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I Worked Like a MAPPA Animator For 72 Hours

Transcribed Jun 17, 2026 Watch on YouTube ↗
Beginner 6 min read For: Anime fans, aspiring animators, and anyone curious about the behind-the-scenes pressures of the animation industry.
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AI Summary

A creator attempts to work like a MAPPA animator for 72 hours, taking on 12-hour shifts to produce a complex animation sequence in just three days. The video documents the intense process, from planning and storyboarding to the final, imperfect product, highlighting the immense pressure and tight deadlines faced by professional animators.

[0:10]
Preparing for the Challenge

The creator wakes up at 7 AM, eats a nutritious breakfast, and takes a morning walk before starting 12-hour shifts from 9 AM to 9 PM.

[0:34]
Animation Concept

The animation will be a showdown between Gojo and Sukuna from Jujutsu Kaisen, planned in 10 cuts.

[0:40]
Early Exhaustion

After 3 hours, the creator finishes the storyboard but feels exhausted and faint due to lack of quality sleep.

[2:01]
Failed CGI Attempt

The creator attempts to use Blender for CGI backgrounds to save time, but fails and switches to 2D animation.

[4:26]
Day One Progress

By the end of day one, only one animation cut is completed.

[5:37]
Day Two Techniques

On day two, the creator focuses on Sukuna's shots, using onion skin tracing for consistency in close-ups.

[7:57]
Day Three Progress

The creator finishes all Sukuna shots by 11 AM on day three, then moves to Gojo's shots.

[8:39]
Using Blender as a Guide

The creator uses a rough Blender model as a guide for a complex camera rotation shot, drawing only keyframes.

[10:33]
Skipping Cuts and Rough Backgrounds

Two cuts are skipped entirely due to time constraints, and backgrounds are drawn quickly and roughly.

[11:55]
Final Output

After 36 hours of work, only 16 seconds of animation are produced, highlighting the immense effort required.

Clickbait Check

85% Legit

"The title accurately describes the experiment—working 12-hour shifts for 3 days like a MAPPA animator—and the video delivers exactly that experience."

Mentioned in this Video

Study Flashcards (7)

What were the work hours for the MAPPA animator challenge?

easy Click to reveal answer

12-hour shifts for 3 days (72 hours total).

0:02

What animation was the creator making?

easy Click to reveal answer

A showdown between Gojo and Sukuna from Jujutsu Kaisen.

0:34

Why did the creator initially try using CGI (Blender)?

medium Click to reveal answer

To save time and avoid headaches with complex backgrounds.

2:01

What happened after the creator realized they 'suck at Blender'?

medium Click to reveal answer

He abandoned the CGI approach and switched to 2D animation.

2:20

How did the creator maintain consistency when animating close-up faces?

hard Click to reveal answer

Tracing the previous onion skin of Sukuna's face and placing it where needed.

5:37

How much animation was completed after 36 hours of work?

medium Click to reveal answer

Only 16 seconds.

11:55

According to the creator, what causes some anime cuts to look unfinished?

hard Click to reveal answer

Extremely unrealistic deadlines and abusive work conditions.

12:09

💡 Key Takeaways

💡

Pivoting from CGI to 2D

Shows the reality of abandoning a time-saving plan when it fails, a common problem in creative work.

2:20
📊

16 Seconds of Animation

Quantifies the output of 36 hours of work, highlighting the immense effort behind short sequences.

11:55
⚖️

Root Cause of Unfinished Cuts

Directly explains that poor animation quality is often due to unrealistic deadlines, not lack of skill.

12:09
💬

Feeling of Not Being Proud

Captures the emotional toll on animators who cannot deliver their best work under pressure.

12:25

✂️ Creator Tools: Viral Hooks

AI-generated clip ideas for Shorts based on the transcript

Working Like a MAPPA Animator - 72 Hour Challenge

47s

Opens with immediate struggle and exhaustion, relatable to anyone who has faced burnout.

▶ Play Clip

I Suck at Blender - Time Wasted

30s

Relatable failure with CGI, humorous and shows the reality of animation production.

▶ Play Clip

The Reality of MAPPA Animators

43s

Reveals shocking industry conditions, educational and controversial, sparks discussion about labor in anime.

▶ Play Clip

36 Hours for 16 Seconds of Animation

38s

Shocking payoff that highlights the insane effort behind anime, perfect for short-form video.

