45:08] however that might not be the actual
[45:10] ending given the future titles some have
[45:12] debated on proper endings and given the
[45:14] status of Dark Souls 3 linking the flame
[45:16] I think is the real ending and is
[45:18] definitely the most agreed upon as just
[45:20] about every person in this game will'll
[45:21] speak about linking the flame we only
[45:23] hear about the guge of dark from coth
[45:25] who we have to jump through several
[45:26] Hoops to just even meet I can almost
[45:28] guarantee someone has gone throughout
[45:29] the entire game and didn't even know
[45:31] that an age of dark was the real option
[45:32] because of how hidden it is and while
[45:34] it's not my preferred ending continuing
[45:36] the age of fire would set in motion
[45:37] numerous events for us to discover Dark
[45:39] Souls 1 was a fantastic experience from
[45:42] start to finish and while the road was a
[45:44] little bumpy sometimes along the way it
[45:46] story wrapped up wonderfully it's a game
[45:48] that I recommend you play at least once
[45:49] in your lifetime as you will never get
[45:51] to experience something like this ever
[45:53] again but we're just getting started
[45:56] Dark Souls 2 is a brilliant game it
[45:58] takes into account the age of fire and
[46:00] the age of dark and asks the question
[46:02] why are there only two options and then
[46:03] continues this idea by shutting out both
[46:05] ages by making something else the main
[46:07] plot of the story something that I will
[46:09] explain throughout this video so without
[46:11] further Ado let's get started so before
[46:13] we start talking about the story we need
[46:15] to address the game as a whole Dark
[46:16] Souls 2 requires a different mindset in
[46:18] order to grasp what the game is trying
[46:19] to tell you as we saw in Dark Souls 1
[46:21] the game relied heavily on the cycles of
[46:23] the world to be the main plot it's all
[46:24] about the age of fire and the age of
[46:26] dark and what these Cycles mean how they
[46:28] impact the world and what age we'll
[46:29] choose when we get to the end this means
[46:31] it also relies heavily on the world
[46:32] itself Dark Souls one was about our four
[46:34] Lords how they Rose to power and what
[46:36] they did with that power and what the
[46:37] state of the world is because of sad
[46:39] power as such we play a very
[46:41] insignificant person in regards to the
[46:42] overall world but Dark Souls I isn't
[46:44] like that it's not about the age of fire
[46:46] and the fate of the world it's about one
[46:48] Kingdom and how this one Kingdom handled
[46:50] its own cycle Lord dam was important as
[46:52] it was the first Kingdom in the age of
[46:53] fire but Drang Lake isn't important at
[46:55] all it's just one of the hundreds of
[46:56] kingdoms built on the same land and
[46:58] that's what makes Dark Souls 2 so
[47:00] special it's the insignificance of this
[47:02] game that makes it so compelling because
[47:04] it isn't tied down by the world's
[47:05] Pantheon it uses what Dark Souls 1
[47:07] created as a way to write its own story
[47:09] this game isn't about the Cycles it's
[47:11] about one small part of the Cycles the
[47:13] undead curse and the quicker you realize
[47:14] that Dark Souls I is reshaping the
[47:16] proverbial mold that is Dark Souls 1 the
[47:18] better this game gets but to explain why
[47:21] we need to start playing our opening
[47:23] cinematic shows our character collapsing
[47:24] in a rainy Forest the narrator talks
[47:26] about the undead curse and how it will
[47:28] infect your mind how it has the ability
[47:29] to remove all that you hold dear and all
[47:31] that you remember with every minute the
[47:33] curse gets worse and worse until you go
[47:35] Hollow is that is the Fate for all
[47:36] Undead but this narrator speaks of a
[47:38] kingdom called Drang Lake and how we'll
[47:40] walk towards its gate without ever
[47:41] knowing why we know why we're here in
[47:43] Drang Lake as our characters trying to
[47:44] find a cure for the undead curse so they
[47:46] no longer feel its effects but they're
[47:48] unsure of why Drang Lake specifically
[47:50] just as the Mind gravitates towards the
[47:51] smell of food when hungry the mind of
[47:53] the undead is drawn to souls and Drang
[47:55] Lake has plenty of them to to get to Dr
[47:57] Lake we must cross a lake and enter a
[47:58] portal the scene tries to portray this
[48:00] event as some marvelous spectacle but
[48:02] that couldn't be farther from the truth
[48:03] once we cross this gate we're never
[48:05] coming back we'll either be trapped here
[48:06] until we cure the curse or go Hollow the
[48:08] gate is even surrounded by bright bugs
[48:10] which are known to comfort the dead
[48:11] almost like it's luring us to our deaths
[48:13] so for one final Time We Gather our
[48:15] thoughts and jump
[48:31] on the other side of this portal is the
[48:33] things betwix a place stuck in limbo
[48:35] that serves as a connection between
[48:36] Drang Lake and the outside world like I
[48:38] said we're stuck here for good inside
[48:40] this limbo was a house of women three of
[48:42] whom are FireKeepers that are being
[48:44] cared for by their housekeeper and
[48:45] they're very honest about our arrival
[48:48] you're
[48:49] finished you'll go
[48:54] Hollow yes you will become one of
[48:58] them Hollows pray upon men Feast upon
[49:03] their
[49:06] souls this is the fate of the
[49:10] [Laughter]
[49:17] cursed we aren't the first Undead to
[49:19] walk through their doors and we won't be
[49:20] the last and all of them have met the
[49:22] same fate so what makes us any different
[49:24] Dark Souls 2 tries to set in this
[49:25] feeling of hopelessness so something
[49:26] that's very consistent throughout the
[49:28] trilogy no one truly believes we can
[49:29] accomplish our goal but that's what
[49:31] makes the emerald Herald so wonderful
[49:33] she believes that we can succeed in our
[49:34] goal and will help us in any way that
[49:35] she can and by providing us the means to
[49:37] level up she might be the most helpful
[49:39] person in the game this is why the level
[49:40] up ladies of the franchise have always
[49:42] been seen in such a positive light they
[49:44] don't discriminate and they don't bother
[49:45] questioning if what we're doing is
[49:46] working they have an undying motivation
[49:48] to help us succeed regardless of if
[49:50] there's something to gain from it
[49:51] they're like a bright light in a dark
[49:52] tunnel as all around them are people who
[49:54] have given up I am
[49:57] solden and like you I lost everything
[50:02] and now I'm here the location they both
[50:06] reside in is majula a small town on the
[50:08] outskirts of Dr Lake and its the music
[50:10] displays a feeling of Peace a place that
[50:11] is void of death a place that you can
[50:13] feel comfortable in and in the world of
[50:14] Dark Souls a place like that is more
[50:16] than necessary I've always preferred
[50:18] when the main hubs were seamlessly
[50:19] integrated into the world something that
[50:21] would be eventually lost with the series
[50:22] going forward as it makes the world more
[50:24] believable and in the case of bajula
[50:26] without it you'd be missing this
[50:27] beautiful scenery after taking in the
[50:29] view we can speak to the emerald Herald
[50:30] who reveal our objective seek those
[50:33] whose names are
[50:34] unutterable the four endowed with
[50:37] immense
[50:38] Souls these four beings are known as the
[50:40] four great ones the Lost Sinner the Old
[50:42] Iron King the rotten and the Duke's Dear
[50:44] Freya just like before we have four
[50:46] beings that need to be slain in order to
[50:48] continue and just like Dark Souls 1 how
[50:50] we go about killing them and in what
[50:51] order we want to go in is entirely up to
[50:53] us but one thing to point out though is
[50:55] that the emerald Herald isn't a firek
[50:57] keeper at least she wasn't originally
[50:59] her real name is Shanel lot and she was
[51:01] given this name by the dragons her
[51:03] purpose was to break the undead curse
[51:05] but seeing as there is thousands of
[51:06] Hollows in Drang Lake she clearly failed
[51:09] her goal now is to just rest at majula
[51:11] guiding the Undead on their Journey To
[51:12] Succeed King Vendrick before we go
[51:14] though I want to talk about the NPCs I
[51:16] think Dark Souls 2 really dropped the
[51:17] ball when it came to these characters
[51:19] many of them are extremely forgettable
[51:20] and seem to only be placed in the world
[51:22] so that the player can be given a
[51:23] tangible item rather than an engaging
[51:25] story Benard of Joo is a good example as
[51:27] he seems like a compelling character
[51:29] that may have a memorable Quest all for
[51:31] it to crumble almost immediately his
[51:32] whole quest line revolves around his
[51:34] family heirloom the giante teal sword
[51:35] resting on his shoulder which you may
[51:37] recognize as the moonlight great swword
[51:39] except this one is a fake it doesn't
[51:41] have the magical properties of the
[51:42] original but benhart believes that with
[51:44] enough strength he can unlock its true
[51:45] power I would have dropped this Quest
[51:47] entirely if it wasn't for the fact that
[51:48] he gives us the sword at the end of it
[51:50] he provides little to no substance to
[51:51] the world and this goes for a vast
[51:53] majority of characters we meet there are
[51:55] over 40 NPCs in this game and about 90%
[51:57] of them provide the player with a
[51:59] service and some of their services are
[52:00] either outclassed or completely useless
[52:02] logr is the Mula blacksmith but the
[52:04] player may find McDuff another
[52:06] blacksmith except McDuff can do
[52:08] everything lass can do but with the
[52:09] added bonus of being able to infuse
[52:11] weapons and gavon is a lonely Merchant
[52:13] who only sells five items four of which
[52:15] are poison he also has three set
[52:17] locations so in order to purchase his
[52:18] Services you'll need to go out of your
[52:20] way to find him and that's if you really
[52:21] want poison equipment there's just so
[52:23] much clutter as half these characters
[52:25] could literally just combine into one
[52:27] General Goods Merchant thankfully it's
[52:29] not all bad lucatiel has a wonderful
[52:31] quest line as she shows us the horrific
[52:33] reality that is the undead curse she was
