Mastering Penance Spread for Healing
53sShows how offensive penance spreads dots to generate free heals, key for high M+.
▶ Play ClipThis video is a master class for Discipline Priest in Season 1, covering advanced strategies for both Mythic+ and raids. The focus is on the new shield and shadow mend build, with detailed explanations of mana management, atonement ramping, and execute value.
Offensive Penance spreads Shadow Word Pain via Encroaching Shadows and Revel in Darkness talents, generating Shadow Mend procs.
Void Shield and Shadow Mend are the primary healing sources in Mythic+; atonement is secondary.
Use Void Shield on yourself for Prophet's Will (30% stronger shields), then Shadow Mend on others.
Casting Power Word: Shield drains mana fast; avoid overuse.
Evangelism gives a free Radiance and two discounted (40% less mana) instant Radiance casts.
On boss fights, use defensive Penance to maintain atonement and heal via Contrition.
Binding Heals makes 20% of Flash Heal also heal you, and works with Shadow Mend.
Ultimate Penitence makes you immune to knockbacks and CC; useful for Seat of Triumvirate double subjugator pull.
Worm Stone from Augur of Vocals lets you teleport up to 100 yards to drink and rejoin group.
Dominate Mind on Seat of Triumvirate blobs makes them friendly, negating explosion damage.
On Paladins, play passively until execute phase; use defensive Penance and Surge of Light Flash Heals.
Flash Heal costs 9,000 mana and applies atonement to you and one other (4,500 per person).
Void Shield uses a deck of cards system; after two non-procs, the third Penance guarantees a proc.
Inescapable Torment causes pet attacks on Shadow Word: Death, Mind Blast, and Penance, extending pet duration.
Always hit a second Shadow Word: Death after Evangelism (10s cooldown) for extra Inescapable Torment proc.
On Crown of the Cosmos, use execute on blobs and lieutenants for mana and healing.
On Midnight Falls, use Shadow Word: Death on termination matrices for mana and healing.
Dracthyr glide can avoid hammers on Paladins; double jump helps on Crown and Midnight Falls.
Phantasm removes slow on Crown intermission, trivializing the mechanic.
Save the Day talent gives a second grip; Time Spiral gives a third, useful for Midnight Falls crystals.
"The title promises a master class and delivers exactly that: detailed, advanced strategies for both Mythic+ and raids."
How does offensive Penance spread Shadow Word Pain?
Offensive Penance spreads Shadow Word Pain via Encroaching Shadows and Revel in Darkness talents.
1:43
What determines the proc rate of Shadow Mend?
Shadow Mend procs are based on the number of Shadow Word Pains active on enemies.
1:51
What are the two main healing sources in Mythic+ for Disc Priest?
Void Shield and Shadow Mend.
2:25
What is the benefit of Prophet's Will?
Prophet's Will makes shields 30% stronger on yourself.
2:39
What is the biggest mana drain for Disc Priest?
Casting lots of Power Word: Shield.
4:04
How does Evangelism affect Radiance?
Evangelism automatically applies a Radiance and gives two instant, 40% cheaper Radiance casts.
4:59
What does Archangel do?
Archangel increases healing and shielding by 15%.
7:11
How does Binding Heals work with Shadow Mend?
Binding Heals makes 20% of Flash Heal output also heal you, and it works with Shadow Mend.
7:39
What additional effect does Ultimate Penitence provide?
It makes you immune to knockbacks and crowd control effects.
8:50
What does the Worm Stone cast from Augur of Vocals do?
You can teleport to the Augur of Vocals up to 100 yards away.
9:58
How can Dominate Mind be used on the first boss of Seat of Triumph?
Dominate Mind on the blobs makes them friendly, so their explosion does no damage.
10:34
What is the mana cost of Flash Heal for atonement application?
Flash Heal costs 9,000 mana and applies atonement to you and one other (4,500 per person).
14:06
How does the Void Shield proc system work?
It is a deck of cards system; after two non-procs, the third Penance is guaranteed to proc Void Shield.
18:10
What does Inescapable Torment do?
Inescapable Torment causes Shadow Word: Death, Mind Blast, and Penance to trigger an additional pet attack and extend its duration.
20:14
Why should you always hit a second Shadow Word: Death after Evangelism?
Shadow Word: Death has a 10-second cooldown, so you can always hit a second one after Evangelism.
20:57
Offensive Penance Spreads DoTs
This is the core mechanic for generating Shadow Mend procs in Mythic+.
1:43Two Main Healing Sources
Identifies Void Shield and Shadow Mend as the primary heals, replacing atonement.
2:25Power Word: Shield Mana Drain
Highlights the biggest mana trap for Disc Priests.
4:04Binding Heals with Shadow Mend
Explains how to self-heal efficiently by targeting others.
7:39Void Shield Deck of Cards System
Reveals the deterministic proc system for Void Shield, enabling better planning.
