Stop Button Mashing!
41sDirectly addresses a common bad habit, offering a simple fix that many players can relate to.
▶ Play ClipJustin Wong offers a comprehensive guide to improving at fighting games, covering execution, neutral, mind games, and defense. He emphasizes stopping button mashing, understanding cancels, and building muscle memory through focused practice.
Justin Wong introduces a 'TED talk' style guide on how to get better at fighting games in 2023.
Button mashing reduces accuracy. Press a button once and it comes out once; pressing multiple times doesn't help.
Crowching medium kick into fireball should be one fluid motion, not two separate steps. Cancel the normal's recovery into the special move.
Practice combos against AI first, then in online matches don't play to win but to land the combo. Landing a combo twice in a lost match is a win for execution.
Have a simple, reliable 'tournament combo' for pressure situations (e.g., opponent low health) to avoid dropping an optimal combo under nerves.
Think of neutral as reverse tug of war: push opponent to the corner. Corner carry combos skip neutral play.
Know the range of your normals to whiff punish. Use spacing to make opponent whiff, then punish.
Gather information by testing opponent's frame data knowledge. Do something plus on block and see if they press; if they don't, abuse it.
Mix-ups, frame traps, and 50/50s are the 'cherry on top' after winning neutral. Anti-air is critical defense; 90% of jump-in attempts can be stopped.
With 20+ seconds left, don't panic. Take small hits and slowly push stage control back. Only make a hard read under 20 seconds.
Nerves come from thinking about the audience or opponent's reputation. Focus on testing opponent knowledge—if you know more about the game, you have an edge. Don't respect reputation; respect only demonstrated skill.
Improving at fighting games requires structured practice: stop mashing, learn cancels, build muscle memory, master neutral, test opponent knowledge, and manage pressure. Nerves can be overcome by focusing on information gathering and a solid game plan.
"The title accurately reflects the content: Justin Wong directly explains how to improve at fighting games with detailed, actionable advice."
What is the first step to improving execution in fighting games?
Stop button mashing. Press a button once to get one action; pressing multiple times only wastes inputs.
0:43
How should you practice cancelling a normal into a special move?
It should be one fluid motion: while pressing crouching medium kick, your left hand starts the fireball motion and your right hand presses punch.
2:33
According to Justin Wong, what is the goal when playing online matches to improve execution?
Do not play to win. Your goal is to land your training mode combo in a real match, even if you lose the match.
5:12
What is a 'tournament combo' and why should you have one?
An easier, less optimal combo that reliably finishes the opponent under pressure, especially when nerves might cause you to drop an optimal combo.
6:37
How does Justin Wong define neutral in fighting games?
It's reverse tug-of-war: your goal is to push the opponent into the corner.
8:43
What is the key to whiff punishing?
Knowing the exact range of your normals and your opponent's normals. Bait them into pressing a button that whiffs, then punish.
10:31
How should you test an opponent's knowledge of frame data?
Do a move that is plus on block, then press a button immediately after. If they don't press back, they don't know it's their turn and you can abuse that.
15:00
What is the single most important defensive action in fighting games?
Anti-air. 90% of jump-ins can be interrupted and it shuts down opponents who can't win on the ground.
21:22
When losing with more than 20 seconds on the clock, what should you do?
Don't rush. Take small hits and gradually push stage control back. Only make a hard read under 20 seconds.
22:57
How does Justin Wong suggest overcoming nerves when playing on stream against a top player?
Focus on testing the opponent's knowledge of the game rather than their reputation. Use information gathering to form a game plan.
26:23
Stop Button Mashing
Foundation advice: precise inputs beat frantic mashing.
0:43Play to Learn, Not to Win
Reframes winning as execution growth, reducing pressure to win.
5:12Tournament Combo vs Optimal Combo
Practical advice for clutch moments: reliability beats flashiness.
6:37Neutral as Reverse Tug-of-War
Clear metaphor for stage control, a core but often misunderstood concept.
8:43Test Opponent Knowledge
Transforms abstract mind games into a testable skill.
15:00Don't Rush When Losing
Counter-intuitive advice: patience under pressure turns the tide.
22:57Nerves Defeated by Information
Practical psychological framing: skill assessment replaces fear of reputation.
