Ara: Beautiful but Unforgiving for Pugs
44sRelatable take on a dungeon that looks great but punishes pugs, sparking debate on difficulty vs. aesthetic.
▶ Play Clip"Delivers exactly what the title promises: a personal tier list of all TWW dungeons with nostalgic commentary."
World of Warcraft player Bowser the healer presents his personal tier list of all dungeons in The War Within expansion, ranking them based on his experiences as a pug player. He covers each dungeon from lowest to highest, sharing opinions on mechanics, aesthetics, and pugability.
Bowser explains the tier list is based on personal experience as a pug healer, not on what's best for pushing or pugging.
Visually stunning but mechanically intensive, tough for pugs due to high demands on defensives and positioning.
Aesthetically pleasing but stressful, with many knowledge checks like dispels and charge mechanics.
Ranked lowest due to game-breaking bugs, lack of direction, and messy design; saved only by cool visuals and ideas.
Heal checks heavy, mechanically dense, but voice acting and theme are highlights; hopes for future improvement.
Memorable bosses and voice lines, especially Stitchflesh; tuning aggressive but loved the narrative feel.
Mega dungeon with great voice acting and challenging boss checks, but prone to errors even among good players.
Visually pleasing, good for pushing, and by end of season became a comfortable key for pugs.
Low target count, memorable characters, and clutch potential; always a place Bowser felt confident.
Routing variants, heavy heal checks, and great setpiece; asks everyone to do their job well.
Successful vehicle section, fun boss fights, and a dungeon where healers can save the day.
High damage potential with clear prio targets; rewards mortal wounds effect, great aesthetics.
Fast, fun, with memorable boss fights and voice lines; a top-tier mega dungeon experience.
Hilarious voice lines, unique bosses, and a charming setting; Bowser's favorite dungeon of all time.
Challenging but rewarding for healers; great atmosphere and clutch moments; biased but loved.
Bowser concludes that The War Within had a mix of highs and lows, with dungeons like Cinderbrew Meadery and City of Threads standing out as favorites, while Dawn Breaker and Ara-kara were less enjoyable due to bugs and difficulty.
Which dungeon does Bowser rank as the lowest in his tier list?
Dawn Breaker
04:04
What is the main reason Bowser dislikes Dawn Breaker?
Game-breaking bugs and lack of direction.
04:04
Which dungeon's final boss does Bowser describe as having a bullet hell mechanic?
Mechagon Workshop
10:45
What mechanic does Halls of Atonement reward players for bringing?
Mortal wounds effect to reduce healing from a mini boss.
18:21
Which dungeon does Bowser consider his favorite of all time?
Cinderbrew Meadery
21:14
What is the unique feature of the darkness section in Darkflame Cleft?
Players must use candles to fight the darkness.
24:44
Why does Bowser rank City of Threads as S-tier despite its difficulty?
He enjoyed the challenge and clutch moments as a healer, and the spider city theme.
25:48
Dawn Breaker's Bugs
Highlights how technical issues can ruin a dungeon experience, even with good design ideas.
04:04Priory of the Sacred Flame's Design
Demonstrates a well-balanced dungeon that challenges all roles equally.
14:30Cinderbrew Meadery's Charm
Emphasizes the importance of humor and quirky NPCs in making a dungeon memorable.
21:14Healer Agency in City of Threads
Shows how a dungeon can provide clutch moments for healers, increasing satisfaction.
25:48Vehicle Section in Grim Batol
An example of a successful vehicle mechanic that adds variety without being annoying.