18:10[00:00] Hey, what's going on guys? It's Jack.
[00:01] Back again to bring you through all the
[00:03] advanced tips and tricks for playing
[00:05] discipline for both mythic plus and for
[00:07] raids. Now that I've cleared the raid,
[00:09] now that I pugged up to 3700 and we're
[00:11] working on some higher keys as well. I
[00:13] want to give you all the knowledge and
[00:14] all the tips and tricks that I've
[00:15] learned for all the changes with the
[00:17] shield build in 1205. But first I want
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[01:26] today's video and let's get into disc in
[01:29] mythic plus as it has changed quite a
[01:31] bit like we mentioned in our previous
[01:33] video to now be focusing more on shields
[01:35] and shadow mends, but there is quite a
[01:37] bit of nuance about this. One of the
[01:39] things is about how you use penance.
[01:41] [music] For one thing, you are running
[01:43] encroaching shadows and revel in
[01:45] darkness so that your damaging penance
[01:47] does spread shadow word pain. Now this
[01:49] is crazy important because your shadow
[01:51] mend is procking based on the number of
[01:55] shadow word pains that you have out. And
[01:57] so, it's enormously important on trash
[02:00] pulls to be spreading around lots of
[02:03] Shadow Word pain. But, that also can
[02:05] take a lot of GCDs to do so. So, pretty
[02:07] much on high density packs, high
[02:10] quantity packs that are going out there,
[02:12] you want to be hitting pennants
[02:14] offensively as much as you possibly can.
[02:17] And this is going to feed you a wealth
[02:19] of Shadow Mend procs that you are
[02:20] basically using as your primary healing
[02:22] effect. And so, you have two main areas
[02:25] where your healing comes from in
[02:26] dungeons on trash pulls. One is your
[02:29] Shadow Mend, and the other is your Void
[02:32] Shield. And so, you're really making
[02:34] sure you're focusing on hitting the fat
[02:36] Void Shield often onto yourself to take
[02:39] advantage of Prophet's Will, where your
[02:41] shields are 30% stronger on yourself,
[02:44] because then that basically just
[02:45] isolates one person out of the equation.
[02:48] You never really have to worry about
[02:50] healing yourself, and then two more
[02:51] shields go out. One of them might cleave
[02:54] onto the tank, it might not. And then
[02:56] you have one other person who usually
[02:58] has a huge shield, and you don't have to
[03:00] worry about healing that person, and you
[03:03] can instead spend your Shadow Mends on
[03:04] the other two or three people after
[03:06] that. And so, this is a huge area where
[03:10] Shadow Mends and like big single target
[03:12] healing comes into play. And if you have
[03:14] enough mobs with Shadow Word pain on
[03:16] them, then you're going to have
[03:19] basically infinite Shadow Mend procs.
[03:21] Now, if you get into like chain pulling
[03:23] situations where you're not having
[03:26] enough dot spread for your Shadow Word
[03:28] pains, feel free to manually apply some
[03:30] more when you really need to. But, a lot
[03:33] of times, if you just keep on hitting
[03:35] offensive pennants, you will spread
[03:37] around enough of them to get the full
[03:39] coverage that you need to. When it comes
[03:41] to your mana economy, this is a big
[03:44] frustrating area, I know, for a lot of
[03:45] disc players, but it's kind of built off
[03:47] of a couple of like core principles that
[03:50] you want to do.
[03:51] Casting more Shadow Word Pain does
[03:54] actually have kind of a negative
[03:55] downside to your mana. It's not an
[03:57] enormous amount, but it does cost more
[04:00] mana than casting the Penances does.
[04:02] Casting lots of regular Power Word
[04:04] Shield absolutely drains your mana in a
[04:07] huge way. And casting lots of Flash
[04:09] Heals can be a pretty large mana drain
[04:12] as well, but it's something you often
[04:13] have to do when you are starting to run
[04:15] dry from your Shadow Mend procs. And so,
[04:18] there's situations where you prefer not
[04:21] to do certain things, but you kind of
[04:23] get forced into it when you don't have
[04:25] as many resources on hand. So, the
[04:27] offensive Penances on trash, Void
[04:29] Shield, and Shadow Mend are kind of
[04:31] carrying a lot of your healing, and then
[04:33] you're using your Flash Heals in between
[04:35] to make sure you supplement the rest of
[04:37] your output. You do want to make sure
[04:39] you're using your Mind Blast on cool
[04:40] down, cuz that'll also buff the damage
[04:42] and healing of your Penance, and you
[04:44] Shadow Word Death on targets when
[04:45] they're sub 20% health. But, you don't
[04:47] really need to seek out execute targets
[04:50] the way you did before, because your
[04:51] atonement healing is just not as strong
[04:53] as it was previously. Another big mana
[04:55] tip is that you don't really cast a lot
[04:57] of Radiance. So, Evangelism
[04:59] automatically applies a Radiance
[05:01] whenever you cast it, which is great.
