The Ultimate Aim Blueprint
42sDirectly addresses a common pain point (bad aim) and promises a clear path to improvement, hooking viewers seeking quick tips.
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[00:00] Welcome to the comprehensive guide to
[00:02] aiming in Valerant. In this video, we're
[00:04] diving into the exact blueprint that
[00:06] will turn your shaking aim into a
[00:08] highlight reel. We'll cover exactly how
[00:10] to improve each aspect of your aim from
[00:12] mastering the game mechanics to reaching
[00:13] godlike confidence. Whether you're
[00:15] struggling with consistency or simply
[00:17] want to hit more headshots, this guide
[00:19] will provide you a clear, actionable
[00:21] path to improve your aim. From zero to
[00:23] hero, let's start with the most crucial
[00:25] factor, being comfortable with the game
[00:27] mechanics. There are three ways to take
[00:29] a fight in Valerant. Tapping, bursting,
[00:31] and spraying. Each of these methods
[00:33] requires an understanding of the recoil
[00:35] and recoil recovery of the gun that
[00:38] you're using. Even though I have
[00:39] thousands of hours in Valerant, I start
[00:41] most my days in the range and practice
[00:43] each of these methods against the bots.
[00:45] To train these crucial game mechanics,
[00:46] enter the practice range and simply
[00:48] breach ultrange
[00:50] until you have about four remaining.
[00:52] First, I like to practice my taps by
[00:54] simply standing at the entrance and
[00:56] tapping the bots one by one, replicating
[00:58] the movement you would do in an actual
[01:00] game, such as crouching and strafing
[01:02] between shots. After that, you move on
[01:04] to bursts, still trying to keep the
[01:06] movement similar to how you would in
[01:07] game. And after that, I like to stand
[01:09] between the boss and practice spraying
[01:11] two to three bots at a time. And this
[01:13] way, I can feel confident in my spray.
[01:15] When replicating your movement, avoid
[01:17] being too predictable or autopilot
[01:19] strafing just side to side. Instead, add
[01:21] in crouches and vary the length of your
[01:23] stripes. Sensitivity is also a big
[01:25] talking point in aim, but actually it
[01:27] isn't super important. Professional
[01:29] players utilize various types of
[01:30] sensitivities, and the most significant
[01:32] factor in deciding which sensitivity to
[01:34] use is what they feel most comfortable
[01:35] with or grew up using. Most players have
[01:37] a range they feel most comfortable with
[01:39] and choose between the lower end,
[01:41] resulting in smoother aim and easier
[01:43] micro adjustments, or on the higher end,
[01:45] which gives faster flicks and an easier
[01:47] time dodging flashes or dashing into
[01:48] sight. Being comfortable with the game
[01:50] mechanics is essential in Valerant. And
[01:52] the best aim won't matter if you're
[01:54] constantly shooting while moving or
[01:55] before your recoil properly resets. But
[01:57] to master your raw aim, you're going to
[01:59] need to understand the importance of aim
[02:01] training. Although many people overlook
[02:02] training your aim and say just play the
[02:05] game, I'd like to argue for the
[02:06] opposite. During a game, you might
[02:08] roughly get 15 to 20 kills in a 40minute
[02:11] match. Meanwhile, in a death match, you
[02:13] can expect to rack up around 30 to 40
[02:14] kills in a 10-minute session. It's an
[02:17] isolated environment where you can try
[02:18] to work on weaknesses in your aim or
[02:20] movement without risk. Now, let's
[02:22] compare to using AimLabs or Kovac. Here,
[02:25] you have thousands of scenarios to work
[02:26] on precise areas of your aim, from your
[02:28] micro adjustments to the smoothness of
[02:30] your tracking. You receive direct
[02:31] feedback on your aim, unlike ranked or
[02:33] death matching, and it provides scores