[52:35] a warrior of mea but now she barely
[52:37] remembers who she is by the time we get
[52:38] to the end of her quest line she's
[52:40] practically pleading for us to remember
[52:41] her name as she may not remember it
[52:43] herself it's unclear why she came to
[52:44] Drang Lake in the first place but given
[52:46] that her brother astil will invade us
[52:48] only a few feet from her final location
[52:50] it's possible that she was looking for
[52:51] him but now both of them have succumbed
[52:53] to the curses Affliction never truly
[52:54] knowing what happened to the other
[52:56] thankfully lucao isn't the only
[52:57] character of note in this game as the
[52:59] feud between kraton and pate and the
[53:00] peaceful conversations with venaro were
[53:02] fantastic being able to take the role of
[53:04] a detective and truly uncover which one
[53:06] is telling the truth and then choosing a
[53:08] side before one prevails was a great
[53:09] investigation and the fact that a
[53:11] talking head can get me to listen to his
[53:13] life's story as he thinks about his past
[53:14] life and how much he despises it shows
[53:16] me that this game has some wonderful
[53:18] stories that are just waiting to be
[53:19] uncovered you just have to weed through
[53:21] the dozens of merchants in order to find
[53:23] them getting back on track we're still
[53:24] on the hunt for the four great ones once
[53:26] again this is similar to Dark Souls 1
[53:28] but instead of ringing the bells of
[53:29] Awakening and then finding the Lord
[53:30] Souls we just have to find the souls
[53:32] already if you remember from that video
[53:33] on Dark Souls 1 I said that the bells of
[53:35] Awakening section was a bit slow is not
[53:37] much in terms of plot was happening it
[53:39] wasn't until we rang them that the story
[53:40] really started to take off well in Dark
[53:42] Souls 2 it's the same unless you look at
[53:44] the bigger picture before we get to the
[53:45] four great ones there are a lot of other
[53:47] areas we need to go through first for
[53:49] example to get to the Lost Center we
[53:50] need to go through majula to Hay's Tower
[53:52] of flame to No Man's dwarf through the
[53:54] Lost Bast steel and then to Center's
[53:55] rise with the boss is located all these
[53:57] locations will seem pointless and if you
[53:59] just only do this boss fight it will
[54:01] continue to feel like that it isn't
[54:03] until later in the game when the climax
[54:05] hits that things start to make sense no
[54:07] man's Warf is a small Port town and its
[54:09] final boss is the flexile sentury the
[54:11] Sentry's job was to take as many Undead
[54:12] as they could fit on this boat and send
[54:14] them to the Lost Bas steel which is a
[54:16] prison for the undead but this isn't the
[54:18] only location to have lore regarding the
[54:20] curse the huntsman's cops was a hunting
[54:22] ground for the old iron King's Men Who
[54:23] were tasked with killing any Undead on
[54:25] site but as you would expect they too
[54:27] also succumb to the curse next to this
[54:29] area is the undead purgatory where a
[54:31] chariot Rider continually kills and
[54:33] punishes the undead it's also possible
[54:35] that these necromancers were purposely
[54:37] stationed here this may imply that the
[54:38] necromancers were used to resurrect the
[54:40] undead so that they can be repeatedly
[54:42] killed for entertainment like I said
[54:44] this game does not focus on the cycles
[54:45] of the world it's all about the curse
[54:47] and this is only discovered once we get
[54:48] further in the game but in the beginning
[54:50] it may seem a bit overplayed that's why
[54:52] it's required to have a different
[54:53] mindset going into this game if you're
[54:55] thinking about the cycle in this game's
[54:56] lore will be boring and repetitive but
[54:58] it's actually brilliant once everything
[55:00] comes together as these early areas are
[55:01] showing how different rulers are
[55:03] reacting to the curse and what their
[55:04] actions are as a result of it and
[55:06] speaking of rulers one of them happens
[55:07] to be one of the four great ones the Old
[55:09] Iron King resides in the Iron Keep but
[55:11] to get there we must pass through the
[55:12] Huntsman cops which we know is the place
[55:14] the Old Iron King sent his men to hunt
[55:16] the undead behind this location is
[55:17] Harvest Valley and earn Peak two areas
[55:20] that are coded in Poison thanks to one
[55:22] individual Mitha the banful queen
[55:23] mytha's story is rather tragic she
[55:26] wasn't a originally like this monster we
[55:27] see today she was a beautiful queen but
[55:29] her drive to win her beloved's heart
[55:31] back is what drove her to such lengths
[55:33] myth's story though does have some
[55:34] complications she is named both Queen
[55:36] and Princess in that she loved a prince
[55:38] and sought the king's affection her
[55:40] story is very confusing cuz we don't
[55:42] really understand whether she was a
[55:44] queen and a princess or just one of them
[55:46] but whoever this person was it's clear
[55:48] they did not love her un thus she began
[55:50] using poison as a way to obtain Beauty
[55:52] but this came with its own set of
[55:53] problems as the poison started turning
[55:55] her into a like monster and yet while
[55:57] she was sulking around her room day in
[55:59] and day out trying to win the heart of a
[56:00] man she unknowingly already succeeded in
[56:02] doing just that the Covetous Demon was a
[56:05] human Who Loved Mitha and cherished her
[56:07] no matter what form she took he tried to
[56:08] Showcase his love for her through
[56:10] gluttony but this too would change him
[56:11] and turn him into the monster we see
[56:13] today but despite his change in
[56:14] appearance his love for the queen never
[56:16] wavered behind the poisonous swamp of
[56:18] Earth and Peak is the Iron Keep home of
[56:20] the Old Iron King The Old Iron King was
[56:22] a lord of very little power but he would
[56:24] then eventually meet a knight called Sir
[56:25] Alon who trained to soldiers in the art
[56:27] of battle the Old Iron King would then
[56:28] eventually build his kingdom but doing
[56:30] so cost him almost all his assets but
[56:32] one day he discovered an iron producing
[56:34] Miracle this allowed him to control iron
[56:35] to his heart's content which led to the
[56:37] Iron Keep a giant Fortress made entirely
[56:39] of iron he started creating Soldiers
[56:41] made entirely of iron and even a demon
[56:43] of fire called the Smelter Demon this
[56:45] idea of creating things of Free Will
[56:47] with only raw materials is also related
[56:49] to the undead Chariot which of course
[56:50] was his creation so he's quite familiar
[56:52] with this craft eventually for whatever
[56:54] reason sir alone would leave the Iron
[56:56] Keep and set out in search of unknown
[56:58] lands after losing his most trusted
[57:00] Knight The Iron King sought the Council
[57:01] of a man named agel he was presumably a
[57:04] pyromancer due to his goal of trying to
[57:06] give fire a will of its own the two
[57:07] worked together to create the
[57:08] aforementioned Smelter Demon but this
[57:10] would bring disastrous consequences to
[57:12] the keep the two never considered that
[57:14] by giving Something Free Will it has the
[57:15] chance to turn on its creator and the
[57:17] Smelter Demon did just that with one
[57:19] swing it obliterated the Iron King and
[57:21] sent him into the lava it was born from
[57:23] this act also caused the lava to take on
[57:25] a much larger form and crash into the
[57:26] Iron Keep consuming it in lava as we see
[57:29] now but while the keep and its soldiers
[57:30] were scrambling to Higher Ground
[57:32] something else happened the iron King's
[57:33] body came in contact with an old soul
[57:36] the Old King Soul so those in the
[57:37] present day he's known as the one who
[57:39] shall not be named but for us we know
[57:42] him is Gwyn when killed the Old Iron
[57:44] King will drop the iron King's soul but
[57:46] it's only on New Game Plus that we
[57:47] uncover the truth that the Old Iron King
[57:49] has come to possessed the very soul that
[57:51] Gwyn possessed all those years ago but
[57:53] the Old Iron King isn't the only one
[57:55] each of our four great ones has come in
[57:56] contact with a soul that belonged to a
[57:58] notable character from the past game but
[58:00] not only did it give them strength it
[58:01] may have also carried with it the
[58:03] emotions of those it belong to both Gwyn
[58:05] and the Old Iron King share a theme of
[58:06] power Gwyn wanted to keep his Godlike
[58:08] power and as such took multiple steps in
[58:10] order to achieve that like linking the
[58:12] first flame branding Humanity with the
[58:14] dark sign and tossing things he felt
[58:15] could threaten their rule into the
[58:16] painted world of Aramis and while his
[58:18] feelings weren't as Fierce as gwis the
[58:20] Old Iron King also desired power he
[58:22] wanted to ensure a protected and
[58:24] impenetrable Kingdom while also
[58:25] relishing and the power that comes of
[58:27] being a king so he used his power to
[58:29] create a giant Kingdom with skilled
[58:30] Knights and dozens of monstrous
[58:32] creatures made from Iron and then
[58:33] displayed his power by tormenting the
[58:35] undead for sport and torturing them
[58:37] endlessly simply because he could but
[58:39] while the Iron King tortured Undead
[58:40] against their will there was one person
[58:42] whose torture was self-imposed located
[58:44] in the center's rise underneath the Lost
[58:46] ptio is a prisoner who willingly
[58:48] imprisoned themselves for the sins of
[58:49] their past according to Shala quar
[58:51] maula's resident feline her sin was that
[58:53] she tried to light the first flame but
[58:55] the key word is light implying that it
[58:57] had already gone out so how would this
[58:59] be considered a sin if anything it would
[59:01] be the opposite sadly we never truly
[59:04] know what any of it means one thing we
[59:05] do know is whose Soul she possesses
[59:07] before the boss fight starts a bug
[59:09] crawls into her eye specifically a chaos
[59:11] bug the same one from Lost isth she is
[59:13] in possession of the witch of isth Soul
[59:15] we know that these bugs have mind
[59:17] controlling capabilities as evidenced by
[59:19] the bad ending of cair's quest line so
[59:21] it's possible that the Lost Sinner