[05:02] Also benefits from Harsh Discipline, but
[05:04] after you cast Evangelism, you get two
[05:06] casts of Radiance that are instant cast
[05:08] and cost 40% less mana. Now, what you
[05:11] want to do is you want to use your
[05:13] defensive Penances in between pulls or
[05:16] your Void Shields, if you can, in
[05:18] between pulls or
[05:20] whenever there's actually like
[05:21] atonements expiring, to basically mini
[05:23] game manage your atonements on five
[05:25] players. And that way, you don't have to
[05:27] cast as many Radiance, and so often,
[05:30] I'll cast about three Radiance between
[05:32] an Evangelism. I'll cast the first one
[05:34] when you cast an Evangelism, it casts a
[05:35] Radiance, and then I have two that are
[05:37] discounted by 40%, and that's most of
[05:40] the Radiance casts that I will be doing.
[05:42] And that way, you don't have to pay the
[05:44] full price of 13,000 mana for your Power
[05:47] radiance to actually have that cast go
[05:49] out and you have the discount and you
[05:51] benefit from your harsh discipline in
[05:53] the process. It's a nice way to further
[05:56] reduce the costs and not pay full price
[05:59] for a lot of different things. Now the
[06:00] question comes when you're on a boss
[06:02] fight or you know, maybe a couple
[06:04] targets and you don't have a lot of
[06:05] shadow mans, well what do you do then?
[06:07] And that's where you want to maintain
[06:09] your shadow repairs as best as you
[06:10] possibly can and start using more
[06:13] defensive pennants to start kind of
[06:15] closing the gap for your lack of
[06:16] resources. And this is where, you know,
[06:18] almost every single time you're on a
[06:20] boss fight, you're just using pure
[06:22] defensive friendly pennants cast onto
[06:25] your allies to maintain that atonement.
[06:28] And also when you get into like raw
[06:30] ticking encounters like Lura, you have
[06:32] to be really stingy with when you are
[06:35] casting those defensive pennants because
[06:38] when you defensive pennants, you also
[06:39] heal everybody with atonement on them
[06:41] thanks to the contrition passive built
[06:42] into pennants. And so on the rot fights,
[06:45] you actually have to kind of take your
[06:46] time and make sure you're not
[06:48] overhealing as much with those pennants
[06:49] casts and even potentially pulling your
[06:51] pennants charges so that you can kind of
[06:53] send them back to back for like high
[06:55] damage periods to quickly reverse that
[06:57] incoming damage on your allies. That's
[06:59] also where you can take advantage of
[07:00] like your void shield casts, kind of
[07:02] time them better for specific moments
[07:05] that are going to be going out onto the
[07:07] party. And when your cool downs are
[07:09] coming into use, evangelism is going to
[07:11] give you Archangel with our talent set
[07:13] up and this is increasing your healing
[07:16] and shielding by 15%. And so this is
[07:19] where during your cool downs, you can be
[07:21] more aggressive with a regular power
[07:23] word shield when you need to.
[07:24] Understanding that it's going to do a
[07:26] lot more healing, but it also could be
[07:28] good to just cast it on yourself in a
[07:30] rot encounter so that way you could heal
[07:32] other people more directly with your
[07:34] pennants is for example.
[07:35] >> [music]
[07:35] >> And that allows you to take advantage of
[07:37] profits will. Another thing to keep in
[07:39] mind is that the binding heals talent
[07:41] where 20% of flash heal output also
[07:44] heals you, works with shadow mend. And
[07:47] so, if you can bias your shadow mend and
[07:50] flash heals towards other people to
[07:52] benefit from the binding heals for
[07:53] yourself, that's really good. And then
[07:55] you bias your void shield and power
[07:58] shield casts onto yourself to benefit
[08:00] from prophet's will. Now, that's also
[08:02] really good. And that's a huge area for
[08:05] uh garfrost or lura, where you can get
[08:07] extra mana efficiency and basically just
[08:09] make your healing effects stronger
[08:11] overall, and that helps you just better
[08:14] heal those encounters. It's leaning on
[08:16] those extra effects that heal you for a
[08:19] bit more. Since they nerfed a lot of
[08:21] your atonement output in 12.0.5,
[08:23] ultimate penitence is pretty crappy, but
[08:26] so is barrier. And so, I would still
[08:27] recommend running uppies and still
[08:29] recommend [music] targeting an enemy
[08:31] when you cast it, but you predominantly
[08:34] use it as a defensive. Uh you can try to
[08:37] use it at moments where there's also
[08:39] like decently high damage, but I'm
[08:41] pretty much looking for areas where I
[08:42] send it as a personal cool down or as a
[08:45] personal defensive to make sure that I
[08:47] just survive. A big thing with ultimate
[08:50] penitence is that it also makes you
[08:51] immune to knockbacks and crowd control
[08:53] effects. So, if you're walking into seat
[08:55] of the triumvirate, for example, a lot
[08:57] of groups are pulling double subjugator
[08:59] at the start of the run. And that's the
[09:01] only time they're running double
[09:02] subjugator. Now, you can use phantasm
[09:04] and fade to remove that effect, but
[09:07] since they get pulled at different
[09:08] times, they come out at different times,
[09:10] and so you'd have to tank one of them
[09:12] and then hit it as the second one gets
[09:14] applied, which is enormously dangerous.