[02:35] that allow you to see your progress and
[02:37] constantly strive to beat them. A good
[02:39] aim training routine will consist of
[02:40] both in-game practice and utilizing aim
[02:42] trainers like Kovac or Aimab. And you
[02:45] need to understand that mindlessly aim
[02:47] training won't help either. You need to
[02:48] understand how to deathmatch and aim
[02:50] train effectively. Deathmatching is a
[02:52] key to building good habits that are
[02:54] transferable to your actual game. The
[02:56] key to death matching effectively is to
[02:58] understand what's holding you back the
[03:00] most in game. Most players autopilot or
[03:02] play deathmatch without a goal. While
[03:04] you might sharpen your skills a bit, you
[03:05] won't be improving as much as a focused
[03:07] individual would. So, how do we achieve
[03:09] a focused goal? I recommend reviewing
[03:11] your gameplay vase or watching a pro
[03:13] player to understand what makes your aim
[03:15] so sharp. You may instantly notice his
[03:17] nimble movement or his calm, precise
[03:19] crosshair placement. And when you look
[03:20] at your gameplay, you might notice that
[03:22] you have a tendency to shoot before
[03:24] actually visually recognizing your enemy
[03:26] rather than taking your time and
[03:28] adopting a calm aim style. These are all
[03:30] great goals you can set for yourself to
[03:31] actively improve in deathmatch. And if
[03:33] you can identify your main weaknesses
[03:35] that are holding you back and actually
[03:36] improve it, it'll be better than
[03:38] spending thousand death matches just
[03:40] autopiloting. On my last advice on
[03:42] deathmatching is to actually treat it
[03:44] like a deathmatch. Too many players
[03:46] overly on sound or try to hold angles
[03:48] and shift walk to catch people off
[03:50] guard. This won't actually improve your
[03:51] game though. Instead, actively run
[03:53] around the map trying to take as many
[03:54] duels as possible. If you're not sure
[03:56] what goals to work towards while
[03:58] deathmatching, that's where coaching can
[03:59] help. Figuring out your mistakes is a
[04:01] significant part of Valerant, but
[04:03] identifying them on your own can be
[04:04] extremely challenging. But if you want
[04:06] to reach mechanical mastery to compete
[04:08] at the highest level, like your student
[04:09] TMS, who recently hit Radiant and Z, who
[04:12] hit 900 RR radiant in EU, then look no
[04:15] further than the Immortal Romat program.
[04:17] IRP is for serious players like you who
[04:19] want hands-on help from worldclass
[04:21] coaches to perfect their gameplay. So,
[04:23] if you're tired of feeling lost in your
[04:24] games and you're tired of relying on
[04:26] luck to get good teammates, use the link
[04:28] below to book a call with me or one of
[04:29] our coaches to see if you'd be a good
[04:31] fit for a 500 RR in 10 weeks money back
[04:34] guarantee. Now, outside of death
[04:36] matches, if you want to work on the
[04:37] nuances of your aim, aim trainers can
[04:39] come in. While it's easy to overlook aim
[04:41] trainers, the sheer number of scenarios
[04:43] available, the data you receive, and the
[04:45] ability to isolate weaknesses make it
[04:47] worthwhile for me. The key once again to
[04:49] practical aim training is to identify
[04:52] weaknesses and work on improving them.
[04:54] Luckily for aim trainers, that's much
[04:56] easier. I recommend using the Voltaic
[04:58] Valerant benchmarks on Aimlabs. This
[05:00] will provide you with 21 AML scenarios
[05:02] designed explicitly for Valerant. Simply
[05:04] click play and every time you complete a
[05:06] scenario, it'll automatically update on
[05:08] the website, which gives you a rank
[05:10] based on your high score. By playing
[05:11] every scenario in this playlist, you can
[05:13] see which areas of your aim you're
[05:15] strong in and which you are weak in.
