Two Golems, One Rule: Stay 40 Yards Apart!
45sThe core mechanic of splitting the raid and managing stacking DoTs is a classic high-stakes coordination challenge that viewers love to learn.
▶ Play Clip"Delivers exactly what the title promises—a clear, concise guide to both Normal and Heroic mechanics."
This video is a concise raid guide for the Entombed Sentinels boss fight in the Venomous Abyss, covering both Normal and Heroic difficulty mechanics. The guide explains the core strategy of splitting the raid between two golems, managing stacking debuffs, and coordinating toxin neutralization during the intermission phase.
Divide the raid evenly into two groups, each taking one golem (green and red). Keep the bosses at least 40 yards apart to avoid overlapping stacking DoTs.
Players gain a stacking damage-over-time effect while in range of their assigned boss. After the intermission, swap bosses to let stacks fall off and reset tank mechanics.
Green droplets spawn and must be soaked by players. Ensure every drop is soaked, but be mindful of health when absorbing multiple.
The red side has a group soak mechanic called Blood of Ula'tek. Players must absorb as much of the red group soak as possible.
At 100 energy, the golems come together and rebalance health. Players are poisoned with red and green orbs (e.g., 1 green/3 red, 3 red/1 green, or 2/2). Find a player with the opposite mark and walk into them to neutralize toxins. Touching the wrong player causes an explosion.
After the intermission, trade bosses to reset auras and tank mechanics. Tanks pick up the boss they didn't start with. Repeat the cycle.
On Heroic, green droplets fire arrows back at the green golem after being soaked—dodge these. On the red side, players in the group soak drop blood pools under their feet six seconds later—move aside after soaking.
The Entombed Sentinels fight requires precise raid coordination, especially during the intermission toxin pairing and boss swapping. Heroic adds extra hazards that require quick reactions and positioning awareness.
How far apart should the two golems be kept?
At least 40 yards apart.
What happens when you are in range of your assigned boss?
You gain a stacking damage-over-time effect.
00:12
What is the purpose of swapping bosses after the intermission?
To let stacks fall off, reset tank mechanics, and fight the boss you didn't start with.
00:12
What is the red group soak ability called?
Blood of Ula'tek.
00:45
What happens if you touch the wrong player during the intermission toxin phase?
You both explode violently.
01:24
What are the possible toxin orb combinations during the intermission?
1 green and 3 red, 3 red and 1 green, or 2 and 2.
00:57
On Heroic, what happens after green droplets are soaked?
They fire arrows back at the green golem that players must dodge.
01:38
On Heroic, what happens to players in the red group soak six seconds later?
They drop blood pools under their feet.
01:51
Split Raid Strategy
Establishes the core mechanic of splitting the raid and keeping bosses apart to manage stacking DoTs.
Toxin Pairing Mechanic
Explains the unique intermission mechanic where players must find opposite marks to neutralize toxins, adding a puzzle element.
00:57Boss Swap Reset
Highlights the importance of swapping bosses to reset auras and tank mechanics, a key coordination point.
01:24Heroic Adds Hazards
Shows how Heroic difficulty adds reactive elements (arrows and blood pools) that require quick positioning.
01:38[00:00] Hi! I’m Hazel, and this is a guide to the Entombed Sentinels fight in The So We’ve got two golems, green and red. We’re going to split the raid evenly in half. Each group
[00:12] takes a boss and we keep them at least 40 yards apart. You get a stacking DoT while in range of your boss, and we’re gonna swap the bosses after intermission to let all those stacks fall off, reset the tank mechanics and let you fight the one you didn’t start with.
[00:27] of green droplets that need to be soaked. Run around, make sure every drop gets soaked and be careful with your health if you’re getting a bunch of them. raid damage while it’s up- that needs to die.
[00:45] Over on the red side, Blood of Ula’tek does a red group soak. Get as much of At 100 energy, the golems will come together and rebalance their health in a sort of intermission.
[00:57] Spread out a bit as we head into this. All players will be poisoned with a certain number of red and green orbs. You can get 1 green three red, or 1 red three green, or an even two and two. You need to find a player with your opposite mark and walk into
[01:12] them to neutralize your toxins. So If you have three red orbs, you need a player with three green. If you’re two and two, any two and two player will do. We’re balancing the numbers.
[01:24] Touching the wrong player will explode you both violently so move carefully and find your pairs. After the intermission, we want to trade the bosses to reset everyone’s aura as well as the tank mechanics both golems were stacking. Everyone can get back to their sides and
[01:38] tanks just pick up the boss they didn’t start with. Rinse and repeat. On Normal, that’s it. On Heroic, we get a couple upgrades. The green droplets that we’re soaking on the Breath side now fire back at the green golem
[01:51] after they’re soaked- watch out for these arrows and get out of the way. Over on red, after the group soak goes off, players that were in it will now drop blood pools under their feet six seconds later. Maybe scootch to the side after soaking.
[02:05] more raid guides if you want ‘em and have a wonderful, wonderful day. Bye! [music]
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