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Zero to Hero. A Valorant Aiming Guide.

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✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

The Ultimate Aim Blueprint

42s

Directly addresses a common pain point (bad aim) and promises a clear path to improvement, hooking viewers seeking quick tips.

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Deathmatch vs Aim Trainers

58s

Compares two popular practice methods with concrete numbers (15-20 kills per match vs 30-40 per deathmatch), sparking debate and curiosity.

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Stop Autopiloting in Deathmatch

50s

Identifies a common mistake (autopilot) and offers a specific, actionable fix, which drives engagement from frustrated players.

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Crosshair Placement Hacks

50s

Presents a counterintuitive tip ('pretend you have wall hacks') that is memorable and easy to test, increasing shareability.

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Warm Up Like a Pro

52s

Provides a step-by-step warm-up routine that feels exclusive and effective, appealing to players looking for an edge.

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[00:00] Welcome to the comprehensive guide to

[00:02] aiming in Valerant. In this video, we're

[00:04] diving into the exact blueprint that

[00:06] will turn your shaking aim into a

[00:08] highlight reel. We'll cover exactly how

[00:10] to improve each aspect of your aim from

[00:12] mastering the game mechanics to reaching

[00:13] godlike confidence. Whether you're

[00:15] struggling with consistency or simply

[00:17] want to hit more headshots, this guide

[00:19] will provide you a clear, actionable

[00:21] path to improve your aim. From zero to

[00:23] hero, let's start with the most crucial

[00:25] factor, being comfortable with the game

[00:27] mechanics. There are three ways to take

[00:29] a fight in Valerant. Tapping, bursting,

[00:31] and spraying. Each of these methods

[00:33] requires an understanding of the recoil

[00:35] and recoil recovery of the gun that

[00:38] you're using. Even though I have

[00:39] thousands of hours in Valerant, I start

[00:41] most my days in the range and practice

[00:43] each of these methods against the bots.

[00:45] To train these crucial game mechanics,

[00:46] enter the practice range and simply

[00:48] breach ultrange

[00:50] until you have about four remaining.

[00:52] First, I like to practice my taps by

[00:54] simply standing at the entrance and

[00:56] tapping the bots one by one, replicating

[00:58] the movement you would do in an actual

[01:00] game, such as crouching and strafing

[01:02] between shots. After that, you move on

[01:04] to bursts, still trying to keep the

[01:06] movement similar to how you would in

[01:07] game. And after that, I like to stand

[01:09] between the boss and practice spraying

[01:11] two to three bots at a time. And this

[01:13] way, I can feel confident in my spray.