[09:17] So, instead, you can basically just
[09:19] start spreading around your shadowed
[09:20] pains, hit uppies, you immune the first
[09:23] one, and you're still in the air when
[09:24] the second one goes out, and you've
[09:25] immune both of them, and you're
[09:27] chilling, you're happy. If any bolts go
[09:29] out, well, you have 100% of HP shield,
[09:31] and you're just safe. Beyond that, you
[09:33] have your pain suppressions that you're
[09:34] also casting a decent amount of shields
[09:36] on. Like I mentioned, you don't want to
[09:37] be overly aggressive with your power of
[09:39] shields to hurt your mana economy, but
[09:41] you can use your pain subs on yourself
[09:44] or on other people quite aggressively as
[09:46] you need to at this level of keys. Some
[09:48] other things I really like to take
[09:49] advantage of from like a utility angle
[09:51] is I love running with Augur of Vocals
[09:53] because you can get the Worm Stone cast
[09:55] from them and [music] this is an ability
[09:58] you can just drag onto your action bars
[09:59] and you can teleport to the Augur of
[10:01] Vocals up to 100 yards away. And so a
[10:04] lot of times I'll just use that to
[10:05] drink. And so whenever I'm kind of
[10:07] hanging back, I just say, "Hey, you guys
[10:09] go ahead." I drink and then when I kind
[10:11] of have an eye on my map or my mini map,
[10:13] I'll see when they're about 100 yards
[10:14] away and then I'll hit the cast and you
[10:16] can also hit it while you're moving. If
[10:18] you see that they are running away from
[10:19] you, you can run and cast it to catch up
[10:23] and then you'll teleport onto the Augur
[10:25] of Vocals location and be able to rejoin
[10:27] the pull immediately. You also have some
[10:29] really fun utility with Dominate Mind
[10:32] where the best use of it is in Seat of
[10:34] Triumph on the first boss. You can use
[10:37] it on the blobs that are trying to
[10:39] travel into the boss and this is going
[10:41] to allow the blobs to just impact the
[10:43] boss while they're friendly and then
[10:45] that is going to make it so that the
[10:48] damaging effect of the explosion doesn't
[10:50] actually do any sort of damage as well.
[10:52] There's a couple other ones that require
[10:55] you to like manage your pet and like
[10:57] move it around that can be a little bit
[10:59] more dangerous. One of them is putting
[11:01] it onto the Magisters with the mages
[11:04] that cast polymorph which at the time of
[11:06] this video is not breaking on damage.
[11:08] But the downside for using that is that
[11:12] whenever you set any mob free that has
[11:14] like a regular aggro table, they will
[11:16] try to kill you. They will really try to
[11:18] kill you. It's like you put out an omega
[11:21] taunt onto the enemy. And so you have to
[11:24] be very, very careful with that
[11:25] potentially killing you because you
[11:26] might fade, you might release it or
[11:28] might get let go, you might be far away
[11:30] and you might hit fade, but it will keep
[11:32] on trying to go back and kill you later
[11:34] on and often at random times. So, the
[11:37] other dominate minds, whether you're
[11:38] trying to grab it on like the magisters,
[11:41] uh whether you're grabbing like an
[11:42] engineer, so you're not dealing with
[11:43] some of the damage effects, you still
[11:45] have to kill them later on. You don't
[11:47] usually hold on to them forever and they
[11:49] also try to kill you. So, be very, very
[11:52] careful with dominate mind. Shackled
[11:53] Undead is really good in both first boss
[11:56] of Seat of the Triumvirate for the
[11:57] blobs. You can basically like dominate
[11:59] mind one, shackle the other, and then
[12:01] dominate the shackled one later on to
[12:04] get that cleared, too. Or you can also
[12:06] use it in Pit of Saron for uh gosh, it's
[12:09] like the the nether caster. As he's
[12:11] casting a nether burst, it's this zero
[12:13] HP mob that's attached to like the lich
[12:16] resser. That's also a good one to take
[12:18] advantage of, as well. Now, raids is
[12:20] really interesting because you have to
[12:22] play a little differently on each of the
[12:24] fights depending on how powerful your
[12:25] execute value is. Now, you're always
[12:27] running the pet package with Death
[12:29] Torment, inescapable torment, shadow
[12:32] fiend to generate pets, but [music] some
[12:35] fights like the paladins encounter, your
[12:37] mana is in a really nasty spot because
[12:39] you don't have frequent execute value.