26:23[00:00] what's up everybody this is Justin Wong
[00:02] and we're back with a banger and this
[00:04] time you know this is not gonna be a
[00:05] gameplay video this is not gonna be just
[00:07] me talking about a video game but I
[00:10] actually want to help you get better at
[00:12] fighting games so I know a lot of times
[00:13] I get so many messages of how do I get
[00:15] better at fighting games what do I need
[00:17] to do to get better at fighting games so
[00:19] I decided to make kind of like a talk a
[00:22] TED talk I don't know if that's what
[00:23] it's called real talk on how to get
[00:25] better at fighting games in 2023 so if
[00:29] you guys want to get better at finding
[00:30] games if you guys want to know how this
[00:33] can help you to get better fire games or
[00:34] what kind of advice can I give hit the
[00:36] like share subscribe turn on the bells
[00:38] notification and let's all get good
[00:41] together right so we'll start with like
[00:43] execution oh execution uh is very
[00:47] important execution in terms of like
[00:50] combos like when I tell people you need
[00:52] to practice your combos like like when
[00:54] you first play a fighting game and this
[00:56] is anybody right this is anybody even me
[00:58] when I first started playing fighting
[00:59] games the one thing right the first
[01:02] thing that people will always do is
[01:05] Button Mash so the first thing I need
[01:07] people to like do or like learn is how
[01:10] to stop button mashing the reason why I
[01:12] mentioned button mashing let's let's say
[01:15] you're in trading mode right and you put
[01:16] the game into like training mode and you
[01:18] have your input data and if you press
[01:20] like let's say crouching medium kick
[01:23] Fireball right crouching medium kick
[01:25] should only be one input by you press
[01:27] process medium kick once and a fireball
[01:29] you know like uh or Circle forward and
[01:31] you press punch a lot of times when
[01:33] people do like these like kind of like
[01:35] press this one button or simple combo or
[01:37] or anything like that why do people
[01:40] press the button multiple times you know
[01:44] what I mean I feel like a lot of times
[01:45] people press the press a button like
[01:48] it's like they're they want to reassure
[01:51] themselves that the button is going to
[01:52] come out or not but the thing is if you
[01:54] press the button the button will come
[01:56] out if you do not if you press the
[01:58] button five times the button will not
[02:00] come out five times it will come out one
[02:03] time and I'm pretty sure a lot of people
[02:05] don't know that they are mashing so if
[02:07] you just like look at your replays and
[02:09] add input and you know like look at
[02:11] input data and you'll see that you're
[02:14] like you like think to yourself why am I
[02:16] pressing this button multiple times when
[02:18] you waist button presses uh you like you
[02:22] are going to pretty much you're pretty
[02:24] much losing on like accuracy your
[02:26] accuracy is going to be lowered when you
[02:28] when you want to do a specific combos so
[02:29] that's the first thing is stop button
[02:31] mashing the second thing for execution
[02:33] is basic understanding of how Combos and
[02:36] people don't understand the concept of
[02:39] canceling right like approach Community
[02:41] Fireball crouching Fireball is like the
[02:43] perfect example like every single time A
[02:46] lot of times people say look I did
[02:47] crouchy meme kick and the fireball came
[02:48] out but they're not comboing your your
[02:51] registering Crouch meme kick and
[02:52] Fireball as a two-part process but
[02:55] crouching Matrix Fireball should be a
[02:57] one-part process if you can make that as
[02:59] a one-part process says where you're
[03:01] literally doing crouching medium kick
[03:02] and while you're pressing the buncrouch
[03:04] meme kick your left hand will already
[03:06] start beat will already start doing the
[03:08] motion and press the fire to do to a
[03:11] dukin to do the fireball right and then
[03:13] your right hand will go from crotch
[03:14] communicate to press punch if you're a
[03:16] if you understand how if you under if
[03:18] you can understand that you're not
[03:19] supposed to wait for your crouching
[03:20] medium kick or any other cantable normal
[03:22] to retract and recover and then you do
[03:25] the fireball but a lot of times that's
[03:27] another thing that people have problems
[03:28] with for they can't where they cannot
[03:30] cancel correctly in combos combos is
[03:34] hard combos are definitely not easy
[03:35] concept because like there's a lot of
[03:37] different definition of combos there's
[03:39] like links link Combos and chain combos
[03:42] right chain combos obviously you do like
[03:44] one two three four five six right so
[03:46] it's it's pretty much a very fast
[03:47] pattern links is like link combos are
[03:50] like that's where I guess people are
[03:52] confused because that's where link
[03:54] Combos and cancels kind of kind of mix
[03:57] and match because links you actually do
[03:59] do wait for your normals to retract back
[04:01] to press another button so a lot of
[04:03] times people will be like people can do
[04:04] crouching me a punch crouching me and
[04:06] punch as a two-hit combo but for some
[04:08] reason they can't do crouching and punch
[04:09] crouching minion punch and then cancel
[04:11] that crouching as much into a fireball
[04:13] because they're registering oh it should
[04:15] be wait wait and wait into Fireball you
[04:18] can practice all your let's say you
[04:20] finally got through button mashing
[04:22] understanding of how combos work and
[04:24] cancels work and you're like my combos