[01:15] When replicating your movement, avoid

[01:17] being too predictable or autopilot

[01:19] strafing just side to side. Instead, add

[01:21] in crouches and vary the length of your

[01:23] stripes. Sensitivity is also a big

[01:25] talking point in aim, but actually it

[01:27] isn't super important. Professional

[01:29] players utilize various types of

[01:30] sensitivities, and the most significant

[01:32] factor in deciding which sensitivity to

[01:34] use is what they feel most comfortable

[01:35] with or grew up using. Most players have

[01:37] a range they feel most comfortable with

[01:39] and choose between the lower end,

[01:41] resulting in smoother aim and easier

[01:43] micro adjustments, or on the higher end,

[01:45] which gives faster flicks and an easier

[01:47] time dodging flashes or dashing into

[01:48] sight. Being comfortable with the game

[01:50] mechanics is essential in Valerant. And

[01:52] the best aim won't matter if you're

[01:54] constantly shooting while moving or

[01:55] before your recoil properly resets. But

[01:57] to master your raw aim, you're going to

[01:59] need to understand the importance of aim

[02:01] training. Although many people overlook

[02:02] training your aim and say just play the

[02:05] game, I'd like to argue for the

[02:06] opposite. During a game, you might

[02:08] roughly get 15 to 20 kills in a 40minute

[02:11] match. Meanwhile, in a death match, you

[02:13] can expect to rack up around 30 to 40

[02:14] kills in a 10-minute session. It's an

[02:17] isolated environment where you can try

[02:18] to work on weaknesses in your aim or

[02:20] movement without risk. Now, let's

[02:22] compare to using AimLabs or Kovac. Here,

[02:25] you have thousands of scenarios to work

[02:26] on precise areas of your aim, from your

[02:28] micro adjustments to the smoothness of

[02:30] your tracking. You receive direct

[02:31] feedback on your aim, unlike ranked or

[02:33] death matching, and it provides scores

[02:35] that allow you to see your progress and

[02:37] constantly strive to beat them. A good

[02:39] aim training routine will consist of

[02:40] both in-game practice and utilizing aim

[02:42] trainers like Kovac or Aimab. And you

[02:45] need to understand that mindlessly aim

[02:47] training won't help either. You need to

[02:48] understand how to deathmatch and aim

[02:50] train effectively. Deathmatching is a

[02:52] key to building good habits that are

[02:54] transferable to your actual game. The

[02:56] key to death matching effectively is to

[02:58] understand what's holding you back the

[03:00] most in game. Most players autopilot or

[03:02] play deathmatch without a goal. While

[03:04] you might sharpen your skills a bit, you

[03:05] won't be improving as much as a focused

[03:07] individual would. So, how do we achieve

[03:09] a focused goal? I recommend reviewing

[03:11] your gameplay vase or watching a pro

[03:13] player to understand what makes your aim

[03:15] so sharp. You may instantly notice his

[03:17] nimble movement or his calm, precise

[03:19] crosshair placement. And when you look

[03:20] at your gameplay, you might notice that

[03:22] you have a tendency to shoot before

[03:24] actually visually recognizing your enemy

[03:26] rather than taking your time and

[03:28] adopting a calm aim style. These are all

[03:30] great goals you can set for yourself to

[03:31] actively improve in deathmatch. And if

[03:33] you can identify your main weaknesses

[03:35] that are holding you back and actually

[03:36] improve it, it'll be better than

[03:38] spending thousand death matches just

[03:40] autopiloting. On my last advice on

[03:42] deathmatching is to actually treat it

[03:44] like a deathmatch. Too many players

[03:46] overly on sound or try to hold angles

[03:48] and shift walk to catch people off

[03:50] guard. This won't actually improve your

[03:51] game though. Instead, actively run

[03:53] around the map trying to take as many

[03:54] duels as possible. If you're not sure

[03:56] what goals to work towards while

[03:58] deathmatching, that's where coaching can

[03:59] help. Figuring out your mistakes is a

[04:01] significant part of Valerant, but

[04:03] identifying them on your own can be

[04:04] extremely challenging. But if you want

[04:06] to reach mechanical mastery to compete

[04:08] at the highest level, like your student

[04:09] TMS, who recently hit Radiant and Z, who

[04:12] hit 900 RR radiant in EU, then look no

[04:15] further than the Immortal Romat program.

[04:17] IRP is for serious players like you who

[04:19] want hands-on help from worldclass

[04:21] coaches to perfect their gameplay. So,

[04:23] if you're tired of feeling lost in your

[04:24] games and you're tired of relying on

[04:26] luck to get good teammates, use the link

[04:28] below to book a call with me or one of

[04:29] our coaches to see if you'd be a good

[04:31] fit for a 500 RR in 10 weeks money back

[04:34] guarantee. Now, outside of death

[04:36] matches, if you want to work on the

[04:37] nuances of your aim, aim trainers can

[04:39] come in. While it's easy to overlook aim

[04:41] trainers, the sheer number of scenarios

[04:43] available, the data you receive, and the

[04:45] ability to isolate weaknesses make it

[04:47] worthwhile for me. The key once again to

[04:49] practical aim training is to identify

[04:52] weaknesses and work on improving them.

[04:54] Luckily for aim trainers, that's much

[04:56] easier. I recommend using the Voltaic

[04:58] Valerant benchmarks on Aimlabs. This

[05:00] will provide you with 21 AML scenarios

[05:02] designed explicitly for Valerant. Simply

[05:04] click play and every time you complete a

[05:06] scenario, it'll automatically update on

[05:08] the website, which gives you a rank

[05:10] based on your high score. By playing

[05:11] every scenario in this playlist, you can

[05:13] see which areas of your aim you're

[05:15] strong in and which you are weak in.