16:09[00:02] Within tier list on all of the dungeons. My name is Bowser the healer and I pug a lot. And so this tier list is not going to be a what is the best dungeons for pugging or what were the best dungeons for pushing. No, no, no, no, no. This
[00:15] one's going to be all about my favorite dungeons and experiences as a pug player. That being said, my opinions here are going to be very roastable. of them you're going to go, "Bowser, what is wrong with you?" And that's
[00:28] okay. I want to hear your opinions down below as well. Give me your tier list. tragedies. I want us to kind of share and reminisce over the entire expansion and all the joy or sorrow that we experienced during it. That being said,
[00:41] if you like this kind of content, please hit subscribe. Let me know maybe with a like. I don't do a whole lot of tier lists, but this these are really fun, so I'd have no problem doing more kind of content like this, especially on other
[00:54] idea for that, let me know down below. I'm not going to start with the lowest lowest tier, but not my lowest rated dungeon. I'm going to start with my second lowest rated dungeon, Ara. Now, I just want to note that visually, this
[01:08] dungeon is incredible. The aesthetics, the caverns, going deeper and deeper, last boss fight is maybe a little too hard for pugs, it's it's a bit tough, I still think it's a cool fight, and that
[01:20] setpiece of that final area is very interesting. I always like walking in there. It's a great site. But uh that being said, this place was a pugging good memories here because it's so mechanically intensive. It asks players
[01:34] defensives, know where to position, know how to move, know every boss fight backwards and forwards from almost every role's perspective in order to do a good job on it. Now, I just tanked a 14 here with a bunch of friends of mine, and it
[01:48] was unbelievably easy. And it's a really fun dungeon when everyone knows how to play it pretty perfectly. And I I don't think that's the making of a great that's technical like this. But I feel like just if if some of the harder parts
[02:02] of the dungeon were maybe lessened or made a little bit easier to react to or there's like the egg sacks you can blow up and like it puts a web everywhere. Those are like behind the mobs that you have to kill at the start of the
[02:15] was maybe a little more free space to move around so you didn't just instantly hell. Little things like that would have went a long way. Aracara stays kind of near the bottom. It's one of my least favorites. Same with Floodgate. Again,
[02:30] aesthetically. I love when World of Warcraft takes an area we know and turns memorable, adds mechanics to it, and gives it a whole new light. So, a W for me in that perspective was also the season 2 uh display of all the new
[02:46] new visual upgrades. And I think from that standpoint, it's a good technical perspective kind of dungeon because it showcases just how much better WoW can do at showing off what moves are in both not only a pretty aesthetic way, but
[02:59] also in a way that's visually pretty clear. Excellent upgrade. So, I want to give it props for that. Also, the dungeon itself is good, I think, munch on here. There's a ton of mechanics, a ton of knowledge checks,
[03:12] like the dispel mechanic and the charge mechanic on the Bront boss or on Mama. You have to know to kill the ads and how to get around the silence bubble and making sure somebody actually interrupts an ad and oh look, the shock barrier
[03:26] and we wipe. It's a stressful dungeon. Much better though in season 3 than it was in season 2. I'm happy that we killed bubbles. I hated bubbles, by the way. Other than that, I think it's a really fun dungeon, like in terms of its
[03:39] ideas, but in terms of execution, especially as the dungeon level goes up, favorites. So, it sticks in the higher end of C tier as somewhere that I think has potential, but ultimately not my favorite dungeon. You'll see me there
[03:52] any day of the week, but not my favorite. Now, it's time for the lowest dungeon, Dawn Breaker. Only one real thing saves Dawn Breaker from being a Dtier, cuz I I don't actually think anything serves Dtier this expansion.
[04:04] Maybe Dawn Breaker is the most fitting. However, Dawn Breaker, let me sing its praises. Cool dungeon with a neat idea, excellent visuals, cool bosses. Like even if they're a little hard and sometimes a little buggy, I do think the
[04:17] idea here is excellent. But this dungeon is a mess from its gamebreaking bugs, that start bolting you for the entire dungeon if you don't take care of them stuck in random locations. You all remember in the first season when like
[04:33] sometimes the ship didn't load for a player? Yeah, that was a whole thing. Dawn Breaker is just a mess. And and ask a new player like, "Hey, where do you go here? Where do you go in this dungeon? They're going to be very, very lost.
[04:45] It's just a dungeon that lacks a lot of direction. Maybe the new change coming in for next season or next expansion where Lindori has like a recommended path for new tanks. Maybe that could have really helped the Dawn Breaker for
[04:58] a lot of players. But I think this place is just messy and a bit ugly in terms of how it ended up. And also, you all voted for it back. Never let anyone live it down. People wanted Dawn Breaker back. maybe from an aesthetics perspective,
[05:11] but most of the voting for what dungeons that people wanted to have return was that never happens again. I hope Blizzard clarifies they're never bringing the same items back again just so that for once in my life we can have
[05:24] playing rather than, oh, but I want this piece of loot. Well, congratulations. Bug breakers back for another season. So, stays at the bottom of my list. A lot of the voice acting and the lines there. It's good. It's just it's a mess.