[59:22] intended to let us into her cell until
[59:24] the chaos bug felt threatened but it's
[59:26] still doesn't answer the question
[59:27] regarding herself self imprisonment
[59:28] maybe she wanted to keep the chaos bug
[59:30] and turn her from escaping as this craz
[59:32] version of the law cner could have run
[59:34] rampant and Slaughter dozens of people
[59:36] or maybe she's somehow feeling the
[59:37] emotions of isth who probably felt the
[59:39] men's guilt for creating the Bed of
[59:41] Chaos so maybe this feeling of guilt is
[59:42] being transferred over to the LW CER
[59:44] without her knowing to this day it's
[59:46] still a mystery but a very compelling
[59:47] one at that the witch of Isa had a
[59:49] desire to create life which is why she
[59:51] wanted to make a new first flame but she
[59:53] wasn't the only one who had desires but
[59:55] that that being's Legacy may have
[59:57] created even more Devastation than
[59:58] intended the Duke's Dear Freya is a
[1:00:00] spider who is in possession of se's soul
[1:00:02] but se's feelings and desires are able
[1:00:04] to engulf those who come in contact with
[1:00:06] it Freya Soul talks about a writhing
[1:00:08] ruin and how this ancient Thing cast a
[1:00:10] shadow over the land and that at some
[1:00:11] point in its life it came in contact
[1:00:13] with a solitary insect but grew its
[1:00:15] power feasting on the wealth of Twisted
[1:00:17] Souls found within the land if we defeat
[1:00:19] Freya we can enter the Lord's private
[1:00:20] Chambers which houses the Duke of sadora
[1:00:22] himself and a cage that presumably
[1:00:24] belonged to Freya the writhing ruin was
[1:00:26] created from se's intense feeling of
[1:00:27] want he searched endlessly for a way to
[1:00:29] be immortal even when he was plagued by
[1:00:31] insanity and it's because of how
[1:00:32] powerful his desires were that they
[1:00:34] seemed to linger on past his death the
[1:00:36] writhing ruin would go on to possess
[1:00:37] others in an attempt to obtain something
[1:00:39] as he possessed a being that turned man
[1:00:41] scorpion tar and his wife into half
[1:00:43] human creatures it has this insatiable
[1:00:45] urge to achieve something what that
[1:00:47] something is will depend on the
[1:00:48] individual SE wanted immortality and
[1:00:50] Freya may have just wanted strength or
[1:00:52] power regardless this writhing ruin will
[1:00:54] presumably seek something until it
[1:00:56] doesn't for eternity and ruin many lives
[1:00:58] in the process it's obvious by now that
[1:01:00] there seems to be a parallel between our
[1:01:01] old cast and our new ones in regards to
[1:01:03] their feelings and emotions whether they
[1:01:05] received these similar feelings when
[1:01:06] they came in contact with the old souls
[1:01:08] or the souls were attracted to them
[1:01:09] because of their feelings is unknown but
[1:01:11] our old friends legacies continue to
[1:01:13] bring disaster even after their death
[1:01:15] but for one of them that may not be the
[1:01:16] case our final great one is the rotten
[1:01:19] in Mula there is a giant pit and
[1:01:21] assuming you can get down there without
[1:01:22] dying you'll arrive at the Grave of
[1:01:24] Saints a catacomb that used to be a bar
[1:01:25] IAL site before it was overrun by rats I
[1:01:28] was admittedly a bit confused running
[1:01:30] through here as I thought this was some
[1:01:31] ongoing joke I wasn't aware of as
[1:01:34] there's a literal rat talking to me
[1:01:35] calling me his servant in the most
[1:01:37] serious tone possible it's pretty
[1:01:39] pointless and it's best if we ignore it
[1:01:41] and moved on but sadly we won't be doing
[1:01:43] much moving as much as we will be
[1:01:44] falling Dark Souls 2 somehow managed to
[1:01:46] surpass blle town in quality by making
[1:01:48] the gutter a darker version of Bight
[1:01:50] town all while being poisoned thanks to
[1:01:52] these statues just like Bight town the
[1:01:54] lore is quite similar as these are the
[1:01:55] citizens of various kingdoms that were
[1:01:57] tossed away out of sight from the rest
[1:01:58] of the world after the gutter is the
[1:02:00] Black Gulch the home of the rotten the
[1:02:02] rotten possesses the soul of Neato but
[1:02:04] instead of their emotions being similar
[1:02:05] it seems to just be their appearance
[1:02:07] Neato was an amalgamation of skeletons
[1:02:09] and the rotten is an amalgamation of
[1:02:10] dead bodies but where Neato was hellbent
[1:02:12] on administering death throughout the
[1:02:14] world the rotten seems to sort of
[1:02:15] Embrace or Comfort it these statues
[1:02:17] might possibly be the people who have
[1:02:18] died down here in the pits he might be
[1:02:20] trying to comfort these Hollows in their
[1:02:22] new life and these statues seem to be a
[1:02:23] showcasing of his feelings towards his
[1:02:25] new Community what is rather odd though
[1:02:27] is that these statues in the boss room
[1:02:28] don't shoot poison at us so it's
[1:02:30] possible that they weren't meant to
[1:02:31] shoot poison originally and it's because
[1:02:33] of this poisonous rot that is taken over
[1:02:34] the pits that they're allowed to do so
[1:02:36] through our discussion about the great
[1:02:37] ones you obviously notice the
[1:02:38] connections between our old and new cast
[1:02:40] of characters but you may have also
[1:02:41] noticed the lack of lore there is a lot
[1:02:43] of information that is either completely
[1:02:45] unclear or only given some amount of
[1:02:47] weight thanks to the abundance of
[1:02:48] theories from the community Dark Souls 2
[1:02:50] is both the most understood and most
[1:02:52] confusing game within the trilogy it
[1:02:53] just depends on what answers you're
[1:02:55] looking for however however I feel like
[1:02:56] I'm content with this one thing that
[1:02:58] bothered me about Dark Souls I as we
[1:03:00] discussed before is that I left some of
[1:03:01] these boss Arenas with more questions
[1:03:03] and answers I wanted to know who the
[1:03:04] Four Kings of nandoo were and how they
[1:03:06] Rose to power I also wanted to know more
[1:03:08] about Neato and his role in the world
[1:03:10] after the war with the dragons and while
[1:03:11] I definitely have similar questions
[1:03:13] regarding some of our great ones I left
[1:03:14] majority of these areas feeling complete
[1:03:16] like I had learned what needed to be
[1:03:18] learned and I uncovered the real story
[1:03:20] and that's the benefit of creating
[1:03:21] something like Dark Souls 2 we don't
[1:03:23] really need to know what these great
[1:03:24] ones did and how they shaped the fate of
[1:03:26] the world because they didn't despite
[1:03:28] how important many of the characters in
[1:03:29] this game may seem at the end of the day
[1:03:31] they're just another kingdom in a long
[1:03:32] line of other kingdoms no one is going
[1:03:34] to remember them and no one is going to
[1:03:36] care about them that is why I feel
[1:03:37] satisfied when leaving the black gulture
[1:03:39] centers rise have uncovered enough lore
[1:03:40] to get a generous picture of their life
[1:03:42] with a few holes just big enough for me
[1:03:44] to make some solid theories with all
[1:03:45] four great ones slain we can now go to
[1:03:47] Drang Lake Castle or can we
[1:04:08] this is Alia the brother of king
[1:04:10] Vendrick and the scholar of the first
[1:04:12] sin Alia story is very unclear at the
[1:04:14] moment but we'll eventually learn more
[1:04:15] about him later once we enter Drang Lake
[1:04:17] Castle we'll see this Phantom by the
[1:04:19] name of Weller he's a sort of lore dump
[1:04:21] which admittedly might not be the best
[1:04:23] way to handle this information but given
[1:04:25] the nature of of these games where you
[1:04:26] can go a whole playthrough Without
[1:04:28] Really knowing anything maybe it's
[1:04:30] necessary regardless weer shares with us
[1:04:32] some backstory on Drang Lake and
[1:04:33] Vendrick King Vendrick conquered four
[1:04:35] great ones and built a kingdom upon
[1:04:37] their very souls he then met a lady
[1:04:39] named nandra who warned Vendrick of
[1:04:40] another looming threat these beings were
[1:04:42] known as Giants King Vendrick would
[1:04:44] eventually cross the Seas and battle
[1:04:46] these Giants completely decimating their
[1:04:48] civilization as a constellation prize he
[1:04:50] took most of them prisoner and ran
[1:04:51] experiments on them this is what led to
[1:04:53] the creation of the Golems these beings
[1:04:55] we see inside the castle and with the
[1:04:57] Golems he was able to build Drang Lake
[1:04:59] Castle later in the game we'll acquire
[1:05:00] this item called the Ashen misted heart
[1:05:02] this allows us to peer into the memories
[1:05:04] of some specific beings most of these
[1:05:06] memories are from dead Giants we come
[1:05:07] across in the first level these all
[1:05:09] showcase different sections of Drang
[1:05:10] Lake being overrun by Giants and one of
[1:05:12] them even shows us the location of the
[1:05:14] giant Lord we see the destruction that
[1:05:16] they left Drang Lake castle and and we
[1:05:17] can also see how outmatch the soldiers
[1:05:19] really were even though they outnumber
[1:05:21] them three or four to one they're
[1:05:22] getting decimated at every turn but
[1:05:24] somehow they were able to persevere
[1:05:26] considering there's no Giants in Dr Lake
[1:05:28] but I think the person responsible for
[1:05:30] some of this Victory Is Us these
[1:05:32] memories operate like Olio from Dark
[1:05:34] Souls 1 where we go back in time to
[1:05:36] alter the past and then go back to the
[1:05:37] present this may tie into a subtle hint
[1:05:39] very early in the game the first boss in
[1:05:41] Dark Souls I is the last giant whose
[1:05:43] boss sold description reads the lord of
[1:05:45] the Giants who had brought wreck and
[1:05:47] ruin to the entire kingdom was said to
[1:05:49] have been felled by an unknown Warrior
[1:05:51] his beaten and broken remains were then
[1:05:52] dragged beneath the stronghold where he
[1:05:54] was sealed away this random giant Soul
[1:05:56] references the giant Lord and also
[1:05:58] describes the exact condition this giant
[1:06:00] is in meaning this giant is the giant
[1:06:02] Lord and that must mean the unknown
[1:06:04] Warrior was us this might explain why he
[1:06:06] thrashes his arms around trying to break
[1:06:08] free as he remembers us and wants