[05:16] This makes it super easy for you to

[05:18] target your weak areas such as tracking

[05:20] while recognizing that your

[05:21] microcorrections are your strength. Then

[05:23] you can just keep practicing and pushing

[05:25] yourself. The website will automatically

[05:27] identify your strengths and weaknesses

[05:29] which enables targeted practice. You

[05:31] will still, however, need to create a

[05:33] dedicated daily routine. Your daily aim

[05:35] training routine will depend mainly on

[05:37] the time you have available, personal

[05:38] preferences, and your strengths and

[05:40] weaknesses. A good routine, however,

[05:42] will consist of all three of the

[05:43] mentioned factors: in-game mechanics,

[05:45] deathmatching, and aim training. A

[05:47] general rule of thumb is that total aim

[05:49] training should be about 1/5 of the

[05:51] total time played. So, let's say if you

[05:53] can play 2 hours a day, then 25 minutes

[05:55] of aim training is all you should be

[05:57] doing. If you can dedicate 4 hours a

[05:59] day, then we can allocate around 45

[06:01] hours for aim training. Playing any more

[06:03] than that leaves you no time for

[06:04] actually playing the game, which is

[06:05] still the most important part of aim.

[06:07] Playing less than this is not enough to

[06:09] make decent marginal improvements over

[06:11] time. Now, you can begin your routine in

[06:13] Aimlabs by focusing on your worst

[06:14] scenarios that are holding you back. You

[06:16] may have a favorite scenario or two that

[06:18] you enjoy to simply warm up, but try not

[06:20] to ignore your weaknesses. You only need

[06:22] three to five runs per scenario, but

[06:24] ensure you put maximum effort into each

[06:26] one. Suppose you're struggling to

[06:28] understand how to improve at a

[06:29] particular scenario. Gamelabs lets you

[06:31] watch the replays of people who achieved

[06:33] a high score on the leaderboard and

[06:34] compare them side by side to your own

[06:36] gameplay. Next, hop into the range and

[06:38] align yourself with the core gameplay

[06:40] mechanics. And don't skip on practicing

[06:42] tapping, bursting, and spraying with the

[06:44] guns that you commonly use, even if it's

[06:46] only for 5 minutes a day. Then, finally,

[06:48] deathmatch. Hopefully, you have an idea

[06:50] of what you actually want to work on.

[06:51] Maybe you felt yesterday that you were

[06:53] rushing your shots. If not, consider a

[06:55] more general goal, such as how Obas is

[06:57] known to almost exclusively use the

[06:59] guardian in deathmatch to practice his

[07:01] first shot accuracy and be punished more

[07:02] heavily for missing. Aim training will

[07:04] help you reach the peak of your aiming

[07:06] ability, but if you're going from zero

[07:07] to hero, the importance of good

[07:09] crosshair placement cannot be

[07:10] overstated. Crosshair placement is key

[07:12] in Valerant. Almost all great aimers are

[07:14] backed by great crosshair placement, and

[07:16] no amount of speed or aim training can

[07:18] overcome the benefit of simply having

[07:20] your crosshair pre- aimed at the enemy's

[07:22] head. However, it's more than just

[07:24] having your crosshair at head height.

[07:26] The actual skill of crosser placement is

[07:27] intertwined with your game sets. Just

[07:29] think about it. If you had wall hacks,

[07:31] you would have the best crosser

[07:32] placement in the world. It comes down to

[07:34] how well you can guess where an enemy's

[07:35] head will be. The best way to start

[07:37] improving your crosser placement is to

[07:39] pretend that you have wall hacks. Okay,

[07:40] I know it's silly, right? But actually

[07:42] try it. While playing, try thinking of

[07:44] all the possible spots the enemies could

[07:46] be. Imagine their body behind each wall.