[05:16] This makes it super easy for you to
[05:18] target your weak areas such as tracking
[05:20] while recognizing that your
[05:21] microcorrections are your strength. Then
[05:23] you can just keep practicing and pushing
[05:25] yourself. The website will automatically
[05:27] identify your strengths and weaknesses
[05:29] which enables targeted practice. You
[05:31] will still, however, need to create a
[05:33] dedicated daily routine. Your daily aim
[05:35] training routine will depend mainly on
[05:37] the time you have available, personal
[05:38] preferences, and your strengths and
[05:40] weaknesses. A good routine, however,
[05:42] will consist of all three of the
[05:43] mentioned factors: in-game mechanics,
[05:45] deathmatching, and aim training. A
[05:47] general rule of thumb is that total aim
[05:49] training should be about 1/5 of the
[05:51] total time played. So, let's say if you
[05:53] can play 2 hours a day, then 25 minutes
[05:55] of aim training is all you should be
[05:57] doing. If you can dedicate 4 hours a
[05:59] day, then we can allocate around 45
[06:01] hours for aim training. Playing any more
[06:03] than that leaves you no time for
[06:04] actually playing the game, which is
[06:05] still the most important part of aim.
[06:07] Playing less than this is not enough to
[06:09] make decent marginal improvements over
[06:11] time. Now, you can begin your routine in
[06:13] Aimlabs by focusing on your worst
[06:14] scenarios that are holding you back. You
[06:16] may have a favorite scenario or two that
[06:18] you enjoy to simply warm up, but try not
[06:20] to ignore your weaknesses. You only need
[06:22] three to five runs per scenario, but
[06:24] ensure you put maximum effort into each
[06:26] one. Suppose you're struggling to
[06:28] understand how to improve at a
[06:29] particular scenario. Gamelabs lets you
[06:31] watch the replays of people who achieved
[06:33] a high score on the leaderboard and
[06:34] compare them side by side to your own
[06:36] gameplay. Next, hop into the range and
[06:38] align yourself with the core gameplay
[06:40] mechanics. And don't skip on practicing
[06:42] tapping, bursting, and spraying with the
[06:44] guns that you commonly use, even if it's
[06:46] only for 5 minutes a day. Then, finally,
[06:48] deathmatch. Hopefully, you have an idea
[06:50] of what you actually want to work on.
[06:51] Maybe you felt yesterday that you were
[06:53] rushing your shots. If not, consider a
[06:55] more general goal, such as how Obas is
[06:57] known to almost exclusively use the
[06:59] guardian in deathmatch to practice his
[07:01] first shot accuracy and be punished more
[07:02] heavily for missing. Aim training will
[07:04] help you reach the peak of your aiming
[07:06] ability, but if you're going from zero
[07:07] to hero, the importance of good
[07:09] crosshair placement cannot be
[07:10] overstated. Crosshair placement is key
[07:12] in Valerant. Almost all great aimers are
[07:14] backed by great crosshair placement, and
[07:16] no amount of speed or aim training can
[07:18] overcome the benefit of simply having
[07:20] your crosshair pre- aimed at the enemy's
[07:22] head. However, it's more than just
[07:24] having your crosshair at head height.
[07:26] The actual skill of crosser placement is
[07:27] intertwined with your game sets. Just
[07:29] think about it. If you had wall hacks,
[07:31] you would have the best crosser
[07:32] placement in the world. It comes down to
[07:34] how well you can guess where an enemy's
[07:35] head will be. The best way to start
[07:37] improving your crosser placement is to
[07:39] pretend that you have wall hacks. Okay,
[07:40] I know it's silly, right? But actually
[07:42] try it. While playing, try thinking of
[07:44] all the possible spots the enemies could
[07:46] be. Imagine their body behind each wall.