[1:06:09] revenge this is the complete backstory
[1:06:12] of Drang Lake which gives us enough
[1:06:13] answers to our questions but
[1:06:15] simultaneously gives us new questions we
[1:06:16] want answers to such as the whereabouts
[1:06:18] of nandra well close to the top of the
[1:06:20] castle is the queen herself the last
[1:06:23] king of this land King Vendrick as he
[1:06:27] was
[1:06:28] called he found the strength to rule his
[1:06:32] people and when the undead were born
[1:06:37] cursed he found more strength to face
[1:06:41] them but in the end he never took the
[1:06:45] true
[1:06:46] Throne visit
[1:06:50] Vendrick we have no need for two
[1:06:54] rulers so nandra wants us to find King
[1:06:57] Vendrick as she says there is no need
[1:06:58] for two rulers but she also mentions
[1:07:00] that King Vendrick never took the throne
[1:07:02] she just casually says this statement as
[1:07:04] if this isn't some huge Revelation since
[1:07:07] Gwyn people have been rekindling the
[1:07:09] flame but Vendrick didn't but it doesn't
[1:07:11] mean Vendrick wants to bring about an
[1:07:12] age of dark he doesn't want either this
[1:07:14] is even more unheard of as no one has
[1:07:16] even attempted to invoke a third
[1:07:18] solution to the fating of the first
[1:07:20] flame but to learn more we need to find
[1:07:22] Vendrick he resides in the undead crypt
[1:07:24] but blocking our path is to two bosses
[1:07:26] the Looking Glass Knight and vad the
[1:07:28] Royal Aegis both of these fights were
[1:07:30] fantastic both from the actual combat to
[1:07:32] the design of the bosses I'm just upset
[1:07:34] that it took this long for this feeling
[1:07:35] to finally come to fruition I rambled
[1:07:37] for quite a bit about the bosses in Dark
[1:07:39] Souls 1 like how orstein and SM were
[1:07:41] fantastic and how I despise the Bed of
[1:07:43] Chaos but I haven't found the right time
[1:07:44] to talk about the bosses in Dark Souls 2
[1:07:46] as there really isn't much to say most
[1:07:48] of them were pretty underwhelming for
[1:07:50] the most part and this is down to a few
[1:07:52] factors one was simply overleveling
[1:07:54] since Dark Souls 2 has 32 bosses in the
[1:07:56] main game it's very easy to miss some I
[1:07:59] didn't find the Chariot or old dragon
[1:08:01] slayer until much later when I Revisited
[1:08:03] those area so I was a bit overprepared
[1:08:05] for the boss fight Dark Souls 1 had a
[1:08:06] really great way of gaing the players
[1:08:08] progression while also guiding them down
[1:08:09] a path which in turn made every fight
[1:08:11] feel like a proper match it wasn't a
[1:08:13] one-sided victory for the most part
[1:08:15] there were a few exceptions like
[1:08:16] windelin and pin wheel but they have
[1:08:18] very low Health pools so it's a bit hard
[1:08:20] to judge them the other two reasons are
[1:08:22] just down to overall enjoyment and the
[1:08:24] summons the majority of the boss in this
[1:08:25] game not only have summonable NPCs but
[1:08:28] multiple at that I had two summons for
[1:08:30] the Looking Glass Knight and while the
[1:08:31] game does attempt to balance this by
[1:08:32] adding more Health we all know the main
[1:08:34] strength of the summons is to be an
[1:08:35] extra body for the boss to hit which
[1:08:37] means less attention on us and more time
[1:08:39] to get free hits in I will admit this
[1:08:40] trivialized many fights the Smelter
[1:08:42] Demon the rotten and probably a few
[1:08:44] others were really easy with summons but
[1:08:46] that comes to my next issue to complete
[1:08:47] some of these NPC quest lines we talked
[1:08:49] about earlier they need to be summoned
[1:08:51] for bosses as someone who's trying to
[1:08:52] get as much lore as possible in one
[1:08:54] playthrough I needed to continue
[1:08:55] continue the summons quest line so while
[1:08:57] I was gaining more progress with the
[1:08:58] NPCs it came at the cost of the quality
[1:09:00] of the fights this makes me even more
[1:09:02] disappointed as many of these quest
[1:09:03] lines didn't even go anywhere so they
[1:09:05] were just completely useless and wasted
[1:09:07] my time some of the boss fights though
[1:09:08] just sucked regardless I was pretty
[1:09:10] disappointed with Chariot fight even
[1:09:12] though it was a cool idea I just wasn't
[1:09:14] a big fan of it and this game's
[1:09:15] obsession with gang fights is quite
[1:09:17] insane the ruined Sentinels and the
[1:09:19] belfre Gargoyles were just not
[1:09:20] entertaining in the slightest orstein
[1:09:22] and SM only worked because of how
[1:09:23] different they were in regards to their
[1:09:24] move set and how the arena was designed
[1:09:26] and the Bell Gargoyles were okay for the
[1:09:28] most part since the second one didn't
[1:09:30] come until halfway plus they used
[1:09:32] different move sets the ruined Sentinels
[1:09:34] were the same enemy copied three times
[1:09:36] with zero obstacles to separate them
[1:09:37] minus the one platform you start on and
[1:09:40] the belfrey Gargoyles got way out of
[1:09:41] hand with close to three or four at the
[1:09:43] same time in the same Arena as the
[1:09:45] original fight which is not that large
[1:09:47] and very open I did manage to beat them
[1:09:49] on my own so I was happy that I won but
[1:09:51] only because I knew I'd never have to do
[1:09:52] that fight again as for the four great
[1:09:54] ones the old King was just awful even
[1:09:57] though I had a summon with me his moves
[1:09:58] would have been the same regardless and
[1:10:00] they were almost too easy to evade the
[1:10:02] other three were pretty good but nothing
[1:10:04] spectacular they did provide some
[1:10:05] intense moments but I did have to summon
[1:10:07] lucatiel for two of them so I may have
[1:10:08] missed some of that spectacle I will
[1:10:10] recognize though that this entire
[1:10:11] section is a very subjective take as a
[1:10:13] boss's enjoyment largely depends on the
[1:10:15] skill of the player and their build but
[1:10:17] since this is all about my thoughts on
[1:10:18] the game my opinion was that they were
[1:10:20] pretty underwhelming for the most part
[1:10:21] it felt like instead of focusing on
[1:10:23] fewer bosses with unique engagements
[1:10:25] they created more but at the cost of
[1:10:26] their depth behind the Looking Glass
[1:10:28] night is the Shrine of Amana and the
[1:10:29] aforementioned Undead CP each of these
[1:10:31] places were created specifically for the
[1:10:33] dead both the mileno and the phito watch
[1:10:35] over these respective places in an
[1:10:37] attempt to guide the undead to their
[1:10:38] final destination both of these
[1:10:40] creatures have interesting backstories
[1:10:42] as they were created by the old dead one
[1:10:44] who we know as Neato both of them seem
[1:10:45] to be a Reincarnation of Neo's Soul as
[1:10:48] if he created them we would have seen
[1:10:49] them in Dark Souls 1 but maybe they
[1:10:51] didn't plan that far ahead when making
[1:10:53] the games regardless it is a nice detail
[1:10:55] and finally gives us some actual story
[1:10:56] regarding Neato so I was more than happy
[1:10:58] to listen to it it also continues to
[1:11:00] reinforce the old one Soul descriptions
[1:11:02] that mention how their souls still hold
[1:11:04] power over the land as the power of
[1:11:05] Neato and his obsession with all things
[1:11:07] death are still utilized to this day as
[1:11:09] for what they specifically do it seems
[1:11:11] like the mil phito enchant or Comfort
[1:11:13] the dead via song as their singing can
[1:11:15] be heard throughout the level and the
[1:11:16] phito are grave wardens who watch over
[1:11:18] the dead both of these groups seem to
[1:11:20] revolve around comforting the dead so
[1:11:22] maybe Neato was a lot more like the
[1:11:24] rotten than I had initially thought at
[1:11:26] the very end of the crypt is vestad and
[1:11:28] while the boss fight was great what
[1:11:29] really piqued my attention was his soul
[1:11:31] and the items acquired from that Soul
[1:11:33] firstly his soul is a dark purple and
[1:11:35] black color this is the same as the DLC
[1:11:37] bosses from Dark Souls 1 I originally
[1:11:39] thought that this was made to
[1:11:40] distinguish the DLC from the main game
[1:11:42] but it wasn't Until Dark Souls 2 that I
[1:11:44] realized that the soul shape has actual
[1:11:46] meaning this is an image of a normal
[1:11:48] boss soul in this game next is from one
[1:11:50] of the great ones and the other is of
[1:11:52] those affected by the darkness both
[1:11:54] Manis and the royal AES have the same
[1:11:56] Soul meaning they're both affected by
[1:11:57] the darkness and that's due in part to
[1:11:59] him being down here since Vendrick
[1:12:00] locked himself away in the Crypt another
[1:12:02] detail that is interesting about vestad
[1:12:04] here is that his soul can buy Miracles
[1:12:06] specifically the sacred oath Miracle
[1:12:08] which is used by Warriors who once sered
[1:12:10] the god of Sun so it seems like the
[1:12:12] Royal AIS belong to the same Covenant as
[1:12:13] cair however we can see that this
[1:12:15] miracle has either been warped or is
[1:12:17] unable to be casted as he never actually
[1:12:19] uses this in the fight and instead Buffs
[1:12:21] himself with dark magic further showing
[1:12:22] how dark his soul has become after the
[1:12:24] Royal Aegis we can Vendrick and if you
[1:12:26] expected some grand entrance then you're
[1:12:28] playing the wrong
[1:12:44] game just like when the most powerful
[1:12:47] being in the game's world is reduced to
[1:12:48] a hollow and Mindless State vendrick's
[1:12:51] condition actually seems to be much
[1:12:52] worse as Gwinn at least retain some of
[1:12:53] his combat abilities but Vendrick can
[1:12:55] barely swing his sword if he choose to
[1:12:57] fight him all is not lost though for our
[1:12:58] King as if we return with the Ashen Mist
[1:13:00] Heart we can peer into his memories and
[1:13:02] be able to talk with Vendrick prior to
[1:13:03] his hollowing do you intend to link the
[1:13:07] fire then you must first take the
[1:13:11] throne prove your worth find the ancient
[1:13:16] crowns seek adversity and they will be
[1:13:19] yours Vendrick tells us to seek the
[1:13:22] crowns these crowns belong to three
[1:13:24] rulers and also happened to be R3 DLC
[1:13:26] these DLCs not only provide us with
[1:13:28] additional lore regarding other kingdoms
