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Holy Paladin Mythic+ and Raid Guide Midnight Season 1

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Intermediate 9 min read For: World of Warcraft players familiar with Holy Paladin basics, looking to improve in Mythic+ and raid.
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AI Summary

This guide covers Holy Paladin for Mythic+ and Raid in Midnight Season 1, focusing on talents, rotation, utility, and stat priority. The spec excels at single-target healing with Holy Light and Flash of Light, leveraging beacons for cleave healing.

[00:29]
Build Overview

Both M+ and raid use Herald of the Sun hero talents. M+ takes Moment of Compassion (Flash of Light heals 50% more on beacon targets) and double Beacon. Raid drops Moment of Compassion for Resplendent Light and buffs Light of Dawn.

[01:13]
Holy Light as Core Heal

Holy Light is the strongest spammable single-target heal but costs high mana. Talents like Divine Overload (+30% healing, +20% mana cost) and Hand of Divinity (two instant, half-mana Holy Lights after Avenging Wrath) support it.

[03:16]
Holy Power Management

Generate Holy Power with Holy Shock, Flash of Light, Holy Light, or Judgment. Spend 3 Holy Power on Eternal Flame (single-target), Light of Dawn (AoE), or Shield of the Righteous (damage). Avoid overcapping (max 5).

[05:04]
Cooldown Usage

Use Divine Toll on cooldown for Holy Power and Infusion of Light procs. Avenging Wrath lasts 30 seconds (with Sanctified Wrath) and enables Hand of Divinity. Aura Mastery provides 8 seconds of damage reduction.

[07:01]
Utility Spells

Blessing of Sacrifice transfers damage to you; pair with Divine Shield to negate. Blessing of Protection removes bleeds and physical damage. Blessing of Freedom removes snares; Unbound Freedom also casts on self.

[08:33]
Beacon Targets

Place beacons on squishy ranged players (boomkins, mages, hunters) to maximize mastery value and passive healing. Avoid healing beacon targets directly unless they are in danger.

[10:57]
Damage Rotation

Use Judgment on cooldown for damage and to proc Consecrate. Spend Holy Power on Shield of the Righteous for damage and mana regen. Divine Purpose procs can be used on Shield of the Righteous or Eternal Flame.

[11:34]
Healing Scenarios

Rot damage: leverage beacon transfers. Burst damage: use Blessing of Protection, Divine Shield, and spam Holy Light. Guidelines can be broken in emergencies (e.g., overcap Holy Power to spam heals).

[14:20]
Stat Priority

For maximum output: Mastery > Crit = Haste > Versatility. For damage: drop Mastery for Crit and Haste. Same priority for both M+ and raid.

[14:44]
Raid Differences

Use Light of Dawn instead of Eternal Flame. Hard-cast Flash of Light for mana efficiency. Focus on evening out health bars and clearing absorbs. Use bubble to plant and cast during movement-heavy encounters.

Holy Paladin is a powerful single-target healer with strong utility. Master the fundamentals of Holy Power management and beacon usage, but adapt to emergencies. Stat priority is Mastery > Crit = Haste > Versatility.

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Tutorial Checklist

1 03:16 Generate Holy Power using Holy Shock, Flash of Light, Holy Light, or Judgment. Avoid overcapping (max 5).
2 03:29 Spend 3 Holy Power on Eternal Flame (single-target) or Light of Dawn (AoE). In M+, use Eternal Flame; in raid, use Light of Dawn.
3 04:16 Use Infusion of Light procs on Flash of Light. Prefer beacon of the savior target if low HP.
4 05:04 Use Divine Toll on cooldown, targeting an ally for healing or enemy for damage. Ensure not capped on Holy Power before use.
5 05:48 Activate Avenging Wrath frequently, using the two instant Holy Lights from Hand of Divinity within 20 seconds.
6 06:36 Use Aura Mastery before burst damage to reduce party damage taken for 8 seconds.
7 07:09 Use Blessing of Sacrifice on a target taking heavy damage, and pair with Divine Shield to negate transferred damage.
8 08:33 Place beacons on squishy ranged players. Avoid healing beacon targets directly unless they are in danger.
9 10:57 During downtime, use Judgment on cooldown and spend Holy Power on Shield of the Righteous for damage.
10 14:20 Prioritize Mastery stat, followed by Crit and Haste equally, then Versatility.