▶ Play Clip

[00:00] for the next 72 hours I'm going to work

[00:02] like a mapa animator this means 12-hour

[00:04] shifts and a crazy deadline of only 3

[00:06] days to make a highly complex animation

[00:08] let's hope I can finish this in time and

[00:10] not burn out I actually woke up at 7:00

[00:12] to be able to make myself some breakfast

[00:14] to get the day started well my shifts

[00:16] are going to be from 9:00 a.m. all the

[00:17] way to 9:00 p.m. so eating a nice

[00:19] nutritious breakfast was going to be

[00:21] very important after breakfast I took a

[00:23] little morning walk to warm me up for

[00:25] the torture the light ahead then the

[00:26] second the clock hit 9: I got to work my

[00:29] first task was to plan out what I was

[00:30] going to make and since it needs to be

[00:32] mopa related I'll be animating a little

[00:34] showdown between Gojo and sakuna not too

[00:36] long after I started drawing I began to

[00:38] feel terrible presumably from my lack of

[00:40] quality sleep I'm 3 hours in and I just

[00:42] finished the story board man I'm

[00:43] exhausted I feel like I could faint at

[00:45] any moment and I still have about 9

[00:47] hours left which really does not make me

[00:49] feel any better I can't lie however I

[00:51] kept on pushing forward as there is a

[00:53] lot more that has yet to come this is

[00:54] the plan for the project The First Cut

[00:56] is going to show sukuna on the ground

[00:58] looking up at Gojo who is standing on a

[01:00] huge Rock there's also wind blowing in

[01:01] the environment to add some drama the

[01:03] second cut is a shot of sukuna face he's

[01:05] going to transition from a serious

[01:07] expression to an evil smile and the wind

[01:09] is still blowing on him pause cut three

[01:11] features a close-up of Gojo's face the

[01:13] camera slowly Zooms in as he blinks and

[01:15] hair blows in the wind cut four will

[01:16] show fire igniting from sukuna hand then

[01:19] in Cut five sukuna is going to raise his

[01:21] hands to start charging up for an attack

[01:23] cut six has a crazy camera zoom and

[01:25] rotation shot up to Gojo revealing that

[01:27] he's charging up his purple attack and

[01:29] cut seven sukuna is going to pop up his

[01:31] head and then raise his hand with fire

[01:32] next in Cut 8 Suk kuna's fire arrow

[01:34] attack will be revealed with the camera

[01:36] moving away from his face in Cut N9

[01:38] sukuna will charge up the fire arrow

[01:40] attack before quickly releasing it with

[01:41] a ton of force and in the Final Cut the

[01:43] camera will zoom out to show both of the

[01:45] attacks colliding with each other all of

[01:47] this has to be done in only 3 days MAA

[01:49] animators have to deal with stuff like

[01:51] this all the time and under a lot more

[01:53] pressure than me so I'm only getting a

[01:55] little taste of what they have to go

[01:56] through on the daily given the

[01:57] background heavy scenes I thought it

[01:59] would be a good idea to use quite a bit

[02:01] of CGI to save me some time and a lot of

[02:03] headaches so I spent a significant

[02:05] amount of time on blender making the

[02:07] environment where the characters reside

[02:09] only for me to learn a very harsh truth

[02:11] I suck at blender I can't lie I

[02:13] just wasted so much time trying to

[02:15] figure out the CGI background it looks

[02:17] horrible I'm breaking my head over this

[02:19] I don't know what I'm doing anymore I'm

[02:20] just going to do this in 2D sometimes

[02:22] things just don't go the way you want

[02:24] them to so I skip cut one for now since

[02:26] it relies on a background to do the

[02:28] animating my plan is to tackle all the

[02:30] sukuna shots first and then move on to

[02:31] the Gojo shots I then started with cut

[02:33] two I drew all of the static elements

[02:35] first then I animated his mouth

[02:37] transitioning from serious to an evil

[02:39] smile with proper spacing making the

[02:41] animation look super smooth all right

[02:43] now it's time for my little break I got

[02:45] myself some Panera Bread I'm about to

[02:46] Feast you already know and I'm kind of

[02:48] sad cuz I'm kind of cooking right now

[02:49] but you know what I'm saying we'll get

[02:50] it back once I continue I couldn't find

[02:52] anything on what MAA animators typically

[02:54] eat so for this video I'll be eating

[02:56] fast food in my 15 to 30 minute break

[02:58] each day since I assume assume they

[03:00] don't have much time to prep a nice

[03:01] home-cooked meal most days I'm not going