[04:26] are OD in trading mode but you can't
[04:28] pull them off in the match right you
[04:30] can't pull them off in a match and the
[04:33] reason why you can't pull them off the
[04:35] match is because your hand it doesn't
[04:36] it's not into muscle memory you're used
[04:38] to doing you're used to doing these
[04:40] training mode combos you know in
[04:42] training mode right and like it's a
[04:43] dummy that's not moving so what I do
[04:45] recommend is like when you practice like
[04:47] you're just new at BMB that you want to
[04:49] finally get into your game uh you
[04:50] obviously want to do it against AI you
[04:52] want to you want to do this against the
[04:54] AI for sure one thousand percent and
[04:55] another thing you want to do when it
[04:57] comes to training mode uh like trying to
[04:59] get your training wheel combos into your
[05:01] muscle memory so you could use an actual
[05:02] matches is when you're playing your
[05:04] online game let's say you're playing
[05:05] ranked or casual match or whatever
[05:08] online match system that you're playing
[05:10] with that specific fighting game your
[05:12] goal for that is do not uh do not play
[05:14] to win right so let's do not play to win
[05:17] because if you're playing to win you're
[05:19] going to use your general strategy uh to
[05:21] try to win your match right and you can
[05:23] and you don't want that because
[05:25] obviously you win the match but
[05:26] ultimately your goal like your mission
[05:29] to try to get that that training mode
[05:31] combo into your into your air into your
[05:33] muscle memory it's not gonna you're not
[05:36] gonna prioritize that you're you're
[05:37] gonna prioritize yourself winning but
[05:39] because of that your execution will not
[05:40] get better let's say you lost your match
[05:42] you lost the online match but you landed
[05:45] the combo two times within that match
[05:47] that's a huge win that's already a huge
[05:49] win you should take that as a win
[05:50] already to help gain your execution
[05:52] because because you winning a match does
[05:54] not increase your execution you landed
[05:56] the combos during a match and even
[05:57] though you lost that helps your
[05:59] execution those up in general eventually
[06:01] it's going to be a point where you're
[06:02] not going to have to think about it you
[06:04] won't have to think about it anymore and
[06:05] you can land training more combos
[06:07] um in actual matches and then boom there
[06:09] there it is right so you want to make
[06:11] sure that you get it into your muscle
[06:13] memory and you don't have to uh
[06:15] overthink it right if you and you and if
[06:18] you don't overthink it eventually when
[06:20] playing that's when you successfully
[06:23] have increased your execution and get
[06:25] got to the next level right and then and
[06:27] got your your hands to like the next
[06:29] level of like accuracy of April to like
[06:31] clutch out matches by doing optimal
[06:34] combos tournament Combos and Etc and
[06:37] another thing is turning combos so this
[06:40] isn't one thing a lot of people like to
[06:41] flowchart on um and I would say the
[06:43] perfect example of this was actually at
[06:45] Capcom Cup right at Capcom cup one year
[06:47] uh Sako actually had the game-winning
[06:49] combo against Nemo in the like I think
[06:51] first round of a Capcom cup of finals
[06:54] and he actually tried to do the optimal
[06:57] combo when he didn't have to and because
[06:59] he try to go for the optimal combo he
[07:01] lost and that's why that's when you want
[07:03] to make sure that you have two different
[07:05] type of combos you have your your
[07:07] optimal combo and you know your regular
[07:08] BNB and then you have a tournament combo
[07:10] and what I mean about Turman combo is
[07:12] it's easier and and it's not optimal
[07:14] combo whatsoever but it will get the job
[07:17] done like a lot of people just kind of
[07:19] like focus on just like okay if I just
[07:21] can handle this one big ass optimal
[07:22] combo all the time I should be good like
[07:24] let's let's say this Con let's say your
[07:26] optimal combo takes 70 life the opponent
[07:28] has 40 life left right why do you need
[07:31] do an optimal combo that takes 70 when
[07:33] your opponent has 40 Health left uh and
[07:36] then there's an easier route where you
[07:37] can just kind of like finish everything
[07:39] way earlier and then cancel into a super
[07:41] that does 50 right A lot of times if you
[07:44] focus on that there's so many times
[07:45] people just drop their optimal combos
[07:47] because they know they're about to win
[07:48] because of the the nerves and the
[07:50] pressure so like you want to make sure
[07:52] that you kind of like you know help your
[07:54] mental stack by having a tournament
[07:55] combo on Deck so if you know let's say
[07:58] you're at a tournament and and you're
[08:00] just dropping all the commas you're
[08:01] practicing because you're nervous that's
[08:03] why you have a backup of a tournament
[08:06] combo right have a have a have an easier
[08:08] cash out you don't have to worry about
[08:11] that stuff right so this is so that's
[08:13] like the execution talk and now the next
[08:15] one is it's very vague uh footsies but
[08:19] I'm gonna use the word neutral like I
[08:21] will explain to you why I don't like the
[08:22] word let's use everyone uses the word
[08:25] footsies in some type of vague way oh
[08:28] this person with punish footsies oh he
[08:31] poked whatsies footsies that was
[08:33] footsies right there and I just hate
[08:35] that because it's like you're just you
[08:38] just no one no one just knows no one
[08:39] really knows the definition of footsies
[08:41] so I'm gonna use the word neutral uh