Study Flashcards (10)

What is the maximum Holy Power a Holy Paladin can hold?

easy Click to reveal answer

5 Holy Power.

03:23

Which talent increases Flash of Light healing by 50% on beacon targets?

medium Click to reveal answer

Moment of Compassion.

00:45

What does the Hand of Divinity talent do?

medium Click to reveal answer

After activating Avenging Wrath, you get two Holy Lights that are instant cast and cost half mana.

01:35

How long does the Hand of Divinity buff last?

hard Click to reveal answer

20 seconds.

06:25

What is the stat priority for maximum healing output?

medium Click to reveal answer

Mastery > Crit = Haste > Versatility.

14:22

In M+, which spender should you primarily use for healing?

easy Click to reveal answer

Eternal Flame.

03:51

In raid, which spender should you primarily use for healing?

medium Click to reveal answer

Light of Dawn.

15:22

What does the Resplendent Light talent do?

hard Click to reveal answer

Holy Light heals up to 5 allies within 12 yards for 8% of its healing.

14:53

How can you mitigate the damage from Blessing of Sacrifice?

medium Click to reveal answer

Use Divine Shield to become immune to the transferred damage.

07:22

What is the benefit of placing beacons on ranged players?

hard Click to reveal answer

It maximizes mastery value because mastery scales with distance from beacons.

08:52

💡 Key Takeaways

📊

Holy Light is the strongest spammable single-target heal

Key insight into the spec's core strength and mana trade-off.

01:13
🔧

Holy Power management is fundamental

Avoiding overcapping is a core mechanic that separates good from great players.

03:16
🔧

Blessing of Sacrifice + Divine Shield combo

Powerful utility that can save a target while negating self-damage.

07:01
⚖️

Beacon placement on squishy ranged

Optimizes passive healing and mastery value, a key strategic decision.

08:33
📊

Stat priority: Mastery > Crit = Haste > Versatility

Clear stat priority for maximizing healing output.

14:20

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

Holy Paladin: The Ultimate Single Target Healer

45s

Opens with a strong claim about Holy Paladin's unmatched single target healing, hooking players interested in the spec.

▶ Play Clip

M+ Build: Double Beacon & Moment of Compassion

60s

Reveals specific talent choices for Mythic+ that maximize healing output, a key concern for competitive players.

▶ Play Clip

Holy Light: The Most Powerful Spammable Heal

60s

Highlights a controversial trade-off between power and mana cost, sparking debate among healers.

▶ Play Clip

Mastering Holy Power: Don't Overcap!

60s

Essential mechanic explained clearly, appealing to both new and experienced players seeking optimization.

▶ Play Clip

When to Break the Rules: Advanced Healing Tips

60s

Provides advanced, counter-intuitive advice that separates good players from great ones, encouraging engagement.

▶ Play Clip

[00:00] Holy Paladin blossom, incredible single

[00:02] target healing in midnight with both

[00:04] casted spells and your holy power

[00:06] spenders blasting up health bars quickly

[00:09] and working with their beacons to cleave

[00:11] that output onto other allies in the

[00:14] process. They are constantly relied upon

[00:16] to be the main single target healer for

[00:18] their raid team and are very strong in

[00:20] this M plus season. Hey, what's going on

[00:22] guys? It's Jack here to bring you my

[00:23] guide for Holy Paladin for both mythic

[00:25] plus and raid and of course reminding

[00:27] you to like and subscribe. The builds

[00:29] for Holy Paladin are pretty similar for

[00:32] raids and keys with a couple of

[00:33] differences. They're both playing Herald

[00:35] of the Sun, which offers some very great

[00:38] bonuses to their spenders and multiple

[00:41] different ways to increase your single

[00:43] target healing. In a mythic plus

[00:44] environment, you're running with the

[00:45] talent moment of compassion where your

[00:48] flashlight is healing for 50% additional

[00:51] when cast on an ally that is affected by

[00:53] your Beacon of Light. You are running

[00:55] the double Beacon talent, which is

[00:57] allowing you to put up two beacons on

[00:59] two different allies

[01:00] and your Apex talent Beacon of the

[01:02] Savior also works with this talent

[01:04] moment of compassion allowing you to

[01:06] drop some enormous single target healing

[01:09] if you flash heal a target that has this

[01:11] Beacon of the Savior buff on them.