[12:41] But, when you get to the Crown of the
[12:42] Cosmos, Beleren, and Midnight Falls, you
[12:45] have a wealth of different opportunities
[12:48] for you to get execute value, which
[12:50] makes your mana economy stronger, which
[12:52] can help influence a lot of your
[12:53] decisions. So, let's start with paladins
[12:55] because that fight is really, really
[12:57] nasty and frustrating to play with. One
[13:00] of the things on this encounter is that
[13:02] the damage starts ramping up whenever
[13:03] one of the paladins dies, which also
[13:05] coincides with when you get execute
[13:07] value. So, whenever you have a constant
[13:10] perma sub 20% target, your mana kind of
[13:13] flattens and you are constantly getting
[13:15] enough mana to really suit most of your
[13:18] needs unless you're trying to be super
[13:20] aggressive and get like 20 player
[13:21] atonements out all the time, which can
[13:24] be possible. So, what you really need on
[13:26] an encounter like Paladins
[13:28] is to pace yourself until you get there.
[13:32] And so, you're able to do that basically
[13:34] by playing super passive. And so, all of
[13:37] your Penances are going to be used
[13:38] defensively in a rating environment. And
[13:41] [music] when you're playing a more
[13:42] passive play style, you're basically
[13:44] just always having your defensive
[13:46] Penance apply a new Atonement or refresh
[13:49] an expiring one, and you'll be able to
[13:51] spend your Surge procs as you're going
[13:54] to get them, but you're not really
[13:56] applying a lot of other Atonements. So,
[13:59] one of the things that comes into play
[14:00] whenever you're applying Atonements onto
[14:02] everybody is the mana cost
[14:03] considerations. So, Flash Heal is by far
[14:06] your most expensive on its own, costing
[14:09] 9,000 mana to apply Atonement to you and
[14:12] one other person thanks to the Binding
[14:14] Heal's talent. So, it's actually 4,500
[14:16] mana per person if it's a fresh
[14:19] Atonement on yourself or like a refresh.
[14:22] But,
[14:23] if you have 4,500 mana from a Surge of
[14:25] Light proc, which makes it cost half as
[14:27] much, then 2,250-ish is a really good
[14:31] cost to spend to apply Atonement to you
[14:33] and one other person. Your other options
[14:35] are Plea at 5,500 mana or Power Word:
[14:39] Shield, which gives you a longer-lasting
[14:41] Atonement thanks to the Indemnity
[14:43] talent, but it costs 6,500 mana. Now,
[14:46] this is where casting lots of Penance at
[14:49] 4,000 mana to give you that extra
[14:51] Atonement application is extremely
[14:53] mana-efficient. And of course, you're
[14:55] having a lot of healing coming from that
[14:57] since the second part of Penance is that
[14:59] whenever you heal with it, you use it
[15:01] defensively, you are healing everybody
[15:03] with Atonement for it as well, and
[15:05] that's part of the Contrition passive
[15:06] that comes into play. And so, your
[15:08] single-target Atonement application when
[15:10] you play very passively is defensive
[15:13] Penance and Surge of Light Flash Heals.
[15:15] But when you want to get more
[15:16] aggressive, that's when you start
[15:18] weaving in the Power Word: Shield and
[15:20] the Plea casts to really build up your
[15:22] atonements onto the raid before big
[15:25] damage goes out.
[15:26] Now, one of the big things you want to
[15:28] keep in mind for when you need to set up
[15:31] these atonements is you need to have a
[15:33] very good reason for applying all of
[15:35] them. On paladins, it's sacred tolls and
[15:38] searing radiences, which are like the
[15:39] big damage mechanics, and the searing
[15:42] radiences are the war chaplain send
[15:44] channel, which can last for quite a
[15:46] while and do a whole bunch of damage.
[15:48] Most of the time you're going to have
[15:50] your evangelisms applied for those
[15:52] specific moments, but sometimes in that
[15:54] fight you don't. And so those are some
[15:55] of the key moments where you can really
[15:57] scale up a lot of your atonement count
[15:59] and be a lot more efficient.
[16:02] The other thing though is that you need
[16:03] to make sure you have the damage
[16:04] abilities on hand to render value from
[16:07] that. And so that's where a lot of my
[16:09] game play in raids is if I don't have a
[16:12] specific mechanic that I am setting up
[16:14] for that moment, I'll usually be holding
[16:17] on to one charge of penance, and then
[16:19] only sending a penance cast just before
[16:23] the penance is over cap. So that means
[16:26] you have two full stacks of penance and
[16:28] have not used them. I never am sitting
[16:30] on two stacks of penance ever.
[16:33] At all. You are just never ever doing
[16:35] that. And you're always in a rating
[16:37] environment using it on your allies.