[08:43] because I think neutral neutral can be
[08:45] used in like other spaces outside of
[08:48] like fighting games so I like neutral a
[08:51] lot some of the things you want to work
[08:52] on with neutrals the first most
[08:54] important part I want you so I want you
[08:56] to imagine yourself in the training mode
[08:59] in the grid let's say you're playing a
[09:01] match you know how when people play
[09:02] online they're gonna put themselves in
[09:04] the grid right and then you see the grid
[09:06] you see the little lines and the stages
[09:08] so the first thing in neutral to that
[09:11] that's really important to take in
[09:12] consideration when you're improving your
[09:14] neutral is a stage control and Stage
[09:16] control in this in this case think of
[09:19] this as like reverse uh tug of war so
[09:22] you know how in tug of war your goal is
[09:24] to drag the opponent to your side of of
[09:27] the area you're it's supposed to be
[09:29] reverse where you want to put you want
[09:32] to get your opponent to the to the to
[09:34] the to the corner to their Corner as
[09:36] fast as possible right if you're able to
[09:38] control your side of the screen and able
[09:41] to uh invade your the other players side
[09:44] of the screen
[09:45] um and you put them in the corner that
[09:46] means you're having stage control and
[09:49] you're neutral in terms of stage control
[09:51] is superior right so that's that's one
[09:54] thing obviously there's going to be
[09:55] combos that really puts puts people in
[09:57] the corner corner carry that's why
[09:59] Corner carry is so so important Corner
[10:03] carry combos just because like you
[10:05] pretty much uh you pretty much just get
[10:08] away from having to try to play neutral
[10:10] and try to win the stage control so when
[10:13] you're able to control the stage like
[10:15] that you're really you really can
[10:16] dominate the ground game because you
[10:18] have so much space to walk back and to
[10:20] like kind of like defend defend with
[10:22] let's say if your opponent decides to do
[10:24] something risky or tries to go tries to
[10:26] do something like uh unpredictable or
[10:28] random another thing where neutral is
[10:31] very important is range of normals which
[10:34] is pretty much like I guess the word
[10:35] spacing your range of normal knowing
[10:37] having the knowledge of your of your of
[10:39] the range of normals and how to press
[10:41] them is super important and this is
[10:44] where with punishing becomes a thing
[10:46] right this is because this this is where
[10:47] with punish becomes a thing because if
[10:49] you know the range of normals of like
[10:50] this crotch medium kick this standing
[10:52] heavy punch this this like really far
[10:54] range button right there then you're
[10:57] able to whiff punish so
[10:59] easily like a lot of times when you're
[11:02] walking left right left right like this
[11:04] and people are in this like okay let me
[11:06] just press a button back because I think
[11:08] they're in my range and then you and
[11:09] then you know they're gonna press a
[11:11] button because they want to press a
[11:12] button and you take a little step back
[11:14] and it just whips in front of your face
[11:16] and then you just like smack them up
[11:17] boom you just smack them up right there
[11:20] right because that was that and then you
[11:21] whip punish so with punish is a very
[11:24] strong tool when you master of like
[11:27] range of normals or how how much range
[11:29] the specific normals has that's why a
[11:31] lot of people complain about like Dawson
[11:34] right because Dawson is a character
[11:36] obviously there's like kind of like
[11:38] characters that really don't follow
[11:40] these type of rules uh like 99 of the
[11:43] characters follow these rules but except
[11:44] there's always that one character
[11:45] awesome obviously does not need to worry
[11:47] about spacing as much compared to
[11:50] everybody else
[11:51] um but outside the awesome if you're
[11:53] able to like let's say you're fighting
[11:54] against Ryu and Ryu classic battle and
[11:56] you know reuse right here in this
[11:57] crouching State and you have them in the
[11:59] corner and you know he's going to want
[12:01] to press a button to try to like get him
[12:03] out that's the best time when you can
[12:05] actually with punish uh without having
[12:07] to use your reactions right and what I
[12:10] mean about that is that like with
[12:12] punishing is uses up uses a certain
[12:15] percentage of reaction and then also a
[12:18] certain percentage of also um assumption
[12:21] obviously there are players out there
[12:22] that just has god-like reactions from
[12:25] with punishing obviously perfect example
[12:27] would be like punk punk is like amazing
[12:29] with punishing offers just random
[12:31] normals out of nowhere and just you know
[12:33] just converting off of it but that
[12:34] doesn't mean that everybody else in the
[12:36] world has that can has that natural
[12:38] skill of having great reactions I'm sure
[12:41] a lot of people here know that they have
[12:43] bad maybe bad or or on or like not
[12:46] average or maybe average with punishing
[12:48] skills uh so in order for you to
[12:50] increase your with punishing skill you
[12:53] have to understand the range of normals
[12:54] when you understand the range normals
[12:56] and you put your opponent in a very
[12:57] uncomfortable situation you you that's
[13:00] pretty and that's pretty much the
[13:02] section where you use your assumption
[13:04] skills
[13:05] um to to with punish that specific
[13:07] normal right because you're able to
[13:09] assume that this person is uncomfortable
[13:11] in this in in this like situation near