[01:13] There's a massive amount of emphasis on

[01:16] buffing up Holy Light with talents like

[01:18] Divine Overload which increase Holy

[01:20] Light's healing by 30% while increasing

[01:22] its mana cost by 20% and this results in

[01:26] Holy Light being the strongest casted

[01:28] spammable single target heal in the game

[01:31] but at a very high mana cost. To help

[01:33] with this, you have some talents like

[01:35] Hand of Divinity where after you

[01:36] activate your Avenging Wrath, your

[01:38] wings, you then get two Holy Lights you

[01:40] can cast at half mana and they will be

[01:43] instant cast. You're also be getting a

[01:45] lot of Infusion of Light procs which

[01:47] come from casting your Holy Shock Holy

[01:50] Power builder spell. This Infusion of

[01:53] Light which is going to arc around your

[01:54] character is going to allow you to cast

[01:56] your flash heal for more healing with

[01:59] talents like divine revelations. So,

[02:01] you're always using your infusion of

[02:03] light procs on flash of light. Now,

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[03:14] and let's continue. The big fundamentals

[03:16] for playing holy paladin are always

[03:18] going to be about spending your holy

[03:20] power and not overcapping. You can hold

[03:23] five holy power at a time, and every

[03:25] time you hit a spending spell, which

[03:27] could be light of dawn for AoE healing,

[03:29] eternal flame for single target healing,

[03:31] or shield of the righteous for damage,

[03:33] you're always going to be spending three

[03:35] holy power at a time. You're generating

[03:38] holy power with spells like holy shock,

[03:41] flash of light, or holy light. You can

[03:43] also take advantage of judgment, but

[03:45] that'll basically be during downtime

[03:47] when nothing happens. So, in a mythic

[03:48] plus environment, you're always using

[03:51] your spenders for healing on eternal

[03:53] flame. You are not casting light of

[03:55] dawn. If you need to do some additional

[03:58] damage, you would be spending it on

[03:59] shield of the righteous. Holy light is

[04:01] your most powerful single target heal,

[04:03] and it's also your emergency healing

[04:05] button in a dungeon environment. You do

[04:07] expect to use it quite a bit, but don't

[04:09] always use it as your very first spell

[04:12] because it can cost an enormous amount

[04:14] of mana. Your infusion of light procs,

[04:16] as we mentioned before, should always be

[04:18] utilized on flash. And if the target of

[04:21] your beacon of the savior is also low

[04:23] HP, then you can prefer to cast it on

[04:25] that beacon of the savior target because

[04:27] it benefits from the bonus healing of

[04:29] moment of compassion. In low to mid

[04:32] damage periods, you always want to be

[04:33] using your holy shock to build up your

[04:35] holy power and of course spending it on

[04:37] eternal flame for those low to mid

[04:40] damage levels. Holy light should

[04:41] predominantly be utilized for very high

[04:44] damage periods where you need to just

[04:46] muscle heal through your problems. If

[04:48] there's nothing really going on or say

[04:50] light damage and you don't have access

[04:52] to your holy shocks, you could use

[04:54] judgment if there's not any healing

[04:56] going on or you could use flash of light

[04:58] and hard cast it, which means you're

[04:59] just fully casting the spell without the

[05:02] infusion of light buffs.

[05:04] That could also be used during low to

[05:05] mid damage periods. You always want to

[05:07] make sure you're utilizing your divine

[05:09] toll on cool down. Not only is it a

[05:11] short CD, but it also has a very high

[05:13] chance to give you infusion of light

[05:15] procs to help you heal more efficiently

[05:18] with those infusion of light procs being

[05:20] spent on flash of light. Now, if you

[05:23] target an enemy with the spell, it will

[05:24] cast it on enemies. You cast it onto an

[05:26] ally, it'll prefer to target your allies

[05:29] first. You always want to make sure

[05:30] you're not capped on holy power already

[05:32] before you utilize divine toll to take

[05:35] advantage of the five holy power that

[05:37] it's going to generate. There's a lot of

[05:38] times where it'll do a light amount of

[05:40] healing to your entire party. So, if you

[05:43] need to utilize the spell in advance of

[05:45] very bursty damage, feel free to do so.