[1:13:30] but also what caus these kingdoms to
[1:13:31] collapse when we finish each DLC we can
[1:13:34] gain a crown and after obtaining said
[1:13:35] Crown we can talk to Vendrick for more
[1:13:37] dialogue some of the dialogue is
[1:13:38] relevant later but a common theme
[1:13:40] throughout his speeches is the idea that
[1:13:41] we're given a choice Al throughout Dark
[1:13:43] Souls 1 we were told to link the flame
[1:13:45] and that if we failed the age of dark
[1:13:46] would arise and that would be the end of
[1:13:48] the world but King Vendrick is more than
[1:13:49] content with you making your own choice
[1:13:51] this goes back to what we discussed
[1:13:52] before vedric didn't want an age of fire
[1:13:54] or an age of dark he just wanted to find
[1:13:56] a way to break the curse this also ties
[1:13:58] into his brother Alia and some of his
[1:14:00] dialogue when we meet him again old man
[1:14:03] trust fully the abusion of
[1:14:06] life but is this so
[1:14:09] wrong a construction of thead and
[1:14:12] yet a world full of WS and
[1:14:16] scandles noo I you intent for shattering
[1:14:20] the Y spoiling this wonderful
[1:14:24] for AIA is definitely the most
[1:14:26] fascinating character in this game like
[1:14:28] Vendrick he is completely aware that he
[1:14:30] is unable to change the world in their
[1:14:31] current state so he just observes and
[1:14:33] sees what happens Alia says that the joy
[1:14:35] of life is warm and Splendid but it's a
[1:14:37] facade as the undead curse will
[1:14:39] eventually come back but because of that
[1:14:40] warmth that life brings us are we intent
[1:14:42] on shattering this illusion we live in
[1:14:44] and spoiling this false life we have or
[1:14:46] are we content with our lives and
[1:14:48] embrace the warmth and pleasure that
[1:14:49] comes with it knowing full well that
[1:14:50] it's a lie Alia just like the game wants
[1:14:52] you to actually make a choice and not
[1:14:54] blindly follow follow what some random
[1:14:55] person will tell us use your own
[1:14:57] experiences your own knowledge and your
[1:14:59] own beliefs to come to an answer the way
[1:15:00] this was crafted was absolutely
[1:15:02] brilliant and it shows how impressive
[1:15:04] the writing of this game truly is but
[1:15:05] before we get to the DLC and obtain the
[1:15:07] crowns we need to talk about the rest of
[1:15:08] the content as to actually get the Ash
[1:15:10] and Miss heart item we need to travel to
[1:15:12] Alia's keep and the Dragon Shrine both
[1:15:14] Alia and Vendrick sought to cure the
[1:15:16] curse but had different methods of doing
[1:15:17] so Vendrick shunned the undead as he
[1:15:19] wanted them as far away from the kingdom
[1:15:20] as possible that's why he threw them in
[1:15:22] the undead prison of lost best steel in
[1:15:24] here are hundreds of Undead including
[1:15:26] some volatile variants as these were
[1:15:27] created by Alia whereas ventri shun the
[1:15:29] undead Alia embraced them as he felt
[1:15:31] that the key to Breaking the curse was
[1:15:33] within the undead themselves but he
[1:15:34] didn't welcome them with open arms as
[1:15:36] they were all subjected to his various
[1:15:38] experiments but Alia went even further
[1:15:40] with these tests and didn't just focus
[1:15:41] on the undead but other species he even
[1:15:43] recreated multiple dragons a race of
[1:15:45] beings thought to be extinct by now
[1:15:47] despite what their names imply though
[1:15:49] both the guardian dragon and the ancient
[1:15:50] dragon aren't actually dragons the
[1:15:52] guardian dragon soul can allow us to
[1:15:54] purchase the Wing Greatsword which
[1:15:56] states that the Drakes are likely
[1:15:57] descendants of ancient dragons this
[1:15:59] implies that this is actually a Drake
[1:16:00] and not a dragon furthermore we know the
[1:16:02] dragons especially the original dragons
[1:16:04] are gone as calamite was the last of the
[1:16:06] ancient dragons this is still true as
[1:16:08] the ancient dragon in Dark Souls I isn't
[1:16:11] a dragon as it drops a soul of a giant
[1:16:13] this thing used to be a giant and was
[1:16:14] somehow configured by Alia through
[1:16:16] rigorous experiments to look like an
[1:16:18] ancient dragon to get the actual ancient
[1:16:20] dragon soul we need to use the Ash and
[1:16:21] Mist Heart again but this time in
[1:16:23] freya's Boss Arena as it allows us to
[1:16:25] see the memories of the Dead Dragon
[1:16:26] hanging from the ceiling this memory
[1:16:28] seems to show the original resting place
[1:16:29] of this Dragon before it somehow made it
[1:16:31] down here there's not a whole lot to
[1:16:33] learn from this place other than the
[1:16:34] fact that these large broken structures
[1:16:36] look similar to the ones outside Alia
[1:16:38] keep and there's only one place in the
[1:16:39] world that we know that has giant
[1:16:40] structures like this it is my belief
[1:16:42] that this is Ash Lake it might not be
[1:16:44] the entirety of Ash Lake as we don't
[1:16:46] really know how far these trees went but
[1:16:48] it seems to be at least some part of it
[1:16:50] in regards to time this is most likely
[1:16:51] during the war between Gwyn and the
[1:16:53] dragons ashake exists did back then but
[1:16:55] it wasn't the Ash Lake that we're
[1:16:56] familiar with as if you remember it was
[1:16:58] all gray before fire was born so the
[1:17:00] memory was during the war with the
[1:17:02] ancient dragons and the present day
[1:17:04] location of Aldi's keep is where some
[1:17:06] part of Ash Lake used to be with all the
[1:17:07] areas covered we can head to the DLC and
[1:17:09] it's advised to finish all the bosses
[1:17:11] and content you missed before going
[1:17:12] which is why I retraced my steps and
[1:17:14] discovered the locations of the dark
[1:17:15] lurker and the old dragon slayer I
[1:17:17] didn't really find their stories that
[1:17:19] interesting but I figured I would cover
[1:17:20] them before we continue the old dragon
[1:17:22] slayer seems to be someone who was using
[1:17:24] orang Ste armor as a way to uphold his
[1:17:26] legacy as not only does orstein have
[1:17:28] other plans which we'll learn about in
[1:17:29] Dark Souls 3 some have claimed that this
[1:17:31] is a fragment of orin's old soul that
[1:17:33] now possesses the armor which would
[1:17:35] connect with the running theme of old
[1:17:36] souls from the past games coming to the
[1:17:38] present just like with the four great
[1:17:39] ones as for the dark ler there's pretty
[1:17:41] much nothing we know about this being at
[1:17:43] all their soul states that they're a
[1:17:45] remnant of some ancient dissipated being
[1:17:47] and the color of their soul is not dark
[1:17:49] implying that they weren't born or
[1:17:50] consumed by the abyss like the Royal
[1:17:52] Aegis or Manis they also look very
[1:17:54] similar to the these beings in the
[1:17:55] undead crypt that spawn when the bells
[1:17:57] are rung given the color of the dark
[1:17:59] lurker Soul it's possible that this
[1:18:00] being was actually here to fight against
[1:18:02] the abyss similar to artorius but there
[1:18:04] is very little evidence to support this
[1:18:06] Theory but now we can officially start
[1:18:07] the DLC Dark Souls 2 eventually release
[1:18:10] with three additional pieces of content
[1:18:12] the crown of the sunken King the crown
[1:18:13] of the Old Iron King and the crown of
[1:18:15] the ivory King even the disjointed
[1:18:16] nature of these DLCs they could be
[1:18:18] played in any order as they don't
[1:18:19] contradict one another but we'll just go
[1:18:21] in the order of release the crown of the
[1:18:22] sunken King starts near the shrine
[1:18:24] beside the rotten's boss room and
[1:18:25] entering the shrine will take us to
[1:18:27] shova the sanctum City upon entering we
[1:18:29] are greeted by not only a gorgeous view
[1:18:30] of the underground city but also a
[1:18:32] dragon with a giant spear through its
[1:18:33] chest this dragon is sin long ago a race
[1:18:36] of people found sin sleeping in these
[1:18:38] caves and because they had most likely
[1:18:39] never seen a dragon before they
[1:18:41] worshiped him as a God these people
[1:18:42] ended up building a city around the
[1:18:44] dragon with the rulers of the Kingdom
[1:18:45] being the sunken King and his Queen
[1:18:47] Alana but something happened a leader by
[1:18:49] the name of Sir yorg found the
[1:18:51] underground city and mounted a Siege
[1:18:53] against its inhabitants with the
[1:18:54] intention of slaying the dragon they
[1:18:55] were guarding sir yorg and his Knights
[1:18:57] believed that killing dragons was a way
[1:18:59] to obtain a true understanding of life
[1:19:00] so they hunted it down after making a
[1:19:02] past all their defenses sir yorg was
[1:19:04] face to face with sin himself and that
[1:19:06] giant spear in his chest was from him
[1:19:08] but clearly sin lived this wound and
[1:19:09] that's because upon Awakening from his
[1:19:11] Slumber he released a giant cloud of
[1:19:12] poison that coated the entire city that
[1:19:14] may also explain why the Black Gulch is
[1:19:16] covered in this poisonous green liquid
[1:19:18] since it's right next to the city but
[1:19:19] there's no way to confirm before we
[1:19:21] fight sin though we have to fight Alana
[1:19:23] so somehow despite the poison and the
[1:19:25] attack from Sir yorg she managed to live
[1:19:27] well this might be due to her true form
[1:19:29] according to her boss soul and weapon we
[1:19:31] can piece together that when the abyss
[1:19:32] dissipated it was broken into fragments
[1:19:34] and eventually these fragments came to
[1:19:36] create a life meaning that Elana is the
[1:19:38] daughter of Manis the reason the abyss
[1:19:40] was broken was that the chosen Undead
[1:19:42] defeated Manis back in Dark Souls 1 and
[1:19:44] since he was called the father of the
[1:19:46] Abyss that would make Alana his daughter
[1:19:47] clearly she opposes a threat to more
[1:19:49] than just shulva so we need to put her
[1:19:51] down after her death is when we gain
[1:19:52] access to sin as a final fight wasn't
[1:19:55] too bad he has a unique mechanic where
[1:19:57] the poison from his breath can break the
[1:19:58] durability of your weapon which could
[1:20:00] possibly kill the entire run if you're
[1:20:01] not careful the only issue is that this
[1:20:03] seems to do an insane amount of
[1:20:05] durability damage as my Bandit axe with