[13:12] the corner and they're going to press a
[13:14] button to try to get out in that
[13:16] situation and that's where with
[13:18] punishing becomes a huge factor and
[13:21] that's that's when everybody can become
[13:23] a with punished God the closer you have
[13:25] them into the corner the easier that
[13:28] with punish becomes a thing so it's like
[13:30] you're like think of it's like you're
[13:32] putting somebody in a box right in this
[13:34] like small box right when they're in
[13:36] Crouch State and you know they have no
[13:38] room to walk back because they have no
[13:41] room to walk back in their Crouch day
[13:42] they can't Crouch or back walk right
[13:44] they have to walk back and they gotta
[13:46] defend their toes you know your range
[13:48] with normals is perfect your range of
[13:50] normals for you offensively poking is
[13:53] there because you know that they cannot
[13:55] with you cannot with this normal because
[13:57] they're Crouch blocking so so because of
[13:59] that that that's when you can also do
[14:01] offensive poking right when you're
[14:03] playing in this neutral War and the more
[14:05] offensive poking that you're adding into
[14:08] this a higher chance that the opponent
[14:11] will with a button because they're
[14:12] desperate to get out right they're going
[14:14] to try to defensively poke a lot of
[14:16] times defensive defensive posts do not
[14:19] work in the corner defensive pokes
[14:21] usually only work when they're like when
[14:23] they have more room to walk back because
[14:25] then you can kind of like force this
[14:26] offensive poking versus defensive poking
[14:28] War right but if they're in a corner
[14:30] they're they're cooked so that's kind of
[14:32] like the new the importance of neutral
[14:34] but it's also the hardest to master
[14:36] because execution it just takes time
[14:38] like the more you practice the more
[14:40] you'll get right and then neutral is
[14:41] just like okay this is actually how my
[14:43] game plan actually works once you master
[14:45] neutral you know like I said execution
[14:47] is just a piece of cake because it's
[14:49] like you're pretty much assuming and
[14:51] baiting the person and then you're able
[14:52] to kind of like like kind of like
[14:54] predict a lot of situations that happen
[14:56] and then that's going to be the next
[14:58] thing we go into which is called the
[15:00] Mind Games this is where we talk about
[15:02] you test your opponent knowledge to gain
[15:05] information this is why tournaments are
[15:07] two out of three uh three out of five uh
[15:10] that's why people ask people that's why
[15:11] people fight for it because they want to
[15:13] gain information on the player so they
[15:15] don't get random out because you want to
[15:17] test your opponent knowledge the more
[15:19] you can test your opponent's knowledge
[15:20] of the of in the game based off like
[15:22] character Frame data based off if they
[15:25] know like this is a bad matchup based if
[15:27] they know like if this is plus or minus
[15:29] based off what you can take advantage of
[15:31] that's how you have a higher chance of
[15:33] winning in the mind game War right
[15:36] that's also how you're able to you're
[15:38] going to be able to read someone and be
[15:39] able to tell the future and predict a
[15:41] lot like for example a lot of times when
[15:43] a new fighting game comes out people
[15:44] don't know what's what's uh what is Plus
[15:47] on block when it's my turn uh when it's
[15:49] negative when should I be able to press
[15:51] a button so you always want to take
[15:53] advantage of that like I when you when
[15:55] you find when you play in the tournament
[15:57] don't think that this player is Godlike
[15:59] the only time you can think this
[16:01] player's Godlike is if you actually had
[16:02] an opportunity to fight them before but
[16:04] like if it's my first time if you're if
[16:06] you're fighting me for example and it's
[16:08] your first time fighting me a lot of
[16:10] times people just have like this like
[16:12] thing where it's like it's Justin wrong
[16:13] he knows all right he knows all so I
[16:17] can't I can't do lots of things the
[16:19] thing is how do you know I know that
[16:21] information right so you you want to
[16:23] test their knowledge you want to test if
[16:25] I know the Frame data you you want to
[16:27] test if I know if I should press a
[16:28] button here or not right also a lot of
[16:31] times I would do let's say let's say for
[16:33] three four five Street Fighter 5 has a
[16:34] perfect example of like plus frames
[16:36] minus two and everything like that or
[16:37] even guilty or strive right if I'm
[16:39] playing May and I'm doing heavy slash
[16:41] dolphin and then they press a button
[16:42] afterwards absolutely you don't have
[16:44] like they don't have the knowledge of
[16:46] that so I'm able to abuse that like
[16:48] literally I can understand how much a
[16:50] person plays by the first thing I do
[16:53] against an opponent everyone tries to
[16:55] play like their opponents with like this
[16:57] like respect that they know as as much
[17:00] information as you you're not supposed
[17:02] to do that right you're not supposed to
[17:04] do that you're supposed to challenge
[17:05] their your information their their
[17:08] information skills by doing something
[17:10] and then pressing a button afterwards to
[17:11] see how they react to it and if and that
[17:14] should tell you right that should tell
[17:16] you enough information on like how to
[17:18] like take advantage of that right and
[17:21] you want to take advantage like if I
[17:22] know somebody that that note that does
[17:24] not know that my heavy slash dolphin