[07:48] Then as you swing, simply pre- aim the

[07:50] spots they could be. This isn't just

[07:52] about clearing angles. When holding

[07:54] angles, think about how the enemy will

[07:55] swing you. Will he simply wide swing or

[07:58] will he jiggle peek you? Predicting how

[08:00] the enemy will peak will help you

[08:01] understand how far to move your crosser

[08:03] from the angle to actually hold it. And

[08:05] once we realize crosser placement is a

[08:06] skill of prediction, we can get into the

[08:08] actual mechanics. There are two types of

[08:10] crosser placement. Tracing and pre-

[08:12] aiming. Tracing involves placing your

[08:14] crosshair on the wall or slightly out of

[08:16] it if you expect an enemy to peak and

[08:18] then tracking the wall as you run

[08:20] across. This is used when you're running

[08:22] and can't peak angles one by one or if

[08:24] you don't have angle advantages and

[08:26] would expose yourself to multiple angles

[08:28] at once if you tried. The benefit of

[08:30] doing this is that you always have your

[08:32] crosser ready for every single spot they

[08:34] could be on. The negatives though is you

[08:36] probably won't be ready to shoot

[08:37] instantly and may have to flake

[08:39] backwards if you scale too far while

[08:41] peeking. And another negative is that

[08:42] you can't pre-fire or jill peak while

[08:44] tracing. Pre- aiming, on the other hand,

[08:46] is where you aim directly at the wall at

[08:48] the position where the enemies lie

[08:50] behind it and then swing out already

[08:52] aiming directly on the target. When

[08:54] scaling a sight or dealing with multiple

[08:56] angles, you will be required to slice

[08:57] the pie. This means pre- aiming one

[08:59] angle, clearing it, then pre- aiming the

[09:01] next angle, so on until you clear all

[09:03] the angles. It's important to remember

[09:05] that if you don't have angle advantages,

[09:07] you can't simply clear all the angles

[09:09] one by one as you will be exposed. So to

[09:11] counter this, if you still want to slice

[09:13] a pie, you can jiggle in and out as you

[09:15] clear the angles. This means that even

[09:16] if the enemies see you, it'll be a

[09:18] jiggle peak and they can't get a clean

[09:19] shot on you. Pre- aiming like this

[09:21] allows you to also pre-fire certain

[09:22] angles if you're confident that there's

[09:24] an enemy there. We need to practice

[09:25] these two aspects of crosshair placement

[09:27] and understand when we need to switch

[09:29] between them. It's also a matter of

[09:31] personal preference. Some players prefer

[09:32] tracing more while others prefer pre-

[09:34] aiming. The best way to practice this is

[09:36] by simply playing deathmatch. It's a

[09:38] good goal to practice while doing your

[09:39] aim routine. Remember, visualize the

[09:41] enemies behind walls while running

[09:43] around the map as you would if you had

[09:45] all hacks. And pick between tracing or

[09:47] pre- aiming to take the fight. Now, good

[09:49] aim and mechanic training will improve

[09:51] your aim. But to guarantee that you're

[09:53] playing every game at your peak

[09:54] mechanical ability, you're going to need

[09:56] to warm up. Let's talk about actually

[09:58] warming up before the game. Many people

[10:00] confuse aim training and warming up. So,

[10:02] I think it's important we discuss the

[10:04] difference. Aim training is the actual

[10:06] process of improving your aim.

[10:07] Generally, you're working on your

[10:09] weaknesses and taking on difficult tasks

[10:11] that will challenge you. If you think

[10:13] about working out at the gym, it's like

[10:14] trying to reach a new personal record on

[10:16] a bench press. It shouldn't feel super

[10:18] easy, and you should feel like you're

[10:19] putting effort in. You want to work out

[10:21] your legs right before going for a run.

[10:23] So, with warming up, it's way more about

[10:24] feeling comfortable, building

[10:26] confidence, and reducing the chance of

[10:27] injury. So, to effectively warm up,

[10:29] start with simple wrist and finger

[10:31] stretches. This will reduce the risk of

[10:32] injury, such as carpal tunnel, and also

[10:34] loosen up your hands to start hitting

[10:36] shots. not a doctor, so I won't advise

[10:38] on the specifics, but a quick YouTube

[10:39] search will yield numerous videos on

[10:41] stretching to prevent gaming related

[10:43] injuries. Now, for the in-game warm-up,

[10:45] we want to try to hit every single

[10:46] aspect of the game, but lightly.

[10:48] Remember, we're just trying to get up to

[10:50] speed, not improve our aim. We can start

[10:52] in the range, but go as far back as

[10:54] possible from the bots. Now, without

[10:56] adsing, work on tapping the bots one by

[10:58] one. This is going to warm up our micro

[11:00] adjustments, a key skill for Valer.