[05:41] but I think I'm going to put it at the bottom of B tier, knowing that it could that's going to be Stone Vault. Stone Vault as a dungeon has Dagron's new voice actor who kills it. So, I like
[05:54] really unique. Great. The heal checks were a little heavy, but fun, sure, but mechanically a little dense. It was just it asked a lot out of players in a season that was particularly hard on the healer and especially hard on the tank.
[06:08] I feel like if you gave Stonefall one more run with some cleaned up mechanics 2 upgrades that happened, I feel like happen, but it didn't get another chance in the sun. So, I'm going to be ranking
[06:21] at sort of towards the bottom of B tier. But ultimately is a dungeon that I think if it comes back could really be fun. Remember, every time Blizzard brings back a dungeon, it usually ends up being better than the original or more
[06:34] reasonably around its difficulty. So, I'm actually pretty happy with Stonefall in that knowing its future is probably brighter. So, it gets a thumbs up for me. Uh, next up is probably Necrotic Wake, which I think this one's hard for
[06:48] Vault. I don't think a lot of people enjoyed Necrotic Wake like I do, and I have it lower on this list than maybe I would have normally because I'm aware of the people's opinions on this dungeon,
[07:00] but I liked the bosses. I like the mobs. I really enjoyed the pathing on the dungeon, but it it tells a story as you go through it. A battlefield that has you're running through it, cleaning it up. And the necropolis that you go into,
[07:16] Sergeon Stitch Flesh is a top tier character. the fact that that character when he fixates on someone has different voice lines for the parts that he can remove off of you for his creations. Even going after some of the passives
[07:28] that people have on their characters races, I think is a really brilliant touch. And I the fact that he sounds like like a kid waiting for a package to arrive from FedEx and is like excited, it just kills me. I love that dungeon.
[07:41] Have a lot of fond memories there. But the tuning was a little a little challenging, a little aggressive. And maybe again like a season 2 glow up in terms of mechanics might have helped here a little bit. But I ultimately
[07:53] in B tier, but it's going to stay on that lower end of Btier cuz I I don't think it deserves a higher ranking if I'm being honest. Towards the top of this B tier, I'm going to be putting Gambit. So to discuss Gambit a little
[08:06] bit here, Gambit as a dungeon is incredible, right? Voice acting is Tazifish is a mega dungeon. Awesome. You'll hear me talk about that when I get to streets. Love this place. However, the boss checks are really
[08:18] whatever, right? Like it does have a mechanic check, but it isn't the hardest thing in the world. However, that second and third boss, while unbelievably memorable and very fun, are maybe a bit strenuous. Like, I almost wish that in
[08:32] earlier levels of Mythic Plus, I don't know how to put this. Something about Gambit and the way it was designed is awesome and challenging, but doesn't feel great as a mythic plus dungeon. Even though I tend to love running it
[08:45] you're asking pugs to learn how to play every boss fight well and learn every single interrupt that needs to be done in the later half of the dungeon. That being said, even good players mess up in Gambit, and I think that's a telling of
[08:58] just how technical or how many things can go wrong there. So, it stays Btier or Btier for me. But the fat poles, the great voice lines, the wonderful amount of cranking you get to do there as a healer or as a DPS or even
[09:12] really do like this place. They probably more in the start of the dungeon. And like I remember back in Shadowlands, alternative routes, and I kind of liked that. There was no reason not to just
[09:25] run the left side of the beach here. So, Gambit, it's good. I think they could have done even better with it. So, it sits solidly in my B tier. Mechagon Workshop. Probably in the middle of Btier for me. This dungeon I only really
[09:38] had a couple of problems with and it's that I think the dog boss had a little too much HP. Like that boss kind of sucked. Uptime was really hard to do, So maybe some adjustments could have made that boss a little bit more fun.
