Korean Folk Tale Inspires Game World
45sThe unique blend of traditional Korean folklore with a dark fantasy game world is highly intriguing and shareable.
▶ Play ClipThis video showcases the exploration and world-building of the game *The Relic: First Guardian*, focusing on the traces left behind by past inhabitants and the stories woven into the environment. It highlights field events, sealing stones that unlock dungeons, and the emotional narrative of a father and son blacksmith.
The video demonstrates exploration and the traces left behind in the world, including field events and stories of ordinary people.
Stories are inspired by traditional Korean folk tales, such as the tale of a man who dropped his axe and received a golden one, leading others to throw axes into a pond.
Players can discover sealing stones through exploration and events, each connected to a dungeon that leads to new places and secrets.
Relic energy is an important resource for character progression, found in remnants of ancient power.
A narrative about a blacksmith father who grows old and passes his hammer to his son, symbolizing the passing of strength and responsibility.
Exploration yields new equipment and relics, and players may find old campfires with lingering traces of unknown travelers.
The video ends with a promise to introduce combat and bosses in the next showcase.
The video presents *The Relic: First Guardian* as a world rich with exploration, emotional storytelling, and environmental lore, setting up future content focused on combat and bosses.
"The title accurately describes the video's content: an official exploration and world gameplay trailer."
What is relic energy used for?
Character progression.
5:24
What do sealing stones unlock?
Dungeons.
4:54
What folk tale inspired the axe story?
A traditional Korean folk tale about a man who dropped his axe and received a golden one.
0:53
What happens to the father blacksmith in the narrative?
He grows old, his hand falters, and he passes the hammer to his son.
8:15
What does the narrator say about giants?
A giant does not diminish; he merely changes where he stands.
9:51
Korean Folk Tale Inspiration
Shows the cultural depth of the game's storytelling.
0:53Sealing Stones Mechanic
Explains a core gameplay loop of exploration leading to dungeons.
4:33Father and Son Blacksmith Story
Emotional narrative that adds depth to the world.
5:41Giants and Passing of Place
A poignant reflection on aging and legacy.
9:51[00:09] [music]
[00:13] >> Hello, this is Project Cloud Games.
[00:17] Today, through actual gameplay, I'd like
[00:20] to show you the exploration and the
[00:22] traces left behind in this world.
[00:27] The world [music] of the relic is filled
[00:29] with various field events.
[00:32] As players explore the world, they
[00:35] encounter the traces of those who once
[00:37] lived here.
[00:40] Some stories are not [music] tales of
[00:42] great heroes.
[00:45] They begin with desire, regret, and the
[00:49] choices of ordinary people.
[00:52] >> [music]
[00:53] >> Some of the stories in this world are
[00:55] inspired by traditional Korean folk
[00:58] tales and legends.
[01:01] They may feel familiar, yet they remain
[01:04] very different in this world.
[01:09] >> A man from the neighboring village
[01:11] claimed he had dropped his axe and
[01:14] received one of gold in return.
[01:17] The tale spread faster than wind through
[01:19] pine.
[01:21] After that day, axes began to fall into
[01:24] the pond.
[01:38] I was a woodcutter. [music]
[01:40] At least, I once was.
[01:43] A full day's labor did [music] not
[01:45] shorten my debts.
[01:47] Just once, only once,
[01:50] I thought weighed more heavily [music]
[01:52] than the axe itself.
[02:05] >> [groaning]
[02:11] >> The pond gave no answer.
[02:13] Yet, none of us left.
[02:16] Someone said, "It tests our desire."
[02:20] So, we waited longer.
[02:28] The calluses on our palms began to
[02:30] soften.
[02:32] Footprints gathered instead along the
[02:34] pond's edge.
[02:37] The mountain remains thick with trees,
[02:40] but fewer are felled.
[02:50] Sometimes, the water trembles.
[02:53] Someone will whisper,
[02:56] "I saw a glimmer [music] tonight."
[03:00] One word is enough to cast away another
[03:02] day.
[03:09] >> [music]
[03:14] [groaning]
[03:42] >> The water never returned anything.
[03:45] I believe I had cast my axe away,
[03:48] but it was not iron that sank.
[03:52] It was the day.
[03:54] Time does not rise again like a golden
[03:58] blade from still water.
[04:03] The pond took nothing. The mountain
[04:06] never once disappeared. Yet instead
[04:09] [music] of their axes, they cast away
[04:12] their own time. They [music] cast away a
[04:15] day. Then
[04:17] another day.
[04:18] And so they cast away their lives.
[04:22] The golden axe never rose.
[04:25] And the time [music] that sank cannot be
[04:28] drawn up again.
[04:33] >> We've just obtained a sealing stone by
[04:36] completing this event.
[04:39] Through exploration and events, players
[04:41] can discover various sealing stones.
[04:45] Some are hidden deep within the
[04:46] wilderness.