[05:48] Your Avenging Wrath is not a massive

[05:50] cool down like it's been over the years,

[05:51] but it also lasts a very long time. And

[05:54] when you activate it, you also are

[05:56] getting access to those double instant

[05:59] cast Holy Lights through your Hand of

[06:01] Divinity talent. So, you want to make

[06:03] sure you're utilizing your wings

[06:04] frequently and at moments where you

[06:07] think you could take advantage of those

[06:08] Hand of Divinity procs. Cuz then you can

[06:11] heal so much more efficiently with your

[06:14] resources, and that'll also open things

[06:17] up a little bit later on for if you have

[06:19] a better mana economy, you can be more

[06:21] aggressively casting Holy Lights when

[06:23] you get into a dangerous position. The

[06:25] Hand of Divinity buff lasts for 20

[06:27] seconds while your wings with the

[06:28] Sanctified Wrath talent lasts for 30.

[06:30] So, you have a lot of time to spend

[06:32] those resources, so feel free to be

[06:34] aggressive with your wings. Aura Mastery

[06:36] is your defensive cool down for your

[06:38] entire party, buffing up your devotion

[06:41] aura to give damage reduction to your

[06:43] allies for 8 seconds. You always want to

[06:45] make sure you're utilizing this before

[06:47] damage is going out. So, if you know,

[06:48] especially for a bursty damage situation

[06:51] that is coming up, make sure you use it

[06:53] well in advance so that when the damage

[06:54] is actually happening, you're casting

[06:56] the Holy Lights or Flash or as needed to

[06:58] keep everybody healthy. Paladin also has

[07:01] access to a wealth of utility spells

[07:04] that can really make a massive impact on

[07:06] how much healing you have to do onto

[07:08] your allies. One of which is your

[07:09] Blessing of Sacrifice, which is

[07:11] transferring damage that an ally is

[07:13] taking and putting it onto you. Now,

[07:16] this can be kind of scary, especially if

[07:18] somebody's getting absolutely trucked,

[07:20] but you can also mitigate this by

[07:22] utilizing your Divine Shield to

[07:24] completely just immune any of that

[07:25] damage going out. But, spells like

[07:28] Divine Protection do not mitigate that

[07:30] damage. So, if you're putting up

[07:32] Blessing of Sacrifice on somebody, make

[07:34] sure you're utilizing your Eternal Flame

[07:36] on yourself because you're also healing

[07:38] yourself for more with your Eternal

[07:40] Flame, which can also be really helpful

[07:41] for when you have to deal with the

[07:43] negative healing absorb that light of

[07:45] the martyr is putting on to you. Now,

[07:47] light of the martyr increases your holy

[07:48] shock healing, but when you're casting

[07:50] the spell, it also starts stacking up a

[07:52] negative absorb, which cannot be healed

[07:55] through your beacons. So, you can't put

[07:56] beacon on yourself to just passively

[07:59] deal with this. You will have to heal

[08:01] yourself more than your other allies as

[08:03] a result. One great way to do it is

[08:05] during downtime be using that eternal

[08:07] flame onto yourself so you always have a

[08:09] small hot ticking away and slowly

[08:11] munching up that negative healing

[08:13] absorb. So, if you can't put your

[08:15] beacons on yourself, that means you got

[08:16] to put them on somebody else. And

[08:19] often really high-level players are

[08:21] going to be putting both their beacons

[08:22] in a party on ranged players that are

[08:25] squishier. Things like boomkins, mages,

[08:28] hunters, things along those lines are

[08:30] always great targets for your beacons.