[03:03] to lie I don't even care about my mess

[03:05] up no more this life is looking good

[03:07] right now this is amazing next I worked

[03:09] on animating the hair and the clothing

[03:10] I'm not too proud of how this part of

[03:12] the cut looks but I really don't have

[03:13] the luxury to make everything to my

[03:15] standards if it wasn't obvious already I

[03:17] tried to match the colors as closely as

[03:19] possible to the show and I think I did a

[03:20] good job with that I'm also keeping the

[03:22] shading to a minimum to stay consistent

[03:24] with the look of season 2 as you can see

[03:26] I have a little over 4 hours left in the

[03:28] first day and I've only completed one

[03:31] animation cut so let's see if I'm able

[03:33] to pull it off cut four what's next

[03:35] hands Lord help me I'm just kidding I'm

[03:37] not scared of drawing hands everything

[03:39] was coming along very nicely up until

[03:41] making the inet of the fingers I was

[03:43] having some pretty bad inconsistencies

[03:45] with the thickness of each finger which

[03:47] caused me a lot of problems and led me

[03:49] to spend a significant amount of time

[03:51] trying to fix that I then animated the

[03:53] fire coming out of his hand which was

[03:54] done in straight ahead and it was such a

[03:56] nice therapeutic moment in the day for

[03:58] me I honestly thought it gave all pretty

[04:00] cool again I tried matching the colors

[04:02] of the fire to the fire arrow scene in

[04:03] the anime I noticed there was some pink

[04:05] and the fire in the anime which I think

[04:07] looks beautiful so I made sure to

[04:09] implement that into my own animation as

[04:11] much as I could then I got to work on

[04:12] Cut five which is similar to cut two for

[04:14] the most part I drew sukuna and yet

[04:16] again animated the hair and clothes

[04:18] waving then I sketched out sukuna hand

[04:20] coming up which looked really cool I

[04:21] can't lie before being able to finish

[04:23] this cut the clock hit 900 p.m. meaning

[04:26] it was the end of the first day I fing

[04:28] did it I did did it look at that it's 9

[04:31] it is 9: after the day ended I took a

[04:34] nice hot shower and went to sleep

[04:36] shortly after and after a long day of

[04:37] work I should get some really good sleep

[04:40] right no not really it's all right I

[04:42] guess I'm getting myself some Morning

[04:43] Sun for my circadian rhythm 7:43 I'm

[04:46] about to eat my breakfast and then I'm

[04:48] about to go for my morning walk and get

[04:50] back to work this is truly a beautiful

[04:52] day today I'm going to have this Jimmy

[04:55] Dean sandwich and some Celsius and

[04:57] that's about it cuz um I'm not trying to

[04:59] cook today I'm trying to get right to

[05:01] work as fast as I can now this right

[05:03] here this is

[05:06] epic day two going to be animating for

[05:08] the next 12 hours I'm going to try to

[05:10] get as much done try to finish most of

[05:11] the sakuna shots I mean I I kind of have

[05:13] to finish them all today it's time to go

[05:15] to work and it's time to work hard I

[05:17] continued right where I left off I

[05:18] cleaned up the animation of the hand

[05:20] colored it shaded it in and animated the

[05:22] fire I then moved on to cut seven and

[05:24] cut eight I stuck both of these together

[05:26] in the same animation timeline since

[05:27] they're kind of connected the thing

[05:29] about animating close-up faces is you

[05:31] need to be able to draw them

[05:32] consistently because even if a tiny

[05:34] thing is off it'll end up looking like a

[05:36] totally different character so what I

[05:37] ended up doing was tracing the previous

[05:39] onion skin of sukuna face and then

[05:41] placing it wherever I wanted it to go

[05:43] thank God for digital art I also made

[05:45] sure the hair animation follows the

[05:46] movement of his head so that it flows

[05:48] more naturally animating the camera

[05:49] movement for cut 8 turned out to be

[05:51] pretty hard to do especially getting the

[05:53] force shortening to look right I then

[05:54] animated the hand coming in which is

[05:56] going to be completed once I add the

[05:57] fire to it I envisioned this cut being a

[05:59] lot smoother but obviously with a time

[06:01] crunch my vision for the sequence wasn't

[06:03] going to be fully realized I think the

[06:05] worst part about this entire thing is

[06:07] how it could be relatively late but then

[06:10] you start thinking about it and you're

[06:11] like hold on I still have another 6