[17:25] with me is plus oh I'm going to spam
[17:29] that right I'm going to spam that until
[17:30] they show me that they can get around it
[17:32] you never stop to do something that
[17:34] works until your opponent shows you that
[17:36] like just because you're in a tournament
[17:38] or you're playing at Celestial floor or
[17:40] or like a high rank floor doesn't it
[17:43] doesn't mean that the pony you're
[17:44] playing there is like the best this is
[17:46] so good right they could just happily
[17:48] just be there or wanting to be there or
[17:50] they grind it out it like likes you know
[17:52] lucky matches but you want to test that
[17:54] knowledge until they can give you an
[17:57] understanding that yeah I know how to
[17:58] play this game right you know how many
[17:59] game games that I don't play but I just
[18:01] have fundamentals like literally think
[18:03] about it I have fundamentals that means
[18:05] I will win the neutral that does not
[18:07] mean me having fundamentals does not
[18:09] mean I have game knowledge if you so the
[18:12] best the easiest way beat somebody that
[18:15] that you know that has better
[18:16] fundamentals than you is you're going to
[18:18] have to win at the game knowledge
[18:20] scenario right and if you could win the
[18:22] game knowledge scenario then the
[18:23] fundamentals go out the window because
[18:25] then how am I supposed to you know to to
[18:28] win against that and then when you have
[18:30] all this opponent knowledge of of this
[18:33] information skills of like how your
[18:35] opponent can think and everything like
[18:36] that this is actually where you can read
[18:38] someone and able to this is what I call
[18:41] you can able to tell the future of how
[18:43] the match eventually goes you know how
[18:45] many times when I commentate a match and
[18:47] everyone in chat or you guys in the chat
[18:48] will say how did you know wait how did
[18:50] you know it's because of the information
[18:52] gathering information gathering playing
[18:54] against the opponent knowing what what
[18:57] what pisses them off is is the the best
[19:01] the best way to understand how to how to
[19:04] actually read their defensive Panic
[19:06] pressing attempt so the more things that
[19:09] you do where you don't let your opponent
[19:11] play in the neutral situation the higher
[19:14] the chance that your opponent is going
[19:15] to do something desperate and you're
[19:17] able to like read that because you can
[19:19] start to feel at like okay I could see
[19:21] that this person wants to do something
[19:23] really uh Reckless to kind of change the
[19:25] title of the match and that's where I
[19:27] that's what I call telling the future
[19:29] and predicting um when it comes to
[19:30] fighting games right so that's like the
[19:33] very importance of of Mind Games another
[19:36] thing is probably this is more for like
[19:38] kind of offensive players
[19:40] um is pressure Mix-Ups tight strings
[19:42] frame traps 50 50 situations right
[19:45] adding now adding adding stuff like this
[19:48] into your games is obviously and it's
[19:50] pretty much the the last piece of the
[19:52] puzzle and this is this is this is where
[19:55] obviously studying becomes involved
[19:58] um you try you just perfecting that with
[20:00] the execution like after doing a
[20:02] specific combo you want to go for like a
[20:04] 50 50 mix up you want to go for a frame
[20:06] trap you want to go for tight strings
[20:07] those are things you just kind of like
[20:09] it's the cherry on top where you want to
[20:11] add to your game so obviously like you
[20:13] know we talked about execution neutral
[20:15] and mind games that's like the the big
[20:18] piece of the puzzle pressure when when
[20:20] you when you come down to like offense
[20:21] that's kind of like the the cherry on
[20:24] top it's definitely important because it
[20:26] increases obviously your chances of
[20:29] winning and not having to think about
[20:31] kind of like going back to neutral uh
[20:34] going back to trying to gain information
[20:35] on Mind Games you like after you like
[20:38] win the specific neutral this basic
[20:40] execution on the specific Mind Games if
[20:43] you're able to continue your offense
[20:46] after that it's more of like you're
[20:47] reading a script at that point right if
[20:50] you're able to command kind of like
[20:52] winning the winning the the mix of War
[20:54] like like guessing right on when it
[20:56] comes to offense all the freaking time
[20:58] then you don't have to think about about
[20:59] it and it kind of saves a lot of mental
[21:01] stack on your on your side because then
[21:03] you don't have to play something you're
[21:05] not comfortable with right because
[21:06] eventually you're going to be playing
[21:07] somebody that had that might have better
[21:09] execution than you that might have
[21:10] better uh neutral than you that might
[21:13] have better mind games than you but you
[21:14] can bypass that if your pressure for
[21:17] offense is very good now what about
[21:19] pressure for defense pressure for
[21:21] defense is what I I would say I
[21:23] specialize in and what what that entails
[21:25] is it's uh obviously antire in the most
[21:28] in in like 90 percent of situations the
[21:31] anti-air
[21:32] um in like situations where you can like
[21:35] 90 90 of the time and tire is like the
[21:39] most blocking thing that you can do for
[21:42] somebody because if you're winning the
[21:43] neutral War obviously that they're you
[21:45] know what they're gonna do if you win
[21:46] the neutral War if you're able to win
[21:48] the Mind Games what's the one thing
[21:50] you're able to tell the future of
[21:52] they're going to jump because they can't