[09:51] But the highlights for me is that I think Mechagon is a pretty cool mega dungeon overall. It might be a little too linear for my liking, but it tells a good story. Uh, Robin from Teen Titans, that voice actor voices the character
[10:03] time. So, you'll never unhear that if you ever go back. Mechagon was, you know, by the end of the season, it's highkey a pretty good 10. Was nice and week. If everyone knew it, it kind of just fell over. It had some tough crowd
[10:18] think, a higher level from what I've seen from other people, but in terms of pugability, it was always pretty solid. So, I have it on the upper end of my B shape, or form. I do like the final boss fight. I do think that's pretty cool,
[10:32] really good dungeon. Just kind of a solid fun dungeon. The bullet hell boss is actually highkey my favorite. Like, I actually think the bullet hell boss was really fun. People just suck at dodging. The more I did that boss, the more I
[10:45] liked it. I'm not sure if anyone else agrees with me on that, but that's how I Okay, this one's going to get some looks. Siege of Boralis in Btier. Now, I want to rate the dungeon by the end of its
[10:59] rate it like the last time I got to interact with it. Siege is good. Siege is maybe a little hard, a little buggy, maybe could have used better enemy placement. There's some tuning that could be done here, but by the end of
[11:12] it, it was kind of a lowkey easy 10. It was a very fun 10. It has It's a very adventurous dungeon. You go from the the harbor to is it a harbor or is it a port? Whatever. You go from like the port side all the way through like the
[11:28] you end up going through the city streets and the like residential areas. Cedar Brows is fun. It's a visually pleasing dungeon. I like that place. I like that city. And the bosses weren't too bad either. I don't know. I actually
[11:41] think I like this dungeon. Could have been better, sure. [music] But by the it. And it was actually a place that I loved to squeeze out like a little extra score from. It was like, "Oh, could I do that dungeon on a 14?" Yeah, maybe I
[11:53] could do that on a 14 and kind of push myself a little bit. It was never too hard for pushing yourself. So, I think I really did like that one as a pug player. I know not everyone did, but that's just kind of my take on it. Also,
[12:05] guy at the end of the the dungeon, you know, the one that goes like, >> "Don't let this beast eat me." >> Is it the same guy getting captured over >> Is it the same guy getting captured over and over? We all like it's the same guy,
[12:17] say that. Like he's into it. Like there's there's no way that man isn't getting captured intentionally. Like why don't repair the cannon and run? Why did you why do you stay? Why do you get captured again and you never get eaten?
[12:31] And you know what? Good for him. On the bottom of my A tier, I have Theater of like I know it's not everyone's favorite, but I actually liked the low target count. I liked that it was a dungeon with a lot of highs and lows. it
[12:44] smooth itself out and then it would get challenging again. The dungeon has memorable voice lines, memorable characters, cool boss fights. I think games to play with pugs. By the way, Avokers could just deep breath through
[12:58] all, this was a dungeon that I I always went back to because I felt confident here. And from the theming to the gameplay of that dungeon, I always liked being back in Theater of Pain. Now, if
[13:10] you're a Boomkin main, you probably didn't love it so much, but I, for one, like having a few lower target count dungeons because it allows for different something special, and I think that's a good thing in a game like World of
[13:22] Warcraft. So, overall, I'm going to give Theater of Pain like an A minus kind of a deal. I really enjoyed my time there. Certainly one of my favorite Shadowlands Shadowland dungeons as that's when I started. Missive Tier Scythe is very
[13:36] solidly in my middle, my A tier, like just a nice straight A because this dungeon aesthetically is very cool. Interesting characters. I like the maze. I like the damage amp on the first boss. I like when the maze clears and you can