[06:14] hours of animating like this doesn't end

[06:17] but on the bright side I got myself some

[06:19] Chick-fil-A you already know got myself

[06:21] a yogurt with some fruit and some cookie

[06:23] crumbs and I got myself a spicy chicken

[06:26] sandwich for about a feast next I

[06:28] started animating the fire on both of

[06:30] the cuts which took an extra couple

[06:32] hours I just finished this little

[06:33] sequence and I'm kind of sad because I

[06:35] feel like I could be a lot better I

[06:37] can't I can't really do much I got I

[06:38] just got to keep on moving on because I

[06:40] don't have enough time to make the

[06:41] drawings better and do more in between

[06:43] so I need to lock in super super hard

[06:45] tomorrow I'm not even kidding I spent

[06:47] the majority of the day on these two

[06:49] cuts I then immediately started

[06:50] animating the last cut that features

[06:52] sakuna since the charging up of the

[06:54] attack is going to be a bit long each

[06:55] frame is going to be fairly spread out

[06:57] making it look less smooth but necessar

[06:59] at this point in order for me to have a

[07:01] chance of finishing this animation I

[07:02] sketched out the rough animation and

[07:04] even made an impact frame for the

[07:05] release and after a long day of

[07:07] animating my second day was coming to an

[07:09] end day two is officially finished I'm

[07:12] nervous I might be able to do it I might

[07:13] not I really hope I can finish it I

[07:15] really do it's all up to me to be honest

[07:17] so I got to lock in it's truly a

[07:19] beautiful day today too bad I won't get

[07:22] to spend it outside also you see how

[07:23] like my lens is getting foggy it's so

[07:25] humid outside oh my God holy all

[07:28] right so today is June 6th today is the

[07:31] last day 7:26 a.m. I'm going to have the

[07:34] same breakfast as yesterday

[07:36] M

[07:41] yummy it's about to be 9:00 so it's time

[07:43] to get to work I started the work day by

[07:45] cleaning up the cut I was working on

[07:47] yesterday I then added some extra impact

[07:49] frames and some cubes and dust flying

[07:51] everywhere to add more impact to the

[07:52] release even though it's not fully

[07:54] realized the animation ended up looking

[07:56] pretty dope okay so I finished all the

[07:58] sukuna shots now it's time to move on to

[08:00] the Gojo ones I think it's actually

[08:01] looking pretty good it's only 11 right

[08:04] now so I still have a long time but I

[08:06] still have to make all the backgrounds

[08:08] and paint them in and that takes a

[08:09] really long time so I need to keep on

[08:12] working and I have to do a crazy like

[08:14] rotation shot so that one I might not be

[08:16] able to finish but I'm going to try my

[08:18] best regardless I then went on to draw

[08:20] Gojo as majestically as I could then I

[08:22] animated his hair waving from the wind

[08:24] and then his clothing bro actually looks

[08:26] like he's straight out of Studio GI I

[08:28] don't know if I uh I don't know if I

[08:29] like that it's 1:00 p.m. so I only have

[08:32] 8 hours left the shot that I was mostly

[08:34] scared of was up next I didn't know how

[08:36] the heck I was going to pull this often

[08:37] time till I remembered I had made a

[08:39] really crappy environment in blender so

[08:42] I opened that up downloaded some basic

[08:44] rig of a human being placed them on the

[08:45] Rock and roughly animated the camera the

[08:48] way I envisioned it then I imported the

[08:49] video onto clip Studio paint and used it

[08:51] as a guide to know where everything

[08:53] should be the thing is my camera

[08:54] animation and blender is extremely rough

[08:56] and was a lot longer than what I had

[08:58] anticipated so I skipped around the

[09:00] video to draw only the key frames I

[09:02] would need to make this cut work the

[09:03] more I drew the more depressed I grew

[09:06] ooh bars it was truly starting to look

[09:08] hopeless this is so sad I actually have

[09:10] like no time to make this good like

[09:12] everything is so off there's nothing I

[09:13] can do man this is actually so sad 3:00

[09:15] p.m. eventually came around meaning that

[09:17] it was lunch break time for my last meal

[09:20] I got myself some Chipotle let's see

[09:22] they actually hooked me up when you

[09:23] order ble online they barely give you

[09:26] any food but it looks like um pretty

[09:28] good not bad I then went on to do the

[09:31] cleanup which took a lot of time but

[09:33] this workload and this annoying due date

