The Witcher 3 Remastered: The Best Version Yet?
41sOpens with a bold claim about the GOAT of fantasy RPGs, hooking fans immediately.
▶ Play Clip"Delivers exactly what the title promises — a detailed, honest review of the remaster's improvements."
This video is an IGN review of The Witcher 3: Wild Hunt Remastered, a free update for existing owners. The reviewer highlights major improvements to combat, movement, progression, and graphics, concluding that this is the best version of the game yet.
The remaster is a free update for owners of the original, improving combat, movement, progression, and graphics.
Combat improvements include faster attacks, quicker enemies, better camera and lock-on, and new enemy behaviors like retreating and counter-attacking.
Geralt moves faster, vaults obstacles easily, and Roach has more intuitive controls. Looting herbs without dismounting is the best QoL change.
Skill trees now offer perks earlier, borrowing from Cyberpunk 2077, allowing more build variety from the start.
Graphics are massively upgraded, with better textures, lighting, and character models, though performance still has occasional frame drops.
The remaster removes roadblocks to fun rather than adding new content, making the classic more enjoyable in 2026.
The Witcher 3 Remastered successfully fixes the original's biggest flaws—combat, movement, and progression—making it the best version of the game yet, despite minor technical hiccups.
Combat improvements are the biggest step forward
Addresses the most criticized aspect of the original, making combat more engaging and less frustrating.
01:19Looting without dismounting is the best QoL change
A small but impactful change that eliminates a major annoyance from the original.
04:23Skill trees borrow from Cyberpunk 2077
Shows how lessons from a later game were applied to improve progression in an older title.
04:50Remaster removes roadblocks, not adds content
Highlights the philosophy that fixing flaws can be more valuable than adding new features.
06:52[00:00] As the fantasy RPG GOAT, it really doesn't take a whole lot for me to replay The Witcher 3. I've happily done so the numerous other times developer CD Projekt Red has revamped this masterpiece.
[00:15] But The Witcher 3 Wild Hunt Remastered seems to be the biggest overhaul to the beloved tale yet. A free update for anyone who already owns the original, so many different parts of this already excellent game have been improved,
[00:27] from combat to movement to progression. not to mention the repolished graphics. After about ten hours working my way through White Orchard and beyond, it's already extremely clear that this is the best The Witcher 3 has ever been.
[00:41] It's probably not controversial to say that one of the worst parts of this otherwise amazing adventure was the combat.
[01:03] Even after at least a few updates to it over the years, it still mostly felt floaty, a bit on the floppy side, and enemies were a huge fan of just standing there and waiting for their turn to get decapitated. Modernizations made to combat in this remaster are its biggest step forward,
[01:19] as a whole bevy of tweaks have been made to address various sticking points. Geralt attacks faster, and enemies are quicker to match your pace, which makes the process of chopping through your ninth pack of wolves much less irritating.
[01:33] The camera and lock-on functionality have been a highlight so far, as you can now toggle between large groups of enemies with ease, and without the camera losing its mind.
[01:45] I didn't even use the lock-on system in the original, specifically because it was so unreliable, so being able to do so now has taken some serious getting used to. In general the camera feels much better less tightly locked onto your back so you can handle groups of enemies more reliably though those darn neckers still do like to sneak up on you And so far I encountered far fewer situations where I felt like I was fighting my view as
[02:10] much as I was fighting the monsters. I've also noticed some new enemy behaviors that make swordplay more interesting, specifically
[02:22] how they'll now retreat instead of letting you trounce them with steel, launch less telegraphed counter-attacks, and disappear and reappear behind you in the case of Ghost Monsters. All that did a much better job of making me feel like I was fighting intelligent creatures.
[02:37] Of course, compared to some of the stuff we see in action games today, I still do feel like the enemy behavior shows its age, and it was never all that great to begin with. Still, this is enough of an improvement to make combat feel much more engaging than it
[02:51] once did. significantly upgrading one of this adventure's weakest points.
[03:05] Movement is one of those small details that can grate the heck out of you in a massive RPG like The Witcher 3, slowly filling you with rage over the course of hundreds of hours. In the original, Geralt was often slow and had a lot of trouble getting over things.
[03:20] His rigid animations sometimes made me avoid ladders altogether because I just didn't have the patience for it. In the remaster, Geralt absolutely flies over fences and navigates vertical obstacles with relative ease,
[03:34] to the point where it actually felt weird to see him be so nimble. I recall losing over an hour of progress in the 1.0 version when Geralt fell off a ledge no taller than a barstool and managed to break every bone in his body.
[03:46] This was reduced already in the next-gen update from 2022, but combined with the other speed and mobility improvements here, it almost feels like a completely different game, to the point where I begun to wonder if it make the map feel smaller than before as I get deeper in Similarly Roach is no longer the annoying idiot she once was now sporting much more
[04:09] intuitive controls that make her less likely to get caught on trees, which she now passes through if she's just brushing against them while galloping, or end up on top of a barn. Most importantly, you can now loot herbs and whatnot without getting off your horse, which
[04:23] is maybe the single best improvement this remaster offers. Dismounting every ten seconds to pick a flower drove me to the brink of madness in 2015.
[04:38] A pet peeve of mine on RPGs is when skill trees prevent you from playing around with different builds until you get deeper into the progression. This is something The Witcher 3 suffered from quite a bit in the early hours, as so much
[04:50] of the impactful abilities were locked behind walls you couldn't remove until late in the journey. The revised trees in the remaster take a page out of Cyberpunk 2077's book by making perks more readily available earlier on, so you can customize how you'd like Geralt to get
[05:06] his witchering done. I'm still early in my journey on this run, but I'm already happy to see that I won't have to wait until I've invested a whole twelve points in a branch before I can unlock any good skills. So long as I've purchased a skill along the route I'm focusing on, I can now progress down a certain skill path with fewer obstructions.
[05:36] Maybe this goes without saying for a remaster, but this is a pretty massive graphical upgrade, even over the one the Witcher 3 got for the current generation of consoles just four years ago. The writing is much more dramatic,
[05:49] environmental textures are way more detailed, shadows and reflections are much more consistent across the board, especially on PC and Geralt hair looks way less like a blurry mess than it once did Again this is all stuff that you hope would be the bare minimum when remastering a 12 game but it still wants a shout
[06:08] There's even a new photo mode for those of you who want to take glamour shots of Geralt in all his new high-definition glory.
[06:21] The one caveat here is that performance is still not perfect, and I still ran into a dropped frame or two on both console and PC. It's a small price to pay for how much better things look, though, especially with the incredibly
[06:33] short load times I saw. And considering that the original had some frame rate issues of its own, it's not like anything has gone worse here. The Witcher 3 Wild Hunt remastered's greatest asset isn't that it adds anything the original
[06:52] story lacked, but rather that it removes some of the biggest roadblocks of fun the 1.0 version was saddled with. Combat is more challenging, but also easier to enjoy, movement is quicker and less irritating,
[07:04] and revised skill trees allow for more freedom. Even if it doesn't manage to fix some of the technical issues, plus I'm sure there are some bugs waiting for me to encounter them that haven't reared their ugly heads yet,
[07:16] it manages to make this classic RPG more enjoyable in 2026, and that's worth yet another ride down its well-trotted road. For more swords and monsters, check out our recent reviews of Minecraft Dungeons 2 and
[07:38] Warcraft 3 Forces in Kingdom. And for everything else, stick with IGN.
[07:56] Thank you.
⚡ Saved you 0h 08m reading this? Transcribe any YouTube video for free — no signup needed.