[13:49] see everything that's going on. The final boss that gets more intelligent as they feed on I think it's called the seed of knowledge. Just from an RP standpoint, great dungeon visually. Really liked it. Maybe it's a little too
[14:01] four times in a row, you'd be your eyes would just be shot. But I liked it. Can't recommend it enough. Hope we get to see it again in the future. Just one lot of notes on that one. Uh other than I think the funniest bug there was when
[14:17] the arrows on the think fast attack from Mistaller used to spin. Uh like they would like move with people. They would like track them. It was like a bug for a little bit. It was really really funny. So, I hope that doesn't come back, but
[14:30] overall like me submissive turn to scythe. All right, this is an opinion I absolutely defend this opinion. Might be one of the few I actually defend. I of the best dungeons in the War Within. I actually think it might be one of the
[14:44] best mythic plus dungeons we've ever gotten. Let me explain. Priory of the Sacred Flame is a dungeon that has a lot of routing variants depending on the you're playing with and at what level you're playing at. as a pretty clear
[14:58] objective. Like maybe it's a little hard to know that the bosses need to be taken out until there's one final mini boss. Sure, maybe some people don't know that. But from that giant first pull to the heavy heal checks, the important
[15:12] of tank positioning and pulling the right mobs, I actually think Priaryy is it asks everyone to do their job and to do their job well. And the reward is that you can crank in this dungeon, hit some crazy numbers, and everyone gets
[15:27] pushed to their limit at one point or another. I don't mind a hard dungeon, and I especially don't mind when the dungeon rewards me with cool gear and going up in this dungeon, constantly heading towards that beautiful setpiece
[15:40] at the back of the final room. More Prey is a wonderful villain. She's got very Disney villain energy. I like the fact that they resurrect uh Braun Pike to go and fight you again later as a mini boss. This dungeon is actually something
[15:55] challenging and it's not always the most fun to pug, I maybe have the most memories in Priory of the Sacred Flame. Like of all the dungeons, I have a lot of memories here like I do my Sranks. So Priory gets gets a W for me. I think
[16:09] this was a really good dungeon and a dungeon that I love returning to. So this one's going to get me in trouble. I know it's going to get me in trouble. Grimatl probably an A minus from me might be going Bowser. Grimatl.
[16:23] Yeah, really. I like this dungeon. First of all, I just love when they take Cataclysm dungeons or Wrath of the Lich King dungeons. Get ready for next season. Uh, and they like rework them for modern-day play because they are
[16:36] always kind of fun. Grimatl was a bit hard. There was a lot of knowledge checks and I think a pass on the visibility of the dungeon, say like the floodgate and all of that. I think Grimatl would have really benefited from
[16:49] it. But it has a successful but not too annoying vehicle section. It has some handled very very well, especially given that I played some of their beta incarnations and Grimatl was not very fun in the beta during the war with him.
[17:02] But it it was one of my favorites during season 1. I don't know man. I love the battle royale of the final boss. I love our cheese strats on the second to last boss. There's some tough and dangerous mobs that you had to care about. But
[17:15] it felt like one of those dungeons I could always clutch something out. Uh Grimatol and Theater of Pain probably had the most amount of clutch factor where I, as a healer, felt like I could save the day. And so I really liked Grim
[17:27] Batl for that reason. I know for some people they really didn't like that there. I really enjoyed my time in there, especially once I learned it. And as a tank, I actually thoroughly enjoyed that dungeon. Halls of Atonement,
[17:41] probably the top of my A tier, maybe a contender for S tier as I think Halls of Atonement is really good. Gone are the terrible frontals from uh what was it called? Something thrust back in Shadowlands and now we had more casters.