[11:02] Let's do about 50 kills. And after this,

[11:04] we're going to warm up our tracking and

[11:06] flicks. To do this, I like to get close

[11:07] to the bots, standing just a few meters

[11:09] away. Then, I track the bot's head as I

[11:11] move and strafe around. In about after 2

[11:13] to 3 seconds, I flick to another bot and

[11:15] try to hit the shot. This scenario

[11:17] replicates our in-game scaling where we

[11:19] hold the angle while moving, but we're

[11:20] ready to hit a shot if we're peaked from

[11:22] another angle and do this for about

[11:24] another 2 to 3 minutes. We're practicing

[11:26] spray. We can actually leave the main

[11:27] area of the range and shoot the flying

[11:29] targets in the sky. I like doing this

[11:30] because the bots are actually moving and

[11:32] we have to practice spray transferring

[11:34] between targets that are moving. Do one

[11:35] side at a time, then wait for your

[11:37] recoil to recover and do the other side.

[11:39] We can do this for another two to three

[11:40] minutes. Now that we've warmed up the

[11:42] basics of in-game mechanics, we can

[11:44] start queuing team deathmatch. I prefer

[11:45] TDM for warm-ups specifically because

[11:47] you get to use more guns as well as have

[11:49] the opportunity to practice dealing with

[11:51] multiple enemies, dodging utility, and

[11:53] other scenarios that might come up in

[11:54] game. We want to use the guns here that

[11:56] actually require aiming. So, the Ghost,

[11:58] Sheriff, Guardian, and Vandal, or

[12:00] Phantom. However, if you really want to

[12:02] warm up your stinger, I won't stop you.

[12:04] I don't recommend focusing on chasing

[12:05] kills, but instead really focus on your

[12:07] movement and crosser placement. The same

[12:09] way we were moving while shooting bots

[12:10] during our aim training is how we want

[12:12] to be moving in the team deathmatch.

[12:14] Keep our crosser at the head height,

[12:15] working on tracing angles, and pre-

[12:17] aiming where we think the enemies are.

[12:18] After one to two TDMs, you should be

[12:20] ready to hop into ranked. However, if

[12:22] you're still missing shots in the game

[12:23] after all of this, it also could be your

[12:25] setup that's holding you back. Having a

[12:26] proper PC setup is an underestimated

[12:29] issue for many in the Valorant

[12:30] community. Some of the most cursed

[12:31] setups I've seen have come from coaching

[12:33] calls with players who have PCs from the

[12:35] Stone Age or playing on strange surfaces

[12:37] like their bed. So, to avoid any

[12:39] confusion on what a good setup versus a

[12:41] bad setup looks like, I'm going to give

[12:43] you the bare minimums on what you need

[12:44] to play well for Valerant. Valerant is

[12:46] not a demanding game, but it is a game

[12:48] where consistent performance matters.

[12:50] So, if your PC setup is not meeting your

[12:52] monitor's refresh rate, then you might

[12:53] need to upgrade something in your PC to

[12:55] increase your FPS. For example, if you

[12:57] bought a fancy new 240 Hz monitor, but

[13:00] you're struggling to get 100 FPS in

[13:01] game, you'll need to get a new PC or

[13:03] upgrade it that matches 240 FPS to

[13:06] compensate. You'll also need a

[13:08] consistent area to play in so that you

[13:10] aren't struggling against your

[13:11] environment. That means a flat surface

[13:12] that's stable, that fits your mouse pad,

[13:14] keyboard, and monitor or laptop all in

[13:17] one space. Otherwise, something like

[13:18] moving your mouse side to side could

[13:20] become detrimental to your aim just by

[13:22] being on an uneven surface. And speaking

[13:25] of peripherals, you will need some bare

[13:27] minimum equipment to play. If your mouse

[13:28] doesn't have DPI settings or reach 1,000

[13:31] MHz pulling rate, you will need to

[13:32] upgrade. Every top pro or radiant player

[13:34] uses a mouse with these kinds of

[13:36] adjustable settings for a reason. It's

[13:38] more consistent to aim this way. No

[13:40] office mouse from the 2000s will be

[13:42] consistent enough to aim correctly. Once

[13:43] you get the basics out of the way,

[13:45] you're really wanting to take your aim

[13:46] to the next level with a few peripheral

[13:48] upgrades. Starting off with a mouse that

[13:50] fits your grip type and hand size. A few

[13:52] simple searches can help you out here.