[08:33] And that'll also make sure they're

[08:34] constantly getting healing transferred

[08:36] to them. You can absolutely directly

[08:39] heal those beacon targets if you need

[08:41] to, but it's often better to make sure

[08:43] you're healing the player that does not

[08:44] have a beacon if everybody is taking

[08:47] equal amounts of damage. Another big

[08:49] benefit to putting your beacons on

[08:50] ranged players is your mastery. The

[08:52] beacon of the lightbringer is not only

[08:54] increasing your healing based on the

[08:56] positioning of your character, but also

[08:58] where your beacons are located. And so,

[09:00] if you are in melee predominantly as the

[09:02] holy paladin, you put up your beacons

[09:04] onto ranged players, it's going to make

[09:06] it that much easier to have full mastery

[09:08] value for allies at range. Blessing of

[09:11] protection will help make an ally immune

[09:13] to physical damage, of which there is a

[09:15] lot in these dungeons. It also will

[09:18] remove a lot of the bleeds that are

[09:20] going out. And so, if you're into a

[09:21] dungeon like say Seat of the

[09:23] Triumvirate, which is putting out bleeds

[09:25] onto allies, you can very quickly just

[09:27] pop that target, completely remove the

[09:29] bleed, and not have to worry about them

[09:31] for a few seconds. There's also a lot of

[09:33] damage reduction that can be granted by

[09:35] utilizing blessing of freedom. Now,

[09:38] blessing of freedom is going to remove

[09:39] roots and snares. Snares are basically

[09:41] slowing effects. And there's some damage

[09:44] mechanics like in Seat of the

[09:45] Triumvirate with the subjugator mobs

[09:48] that are casting a snare onto the entire

[09:50] party. And so, if you're running with

[09:52] certain talents like unbound freedom

[09:54] where you can cast a freedom onto an

[09:56] ally and it also cast it onto yourself,

[09:58] then you can immune two out of the five

[10:00] players from any of that incoming

[10:01] damage, making it a very powerful talent

[10:04] choice for a mythic plus environment.

[10:06] But, the competing talent, echoing

[10:08] blessings, also will make spells like

[10:10] blessing of protection grant some damage

[10:12] reduction. So, you could run with

[10:14] echoing blessings instead in some

[10:16] instances and bop an ally and grant them

[10:19] 15% damage reduction even if it's going

[10:21] to be magic damage. That also has a

[10:23] really good use case.

[10:25] Keep in mind that your beacon of the

[10:26] savior target does take additional

[10:28] healing. So, if you know that they are

[10:30] in danger, you can drop some very huge

[10:32] single target heals with both Flash of

[10:34] Light and Holy Light to make sure that

[10:36] they are in a healthy position. A lot of

[10:38] times that you'll see in keys is that

[10:39] the beacon will jump around constantly

[10:42] and you're usually having it align with

[10:44] the most injured target. Once you've

[10:46] topped somebody off with say like a big

[10:48] Holy Light cast, then the beacon will be

[10:50] jumping to somebody else who's in need

[10:52] and whatever healing spells that you're

[10:53] putting out onto that target are also

[10:55] going to be buffed by 20%. Dealing

[10:57] damage as a paladin is quite simple. If

[10:59] there's not much going on, feel free to

[11:00] be utilizing your judgment aggressively.

