I Made a VTuber Model in a Week
45sRelatable and inspiring for aspiring VTubers who think it's too hard.
▶ Play ClipThis tutorial explains how to create a 2D VTuber model within a week, focusing on drawing and rigging. The creator shares their process using limited digital art skills and a basic tablet, emphasizing that 2D models are flat images cut into parts, not 3D.
The video covers how to create a 2D VTuber model, focusing on drawing and rigging.
You need a good quality model, a decent computer, and a microphone.
2D VTuber models are flat images cut into parts, not 3D models.
Use Photoshop, Clip Studio Paint, or similar, and export as PSD. Have a character design ready.
Sketch the model, separate moving parts into layers, and use symmetry tool. Key parts: head, hair, torso, arms, clothing, eyes, mouth.
The face is the most complicated part; keep eye whites, irises, shine, and lashes separate.
Ensure layers are flat, separated left/right, no folders or effects, and clearly labeled. Export as PSD.
Use Live2D Cubism (free trial) for rigging. Alternatively, hire a rigging artist.
Use VTube Studio or PRP Live to simulate the model after rigging.
With basic digital art skills and free software trials, you can create a functional 2D VTuber model in a week. The process involves drawing separated parts, rigging in Live2D, and simulating with free programs.
"The title accurately promises a tutorial on making a 2D VTuber model, and the video delivers step-by-step instructions."
What is the key difference between 2D and 3D VTuber models?
2D models are flat images cut into parts; 3D models are a different process.
0:41
What file format should you export your 2D VTuber model in?
PSD format.
1:06
What are the key parts of a 2D VTuber model?
Head, hair front, hair back, torso, arms, clothing, iris, eye shine, eye lashes, mouth parts.
2:13
Why should you keep eye whites, irises, eye shine, and lashes separate?
Because the face moves the most and they need to be animated independently.
2:29
What software is recommended for rigging 2D VTuber models?
Live2D Cubism.
3:32
What are two programs to simulate a rigged VTuber model?
VTube Studio and PRP Live.
4:25
2D Models Are Flat Images
Clarifies a common misconception that 2D VTuber models are 3D.
0:41Separate Moving Parts into Layers
Key technique for creating animatable 2D models.
1:35Face Complexity
Highlights the most challenging part of model creation.
2:29Rigging with Live2D Trial
Shows that rigging can be done for free using the trial period.
3:29[00:00] So, you want to become a VTuber, huh?
[00:02] Well, it's actually not that
[00:04] complicated. Today, I'm going to be
[00:05] showing you how I created my first 2D
[00:07] VTuber model within a week.
[00:11] If you want to become a VTuber, you are
[00:13] first going to need a couple of things.
[00:15] A good quality model, a decent computer,
[00:18] and a microphone. But today, we'll be
[00:20] focusing specifically on how to create
[00:22] and draw a 2D Vtuber model. I get asked
[00:25] a lot about how I created my VTuber
[00:27] model or avatar. And a lot of times
[00:29] people expect my answer to be complex
[00:31] and something they wouldn't be capable
[00:33] of on their own. But in reality, I
[00:35] created my first VTuber model within a
[00:37] week with very limited digital art
[00:39] skills and a crappy Wacom tablet. 2D
[00:41] Vtuber models are often mistaken for 3D
[00:43] models because they are so well
[00:45] animated. But in fact, they are just a
[00:47] flat image cut up into a bunch of
[00:49] different parts. 3D Vtuber models are a
[00:51] totally different process, and I will
[00:53] not be showing you how to make a 3D
[00:54] Vtuber model in this video. It's all 2D
[00:57] here baby.
[00:59] To create this model, you are going to
[01:00] need a program like Photoshop, Clip
[01:02] Studio Paint, or Whatever program
[01:04] you use, make sure you can export your
[01:06] work into PSD format. I also recommend
[01:10] that you have a character design or
[01:11] reference sheet done for your VTuber
[01:13] character before you begin working on
[01:14] your model. You can, of course, just
[01:17] wing it, but it's better if you already
[01:19] know what you want to look like ahead of
[01:21] time. Once you've picked your program,
[01:23] then sketch your model out fully.
[01:25] Recognize whether you're going to create
[01:27] a halfbody model or a full body model.