[13:53] Or use a website like elosshapes.com to

[13:56] compare mouse sizes. Simply measure your

[13:58] hand. Figure out what grip type you use,

[14:00] whether it's claw, palm, or fingertip,

[14:02] and try to find modern mouses that

[14:04] people recommend for those specifics.

[14:06] You also, at some point, want to get a

[14:07] control pad for Valerant. Theoretically,

[14:09] you can use any mouse pad to play, but

[14:11] you're going to want a mouse pad with a

[14:13] bit more friction to elevate your

[14:14] smoothness and micro corrections that

[14:16] are essential for Valerant. Almost all

[14:17] pros are using slow control pads like

[14:19] the Artisan Zero or the Zoe GSRS.

[14:22] However, those are quite expensive, but

[14:24] many other brands are making control

[14:26] pads, so you just need to look out for

[14:27] them. However, this is not to say you

[14:29] need to upgrade your setup if you

[14:30] already have these bare minimums. No new

[14:32] mouse, monitor, or PC will help you aim

[14:34] better if you already have a good enough

[14:36] setup. that mindset will only hurt your

[14:38] aiming progress. Which leads me directly

[14:40] to the final part of the video. Now that

[14:41] your setup is optimized, let's look at

[14:43] how mindset affects our performance.

[14:45] Often an overlooked part of aim, but

[14:47] perhaps the most important. All good

[14:49] aimers are known for the one taps, quick

[14:51] flicks, but most importantly, ruthless

[14:53] confidence. The most crucial part of

[14:54] being a good aimer is to start

[14:56] committing to your fights. I've seen

[14:57] players who spend hundreds of hours on

[14:59] aim training, but then they just jiggle

[15:01] peak and juggle utility in their hands,

[15:03] never committing to their fights. You

[15:04] never see top aamers like Demon One or

[15:06] Oxy doing this. Instead, they'll just

[15:08] wide swing as much as possible, relying

[15:10] on their movement and aim mechanics to

[15:12] win the fight for them. Another factor

[15:13] besides committing is confidence. This

[15:16] might be the hardest one to work on. If

[15:17] you constantly tell yourself you're

[15:19] inconsistent or you can't aim, you'll

[15:20] probably live up to your own legacy.

[15:22] Confidence comes from knowing you put in

[15:24] the time and effort into your aim

[15:26] training and eliminating all excuses.

[15:28] This means getting proper sleep, being

[15:29] fully warmed up, and not queuing for too

[15:31] long. Another factor to consider is

[15:33] avoiding over reliance on your aim.

[15:35] Winning more fights rarely comes down to

[15:37] aim alone. A combination of good

[15:39] positioning movement teamwork and

[15:41] util usage can put you in many

[15:43] advantageous fights. Aim is just the

[15:45] icing on top. And finally, let's discuss

[15:47] health as this is a significant aspect

[15:49] in terms of our aim. I've seen many

[15:51] players complain about inconsistency,

[15:52] yet they often lack a consistent sleep

[15:54] schedule, eat an unbalanced diet, and

[15:56] lead a sedentary lifestyle. These

[15:58] factors impact you a lot. Proper sleep,

[16:00] diet, and exercise straight up lower

[16:02] your reaction time. It also boosts

[16:04] decision-making skills, built

[16:05] management, energy levels, and focus.

[16:08] Now, we've gone through every aspect of

[16:09] aim today, enough for everyone to come

[16:11] away with at least one thing to work on.

[16:13] I recommend coming back to this video

[16:14] periodically as you reach different

[16:16] steps of your aim journey to reconsider

[16:18] all the talking points of this video.

[16:19] However, this is just a video on aim,

[16:21] and there are so many more factors to

[16:23] Valerant. So, if you're looking to

[16:24] figure out what's keeping you from

[16:26] ranking up, check out our video here

[16:27] where we cover one reason why you're

[16:29] stuck in each rank of our Thanks for

[16:31] watching.

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