[11:03] This will be proccing a consecrate at

[11:04] the target's location through the

[11:06] righteous judgment talent. And you want

[11:08] to make sure you're just hitting your

[11:09] spenders on Shield of the Righteous,

[11:11] which with our talents for M plus are

[11:13] also going to be stacking up buffs for

[11:15] Shining Righteousness, which is going to

[11:17] give you a chance to proc Divine Purpose

[11:19] through your Shield of the Righteous

[11:21] casts. That Divine Purpose can be a proc

[11:23] that you can spend on either more Shield

[11:25] of the Righteous for more damage, which

[11:26] can help you regen mana, or you could

[11:28] utilize it on an Eternal Flame. Now, we

[11:30] know that paladin brings phenomenal

[11:32] amounts of single target healing, but

[11:34] how do you deal with different damage

[11:35] scenarios? In a rot environment, that's

[11:37] probably one of the best scenarios for

[11:39] Paladin because you get to fully

[11:41] leverage the beacon transfers

[11:43] themselves. When everybody is taking

[11:45] equal damage, you're able to focus on

[11:47] your Holy Shock, Eternal Flames,

[11:49] Infusion of Light procs, sent on Flash

[11:51] of Light, or even Holy Light if ticking

[11:53] damage gets really bad on those players

[11:56] that do not have beacon and take

[11:57] advantage of the beacon transfers for

[11:59] your Beacon of the Savior and your

[12:01] Beacon of Light and Faith. Now, if you

[12:03] get into some bursty damage scenarios,

[12:06] this is where you start taking advantage

[12:07] of your Blessing of Protection, your

[12:09] Divine Shield, your personal immunity,

[12:12] and huge amounts of Holy Light to

[12:14] completely mitigate big damage

[12:16] mechanics. Just being able to hit your

[12:18] Divine Shield and sacrificing somebody

[12:20] is a great way to take two targets out

[12:23] of five, and maybe even not even

[12:24] including the tanks, you take two

[12:26] targets out of four that you don't have

[12:29] to worry about healing, and you can then

[12:30] focus on the other ones. I said it

[12:32] before and I'll say it again, while you

[12:34] ideally don't heal the targets of your

[12:36] beacons, if they're in danger, feel free

[12:39] to fully send whatever is necessary to

[12:41] keep them alive. A lot of times, if I

[12:43] know that the beacon targets with Faith

[12:46] and with Light are going to be taking

[12:48] constant damage, directly putting

[12:50] Eternal Flames onto them, directly

[12:52] casting Holy Lights or Flash as needed

[12:54] is perfectly fine. You want to take

[12:57] advantage of the beacon transfers when

[12:59] you can, but keep in mind that those

[13:01] alone are often not going to be enough

[13:03] at higher level content to keep them

[13:05] healthy. One major tip I would give for

[13:07] Paladins is that while you have those

[13:09] fundamentals that are very important

[13:11] about not overcapping your Holy Power or

[13:14] making sure you're avoiding healing your

[13:15] beacons for max output, keep in mind

[13:18] that these are also guidelines, and they

[13:20] are meant to be broken at higher level

[13:21] content when you are forced into very

[13:23] dangerous situations. If, for example,

[13:26] you have enormous amounts of burst

[13:27] damage onto the party, yeah, you're

[13:29] going to overcap on Holy Power and just

[13:31] spam Holy Lights, no matter what, to get

[13:33] yourself through that problem. Now, it's

[13:35] going to destroy your mana economy, but

[13:37] sometimes that's what has to happen to

[13:39] keep everybody alive. Ideally, you're

[13:41] not casting on Beacon targets, but if

[13:43] they're the most injured target, slam

[13:44] down the Holy Lights or Flash, whatever

[13:46] is needed to keep them healthy. Your

[13:49] Holy Shocks, it might often feel like

[13:50] you need to be utilizing those on

[13:52] cooldown, but if you need to cast higher

[13:54] priority higher power spells, then your

[13:56] Holy Shocks are going to sit unused as a

[13:59] result. And so, keep in mind the

[14:01] guidelines, but understand that they are

[14:03] just guidelines to assist you with

[14:05] better play, and sometimes you need to

[14:07] throw the entire kitchen sink at a

[14:08] problem to make sure you deal with it.

[14:11] And Paladin is one of the best healers

[14:12] to scale up their healing in dangerous

[14:14] situations

[14:16] to make sure that those things don't

[14:18] spiral out of control into a wipe. When

[14:20] it comes to stats, for maximum output,

[14:22] Paladins are preferring Mastery,

[14:25] followed by Crit, which is equal to

[14:26] Haste, and then Versatility. If you were

[14:29] trying to min-max your damage, you could

[14:30] probably be dropping your Mastery and

[14:32] working on just focusing Crit and Haste

[14:34] instead, but early on, I think

[14:36] maximizing your output with Mastery is

[14:38] probably going to be a good play both

[14:39] for raids and for keys, because the stat

[14:41] priority is going to be the same for

[14:43] both. When it comes to a raiding

[14:44] environment, a lot of these fundamentals

[14:46] remain the same, but there's a couple of

[14:47] key differences when it comes to your

[14:49] talent selection. One of which is not

[14:51] running Moment of Compassion, and

[14:53] instead running Resplendent Light, where

[14:56] your Holy Light is healing up to five

[14:57] allies within 12 yards for 8% of Holy

[15:01] Light's healing. This can cause a great

[15:03] amount of splash output. You're also

[15:05] dropping a few different talents in

[15:07] favor of those that are buffing up your

[15:09] Light of Dawn healing. Taking talents

[15:10] like Unending Light or Breaking Dawn to

[15:13] further crank up the output of your

[15:15] Light of Dawn, which means that you're

[15:17] not going to be utilizing much of any

[15:19] Eternal Flame in a raid, and instead

[15:22] you'll be casting lots of light of dawn.