[21:54] win the ground so if they can't win in
[21:56] the ground then they're going to jump
[21:57] and try to and try to win from the air
[21:59] so if you can if you can if you can
[22:01] always look for that anti-air it is easy
[22:05] to stop them and get them even more
[22:07] pissed off and get them to jump in even
[22:09] more because that's the only thing they
[22:11] can rely on because ultimately if you
[22:14] anti-air somebody
[22:16] um 90 of the games and tires don't do
[22:19] that much damage right it's kind of
[22:20] whatever they're like it's okay because
[22:22] if I land one jump in their thought
[22:24] process of people that don't have good
[22:26] neutral if I land one jump in then I can
[22:28] land my prep my offensive pressure while
[22:30] my Mix-Ups and 50 50s and frame traps
[22:32] and I win so if you can focus on
[22:35] anti-air against those type of players
[22:37] they get smoked another thing is uh
[22:39] holding your ground we talked about like
[22:41] how in neutral if you have somebody in
[22:43] the corner and you're you know and you
[22:45] don't want to press a button and because
[22:46] it's going to make it easier to whip
[22:48] punish how do you not how do you win out
[22:51] of that situation this is more of like
[22:53] holding your ground and what I mean
[22:55] about holding your ground is you don't
[22:58] panic press right you hold your ground
[23:00] you block it out because most games by
[23:03] depending on the game obviously they
[23:04] don't have a guard meter or anything
[23:06] like that uh you use like more like
[23:08] safer resources to get out of those
[23:10] situations like that so if you hold your
[23:13] ground to fight back getting back into
[23:14] the middle of the ring that is defensive
[23:16] pressure because then it gives like kind
[23:18] of like a doubt in the in your
[23:20] opponent's mind it gives down your
[23:22] opponent's mind that like damn like he
[23:24] just fall out of here like and now we're
[23:25] back to fighting a square one right so
[23:27] holding you around is very important and
[23:29] the number one thing that I am like I
[23:32] would say an expert of is
[23:34] do not rush when you're losing and what
[23:37] I mean about this is like let's say you
[23:38] do not have the life lead and there's 70
[23:40] seconds on the clock
[23:43] you don't need to get your life lead
[23:45] back that fast you know what I mean a
[23:47] lot of times people are just so
[23:49] impatient when they they just see their
[23:51] life part oh my God my life bar it's so
[23:54] low compared to the other person I need
[23:56] to make something happen I need to make
[23:58] something happen right now if you have
[24:00] 70 seconds on the clock it's not 70
[24:02] seconds on the clock versus 10 seconds
[24:04] o'clock or two they're like night and
[24:06] day you have all the time in the world
[24:08] to make some type of comeback happen
[24:10] when Once when your opponent knows that
[24:13] they have this huge life lead going on
[24:15] they know you're desperate to make
[24:16] something happen you're there they know
[24:18] you're desperate to try to even the life
[24:20] out or take the life leap back so if you
[24:22] are right so if you approach this if you
[24:25] approach the rest of the match even when
[24:28] you're losing as like you know like okay
[24:29] we're both even life and you kind of
[24:31] like take your time with it and you know
[24:33] like little hits because little the
[24:34] little hits eventually
[24:36] add up and when the little hits
[24:38] eventually add up that's actually where
[24:40] you actually went from there I love the
[24:42] fact that I can just win a match even
[24:44] when I'm down on life because I'm I just
[24:46] take my time even if I have 50 seconds
[24:48] left I take my time 40 seconds left take
[24:51] my time 30 seconds left take my time
[24:53] only time you have to really just kind
[24:55] of like make a decision make a hard read
[24:57] is if it's like 20 seconds or less right
[25:00] 20 seconds or less is definitely the
[25:03] crunch that's definitely where it's like
[25:04] well the other person held their ground
[25:06] I'm done I gotta make a 50 50 situation
[25:09] happen and then that's that's your
[25:11] that's the gamble but
[25:13] the most important part is when you if
[25:15] you do not rush when you're losing guess
[25:17] what happens you actually
[25:19] slowly push the stage control back into
[25:22] the middle and eventually into your
[25:24] favor because your opponent is thinking
[25:26] oh they're going to rush but because
[25:29] they're going to rush and they want the
[25:31] the likely so desperately they're going
[25:33] to give up more of that space because
[25:35] they're going to try to defensively win
[25:36] for the rest of the match right they're
[25:38] not going to push as hard compared to
[25:40] the what they went out to the beginning
[25:42] of the game because they want to try to
[25:43] take as less risk as possible at this
[25:45] point it's pretty much a standard
[25:47] flowchart on how to win matches from one
[25:49] point of view right but if you but if
[25:51] you counter that with like you just take
[25:53] your time and just like take little hits
[25:55] here and there eventually it's going to
[25:57] be the ball is going to be in your court
[25:59] where they're not going to realize until
[26:01] it's too late why am I in the corner why
[26:03] why am I in the corner why why why is
[26:05] this person not rushing like head in
[26:08] head first face first and fighting
[26:10] against me he needs to make a comeback
[26:11] no he's not right so it's kind of like
[26:13] this is this is where you want to take
[26:15] in consideration and and I would say the
[26:18] most important part no that's not I mean