[16:40] And so a lot of times what I do is in
[16:42] between ramps, I'll keep a charge of
[16:45] penance in case somebody drops low or is
[16:48] in danger, I can just instantly send it
[16:50] off into them. Or I'm just making sure
[16:52] that if I'm about to get my second
[16:54] charge of penance, I just hit it onto a
[16:55] new target that does not have atonement
[16:58] or the atonement is expiring. Which is
[17:00] why on my raid frames, I have the raid
[17:02] frames go gray when they have atonement,
[17:04] but I also have an indicator that glows
[17:06] red when the atonement is about to
[17:08] expire. Because you can both refresh
[17:11] that with the extra penances, and you
[17:13] can do this while you have a 20 player
[17:15] ramp out, which is also really helpful,
[17:17] or you can just do it whenever you're
[17:19] sending out a penitence to make sure
[17:20] that you don't over cap. Both of them
[17:22] are really helpful to make sure you're
[17:24] as efficient as you can with your
[17:25] resources. Now, when you're trying to
[17:27] render a lot of value out of your ramps,
[17:29] you have applied, you know, full 20
[17:31] atonements, and we can start with like
[17:32] midnight falls. At the beginning of the
[17:34] encounter, I will hit my penitences and
[17:37] build up full stacks of wheel and woe
[17:40] and force a proc out of your void
[17:42] shield. Then I will flash shield into a
[17:45] void shield cast, which applies five
[17:47] atonements in total and applies those
[17:49] void shields, which go into the boss
[17:51] fight. Now, if you start the boss fight,
[17:53] it also restarts your void shield setup,
[17:56] and so if you were holding a void shield
[17:59] cast, it resets it when the boss fight
[18:01] starts. But if you pre-cast it, it keeps
[18:04] [music] it, and so you're able to get
[18:06] that extra prep value.
[18:08] Now, how void shield works is it is a
[18:10] deck of cards system, which means that
[18:13] every single time a fight starts, then
[18:15] you have basically a three cards in your
[18:19] hand you could kind of think of whenever
[18:21] you cast penitence. And so,
[18:23] your first cast of penitence, let's say
[18:25] it does not proc your void shield, then
[18:27] that means that it has drawn the not
[18:30] void shield card, right? And you have
[18:32] two cards left in your deck. Now, I'm
[18:34] not going to play the Monty Hall
[18:35] scenario and tell you which card to draw
[18:37] or anything along those lines, but
[18:39] basically for your own understanding,
[18:41] you have a 50/50 shot of either getting
[18:44] a penitence after that or not getting
[18:46] it. And a really interesting thing is,
[18:48] let's say you go back to back on not
[18:50] getting a void shield cast, the third
[18:53] one is guaranteed to be a void shield,
[18:55] but then you also start a new deck of
[18:57] cards afterwards, and that's how you can
[18:59] get those back to back void shield
[19:01] casts. There's some people who are
[19:02] working on some add-ons and some tools
[19:04] to be able to better track it. If I have
[19:05] a link, I'll link it in the description
[19:07] down below if I can get it. If it's not
[19:08] there, I don't have it at the moment.
[19:09] But the way you want to think about it
[19:11] is that if you have that void shield
[19:14] proc on hand, keep in mind it soaks up a
[19:16] ton of damage, applies a lot of
[19:18] atonements, and is going to produce a
[19:20] lot of atonement healing thanks to your
[19:21] apex talents cuz that third tier of your
[19:23] apex talent is super powerful.
[19:26] And you also need to make sure that you
[19:28] are not casting other penances over top
[19:31] of it cuz even if you are tracking it,
[19:33] you could kind of know there's some
[19:34] areas where you could get away with it
[19:36] in the deck of cards system if you went
[19:37] like back-to-back on void shield casts.
[19:40] Yes, it's true, but you also want to
[19:41] make sure that unless you're super
[19:43] heavily tracking it, you're taking
[19:44] advantage of the void shields, but you
[19:46] can make sure, especially if you're
[19:48] proccing it when you have 20 atonements
[19:50] out, that if there's still enough damage
[19:53] happening on the party, it can be really
[19:55] good to just drop that void shield onto
[19:57] the group instead of casting, you know,
[19:59] a smite or something along those lines
[20:01] to get that void shield value. And your
[20:03] timing for your abilities also matters a
[20:06] lot. So, whenever you spawn your mind
[20:09] bender that comes from evangelism,
[20:10] right? And so, this is a key area where
[20:12] you want to take advantage of
[20:14] inescapable torment. And so, this
[20:16] passive is causing your shadow or death,
[20:18] mind blast, and penance to all trigger
[20:20] an additional attack out of your pet,
[20:22] and make sure it extends its duration.