[15:25] So, your fundamentals are going to look

[15:26] very similar in that you want to be

[15:28] utilizing your holy shocks as much as

[15:30] you possibly can, spending them this

[15:31] time on light of dawn instead of eternal

[15:33] flame, still using your infusion of

[15:35] light procs on your flash of light,

[15:37] utilizing holy light as needed,

[15:39] especially for those huge healing

[15:42] absorbs that are present throughout this

[15:44] entire raid. And if there's not much

[15:47] going on, you could be utilizing a hard

[15:49] casted flash of light for some holy

[15:51] power and some decent healing. Or if

[15:53] there's absolutely nothing going on,

[15:55] then you could utilize a judgment. What

[15:57] makes paladin really special in a raid

[15:59] is how you're able to even out health

[16:00] bars very rapidly. A lot of times what

[16:03] I'm looking for when it comes to a raid

[16:05] is making sure that I have infusion of

[16:07] lights ready to go for whenever another

[16:10] round of burst damage goes out. Cuz a

[16:12] lot of times that happens in these

[16:13] encounters is a big burst of damage goes

[16:15] out, and then ticking damage or rot

[16:17] damage is going to follow. And so,

[16:20] certain players are going to be much

[16:21] lower than others, or they're going to

[16:24] have negative healing absorbs on them,

[16:25] and that's your primary role to play in

[16:28] the raid is evening out these health

[16:30] bars. Now, that might mean, again like

[16:32] we talked about in the M+ section, that

[16:33] your beacon targets are directly

[16:35] affected by these absorbs or by these

[16:37] mechanics. Rather than spending an extra

[16:38] global to move the beacon to somebody

[16:41] else, and then I start healing that

[16:42] target with the absorb, I'm just

[16:44] slamming healing into that target trying

[16:47] to push up their health bars as fast as

[16:48] I possibly can before moving on to the

[16:51] next person. Paladin has such a

[16:52] propensity to just

[16:54] blast massive single target healing into

[16:56] people that you don't want to spend lots

[16:58] of extra globals worrying about your

[16:59] setup or worrying about the perfect

[17:01] transfers. You instead just need to

[17:03] clear those negative absorbs, work

[17:06] through those dots or heavy bleed damage

[17:09] that can go out onto allies, and even

[17:11] out the health bars. In raids, you're

[17:13] often sitting in like melee range or I

[17:15] call like pseudo melee range where

[17:17] you're just outside of auto attack range

[17:19] for example, putting up beacons on, you

[17:22] know, shadow priest, mage, hunter,

[17:24] boomkins, classes like that they're

[17:26] going to be squishier and making sure

[17:28] you're always in a solid position to

[17:30] plant and cast. You know, something like

[17:32] the paladins encounter like the light

[17:34] blind vanguard can be enormously

[17:36] difficult to just sit there and cast if

[17:38] you're moving around or trying to dodge

[17:41] hammers or something along those lines.

[17:43] And so those are great opportunities to

[17:44] bubble, plant your feet and just be

[17:47] casting holy lights and flash of lights

[17:49] in high damage scenarios. A lot of times

[17:51] what happens is you're hitting your

[17:53] wings as you're getting ready for

[17:55] incoming damage, spending those hand of

[17:57] divinity's on anybody that needs big

[17:59] prio output and then kind of

[18:01] supplementing with holy shock and light

[18:04] of dawns for like the mid levels of

[18:06] damage to play more mana efficiently. I

[18:08] am hard casting lots of flash of light

[18:11] in raids because it's very mana

[18:13] efficient and it does you a solid amount

[18:15] of output while also generating more

[18:17] holy power for you. For trinkets and

[18:20] additional raid and M plus tips, I

[18:21] highly recommend checking out Clarus's

[18:23] guide on Wowhead linked in description

[18:25] down below. And huge thank you to our

[18:27] patrons for making all this content

[18:29] possible. Like to join them, be sure to

[18:30] check that out also in the description

[18:32] as well. Thanks so much for watching

[18:33] guys. Hope you all enjoyed it. I'll

[18:35] catch you all next time.

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