[17:54] favorite part of the dungeon, and I'm happy they did reduce the amount of percentage increase meant that you got to see more of the second area, more of the dungeon. You got to fight a little bit more. It was heavy. It was a little
[18:07] nothing going on in this dungeon and you're just blasting some mobs, this place. I like the goth aesthetics. I like the bosses. I like their mechanics. Everything here is just good
[18:21] fun playing it. It's also a pumper dungeon. you can get a lot of mobs together and really crank, but there are clear and cut pryo targets that will cause you problems if you don't respect them. It's got all the the makings of a
[18:34] fact that it rewards bringing immortal strike effect. Having a mini boss that genuinely heals that reducing the healing of actually provides a pretty tangible benefit to the dungeon is a neat way to ask to bring certain tools
[18:47] to a dungeon. Because if you get to a high enough level, you want a mortal wounds effect or two to help prevent that heal from going off so that you might actually make your way through that mini boss at a decent time. Great
[18:59] dungeon. Love it there. Some of the bugs there are pretty funny, but most of them solid A tier and you can make an argument that it belongs in S tier and I would hear you out. The Rookery I don't have a whole lot to say. I feel like
[19:13] of priaryy where you start at the top and as you go down it gets more corrupted. Very cool visually. You go on a bit of an adventure going through the whole rookery and the final boss area is a very beautiful set piece. I think they
[19:25] really really cooked with that one and the final boss itself is actually really fun. But the reason this is an A tier for me is that this is a dungeon that I got to do something very controversial on. Preservation Evoker is really good
[19:38] on that final boss and nobody believed me until they saw me heal it. I would they could heal that boss fight and people went, "Wo, I didn't realize you could do that." And I think that's why I loved the dungeon. Misw Weaver Monk can
[19:51] get around, but I still found that preservation got around even faster. And heart, which is why I have it higher up on my A tier. Maybe it'd be behind Halls have a lot of good memories with the Rookery. I think it's a great like what
[20:06] a World of Warcraft dungeon can be. And speaking of, I think Taza Streets is another perfect example. As a mega dungeon, Taz is great. It has all the trappings of a good dungeon in World of Warcraft. It has memorable boss fights,
[20:20] great voice lines like cleanse yourself with annihilation as the Kyrion robot just starts beating the crap out of your tank. The mail boss is beautiful, pissing off everyone in the music area. It's just kind of a 10 out of 10
[20:33] experience. Now, the heal checks weren't too egregious, so I found them fun. Tank positioning is important there and pretty satisfying when you nail it. Lots contribute. And while that does add to the pugging factor and there's some bugs
[20:46] for me. I actually just did a 14 there where we got like two crystals and like we couldn't clear the dungeon. I was super sad. But other than when the bugs go off, this place is fun. It's fast. It's got a lot of really big pulls and
[20:59] everything here. I actually think Streets is one of my favorite dungeons of all time and especially from like a like a mega dungeon perspective. Taz as little silly and it's got some good storytelling in it. It's a beautiful
[21:14] representation of what I think makes a good World of Warcraft dungeon, but the best example of that is Cinder Metery. This is an S tier for me. I can't get enough of Cinder Metery. This dungeon is awesome. Maybe the visuals get a little
[21:28] really change throughout the dungeon, but that might be the only thing I can different. It looks like a metery. It doesn't look like a dungeon. It feels something that CJ Barales does a good job of. I mean, one person lives here
[21:43] and he's obsessed with Cinder Brew, but I think that's the charm, right? Uh, Goldie Baron Bottom, was that her name? Unbelievable voice actress. Kills the role. Uh, our little earn friend, it just constantly in dismay that whole
[21:56] dungeon. It's just so funny. My favorite voice line in all of World of Warcraft are these two in this scene where it goes, "My bees, you put them in cages. the forest. We had to lock up your bees. Letting
[22:11] them be free range was too much labor. >> I can never get enough of that. And even more so, the bosses are really unique. That first room is a crazy good pull. Then you have to run around and like deal with happy hour. Hard heal checks,
[22:25] very punishing. Then you go over to the left side and there's a a meat elemental. What a great little kick like World of Warcraft joke there of like an enemy we all know a concept we all know put together in a very comedic and fun
[22:39] was bad. No, it was actually great. It rewarded different play styles and well. I I actually really like that. And my favorite voice lines. Bank Busby is pretty interesting. That's a another
[22:53] good voice acting job. And then Goldie Baron Bottom just so much fun up there. I really hope that's her name and I'm not messing it up. But she's just such a classic villain archetype. I love the gun. I love the barrels coming down.