[20:24] So, those additional attacks do
[20:26] tremendously larger damage than the just
[20:30] basic pet attacks. So, you will use
[20:33] shadow or death if you have a pet out,
[20:36] whether it's mind bender or shadow
[20:37] fiend.
[20:38] You will use it in either of those
[20:40] scenarios, or if a target is sub 20%,
[20:44] or you can hit it as an instant global
[20:47] if nothing else is going on. But the big
[20:50] thing that a lot of people make a
[20:51] mistake on is when they hit their
[20:53] evangelism, they'll hit that first
[20:55] shadow or death, but they don't hit the
[20:57] second one. Cuz your shadow or death has
[20:58] a 10-second cool down no matter what.
[21:01] And so, even if you get no other
[21:02] extensions, you can always hit that
[21:04] second shadow or death and proc another
[21:06] inescapable torment that results in more
[21:08] mana, that results in more damage, that
[21:10] results in more healing for you. And it
[21:12] is a really big mistake that I see a lot
[21:14] of people take advantage of. Another one
[21:16] is that they try to be too perfect with
[21:19] their Shadow Fiend procs. Shadow Fiend
[21:21] spawns whenever you hit a Shadow Word
[21:22] Death on a target sub 20% and a lot of
[21:25] times on like Crown of the Cosmos or
[21:29] perfectly hit Shadow Word Deaths so it
[21:31] aligns with their damage. Now, that's
[21:33] nice to do and it might have even been a
[21:35] little better to do when you had
[21:37] expiation still, but we're not in that
[21:39] world any longer. And so, [music] if
[21:41] it's a choice between maybe getting a
[21:43] second Shadow Word Death with execute
[21:45] value or getting one at a perfect time,
[21:48] you want to go for two at every single
[21:50] opportunity because you can render a lot
[21:52] more of your value by taking advantage
[21:55] of your Inescapable Torment procs to
[21:57] result in additional healing. And
[21:59] whenever you know that you actually
[22:01] spawned that pet on fights like Crown of
[22:03] the Cosmos, for example, I'll try to
[22:05] snipe a really fast execute on the pull
[22:07] on some of those little blobs. Well, you
[22:09] also have your penance and your mind
[22:11] blast as follow-up that really render a
[22:13] lot of your atonement value by procing
[22:16] the Inescapable Torment from your pets,
[22:18] which results in a ton of additional
[22:20] healing. So, when you're playing really
[22:22] conservatively on paladins, you also
[22:24] playing really aggressively on Crown,
[22:26] Bellor Ren, and Midnight Falls. On
[22:29] Crown, phase one gives you blob execute
[22:32] value and execute value on any of those
[22:35] lieutenants.
[22:37] Phase two, you get execute value on the
[22:40] small ads that are spawned and basically
[22:41] put into execute range right away and
[22:44] you can always get two Shadow Word
[22:46] Deaths before the beams can potentially
[22:49] kill them off, but sometimes they don't
[22:52] always get cleaved down and you get even
[22:54] longer value. And I'm not saying you
[22:56] should do it, but it's quite favorable
[22:58] if for some reason the mob gets put out
[23:01] of the pull and you can keep on hitting
[23:03] Shadow Word Death on it. That's pretty
[23:05] helpful as well.
[23:07] Uh in the final phase, you have
[23:09] Rifts and Simulacrums and the
[23:11] lieutenants that spawn and respawn that
[23:13] you can also get a lot of Shadow Word
[23:14] Death value out of. So, that means that
[23:16] you're getting a lot of mana economy
[23:18] consistently. And this is where you want
[23:20] to be more aggressive with utilizing
[23:22] your Power Word Shields with the
[23:23] expectation that you're going to regen
[23:26] more mana. That's how you really
[23:28] leverage your output. It's just crank
[23:31] way more healing than other people. On
[23:33] Beleren, usually on like the pull, I
[23:35] will only have like one Shadow Word
[23:36] Death to get value out of the
[23:39] convergence that is doing like the color
[23:42] swap mechanic. And so, sometimes what
[23:44] I'll do is I'll actually delay my Shadow
[23:45] Word Death because I know I'm only going
[23:47] to get one for like healing value and
[23:49] I'll try to snipe it at like the very
[23:51] tail end so I have like a defensive
[23:53] penance into Mind Blast into defensive
[23:55] penance into a Shadow Word Death to try
[23:57] to capture that like last bit of
[23:59] healing. That could be pretty nice for
[24:01] like a little bit of sniping, but if you
[24:03] used your Shadow Word Death on cool
[24:04] down, then it also gives you some extra
[24:05] attacks which can give you some extra
[24:07] mana. But, whenever you're playing
[24:09] Beleren, you should always be sniping
[24:11] executes on both the embers and the eggs
[24:14] every single time the second the
[24:16] opportunity kind of comes around because
[24:18] there is a little bit of like 50/50
[24:20] chance on Beleren that you can snipe an
[24:21] execute on the eggs or on the embers
[24:24] when the heal absorbs come out and get
[24:26] the healing that way. But, a lot of
[24:28] times, especially as damage gets better,
[24:30] you really just snipe the execute the
[24:31] second that it's available and you just
[24:33] rip your healing uh for those absorbs
[24:36] with like a mini ramp whenever you
[24:37] possibly can. Mid Eye Falls is great.