[01:29] And yes, halfbody models are perfectly
[01:31] fine. My first model was a half body
[01:33] model. Once you're happy with your
[01:35] sketch, it's time to start with actually
[01:36] creating your model. Figure out which
[01:38] parts will be moving individually from
[01:40] each other as you draw them and keep
[01:41] them in separate layers. If you aren't
[01:44] sure if certain pieces need to be
[01:45] separated or not, it's best that you
[01:47] just separate them anyway. I use a lot
[01:49] of layers when I create models.
[01:50] Typically, I use a line art layer, color
[01:53] layer, and a shading layer for each
[01:55] piece, and then I merge them together
[01:56] when the piece is done. However, this
[01:58] isn't a rule at all. Every artist has
[02:00] their own style and their own way of
[02:02] working, so do what works best with you.
[02:04] Typically, when creating models, the
[02:06] symmetry tool is your best friend.
[02:07] Although you will be separating the
[02:09] parts between left and right, you can do
[02:11] that at any time. The key parts in your
[02:13] model should be head, hair front, hair
[02:16] back torso arms clothing iris eye
[02:20] shine, eye, lashes, and mouth parts. And
[02:24] if you're doing a full body model,
[02:26] hands, waist, and legs. The face of your
[02:29] model is the most complicated part
[02:30] because it will move the most. Make sure
[02:32] you keep your eye whites, irises, eye
[02:35] shine, and lashes separate and do not
[02:36] merge them together. Mouth parts can be
[02:39] done in multiple ways. The easy way is
[02:41] to just draw an open and a closed mouth.
[02:43] But if you want better movement, here's
[02:45] a better way to do it.
[02:47] Any expressions, accessories, and other
[02:50] items should be made in different layers
[02:51] as well. Do not merge two parts together
[02:53] that you want to act separately. And of
[02:55] course, if you want your model's
[02:57] animation to be more complex, break up
[02:59] certain parts into more pieces so that
[03:00] they can move separately from each
[03:02] other. Now that you've finished creating
[03:04] your model and you are ready to export
[03:06] it, make sure that all the layers are
[03:07] separated between left and right if
[03:09] needed and are completely flat. There
[03:12] should be no folders, no effects on your
[03:14] layers, no hidden layers, and they
[03:16] should all be labeled clearly. Do not
[03:19] worry if it looks a little strange at
[03:20] this point. That can be fixed in the
[03:22] rigging process. Export this as a PSD,
[03:24] and you've officially created your
[03:26] model.
[03:29] Now it's time for rigging or the
[03:30] animation. The only program that I know
[03:32] of for animating VTuber models is Live
[03:34] 2D Cubism. Thankfully, Live 2D Cubism is
[03:37] a lengthy trial period for you to get to
[03:39] know the software without paying a
[03:40] scent. And that's exactly what I use to
[03:43] rig my original model. Now, I have never
[03:45] bought the Live 2D software, and my
[03:47] rigging abilities are limited and rather
[03:49] rusty at this point. Live 2D can be very
[03:52] intimidating and seem complex. But if
[03:54] you are diligent and adamant to not pay
[03:56] a scent for your model like I did, you
[03:58] can certainly rig your model fairly well
[04:00] and fully functionally before the trial
[04:02] period ends, which I do recommend you
[04:05] try if you have the time to do. If you
[04:07] can't or don't want to rig your own
[04:09] model, you can always look for someone
[04:10] else who's more experienced and can do
[04:12] it for you. There are plenty of rigging
[04:13] artists on Twitter who will rig your
[04:15] model for a fee. And there's an entire
[04:17] live 2D community that will be willing
[04:18] to help you regardless of which path you
[04:20] decide to take. Once your model is done
[04:23] being rigged and exported, you can use a
[04:25] couple of different programs to simulate
[04:27] your model, including Vip Studio and PRP
[04:30] Live. Simply take the files needed from
[04:32] your exported model and import them into
[04:34] the program. Most programs work very
[04:36] similarly, but this is how you do it
[04:38] with Vip Studio, and this is how you do
[04:40] it with PRP Live.
[04:43] And boom, you're a ding-dang Vtuber.
[04:45] Thank you for watching my tutorial.
[04:47] Hopefully you found it helpful. If you
[04:48] did, make sure to boop that like button
[04:50] on the nose and subscribe to my YouTube
[04:52] channel for more content featuring me. I
[04:55] will be making more VTuber tutorials in
[04:57] the future if this one does well. So,
[04:58] make sure to let me know how I did in
[05:00] the comments. And share this with
[05:01] friends who might need it. I hope you
[05:02] have a fantastic rest of your day. Bug
[05:04] out.
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