[26:20] that's we pretty much talk about it but
[26:21] we're going to talk about the current
[26:23] reasons why people are nervous
[26:25] um I would say back in the day for me
[26:27] nerves was not never a thing um but I
[26:29] think because of this error of like
[26:31] streaming um and the amount of money uh
[26:34] I think a lot of people get nervous
[26:36] right A lot of people get nervous and I
[26:38] think nerves because you know like I get
[26:41] so many comments how do you get how do
[26:43] you uh get around the nerves I have so
[26:45] many like you know blah blah I'm like
[26:47] well is it because like you're going on
[26:48] stream and your friends and families are
[26:50] watching or you're just like scared to
[26:52] play against like a huge audience nerves
[26:55] was not a thing back in the day as much
[26:57] compared to now everything is so nervous
[26:59] now because everyone's like bro I'm
[27:01] playing on stream next against like this
[27:03] top player
[27:04] I'm done automatically you just you just
[27:07] lost right you automatically lost in
[27:09] your head 100 it's your the match is
[27:11] completely over because you're you're
[27:12] thinking about it you're not thinking
[27:14] about your game plan you're not thinking
[27:15] about how to win you're not thinking
[27:16] about what should I do against this
[27:18] person you're thinking about my God I'm
[27:20] playing on stream against diagonal it's
[27:23] over but the thing is if you follow this
[27:26] game plan of like like if uh of just
[27:29] kind of playing doing the Mind Games
[27:31] this is where Mind Games actually
[27:33] overcome nerves right if you test your
[27:36] opponent knowledge and you gain
[27:38] information like this if all you gotta
[27:40] do is just try your best to gain
[27:42] information about how much does this
[27:44] player know that I'm playing against on
[27:46] stream because think it was like this if
[27:47] you're fighting against like myself if
[27:48] you're fighting against like Christian
[27:49] if you're fighting it's like multiple
[27:51] video game like multi-video game
[27:53] specialist experts experts wow this is
[27:55] your main game you should know more you
[27:57] should know more about the game than
[27:59] than any multi-gamer like that they they
[28:02] they're they're they're they are Jack of
[28:03] all trades master of none but you are
[28:06] the master of your game right you have
[28:08] more information about it you know that
[28:10] you might not win the fundamental War
[28:12] the fundamental the neutral War you
[28:14] might not win that but you can win in
[28:16] this situation right this is how you
[28:17] beat nerves in this way if if you gain
[28:20] information if you gather information
[28:22] about what your opponent knows you're
[28:24] gonna not be nervous anymore you're
[28:25] gonna you're gonna be less nervous
[28:27] because you're able to form a solid game
[28:29] plan you're gonna be able to to form a
[28:32] solid game plan because you know what
[28:34] you can take advantage of and then
[28:36] eventually you just don't think about oh
[28:38] bro I'm playing on twitch.tv slash
[28:40] Capcom buyer switch dot TV slash uh
[28:42] teamspooky blah blah blah that's when
[28:44] you're able to kind of like play your
[28:46] game a bit more because you formulated a
[28:49] game plan based off the Mind Games based
[28:52] off the information gathering of your
[28:53] opponent like I said do not show respect
[28:56] to your opponent until they can show you
[28:58] that they are they can be respected and
[29:00] I'm not talking about what they have
[29:02] done how many evotes have they won how
[29:04] many tournaments have they won I'm
[29:05] talking about how much time they put in
[29:08] this game that you're playing in right
[29:10] now right you know how many times that I
[29:12] played some money that is better than me
[29:15] in the game but I just out I just beat
[29:17] them because I just have better
[29:19] fundamentals in them there was this one
[29:21] man Street Fighter ex2 combo breaker all
[29:24] I have been doing the whole tournament
[29:25] was low forward Fireball low Ford super
[29:28] low Ford Fireball low forward so I'm
[29:30] playing fundamentals this guy had all
[29:32] the all the Excel custom combos he knew
[29:34] the Frame data he knew he knew how to
[29:37] attack he knew how to defend he knew
[29:39] everything about his character but guess
[29:41] what
[29:42] I won
[29:43] because the fundamentals he got nervous
[29:45] he broke down on his stream if I see you
[29:48] do this
[29:49] if I see you do this on the map while
[29:51] playing in the tournament match I know I
[29:54] won I know I won because I know that you
[29:57] can't collectively get go back back into
[30:00] that confident mindset because you're
[30:02] playing the wrong game with me you're
[30:04] playing my game when you should be
[30:06] playing your game so that's the that's
[30:08] that's that's so that's the factor on
[30:10] nerves but yeah I hope I mean that was
[30:12] pretty much my talk that was uh pretty
[30:14] much my little my how to get better at
[30:16] fighting games talk I hope it's useful
[30:18] thank you guys for watching today's
[30:20] video I hope you guys really all enjoyed
[30:22] it we worked really hard and we're just
[30:23] striving to push the best fighting game
[30:25] content that we can possibly put out so
[30:27] if you guys did enjoy it make sure you
[30:28] guys hit the like share subscribe turn
[30:30] on the bells notification and thank you
[30:33] once again for supporting and make sure
[30:34] you guys stay safe stay healthy and
[30:37] we'll see you in the next video peace
⚡ Saved you time reading this? Transcribe any YouTube video for free — no signup needed.