[1:20:07] only 50 durability was destroyed in a
[1:20:09] few hits I'm not entirely sure if 50 is
[1:20:11] on the low end of durability but going
[1:20:13] through all the weapons I picked up
[1:20:14] across my whole playthrough they were
[1:20:16] all between 40 and 70 so if anything I
[1:20:18] should be right in the middle this
[1:20:19] wouldn't have been that bad though if
[1:20:20] sin didn't act like the guardian dragon
[1:20:22] and just stayed put for more than a few
[1:20:24] seconds
[1:20:25] I think you can see from the gameplay
[1:20:26] the amount of chances I have to actually
[1:20:28] hit this thing are extremely low I think
[1:20:30] what makes shova so engrossing is the
[1:20:32] location how do you possibly build a
[1:20:33] giant civilization underground and for
[1:20:35] what reason that's at least what I was
[1:20:37] thinking when going into the DLC and
[1:20:39] while I got my answer I wasn't entirely
[1:20:41] satisfied with it one reason why is down
[1:20:43] to dialogue is there was no NPCs in this
[1:20:46] DLC to talk or converse with we can't
[1:20:48] gain any new information as all the
[1:20:49] people that could have been NPCs are now
[1:20:51] just walking corpses given that sin
[1:20:53] poisoned the whole city I wonder wonder
[1:20:54] if adding one NPC at the very beginning
[1:20:56] of the level who's the only survivor of
[1:20:58] the attack would have been a better idea
[1:21:00] as they could have provided the player
[1:21:01] with additional information surrounding
[1:21:03] the city such as why they worshiped the
[1:21:04] dragon or how they managed to build all
[1:21:06] these structures because in its current
[1:21:08] state it feels a bit unfinished the
[1:21:10] crown of the Old Iron King is our second
[1:21:12] DLC and is of course based around the
[1:21:14] Old Iron King from the main game this
[1:21:16] DLC takes place in one of the largest
[1:21:18] Towers he erected called the broom Tower
[1:21:20] to find the crown we need to Traverse
[1:21:21] the entire tower all the way down to the
[1:21:23] bottom which was incred L tedious there
[1:21:25] were a lot of traps and enemies that can
[1:21:27] be very annoying to deal with but given
[1:21:28] that the DLC seemed to want to spike up
[1:21:30] the difficulty these additions kind of
[1:21:32] made sense this tediousness also added
[1:21:34] to the realism of the level as it takes
[1:21:36] quite a long time to scale this entire
[1:21:37] Tower which is logical given its size
[1:21:40] and the tower itself is in just empty
[1:21:41] space as all the space is being used for
[1:21:43] some sort of purpose whether it's these
[1:21:45] smaller guys carrying these giant
[1:21:46] barrels or the vast amount of Machinery
[1:21:48] within the tower that was made to
[1:21:49] produce iron it also fits in well with
[1:21:51] the theme of the old iron King's
[1:21:52] obsession with iron and how he gained a
[1:21:54] lot of power from his production of iron
[1:21:56] this DLC however adopts the same
[1:21:58] storytelling as the sunken King in that
[1:22:00] there are no NPCs to talk to throughout
[1:22:01] the entirety of its runtime but what
[1:22:03] makes the broom Tower different from
[1:22:04] shova is that we already have numerous
[1:22:06] levels and items filled with lore about
[1:22:08] the Iron King shova was a completely new
[1:22:10] area with zero reference to the main
[1:22:12] story which is why I enjoyed it a bit
[1:22:13] less regarding the NPC interaction than
[1:22:15] the broom Tower even though the first
[1:22:17] boss is technically another Smelter
[1:22:19] Demon the real first boss is actually
[1:22:20] the fume Knight I have zero issues
[1:22:23] regarding this fight I actually thought
[1:22:24] it was perfect I've stated this many
[1:22:26] times before but I prefer the fast
[1:22:27] combat of the future fromsoft games as
[1:22:29] opposed to the slower more methodical
[1:22:31] nature of the early Souls games it's not
[1:22:33] that one is objectively better than the
[1:22:34] other it's just a personal preference of
[1:22:36] mine and just like with artorius and
[1:22:37] Manis the fum Knight is another boss
[1:22:39] that is slowly ramping up the speed of
[1:22:41] its attacks they aren't incredibly fast
[1:22:43] especially by modern Souls game
[1:22:45] standards where a 10-hit combo can be
[1:22:46] finished within mere seconds but the fum
[1:22:48] Knight is definitely a far more faster
[1:22:50] paced fight compared to the rest of the
[1:22:51] game and this even continues with the
[1:22:53] other boss in this DLC which is selon
[1:22:55] it's just like the other boss fights of
[1:22:57] this game where you have to look at your
[1:22:58] health stamina and both your and the
[1:23:00] boss's positioning all at the same time
[1:23:01] and then calculate what to do given the
[1:23:03] parameters except much faster I
[1:23:05] understand this is not everyone's cup of
[1:23:07] tea but it's most definitely mine and
[1:23:09] even better the fum Knight has actual
[1:23:10] ties to a previous character from the
[1:23:12] main Game King Vendrick had two trusted
[1:23:14] Knights who he considered his left and
[1:23:16] right arm one was vat and the other was
[1:23:18] the fum Knight however the two clashed
[1:23:19] which led to the fum Knight's defeat
[1:23:21] what's interesting is that if you defeat
[1:23:22] the Royal Aegis purchas his helmet and
[1:23:24] then wear it during the fight the fum
[1:23:26] Knight will start his second phase
[1:23:27] almost immediately showing that he still
[1:23:29] has a grudge against him as for the fum
[1:23:30] Knight himself he wandered the land in
[1:23:32] search of power and eventually came
[1:23:33] across the broom Tower and met nadalia
[1:23:35] the Bride of Ash nadalia would have been
[1:23:37] the queen of the Old Iron King but she
[1:23:38] arrived at the keep after he died she
[1:23:40] fell into a deep despair because of this
[1:23:42] and ended up separating her soul across
[1:23:44] the broom tower inside these Ash and
[1:23:45] Idols which caused the tower to be
[1:23:47] covered in this thick black fog this fog
[1:23:49] has the power to control those who wish
[1:23:51] to serve her and kill those who refused
[1:23:53] when the fumet arrived and instead of
[1:23:54] destroying the fog like he could have
[1:23:56] done he actually just opted to be
[1:23:57] consumed by it which is why he sits at
[1:23:59] the bottom of broom Tower defending the
[1:24:01] remains of nadalia since she has the
[1:24:03] ability to create this black fog and her
[1:24:05] soul is colored in darkness it is once
[1:24:07] again safe to assume that she is another
[1:24:08] daughter of Manis if you're noticing a
[1:24:10] theme here then you're catching on to
[1:24:11] the point of these DLCs each one of them
[1:24:13] is centered around a kingdom that a
[1:24:14] daughter of Manis inhabited and this
[1:24:16] goes for our final DLC but before we
[1:24:18] leave the broom Tower there's a secret
[1:24:20] room we can discover with Sur alone's
[1:24:22] armor and by using the Ashen Mard we can
[1:24:24] go back back in time to when he was
[1:24:25] stationed at the tower this leads to the
[1:24:27] boss fight we discussed earlier but it's
[1:24:28] a memory and if we take what we know
[1:24:30] about the memories and apply it here we
[1:24:32] can discover even more lore about siron
[1:24:34] if we assume that the unknown Warrior
[1:24:36] that best of the giant Lord is us since
[1:24:38] we went back in time then we're also
[1:24:40] responsible for killing siron so that
[1:24:42] statement I said earlier about siron
[1:24:44] leaving to search for new lands was
[1:24:45] possibly a lie as it may have been told
[1:24:47] by the Old Iron King so that his
[1:24:49] soldiers don't uncover his true fate
[1:24:51] which makes things a lot more Sinister
[1:24:53] than they seemed our third and final DLC
[1:24:55] is the crown of the ivory King the ivory
[1:24:58] King was the ruler of the Kingdom Elam
[1:24:59] Lo upon entering we can see that it is
[1:25:01] covered in snow and given that there
[1:25:03] isn't any snow in Dr Lake we must be
[1:25:05] pretty far from the original Kingdom as
[1:25:07] we approach though we are told to leave
[1:25:09] this voice tells us that the old chaos
[1:25:11] still hungers and that we are forbidden
[1:25:12] from entering clearly we're not going to
[1:25:14] listen and charge head first through the
[1:25:16] front gate eventually we'll meet with
[1:25:18] the first boss of the DLC Ava this is
[1:25:20] one of seven pets that the ivory King
[1:25:22] kept in his kingdom each one seemed to
[1:25:23] have a specific spefic role in the
[1:25:24] Kingdom as Ava was tasked with guarding
[1:25:26] the king's child of dark this child of
[1:25:28] dark is alsana and as you would expect
[1:25:31] she is our third daughter of Manis but
[1:25:33] her story is a lot less destructive when
[1:25:35] alsana was born she felt fear this is
[1:25:37] because she was a manifestation of mana'
[1:25:39] fears all the daughters of the Abyss are
[1:25:41] a manifestation of something nadalia
[1:25:43] seemed to be man' despair Elana was
[1:25:45] possibly a manifestation of mance's
[1:25:47] Wrath and alsana was his fears but when
[1:25:50] alsana was born the king managed to find
[1:25:52] her and welcomed her into his kingdom he
[1:25:54] provided the Comfort she desperately
[1:25:55] needed and was kind enough to not shun
[1:25:57] her away even after he discovered her
[1:25:59] true Origins it's because of this
[1:26:01] kindness that she stayed in Elam Lo and
[1:26:03] continued to fulfill the ivory King's
[1:26:04] wish which was to hold back the old
[1:26:06] chaos the old chaos is the flame of
[1:26:08] chaos the same one created by the witch
[1:26:10] of isth it's unknown when this was
[1:26:12] discovered by the ivory King but once he
[1:26:14] did find this ancient monstrosity him
[1:26:16] and his fellow Knights set out to
[1:26:17] extinguish it but they were defeated as
[1:26:19] none had come back alsana wants us to
[1:26:21] defeat the old chaos so that we can
[1:26:22] uphold the mission of the ivory King to
[1:26:24] do this though we're going to need some
[1:26:25] other Knights of alam L as they are
[1:26:27] absolutely necessary if you want the
[1:26:28] fight to be possible once we're all set
[1:26:30] we can jump down into the old chaos
[1:26:32] again just like we did with lost eolith
[1:26:34] and this boss is absolute perfection few
[1:26:37] fights in the souls games actually get