[09:35] was also starting to take my soul this

[09:37] is so much work man this is so much work

[09:40] and to think this is like a fraction of

[09:42] what mapa animators go through every

[09:44] single day and I'm already like ready to

[09:46] finish this and never look back and just

[09:48] be done with this but this is some

[09:50] people's job like it's actually insane I

[09:52] have no idea how they do it every single

[09:54] day I'm struggling just like trying to

[09:56] finish this one animation and like yeah

[09:58] I have a due date but like I don't have

[10:00] the pressure to do it because I don't

[10:01] have a contract with like a company and

[10:03] whatnot also I'm doing this at the

[10:04] comfort of my own home the fact that

[10:06] there's such low pay in the Japanese

[10:08] anime industry I would find it very

[10:10] difficult to keep myself altogether then

[10:12] I colored in every frame and added a

[10:14] little bit of shading next I animated

[10:16] purple which looked like an actual piece

[10:18] of donkey but as time was running

[10:20] out I finished cut six okay I pretty

[10:22] much finished this shot it doesn't look

[10:24] that bad but it is 6:30 I got another

[10:27] cut left then I got to draw the

[10:29] backgrounds and then I got to composite

[10:31] everything so I still got a lot to do I

[10:33] ended up skipping cut 1 and cut 10

[10:35] entirely due to how much time I had left

[10:37] and went directly to drawing all of the

[10:39] backgrounds which ended up looking

[10:40] extremely rough I just drew some of the

[10:42] backgrounds like pretty fast so I'm

[10:44] going to start exporting everything and

[10:46] put everything in After Effects for

[10:47] compositing the other two shots that I

[10:49] have left that I haven't animated yet

[10:51] aren't 100% necessary so if I'm not

[10:53] going to be able to complete the

[10:54] animation at least I'll have something

[10:56] where you could watch it and not be

[10:58] confused so that's what I'm going to do

[10:59] right now and if I have time to do the

[11:01] other shots I'll do them this is

[11:03] probably the saddest part of this

[11:04] project because if the background had

[11:06] been better and more detailed every shot

[11:08] could have looked astronomically better

[11:10] I didn't have much to work with in terms

[11:11] of backgrounds for compositing I only

[11:13] Drew one long background and a couple of

[11:15] middle grounds so I kept on reusing

[11:17] these assets over and over again at this

[11:19] point in time I kept on looking at the

[11:20] clock and the lack of time made me work

[11:22] faster but also Messier which led to

[11:24] some of the shots not looking all that

[11:26] great and unfinished I tried my best to

[11:28] make everything in the composition look

[11:30] as consistent as possible I attempted to

[11:32] work miracles with the limited amount of

[11:34] backgrounds I had made and even though

[11:36] it looks super shitty it sort of gets

[11:38] the job done as the clock was reaching

[11:39] N9 I actually quickly went back and

[11:41] animated cut one which I had skipped

[11:43] earlier the animation would have been

[11:44] weird if it started with sukuna smiling

[11:46] and then Gojo smiling back it could give

[11:48] people the wrong idea you know what I'm

[11:50] saying I went 15 minutes over time but

[11:52] after 36 hours of work in only 3 days

[11:55] this is the final product only 16

[11:58] seconds of animation this is how it is

[12:00] for MAA animators every single day my

[12:02] goal for this video was to show why some

[12:04] of the cuts in your favorite anime look

[12:05] a bit unfinished and unrealized and

[12:07] that's because a lot of the times they

[12:09] are sometimes the deadlines are

[12:10] extremely unrealistic and it's due to

[12:12] the horrible work schedules and abusive

[12:14] work conditions a lot of animators face

[12:16] MAA animators have expressed their

[12:18] frustrations obviously feeling upset

[12:20] that they weren't able to deliver their

[12:21] best work due to these terrible

[12:23] deadlines and now I can sort of share

[12:25] that feeling it's sad to not be able to

[12:27] make something you're proud of and have

[12:28] thousand have people Dogpile on you and

[12:30] call you worthless but that's the anime

[12:32] industry and anime fans for you if you

[12:34] want to watch me suffer further you can

[12:36] watch the video that's up on the screen

[12:37] right now where I animated the world's

[12:39] most offensive manga in only 3 days

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