[04:48] >> [groaning]
[04:49] >> Others remain at the end of forgotten
[04:52] stories.
[04:54] Each sealing stone is connected to its
[04:56] own dungeon.
[04:58] Letting players to where new places and
[05:01] long forgotten secrets.
[05:05] Let's head to the dungeon connected to
[05:07] the sealing stone we just obtained.
[05:11] Along the way, players [music] may
[05:13] discover remnants of an ancient power.
[05:18] People once called it relic energy.
[05:24] Relic energy is an important resource
[05:27] >> [music]
[05:27] >> used for character progression.
[05:34] Every location holds the life and
[05:37] memories [music]
[05:37] of someone who once lived there.
[05:41] >> My childhood, my father was a giant who
[05:44] ruled the flame.
[05:47] The arms that struck heated iron were
[05:49] firm as fortress walls.
[05:53] Standing behind him, no beast in this
[05:55] world frightened me.
[05:57] I would cling to his broad back and
[06:00] watch the sky.
[06:03] >> When we are children, our parents seem
[06:06] [music] like giants.
[06:29] >> When I returned from a long campaign,
[06:32] he still stood before the forge.
[06:36] But, the sparks leapt lower than before.
[06:39] [music]
[06:41] His hair had thinned. His back bore a
[06:45] slight curve.
[06:47] He rose [music] to greet me and his knee
[06:50] faltered.
[06:51] I rushed to steady him.
[06:54] >> But, one day we realize even giants grow
[06:58] old.
[07:00] >> [snorts]
[07:03] [groaning]
[07:14] [groaning]
[07:21] [groaning and screaming]
[07:33] >> His apron bore countless holes and
[07:36] burns.
[07:38] They were not marks of time alone.
[07:41] They were the places [music] where flame
[07:42] had struck while he forged the armor I
[07:46] now wore.
[07:48] I had believed him strong [music] by
[07:50] nature. I had never considered that he
[07:53] might feel pain.
[07:55] >> Some struggle [music] to move forward.
[08:00] Others spend their own years lighting
[08:02] the path ahead.
[08:15] >> He still said,
[08:17] "I can forge one more blade."
[08:20] Yet the hand that held the hammer paused
[08:23] for a breath. [music]
[08:26] Without speaking, I placed my hand over
[08:28] his.
[08:30] And that hand, once vast and unyielding,
[08:35] >> At first,
[08:36] >> [music]
[08:36] >> our parents are the ones who holds us
[08:39] up.
[08:41] >> Father,
[08:42] I will bear the hammer now.
[08:45] He passed
[08:46] >> [music]
[08:46] >> the apron to me.
[08:48] For a moment, he stood holding the
[08:50] hammer then
[08:52] let it fall from his grip.
[08:55] The dusk painted his back in red.
[08:58] "You have [music] grown broad of
[09:00] shoulder."
[09:02] >> And one day, we find ourselves holding
[09:05] them instead.
[09:22] >> The forge remains. The fire remains.
[09:26] Only the one who holds the hammer has
[09:29] changed.
[09:30] My father did not grow smaller.
[09:33] He lowered himself so that I might
[09:37] stand.
[09:38] >> To a child, a father is the first giant
[09:43] he ever knows. One day, he learns
[09:45] [music] the giant has grown lower. That
[09:48] lowering is not weakness. It is a
[09:51] passing of place, [music]
[09:53] a quiet step aside so that a son may
[09:56] stand. A giant does not diminish. He
[10:00] merely changes where he stands.
[10:14] >> At the end of [music] exploration, new
[10:16] equipment and relics await.
[10:20] And those rewards [music]
[10:22] will aid players throughout their
[10:24] journey.
[10:32] Along the road, players may sometimes
[10:35] come across old campfires. [music]
[10:39] We do not know who first lit them.
[10:44] Yet, their traces still remain.
[10:54] >> Soon, it will be time to put out the
[10:56] fire and move on.
[10:59] Like waking from a warm dream.
[11:05] >> Some traces outlive even the greatest
[11:08] legends.
[11:10] We want you to create more than a
[11:12] journey of defeating [music] enemies.
[11:16] We want you to players to explore this
[11:18] world and discover the traces left
[11:21] [music] behind.
[11:25] In the end, all things become [music] a
[11:27] story.
[11:30] But, this is only one of many stories.
[11:35] And [music] at the end of those stories
[11:38] await powerful foes and forgotten
[11:41] beings.
[11:45] In the next video, we'll introduce the
[11:47] combat and bosses of the Relic Buster
[11:49] game.
[11:52] We'll see you again in the next
[11:54] showcase.
[11:59] >> [music]
[12:01] >> We're being drawn here continuously.
[12:03] >> [music]
[12:06] >> Kill squad knight.
[12:08] >> WE HOLD THE LINE.
[12:10] >> SHIELD UP.
[12:12] >> [music]
[12:19] [music]
[12:41] [music]
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