[07:48] Then as you swing, simply pre- aim the
[07:50] spots they could be. This isn't just
[07:52] about clearing angles. When holding
[07:54] angles, think about how the enemy will
[07:55] swing you. Will he simply wide swing or
[07:58] will he jiggle peek you? Predicting how
[08:00] the enemy will peak will help you
[08:01] understand how far to move your crosser
[08:03] from the angle to actually hold it. And
[08:05] once we realize crosser placement is a
[08:06] skill of prediction, we can get into the
[08:08] actual mechanics. There are two types of
[08:10] crosser placement. Tracing and pre-
[08:12] aiming. Tracing involves placing your
[08:14] crosshair on the wall or slightly out of
[08:16] it if you expect an enemy to peak and
[08:18] then tracking the wall as you run
[08:20] across. This is used when you're running
[08:22] and can't peak angles one by one or if
[08:24] you don't have angle advantages and
[08:26] would expose yourself to multiple angles
[08:28] at once if you tried. The benefit of
[08:30] doing this is that you always have your
[08:32] crosser ready for every single spot they
[08:34] could be on. The negatives though is you
[08:36] probably won't be ready to shoot
[08:37] instantly and may have to flake
[08:39] backwards if you scale too far while
[08:41] peeking. And another negative is that
[08:42] you can't pre-fire or jill peak while
[08:44] tracing. Pre- aiming, on the other hand,
[08:46] is where you aim directly at the wall at
[08:48] the position where the enemies lie
[08:50] behind it and then swing out already
[08:52] aiming directly on the target. When
[08:54] scaling a sight or dealing with multiple
[08:56] angles, you will be required to slice
[08:57] the pie. This means pre- aiming one
[08:59] angle, clearing it, then pre- aiming the
[09:01] next angle, so on until you clear all
[09:03] the angles. It's important to remember
[09:05] that if you don't have angle advantages,
[09:07] you can't simply clear all the angles
[09:09] one by one as you will be exposed. So to
[09:11] counter this, if you still want to slice
[09:13] a pie, you can jiggle in and out as you
[09:15] clear the angles. This means that even
[09:16] if the enemies see you, it'll be a
[09:18] jiggle peak and they can't get a clean
[09:19] shot on you. Pre- aiming like this
[09:21] allows you to also pre-fire certain
[09:22] angles if you're confident that there's
[09:24] an enemy there. We need to practice
[09:25] these two aspects of crosshair placement
[09:27] and understand when we need to switch
[09:29] between them. It's also a matter of
[09:31] personal preference. Some players prefer
[09:32] tracing more while others prefer pre-
[09:34] aiming. The best way to practice this is
[09:36] by simply playing deathmatch. It's a
[09:38] good goal to practice while doing your
[09:39] aim routine. Remember, visualize the
[09:41] enemies behind walls while running
[09:43] around the map as you would if you had
[09:45] all hacks. And pick between tracing or
[09:47] pre- aiming to take the fight. Now, good
[09:49] aim and mechanic training will improve
[09:51] your aim. But to guarantee that you're
[09:53] playing every game at your peak
[09:54] mechanical ability, you're going to need
[09:56] to warm up. Let's talk about actually
[09:58] warming up before the game. Many people
[10:00] confuse aim training and warming up. So,
[10:02] I think it's important we discuss the
[10:04] difference. Aim training is the actual
[10:06] process of improving your aim.
[10:07] Generally, you're working on your
[10:09] weaknesses and taking on difficult tasks
[10:11] that will challenge you. If you think
[10:13] about working out at the gym, it's like
[10:14] trying to reach a new personal record on
[10:16] a bench press. It shouldn't feel super
[10:18] easy, and you should feel like you're
[10:19] putting effort in. You want to work out
[10:21] your legs right before going for a run.
[10:23] So, with warming up, it's way more about
[10:24] feeling comfortable, building
[10:26] confidence, and reducing the chance of
[10:27] injury. So, to effectively warm up,
[10:29] start with simple wrist and finger
[10:31] stretches. This will reduce the risk of
[10:32] injury, such as carpal tunnel, and also
[10:34] loosen up your hands to start hitting
[10:36] shots. not a doctor, so I won't advise
[10:38] on the specifics, but a quick YouTube
[10:39] search will yield numerous videos on
[10:41] stretching to prevent gaming related
[10:43] injuries. Now, for the in-game warm-up,
[10:45] we want to try to hit every single
[10:46] aspect of the game, but lightly.
[10:48] Remember, we're just trying to get up to
[10:50] speed, not improve our aim. We can start
[10:52] in the range, but go as far back as
[10:54] possible from the bots. Now, without
[10:56] adsing, work on tapping the bots one by
[10:58] one. This is going to warm up our micro
[11:00] adjustments, a key skill for Valer.