[1:26:38] better with summons and the ivory King
[1:26:40] is one of them I felt like I actually
[1:26:42] had to apply strategy to an encounter
[1:26:44] which was the first time the series has
[1:26:45] required me to do that I don't mean
[1:26:47] strategy in the sense of reading the
[1:26:48] boss's moves and making sure how to
[1:26:50] punish and when as that's just baked
[1:26:52] into the overall combat of the
[1:26:53] encounters but I mean the actual
[1:26:55] decision-making I had to employ such as
[1:26:57] which enemy to attack and when which was
[1:26:58] something I did not expect I would be
[1:27:00] doing going into this fight I was
[1:27:02] running around finding Knights who were
[1:27:03] outnumbered and assisting them or if it
[1:27:05] was the opposite side of the spectrum I
[1:27:06] would add myself into the mix making the
[1:27:08] fight easier this is almost necessary
[1:27:10] for the fight as well since you're going
[1:27:11] to be doing the most amount of damage
[1:27:13] compared to all the other Knights so
[1:27:14] your decision in this fight will largely
[1:27:16] impact how the second phase will go I'm
[1:27:18] not entirely sure if the knights can die
[1:27:20] in the first phase given they have an
[1:27:21] obscene amount of Health but if they can
[1:27:23] it just further as to my point having
[1:27:25] two giant teams of warriors fighting
[1:27:26] against one another is one of the
[1:27:27] greatest things I've ever experienced
[1:27:29] and is without a doubt the best fight
[1:27:31] this game has to offer from the actual
[1:27:33] fight to the layout of the Arena which
[1:27:34] is engulfed in the fire from the flame
[1:27:36] of chaos it was just all perfect and
[1:27:38] would have been such a great way to end
[1:27:39] this Trilogy of additional content but
[1:27:41] never in my life have I seen a DLC do so
[1:27:44] well all throughout the entirety of its
[1:27:46] runtime only to Fumble at the Finish
[1:27:48] Line The Frigid outskirts is an optional
[1:27:49] location that the player can discover
[1:27:51] towards the end of the DLC and it is
[1:27:54] awful it's not only painstakingly
[1:27:56] difficult just from the design alone it
[1:27:58] might actually be the worst level in any
[1:28:00] Souls game ever made the bonfire before
[1:28:03] entering the coffin is the only bonfire
[1:28:05] in the area meaning you have to go from
[1:28:07] one end of the map to the other just to
[1:28:09] get to the boss fight which is just two
[1:28:11] more of the ivory King's pets their lore
[1:28:13] is thankfully super basic and not
[1:28:15] important at all as their job was just
[1:28:17] to hunt Exiles that were presumably sent
[1:28:19] out of the kingdom and Into The Frigid
[1:28:21] outskirts this area would not be nearly
[1:28:23] as hard if the horses didn't and keep
[1:28:24] spawning every few feet not only wasting
[1:28:26] your time but draining your Estus in the
[1:28:28] process making the boss fight that much
[1:28:29] harder it's just an awful location and I
[1:28:32] think the more that I talk about it the
[1:28:33] closer I get to going insane so we're
[1:28:35] just going to cut it right here as a
[1:28:36] complete package the DLCs were pretty
[1:28:39] solid there were things in each that I
[1:28:40] found a little unpleasant like the
[1:28:41] method of Storytelling or an entire area
[1:28:44] but there was many things I liked about
[1:28:45] the DLCs and due to this confliction I
[1:28:47] can't say that together they're perfect
[1:28:49] but they're nowhere near close to being
[1:28:51] bad it's hard to judge though whether
[1:28:52] this was an actual Improvement over
[1:28:54] artorius of the Abyss considering that
[1:28:56] was one DLC with half the content that
[1:28:58] played out over half the time this is
[1:29:00] also due to the souls games business
[1:29:02] model if people complain about anything
[1:29:04] regarding the DLCs of the souls games
[1:29:06] it's that they're too short rather than
[1:29:07] too long whereas many games like to make
[1:29:09] additional content with run times of up
[1:29:11] to 6 to 20 hours Dark Souls is pretty
[1:29:13] much content with two it never overstays
[1:29:15] its welcome in fact it sometimes leaves
[1:29:17] too early and doing this gives us less
[1:29:19] time to learn about the DLCs and the
[1:29:21] locations they reside in but as I said
[1:29:23] at the top of the section as a complete
[1:29:24] package they were pretty great with all
[1:29:26] the crowns in our inventory we can
[1:29:27] revisit Vendrick who will now provide us
[1:29:29] with some very important dialogue The
[1:29:32] Abyss once had form but then
[1:29:36] dissipated and yet traces of its
[1:29:39] existence
[1:29:41] endured each fragment thirsting for
[1:29:44] power spread dark with no
[1:29:47] relent my dear Shandra was one such
[1:29:50] fragment so we now know the fourth and
[1:29:53] Final daughter of Manis nandra the queen
[1:29:56] of drag lake nandra is a manifestation
[1:29:58] of mance's feelings of power and want
[1:30:00] she came to this land in order to covet
[1:30:02] the first flame this explains why
[1:30:04] Vendrick was in the undead crypt
[1:30:05] Vendrick left the kingdom because he
[1:30:07] discovered n shandra's true Origins and
[1:30:08] not only locked himself away in the
[1:30:10] Crypt which was guarded by one of his
[1:30:11] loyal Knights but he also hid his soul
[1:30:13] as Vendrick doesn't drop this upon his
[1:30:15] death it's hidden behind a secret door
[1:30:17] only accessible to those who are human
[1:30:19] and nandra never truly was that's why
[1:30:21] she's been so adamant that we succeed
[1:30:23] Vendrick she figures that will blindly
[1:30:24] follow her order so that we can clear
[1:30:26] all the obstacles in her path because
[1:30:27] once we finally get to the throne of
[1:30:29] want and defeat the knights guarding it
[1:30:31] she appears similar to the Ivory King I
[1:30:33] found this fight leagues better when the
[1:30:34] summons were included mostly due to the
[1:30:36] narrative aspect since both benhart and
[1:30:38] vengarl were helped due to me so it's
[1:30:40] only right that they return the favor
[1:30:41] her boss design is impeccable and
[1:30:43] continues to uphold the standard that
[1:30:45] the Final Bosses of the game have but
[1:30:47] not even nandra is the actual final boss
[1:30:57] Alia is the actual final boss assuming
[1:30:59] you fulfilled a few tasks along the way
[1:31:01] which is just meeting him a few times in
[1:31:03] specific locations and then specifically
[1:31:05] killing Vendrick before Nashandra as a
[1:31:07] final boss fight though it felt like a
[1:31:09] bit of a let down I think nandra had way
[1:31:11] more intensity and narrative weight
[1:31:13] behind her Aldi has been this ominous
[1:31:15] figure that just shows up says a bunch
[1:31:17] of and then leaves and now all of a
[1:31:19] sudden I'm supposed to care that we're
[1:31:20] fighting him I get why he's fighting us
[1:31:22] he's supposed to test our might to see
[1:31:24] if we're truly going to be the next
[1:31:25] Monarch of the Throne of want but that
[1:31:27] doesn't make it right the same could be
[1:31:29] said for nandra given she makes an
[1:31:30] appearance a whole two times in this
[1:31:32] game but that seemed to be intentional
[1:31:34] as the reveal of nandra was supposed to
[1:31:35] be this mysterious event which makes
[1:31:37] this next part even more confusing as
[1:31:39] the Emerald Herald can literally spoil
[1:31:40] for us that Nashandra will be coming for
[1:31:42] us I completely miss her on the way down
[1:31:44] so I never got to hear this which
[1:31:45] ultimately made the impact of this cut
[1:31:47] scene hit harder which begs the question
[1:31:49] of why it was mentioned in the first
[1:31:50] place I find it hard to believe that
[1:31:52] many people Miss nandra at the top of
[1:31:53] the castle so they're well aware of who
[1:31:55] she is so just keep the mystery hidden
[1:31:57] until the final moments it kills the
[1:31:59] entire impact of the scene if we're just
[1:32:00] told right before entering that she's
[1:32:02] going to fight us after the defeat of
[1:32:04] the three bosses we can select our
[1:32:05] ending and while this game does have two
[1:32:07] endings what these endings represent is
[1:32:08] rather interesting our first ending is
[1:32:10] entering the Throne of want this is sort
[1:32:12] of like the Kil of the first flame just
[1:32:14] a little bit different it allows us to
[1:32:15] choose the fate of the world but we
[1:32:17] never get to see our choice it is both
[1:32:18] the age of fire and the age of dark
[1:32:20] ending together it's never known what
[1:32:22] our character chooses but that's the
[1:32:23] part of the role play when it comes to
[1:32:25] RPGs we make up the rest of the story
[1:32:27] did our character choose fire did they
[1:32:29] choose dark or did they do something
[1:32:31] else and that's something else is
[1:32:32] following in the footsteps of Vendrick
[1:32:34] and Alia we leave the throne and search
[1:32:36] for an answer to the undead curse we
[1:32:37] don't know if we'll succeed but it's
[1:32:39] worth a try anyway doing this is sort of
[1:32:41] like operating a dig site yeah Vendrick
[1:32:43] and Alia spent decades digging trying to
[1:32:45] find a solution and failed but now
[1:32:46] thanks to them we know of a decades
[1:32:48] worth of methods that won't work
[1:32:49] bringing us closer and closer to finding
[1:32:51] a cure for the curse and that's the
[1:32:53] beauty of the second ending it's not
[1:32:54] only in perfect sync with the rest of
[1:32:56] the game as it continues to make the
[1:32:57] curse the main plot of the story but it
[1:32:59] gives us an option that we as players
[1:33:00] hadn't really considered up until this
[1:33:02] point Dark Souls one did a phenomenal
[1:33:04] job of grooming us into believing that
[1:33:05] there were only two choices but Dark
[1:33:07] Souls I refuted this claim and as a
[1:33:09] third as a final note Dark Souls I was a
[1:33:12] brilliant game I went into this game
[1:33:14] with mild expectations but was blown
[1:33:16] away by how impressive the story was and
[1:33:17] how surprisingly easy it was to grasp
[1:33:19] many questions are still left unanswered
[1:33:21] and will never be answered but I left
[1:33:23] this game with an understanding of its
[1:33:24] story its themes and what emotions it
[1:33:26] had intended to invoke in me and that is
[1:33:28] incredibly admirable well the world of