[24:39] There is so much value in where,
[24:42] especially near the end of the
[24:43] encounter, you kind of get all of your
[24:45] mana back.
[24:46] >> [music]
[24:46] >> And so, whenever the termination
[24:48] matrices come out, you can always Shadow
[24:50] Word Death off of those. And so, I use a
[24:52] mouseover macro so I can just mouse over
[24:55] the boss frame and hit Shadow Word death
[24:57] onto it every single time. And that way
[25:00] I'm able to get the follow-up output out
[25:03] of penance, mind blast, penance again,
[25:05] that's all procing the inescapable
[25:07] torment setup, and that's producing a
[25:09] huge amount of healing and mana return
[25:11] for me to keep everyone healthy.
[25:13] With the intermission, that's a huge
[25:15] area that requires a ton of healing, but
[25:17] honestly, once you get out of the
[25:19] intermission, the fight gets like
[25:21] really, really chill. And so phase two
[25:23] into like early phase three, you don't
[25:26] really have to be as overly aggressive
[25:27] with your atonement application as phase
[25:29] one and the intermission. And so once
[25:32] you get into phase three, you get into
[25:34] execute extremely quickly, and then it's
[25:36] basically like you could solo heal your
[25:38] side and not have to worry about mana
[25:41] whatsoever because you can easily
[25:43] maintain 10 atonements, just keep on
[25:45] hitting defensive penances into people
[25:46] whose atonements are about to expire,
[25:49] and keep everyone super healthy. And so
[25:51] a lot of like the game for midnight
[25:53] falls is actually being more more
[25:55] aggressive with your mana in phase one
[25:56] and in the intermission. And then being
[25:59] like pretty conservative in like phase
[26:01] two, be a little more aggressive if
[26:03] you're if you're really needing to if
[26:04] some cool downs are not doing what
[26:06] they're supposed to be doing, but the
[26:07] damage in phase two is usually not that
[26:09] bad compared to the other phases before
[26:11] it. Couple like side probe tips, if
[26:14] you're taking advantage of Dracthyr in
[26:17] raids, which you really should, uh
[26:18] ultimate penance is insane because
[26:20] ultimate penance will push you up into
[26:22] the air. And so when you're on paladins
[26:25] with the execution sentences sending
[26:27] hammers all over the place, you can hit
[26:29] your glide and you can basically just
[26:31] glide above the hammers for a little
[26:35] while as you find like a safe landing
[26:36] spot, and that'll help you out a lot. On
[26:39] Crown of the Cosmos, you can use the
[26:40] double jump to jump across the gaps very
[26:43] easily. That is just super valuable. You
[26:46] also can avoid any of the uh fall damage
[26:49] that happens going into the
[26:50] intermission.
[26:51] And when it comes into Oh, yeah,
[26:54] Midnight Falls when you're leaving phase
[26:56] two and you're getting knocked out of
[26:58] the Darkwell, you definitely want to use
[27:00] that double jump to quickly get into
[27:01] position for your crystal, and that
[27:03] helps you get back together with the
[27:05] rest of the group. You can also take
[27:07] advantage of Fantasm in the Crown of the
[27:09] Cosmos intermission. And what this will
[27:11] do is it'll remove the slowing effect
[27:14] that the boss is applying to you, and
[27:15] then you could basically just run free
[27:17] for the rest of the intermission. It
[27:18] completely trivializes that mechanic.
[27:21] And then you can kind of just keep your
[27:22] eyes up and look around for grips to
[27:24] help people as well. I do run the talent
[27:27] Save the Day for pretty much everything,
[27:29] and I would recommend running it all the
[27:30] time because helping people on Crown of
[27:32] the Cosmos with their movement, helping
[27:34] somebody who's out of position, uh and
[27:36] then of course having your grips for the
[27:38] crystals on Midnight Falls uh is
[27:41] insanely valuable. I'm able to grip a
[27:42] third crystal thanks to Time Spiral. So,
[27:45] Save the Day gives me a second, and then
[27:47] Time Spiral gives me a third cast of my
[27:50] grip. And so, that's how I'm able to
[27:52] just do all of that. So, those are my
[27:54] tips for Discipline Priest in season
[27:56] one. Let me know if you guys have any
[27:57] other sort of questions in the comments
[27:59] back down below. Huge thank you to But
[28:00] That's Dev for sponsoring today's video,
[28:02] and big love to our patrons for making
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[28:10] so much for watching. Hope you all
[28:11] enjoyed it, and I'll catch you all next
[28:12] time.
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