[11:02] Let's do about 50 kills. And after this,
[11:04] we're going to warm up our tracking and
[11:06] flicks. To do this, I like to get close
[11:07] to the bots, standing just a few meters
[11:09] away. Then, I track the bot's head as I
[11:11] move and strafe around. In about after 2
[11:13] to 3 seconds, I flick to another bot and
[11:15] try to hit the shot. This scenario
[11:17] replicates our in-game scaling where we
[11:19] hold the angle while moving, but we're
[11:20] ready to hit a shot if we're peaked from
[11:22] another angle and do this for about
[11:24] another 2 to 3 minutes. We're practicing
[11:26] spray. We can actually leave the main
[11:27] area of the range and shoot the flying
[11:29] targets in the sky. I like doing this
[11:30] because the bots are actually moving and
[11:32] we have to practice spray transferring
[11:34] between targets that are moving. Do one
[11:35] side at a time, then wait for your
[11:37] recoil to recover and do the other side.
[11:39] We can do this for another two to three
[11:40] minutes. Now that we've warmed up the
[11:42] basics of in-game mechanics, we can
[11:44] start queuing team deathmatch. I prefer
[11:45] TDM for warm-ups specifically because
[11:47] you get to use more guns as well as have
[11:49] the opportunity to practice dealing with
[11:51] multiple enemies, dodging utility, and
[11:53] other scenarios that might come up in
[11:54] game. We want to use the guns here that
[11:56] actually require aiming. So, the Ghost,
[11:58] Sheriff, Guardian, and Vandal, or
[12:00] Phantom. However, if you really want to
[12:02] warm up your stinger, I won't stop you.
[12:04] I don't recommend focusing on chasing
[12:05] kills, but instead really focus on your
[12:07] movement and crosser placement. The same
[12:09] way we were moving while shooting bots
[12:10] during our aim training is how we want
[12:12] to be moving in the team deathmatch.
[12:14] Keep our crosser at the head height,
[12:15] working on tracing angles, and pre-
[12:17] aiming where we think the enemies are.
[12:18] After one to two TDMs, you should be
[12:20] ready to hop into ranked. However, if
[12:22] you're still missing shots in the game
[12:23] after all of this, it also could be your
[12:25] setup that's holding you back. Having a
[12:26] proper PC setup is an underestimated
[12:29] issue for many in the Valorant
[12:30] community. Some of the most cursed
[12:31] setups I've seen have come from coaching
[12:33] calls with players who have PCs from the
[12:35] Stone Age or playing on strange surfaces
[12:37] like their bed. So, to avoid any
[12:39] confusion on what a good setup versus a
[12:41] bad setup looks like, I'm going to give
[12:43] you the bare minimums on what you need
[12:44] to play well for Valerant. Valerant is
[12:46] not a demanding game, but it is a game
[12:48] where consistent performance matters.
[12:50] So, if your PC setup is not meeting your
[12:52] monitor's refresh rate, then you might
[12:53] need to upgrade something in your PC to
[12:55] increase your FPS. For example, if you
[12:57] bought a fancy new 240 Hz monitor, but
[13:00] you're struggling to get 100 FPS in
[13:01] game, you'll need to get a new PC or
[13:03] upgrade it that matches 240 FPS to
[13:06] compensate. You'll also need a
[13:08] consistent area to play in so that you
[13:10] aren't struggling against your
[13:11] environment. That means a flat surface
[13:12] that's stable, that fits your mouse pad,
[13:14] keyboard, and monitor or laptop all in
[13:17] one space. Otherwise, something like
[13:18] moving your mouse side to side could
[13:20] become detrimental to your aim just by
[13:22] being on an uneven surface. And speaking
[13:25] of peripherals, you will need some bare
[13:27] minimum equipment to play. If your mouse
[13:28] doesn't have DPI settings or reach 1,000
[13:31] MHz pulling rate, you will need to
[13:32] upgrade. Every top pro or radiant player
[13:34] uses a mouse with these kinds of
[13:36] adjustable settings for a reason. It's
[13:38] more consistent to aim this way. No
[13:40] office mouse from the 2000s will be
[13:42] consistent enough to aim correctly. Once
[13:43] you get the basics out of the way,
[13:45] you're really wanting to take your aim
[13:46] to the next level with a few peripheral
[13:48] upgrades. Starting off with a mouse that
[13:50] fits your grip type and hand size. A few
[13:52] simple searches can help you out here.