[1:33:29] Dark Souls isn't over the fire of the
[1:33:31] world will fade once more and yet
[1:33:33] despite the impending doom of the age of
[1:33:35] dark getting closer and closer no one
[1:33:36] seems to care but we'll talk about that
[1:33:39] in Dark Souls
[1:33:40] 3 Dark Souls 3 is a perfect game due to
[1:33:44] the way a book ends the entire series
[1:33:46] but the only reason that I can say that
[1:33:47] is because of how much this game is
[1:33:49] being held up by its predecessors Dark
[1:33:51] Souls II on its own is still a good game
[1:33:53] but without all the effort put into the
[1:33:54] story from Dark Souls 1 and 2 its
[1:33:56] narrative wouldn't be as impactful
[1:33:58] that's the beauty of the Dark Souls
[1:33:59] Trilogy it's one of the few series out
[1:34:01] there that truly feels like a tightly
[1:34:02] niit game many games get sequels but not
[1:34:04] many truly feel like a proper sequel
[1:34:06] just a game set in the same universe a
[1:34:09] year or so after the previous game it
[1:34:11] might make callbacks to the Past game
[1:34:12] but not enough to feel like what
[1:34:13] occurred in that game was important the
[1:34:15] Dark Souls Trilogy and its repetitive
[1:34:17] ideas make the games feel properly
[1:34:19] connected the age of fire the undead
[1:34:21] curse hollowing and so much more have
[1:34:23] been a prominent part of the series
[1:34:25] since its Inception which is why judging
[1:34:27] these games individually based on their
[1:34:28] stories is so difficult as each of these
[1:34:30] games relies on each other to actually
[1:34:32] make their story have an impact Dark
[1:34:34] Souls 2 and 3 could not exist without
[1:34:36] Dark Souls 1 and not just because of its
[1:34:38] World building and important characters
[1:34:39] but because it's the game that showed us
[1:34:41] what the age of fire is and why it's
[1:34:42] important we then took this information
[1:34:44] into Dark Souls 2 which showed us how
[1:34:46] the age of fire is not all its cooped up
[1:34:47] to be and how as all the years go by
[1:34:49] people are starting to embrace the fire
[1:34:51] less and less this all comes to an end
[1:34:53] at Dark Souls I a game that is purely
[1:34:55] focused on the age of dark and why the
[1:34:57] first flame needs to go each one of
[1:34:59] these games provides a crucial step in
[1:35:00] our journey and without even one of them
[1:35:02] every other game loses its meaning we
[1:35:04] already talked about the previous two
[1:35:05] games and what they attempt to show to
[1:35:07] the player and all these themes ideas
[1:35:09] and plots all converge towards Dark
[1:35:10] Souls 3 creating one of the best endings
[1:35:12] in a series I've ever seen and today I
[1:35:16] will explain why so that wasting any
[1:35:18] more time let's get started so
[1:35:20] ironically for a game that's going to be
[1:35:22] about the age of darkness and how much
[1:35:23] death and Decay the current age has
[1:35:25] caused it starts off with an incredibly
[1:35:27] intense soundtrack it's not even been 10
[1:35:29] seconds and this electrified feeling of
[1:35:31] exhilaration seeps into your body Dark
[1:35:33] Souls is back and it's time to kick some
[1:35:35] ass this feeling continues right into
[1:35:37] the intro cinematic and Dark Souls 3
[1:35:38] weighs zero time getting into the story
[1:35:40] this is the first time in the trilogy
[1:35:42] with the game outright tells you who the
[1:35:43] main bosses are which are the abyss
[1:35:45] Watchers aldred saint of the deep and
[1:35:47] yor the giant there is also a fourth
[1:35:49] that isn't mentioned but we'll discuss
[1:35:50] them a bit later just like before it's
[1:35:52] four beings who will need to be dealt
[1:35:53] with in order to succeed but instead of
[1:35:55] them being the four Lord Soul users or
[1:35:57] the four great ones it's the four Lords
[1:35:59] of Cinder the question is why are they
[1:36:01] so important well oddly enough the game
[1:36:03] tells you but the pure spectacle of the
[1:36:04] intro is so hypnotizing you might not
[1:36:06] even realize what was just said
[1:36:08] according to the opening narration the
[1:36:09] bells only toll when threatened the
[1:36:11] reason they're being threatened is
[1:36:12] because the fire is fading again but
[1:36:14] furthermore it's because someone doesn't
[1:36:15] want to link the flame that person being
[1:36:17] Prince lothric since the prince doesn't
[1:36:19] want to link the flame the bells of
[1:36:20] Awakening revived previous Lords of
[1:36:22] Cinder from past Kingdom each of these
[1:36:24] aformentioned beings I mentioned earlier
[1:36:26] were people who linked the flame in
[1:36:27] their lifetimes the bells assume that if
[1:36:29] they've linked it already then they'll
[1:36:30] do it again but they all refused the
[1:36:32] abyss Watchers Aldrich and yor don't
[1:36:35] want to in a last Stitch effort to make
[1:36:36] sure the fire is linked the bells of
[1:36:38] Awakening have awoken other beings who
[1:36:39] are unkindled people who have failed to
[1:36:41] link the fire in the past but are now
[1:36:43] given a second chance and we are one
[1:36:45] such person known as the Ashen one our
[1:36:47] job is to defeat the Lords of Cinder and
[1:36:48] take their Ashes to their Thrones is if
[1:36:50] they won't come back willingly then
[1:36:52] their ashes will serve as a sub
[1:36:53] Institute this is the plot of the game
[1:36:55] no small objective in between like
[1:36:57] finding Vendrick or ringing the bells
[1:36:59] right away from the get-go we tasked
[1:37:00] with killing these beings and licking
[1:37:02] the flame assuming you've played the
[1:37:03] previous games already then you've heard
[1:37:05] this story twice before and already know
[1:37:06] what you're getting into which is why
[1:37:08] our first boss isn't even 5 minutes into
[1:37:10] the game in Dark Souls 1 it took around
[1:37:11] the same time to fight the Asylum Demon
[1:37:13] but the game also taught us about our
[1:37:15] inventory and weaponry but also showed
[1:37:16] us that we can converse with NPCs and
[1:37:18] used an Estus flask Dark Souls 2 took a
[1:37:20] bit longer with this as the first boss
[1:37:22] wasn't for a couple hours and the basic
[1:37:24] tutorial can take a bit of time to run
[1:37:26] through in Dark Souls 3 we start with
[1:37:27] the Estus flask get all our gear and
[1:37:29] start our journey immediately there is
[1:37:31] no handholding here as the game assumes
[1:37:32] you've done this all before and don't
[1:37:34] need much of a refresher the reason why
[1:37:36] they put udx in here is because he's
[1:37:37] supposed to test our strength not just
[1:37:39] the Ashen one strength but our since
[1:37:41] Dark Souls III underwent some drastic
[1:37:42] changes in regards to its combat and for
[1:37:45] those who have noticed yes I'm using an
[1:37:47] axe again it wasn't until starting this
[1:37:49] game that I realized I had used an axe
[1:37:50] for all three of them so I figured it'd
[1:37:52] be quite comical if I beat the entire
[1:37:54] Trilogy with the same weapon before
[1:37:55] killing udx though we'll see him become
[1:37:57] engulfed in this black form this is
[1:37:59] called the pus of man this is a unique
[1:38:01] disease that is taking over the kingdom
[1:38:03] and it originates from the abyss similar
[1:38:05] to how mana's humanity went wild causing
[1:38:07] him to become the Ferocious Beast that
[1:38:09] we know in game it's possible that this
[1:38:10] is happening to other Hollows but on a
[1:38:12] much grander scale is this won't be the
[1:38:14] last time we see this puss of man in the
[1:38:16] game after udx we can take the coiled
[1:38:18] sword from his body and use it to create
[1:38:19] the bonfire at the new Firelink Shrine I
[1:38:22] absolutely love the design of Firelink
[1:38:24] Shrine but the moment you walk in and
[1:38:26] see all the Thrones lined up around the
[1:38:28] bonfire you feel a sense of comfort it's
[1:38:30] definitely my favorite across the entire
[1:38:32] series but I lo its location Firelink
[1:38:34] Shrine feels so disconnected from the
[1:38:36] rest of the world even though majula was
[1:38:38] on the outskirts of drag Lake Castle it
[1:38:39] at least became a Nexus for all the
[1:38:41] various paths that the player could
[1:38:42] Traverse to the cherry on top here is
[1:38:44] that we can't even travel to the first
[1:38:46] location were forced to teleport to it
[1:38:48] it just further shuts this place away
[1:38:49] from the rest of the Kingdom there's no
[1:38:51] incentive to explore the other areas of
[1:38:52] the level is we've already seen
[1:38:54] everything it has I never understood why
[1:38:56] the series slowly moved towards this
[1:38:57] idea but it seemed to be a massive hit
[1:38:59] amongst the team as this would be used
[1:39:00] in other games going forward from a pure
[1:39:02] gameplay perspective the Firelink Shrine
[1:39:04] of Dark Souls II also reverts the
[1:39:06] changes in Dark Souls 2 to keep things
[1:39:07] more simplistic Andre is back and will
[1:39:09] handle anything regarding our weapons
[1:39:11] from upgrades to infusions and the
[1:39:13] shrine handmade becomes our
[1:39:14] all-encompassing Merchant so no more
[1:39:15] clutter like in Dark Souls 2 we also
[1:39:17] have our new level up lady who is just
[1:39:19] the fire keeper she doesn't have any
[1:39:20] unique backstory like the emerald Herald
[1:39:22] but her condition does spark a few
[1:39:24] questions it seems that all the fire
[1:39:25] keepers have some sort of condition that
[1:39:27] afflicts them Anastasia the lady under
[1:39:29] Firelink Shrine will initially be mute
[1:39:31] and cannot be spoken to the Dark Moon
[1:39:33] ntis in an Orlando has a disfigured
[1:39:35] appearance which is why she hides it
[1:39:36] from us with her armor and this fir
[1:39:38] keeper is blind this has always been
[1:39:40] fascinating to me as I've never been
[1:39:42] able to fully understand why this is the
[1:39:43] case it's possible that this is a sort
[1:39:45] of right of passage and the fire keepers
[1:39:47] are showing their willingness to The
[1:39:48] Flame by giving up something but what
[1:39:50] they lose seems to differ across the
[1:39:52] games it's possible that this is just a
[1:39:54] coincidence but there's also an NPC in
[1:39:56] the game will meet called enina who
[1:39:58] tries to be a firek keeper and is also
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