[23:06] Cinder Brew Metery is I think one of my favorite dungeons of all time, if not my favorite dungeon of all time and a perfect representation of what a World of Warcraft dungeon can be. So W Cinder Brew. So is Eco Maldani. Caresh is a
[23:20] rather purple and sandy place. It's a little boring. Not that I don't not that like I mind it as a zone but like it is a little seamy at times but not the eco those areas are full of color and they're full of life and Venari is a
[23:35] this world good but what I love is that Benari was a character that helped us out in Shadowlands but she clearly had her own objectives the things that she needed to do and the answer is now you know what they are and I love hearing
[23:50] her so honestly talk about the mistakes that they made talk about what's right [music] for Caresh and trying to do better. It's a good dungeon. It's a of pull variety. There's a lot of different ways that you can go through
[24:03] this dungeon, grab the mobs, and get your percentage. And everyone has jobs while some of the bosses might get like a little boring at times, and they're think we need every dungeon to be bleeding [music] edge difficulty. Eco
[24:17] Maldani is great for new players. It's obvious, it's fun, and I think it's just overall a great example of what makes a good dungeon. I think Cinder is better. If I were to rank these right gun to my head, which one's better, it's Cinder,
[24:30] but I think Ego Alani is a great dungeon, and I just I can't get enough of it, and I always love going back there. Same with Dark Flame Cleft. This was another dungeon that for me was it had everything. A kind of a very
[24:44] standard start of dungeon with some big poles and some big damage. A pretty interesting first boss fight. Then a very interesting, very different kind of jacuzzi boss fight. Then you have to fight the darkness and you know take
[24:56] candle. That delivery by the way is peak. Love that. The whole cobalt thing. Hearthstone. Somebody let me know this where they actually added the lore of the darkness and the cobalts fighting it off with the candles. Let me know where
[25:08] that began. But I love that we revisit that idea and it becomes a folklore dungeon. This is a side quest through and through that just is only existing to make more lore of WoW and flesh it out. And I love that there's so many
[25:22] different sections to the dungeon. I actually liked the darkness section. I like the cart ride. I love the final boss. Even when you have to juggle the of easy dungeon and it while it did have its difficulties when you got to higher
[25:35] levels, h it was fun. It was always an easy 10 and it was a blaster key. You could get a lot of damage done. I I just I think they cooked with dark flame. I know it's not everyone's favorite, but it's one I think so fondly of and I love
[25:48] going back to. And that's it. There were no other dungeons in the War Within. So, thank you all so much for watching. Bye. Are they gone? I can't defend this. I won't defend this. I don't deserve this. You probably
[26:02] thought I was going to like put this in Dtier. Okay, City of Threads. I at least me in the comment section, which you're allowed to do. like open invitation to roasting Bowser. I love this place. It was difficult. Maybe the web bolts did a
[26:17] little too much damage. It was challenging, but it was the dungeon I felt like I had the most amount of swing as a healer to save the day. I clutched as a healer to save the day. I clutched up in City of Threads so many times. I
[26:29] love traveling a city, a relatively normal city by I guess normal standards, but for us, the fantasy of a spider city is really cool. using pherommones to hide from people, helping out executive Nizre and going up to the
[26:43] and fighting that goo boss, and then fighting the final boss with heavy positioning requirements. I just I don't know what it is. I loved this place. The challenge of it was awesome, and I felt so alive when I was in this dungeon.
[26:57] tell you is that Exeutor Nisre can get it. If that man asks me my hand at marriage, it's frame one. I'll be I'll be married before evening. You don't understand. But that does have some bias here. That might be why it's Srank. But
[27:11] Threads. It was this one dungeon that I kind of dreaded. But then when I was place." When I failed that dungeon, I went, "Oh, I think I could have done can save someone by doing this." And then all of a sudden, I had the dungeon
[27:26] mapped. I knew exactly what I needed to do. And I had a blast in City of Threads. This does not deserve an Srank in any other tier list. Right? If I'm talking the best most huggable dungeon, it is in City of Threads. So, I'm
[27:38] well-designed dungeon, it's not City of Threads. But did I love my time in City Threads. But did I love my time in City of Threads? Yes, I loved my time in City of Threads. Okay, go off. Let me know in the comments section what you think. I
[27:52] have so much fun making these and it's really fun to reminisce about The War Within. So once again, please let me know in the comment section your tierless, your triumphs, your tragedies, and even if it's a raid one, tell me
[28:04] think I'm going to do a raid version of this video because I I just didn't raid enough this season. I want to hear about it because the end of the season and the start of this prep patch period brings about a new era of WoW, and I love to
[28:17] close off the other one with some memories. So let me know all of it down watching Powerword Furry, congratulations on getting cutting edge before the cutoff. I am so proud of every single one of you. Keep blasting.
[28:32] Take care, everyone, and I will see you all soon.
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