[13:53] Or use a website like elosshapes.com to
[13:56] compare mouse sizes. Simply measure your
[13:58] hand. Figure out what grip type you use,
[14:00] whether it's claw, palm, or fingertip,
[14:02] and try to find modern mouses that
[14:04] people recommend for those specifics.
[14:06] You also, at some point, want to get a
[14:07] control pad for Valerant. Theoretically,
[14:09] you can use any mouse pad to play, but
[14:11] you're going to want a mouse pad with a
[14:13] bit more friction to elevate your
[14:14] smoothness and micro corrections that
[14:16] are essential for Valerant. Almost all
[14:17] pros are using slow control pads like
[14:19] the Artisan Zero or the Zoe GSRS.
[14:22] However, those are quite expensive, but
[14:24] many other brands are making control
[14:26] pads, so you just need to look out for
[14:27] them. However, this is not to say you
[14:29] need to upgrade your setup if you
[14:30] already have these bare minimums. No new
[14:32] mouse, monitor, or PC will help you aim
[14:34] better if you already have a good enough
[14:36] setup. that mindset will only hurt your
[14:38] aiming progress. Which leads me directly
[14:40] to the final part of the video. Now that
[14:41] your setup is optimized, let's look at
[14:43] how mindset affects our performance.
[14:45] Often an overlooked part of aim, but
[14:47] perhaps the most important. All good
[14:49] aimers are known for the one taps, quick
[14:51] flicks, but most importantly, ruthless
[14:53] confidence. The most crucial part of
[14:54] being a good aimer is to start
[14:56] committing to your fights. I've seen
[14:57] players who spend hundreds of hours on
[14:59] aim training, but then they just jiggle
[15:01] peak and juggle utility in their hands,
[15:03] never committing to their fights. You
[15:04] never see top aamers like Demon One or
[15:06] Oxy doing this. Instead, they'll just
[15:08] wide swing as much as possible, relying
[15:10] on their movement and aim mechanics to
[15:12] win the fight for them. Another factor
[15:13] besides committing is confidence. This
[15:16] might be the hardest one to work on. If
[15:17] you constantly tell yourself you're
[15:19] inconsistent or you can't aim, you'll
[15:20] probably live up to your own legacy.
[15:22] Confidence comes from knowing you put in
[15:24] the time and effort into your aim
[15:26] training and eliminating all excuses.
[15:28] This means getting proper sleep, being
[15:29] fully warmed up, and not queuing for too
[15:31] long. Another factor to consider is
[15:33] avoiding over reliance on your aim.
[15:35] Winning more fights rarely comes down to
[15:37] aim alone. A combination of good
[15:39] positioning movement teamwork and
[15:41] util usage can put you in many
[15:43] advantageous fights. Aim is just the
[15:45] icing on top. And finally, let's discuss
[15:47] health as this is a significant aspect
[15:49] in terms of our aim. I've seen many
[15:51] players complain about inconsistency,
[15:52] yet they often lack a consistent sleep
[15:54] schedule, eat an unbalanced diet, and
[15:56] lead a sedentary lifestyle. These
[15:58] factors impact you a lot. Proper sleep,
[16:00] diet, and exercise straight up lower
[16:02] your reaction time. It also boosts
[16:04] decision-making skills, built
[16:05] management, energy levels, and focus.
[16:08] Now, we've gone through every aspect of
[16:09] aim today, enough for everyone to come
[16:11] away with at least one thing to work on.
[16:13] I recommend coming back to this video
[16:14] periodically as you reach different
[16:16] steps of your aim journey to reconsider
[16:18] all the talking points of this video.
[16:19] However, this is just a video on aim,
[16:21] and there are so many more factors to
[16:23] Valerant. So, if you're looking to
[16:24] figure out what's keeping you from
[16:26] ranking up, check out our video here
[16:27] where we cover one reason why you're
[16:29] stuck in each rank of our Thanks for
[16:31] watching.
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